Using Persuasive Technology to promote sustainable behavior Cees Midden Human Technology Interaction Eindhoven University of Technology Netherlands c.j.h.midden@tue.nl Changing behavior by changing behavioral environment: Persuasive technology intervenes in user-system interactions • Technological environments shape human behavior • Most energy consumption decisions are made in user -system interactions. What is Persuasive Technology? Any interactive intelligent system designed to change people's attitudes and/or behaviors (Fogg, 2003). - intentional - non-coercive > user in the loop - interactive > responsive to user choices - adaptive > to needs, type of use, context - easy > low cognitive effort Persuasive tools, experiences and social actors Supportive tools Ambient Persuasive Technology T Nakajima etal, Ambient Persuasive Technology T. Nakajima etal, Design : Har Hollands Color intensity color meaning and color presence of ambient light feedback Action motivating experiences: experiencing virtual flooding risks Ps walked through virtual polder observed dike failures observed dike breach water with localized sound flooding of own house (3 mt) (Zaalberg & Midden, 2012) Agents capable of social interaction Feedback on energy use • • • • Researched since late 70’s Weekly or monthly messages about household consumption Ambivalent results: issues with actionfeedback links and feedback-goal links (3-10%) Late 90’s: Interactive feedback (McCalley & Midden, 2002, 2003) Interactive feedback (McCalley & Midden, 2002) • • User and action specific Immediate and interactive smb://tmprint.campus.tue.nl/1<hier1printer naam> Persuasive social agents: Can feedback systems change behavior by exerting social influence? Hypothesis: Social feedback from artificial persuasive agent promotes behavioral change. • Interactive feedback • Interactive social feedback Social feedback saves energy 47% lower energy consumption! Factualfeedback Social feedback Factual feedback 0.40 0.30 0.20 0.10 0.00 Energy consumption 0.00 0.10 0.20 0.30 0.40 Energy consumption Social feedback 2. Factual vs Evaluative vs social feedback • • Social feedback evaluative feedback refers to factual standard> enhances information value and ease of processing social feedback refers to social standard > enhances ‘socialness’ Evaluative feedback Result: Social source makes the difference with factual feedback Social feedback Social feedback Evaluative Factual feedback feedback Evaluative feedback Energy consumption (kWh) 1.00 0.80 0.60 0.40 0.20 0.00 Feedback 0.00 0.20 0.40 0.60 0.80 1.00 Energy consumption type (kWh) Feedback type Factual feedback Smart systems as Persuasive social agents • • What happens in human-agent interactions to create the illusion of social interaction? Social realism may enhance social responses to artificial agents (through social verification; a.o. Blascovitch, 2002). Results mixed • Social agency needed for meaningful interaction (Guadagno etal., 2007; Kraemer, 2008). Results mixed • CASA: Simple social cues may evoke social attributions to source: e.g. language (Reeves & Nass, 1996 a.o.). Similarity effect, gratitude effect, in/outgroup effect 3. Single vs multiple social cues Is a single feature triggering an automatic process or will multiple social features make an agent more social realistic? Joint effect of two social cues: embodiment and speech Color Speech Computer iCat non-social/social Embodiment non-soc social "very bad" "very bad" social cues on energy use: both work, one suffices: suggests automatic triggering of script suggests that one cues triggers a social script; social realism does no add Energy Use 100.00 80.00 60.00 40.00 20.00 0.00 Speech Use colored 0.00 20.00 40.00 60.00 80.00 100.00 Energy light Speech colored light interaction: F(1,76)'='11.802,'p <'0.01 Social agent vs watching eyes? What makes the robot’s social cues persuasive? • Social realism or a basic social cue?Automatic association eyes-human presence? Feeling of being watched. (Bateson etal, 2006) Sze Ho Wan, Midden & Ham, 2010 Control social agent eyes only ‘you’r being watched!’ Level of Energy consumption 80 60 40 20 0 control ‘eyes’ social 2 0 20 40 60 80 0 social cue realistic agent control ‘eyes’ social cue social realistic agent Do people control for limitations of non-human agents? 1. test effect of different levels of agency on behavior through social feedback 2. test whether agency effect is mediated by awareness of agency 3. test effect of feedback by social realistic agent vs non-social agent Agent Avatar+ human (high agency) Random: No agency Factual evaluative feedback (no social realism) Agency judgments! Agency judgments! 7! 6! 5! 4! 3! 2! 1! 0! Avatar! Agent! Random! Energy consumption! Energy consumption! 0,09! 0,08! 0,07! 0,06! 0,05! 0,04! 0,03! 0,02! 0,01! 0! Avatar! Agent! Random! Factual!