Announcement Course webpage http://highenergy.phys.ttu.edu/~slee/1408/ Homework.1 – HW due 1/29 (next Tuesday) Chapter 2 Ch1. 2, 10, 16, 26, 33, 34 Ch.2 4, 6, 12, 16, 22, 32, 40, 41, 49 Motion in One Dimension Lab Monday 11:30 am – 12: 50 pm (Sci. 105) We will consider motion in 1-dimension i.e. along a straight line Motion represents a continual change in an object!s position. Recitation Monday 3:00 pm – 3:50 pm (Sci. 105) Quiz.1 1/31 (Next Friday) Motion & Motion Diagram Types of Motion Translational !! An example is a car traveling on a highway. Rotational !! An example is the Earth!s spin on its axis. Vibrational !! An example is the back-and-forth movement of a pendulum. 3 Introduction Making a Motion Diagram Change and Motion Several frames from the movie of a car A stationary ball on the ground. Same position at all times. Velocity = 0. We can superimpose all the frames to create a “stop-motion” picture that shows the progression of positions as equal intervals of time pass. A skateboarder rolling on a sidewalk. Images are equally spaced. Velocity = constant. A sprinter starting the 100 meter dash. Image spacing grows. Velocity = increasing. The equal spacing of the images indicates that the car has a “constant velocity” A car stopping for a red light. Image spacing shrinks. Velocity = decreasing. 5 If we look at translational motion only, then we can model an extended object as a particle. 6 Images to Dots to Motion A stationary ball on the ground. Same position at all times. Velocity = 0. A skateboarder rolling on a sidewalk. Images are equally spaced. Velocity = constant. A sprinter starting the 100 meter dash. Image spacing grows. Velocity = increasing. A car stopping for a red light. Image spacing shrinks. Velocity = decreasing. Actual images can be replaced by ‘dots’ showing successive positions. 7 8 Kinematics, The Math of Motion Motion in 1-Dimension "! Mathematics can be used in Physics because the system (a ball, a wheel) can be defined very accurately. "! To describe motion, we have to learn how to calculate with vectors. (see Ch.3) "! Its purpose is different: Physicists are two lazy to memorize all different motion diagrams. Math allows one to describe many different types of motion with a single equation. "! start with the simplest case: motion in one-dimension. "! Conveniently we can choose our coordinate system in such a way that the motion is along the x-axis. Mathematics makes things easier, that is why it is used in the first place. "! Instead of a vector we then can consider only its component x (position along x-axis), vx (x-velocity), and ax (x-acceleration) "! 9 10 Position-Time Graph Kinemtics •! Describes motion while ignoring the agents that caused the motio n (e.g. Force) •! For now, will consider motion in one dimension The position-time graph shows the motion of the particle (car). The smooth curve is a guess as to what happened between the data points. Position The object!s position is its location with respect to a chosen reference point. !! Consider the point to be the origin of a coordinate system. Only interested in the car!s translational motion, so model as a particle Section 2.1 Section 2.1 Data Table Displacement The table gives the actual data collected during the motion of the object (car). Displacement is defined as the change in position during some time interval. Positive is defined as being to the right. !! Represented as !x !x ! xf - xi !! SI units are meters (m) !! !x can be positive or negative Different than distance !!! !! Distance is the length of a path followed by a particle. Section 2.1 Section 2.1 Distance vs. Displacement – An Example Vectors and Scalars Assume a player moves from one end of the court to the other and back. Vector quantities need both magnitude (size or numerical value) and direction to completely describe them. Distance is twice the length of the court !! Distance is always positive !! Will use + and – signs to indicate vector directions in this chapter Scalar quantities are completely described by magnitude only. Displacement is zero !! !x = xf – xi = 0 since xf = xi Section 2.1 Section 2.1 Velocity Simple Calculations for fun 17 18 Velocity, again!! Average speed is a measure of how fast (or slowly) an object is moving. It is a ratio. Average speed = Time interval spent traveling If direction is important, we must use the vector displacement instead of just distance, and we get average velocity. Vector quantities need both magnitude (size or numerical value) and direction to completely describe them. "! Distance traveled Will use + and – signs to indicate vector directions in this chapter Average velocity = Scalar quantities are completely described by magnitude only. 19 Displacement Time interval for displacement 20 Average Velocity •! Velocity v is the !rate of change of position" •! Average velocity vav in the time !t = t2 - t1 is: x(t2 ) " x(t1 ) #x vav ! = t2 " t1 #t !x x2 x trajectory Vav = slope of line connecting x1 and x2 x1 t1 t2 t !t Instantaneous Velocity The limit of the average velocity as the time interval becomes infinitesimally short, or as the time interval approaches zero. !x dx v x = lim !t "0 !t = dt The instantaneous velocity indicates what is happening at every point of time. The instantaneous velocity is the slope of the line tangent to the x vs. t curve. !! This would be the green line. The light blue lines show that as !t gets smaller, they approach the green line. The instantaneous speed is the magnitude of the instantaneous velocity. Section 2.2 Uniform Motion Uniform Motion •! For uniform motion the (average) velocity remains constant: (i.e. under constant velocity) "! "! The simplest form of motion is uniform motion. An object’s motion is uniform if its position-versus-time graph is a straight line. (see Fig) •! An alternative way to say, for uniform motion, x(t) is a linear function of t: (see fig in the next slide) •! The mathematical representation of this situation is the equation. vx = !x x f " x i = !t !t or x f = x i + v x !t "! Fig shows how uniform and non-uniform motion appear in motion diagrams and (x,t) graphs. 24 Acceleration Position, time, and velocity are important concepts, and they might appear to be sufficient. But that is not the case. Sometimes an object#s velocity changes as it moves. Acceleration is rate of change of velocity. Velocity changes if: the magnitude of the velocity (speed) changes the direction of the velocity changes Average acceleration = a x ,avg Change of velocity "v x v xf # v xi ! = "t tf # ti Time interval Instantaneous Acceleration The instantaneous acceleration is the limit of the average acceleration as !t approaches 0. !v x dv x d 2 x = = 2 !t "0 !t dt dt ax = lim The slope of the velocity-time graph is the acceleration. The green line represents the instantaneous acceleration. The blue line is the average acceleration. Section 2.4 Graphical Comparison Acceleration and Velocity, Directions Given the displacement-time graph (a) When an object!s velocity and acceleration are in the same direction, the object is speeding up. When an object!s velocity and acceleration are in the opposite direction, the object is slowing down. The velocity-time graph is found by measuring the slope of the positiontime graph at every instant. Acceleration and Force The acceleration-time graph is found by measuring the slope of the velocity-time graph at every instant. Section 2.4 The acceleration of an object is related to the total force exerted on the object. !! The force is proportional to the acceleration, Fx " ax . Section 2.4 Constant Velocity Motion Diagrams A motion diagram can be formed by imagining the photograph of a moving object. Red arrows represent velocity. Purple arrows represent acceleration. Images are equally spaced. The car is moving with constant positive velocity (shown by red arrows maintaining the same size). Acceleration equals zero. Section 2.5 Section 2.5 Acceleration and Velocity, 3 Acceleration and Velocity, 4 Images become farther apart as time increases. Images become closer together as time increases. Velocity and acceleration are in the same direction. Acceleration and velocity are in opposite directions. Acceleration is uniform (violet arrows maintain the same length). Acceleration is uniform (violet arrows maintain the same length). Velocity is increasing (red arrows are getting longer). Velocity is decreasing (red arrows are getting shorter). This shows positive acceleration and positive velocity. Section 2.5 Positive velocity and negative acceleration. Section 2.5 Kinematic Equations Kinematic Equations, 1 The kinematic equations can be used with any particle under uniform acceleration. For constant ax, The kinematic equations may be used to solve any problem involving onedimensional motion with a constant acceleration. You may need to use two of the equations to solve one problem. v xf = v xi + ax t Knowing an objects# acceleration is the key to finding its velocity at later instants of time. We can determine an object!s velocity at any time t when we know its initial velocity and its acceleration !! Assumes ti = 0 and tf = t Does not give any information about displacement Section 2.6 Section 2.6 Kinematic Equations, 2 Kinematic Equations, 3 For constant acceleration, For constant acceleration, v x ,avg = v xi + v xf 2 xf = xi + v x ,avg t = xi + The average velocity can be expressed as the mean of the initial and final velocities. !! This applies only in situations where the acceleration is constant. Section 2.6 1 (v xi + v fx )t 2 This gives you the position of the particle in terms of time and velocities. Doesn!t give you the acceleration Section 2.6 Kinematic Equations, 4 Kinematic Equations, 5 For constant acceleration, For constant a, xf = xi + v xi t + 1 2 ax t 2 v xf2 = v xi2 + 2ax (xf ! xi ) Gives final position in terms of velocity and acceleration Gives final velocity in terms of acceleration and displacement Doesn!t tell you about final velocity Does not give any information about the time Section 2.6 Section 2.6 When a = 0 When the acceleration is zero, !!vxf = vxi = vx v xf = v xi + ax t !!xf = xi + vx t xf = xi + v xi t + Section 2.6 1 2 ax t 2 Kinematic Equations – summary Section 2.6 Graphical Look at Motion: Displacement – Time curve Graphical Look at Motion: Velocity – Time curve The slope of the curve is the velocity. The slope gives the acceleration. The curved line indicates the velocity is changing. The straight line indicates a constant acceleration. !! Therefore, there is an acceleration. Section 2.6 Section 2.6 Graphical Look at Motion: Acceleration – Time curve The zero slope indicates a constant acceleration. Section 2.6