Introduction to the ATmega 16 Microcontroller STK500 Development Board Description of STK500 • A row of eight g p pushbutton switches,, each of which has a small LED lamp above it. These can be connected to the microcontrollers using the array of connectors just above. above • There is then a large white area, which is where the AVR chips to be programmed are inserted. • Usually, a STK500 comes with a Atmega 16L chip mounted in the large socket on the right. • The Th green area att the th top t contains t i the th programming i electronics, and the connectors for power and communications. Atmega 16 bit Microcontroller ATmega 16 Micro Controller ATmega 16 Atmega16 Features Features • High-performance, Low-power AVR® 8-bit Microcontroller • Advanced RISC Architecture – 131 Powerful Instructions – Most Single-clock Cycle Execution – 32 x 8 General Purpose Working Registers – Fully Static Operation – Up to 16 MIPS Throughput at 16 MHz – On-chip O 2-cycle Multiplier • High Endurance Non-volatile Memory segments – 16K Bytes of In-System Self-programmable Flash program memory – 512 Bytes EEPROM – 1K Byte Internal SRAM – Write/Erase Cycles: 10,000 Flash/100,000 EEPROM – Data D t retention: t ti 20 years att 85°C/100 years att 25°C(1) – Optional Boot Code Section with Independent Lock Bits In-System Programming by On-chip Boot Program p True Read-While-Write Operation – Programming Lock for Software Security complementary metal–oxide–semiconductor (CMOS) Memory • ROM=Read Only Memory – Called C ll d nonvolatile l til b because it d does nott require i power tto retain t i memory • RAM=Random Access memory – – – – Read and write Volatile=loses Volatile loses memory when power removed SRAM=Static RAM: retains data in flip flops DRAM=Dynamic RAM: data has to be refreshed because capacitors hold charge (i.e. values) – Many other variations on RAM • Battery backed up RAM – Use a small battery (calculator size) to maintain charge to RAM after power is removed. – The power required to maintain data in a RAM chip is incredibly small so that this little battery can easily maintain data for years (maybe 5 under optimal conditions). Memory • EPROM=erasable programmable ROM – U Use a special i lb box th thatt shines hi UV lilight ht iinto t window i d on chip hi tto erase contents. – Can take up to 30 minutes. Removing too early results in only partially erased memory – No N need d to ever use this, hi a relic li off the h past. • EEPROM=electrically erasable programmable ROM – Uses a special programming pin (usually uses higher voltage) to erase p g then write new program. – Development boards often setup so EEPROM does not have to be removed (like EPROM does) • Flash ROM – Like EEPROM but faster and cheaper – Limited write cycles (but in the several thousands) How to use Memory • RAM-this is where the p program g resides • SRAM-this is your scratch pad for intermediate results or anything that you want to save during operation i ((remember b you llose iit when h power goes). It’s also the stack (discussed later). • EEPROM – permanent storage of data like constants – something g you y save during gp program g execution yyou want to be used during the next run. Registers • Register-a Register a generic term with many meanings. At the top level, it’s a group of bits (like a byte). – I/O registers are set to configure the microcontroller • 1 =Output • 0=Input – General Purpose Registers are used to perform calculations Internal Memory Map Flash and EEPROM Map Line 0 1 byte EEPROM Line 4095 In p programming g g world, 4K does not equal q 4000, it equals q 4096=2^12. And we would address 4096 bytes starting from zero and going up to 4095 The Atmega16 is called so because it has 16 kB of Flash RAM, Addressing • How many bytes can I address with an 8 or 16 bit register? – 8 bits=2^8=256 (0-255) – 16 bits=2^16=65,536 (0-65,535) =refer to Line 0 SRAM 4Kbytes x 8 Remember, everything starts with zero. So we have 65,536 elements that range from 0 to 65,535 4095=0xFFF 1 byte Line 4095 Program Flow • A special p register g called the p program g counter keeps track of the address in the Flash RAM to be executed. • On each clock cycle, cycle that address is decoded and the appropriate values are taken from memory and passed into the Arithmetic Logic Unit (ALU) to be processed. processed • The value to be processed (operands) must come from a special set of 32 registers called the h G Generall P Purpose R Registers. i T To access SRAM or I/O, they must be brought in/out of the registers. g Atmega 16 Core (“The Brain”) Generall Purpose G P Register R i t (“The Interface”) Everything going in/out must touch the registers Program Memory: (“The Planning Center”) ALU: Arithmetic and Logic g Unit (“The Calculator”) Input/Output: Eyes, ears, and other senses Program Counter • What element holds the address of the next line to be executed in program memory? – The program counter • When an interrupt or subroutine occurs occurs, the current address in the program counter is copied into SRAM. The program counter then jumps to the address of the subroutine When completed subroutine. completed, the address in SRAM can be restored to the program counter so that it can jump back. • The stack pointer is a special register that contains the address (points to) the location in SRAM where the Program counter address is located. • Note: N t Some S microcontrollers i t ll use EEPROM ffor program memory. Program Counter/Stack Pointer Program Counter (16 bit) 01 00 BD BE 00 03 02 01 04 Program Memory (Flash RAM) 0x0000 rjmp Main 0x0001 ldi R9, 0xFF ; (main label) 0x0002 ldi R10, 0x34 0x0003 call MySubroutine; 0x0004 ….more code Restore Program counter using SP as address to retrieve value from stack MySubroutine: 0x01BD ….subroutine code here 0x01BE ret ; jump back to Main loop Internal Memory (Gen. Purpose Registers, I/O registers, SRAM) 0x0100 Call Subroutine jumps Program counter and stores return address in stack Stack Point (16 bit) 10 FE FF 0x0101 0x10FD 0x10FE 0x10FF 00 00 00 00 00 04 Stack Pointer Initialized Why the stack pointer? • • • We want to restore a value to the program counter that we stored in 0007 SRAM, but where did we put it? The stack pointer gives us the Current Program Counter address in SRAM where the Program counter value is saved. If we had a subroutine or interrupt 0100 occur within another subroutine, About bou to o ju jump p here ee we would shove another program counter value onto the stack (SRAM). The stack pointer allows us to retrace our steps, and exit 1 byte out of each subroutine in the proper order. The stack pointer can also be written to at any time and allows us to track address in the stack SRAM (SRAM) to do other fancy things. 4Kbytes x 8 10FF Stack Pointer 0007 Store Copy here Timing (the heartbeat) • Microprocessors uses oscillator (a quartz crystal) which can produce d a constant t t square wave to t provide id the th synchronization of everything on the chip. Each rising edge of the square wave allows an operation to take place such as loading instructions instructions, executing instructions, and saving results. • Different operations take a different amount of cycles (one period of the square wave) wave). See Instruction set summary for cycles. • The oscillator source can be external or internal (on some chips). chips) • The Atmega16 can be set to have a clock frequency of 8MHz. With many of the operations taking only 1 cycle, that is approaching 8 million operations per second! You could add the numbers from 1 to a million in .125 seconds! Rising/Falling Edge • Everything y g in a microcontroller happens pp on the rising or falling edge of a signal. • Most components with in the microcontroller allow ll you to choose h which hi h edge d b but d default f l iis rising . • The edge is the signal for a component to take in new information and output the just processed information. • It also allows for registers, components, etc. to be synchronized. Prescale for a Timer Main Clock (1 MHz) Prescale=8, Divides Timer clock to 125 kHz Each Rising (or falling) edge of timer clock increments the timer count If I had only a 3 bit timer (2^3=8 positions), I would overflow at 7 (starts at 0) and wrap back to zero Why the prescale is so important! • For timers, the prescale allows me to set how fast the ti timer counts t and d thus th the th resolution l ti off titime th thatt can be b measured – For the fastest count, set prescale to 1 (default). The timer will count at the same rate as main clock and have a resolution equal to the period (1/frequency) of the main clock – What if I were using an eight bit timer (max count=255, 2^8-1). The counter would quickly fill up and overflow. I may decide to either: either • Increase prescale so that it counts slower • Switch over to a 16 bit timer (max count=65,535) • Remember: Timers actually hold a count count, but knowing the prescale and main clock, we know what that count means in time. Time Counts TimerPeriod • Actual Time=Counts*TimerPeriod – TimerPeriod=MainclockPeriod*prescale More prescale • For devices like the A/D, the prescale will determine how fast you sample (if in freerunning mode). • You want to sample fast enough so that you do not alias (refer to Alias lecture). • But you may want to not set the prescale too small (too fast sampling) because it wastes power – For small systems running on battery power, reduction of power is critical critical. Timing Most items have prescalers that p divide the frequency of the clock down I/O ports • Input p and Output p p ports are the way y the uC interfaces with other components. • Each port contains 8 pins. • Ports can be input only only, output only only, or bi bi-directional. directional The ATmega has all bi-directional ports. Bi-directional ports means they have the capability to be both, but you must choose one or the other at any given time time. – The direction of each pin is set through a special register for each port. • Several ports have dual functionality functionality. With the proper register setting, they can be used for special operations such as A/D, external interrupts, SPI, etc. I/O ports • Inputs – External connections determine pin voltage • Outputs – Microcontroller sets pin voltage • Controlled by three corresponding registers(memory locations) – ‘Direction’set by Data Direction Register (DDRx) –bi-dir. • 1 =Output • 0=Input – Pins are set to be ‘inputs’on reset – Data Register (PORTx) • As an output, write signal here • Writing to PORTxwhen a pin is configured as an input turns on internal ‘pull up’resistor (will read as logic 1 until pulled low) – Port input pins (PINx) –Note: read only Serial communication • USART=Universal Synchronous y and Asynchronous y serial Receiver and Transmitter – Serial communication – Communicate serially y back to a PC • SPI=Serial Peripheral Interface – Allows us to communicate to other devices using serial data. The SPI controls allow us to enable certain devices, send and receive serial data. – Examples of things you might control with SPI: Other microprocessors, external memory, A/D, LCD display, other specialized chips. – Advantage of using SPI is that you can control a device with a single pin as opposed to connecting in parallel (using 8 pins to send 8 bits) bits). A/D and D/A • Analog to Digital Converter – C Converts t analog l iinputt signals i l (t (typically i ll 0 tto 5 volts) lt ) tto a di digital it l (bi (binary)) representation that the mP can use. – The Atmega128 has a 10 bit A/D. That means it can represent our analog voltage with a 10 bit number. So what is our resolution? – Resolution=5 R l i volts/2^10=0.0049 l /2^10 0 0049 volts l • Digital to Analog Converter – Allows the mP to specify a voltage with a binary number and then output g voltage g ((like 3.25 volts)) that analog – Atmega 128 doesn’t have one and most mP don’t. – Most often, we create an analog voltage by using pulse width modulation (PWM). • We’ll learn more about the specific operation of A/D and D/A later in the course Timers • Timers are really just counters – A register that counts (up or down depending on settings) – The time runs using the main system clock and a prescaler. A prescaler divides the main system clock. Each of the four timers in the Atmega128 has its own prescaler. – So, if the system clock runs at 1 MHz, and I set the prescaler to 1024, then my clock frequency will be ~1 kHz. In other words, I get 1 count every ~.001 seconds. Pulse Width Modulation • Pulse Width Modulation – A method by which devices can be sent a voltage that is equivalent to an analog voltage – If I have a device that I want to give 2.5 volts, I could use and D/A or I could use a 5 volt PWM signal with a 50% duty cycle. cycle – The effective voltage seen by the device is equal to the peak value * the duty cycle (0-1) • Veffective=5 volts*.5=2.5 volts – The key is that the frequency of the PWM wave must be faster than the device can respond too. • If I have a small motor, and I suddenly step the voltage to 5 volts and record the time it takes to come to steadyy state speed. And I find that it takes .1 seconds to reach 63% of the steady state value, this is called one time constant (1-e-1). Then, following a good rule of thumb, I should make my PWM frequency at least 10 time faster than it can react. .1 second=10 hz100 Hz (minimum) PWM Atmega 16 Circuit Diagram Status Register • Bit 7 – I: Global Interrupt p Enable • Bit 6 – T: Bit Copy Storage • Bit 5 – H: Half Carry Flag • Bit 4 – S: Sign Bit, S = N ْ V • Bit 3 – V: Two’s Complement Overflow Flag • Bit 2 – N: Negative Flag • Bit 1 – Z: Zero Flag • Bit 0 – C: Carry Flag Must set this to enable interrupts Interrupts • • • • Interrupts are similar to subroutines except that you don’t call interrupts they happen whenever a particular event happens interrupts, happens. Internal interrupts are generated from several sources like timer/counters. I could set up a counter to interrupt when it reaches a certain value. When it interrupts, the main program would stop and d th the iinterrupt t t routine ti would ld be b executed. t d After Aft completion, l ti th the reti command (return from interrupt) would load our return location into the program counter where it was stored from the stack. p have a similar operation p except p that their source External interrupts is from pins on the mP. I could set an interrupt to occur when a certain pin on the chip went high. You must set the Global Interrupt Enable in the SREG register to allow interrupts interrupts. This is easily done with the sei command command. Further Further, you usually will need to clear the GIE when executing an interrupt. Why? Because you don’t want another interrupt to “interrupt” you while executing the first interupt’s code. Clearing GIE is done with the cli cli.