© 2013 Michael O'Rourke (a simple) Physical Sun & Sky Maya 2013 Concept • Maya provides a sophisticated rendering method • • that simulates outdoor sunlight and sky called “Physical Sun and Sky” • • It has many, many parameters • The simplified, default version It requires using the Mental Ray renderer • is a quick way to render models • • so you can see the forms well because it automatically provides shadows and indirect lighting Load mental ray Software • Physical Sun & Sky uses the mentalray renderer • This is an external plug-in software • • that must be loaded into Maya >Window >Settings/Preferences >Plug-in Manager • All the way at the bottom, • Mayatomr.mll • Check on Loaded and Auto load Default Physical Sun • Create a model • >Window >Rendering Editors >Render Settings • • For Render Using Select mental ray In the tabs that open up, select Indirect Lighting • • Near the top, check on Physical Sun and Sky Render a test render • Warning: Rendering with mental ray takes much longer • • than the default Maya Software If necessary, try test-rendering at lower resolutions to speed things up • >Rendering module • >Render >Test resolution > 50% Settings Change the Direction of the Sunlight • Change your Perspective window to wireframe mode • • Zoom in to the 0,0,0 point You will see a small icon for a directional light • • Select sunDirection • • • (You could also select it in the Outliner window) Scale that icon to make it easier to find • • This is the sunDirection icon (Scaling it has no effect on the lighting) Rotate the sun icon to change the direction of the sun's light Re-render to see the result Change the Brightness of the Sunlight • With sunDirection still selected, • • Open the Attribute Editor Select the mia_physicalsky1 tab • Under Shading, • • change Multiplier to a lower number to make the scene a bit less bright