Final Fantasy Record Keeper compilation by MisterP (v1.36, 5 March 2016) Table of Contents In this update ................................................................................................... 1 Credits .............................................................................................................. 1 Event calendar ................................................................................................. 2 Boss fights (elite dungeons) ............................................................................. 3 Abilities .......................................................................................................... 11 5-star ....................................................................................................... 11 4-star ....................................................................................................... 11 3-star ....................................................................................................... 12 2-star ....................................................................................................... 12 1-star ....................................................................................................... 13 Future abilities ......................................................................................... 13 Competition for 5-star orbs ..................................................................... 14 Characters and level 50 stats ......................................................................... 15 Future character changes ........................................................................ 15 Named characters ................................................................................... 15 Core characters........................................................................................ 16 Dungeon locations of characters and memory crystals ........................... 17 Record Materia .............................................................................................. 18 Core character materia ............................................................................ 19 Materia by category ................................................................................ 20 Which record materia will most increase ability damage? ...................... 21 Soul breaks ..................................................................................................... 22 Stacking with abilities .............................................................................. 22 Shared soul breaks................................................................................... 22 Named character soul breaks .................................................................. 23 Core character soul breaks ...................................................................... 24 Status effects ................................................................................................. 25 Stat formulas.................................................................................................. 26 Damage lookup tables ................................................................................... 27 Stat modification limits .................................................................................. 28 Comparing physical and magical abilities ...................................................... 29 Item stats ....................................................................................................... 30 ATK stats for weapons .............................................................................. 30 DEF and RES stats for armor ..................................................................... 31 Should I use a weaker weapon that has an elemental damage boost? .... 32 The tier rule — a fast way to rank items, but no longer needed.................... 33 One-hit-kills in daily dungeons ....................................................................... 35 One-hit-kill stats for “+” orb dailies .......................................................... 36 One-hit-kill stats for other “+” dailies ....................................................... 37 One-hit-kill stats for heroic orb dailies ..................................................... 38 One-hit-kill stats for other heroic dailies .................................................. 39 Accessories .................................................................................................... 40 Miscellaneous game mechanics..................................................................... 41 Damage types and ability types ................................................................ 41 Countering, Reflecting, and Taunting ....................................................... 41 Medal thresholds...................................................................................... 42 Berserk and Confuse................................................................................. 42 Soul gauge gain amounts.......................................................................... 42 Status resistance vs enemy attacks .......................................................... 42 Blind ......................................................................................................... 42 % HP attacks ............................................................................................. 42 Items with special effects ......................................................................... 42 Automatic targeting of attacks ................................................................. 43 Potion types ............................................................................................. 43 Future events (relic banners, characters, abilities, and record materia) ........ 44 Unlocks per character............................................................................... 45 Unlocks per future event .......................................................................... 47 The Last Page ................................................................................................. 52 In this update The current global event is Japanese #82 (Laguna) The current global dungeon update is Japanese #81 (V, X, XIV) Characters: Laguna Character changes: (Tifa’s MC2 was expected but wasn’t released due to differing anniversary schedules) Abilities: Fire Blossom Added damage lookup tables Added event calendar for anniversary month Stat modification table for Break(down) debuffs now includes damage multipliers for when the break is resisted Credits This document attempts to collect game info in a high density, neatly formatted, and printable way. Sources include several people who have done excellent work extracting game data. Official wiki – Ability crafting costs, character info. This site contains several errors and omissions. TFMurphy – Game internals and mechanics (provided in various Reddit posts) Kevrlet – Boss HP, soul breaks, abilities, item stats (FFRK Toolkit). Data is mined from global FFRK only. pksage – A spreadsheet with a very readable event listing, along with many other things. Enlir – Abilities, soul breaks (spreadsheet). Data is mined from global FFRK, but also contains Japanese info compiled from other people. ElNinoFr – Abilities, record materia, soul breaks, buff stacking (spreadsheet). Data is mined from Japanese FFRK. kaonohiokala – A spreadsheet of upcoming relics (with stats) and characters. FFRK subreddit – various discussion posts about mechanics. My username there is /u/MysteriousMisterP. geoffhom at the FFRK subreddit wiki – internal game data for abilities and soul breaks. Event calendar Question marks indicate uncertain dates. In most cases, UTC dates are one day later. See the final section of the document for more info about upcoming events. Lone Wolf (Cloud BSB) Mar 4 Mar 5 Mar 6 Mar 7 Mar 8 Mar 9 Mar 10 Mar 11 Mar 12 Mar 13 Mar 14 Mar 15 Mar 16 Mar 17 Mar 18 Mar 19 Mar 20 Mar 21 Mar 22 Mar 23 Mar 24 Mar 25 Mar 26 Mar 27 Mar 28 Mar 29 Mar 30 Mar 31 Apr 1 Apr 2 Apr 3 Apr 4 Apr 5 Apr 6 Notes: Meeting b. time (Laguna) Laguna start Relics of Light (WoL MC2) unknown items (orbfest?) Relics start - dungeons #2 - dungeons #3 - dungeons #4 - dungeons #5 Mar 8 item Summoner reb. (Freya) Dungeon update 20 Hall of Rites (permanent) Soul break celebr. 4 Nightmare #1 (Black Magic) Now available ? phase 1 ?? start ?? Embracing fate (Leila) FF Tactics (Ramza) bonus Cloud end Mar 10 item Mar 12 item Freya start Laguna end Mar 14 item ? DU 20 Mar 16 item ? bonus ? phase 2 ? Leila start ? phase 3 ? Freya end ? phase 4 ? bonus ? FFT start ? phase 5 ? SBC4 end ? bonus ? end ? Leila end ? FFT end As a rough estimate for planning purposes, we receive around 120 mythril per month. The Hall of Rites is a new feature where special tokens can be exchanged for characters and memory crystals. It is a permanent part of the game. Events will begin awarding these tokens. In Japan, soul break celebration 4 featured some Super Soul Break items on each banner. Nightmare events will occur every month, unlocking a 6-star ability for a different job each time. In Japan, I believe each one was acoompanied by a lucky banner (one-time 25 mythril for 11 relics) where any 5-star relics won belong to characters with 5-star ability access in that job. The event lasts a short time, but each month all previous ones will be accessible. Boss fights (elite dungeons) Target score bonuses (other than “don’t get KOed”) are shown with a *. For dungeons with multiple boss subdungeons, a blank line or numbering separates the subdungeons. Elements: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio/Poison Debuffs: Blind, Confuse, Paralyze, Petrify, Poison, Silence, Sleep, Slow, Stop. (Doom and KO/Death/Gravity/Cripple only work on noted bosses.) Which breaks are good to bring? The “Dmg” column shows damage types. A “+” means AoE. Lowercase italic means minor or infrequent damage of that type. Some bosses from the early dungeons may have the wrong HP listed. These bosses were changed a few times, so some of the datamined values are out of date. Sadly, I don’t know which. FF I Chaos Shrine Western Keep Cavern of Earth 1 Cavern of Earth 2 Mount Gulg Cavern of Ice Citadel of Trials Sunken Shrine Flying Fortress Lv 24 25 48 50 53 71 74 76 78 Chaos Shrine of Yore 1 86 74 Chaos Shrine of Yore 2 89 74 FF II Semitt Falls Cvn. Snow Cavern Snow Cvn. (rtrn.) Dreadnought Deist Cavern Coliseum Castle Fynn Tropical Island Cave of Mysidia Leviathan Mysidian Twr 1 Mysidian Twr 2 Mysidian Twr 3 The Cyclone Castle Palamecia Jade Passage FF III Altar Cave Castle Sasune Sealed Cave Nepto Temple Tower of Owen Subterr. Lake Molten Cave Hein’s Castle Cave of Tides Goldor Manor Dragon Spire Castle Saronia Sunken Cave Saronia Catcmbs. Temple of Time Ancient Ruins Falgabard Cave Lake Dohr Sta 37 49 53 66 66 52 52 86 86 Boss Garland Astos Vampire Lich Marilith White Dragon Dragon Zombie Kraken Tiamat 3) Lich, again 4) Marilith, again 2) Kraken, again 4) Tiamat, again Boss Sergeant Adamantoise Borghen Captain 4x Chimera Behemoth Gottos Big Horn – no boss – Roundworm Fire Gigas Ice Gigas Thunder Gigas Emperor Imperial Shadow King Behemoth Boss Great Tortoise Griffon Djinn Giant Rat Medusa Gutsco Salamander Hein Kraken Goldor 4x Sorcerors Garuda Zombie Dragon Odin Dragon Behemoth 126 81 Behemoth (< 20% HP) 131 61 Shinobi Leviathan 140 81 Legiathan (< 50% HP) Lv 27 29 31 53 72 73 75 76 78 81 85 86 89 94 98 102 Lv 55 57 59 62 72 74 77 80 81 84 91 94 97 102 120 Sta 66 79 66 71 52 52 69 86 51 52 58 58 77 81 81 81 Sta 57 57 71 61 86 52 69 52 69 52 61 61 61 81 61 HP 8k 37k 46k 63k 59k 119k 117k 124k 152k 86k Vulnerable — — *Fire, *Holy *Fire — *Fire, *Lgt *Fire, *Holy *Lgt — *Holy 86k — 90k — 106k HP 34k 41k 36k 47k 40k 128k 133k 135k — 111k 128k 138k 154k 122k 191k 208k HP 52k 38k 35k 45k 95k 97k 91k 104k 116k 109k 49k 154k 169k 202k 185k — Vulnerable — *Ice — — — — — — — — *Ice *Fire *Bio — — — Vulnerable — *Wind *Ice, *Water — — — *Ice, *Water F or I or L *Lgt — — *Wind *Holy — — [Abs] (Null) Resist — — (Ice, Earth) (Ice) (Fire, Ice, Lgt) (Ice, Earth) (Ice) (Fire, Earth) (F, I, L, E) (Ice) Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (Fire, Ice, Lgt) (Fire, Earth) Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind. Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind. (F, I, L, E) [Abs] (Null) Resist — Lgt — — — — — — — — [Fire] [Ice] [Lgt] — (Ice, Bio) — [Abs] (Null) Resist — (Earth) (Earth) — — — — — — — (Earth) (Earth) (Earth) — all but Dark & Bio Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 228k — all but Dark & Bio 184k — — 276k *Lgt Ice, Earth, Water Dmg P P, M P p, M+ P, M+ P, M+ P P p, M+ P, M+ p, M+ Dmg P P P P P, M+ P P P — P, M+ P, M+ P, M+ P, M+ p, M+ P P Dmg P P, M P, M p, M+ –, M P, M P, M+ p, M p, M P, M –, M P, M+ P P+ P, M+ P Bl Co Pa Pe Po Si Sle Slo St P, M+ Bl Co Pa Pe Po Si Sle Slo St P P, M Bl Co Pa Pe Po Si Sle Slo St P, M+ Notes *Silence boss. Uses Blind, and rarely Death. *Blind and *Sleep the boss. Uses Blind. Uses Paralyze. Undead. Uses Blind. Uses area magic attacks. Uses AoE KO Notes KO and Doom work. KO and Doom work. KO and Doom work. — Fully heals at 50% HP. Buffs self. Uses Death (costs KO medals even if revived) Notes *Use Silence on boss Uses Petrify and Silence. *B. Mage no KO. New vuln every 3 turns. Blinds. High EVA. Uses Blind. *Silence boss. Uses Blind, Silence. KO & Doom work. *Silence one of them. Undead *Poison boss. *Poison it. Only uses Attack, but 2 abilities per turn. Gains Meteor as an ability option. Hits also inflict Blind and Poison. Somewhat high EVA. Uses Petrify, Haste, and Protect. 2 abilities per turn. Gains Tsunami as an ability option. FF IV Mist Cave Undrg. Watrwy. Antlion’s Den Vulnerable *Dark *Lgt, *Dark *Ice *Ice,Wa,*Dk *Ice,Wa,*Dk *Ice — *Ice *Ice [Abs] (Null) Resist [Holy] Earth [*Wa, Holy] [Water] [Fire] Lgt [Fire] Lgt [Fire] Wind Fire, Lgt Fire, Lgt Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Dmg P P P P –, M+ P P P P Notes *Counters in mist form (after 4th atk) *Ice *Ice, Lgt *Ice *Fire, Holy — — — — [Wa] Fire [Wa] Fire [Wa] F,Lgt,Wi,H,D — Earth, Wind Earth, Wind — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P –, M+ – p, M+ P, M P –, M P — *Disrupt the tsunami w/ lightning. Earth and Bio still deal normal damage to this form. After some dmg, transforms & gains Earth defense. *Silence each one. Middle one can revive others. Counters BLK/WHT with 99%HP AoE. Counters atks. *Jump-type skills disrupt tornado form. *Kill last Calca & Brina at same time. Rear row more hp. *F,*I,*L, Ho Holy — *Lgt — — — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St p, M P — P Shifts F/I/L vulnerability when hit by that element. Has a KO attack, so kill it first. Merges into Barnabas-Z (24k HP)if Barnabas dies first. *Kill before self-destruct. Enrages if Lugae dies first. 8) Lugaeborg 26k *Lgt 53 57 Rubicante 25k *Ice, *Water 6)King/Queen of Eblan 26k — Babil - Heights 55 74 8) Rubicante, again 26k *Ice, *Water 4) Asura 25k — The Feymarch 58 72 5) Leviathan 23k *Lgt Sealed Cave 94 91 Demon Wall 215k — Lair of the Father 98 73 Bahamut 164k — 1) Scarmiglione 81k Fire, *Holy 2) Rubicante, again! 68k *Ice, *Water Giant of Babil 1 102 76 3) Cagnazzo, again 56k *Ice 4a) Barbariccia, again 37k — 4b) Barbar. (tornado) Holy CPU 162k *Lgt Giant of Babil 2 106 37 Attack Node 31k — Defense Node 31k — — [Fire] — Bl Co Pa Pe Po Si Sle Slo St P, M+ Bl Co Pa Pe Po Si Sle Slo St P, M+ Counters phys atks & absorbs Ice/Water while cape closed Bl Co Pa Pe Po Si Sle Slo St –, M Only need to kill King. [Fire] [F,I,L,Wa] Bl Co Pa Pe Po Si Sle Slo St P, M+ Absorbs Ice and Water when closes his cape after Inferno. Bl Co Pa Pe Po Si Sle Slo St (P) *Reflect boss to prevent heals. Only dmg is phys counters. [Ice,Wa] F,E,Wi — (E), all but Bio [E] I, L, Wi, Wa, D [F] L, Wi, Holy, D [Wa] F, Wi, Holy, D [Wi] Earth Earth — Earth all but Bio Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Lunar Subterr. 1 114 81 White Dragon 216k — [all but Bio] (Earth) Lunar Subterr. 2 119 101 Dark Bahamut 145k — (all but Bio) Mount Hobs Fabul Castle Baron Castle Lodestone Cvrn. Tower of Zot Zot - Spire Lv 20 23 28 Sta 37 40 53 Boss Mist Dragon Octomammoth Antlion Mom Bomb 32 57 Mom Bomb (Gigantic) 6x Bombs 34 29 Dragoon 4a) Baigan (body) 4b) 2x Arms HP 23k 26k 31k 35k 3k 32k 21k 11k 41 72 5) Cagnazzo 21k Cagnazzo (preparing) Cagnazzo (defending) 43 71 Dark Elf 27k 45 71 3x Magus Sisters 15k Barbariccia 48 29 20k Barbariccia (tornado) 4) 3x Calca, 3x Brina 6, 3k Dwarven Castle 50 72 Babil - Depths 50 74 5a) Golbez 5b) Shadow Dragon 7a) Lugae 7b) Barnabas 22k 11k 8k 11k Cave of Eblan Counters phys. atks Becomes gigantic after some dmg taken. No atk, explodes (use Defend) & divides. May self-destruct. Physical dmg. Casts Reflect if targeted with magic. *Explode when body dies. Respawn if both die. –, M+ P –, M+ P P, M+ P P –, M — P+ — Uses KO after ? turns. Counters magic w/ petrify. Ph dmg. Countdown to big AoE magic. Uses Reflect if hit w/ magic. *Don’t use fire. Uses Blind. Undead. Counters ph w/ slow. Absorbs Ice, Wa when cape closed. Counters phys. *Disrupt tsunami w/ lightning. Counters phys w/ paralyze. 10% counter BLK/WHT with 99%HP AoE. *Use a jump skill. Uses Petrify. Counters w/ 40%HP AoE. Uses Reflect. Huge dmg if Attack & Defense nodes die. Kill first. The only source of damage. Kill last. Heals. Break resist. Counters phys w/ Slow or 35% HP AoE. Bl Co Pa Pe Po Si Sle Slo St P, M+ Counters fire/ice/lgt with magic AoE. Break resist. Counters phys. Megaflare (magic AoE) at battle start and every 5 turns. Bl Co Pa Pe Po Si Sle Slo St P,(M+) Casts Flare on self after using Reflect (even if dispelled). To survive Megaflare, you need enough HP for your RES: RES 100 125 150 175 200 225 250 300 350 400 450 Dmg 6280 5207 4469 3926 3510 3180 2911 2498 2195 1963 1778 Lunar Subterr. 3 Lunar Subterr. 4 118 101 2x Lunasaur 125 61 Plague Horror 109k *Fire 208k — Dark Earth, Dark Bl Co Pa Pe Po Si Sle Slo St P, M Bl Co Pa Pe Po Si Sle Slo St P Lunar Subterr. 5 132 81 Ogopogo 234k — [Wa] F,I,E,Wi,H,D Bl Co Pa Pe Po Si Sle Slo St p, M+ Counters phys w/ Reflect. AoE Conf/Blind/Sleep – trouble! Dooms party. Mostly buffs self. Some trash uses magic. Counters magic w/ %HP. Double magic AoE at start: RES 100 125 150 175 200 225 250 300 350 400 450 Dmg 5346 4434 3804 3343 2989 2707 2479 2127 1869 1671 1515 FF V Wind Shrine Torna Canal Lv Sta Boss 29 71 Wing Raptor 35 57 Karlabos Siren Ship Graveyard 37 57 Undead siren Magissa N. Mountain 42 71 Forza Shiva Castle Walse 71 76 3x Ice Commander Walse Tower 73 61 Garula Sergeant (Iron Claw) Karnak Castle 76 61 3x Cur Nakk 4) Ifrit Library of Anc. 79 77 5) Byblos Sand Worm Desert Shft. Sand 96 58 3x Holes Catapult 100 77 Cray Claw Tycoon Meteor. 105 61 Adamantoise Soul Cannon Ronka Ruins 1 110 61 2x Launchers Archeoaevis Archeoaevis (refill HP) Ronka Ruins 2 115 81 Archeoaevis (refill HP) Archeoaevis (refill HP) Archeoaevis (reborn) Walse Meteorite 106 61 6x Purobolos Karnak Meteorite Gohn Meteorite Castle Exdeath Big Bridge Underg. Watrwy. Castle of Bal 109 113 115 121 103 105 61 61 81 101 81 61 Drakenvale 109 81 Xezat’s Fleet 106 61 Barrier Tower 109 81 Gt. Forest Moore 113 81 Castle Exdeath 2 Castle Exdeath 3 Castle Exdeath 4 Death Valley Pyramid Guardian Tree 126 132 140 116 121 128 61 81 61 61 101 61 Island Shrine 129 81 HP Vulnerable 29k — 34k *Lgt — 34k Fire 40k — 40k — 47k *Fire 14k Fire 81k — 65k — 12k — 80k *Ice, *Water 92k 130k 163k 130k 193k 171k 57k 47k 47k 47k 47k 98k *Fire *Water — *Lgt *Ice *Lgt — Wind — — — — 20k — Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Dmg Notes P *Counters if wings *folded (after 3 atks) P Uses paralyze. Tail Screw deals 99% HP dmg. *Win before undead form (4 turns). P, M [all others] — — — all others — — — [Ice] [Fire] [Lgt] (F,I,Lgt,Wi) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P, M+ P, M+ – P P — — P P, M+ P P, M+ P, M+ — Bl Co Pa Pe Po Si Sle Slo St [Earth] [Ice] — — (Ice) (Wind) — — — (Earth) — [Fire] (I,Lgt,H,Bio) [Water] (I,Lgt,H,Bio) [Earth] (I,Lgt,H,Bio) [Wind] (I,Lgt,H,Bio) (Earth) — (Bio) (Earth) [Holy] [F or I or L] (others) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Titan Manticore Gilgamesh Gilgamesh, again Tyrannosaur 1) Abductor Dragon Pod 4x Dragon Flowers Gilgamesh, again! Enkidu Atomos Crystal (upper) Crystal (right) Crystal (lower) Crystal (left) Carbuncle Gilgamesh, again! Exdeath Antlion 2x Gargoyle Melusine 202k 185k 63k 227k 102k 173k 116k 6k 166k 56k 196k 47k 47k 47k 47k 219k 260k 236k 174k 51k 204k Wendigo 3x false Wendigo 109k — — — [Water] (Earth) — Bl Co Pa Pe Po Si Sle Slo St — 242k — 201k Wind [E, Wa, Ho, Bio] — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St WhiteFork Tower 134 81 Minotaur Black Fork Tower 141 81 Omniscient — — — — *Fire — — — — — — — — — — special — *Holy *Water — F or I or L [Abs] (Null) Resist — — — [Bio] — — [Ice] [Ice] — — — [Fire] (Bio) p, M P –, M+ P P P P P, M *Silence Magissa. *Sleep Forza. Doom works. Counters & multi-attacks when HP low. *Win before uses Death Claw (silence prevents). It helps to kill these before Sergeant becomes Iron Claw. Uses a 20%HP attack, and Paralyze. Vanishes sometimes, causing atks to hit Holes. Counters with *Gravity. Uses a 99%HP attack. *Uses Wave Cannon (50% maxHP AoE) on turn 7. KO/Doom work. Only uses 50% cur?HP atk. Ignore them. Uses 25% maxHP AoE, and Sap. NAT magic type (can’t silence or reflect). Uses Sap/Poison. Uses Blind, and 20% maxHP AoE. NAT magic type. Uses Paralyze. KO works! Uses Sap and % HP AoEs. KO/Doom work. *Silencega one (must be Silencega). P, M Raise others if killed (use silence/stop). P, M+ High DEF. Magic AoE on death. P, M+ High RES. P P, M+ Buffs self at 30% HP, then only Jumps. P Counters WHM/BLM with magic Aoe, & phys with 75%HP. P Uses 99%HP attack every 6 turns. P Respawns pods???? turns after they die. –, M Left to right, they use Paralyze, Confuse, Blind, Poison. P Uses 75% and 99%HP attacks, and Paralysis. P, M –, M Use Esuna to clear Doom of Atomos, or char will vanish. P P P P –, M *Slow it. Weak to all at low HP. Reflects spells at you. P Uses sleep, %HP atk, and AoE blind. Trash uses physical. P, M+ Brk res. Double actions at low HP. Uses Doom, sap/poison. P P *Stop one. Revive each other after ???? turns. P, M+ *Sleep her. Rotates thru vulnerabilities. Boss is mixed with 3 fakes; no HP bar or status icons show. P,(M+) AoE reveals boss’ HP bar, but then 1–3 magic AoE + sap. – Single target dmg to any reshuffles, unless boss is asleep. P Magic abilities and soul breaks not usable in fight. –, M Phys dmg resets boss. Uses %HP atk. Flares on death. FF VI HP Vulnerable — 42k — 42k Bio 21k Fire 44k *Lgt 46k Bio 23k *Fire 24k *Lgt 52k *Lgt, *Wa 43k *F,*L, Holy 35k — 43k *Bio 2k — 31k *Fire, Lgt 22k *Ice 22k *Fire 28k *Lgt, Water 25k Lgt, *Water 41k *Ice 32k *Fire, *Lgt 27k *Fire, Lgt 16k *Ice, Water [Abs] (Null) Resist — [Lgt] — — — — — — — [Bio] — — [Bio] [Water] [Fire] (all others) [Ice] (all others) [Fire] [Fire] [Fire] (Lgt, E, H, Bio) [Wa] [Wa] [Fire] Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Dmg P – P P P, M P, M+ P P, M P, M P, M+ p, M P P P, M p, M –, M P, M+ P, M+ –, M+ P P P, M+ Notes Retreats to shell after 3 atks. Hit head, not shell. *Counters with Megavolt if hit. *Charges if all Lobos die. (Put one to sleep.) Airship Lv Sta Boss Ymir (head) Ymir (shell) Guard Leader 46 61 2x Silver Lobos 48 76 2x Magitek Armor Vargas 51 91 2x Ipooh 54 91 3x Magitek Armor 58 61 Tunnel Armor 23 29 Phantom Train 25 37 Kefka Dadaluma 26 53 (2x Iron Fist) 28 53 Orthros Ifrit 30 53 Shiva Crane (upper) 32 40 Crane (lower) 34 40 Flame Eater 37 53 Orthros, again 4a) Orthros, again! 4b) Typhon 38 67 Floating Cont. 1 Floating Cont. 2 Solitary Island Mobliz 40 41 58 60 5) Air Force Ultima Weapon Nelapa Black Dragon Humbaba Tentacle (top left) Tentacle (top right) 63 76 Tentacle (lower left) Tentacle (lower right) 4) Angler Whelk 4) Angler Wk. (in shell) 67 77 46k 75k 28k 23k 35k 10k 10k 10k 10k 25k Lgt, Water — Ice, Lgt, Holy *Fire, Holy *Bio — — *Fire *Ice, Water *Fire *Fire — — [Fire] (E,Wi,Wa,D,Bio) [Bio] [Lgt] [Earth, Water] [Lgt, Water] [Ice, Water] [Fire] [Ice, Lgt, Wa] Bio [Ice, Lgt, Wa] Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+, M P, M p, M P, M+ P, M P, M P, M P, M P, M p, M+ – *Kill before boss uses Wave Cannon Uses area magic effects at low HP. Casts Doom on party at start of fight. KO and Doom work. Undead. 5) Dullahan 93 93 2) 4) 5) Deathgaze 96 91 Storm Dragon Behemoth King Cave on Veldt 99 73 Behemoth K. (undead) Chadarnook (goddess) Owzer’s Mansion 122 81 Chadarnook (spirit) Cultists’ Tower 1 128 81 Holy Dragon Cultists’ Tower 2 115 81 Magic Master Phoenix Cave 120 101 Red Dragon Narshe 1 108 81 Ice Dragon Narshe 2 111 61 Valigarmanda Yeti’s Cave 115 81 Yeti Opera House 2 116 61 Earth Dragon Ancient Castle 122 101 Blue Dragon Curlax (top) Dreamscape 1 133 81 Laragorn (left) Moebius (right) Wrexsoul (normal) Dreamscape 2 141 81 Wrexsoul (powered) 2x Soul Saver 29k 118k 209k 111k 142k 254k 198k 183k 171k 222k 150k 221k 178k 221k 240k 92k 92k 92k 167k *Fire *Fire, *Holy *Lgt Fire, *Bio Fire, *Holy Fire *Fire, *Holy — varies *Ice, *Water *Fire *Fire *Fire, Bio *Water, Wi *Lgt Ice, Water Fire — *Ice *Ice 53k Ice [Ice] [Ice, Bio] (Earth) [Wind] (Earth) [Ice] [Bio] [Water, Holy] [Lgt] [Holy] [varies] (Dark, rest) [Fire] [Ice] [Ice] (others) [Ice] — [Water] [Fire] [Ice] [Lgt] [Fire, Holy] [Fire, Holy] [Fire, Holy] Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St N. Mines Abnd. Mineshaft Figaro Castle Mt. Kolts Imperial Camp S. Figaro Cave Phantom Train Esper Valley Zozo Opera House Magitek Factory Vector Thamasa Esper Caves Figaro Castle 2 Darill’s Tomb Falcon Mt. Zozo 43 61 53 53 46 16 P, M+ P, M+ P, M+ P, M+ –, M+ P p, M+ –, M p, M+ p, M+ P, M+ –, M+ P, M+ p, M+ p, M+ –, M p, M+ –, M P, M P, M+ Bl Co Pa Pe Po Si Sle Slo St P, M Put one to sleep for easier fight. Uses Doom. KO and Doom work. Undead. Counters phys & black magic. Summoned after 30 sec. If both die, respawn in 30 sec. Switches (4 times) to a new copy when at 50% HP. One boss at a time, swapping after actions. Kill either one. Both can cast Reflect, so spellblade skills are convenient. Summons Grenade/Balloon Flame Eaters. Uses Death Can knock a party member out of battle. KO and Doom work. Doom works. Shell part counters with *Gigavolt. Uses Petrify. Enters empowered form when low HP. Final fight uses Death. Trash blinds & petrifies. *Cyan must survive. Area magic dmg, area HP% dmg. KO & Doom work. Magic AoE. Removes Reflect. KO & Doom work. Uses Death. Free hits on sleeping chars. Counters all atks. Unkillable. Switches form in ???? turns. Counters phys. Switches form after taking dmg 5? times. Trash uses single-target magic. Only uses Holy (& Dispel). Magic AoE on death. Weak/absorb changes on every hit. Removes Reflect. Uses more AoE at lower HP. Uses AoE Stop. Uses Stop. Uses %HP AoE. At 50%HP, +stats & haste/prot/shell/regen Physical counter. Uses AoE Slow. Starts with magic AoE. All magic dmg is water. AoE sap. Break res. Vanishes into a hero; atk hero to kick him out. Break res. Can’t occupy a hero, but stronger. Uses Reflect. KO works.Uses Reflect.Needn’t kill;boss powered if all die. FF VII Mako Reactor 1 Mako Reactor 5 Midgar Highway Under Junon Shinra Cargo Ship Corel Prison Lv 14 15 85 91 94 68 Gongaga 68 69 Cosmo Canyon 71 86 Nibelheim Mt. Nibel 84 69 86 69 Wutai 88 87 Temple of Anc. Sta 13 37 69 52 69 69 Boss Guard Scorpion Air Buster Motor Ball Bottomswell Jenova BIRTH Dyne Reno Rude Gi Nattak 2x Soul Fire Lost Number Materia Keeper 1) Palmer HP 17k 19k 133k 68k 191k 104k 67k 76k 122k 25k 144k 149k 84k 5) Rapps 4) Red Dragon Balamb Garden 1 Balamb Garden 2 Presidential Train Centra Exc. Site Unknown King’s D-District Prison Missile Base Balamb Grd. MD Fisherman’s Hor. Balamb Galb. Garden 1 Galb. Garden 2 Galb. Garden 3 Trabia Ravine Great Salt Lake Ragnarok [Abs] (Null) Resist — Fire, (Earth) Fire (Earth) — — — — (E, Water) [Fire] (E, Wa, Bio) — [Fire] — Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Dmg P P P+,M+ P, M+ P+, M P P P, m P, M –, M P, M+ P, M+ P, M 124k — 137k — — [Fire] Bl Co Pa Pe Po Si Sle Slo St P, M Bl Co Pa Pe Po Si Sle Slo St p, M 116k 199k 117k 117k 253k 85k 97k 133k 157k 36k 174k 56k HP 42k 31k 15k Earth, (Bio) [Water] [Ice] [Fire] — (Water, Earth) (Water) (Water, Earth) (Bio) (Bio) — — [Abs] (Null) Resist [Fire] — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+ P, M+ –, M+ –, M+ P, M+ P, M+ P, M+ P, M+ –, M+ P P, M P Dmg P, M P, M P, M Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St p, M+ P, M P P P P — P P+ P, M P, M P P P P P P, M p, M+ P, M+ P, M p, M P+, M P P, M Notes Counters if tail up (3 atks down, 2 up) Counters until it uses its 4th Bomb Blast Airborne. Free trapped chars with non-bio magic. *Cloud must survive Counters lightning attacks Can reduce ability uses, and remove Protect/Shell/Reflect. Takes Over a char and focuses Fira attacks on it for 30 sec. Enters phys/magic form based on atk that dropped to half Magic attack is only used below 30% HP. The magic attack is quite strong. 92 87 5) Demons Gate Forgotten Capital 114 81 Jenova LIFE Schizo (left head) Gaea’s Cliff 119 81 Schizo (right head) Whirlwind Maze 126 61 Jenova DEATH 1) Ultima Wpn (Junon) Ultima Weapon 134 83 2) Ultima Wpn (N.Cave) 4) Ultima Wpn (Cosmo) Carry Armor Undrwtr. Reactor 120 101 2x Arms Rude Shinra No. 26 125 61 2x MP FF VIII Lv Sta Boss Fire Cavern 42 53 Ifrit 4a) Biggs 4b) Wedge SeeD Field Exam 43 67 Dollet Vulnerable Lgt Lgt *Lgt *Wind — — — — *Holy Wind, Holy — — — 5) Elvoret 45 53 1) 2) 3) 4) X-ATM092 Granaldo 46 67 3x Raldo 47 66 Diabolos 49 53 Gerogero 49 65 – no boss – Sekhret 52 53 Minotaur Biggs, again 57 61 Wedge, again BGH251F2 60 76 Captain & 2x Soldier 61 61 2x Oilboyle 63 61 BGH251F2, again Raijin 109 81 Fujin 118 101 Cerberus 121 81 Seifer Seifer, 126 81 and then Edea 106 61 Ruby Dragon 109 61 Abaddon 111 61 2x Propagators — Earth — — — — — — (Lgt) — — — Vulnerable *Ice — — 52k — (Earth, Bio) (Bio) *Wind (Bio) — — *Wind (Earth) *F,*E,*Ho (Bio) — — Wind, *Bio (Earth) *Wind, Bio [Earth] — — — — *Lgt — Bio — *Fire (Water) *Lgt — Bio [Lgt] Bio [Wind] — [Lgt] (Wind) *Bio — *Bio — — — *Ice, *Holy [Fire, Wind] *Fire, *Holy — — — 36-72 *Lgt 39k 7k 81k 65k — 56k 75k 56k 52k 122k 22k 59k 128k 114k 88k 218k 227k 154k 110k 159k 179k 93k Uses Petrify. Free physical AoE at 75%, 50%, 25% HP. *Stop the boss. Water resist helps. Uses Reflect. Both use single and AoE magic, and AoE magic on death. *Stop the boss. Fire resist helps. Uses Silence. Pwr/Mag brk res. Pwr/Mag brk res. Pwr/Mag brk res. Magic AoE on death. Lgt vulnerable after arms are dead. Traps a hero as counter to body phys hits; dmg to release. Uses MBarrier (AoE shell). Also has a Blind+Poison+Sleep ability. Notes Counters phys. atks. If defeated, Wedge fully heals him. Wedge appears after 30 sec. Kill first due to Biggs heal. Repeats in all 4 zones of the dungeon, stronger each time. If a Raldo is alive, may use Combo Attack for extra dmg. Uses Gravija (75% HP AoE) and Gravity (25% HP). Doom works. Uses Blind and Silence. — Can AoE if both are alive. When tank dies, Captain & 2 Soldiers appear. Counters with Oil Blast AoE (silence avoids). Uses Blind. Brk res. Hi DEF. Can remove debuffs. Brk res. Hi RES. Can remove debuffs. *Dispel Triple buff. Uses Blind/Silence. P/A brk res. Huge DEF. Removes debuffs. P/A brk res. Huge DEF. On death, Edea uses 50% HP AoE. M/M brk res. Huge RES. Uses Reflect, Silence, Dispel. Stronger at low HP. Uses Reflect. Trash uses magic. Undead. Attacks when crouching, debuffs when standing. Uses Silence and Blind. FF IX Lv Sta Boss 1) Masked Man 2) Steiner M.S. Prima Vista 63 68 3) Steiner (+ 2 guys) 4a) Steiner 4b) Bomb 2) Prison Cage Evil Forest 66 66 4) Plant Brain Village of Dali 67 65 Black Waltz 2 Gizam.’s Grotto 69 65 Gizamaluk Burmecia 72 65 Beatrix South Gate 87 58 Black Waltz 3 Gargan Roo 88 77 Ralvurahva Cleyra Sandpit 92 58 Antlion Cleyra Cathedral 95 77 Beatrix, again Zorn Alex. Castle 1 103 81 Thorn Alex. Castle 2 107 61 Beatrix, again! Ralvuimago Alex. Castle 3 110 81 Ralvuimago (defense) Fossil Roo 105 61 Lani Conde Petie Path 108 61 Hill Gigas Iifa Tree 117 81 Soulcage Madain Sari 120 61 Scarlet Hair Tantarian’s book Alex. Castle 4 108 61 Tantarian (exposed) Oeilvert 111 81 Ark Valia Pira (2+ IX hero) Desert Palace 116 101 Valia Pira (1 IX hero) Valia Pira (0 IX hero) Mount Gulug 1 130 81 2x Red Dragons 2) Zorn & Thorn Mount Gulug 2 139 62 3) Meltigemini Ipsen’s Castle 110 81 Taharka Shrines of Ipsen 113 61 Earth Guardian HP 38k 53k 68k 91k 73k 70k Vulnerable — — — — Ice, Wi, Wa *Fire [Abs] (Null) Resist — — — — [Fire] — Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 96k 89k 92k 119k 144k 147k 128k 181k 152k 101k 209k *Fire — *Lgt, *Wind — — *Ice *Ice — — — — *Ice *Ice — — Fire, *Holy — Holy *Fire, *Holy *Wind Wind Wind Wind *Ice, Wind — — (Earth) Ice, (Earth) — — — [Water] — — — — [Earth] [Earth] — — Dark — Dark Dark (Earth) (Earth) (Earth) (all elements) (Earth) Fire — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 109k 151k 182k 218k 206k 29k 135k 211k 212k 114k 99k 253k *Fire, Holy Dark 205k Fire, *Wind (Earth) Ice 204k *Wind, Holy [Earth] Dark Dmg P P P P P, M+ P P, M p, M P, M P, M p, M P, M P, M P, M –, M+ –, M P, M P, M+ P, M+ p, M+ P, M+ P+, M P P+ – P+ –, M –, M –, M Bl Co Pa Pe Po Si Sle Slo St P+,M+ Bl Co Pa Pe Po Si Sle Slo St –, – Notes *Kill Steiner before Bomb self-destructs. Grows 3x => blows up on party&boss (if berserk: just 1 hit) Permanently Cages heroes, draining their HP. Blinds party at beginning. At low HP, counters F,I,L,Wa w/ area atk of same elem. Counters phys. with Lunge, magic with Silence. *W. Mage must survive. Sets party to 1 HP after 15? turns. Trash uses petrify Counters phys atks. Uses %HP + Blind AoE. *Win before Stock Break Kill either one. They only attack when empowered; damaging them prevents *Meteorite and *Flare. *Win before Climhazzard. Trash uses magic. If hit with physical, enters defense mode for 1? turn. Counters physical attacks with AoE. Trash uses magic. *Blind the boss. 10% to counter phys. *Slow the boss. All trash waves are single foes. *Don’t use fire. Undead. Trash is all single-foe waves. *Counterattacks when in front. Airborne when in back. Boss revealed if 16k–21k dmg taken, fully heals if more. Hides after ???? turns. Only uses Poison. Photon attack reduces a char’s HP to 1. Uses Confuse. Uses Reflect. Bringing IX heroes lowers RES, DEF, MAG, EVA. Also gains Stop & Sap. Also gains Holy, Flare and nulls all elements. Magic dmg is wind. Trash uses strong magic, incl. AoE. Just kill 1. No atk unless empowered; dmg unempowers. (Trash in battle 1 uses strong magic, incl. AoE.) Bl Co Pa Pe Po Si Sle Slo St P, M+ Brk res???? Uses AoE status (poison, sap). Bl Co Pa Pe Po Si Sle Slo St P, M 25% to curl/uncurl for hi DEF. Trash singletons use death. Bl Co Pa Pe Po Si Sle Slo St P, M+ Trash are singletons and use death. FF X Zanarkand Besaid S.S. Liki Kilika Woods Lv Sta Boss Sinspawn Ammes 3x Green Sinscales 21 37 ??? (Kimahri) Sinspawn Echuilles 26 40 3x Blue Sinscales 4) Lord Ochu 17 37 63 77 Luca 66 61 Mi’ihen Highroad 69 61 Mushroom Rock Road 80 92 Moonflow 81 73 Thunder Plains 83 73 89 73 Macalania Lake 91 55 Sanubia Desert Airship 97 101 99 81 Via Purifico Maze 104 81 Via Purif. Sewer 103 61 Highbridge 105 61 Calm Lands 107 81 Mt. Gagazet 1 118 61 Mt. Gagazet 2 125 81 Mt. Gaga. Cavern 131 81 Dome 1 111 81 Dome 2 114 61 Airship 2 118 62 FF XI – none yet – 78k Lgt/Wa/F/I [Abs] (Null) Resist — — — — — — Can debuff with Bl Co Pa Pe Po Si Sle Slo St (all) all, but high resist Bl Co Pa Pe Po Si Sle Slo St (all) Bl Co Pa Pe Po Si Sle Slo St Dmg — P P P, M+ P P, M Notes Only uses Gravity (silence prevents). Leave 1 alive (sleep) to avoid respawn. *Win before Jump (4th turn). *Blind the boss. Has area water atk. Doom works. These minions do not respawn. Counters phys. atks with Earthquake. Uses Regen on self. [Water] [Water] Ice, Lgt F, I, Wa, Holy — — — — F, I, Wa, Holy F, I, Wa, Holy Lgt Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+,M+ P P P, m P –, M P P, M P+ P Exits high-DEF shell form when HP falls to 80%. Prevents white/black magic dmg to body. Counters? [others] Bl Co Pa Pe Po Si Sle Slo St P 113k *Lgt *Lgt 23k — 33k — 83k — 128k — 99k — 141k — 29k — 146k *Ice, *Water 174k — 54k — 72k — 90k — 177k *Holy 182k *Holy 27k Holy 206k — 139k — 80k — 215k — 36k — 180k — 180k — F, I, Wa, Holy F, I, Wa, Holy F, I, Wa, Holy — — — — — — Fire F, I, L, Wa [Fire] — — — — — — — — — — — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St ? Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St 186k — [Holy] 135k — 193k *Fire *Fire 75k — — — HP Vulnerable 86 92 Macalania Temple Airship 3 Vulnerable — Fire — — — *Fire 5a)Sinspawn Geneaux 50k *Fire 5b) 2x Tentacles 15k — Oblitzerator 82k *Lgt Chocobo Eater 92k *Fire Sinspawn Gui 126k — 1x Head 79k — 2x Arms 40k — Extractor *Lgt 114k Extractor (deploying) *Lgt Iron Giant 177k — 3) Spherimorph Macalania Woods HP 20k 1k 23k 15k 0.6k 55k 124 61 Lv Sta 5a) Crawler (normal) 5a) Crawler (charging) 5b) Negator 2x Guado Guardians Seymour Anima Seymour Wendigo 2x Guado Guardians Sand Worm Evrae Grothia, and then Pterya, and then Spathi Evrae Altana Seymour Natus Mortibody Defender X Biran Yenke Seymour Flux Mortiorchis Sanctuary Keeper Spectral Keeper Yunalesca (initial) Yunalesca (80% HP) Yunalesca (50% HP) 2) Left Fin 3) Right Fin Sinspawn Genais Sinsp. Genais (weak) Sin Core Sin Core (weak boss) Sin Core (dead boss) Boss P+ – – P, M –, M –, M –, M P P, M P, M+ P, M+ P, M+ P, M+ P ???? –, M –, M+ P P, M+ P, M+ P Uses Gravity. High DEF if either arm is alive. Interrupt “moving suspiciously” with ranged/magic. If both die, respawn after 6 turns. No atk. *Kill before depth charges are dropped by deploying form. Airborne. Interrupt deployment with lgt Uses 50%HP AoE. Counterattacks (below) are magic. Counters phys (even Retal.), revealing its current element. Weak to opposite of current element (Lgt-Wa, F-I). Hitting weakness makes it shift to a new element. Absorbs current element, countering with magic AoE. Counters lgt & phys w/ AoE phys. Phys AoE in 3 turns. Prevents BLK/WHT/SUM/BLU? skills & SBs. Respawns. If alive, Seymour is immune. KO works. Summons Anima on death. *Charges up for big phys AoE. Strong magic attack. Appears when Anima dies. *Yuna must live. Starts fight Berserk. KO works. Can remove Blind. Protect/Shell boss on death. Swallows allies (dmg to free), then slows them. Uses Petrify, 8-hit magic, and (under 50% HP), magic AoE. High DEF. High DEF, higher RES. *Win before Megaflare (strong magic AoE) Undead? Might use Petrify if under 50% HP. Uses Protect. Drains Seymour’s HP whenever it would die. *Use Berserk. Hi DEF. Counters w/ 50% HP attack. Goes Berserk if Yenke dies. Brk res. Uses dispel,protect. At 50%, Reflect & self-Flare. P+(M+) Unkillable; drains Seymour at 0 HP.“Annihilate”=>magAoE P+ P P Bl Co Pa Pe Po Si Sle Slo St P+, M P+, M Uses Esuna. Has AoE dmg + sleep/sil./blind/confuse/sap. Glyph Mine KOs in 20s. Defend protects, but uses Berserk. Counters w/ blind/silence/slp. Removes haste/prot/shell. Phys AoE saps, then uses Holy on sapped targets. Phys AoE saps and Holy as before. Uses KO on un-sapped. (Earth) Bl Co Pa Pe Po Si Sle Slo St P+ Airborne above 80% HP. Rarely uses AoE %HP. [Water] [Water] — — — [Abs] (Null) Resist Bl Co Pa Pe Po Si Sle Slo St P,(M) Armor/Mental brk res. Counters BLK/WHT with magic. –, M+ Armor/Mental brk res. Hi DEF. Magic AoE also blinds. Bl Co Pa Pe Po Si Sle Slo St – Immune. Does nothing. – Power/Magic brk res. Immune. AoE %HP every 3 turns. –, M+ Power/Magic brk res. Can debuff with Dmg Notes FF XII Nalbina Fortress Lv Sta Boss 63 49 Air Cutter Remora 3) 4x Flan Garams. Wtrway 66 66 4) Firemane Daguza Nalbina Dungeon 68 81 Galeedo Gwitch Barheim Passage 69 65 Mimic Queen Ba’Gamnan Bwagi Lhusu Mines 72 65 Gijuk Rinok 3) 2x Judges Dreadnought Lev 110 102 Tomb of Raith. 1 Tomb of Raith. 2 Tomb of Raith. 3 Tomb of Raith. 4 112 116 113 119 61 61 61 81 Lt. Cruiser Shiva 108 61 Henne Mines FF XIII Hanging Edge Lake Bresha 1 Lake Bresha 2 112 Lv 42 43 44 The Vile Peaks 1 46 53 81 Sta 53 53 53 5a) Judge Ghis 5b)3x Imperial Hoplite Garuda Demon Wall Demon Wall (Far) Belias Vossler 2x Imperial Swdsmen. Tiamat Boss Manasvin Warmech Garuda Interceptor Nix & Stiria 3) Dreadnought HP Vulnerable 128k — 22k *Fire [Abs] (Null) Resist — — Can debuff with Dmg Notes Bl Co Pa Pe Po Si Sle Slo St P+ Bl Co Pa Pe Po Si Sle Slo St P Uses Blind. High DEF. Cures each other. 95k 49k 49k 49k 111k 103k 60k 60k 17k 36k *Water *Fire *Fire *Fire *Ice Water Water Water Water — [Fire] — — [Lgt] [Fire] all others — — — all Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St ? Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P, M+ P P P Uses Cure, so kill first. P, M+ P, M+ P, M P, M+ p, M Uses Protect/Shell. P, M+ Brk resist. Uses Protect and Haste. 107k 36k 146k 255k 227k 231k 122k 46k 242k HP 46k 41k 63k 53k — — *Dark *Holy *Holy *Water — — *Earth Vulnerable *Lgt, *Wa *Wind — — — — [Holy] (Earth) — — [Fire] (all others) — — [Wind] (all others) [Abs] (Null) Resist — (Earth) — — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P, m P P P P P+,M+ P P, M+ P,(M+) Dmg P, M P P, M+ P Brk resist. At 60%, uses Aero (magic) and Protect/Shell. Uses Protect and Shell. Airborne. Strong phys AoE if its Haste is dispelled. Uses AoEs of Blind, Sleep, Silence, Death. KOs party after 20? turns. Uses Haste, Silence, AoE Blind. Buffs self at 80% HP (+ATK) and 50% (Protect+Shell) Counters magic w/ Reflect. Haste at 50% HP. Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Counters magic w/ Reflect??? Magic only used if <50% HP. Notes Uses 40% HP attack At 50% HP, switches to magic & magic AoE attacks. Dooms party. Only need to kill Nix. Use *Blind (or other debuffs) to make the boss waste time Steam Cleaning it away. Immune to new debuffs P, M+ while in Steam Clean mode. P+,m+ Dooms party P, M+ Varies absorb & weakness: Fire <=> Ice, Lgt <=> Water P+,M+ *Confuse either boss when HP low (immune before) P+,M+ P+,M+ Airborne P+ Not airborne (Wind) (Wind) Bio, (Lgt) [Fire] [Lgt] Wind Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+ P P, M P+,M+ P Airborne Each one hurts Skytank on death. Hulls use 50% curHP atk. Gains a magical AoE at 75% HP. Uses Doom Airborne [Lgt] Wind — — [F, Lgt] all others [Ice, Wa] all others — Bl Co Pa Pe Po Si Sle Slo St — Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Airborne Immune if Pauldron/Ailette alive. Buffs allies; no attack. Dooms party. High DEF. Powers up over time, gaining AoE. High DEF. Powers up over time, gaining AoE. High DEF. — Bl Co Pa Pe Po Si Sle Slo St — [Abs] (Null) Resist — — — Bl Co Pa Pe Po Si Sle Slo St Can debuff with Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St Bl Co Pa Pe Po Si Sle Slo St P+ — P+,M+ –, M+ –, M+ P+ P, M+ – – P, M+ P, M+ Dmg P+ P, M+ P 4) Dreadnought 80k — — The Vile Peaks 2 48 53 Odin 103k — — Gapra Whtwood. 56 76 Aster Protoflorian 90k *F/*I/*L/Wa [various] E, Wi, var. Enki 49k *Lgt (Water) Sunleth Wtrscp. 57 61 Enlil 49k *Water (Lgt) Palumpolum pt 1 86 69 Ushumgal Subjugator 73k *Lgt — 2) Ushumgal Subjug. 101k *Lgt — Palumpolum pt 2 89 53 3a) Havoc Skytank 94k — 3b) 4x Turrets & Hulls 25k — Nautilus Park 1 93 61 Midlight Reaper 141k *Fire, *Ice Nautilus Park 2 98 81 Brynhildr 200k *Ice 4) Kalavinka Striker 129k — The Palamecia 1 106 102 5) Kalavinka Striker 139k — Barthandelus — — Barth. – unprotected 196k — The Palamecia 2 110 61 Pauldron (on the left) 30k Ice, Water Ailette (on the top) 30k Fire, Lgt Fifth Ark 1 125 61 5x Pulsework Knights 36k *Fire, *Lgt Cid Raines (offense) Cid Raines (defense) Fifth Ark 2 130 81 253k — Cid Raines (recovery) Cid Raines (low HP) Fifth Ark 3 136 101 Bahamut 272k — FF XIV Lv Sta Boss HP Vulnerable Sastasha Seagrot 80 61 Denn the Orcatoothed 104k — Galvanth the Domin. 108k — Tam-Tara Dpcrft. 83 65 Inconspicuous Imp 16k — Form switch every ??? turns. Uses a 5x Attack on 1 target. Very high DEF and RES. No attacks. Heal, Esuna, and AoE Dispel. No attacks. Buffs self, AoE attacks (some with Dispel or Sleep). Arm./mnt. brk res. Dooms party. Notes Attack bubbling water to prevent adds from spawning. Immune if imps are present. 1, then 2 imps spawn at certain boss HP values. Target score conditions and elemental/status info from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home (the official wiki contains errors, so some info may be incorrect) Boss strategies for original set of dungeons: http://www.reddit.com/r/FFRecordKeeper/comments/30u9v1/elite_boss_strategy_thread/ Kevrlet: boss hp (may not be up to date for bosses that have changed over time), attack info, and some status info http://ffrk.kevrlet.net/ Also see http://www.reddit.com/r/FFRecordKeeper/wiki/index/bosses Specific notes: Beatrix attack (https://ik.reddit.com/r/FFRecordKeeper/comments/3epwqw/ko_materia_conditions/cthc1su) FF V Archeoaevis details https://redd.it/3iwsiy FF V Ronka Ruins Soul Cannon: Wave Cannon on turn 7 (TFMurphy comment https://redd.it/3iojy4) Abilities Columns: “Cast” red bar time; “Dmg” dmg mult. (by stat: p ATK, m MAG, w MND), piercing dmg (p^ or m^), healing factor (h30), or fixed (=1/2 for Gravity); “%”, “T” status chance & base dur. Multi-hit attacks list the total dmg, not per-hit. Abilities with boosted critical hit rate list the average damage including crits in the Dmg column, not the base damage. Orb costs: Each orb is labeled with one of the following sequences of crafting costs. Orb columns are: Power White Black Summon Non-elem Fire Ice Lightning Earth Wind Holy Dark. 1 : 1, 2, 3, 4, 5 2+ : 2, 5,10,20,30 2 : 2, 3, 6,12,18 3+ : 3, 8,15,30,45 3 : 3, 6,12,18,30 3– : 3, 5,10,20,30 3= : 3, 5,10,15,25 3< : 3, 6, 9,12,15 6+ : 6,12,24,36,60 6 : 6,12,18,30,60 6– : 6,10,20,40,60 5: 5,10,20,30,50 8: 8,15,30,45,75 10 : 10,20,40,60,100 10– : 10,20,30,50,100 15: 15,30,45,75,150 5-star 5-star abilities generally grant 12–13% of a soul break gauge, or 18–19.5% when hitting a weakness. % T P W B S N - - 10– % T P W B S N - - 10– 6 6 - 15 10 % T P W B S N - - 10– % T P W B S N - Cast Dmg % T P W B S N - Cast Dmg % T P W B S N - Cast Dmg % T P W B S N - Cast Dmg % T P W B S N 1.65 p3.2 - - 10 Cast Dmg % T P W B S N - Cast Dmg % T P W B S N 1.65 p2.66 - - 10 6+ Cast Dmg % T P W B S N 1.65 p3.0 - - 10– 6 From TFMurphy (originally), Kevrlet, Enlir, and ElNinoFr. Orb costs from official wiki. Combat Barrage 4 hits Support Entrust donate soul gauge Full Break –30% ATK/MAG/DEF/RES 15s Celerity Quick Hit instant cast Darkness — — Dragoon — — Knight — — Machinist — — Monk Exploding Fist 5 hits, 20% critical @ p2.9 Ninja — — Samurai Flashing Blade AoE, 2 hits, no miss Spellblade Flare Strike non-elem Cast 1.65 Cast 1.65 1.65 Cast 0.01 Cast Dmg p2.8 Dmg p2.2 Dmg p2.4 Dmg F I L E W H D 6 6 F I L E W H D 6+ 6+ F I L E W H D 15 F I L E W H D F I L E W H D F I L E W H D F I L E W H D Black Magic Flare non-elem Meteor AoE non-elem White Magic Holy holy Summoning Bahamut AoE non-elem Odin AoE non-elem, 99% KO Bard — — Dancer — — Thief Mug Time 100% Slow; if so, self Haste Cast Dmg % T P 1.8 m12.0 - 1.8 m9.0 - Cast Dmg % T P 1.5 w12.0 - Cast Dmg % T P 1.8 m13.5 - 1.8 m12.0 99% Cast Dmg % T P - Cast Dmg % T P - Cast Dmg % T P 1.5 p2.5 100 20 10 W B S N F I L 10– 6 6 10– 6 3< W B S N F I L 10– 6 W B S N F I L 10 6+ 10 6+ W B S N F I L E W H D 6 E W H D 6 E W H D 6+ 6+ E W H D W B S N F I L E W H D W B S N F I L E W H D 6+ 6+ F I L E W H D 6+ 6+ F I L E W H D F I L E W H D 6+ F I L E W H D 6 4-star 4-star abilities generally grant 12% of a soul break gauge, or 18% when hitting a weakness. (Note: orb costs of “ 5★ ” in some summoning abilities mean 5 4-star orbs and 1 5-star orb.) Combat Bladeblitz Bonecrusher Lifesiphon Pound Support Armor Bkdn Magic Bkdn Mental Bkdn Power Bkdn Wrath Celerity Dismissal Paralyz. Shot Shadowbind Darkness — Dragoon Soaring Jump Knight Armor Strike Banishing Strk Magic Lure Minus Strike Machinist — Monk Piercing Strike Pressure Point Punishg. Palm Ninja Flurry of Petls. Phantasm Shadowsteel Samurai Darkmoon Fire Blossom Mirror of Eqty Yukikaze Spellblade Blizzaga Strike Firaga Strike Thundaga Strk Break Strike Cast 1.65 1.65 1.65 1.65 Cast 1.65 –40% DEF 15s 1.65 –50% MAG 15s 1.65 –50% RES 15s 1.65 –40% ATK 15s 36% soul gauge, +3% ATK 15s 1.65 Cast 1.2 25% Stun 1.2 25% Paralyze 1.2 40% Stop, ranged Cast AoE self lose 25% maxHP 30% soul gauge, no miss no miss Dmg p1.5 p2.8 p1.8 p2.3 Dmg p2.1 p2.1 p2.1 p2.1 Dmg p2.05 p2.1 p2.2 Dmg — Cast 1.65 Cast 1.65 1.65 holy, 100% Dispel taunt BLK & +100% RES 25s 1.65 dmg = 2 ⋅ (maxHP − curHP) 1.65 Cast 2.2s air time, ranged Dmg p2.5 Dmg spec. p2.0 = Dmg — Cast 1.65 1.65 50% KO 1.65 self +30% ATK 20s Cast 1.65 6 hits, ranged 0.83 RES-piercing, 50% Sleep 1.65 25% Sap Cast 1.65 AoE, 20% Silence ? AoE fire self Sap, self +30% ATK 20s 1.65 1.65 AoE, 20% Blind Cast 1.65 ice 1.65 fire 1.65 lgt 1.65 15% Petrify DEF-piercing Dmg p^20 p2.1 p2.1 Dmg p2.22 m^39 p2.1 Dmg p1.5 ? p2.2 p1.5 Dmg p2.1 p2.1 p2.1 p2.1 % T - - - - % T - 15 - 15 - 15 - 15 - % T 25% 25% 15 40% 6 % T - % T - % T - 100 - 25 - % T - % T - 50% - 20 % T - 50% 30 25% 40 % T 20% 30 - - 20 20% 60 % T - - - 15% ∞ P 5 5 5 5 P 5 5 5 5 5 P 5 5 5 P W B S N F I L E W 8 3 3 3 3 3 W B S N F I L E W 3 3 3 3 3 3 3 8 W B S N F I L E W 3 3 3 3 8 W B S N F I L E W H D P W B S N F I L E W 5 3 3 P W B S N F I L E W 5 3 3 5 3 5 3 3 3 3 P W B S N F I L E W H D P 5 5 5 P 5 5 5 P 5 5 5 5 P 5 5 5 5 3 H D 3 H D H D H D 3 5 H D W B S N F I L E W H D 3 3 8 3 3 W B S N F I L E W H D 8 3 3 3 3 W B S N F I L E W H D 3 3 3 3 3 3 3 3 W B S N F I L E W H D 3 3 3 3 3 3 3 3 Cast Black Magic 1.8 Blizzaja ice 1.8 Firaja fire 1.8 Thundaja lgt 1.5 Waterja water 1.8 Bioga bio, 1% Poison 1.8 Darkra dark 1.8 Break 25% Petrify 1.8 Death 70% KO Drainga dark, self heal 30% of dmg 1.8 1.8 Quake AoE earth 1.8 Ruinga AoE non-elem Cast White Magic 1.5 Curaja (w4.0 dmg vs undead) 1.65 Diaga holy 1.5 Protectga party Protect Raise revive @20% HP, KO undead 1.5 1.5 Shellga party Shell 1.5 Slowga 80% Slow Cast Summoning 1.8 Alexander AoE holy 1.8 Cactuar 3 hits, fixed dmg 1.8 Carbuncle party Reflect 1.8 Fat Chocobo AoE earth, 2 hits 1.8 Ixion AoE lgt 1.8 Leviathan AoE water 1.8 Maduin AoE non-elem Phoenix AoE fire, revive 1 @50% HP 1.8 1.8 Quetzalcoatl AoE lgt, 30% Paralyze 1.8 Syldra AoE lgt 1.8 Valefor AoE non-elem Cast Bard 1.65 Enveloping Et. party Protect 1.65 Spellbend Etd. party Shell Cast Dancer 1.65 Exhausting Plk AoE –40% ATK 15s 1.65 Stumble Step AoE –50% RES 15s 1.8 HaltingRumba AoE 70% Stop Cast Thief Steal Defense –40% DEF, self +50% DEF 20s 1.65 Steal Power –40% ATK, self +50% ATK 20s 1.65 % T P W B - 5 - 5 - 5 - 5 1% ∞ 5 - 5 25% ∞ 5 70% ∞ 5 - 5 - 5 - 5 % T P W B - 5 - 5 - 35 5 - 5 - 35 5 80% 20 5 % T P W B m9.2 - 3= Dmg m9.0 m9.0 m9.0 m9.0 m8.8 m9.0 m7.0 m5.6 m5.9 Dmg h105 w8.3 =20% Dmg =3k m8.8 m9.2 m8.8 m9.6 m8.0 m7.0 m8.8 m9.6 Dmg Dmg Dmg - S N F I L E W H D 8 8 8 3 3 8 3 3 3 3 3 3 8 3 3 3 3 S N F I L E W H D 3 3 3 3 8 8 3 3 8 S N F I L E W H D 5 5★ - 10 6 6 - 35 10 5 - 10 6+ 6+ - 5 3= 5★ - 10 6+ 6+ - 10 5 - 5 3= 5★ 30% 15 5 3= 5★ - 10 6+ 6+ - 5 3= 5★ % T P W B S N F I L E W H D - 35 3 5 3 - 35 3 5 3 % T P W B S N F I L E W H D - 15 3 5 3 - 15 3 3 5 - 6 3 5 3 % T P W B S N F I L E W H D - 20 5 3 3 - 20 5 3 3 3-star 3-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. Machinist and Darkness are left out since they have no abilities below 4-star. Combat Armor Break Magic Break Mental Break Power Break Cripple Launch Support Dark Buster Silence Buster Sleep Buster Venom Buster Intimidate Celerity Leg Shot Quickness Tempo Flurry Dragoon Ice Jump Lightning Jmp Wind Jump Knight Bracing Bash Draw Fire Mmto. of Prot Shield Bash Monk Chakra Kick Mto. of Might Ninja Fire Veil Swift Bolt Water Veil Samurai Iai Strike Spellblade Blizzara Strike Fira Strike Thundara Strk Watera Strike Aerora Strike Bio Strike Drain Strike Cast 1.65 1.65 1.65 1.65 1.65 1.6x Cast 1.65 30% Blind 1.65 30% Silence 1.65 30% Sleep 1.65 30% Poison 1.65 50% Paralyze Cast 1.2 20% Slow 1.2 self Haste 2 hits, 36% (20% x 2) Slow 1.2 Cast ice, 2.2s air time, ranged 1.65 lgt, 2.2s air time, ranged 1.65 wind, 2.2s air time, ranged 1.65 Cast 1.65 self +50% RES 20s taunt PHY & +100% DEF 25s 1.65 1.65 grant +50% DEF/RES 25s 1.65 self +50% DEF 20s Cast self heal & +20% ATK 25s 1.65 1.65 AoE 1.65 self +30% ATK 25s Cast 0.83 AoE fire, RES-piercing 0.83 AoE lgt, RES-piercing AoE water, RES-piercing 0.83 Cast 1.65 30% KO Cast 1.65 ice 1.65 fire 1.65 lgt 1.65 water 1.65 wind 1.65 bio 1.65 self heal 30% of dmg –30% DEF 15s –30% MAG 15s –30% RES 15s –30% ATK 15s 1/4 curHP, KO immune nulls — Dmg p1.7 p1.7 p1.7 p1.7 =1/4 p2.0 Dmg p1.7 p1.7 p1.7 p1.7 Dmg p1.7 p1.8 Dmg p2.1 p2.1 p2.1 Dmg p1.6 p1.6 Dmg h80 p1.3 Dmg m^21 m^21 m^21 Dmg p1.6 Dmg p1.8 p1.8 p1.8 p1.8 p1.8 p1.8 p1.7 % T - 15 - 15 - 15 - 15 - - % T 30% 60 30% 20 30% 30 30% ∞ 50% 15 % T 20% 20 - 20 36% 20 % T - - - % T - 20 - 25 - 25 - 20 % T - 25 - - 25 % T - - - % T 30% % T - - - - - - - - P 5 5 5 5 5 5 P 5 5 5 5 5 P 5 5 5 P 5 5 5 P 5 8 8 5 P 5 5 5 P 5 5 5 P 5 P 5 5 5 5 5 5 5 W B S N F I L 3 3 3 3 3 3 3 3 W B S N F I L 8 8 3 3 8 W B S N F I L W B S N F 3 3 3 W B S N F 3 W B S N F 3 W B S N F 3 W B S N F W B S N F 3 3 3 3 3 3 3 E W H D 3 3 3 3 E W H D 3 3 E W H D 8 8 3 3 I L E W H D 3 3 3 I L E W H D 3 5 5 3 3 I L E W H D 8 3 8 I L E W H D 3 3 3 3 3 I L E W H D 3 3 I L E W H D 3 3 3 3 Black Magic Blizzaga Firaga Thundaga Waterga Biora Dark Blindga Comet Drain Gravity Stop White Magic Berserk Curaga Diara Dispel Faith Esuna Haste Mmto. of Pray Reflect Renwng. Cure Silencega Summoning Ifrit Ramuh Shiva Bard Mana’s Paean Rallying Etude Dancer Box Step Heathen Frlic. Stutter Step Weak Polka Thief Steal Time Cast 1.8 1.8 1.8 1.5 1.8 1.8 1.8 1.8 1.8 1.8 1.8 Cast 1.5 50% Berserk 1.5 (w3.0 dmg vs undead) 1.5 holy 1.5 remove buffs; see note 1.65 +20% MAG 25s remove debuffs; see note 1.5 1.5 grant Haste 1.5 party Regen (low) 1.5 grant Reflect 1.5 heal & Regen (low) 1.5 60% Silence Cast 1.8 AoE fire 1.8 AoE lgt 1.8 AoE ice Cast 1.65 party +15% MAG 25s 1.65 party +15% ATK 25s Cast 1.65 AoE –30% DEF 15s 1.65 AoE –30% MAG 15s 1.65 AoE –30% RES 15s 1.65 AoE –30% ATK 15s Cast 50% Slow; if so, self Haste 1.5 ice fire lgt water bio, 1% Poison dark 60% Blind non-elem dark, self heal 30% of dmg 1/2 curHP, KO immune nulls 70% Stop Dmg m4.9 m4.9 m4.9 m4.9 m4.8 m5.0 m5.1 m4.5 =1/2 Dmg h80 w4.2 h60 Dmg m5.5 m5.5 m5.5 Dmg Dmg Dmg - % T - - - - 1% ∞ - 60% 60 - - - 70% 6 % T 50% 20 - - - - 25 - - 20 - 30 - 35 - 30 60% 20 % T - - - % T - 25 - 25 % T - 15 - 15 - 15 - 15 % T 50% 20 P W B S N F I L 5 8 5 8 5 8 5 3 3 5 5 3 5 5 3 5 5 3 5 3 P W B S N F I L 5 8 5 5 5 3 5 5 5 5 5 5 5 8 P W B S N F I L 10 5 10 5 10 5 P W B S N F I L 3 5 3 5 P W B S N F I L 5 3 3 3 5 3 3 5 3 P W B S N F I L 5 3 E W H D 5 3 8 3 8 3 3 E W H D 3 3 3 3 3 8 3 3 8 3 3 8 3 3 E W H D E W H D 3 3 E W H D 3 5 3 E W H D 3 Notes: (from Enlir: https://redd.it/472wz7) Dispel clears Haste, Protect, Shell, Reflect, and all Regens. (Also clears Triple, a boss-only buff.) Esuna clears Berserk, Blind, Confuse, Paralyze, Petrify, Poison, Sleep, Silence. (Also Mini, Toad, Suction). 3 3 3 2-star 2-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. Cast Combat 3.0 Charge slow cast 1.65 Double Cut 2 hits Cast Support 1.65 Dark Attack 10% Blind 1.65 Silence Attack 10% Silence 1.65 Sleep Attack 10% Sleep 1.65 Venom Attack 10% Poison 1.65 Cry 30% Confuse 1.5 Revive revive at 10% HP Cast Celerity 1.2 Dagger Toss ranged 1.2 Wind Slash wind, ranged Cast Dragoon 1.65 Jump 2.2s air time, ranged Cast Knight 1.65 Guard self Protect Cast Monk 1.65 Chi Blast ranged Death Strike 50% miss, 100% crit @ p2.0 1.65 Cast Ninja 1.65 Shuriken ranged Cast Samurai Retaliate null & counter(p1.0) PHY 15s 1.65 Cast Spellblade 1.65 Aero Strike wind 1.65 Blizzard Strike ice 1.65 Fire Strike fire 1.65 Thunder Strk lgt 1.65 Water Strike water Dmg p1.75 p1.8 Dmg p1.4 p1.4 p1.4 p1.4 =10% Dmg p1.7 p1.4 Dmg p2.0 Dmg Dmg p1.7 p3.0 Dmg p1.4 Dmg Dmg p1.5 p1.5 p1.5 p1.6 p1.5 % T - - % T 10% 60 10% 20 10% 30 10% ∞ 30% 30 - % T - - % T - % T - 35 % T - 50% % T - % T - 15 % T - - - - - - P W B 5 5 P W B 5 5 5 5 5 5 P W B 5 5 P W B 5 P W B 5 P W B 5 5 P W B 5 P W B 5 P W B 5 5 3 5 3 5 3 5 S N F I L E W H D Black Magic 8 Bio Blizzara 8 Fira S N F I L E W H D Thundara 8 8 Watera 8 Lightning 8 3 8 Snowball Flry. Ruin 3 3 White Magic 8 Cura S N F I L E W H D Dia 8 Hold 8 Regen S N F I L E W H D Stona 3 3 S N F I L E W H D Summoning Chocobo 8 Dragon S N F I L E W H D Kirin 8 Bard 8 Lullaby S N F I L E W H D Requiem 3 3 Dancer S N F I L E W H D — 3 3 Thief S N F I L E W H D Steal HP 8 3 3 3 3 3 bio, 1% Poison ice fire lgt water AoE lgt AoE ice non-elem (w2.0 dmg vs undead) holy 1% (yes, 1%) Paralyze grant Regen (low) remove Petrify non-elem AoE non-elem party Regen (low) AoE 20% Sleep non-elem — self heal 30% of dmg Cast Dmg % T 1.8 m2.8 1% ∞ 1.8 m2.9 - 1.8 m2.9 - 1.8 m2.9 - 1.8 m3.05 - 1.65 m2.0 - 1.65 m2.0 - 1.8 m3.0 - Cast Dmg % T 1.5 h55 - 1.5 w2.2 - 1.5 1% 15 1.5 - 30 1.5 - Cast Dmg % T 1.8 m5.4 - 1.8 m3.6 - 1.8 - 30 Cast Dmg % T 1.65 - 20% 30 1.65 m4.2 - Cast Dmg % T - Cast Dmg % T 1.65 p1.4 - - P W B S N F 5 5 5 8 5 5 3 5 5 5 P W B S N F 5 5 5 5 5 P W B S N F 10 5 10 6 10 P W B S N F 8 8 P W B S N F I L E W H D 8 8 8 3 8 8 3 3 I L E W H D 8 3 3 3 3 8 8 I L E W H D 5 6 I L E W H D 5 5 I L E W H D P W B S N F I L E W H D 5 3 1-star 1-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. (Note: Bomb uses 2-star Fire orbs, not 1-star.) Combat Blade Bash Body Slam Support Boost Salve Celerity Aim Dragoon — Knight — Monk — Ninja — Samurai — Spellblade — 10% Paralyze self lose 20% max HP +25% ATK 25s self heal no miss — — Cast 1.65 1.65 Cast 1.65 1.65 Cast 1.2 Cast Dmg % T P W B p1.1 10% 15 3– p1.8 - - 3– Dmg % T P W B - 25 3– h50 - - 3– Dmg % T P W B p1.1 - - 3– Dmg % T P W B - Cast Dmg % T P W B - Cast Dmg % T P W B S N F I L E W H D 3+ 3+ S N F I L E W H D 3+ 3+ S N F I L E W H D 3+ S N F I L E W H D S N F I L E W H D S N F I L E W H D — Cast Dmg — Cast Dmg — Cast Dmg — % T P W B S N F - % T P W B S N F - % T P W B S N F - - I L E W H D I L E W H D I L E W H D Black Magic Blizzard Fire Thunder Water Blind Confuse Poison Sleep White Magic Cure Blindna Poisona Protect Shell Silence Slow Vox Summoning Bomb Goblin Bard — Dancer — Thief — ice fire lgt water 30% Blind 30% Confuse 30% Poison 30% Sleep (w1.2 dmg vs undead) remove Blind remove Poison grant Protect grant Shell 30% Silence 30% Slow remove Silence fire non-elem — — — Cast Dmg % T 1.8 m1.5 - 1.8 m1.5 - 1.8 m1.5 - 1.8 m1.55 - 1.8 - 30% 60 1.8 - 30% 30 1.8 - 30% ∞ 1.8 - 30% 30 Cast Dmg % T 1.5 h30 - 1.5 - 1.5 - 1.5 - 35 1.5 - 35 1.5 - 30% 20 1.5 - 30% 20 1.5 - Cast Dmg % T 1.8 m2.7 - 1.8 m2.7 - Cast Dmg % T - Cast Dmg % T - Cast Dmg % T - - P W B S N F 3– 3– 3+ 3– 2+ 2 3– 3– 3– 2+ P W B S N F 3– 3– 3– 3– 2+ 3– 3– 3– P W B S N F 6– 3– 6– 3– P W B S N F I L E W H D 3+ 3+ 2 3+ 3+ 3+ 2 I L E W H D 3+ 3+ 3+ 3+ 2 2 3+ + 3 3+ I L E W H D I L E W H D P W B S N F I L E W H D P W B S N F I L E W H D Future abilities To help plan orb spending, here are Japanese abilities not yet in global. (The most recent ones may not be listed here yet.) I believe that Japan got free rank 1 copies of all of these. Global skipped event #26: 2★ Fireball/Rainstorm (AoE x2.0) and Pulse of Life (Support, gives regen), 3★ Power of Water (White, +30% ATK), and 4★ Unholy Blitz (x1.6 AoE dark). Dmg % T Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark 4-star School Notes Japanese event m9.6 10% 60 ••••Orthros Summoning 8 hits, 10% Blind 10 •••• 6+•••• 6+•••• 78?: Anniversary Celebration p1.9 60% 60 5 •••• ••••Blind Shell Machinist 60% Blind, x2.4 if blind 3 •••• 3 •••• 82: A Meeting Beyond Time p1.9 60% 20 5 •••• ••••Silence Shell Machinist 60% Silence, x2.4 if silenced 3 •••• 3 •••• 82: A Meeting Beyond Time p2.3 - ••••Leeching Leap Dragoon Heal 40% of dmg 5 •••• 3 •••• 3 •••• 83: A Summoner Reborn p1.9 60% ∞ 5 •••• ••••Venom Shell Machinist 60% Poison, x2.4 if poisoned 3 •••• 3 •••• 87: Eternal Calm h80 - ••••Maraise White Magic Either heal or revive at 10% HP 5 •••• 3 •••• 3 •••• 89: The Miraculous Artist - ? ••••Hi Box Step Dancer AoE –40% DEF 3 •••• 3 •••• 5 •••• 90: The Nightmare Begins - ? ••••Hi Unfaith Dancer AoE –50% MAG 3 •••• 3 •••• 5 •••• 90: The Nightmare Begins p1.9 60% ? ••••Confuse Shell Machinist 60% Confuse, x2.4 if silenced 5 •••• 3 •••• 3 •••• 91: The Guided Sky Pirate p2.1 - - 5 •••• ••••Waterga Strike Spellblade Physical water dmg 3 •••• 3 •••• 93: Memory of Swords and Magic p2.1 - - 5 •••• ••••Biora Strike Spellblade Physical bio dmg 3 •••• 3 •••• 94: Broken Resolve p2.2 - ? 5 •••• ••••Dark Raid Darkness +30% ATK and –30% DEF to self 3 •••• 3 •••• 95: The Twin Stars of Mysidia ••••Memento Mori Darkness magic dk, self +30% MAG, Doom 45s m8.0 - 45 3 •••• 3 •••• 5 •••• 98: The Death God Gaia m^26 - ••••Senpuu Ninja magic wind AoE, RES-piercing 109: The Raging Stone God p2.2 - ••••Dragon Blood Dragoon next 2 jumps no air time 111: The Blossoming Smner’s Talent Dmg % T Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark 5-star School Notes Japanese event •• p2.88 - Dragoon AoE, 50% crit, 2 hits at x1.15 6+ ••••• 10 ••••• 6+ ••••• 83: A Summoner Reborn • • • Sky Grinder •• - White Magic Revive with 100% HP 10 ••••• 6+ ••••• 6+ ••••• 85: Embracing Fate • • • Arise •• p3.5 - Thief drain 30%, 5 hits @ 170 SPD 6+ ••••• 10 ••••• 6+ ••••• 85: Embracing Fate • • • Thief’s Raid/Shifuzu. •• + •• + •• •• Knight Phys holy, self esuna/regen, 2 hits p3.4 - 30 6 • • • 6 • • • 10 • • • 86: The Hidden Hero • • • Saint Cross •• p2.38 - ? 10 ••••• Ninja AoE, 2 hits, 13% sap 6+ ••••• 6+ ••••• 89: The Miraculous Artist • • • Kyoueijin/Kyokageha •• + •• •• + •• - ? Dancer AoE –30% ATK/DEF/MAG/RES 6 ••• 10 • • • 6 • • • 90: The Nightmare Begins • • • Break Fever •• p2.4 - ? 10 ••••• Spellblade 2 hits x1.2, physical wind dmg 6+ ••••• 6+ ••••• 93: Memory of Swords and Magic • • • Tornado Strike •• p3.8 - - 10 ••••• Darkness 2 hits x1.9, lose 25% max HP 6+ ••••• 6+ ••••• 95: The Twin Stars of Mysidia • • • Bloody Cross •• ? - Darkness magic dk, 2 hits, +dmg if Doomed 6+ ••••• 6+ ••••• 10 ••••• 98: The Death God Gaia • • • Dark Zone •• ? - Machinist bio AoE, split in 2 hits, 20% Poison 104: A Bond Like Two Sides of a Coin • • • Bio Grenade •• p4.68 - Combat 3.3s cast time, split in 4 hits 106: The Truth of Ten Years Ago • • • Full Charge •• p2.0 - Celerity Next turn immediately 106: The Truth of Ten Years Ago • • • Chain Starter •• p4.7 - Dragoon split in 2 hits, 3.5s jump delay 111: The Blossoming Smner’s Talent • • • Dragoon Jump pksage and Enlir: event/ability listing ElNinoFr: Dmg/% Orb costs from official Japanese wiki. Event numbers from sexydeli. Free ability list from Evil Crusader. Competition for 5-star orbs This diagram helps you choose abilities that don’t compete for orbs. Some recent abilities are not shown: Tornado Strike (P,B,Wind), Bloody Cross (P,Earth,Dark), Dark Zone (B,Non,Dark), Full Charge (P,Wind,Earth), Bio Grenade (P,Fire,Earth), Chain Starter (P,White,Wind), Dragoon Jump (Fire,Lgt,Non). Characters and level 50 stats Columns 1–3: show the next Japanese event number when a character, memory crystal 1, or memory crystal 2 will be available. See page 1 for global’s most recent event #. A dash (–) means the item was never again available in Japan (except for special events that grant universal unlock tokens). A 👤 or ⬧ symbol means the character or memory crystal 1 is permanently available from a story dungeon. See next section for locations. Name symbols: A ◊ next to a name means that a memory crystal was available at some point. The ‡ symbol means that the character fills multiple roles and is listed more than once. The @80 and @65 columns: show the character’s primary stat (ATK, MAG, or MND) at levels 80 and 65. HP column: Values are given in thousands of HP. Ability schools: Combat, Celerity, Support — Bard, Dancer, Dragoon, Knight, Machinist, Monk, Ninja, Samura, Spellblade, Thief — Black Magic, Summoning, White Magic Items: Axe, Dagger, Fist, Hammer, Katana, S(p)ear, Sword — Rod, Staff — (b)all, Bow, Gun, Instrument, Thrown, Whip — (h)at, Helm, Robe, Light Armor, Heavy (A)rmor, Shield Other items: Bracers (all can use), Books (melee, Tyro), Hairpins (melee, Red XIII and Tyro), Gun-Arms (Barret and Tyro), Gambling Gear (Setzer and Tyro), Dolls (Lulu and Tyro) Future character changes Characters occasionally gain new abilities. Note that global has been getting these kinds of updates much earlier than the event in which Japan got them. New ability type Darkness (Palom event): Tyro (5), Dk. Knight (4), Cecil dark (5), Edea (5), Exdeath (5), Golbez (5), Jecht (5), Kefka (5), Leon (5), Seifer (5), Sephiroth (5), Vincent (5) Character Rinoa Squall Arc Ashe Hope Terra Vincent Lightning Tidus Thancred War. of Lt. Ability Summon Spellblade Summon Summon Summon Summon Support Celerity Combat Thief W. Magic Change 5 4 => 5 4 => 5 5 3 => 5 5 4 4 => 5 4 => 5 5 4 Event #94 Edea #94 Edea #97 Desch #99 Baham. #99 Baham. #99 Baham. #100 Cait #103 War Gdds #105 Truth 10 Yrs #108 Stone God #108 arciele, skuldnoshinpu: http://wilddragonchase.com/ffrk Named characters 👤 👤 👤 110 106 104 95 👤 83 106 103 90 👤 👤 98 100 👤 93 94 👤 👤 – 103 83 94 91 👤 85 – 111 89 👤 👤 👤 109 104 113 104 👤 91 👤 89 👤 – 👤 80 – 👤 87 👤 👤 93 👤 👤 👤 👤 👤 100 103 – 111 ⬧ ⬧ ⬧ – 106 104 95 ⬧ 83 106 103 90 ⬧ ⬧ 98 100 ⬧ 93 94 ⬧ ⬧ – 103 83 94 91 ⬧ 85 – 111 89 ⬧ 87 110 109 104 113 104 ⬧ 91 ⬧ 89 ⬧ – ⬧ 90 – ⬧ 87 ⬧ 97 93 – ⬧ ⬧ 87 ⬧ 100 103 – 111 ⬧⬧ – ⬧⬧ – 106 104 – – 98 87 103 90 94 97 – ? – 77a – – 104 – – 98 101 91 103 85 77a 111 89 97 106 110 109 104 113 104 111 91 75 89 – 77a – 100 – 101 106 – 97 93 – – – – 113 110 103 104 111 Keeper ◊◊ Tyro Fighters ◊◊ Sephir. ◊ Jecht ◊ Sabin ◊◊ Cecil, dk. ◊ Josef ◊ Beatrix ◊ Auron ◊ Fang ◊ Zack ◊ Zell ◊ Refia ◊ Amarant ◊ Tifa ◊◊ Cloud ◊ Bartz ◊◊ Squall ◊◊ Galuf ◊ Cyan ◊◊ Tidus ◊◊Lightning ◊ Zidane ◊ Laguna ◊ Vaan ◊ Snow Firion ◊ Locke ◊ Edge ◊ Shadow ◊ Luneth ◊ Kimahri ◊ Cid ◊ Thancred Gau ◊ Seifer ◊ Edgar ◊ Kain ◊ Balthier ◊ War. of L. ◊ Celes ‡ ◊◊ Steiner ◊Gilgamesh ◊ Ricard ◊ Yuffie ◊◊ Cecil, pal ◊ Leon ◊ Rikku ◊◊Red XIII ‡ Ingus ◊ Faris ◊ Quina ◊◊ Fran ◊ Gordon ◊◊ Wakka ◊ Irvine ◊ Barret ◊ Sazh ◊ Setzer Edward Realm Core Realm IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIXIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV @80 107 @80 186 — — 177 — — — — — — — — — 170 — 170 160 — 168 168 — — — — — — — — — — — — — — — — — — — 162 — — — 158 — — — — — — 147 — 146 — — — — — @65 88 @65 153 145 142 145 141 142 142 142 142 138 138 137 140 140 140 140 135 139 138 138 138 138 138 134 — 137 137 137 136 136 136 136 — 135 135 135 135 134 134 133 132 132 132 130 130 130 126 — 125 122 121 121 120 120 118 118 118 — Com 68 105 ❺ MND SPD Com 74 130 ❺ 67 128 ❺ 72 133 ❺ 72 99 ❺ 65 135 ❺ 91 100 ❺ 65 99 ❺ 65 133 ❺ 69 143 ❺ 72 151 ❺ 72 139 ❺ 72 140 ❺ 72 148 ❺ 72 123 ❺ 72 122 ❺ 72 111 ❺ 76 139 ❺ 78 120 ❺ 72 148 ④ 72 148 ❺ 71 154 ④ 69 119 ④ 71 148 ④ 72 145 ❺ 72 111 ❺ 71 154 ④ 71 154 2 71 154 ④ 63 117 ❺ 87 123 ④ 69 127 ④ 71 154 86 140 ❺ 75 120 ❺ 72 111 ❺ 78 145 ❺ 78 148 ❺ 59 95 ❺ 78 120 3 69 97 ❺ 75 98 ❺ 78 145 ④ 71 154 72 99 ❺ 69 117 ❺ 71 154 72 136 3 71 97 3 71 154 83 94 3 72 123 95 118 78 120 3 78 117 3 78 98 3 83 115 2 83 117 3 67 130 HP ATK DEF MAG RES MND SPD 3.5 69 68 68 68 HP ATK DEF MAG RES 4.0 3.8 4.2 4.4 3.4 3.7 3.9 3.7 3.7 3.7 3.6 3.8 3.6 3.7 3.8 3.7 4.0 3.6 3.7 3.6 3.5 3.7 3.6 4.1 3.7 3.7 3.3 3.5 3.5 3.7 3.8 3.5 3.5 4.0 4.1 3.4 3.5 4.1 3.5 4.1 4.1 3.5 3.3 4.2 3.9 3.4 3.7 4.0 3.1 3.3 3.6 3.3 3.0 3.1 3.2 3.1 3.1 3.4 121 118 115 114 114 112 112 112 112 112 112 111 110 110 110 110 110 109 109 109 109 109 109 109 109 108 108 108 107 107 107 107 107 106 106 106 106 105 105 105 104 104 104 102 102 102 102 101 98 96 95 95 94 94 93 93 93 83 87 72 94 85 71 106 97 81 78 81 68 89 86 85 85 78 94 89 78 77 75 74 74 99 79 73 68 68 107 107 89 75 71 112 110 94 71 113 74 115 116 99 68 120 112 73 98 119 63 72 76 68 69 64 82 71 65 69 74 58 58 58 65 58 65 58 72 65 63 65 78 58 72 72 78 65 72 72 63 61 63 73 72 63 78 86 58 91 75 75 91 57 63 72 65 59 102 58 92 79 101 58 83 63 89 58 63 103 69 104 72 81 52 72 78 94 80 59 58 63 65 69 63 68 83 70 71 72 78 78 71 78 78 65 71 80 71 78 71 58 71 78 83 83 54 86 71 78 63 80 78 58 75 69 118 69 76 58 67 78 67 71 72 76 73 91 57 94 72 75 65 72 78 86 Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM Sum WM Fighter Mg Ranged ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ADFHKpS RS bBGITW Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM Sum WM Fighter Mg Ranged -D--K-- -- -----3 ❺ -DF---S -- b---T3 ④ ❺ -DF---- -- -----❺ -D----S -- -----ADFH--- -- -----❺ ❺ ❺ -D----S -- ------D--K-S -- -----3 ❺ -D---pS -- -----④ 3 ❺ 3 -DF-K-S -- -----❺ 3 -DF---- -- -----④ ❺ -DFH--- -- ----T④ ❺ -DF---- -- ----T3 3 ❺ 3 -DF---- -- -----❺ -D--K-S -- -----3 3 ④ AD--KpS -- -B--T④ ❺ ④ 3 2 2 -D----S -- -----④ -DFH--- -- -----3 ❺ -D--K-- -- -----❺ -D----S -- b---T❺ 3 3 2 -D---pS -- --G--④ ④ -D--K-S -- ----T3 ④ ❺ 3 ❺ -D----S -- --G--④ 3 ❺ AD-HKpS -- -----❺ ④ ❺ -DF---- -- -----2 ❺ ❺ 3 3 1 AD---pS -S -B--T-D----S -- ----T❺ 3 ❺ -DF-K-- -- ----T❺ ❺ ④ -D--K-- -- ----T❺ ❺ AD-H--S -- -----3 3 ④ 3 3 -D---p- -- -----❺ -D---p- -- -----3 3 ❺ ❺ -DF---S -- -B-I-❺ 3 3 ❺ -DF---- -- -----❺ -D----S -- -----3 2 ❺ 3 -D---pS -- -----❺ ❺ AD---pS -- -----3 ❺ -D---pS -- --G--④ 3 ❺ ④ ④ AD-H--S -- -----2 ❺ 3 -D----S RS -----❺ ④ AD----S -- -----❺ ④ ADFHKpS R- -----④ ❺ ❺ AD---pS -- -----2 ❺ -DF-K-- -- -B--T④ ④ ❺ ❺ 3 3 ❺ ④ AD-H--S -- -B---AD---pS -- -B---3 ❺ -DF---- -- b---T❺ 3 ④ 3 ❺ ❺ 1 -DF---- -- -----❺ ④ AD-H--S -- -----④ ❺ -D---pS -- -B-ITW ④ ❺ ④ ❺ 3 -D---p- R- -----❺ -D---p- RS -B---3 ❺ ❺ 3 3 -D---pS -S -B---❺ 3 ❺ -D----- -- bB--T1 2 -D----- -- --G--❺ -D----- -- --G--2 ❺ ④ 3 3 -D----- -- --G--❺ ❺ -D----S -- ----T3 ❺ ❺ -D----- -- -B-I-❺ ❺ Armor hH|RLA|S Armor h-|-LA|h-|-L-|h-|-L-|S hH|-LA|S h-|RL-|S hH|-LA|S hH|-LA|h-|-LA|hH|-LA|S h-|-L-|h-|-L-|h-|-L-|h-|RL-|hH|-LA|S hH|-LA|S hH|-LA|S h-|-L-|hH|RLA|hH|-LA|S hH|-LA|S h-|-L-|hH|-LA|S hH|-LA|S hH|RLA|S hH|-LA|S hH|RL-|S h-|-L-|h-|RL-|hH|-LA|S hH|-LA|S h-|-LA|hH|-LA|S h-|-L-|hH|-LA|S hH|-LA|S hH|-LA|S h-|RL-|hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S hH|-LA|S h-|-L-|hH|-LA|S h-|-LA|S h-|RL-|S hH|---|hH|-LA|S hH|RLA|S h-|RL-|h-|RL-|h-|-L-|S hH|-LA|h-|-L-|h-|RL-|h-|-LA|hH|RL-|S h-|R--|- 👤 👤 👤 👤 – 93 – 👤 – 94 91 – 👤 👤 95 👤 – – 90 113 – 89 👤 👤 93 👤 83 87 83 👤 100 👤 👤 93 91 95 – 100 109 83 87 – 👤 95 👤 83 – – – ⬧ ⬧ ⬧ ⬧ 77a 93 – ⬧ – 94 91 – ⬧ ⬧ 95 ⬧ – – 90 113 – 89 ⬧ ⬧ 93 ⬧ 83 87 83 ⬧ 100 ⬧ ⬧ 93 91 95 – 100 109 83 87 – ⬧ 95 ⬧ 83 – – – ⬧⬧ – ⬧⬧ 77a – 114 – 95 114 – – 77a 101 – – – – – 90 101 77a 89 – ⬧⬧ 114 95 83 – 101 – 77a 97 ⬧⬧ – 91 111 – 77a 109 101 – 77a 97 – – 83 114 77a – Keeper ◊◊ Tyro Mages ◊ Vivi ◊ Lulu ◊ Krile ‡ ◊◊ Terra ◊ Rydia ‡ ◊ Exdeath ‡ ◊◊ Rinoa ◊ Ashe ◊ Hope ‡ ◊ Maria ◊ Fusoya ‡ ◊ Tellah ‡ ◊ Strago ‡ ◊ Golbez ◊ Kefka ◊ Reno ◊ Quistis ◊ Vanille ‡ ◊ Celes ‡ ◊◊Red XIII ‡ Summoners ◊ Krile ‡ ◊ Rydia ‡ ◊ Garnet ‡ ◊◊ Yuna ‡ ◊ Eiko ‡ ◊ Strago ‡ ◊ Aerith ‡ ◊ Arc ‡ Healers ◊◊ Lenna ◊ Penelo ◊ Rosa ◊ Selphie ◊ Aerith ‡ ◊ Y’shtola ◊ Eiko ‡ ◊◊ Yuna ‡ ◊ Vanille ‡ ◊ Arc ‡ ◊ Tellah ‡ ◊ Fusoya ‡ ◊ Garnet ‡ ◊ Exdeath ‡ ◊ Hope ‡ ◊ Mog Realm Core Realm IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV Realm IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV Realm IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIXIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV IIIVIIIXIIIV @80 106 @80 — — — 182 — — 175 — — — — — — — — — — — — — @80 — — — 169 — — — — @80 179 — — — — — — 169 — — — — — — — — @65 88 @65 159 159 154 154 154 150 148 146 145 145 143 140 138 135 135 132 132 135 130 117 @65 154 154 146 143 140 138 138 132 @65 152 150 148 148 148 145 145 143 143 142 145 142 138 135 134 135 Com 68 105 ❺ MND SPD Com 59 111 59 102 61 111 78 118 86 118 106 97 78 118 80 118 105 118 98 112 112 123 114 118 106 123 55 97 3 39 118 55 130 3 78 118 116 118 78 120 3 72 136 3 MND SPD Com 61 111 86 118 112 118 116 118 118 106 106 123 120 118 115 118 MND SPD Com 123 118 122 118 120 118 120 118 120 118 118 118 118 106 116 118 116 118 115 118 114 118 112 123 112 118 106 97 105 118 103 139 HP ATK DEF MAG RES MND SPD 3.5 69 68 68 68 HP ATK DEF MAG RES 3.4 2.8 2.8 3.4 2.6 3.0 3.0 3.2 2.8 2.9 3.0 3.8 3.2 3.5 3.0 3.4 3.0 2.8 3.5 3.7 49 49 61 71 63 65 76 75 77 83 55 55 55 86 86 96 87 62 105 102 53 53 60 58 52 59 58 59 58 58 62 51 67 84 61 73 58 51 74 98 129 129 125 125 125 122 120 119 118 118 116 113 112 110 110 107 107 106 102 89 113 102 110 102 102 102 83 101 86 98 93 102 94 102 106 91 91 96 118 72 HP ATK DEF MAG RES 2.8 2.6 3.0 3.0 2.6 3.2 2.7 2.7 61 63 58 51 48 55 63 65 HP ATK DEF MAG RES 2.7 3.0 3.0 2.9 2.7 2.8 2.6 3.0 2.8 2.7 2.8 3.0 3.0 3.0 2.8 3.8 65 71 76 63 63 71 48 51 62 65 55 55 58 65 77 97 60 52 55 59 51 67 51 59 51 49 58 54 51 59 51 59 51 59 51 62 55 59 58 84 125 125 119 116 113 112 109 104 93 78 78 94 109 102 113 116 106 104 113 116 119 122 118 81 110 102 103 104 112 94 97 110 94 89 101 101 97 101 112 104 96 110 102 93 103 102 86 94 Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM ❺ ❺ ❺ ④ ❺ ❺ ❺ 2 3 ❺ 3 ❺ ❺ ❺ ❺ ❺ ❺ 3 ❺ ❺ 3 ❺ ④ ❺ ④ ❺ ④ ④ 2 ④ ❺ ④ ❺ ④ Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM ❺ ❺ 2 3 ④ ❺ 2 3 3 Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM 2 ④ ❺ 1 ④ 3 3 2 3 3 ④ ④ 3 2 ④ 3 ❺ ❺ 2 ❺ ❺ 3 ❺ 2 Sum WM Fighter Mg ❺ ❺ ADFHKpS RS Sum WM Fighter Mg -D----- RS -D----- RS -D----- RS ❺ 3 -D----S R❺ 2 -D----- R❺ -D----S RS 3 -D----- R3 -D---pS RS 3 ④ -D----- RS 3 -D---p- RS ❺ -D----- RS ④ -D----- RS ④ 3 -D----- RS AD-HK-S R-D----- RS -DF---- R2 -D----- RS 3 ❺ -D----- RS 3 -D----S RS 1 -DF---- -Sum WM Fighter Mg -D----- RS ❺ ❺ 2 -D----- R❺ ④ -D----- RS ❺ ❺ -D----- RS ❺ ❺ -D----- RS ④ 3 -D----- RS ❺ ❺ -D----- RS ④ ❺ -D----- RS Sum WM Fighter Mg ❺ -D----- RS ❺ -D---p- RS ❺ -D----- -S ❺ -D----- RS ❺ ❺ -D----- RS ❺ -D----- RS ❺ ❺ -D----- RS ❺ ❺ -D----- RS 3 ❺ -D----- RS ④ ❺ -D----- RS ④ -D----- RS ❺ -D----- RS ❺ ④ -D----- RS ❺ -D----S RS 3 ④ -D----- RS ④ -D---p- RS Ranged bBGITW Ranged ---------------W ----------W ---------T-BG------T-B--------------------------I-----------W ---------------Ranged -----W -----W -------G-----I------------B---Ranged -B----B----B--------W -------------I---G--------B---------------------------T------ Armor hH|RLA|S Armor h-|R--|h-|R--|h-|RL-|S hH|RLA|S h-|R--|--|RL-|h-|RL-|h-|RL-|S h-|RL-|S h-|RL-|h-|R--|h-|R--|h-|RL-|S hH|-LA|S h-|RL-|S h-|RL-|h-|RL-|h-|RL-|hH|-LA|S hH|---|Armor h-|RL-|S h-|R--|h-|R--|h-|R--|h-|RL-|h-|RL-|S h-|R--|h-|R--|Armor h-|RL-|h-|RL-|h-|R--|h-|RL-|h-|R--|h-|RL-|S h-|RL-|h-|R--|h-|RL-|h-|R--|h-|R--|h-|R--|h-|R--|--|RL-|h-|RL-|S h-|RL-|S Core characters 👤 ⬧ ⬧⬧ Keeper 👤 ⬧ 👤 👤 ⬧ 👤 👤 👤 ⬧ ⬧ ⬧ 👤 ⬧ – – – 👤 👤 👤 ⬧ ⬧ ⬧ 👤 112 👤 – 👤 ⬧ 👤 👤 ⬧ ⬧ 👤 ⬧ 👤 👤 – ◊◊ Tyro ⬧⬧ Fighters – Berserker – ◊ Viking – ◊ Dark Knt. – ◊ Gladiator – ◊ Ninja – Warrior – ◊ Samurai – ◊Spellblade – ◊ Dragoon – Thief – Knight 112 ◊ Ranger – ◊ Bard ⬧⬧ Casters – ◊ B. Mage – ◊ Summon. – ◊ R. Mage – Devout – ◊ W. Mage Realm @80 @65 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Core 107 88 3.5 69 68 68 68 68 105 ❺ ❺ ❺ ❺ Realm @80 @65 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Core — — 3.4 85 66 34 53 34 96 ④ Core — 107 3.4 84 69 46 59 57 91 ④ Core — — 2.6 82 69 67 65 57 77 ④ Core — 104 3.4 82 74 57 62 57 96 ④ 3 Core — 105 2.5 82 58 62 62 62 135 3 ④ Core — — 3.4 81 88 40 44 40 77 ④ Core — 103 3.0 81 78 57 71 57 96 Core — 102 2.5 80 67 76 62 57 105 Core — 99 2.8 78 71 68 50 50 115 ④ Core — — 2.4 68 59 57 59 62 140 ④ Core — — 2.6 62 95 57 57 62 75 ④ Core — 79 2.3 62 54 57 57 62 103 3 3 3 Core — 60 2.0 46 50 74 82 74 91 ④ ④ Realm @80 @65 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd Core — 113 1.8 50 34 88 81 62 91 Core — 108 1.8 41 37 88 94 75 91 Core — 101 2.1 51 41 82 74 75 91 Core — — 2.4 44 40 79 97 101 83 Core — 113 2.0 50 40 62 95 88 91 ⬧ ⬧ 👤 88 👤 ⬧ Official wiki: stats, abilities, and equipment. Future unlock events from Col_Mobius, kaonohiokola, and pksage. Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mag ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ADFHKpS RS Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mag AD-H--- -AD-H--- --D--K-S -AD-HKpS --D--K-- -④ AD-H--S --D--K-- -④ -D----S -④ AD---pS -④ -D----- -④ AD-H--S -④ -D----- --D----- -Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mag -D----- R④ -D----- RS 2 ④ 3 3 -D---pS RS ❺ -D----- RS ④ -D----- -S Ranged bBGITW Ranged ----------------B-------T------------------------T------B------I-Ranged ------B----B-------------- Armor hH|RLA|S Armor -H|-LA|S -H|--A|hH|-LA|S hH|-LA|S hH|RL-|hH|-LA|S -H|--A|-H|-LA|S hH|-LA|S h-|-L-|hH|-LA|S h-|-L-|h-|RL-|Armor h-|R--|h-|R--|h-|RL-|h-|R--|h-|R--|- Dungeon locations of characters and memory crystals Most unlocks are part of time-limited events, but the ones listed below are permanently available by doing a dungeon. Future events will add more characters and dungeons to these lists—details about upcoming events are available at the end of this document. Story dungeon characters and memory crystals Bonus Quest characters (you must accept the quest first!) Name Arc Cid Cloud Cyan Fran Fusoya Galuf Gau Gordon Ingus Irvine Josef Kain Kimahri Leon Luneth Maria Quina Red XIII Refia Ricard Rydia Snow Steiner Strago Tyro Vivi Wakka War. of Light Zell Character dungeon Level Memory crystal 1 dungeon FF III classic Tower of Owen 45 FF X elite Highbridge FF VII classic Ultima Weapon 93 (no known dungeons) FF VII classic Mako Reactor No 5 1 FF XIII elite Gapra Whitewood FF VI classic Phantom Train 16 FF VI elite Falcon FF XII classic Nalbina Dungeons 44 FF XII elite Tomb of Raithwall 2 FF IV classic Lunar Subterrane 5 92 FF VI elite Dreamscape 2 FF V classic Big Bridge 84 FF III elite Lake Dohr FF VI classic Dreamscape 2 98 (no known dungeons) FF II classic Dreadnought 35 FF II elite Mysidian Tower 3 FF III classic Lake Dohr 95 (no known dungeons) FF VIII classic Fisherman’s Horizon 44 FF VIII elite Galbadia Garden 3 FF II classic Snow Cavern 17 FF II elite Coliseum FF IV classic Mist Cave 3 FF III elite Hein’s Castle FF X classic Mushroom Rock Road 60 (no known dungeons) FF II classic Jade Passage 76 FF XIII elite Fifth Ark 3 FF III classic Altar Cave 35 FF III elite Saronia Catacombs FF II classic Mysidian Tower 3 67 FF VI elite Cultists’ Tower 2 FF IX classic Mount Gulug 2 96 (no known dungeons) FF VII classic Cosmo Canyon 50 FF V elite Great Forest of Moore FF III classic Molten Cave 46 FF X elite Via Purifico Maze FF II classic Leviathan 50 FF XII elite Tomb of Raithwall 4 FF IV classic Fabul Castle 8 FF IX elite Burmecia FF XIII classic The Hanging Edge 32 FF XIII elite Nautilus Park 2 FF IX classic Alexandria Castle 3 73 FF VII elite Ultima Weapon FF VI classic Cultists’ Tower 1 89 FF VI elite Ancient Castle (granted at start of game) — FF XIII classic Gapra Whitewood FF IX classic Evil Forest 44 FF V elite Big Bridge FF X classic Besaid 3 (no known dungeons) FF I classic Cavern of Earth 34 FF IX elite Alexandria Castle 3 FF VIII classic Galbadia Garden 3 88 FF IX elite Moutn Gulug 2 Level 105 — 56 93 116 141 140 — 89 — 126 73 80 — 136 102 115 — 113 104 119 72 98 134 122 41 121 — 110 139 Name (core) Bard Berserker Black Mage Dark Knight Devout Dragoon Gladiator Knight Ninja Ranger Red Mage Samurai Spellblade Summoner Thief Viking White Mage Character dungeon Level Memory crystal 1 dungeon FF VI classic South Figaro Cave 15 FF VIII elite Missile Base FF X classic Airship 3 96 (never released) FF VII classic Mako Reactor No 1 1 FF IX elite Village of Dali FF XIII classic The Palamecia 2 82 FF IX elite Desert Palace FF XIII classic Fifth Ark 3 94 (#88, dungeon update 20) FF V classic Ronka Ruins 2 79 FF IX elite Iifa Tree FF II classic Coliseum 51 FF IV elite Lunar Subterrane 2 FF I classic Chaos Shrine 15 (never released) FF I classic Chaos Shrine of Yore 2 64 FF X elite Mt. Gagazet 2 FF V classic North Mountain 9 FF XII elite Lhusu Mines FF VI classic Darill’s Tomb 32 FF IV elite Giant of Babil 2 FF V classic Castle of Bal 83 FF V elite Castle Exdeath 4 FF X classic Calm Lands 83 FF VI elite Narshe 2 FF VI classic Magitek Factory 18 FF X elite Macalania Temple FF V Castle Exdeath 4 97 (never released) FF V classic Xezat’s Fleet 86 FF V elite Guardian Tree FF VII classic Mako Reactor No 1 1 FF III classic Hein’s Castle Level 60 — 67 116 — 117 119 — 125 72 106 140 111 89 — 128 48 Name Aerith Amarant Auron Barret Cecil, dark Cecil, paladin Celes Cyan Edgar Edward Eiko Garnet Gilgamesh Krile Lenna Lightning Lulu Mog Quistis Rinoa Sabin Sazh Selphie Sephiroth Setzer Shadow Tellah Terra Tidus Tifa Vanille Yuna Zack Bonus Quest for character FF VII classic Temple of the Ancients FF IX elite Gazamaluk’s Grotto FF X classic Luca FF VII classic Corel Prison FF IV elite Fabul Castle FF IV elite Baron Castle FF VI classic South Figaro Cave FF VI classic Imperial Camp FF VI elite Figaro Castle FF IV elite Antlion’s Den FF IX elite Village of Dali FF IX elite M.S. Prima Vista FF V elite Wind Shrine Level 59 69 38 48 34 41 15 13 48 28 67 63 29 FF V elite North Mountain FF XIII classic The Hanging Edge FF X classic Kilika Woods FF VI elite Abandoned Mineshaft FF VIII classic Dollet FF VIII elite Balamb Garden 1 FF VI elite Mt. Kolts FF XIII classic Sunleth Waterscape FF VIII classic Balamb Garden 1 FF VII elite Midgar Highway FF VI elite Opera House FF VI classic Phantom Train FF IV elite Underground Waterway FF VI elite Esper Valley FF X elite SS Liki FF VII elite Gongaga FF XIII classic Lake Bresha 1 FF X elite Besaid FF VII classic Nibelheim 42 32 37 46 34 46 51 42 34 85 28 16 23 25 26 68 33 21 55 Record Materia Materia #1 is granted when using the memory crystal at level 50. To obtain #2, the character must have used their memory crystal and be in the battle. Character Aerith 1 Amarant 1 Arc 1 Arc 2 Ashe 1 Auron 1 Balthier 1 Barret 1 Bartz 1 Beatrix 1 Cecil, Dk 1,2 Cecil, Dk 3 Cecil, Pal. 1 Cecil, Pal. 2 Cecil, Pal. 3 Celes 1 Cid 1 Cid 2 Cloud 1 Cloud 2 Cloud 3 Cyan 1 Cyan 2 Edgar 1 Edge 1 Eiko 1 Exdeath 1 Fang 1 Faris 1 Fran 1 Fran 2 Fran 3 Fusoya 1, 2 Galuf 1 Galuf 2 Galuf 3 Garnet 1 Garnet 2 Gilgamesh 1 Golbez 1 Gordon 1 Gordon 2 Hope 1 Irvine 1 Irvine 2 Jecht 1 Josef 1 Josef 2 Kain 1 Kain 2 Kefka 1 Kimahri 1 Kimahri 2 Krile 1 Laguna 1 Lenna 1 Lenna 2 Leon 1 Leon 2 Lightning 1 Lightning 2 Locke 1 Lulu 1 Luneth 1 Luneth 2 Maria 1 Maria 2 Mog 1, 2 Penelo 1 Quina 1 Quistis 1 Red XIII 1 Red XIII 2 Red XIII 3 Refia 1 Refia 2 Source [event] [event] Complete FF X elite Highbridge Any battle [event] [event] [event] [event] [event] [event] [event] // FF IV dungeons [event memory crystal 2 and earn RM2, then any battle] [event] FF IV dungeons [event memory crystal 2 and earn RM2, then any battle] [event] [event] FF VII dungeons Complete FF XIII elite Gapra Whitewood Survive Jenova BIRTH in FF VII elite Cargo Ship [event memory crystal 2 and earn RM2, then any battle] Complete FF VI elite Falcon Survive Storm Dragon in FF VI elite Mt. Zozo [event] [event] [event] [event] [event] [event] Complete FF XII elite Tomb of Wraithwall Part 2 Any battle [event memory crystal 2 and earn RM2, then any battle] Complete FF VI elite Dreamscape 2 // Any FF IV dungeon Complete FF III elite Lake Dohr Any battle [event memory crystal 2 and earn RM2, then any battle] [event] FF IX dungeons [event] [event] Complete FF II elite Mysidian Tower Any battle [event] Complete FF VIII elite Galbadia Garden Part 3 Any battle [event] Complete FF II elite Coliseum FF II dungeons Complete FF III elite Hein Castle Use Jump on Barbariccia tornado in FF IV elite Tower of Zot Spire [event] [event] Any battle [event] [event] [event] [event memory crystal 2, gain RM1, then any battle] Complete FF XIII elite Fifth Ark 3 Any battle [event] [event memory crystal 2 and earn RM1, then any battle] [event] [event] Complete FF III elite Saronia Catacombs Any battle Complete FF VI elite Cultists’ Tower 2 Any battle [event] // Any battle [event] [event] [event] Complete FF V elite Great Forest of Moore Any battle [event memory crystal 2 and earn RM2, then any battle] Complete FF X elite Via Purifico Maze Any battle Name Prayer of the Cetra Way of the Fist Might of Water Gentle Soul Vow of Vengeance Bushido Sky Pirate’s Pride Reload I Wind Wanderer Sacred Duty Gore-stained Blade I, II Pride of the Red Wings Indomitable Spirit Holy Blade Paladin’s Devotion Hand of the Victor Fury Ace Pilot SOLDIER Strike SOLDIER Counter Mako Might Katana Master Samurai Spirit Might of Figaro Secrets of Eblan Impetuous Youth Evil Thoughts Gran Pulse Warrior Pirate’s Vanguard Seething Mist Viera Virtuoso Art of the Barrage Moon’s Grace I, II Fit of Rage Martial Master Fist of Dawn Blessing of Alexandria Healer Warrior’s Burden Devil’s Pact Grim Determination Pride of Kashuan Ascendance Solitude Master Sniper Legendary Shot Self-Sacrifice Double Hit Heart of the Dragoon Brainwash Magic Madness Ronso Pride Guardian Bestial Affinity The Fairies’ Boon Oath of Tycoon Empathic Soul Misplaced Faith Power of Darkness Flash of Light Thunderstroke Treasure Hunter’s Zeal Inner Fire Might of Wind Zeal Archer Mage Rebel Sharpshooter Heart of the Dancer I,II Loving Soul Hunger of the Qu Keen Eye Planet Guardian Seto’s Will Survival Instinct Might of Fire Beloved Soul Effect 1.1x holy damage 1.1x physical damage with fists 1.1x water damage Shell at start of battle +10% MAG, but –10% ATK 1.1x physical damage with katanas Haste at start of battle 50% refill 1 use of SUP skills at start of battle +10% wind damage 50% refill 1 use of KNT skills at start of battle Attack: p1.2 / p1.3 dmg, but lose 5% of max HP (min 1) 1.2x physical damage with swords Protect at 20% HP, once per battle Attack: p0.9 dmg and heal self 8% of dmg done 30% to counter PHY with self heal (h30) Attack: 30% to instead do Blizzard Strike Berserk at start of battle 20% chance for double EXP 1.1x physical damage with swords 15% chance to counter physical attacks Begin dungeons with 1 soul break charge 1.1x physical damage with katanas Retaliate at 20% HP, once per battle Protect at 20% HP, once per battle 50% refill 1 use of NIN skills at start of battle +10% MAG, but –10% RES Attack: 10% KO chance in addition to damage 1.1x physical damage with spears 50% refill 1 use of SUP skills at start of battle Berserk at start of battle 1.2x physical dmg with bows Attack: 16% to Barrage (4 hits at p0.7 dmg) 50%/always refill 1 use of BLK/WHT skills at battle start Berserk at start of battle 12% to counter phys attacks for p1.3 dmg 1.2x physical dmg with fists Regen (low) at 20% HP, once per battle Attack: becomes a weak heal (h13), damages undead +10% DEF if using heavy armor Up to +20% MAG as HP decreases Up to +55% RES as HP decreases Protect at start of battle 1.1x Black Magic damage if using thrown Up to +46% ATK/DEF if allies missing or KOed 1.2x physical damage with guns 1.1x physical damage with blitzballs +10% ATK/DEF but start battle Sapped Attack: 2 hits at p0.65 damage 1.2x damage with jump abilities or soul breaks +10% ATK/DEF but start battle Confused +??10??% MAG, but –??10??% DEF 1.1x physical damage with spears Evade 1 magic attack at 10% HP, once per battle 1.1x dmg with summons ??1.1??x physical damage with guns 1.1x white magic healing Regen (hi) at start of battle Up to +55% DEF as HP decreases Attack: deals Dark damage 15% chance to begin battle with full ATB gauge Attack casts instantly 50% refill 1 use of CEL skills at start of battle 1.1x fire damage 1.1x wind damage Haste at start of battle 1.1x Black Magic dmg if using a bow 1.1x Black Magic & phys dmg if using a bow 50%/always refill 1 use of DNC skills at start of battle +10% MND if using a staff Attack: 16% to become Drain Strike 1.1x damage vs weakness Reflect at start of battle Regen (hi) at 25% HP, once per battle Always refill 1 use of SUP skills at start of battle 1.1x fire damage Protect at start of battle Reno 1 Ricard 1 Ricard 2 Rikku 1 Rinoa 1 Rinoa 2 Rosa 1 Rydia 1 Rydia 2 Sabin 1 Sazh 1 Seifer 1 Selphie 1 Sephiroth 1 Sephiroth 2 Setzer 1 Shadow 1 Snow 1 Snow 2 Steiner 1 Steiner 2 Steiner 3 Strago 1 Strago 2 Squall 1 Squall 2 Squall 3 Tellah 1 Terra 1 Terra 2 Tidus 1 Tidus 2 Tidus 3 Tifa 1 Thancred Tyro 1, 2 Tyro 3 Vaan 1 Vanille 1 Vivi 1 Vivi 2 Wakka 1 Wakka 2 Wakka 3 War. of Lt. 1 War. of Lt. 2 Yuffie 1 Yuna 1 Yuna 2 Y’shtola 1 Zack 1 Zell 1 Zell 2 Zidane 1 [event] Complete FF XII elite Tomb of Raithwall Part 4 Any battle [event] [event] [event memory crystal 2, then any battle] [event] Complete FF IX elite Burmecia FF IV dungeons [event] [event] [event] [event] [event] [event memory crystal 2, then any battle] [event] [event] Complete FF XIII elite Nautilus Park 2 Any battle Complete FF VII elite Ultima Weapon Any battle [event memory crystal 2 and gain RM2, then any battle] [event] FF VI dungeons [event] FF VIII dungeons [event memory crystal 2 and earn RM2, then any battle] [event] [event] [event memory crystal 2 and earn RM1, then any battle] [event] FF X dungeons [event memory crystal 2 and earn RM2, then any battle] [event] [event] Complete FF XIII classic Gapra Whitewood // Any battle [event memory crystal 2 and earn RM2, then any battle] [event] [event] Complete FF V elite Big Bridge Any battle [event] FF X dungeons [event memory crystal 2 and earn RM2, then any battle] Complete FF IX elite Alexandria Castle 3 Any battle [event] [event] [event memory crystal 2 and earn RM1, then any battle] [event] [event] Complete FF VIII classic Galbadia Garden 3 Any battle [event] Crimson Lockdown Dragoon’s Determin. Dragoon’s Pride Machina Meddler Angelo Recover Witch of Succession Archer in White Eidolon’s Gift Eidolon’s Bond Innate Healing Father’s Pride Dirty Trick Slots Loner Heroic Stance All In Cold Steel Bastion Indomitable Will Ironclad Knight’s Pride Knight’s Charge Elder Sage Blue Mage Defiance Composure Gunblade Lionheart Sage’s Sigil Hidden Power Blood of Espers Winning Spirit High Scorer Ace Striker Pugilist’s Lore Fraternal Knowledge Attunement I, II Dr. Mog’s Teachings Freedom’s Wish Innocence Rod Master Devotion Preemptive Strike Blitz-Eye Self Discipline Crystals’ Blessing Light’s Wrath Gift of the Shinobi Light of the Fayth Summoner’s Prayer Cultured Conjurer SOLDIER’s Pride Untapped Power Raw Power Thief’s Code Attack: 3% Stop in addition to damage +20% ATK but start battle Sapped Attack: 37% to Jump (p2.0 dmg after delay) 50% refill 1 use of THF skills at start of battle Attack: 30% chance for 0.9x dmg and heal 8% of that 1.15x Black Magic dmg +10% MND if using a bow Shell at 20% HP, once per battle 1.2x damage with summons Regen (low) at start of battle Regen (low) at 20% HP, once per battle Attack: 10% to also cast Fire (m1.5) Attack: 30% to instead cast Fire/Bliz/Thunder Up to +46% ATK/DEF if allies missing or KOed 1.2x physical damage with katanas 50% refill 1 use of COM skills at start of battle Attack: p1.2 dmg, but only 7% soul break (not 10%) +10% DEF, but –10% ATK Up to +55% DEF as HP decreases +10% DEF if using heavy armor 25% to gain Protect when physically attacked 1.25x soul break gain with abilities and taking damage 1.1x water damage 15% counter BLK & WHT (m1.5, 6% confuse) Attack: p1.2 dmg but only 7% soul break (not 10%) Attack: 16% to deal p2.5 dmg Gain 15% soul break (not 10%) when damaged Attack: 30% to instead cast weak Blizzard (m0.7) 50% refill 1 use of BLK skills at start of battle 13% dualcast Black Magic Haste at 20% HP, once per battle Attack: adds 13% soul break gauge (not 10%) 1.5x soul break gain with all abilities 1.1x physical damage with fists 1.1x physical damage with daggers 1.1x, 1.2x damage vs weakness Begin dungeons with 1 soul break charge +10% ATK, but –10% DEF 10% chance to counter phys dmg w/ self Cure (h30) 1.1x Black Magic damage if using a rod +20% MAG, but –10% DEF/RES 15% chance to begin battle with full ATB gauge Attack: becomes Aim (1.2s cast, p1.1 dmg, 100% hit) Regen (hi) at 50% HP, once per battle Shell at 20% HP, once per battle Attack: deals Holy damage 1.1x physical damage with thrown 1.1x white magic healing +20% MND if using a rod 1.1x white magic healing 1.1x physical damage with swords Up to +55% ATK as HP decreases 50% to start each round with full ATB gauge Haste at start of battle Enlir, ElNinoFr and Kevrlet Core character materia Character Bard 1 Bard 2 Black Mage 1, 2 Dark Knight 1 Dark Knight 2 Dragoon 1, 2 Gladiator 1 Gladiator 2 Ninja 1 Ninja 2 Ranger 1 Ranger 2 Red Mage 1 Samurai 1, 2 Spellblade 1, 2 Summoner 1, 2 Viking 1 Viking 2 White Mage 1, 2 Source Complete FF VIII elite Missile Base Any battle Complete FF IX elite Dali Village // Survive Hein in FF III elite Castle Argus Complete FF IX elite Desert Palace Any battle Complete FF IX elite Iifa Tree // Any battle Complete FF IV elite Lunar Subterrane Part 2 Any battle Complete FF X elite Mt. Gagazet Part 2 Any battle Complete FF XII elite Lushu Mines Any battle Complete FF IV elite Giant of Babil 2 Complete FF V elite Castle Exdeath 4 // Any battle Complete FF VI elite Narshe 2 // Any battle Complete FF X elite Macalania Temple // Any battle Complete FF VI elite Guardian Tree Any battle Complete FF III classic Hein Castle // Survive Beatrix in FF IX elite Burmecia Name Concert Musician Zealot Mana Spring I, II Helm Expertise Dark Blade Dragoon’s Soul I, II Axe Master Super Critical Shuriken Master Vanish Master Archer Blue Moon Barrage Magic Flame I Way of the Samurai I,II Spellblade Mastery I, II Summoning Spring I, II Hammer Master Ferocious Charge Concentration I, II Effect 1.1x physical damage with instruments Attack: p0.6 dmg to all enemies 50%/always refill 1 use of BLK skills at start of battle +10% DEF if using a helm Attack: 25% to do p0.9 and heal 32% of that 50%/always refill 1 use of DRG skills at start of battle 1.1x physical damage with axes Attack: 16% to do p2.8 dmg 1.1x physical damage with thrown Evade 1 physical attack at 10% HP, once per battle 1.1x physical damage with bows Attack: 16% to Barrage (4 hits at p0.7 dmg) Attack: 30% to instead cast weak Fire (m0.7) 50%/always refill 1 use of SAM skills at start of battle 50%/always refill 1 use of SPB skills at start of battle 50%/always refill 1 use of SUM skills at start of battle 1.1x physical damage with hammers Attack: becomes Charge 50%/always refill 1 use of WHT skills at start of battle Materia by category Physical utility All In Dragoon’s Soul I, II Heart of the Dancer I,II Machina Meddler Pirate’s Vanguard Reload I Sacred Duty Secrets of Eblan Spellblade Mastery I,II Survival Instinct Treasure Hntr’s Zeal Way of the Samurai I,II Physical stats Brainwash Dragoon’s Determin. Freedom’s Wish Loner Self-Sacrifice Solitude Untapped Power 1.1x phys dmg Axe Blitzball Bow Bow 1.2x Dagger Fist Fist 1.2x Gun Gun 1.2x Hammer Instrument Katana Katana 1.2x Spear Sword Sword 1.2x Thrown (jump skills) 1.2x Physical counter Martial Master Samurai Spirit SOLDIER Counter Attack: damage Art of the Barrage Blitz-Eye Blue Moon Barrage Cold Steel Composure Double Hit Dragoon’s Pride Ferocious Charge Fit of Rage Fury Gore-stained Blade I,II Gunblade Seething Mist Super Critical Thunderstroke Zealot Attack: elemental Dirty Trick Hand of the Victor Light’s Wrath Magic Flame I Power of Darkness Sage’s Sigil Slots Haste Sky Pirate’s Pride Thief’s Code Winning Spirit Zeal Soul break Ace Striker Dr. Mog’s Teachings High Scorer Knight’s Charge Lionheart Mako Might 50% refill 1 use of COM skills at start of battle 50%/always refill 1 use of DRG skills at start of battle 50%/always refill 1 use of DNC skills at start of battle 50% refill 1 use of THF skills at start of battle 50% refill 1 use of SUP skills at start of battle 50% refill 1 use of SUP skills at start of battle 50% refill 1 use of KNT skills at start of battle 50% refill 1 use of NIN skills at start of battle 50%/always refill 1 use of SPB skills at start of battle Always refill 1 use of SUP skills at start of battle 50% refill 1 use of CEL skills at start of battle 50%/always refill 1 use of SAM skills at start of battle Setzer 1 Dragoon 1,2 Mog 1,2 Rikku 1 Faris 1 Barret 1 Beatrix 1 Edge 1 Spellbld. 1,2 Red XIII 3 Locke 1 Samurai 1,2 +10% ATK/DEF but start battle Confused +20% ATK but start battle Sapped +10% ATK, but –10% DEF Up to +46% ATK/DEF if allies missing or KOed +10% ATK/DEF but start battle Sapped Up to +46% ATK/DEF if allies missing or KOed Up to +55% ATK as HP decreases Kain 2 Ricard 1 Vaan 1 Sephir. 1 Josef 1 Irvine 1 Zell 1 Axe Master Legendary Shot Master Archer Viera Virtuoso Fraternal Knowledge Pugilist’s Lore, Way of the Fist Fist of Dawn The Fairies’ Boon Master Sniper Hammer Master Concert Musician Bushido, Katana Master Heroic Stance Gran Pulse Warrior, Ronso Pride SOLDIER Strike, SOLDIER’s Pride Pride of the Red Wings Gift of the Shinobi, Shuriken Master Heart of the Dragoon Gladiator 1 Jecht 1 Ranger 1 Fran 2 Thancred 1 Tifa 1,Ama. 1 Galuf 3 Laguna 1 Irvine 2 Viking 1 Bard 1 Aur. 1,Cyan1 Sephiroth 2 Fang1,Kim.1 Cld.1,Zack1 Cecil dk 3 Yuff.1,Ninja1 Kain 1 12% to counter phys attacks for p1.3 dmg Retaliate at 20% HP, once per battle 15% chance to counter physical attacks Galuf 2 Cyan 2 Cloud 2 Attack: 16% to Barrage (4 hits at p0.7 dmg) Attack: becomes Aim (1.2s cast, p1.1 dmg, 100% hit) Attack: 16% to Barrage (4 hits at p0.7 dmg) Attack: p1.2 dmg but only 7% soul break (not 10%) Attack: p1.2 dmg but only 7% soul break (not 10%) Attack: 2 hits at p0.65 damage Attack: 37% to Jump (p2.0 dmg after delay) Attack: becomes Charge Berserk at start of battle Berserk at start of battle Attack: p1.2 / p1.3 dmg, but lose 5% of max HP (min 1) Attack: 16% to do p2.5 dmg Berserk at start of battle Attack: 16% to do p2.8 dmg Attack casts instantly Attack: p0.6 dmg to all enemies Fran 3 Wakka 2 Ranger 2 Shadow 1 Squall 1 Josef 2 Ricard 2 Viking 2 Galuf 1 Cid 1 Cecil Dk 1,2 Squall 2 Fran 1 Gladiator 2 Lightning 2 Bard 2 Attack: 10% to also cast Fire (m1.5) Attack: 30% to instead do Blizzard Strike Attack: deals Holy damage Attack: 30% to instead cast weak Fire (m0.7) Attack: deals Dark damage Attack: 30% to instead cast weak Blizzard (m0.7) Attack: 30% to instead cast Fire/Bliz/Thunder Seifer 1 Celes 1 War. of L. 2 Red Mage 1 Leon 2 Tellah 1 Selphie 1 Haste at start of battle Haste at start of battle Haste at 20% HP, once per battle Haste at start of battle Balthier 1 Zidane 1 Tidus 1 Luneth 2 1.5x soul break gain with all abilities Begin dungeons with 1 soul break charge Attack: adds 13% soul break gauge (not 10%) 1.25x soul break gain with abilities and taking damage Gain 15% soul break (not 10%) when damaged Begin dungeons with 1 soul break charge Tidus 3 Tyro 3 Tidus 2 Steiner 3 Squall 3 Cloud 3 Defense: DEF and RES Bastion Grim Determination Helm Expertise Indomitable Will Ironclad Misplaced Faith Warrior’s Burden Defense: Protect Beloved Soul Indomitable Spirit Knight’s Pride Might of Figaro Pride of Kashuan Defense: Shell Crystals’ Blessing Eidolon’s Gift Gentle Soul Defense: self-heal Angelo Recover Blessing of Alexandria Dark Blade Empathic Soul Father’s Pride Innate Healing Innocence Holy Blade Hunger of the Qu Paladin’s Devotion Self Discipline Seto’s Will for Mages Archer Mage Ascendance Blood of Espers Devil’s Pact Devotion Hidden Power Impetuous Youth Magic Madness Mana Spring II & I Moon’s Grace II & I Rebel Sharpshooter Rod Master Vow of Vengeance Witch of Succession for Summoners Bestial Affinity Eidolon’s Bond Summon. Spring II & I for Healers Archer in White Concentration II & I Cultured Conjurer Healer Light of the Fayth Loving Soul Oath of Tycoon Summoner’s Prayer Elemental damage Attunement II & I Elder Sage Inner Fire Keen Eye Might of Fire Might of Water Might of Wind Prayer of the Cetra Wind Wanderer Utility Ace Pilot Blue Mage Defiance Crimson Lockdown Evil Thoughts Flash of Light Guardian Planet Guardian Preemptive Strike Raw Power Vanish +10% DEF, but –10% ATK Up to +55% RES as HP decreases +10% DEF if using a helm Up to +55% DEF as HP decreases +10% DEF if using heavy armor Up to +55% DEF as HP decreases +10% DEF if using heavy armor Snow 1 Gordon 1 Dark Knt. 1 Snow 2 Steiner 1 Leon 1 Gilgamesh 1 Protect at start of battle Protect at 20% HP, once per battle 25% chance to gain Protect when physically attacked Protect at 20% HP, once per battle Protect at start of battle Refia 2 Cecil Pal 1 Steiner 2 Edgar 1 Gordon 2 Shell at 20% HP, once per battle Shell at 20% HP, once per battle Shell at start of battle War. of L. 1 Rydia 1 Arc 2 Attack: 30% chance for 0.9x dmg and heal 8% of that Regen (low) at 20% HP, once per battle Attack: 25% to do p0.9 and heal 32% of that Regen (hi) at start of battle Regen (low) at 20% HP, once per battle Regen (low) at start of battle 10% chance to counter phys dmg w/ self Cure (h30) Attack: p0.9 dmg and heal self 8% of dmg done Attack: 16% to become Drain Strike 30% to counter PHY with self heal (h30) Regen (hi) at 50% HP, once per battle Regen (hi) at 25% HP, once per battle Rinoa 1 Garnet 1 Dark Knt. 2 Lenna 2 Sazh 1 Sabin 1 Vanille 1 Cecil Pal 2 Quina 1 Cecil Pal 3 Wakka 3 Red XIII 2 1.1x Black Magic damage if using a bow 1.1x Black Magic damage if using thrown 13% dualcast Black Magic Up to +20% MAG as HP decreases +20% MAG, but –10% DEF/RES 50% refill 1 use of BLK skills at start of battle +10% MAG, but –10% RES +??10??% MAG, but –??10??% DEF Always/50% refill 1 use of BLK skills at start of battle Always/50% refill 1 use of BLK/WHT skills at start of battle 1.1x Black Magic / phys damage if using a bow 1.1x Black Magic damage if using a rod +10% MAG, but –10% ATK 1.15x Black Magic dmg Maria 1 Hope 1 Terra 2 Golbez 1 Vivi 2 Terra 1 Eiko 1 Kefka 1 BLM 2, 1 Fusoya 2, 1 Maria 2 Vivi 1 Ashe 1 Rinoa 2 1.1x dmg with summons 1.2x dmg with summons Always/50% refill 1 use of SUM skills at start of battle Krile 1 Rydia 2 Summ. 2, 1 +10% MND if using a bow Always/50% refill 1 use of WHT skills at start of battle 1.1x white magic healing Attack: becomes a weak heal (h13), damages undead 1.1x white magic healing +10% MND if using a staff 1.1x white magic healing +20% MND if using a rod Rosa 1 WHM 2, 1 Y’shtola 1 Garnet 2 Yuna 1 Penelo 1 Lenna 1 Yuna 2 1.2x & 1.1x damage vs weakness 1.1x water damage 1.1x fire damage 1.1x damage vs weakness 1.1x fire damage 1.1x water damage 1.1x wind damage 1.1x holy damage 1.1x wind damage Tyro 2,1 Strago 1 Lulu 1 Quistis 1 Refia 1 Arc 1 Luneth 1 Aerith 1 Bartz 1 20% chance for double EXP 15% counter BLK & WHT (m1.5, 6% confuse) Attack: 3% Stop in addition to damage Attack: 10% KO chance in addition to damage 15% chance to begin battle with full ATB gauge Evade 1 magic attack at 10% HP, once per battle Reflect at start of battle 15% chance to begin battle with full ATB gauge 50% to start each round with full ATB gauge Evade 1 physical attack at 10% HP, once per battle Cid 2 Strago 2 Reno 1 Exdeath 1 Lightning 1 Kimahri 2 Red XIII 1 Wakka 1 Zell 2 Ninja 2 Which record materia will most increase ability damage? If ATK < 550, If ATK > 590, Physical rule of thumb +20% ATK > +10% ATK = 1.2x dmg 1.2x dmg > +20% ATK = 1.1x dmg > > 1.1x dmg +10% ATK For more details, the chart below shows the damage boost of various types of record materia. Damage-boosting materia (gray lines) have the same effect at any ATK value. ATK-boosting materia give less damage as the soft cap (590 ATK) is reached. Note: the line for 1.3x damage materia is shown in the chart, but those RMs (Double Hit and Gore-Stained Blade II) only affect the Attack command. +20% MAG > 1.2x damage Magical rule of thumb > +10% MAG > 1.15x damage > 1.1x damage DEF-piercing and RES-piercing Ninja rule of thumb 1.3x damage > 1.2x damage > +20% stat > 1.1x damage Damage boost for DEF-piercing abilities > +10% stat Damage boost for RES-piercing abilities Stat boosts only weakly increase piercing ability damage. Damage-boosting materia are preferred if available. NOTE: Most damage-boosting materia do not affect Ninja piercing abilities. I believe the only ones that will work are the elemental damage boosts and Shadow’s RM2 (1.3x Ninja damage). Soul breaks Stacking with abilities Stat-modifying effects don’t stack if they have the same hidden ID. In general, effects modifying the same set of stats have the same ID, but exceptions exist. Here are the IDs for all the stat-modifying abilities. Soul breaks with the same ID will not stack (e.g. Boost doesn’t stack with the Bard’s Valor Minuet). MAG abilities ATK abilities #601 – MAG change only Magic Break(down): –30/50% MAG 15s Mana’s Paean: +15% MAG 25s to party Faith: +20% MAG 25s DEF abilities #603 – ATK change only Power Break(down): –30/40% ATK 15s Boost: +25% ATK 25s Chakra: +20% ATK 25s to self Memento of Might: +30% ATK 25s to self Mirror of Equity: +30% ATK 20s to self Punishing Palm: +30% ATK 20s to self Rallying Etude: +15% ATK 25s to party Steal Power: –40% & +50% ATK 20s Wrath: +3% ATK 15s to self #604 – DEF change only Armor Break(down): –30/40% DEF 15s Box Step: –30% DEF 15s all foes Shield Bash: +50% DEF 20s to self Steal Defense: –40% & +50% DEF 20s #207 – Protect effects Enveloping Etude: party Protect Protect: +100% DEF 35s Protectga: party Protect Guard: self Protect #215 – Berserk Berserk: +25% ATK 20s #522 – Physical taunts Draw Fire: +100% DEF, taunt PHY 25s #610 – ATK/MAG combined (no abilities have this effect) RES abilities #607 – RES change only Mental Break(down): –30/50% RES 15s Stutter Step: –30% RES 15s all foes Bracing Bash: +50% RES 20s to self #208 – Shell effects Shell: +100% RES 35s Shellga: gives Shell to party Spellbend Etude: gives Shell to party #527 – Magical taunts Magic Lure: +100% RES, taunt BLK 25s #608 – DEF/RES combined Memento of Protection: +50% DEF/RES 25s #609 – ATK/MAG/DEF/RES combined effect Full Break: –30% ATK/MAG/DEF/RES 15s ElNinoFr: stacking category IDs, Kevrlet, Enlir: effects and durations Shared soul breaks Damage is given as a multiplier, with multi-hit effects written as “Total / #Hits”, e.g. “1.5 / 3” means 3 hits at 0.5x each. Status chances for multi-hit attacks are shown as “%Overall (%per-hit x #hits)”, e.g. “36% (20% x2)” means 36% combined or 20% for each of 2 hits. Item type Blitzball Bow Dagger Dagger Dagger Dagger Dagger Dagger Dagger Dagger Fist Gun Katana Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Rod Spear Spear Spear Spear Staff Staff Staff Staff Sword Sword Sword Sword Sword Sword Sword Sword Sword Sword Sword Sword Thrown Thrown Thrown Thrown Shared soul break Stat Damage Other effect ID First Goal – Breakdown ATK phys 1.6 AoE ranged, 20% Slow — Paramina Crossbow–Blinding Shot ATK phys 2.1, 50% Blind — Behemoth Knife – Meteorite MAG magic 3.3 AoE non-elem — — Gladius – Rend Weapon ATK phys 1.4 AoE, –30% ATK 20s #603 Inferno Fang – Inferno Fang ATK phys 2.0 fire — — Keepsake Knife – Veil of Protect. — — party Protect #207 Mage Masher – Magic Buster ATK phys 2.1, –30% MAG 25s #601 Shark – Stunner ATK phys 2.1 ranged, 50% Stop — Thief Blade – Doublestrike ATK phys 1.8 / 2, 36% (20% x2) Slow — Treeblade – Festive Miracle ATK phys 1.8 / 2 AoE ranged — — Tiger Fang – Crush Defenses ATK phys 1.7, –30% DEF 20s #604 Running Fire – Gatling Ammo ATK phys 1.7 AoE ranged — — Murasame – Bladestorm Rain ATK phys 1.6 AoE water — — Candle Rod – Mending Flame MND — party Cure (h35) — Chain Flail – Saintly Beam MND magic 4.9 holy — — Full Metal Staff – Light of Ruin MAG magic 3.3 AoE holy (NAT) — — Healing Rod – Healing Aura MND — party Cure (h35) — Holy Rod–Aurora of Dstr. [2 bars] MND magic 8.6 holy (WHT) — — Hunter’s Rod – Thunder Trap MAG magic 2.8 lgt, 50% Paralyze — The Keep of Saints – Scathe MAG magic 5.1 non-elem — — Lilith Rod – Will-o’-the-Wisp MAG magic 4.7 fire, 50% Confuse — Magus Rod – White Blizzard MAG magic 4.7 ice, –30% MAG 15s #601 Poison Rod – Poison Mist MAG magic ??3.3?? AoE bio — — Rune Rod – Poison Mist MAG magic 3.3 AoE bio — — Tigerclaw – Tiger’s Roar MAG magic 4.9 non-elem, 50% Slow — Heat Lance – Bladestorm Flames ATK phys 1.6 AoE fire — — Heavy Lance – Helmsplitter ATK phys 1.7, –30% DEF 20s #604 Partisan – Somnolent Strike ATK phys 1.6 AoE, 20% Sleep — Wind Spear – Slowing Strike ATK phys 2.1 ranged, 50% Slow — Healing Staff – Heal MND — ally Cura (h55) and Esuna — Ice Staff – Blaze MAG magic 4.9 ice — — Mage’s Staff – Prayer MND — party Cure (h35) — Musk Stick – Soothing Aroma MND — party Cure (h35) — Axis Blade – Slowing Blast ATK phys 1.6 AoE ranged, 20% Slow — Betrayal Sword – Darkest Cut ATK ph 1.7 AoE rng. dk –1/8 maxHP — Cobalt Katzbalger – Sword Oath ATK phys 1.7, self +25% ATK 25s #603 Crystal Sword – Double Thndr Cut ATK phys 2.0 / 2 lgt — — Flame Sword – Bladestorm Flames ATK phys 1.6 AoE fire — — Gaia Blade – Earthquake MAG magic 3.3 AoE earth — — Ice Brand – Bladestorm Hail ATK phys 1.6 AoE ice — — Organyx – Bldstrm. Rend [2 bars] ATK phys 2.8 AoE — — Rune Blade – Slow Buster ATK phys 2.1, 50% Slow — Soldier’s Sabre – Sonic Buster ATK phys 2.1 / 3 — — Stoneblade – Petrifying Strike ATK phys 2.1, 20% Petrify — Thunder Blade – Lightning Slash ATK phys 1.6 AoE lgt — — Boomerang – Debilitating Throw ATK phys 2.1 ranged, 40% Paralyze — Fujin’s Chakram – Cyclone MAG magic 3.3 AoE wind — — Hawkeye – Blinding Shot ATK phys 2.1 ranged, 50% Blind — Pinwheel – Slow Shot ATK phys 1.6 AoE rngd, 20% Slow — Item type Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Bracer Hat Hat Hat Hat Hat Hat Helm Helm Helm Helm Robe Robe Robe Robe Robe Robe Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor Lt. Armor H. Armor H. Armor Shield Shield Shared soul break Bard’s Bracelet – Mending Melody Dragon Armlet – Veil of Annulm. Dragon Gloves – Firewyrm Breath Emerald Bracer – Veil of Annulm. Esthar Bracers – First Aid Gold Armlet – Veil of Protection Holiday Mittens – Inspiring Light Precious Watch– Healing Moment Sanctum Gloves – Power Sigil Thief’s Bracer – Smoke Screen Tungsten Bangle – Salvation Warrior’s Bracer – Warrior’s Ward Wizard Bracelet – Snowstorm Circlet – Healing Magic Evoker’s Horn – Virus Lamia’s Tiara – Rekindle Mystery Veil – Mystic Prayer Red Hat – Attack Boost Witch’s Hat – Witchcraft Blitz Helm – Veil of Protection Crystal Helm – Veil of Protection Dark Helm – Dark Shot Genji Helm – Divine Majesty Black Robe – Engulfing Flames Gaia Gear – Earthmend Luminous Robe–Light’s Protection Monk Robe – Blessing of Spira Purge Robe – Purging Light White Robe – Mending Touch Aurochs Uniform – Teamwork Black Belt Gi – Body Blow Diamond Plate – Flash Mirage Vest – Shimmering Mirage Power Sash – Veil of Protection Survival Vest – Veil of Annulment Raijin’s Vest – Lightning Slash Sheepskin Coat – Sleeping Gas Ruby Cuirass – Blaster Viking Coat – Cerulean Shock Crystal Mail – Provoke Minotaur Plate – Veil of Annulm. Aegis Shield – Magebane Aegis Kaiser Shield – Veil of Protection Stat Damage Other effect MND — party Heal (h35) — — party Shell MAG magic 3.3 AoE fire — — — party Shell MND — party Cure (h35) — — party Protect — — party +15% ATK 25s MND — party Cure (h35) MAG magic 5.1 non-elem — — — 40% Slow AoE MND — party Cure (h35) — — party Protect MAG magic 3.3 AoE ice — MND — Cura (h55), +30% MAG 25s MAG magic 3.7 non-el, –30% RES 15s — — Revive 1 ally at 20% HP MND — party Cure (h35) — — party +15% ATK 25s — — party +15% MAG 25s — — party Protect — — party Protect ATK phys 2.1 ranged dark — — — party +30% RES 25s MAG magic 3.3 AoE fire — MND — party Cure (h35) — — party Shell — — Clear debuffs on one ally — — Dispel target — — Revive one ally at 20% HP — — party +15% ATK 25s ATK phys 2.3 — — — 40% AoE Blind — — One ally evade one atk — — party Protect — — party Shell ATK phys 1.6 AoE lightning — — — 50% Sleep all foes — — 40% Paralyze all foes ATK phys 1.6 AoE water — — — self Draw Fire — — party Shell — — party +30% RES 25s — — party Protect ID — #208 — #208 — #207 #603 — — — — #207 — #601 #607 — — #603 #601 #207 #207 — #607 — — #208 — — — #603 — — — #207 #208 — — — — #522 #208 #607 #207 Named character soul breaks Burst mode soul breaks (BSB) replace the Attack and Defend commands for 15s (?). The new commands are written as [attack1][attack2]. Character soul breaks Aerith – Seal Evil Guard Stick – Healing Wind Memento Ribbon – Planet Prot. Aurora Rod – Dragon Force Amarant – No Mercy Scissor Fangs – Aura Arc – Mass Shell Ashe – Magick Lore Runeblade –Northswain’s Glow Demonsbane –Heaven’s Wrath Auron – Threaten Shimmer. Blade – Dragon Fang Shiranui – Shooting Star Balthier – Fires of War Ras Algethi – Tides of Fate Capella – Element of Treachery Barret – Big Shot Gatling Gun – Grenade Bomb Assault Gun – Hammerblow Bartz – Shield Toss Air Knife – Blade Wing Brave Blade – Lupine Barrage Beatrix – Blessed Cure Save the Queen – Sk. Stock Brk Cecil, Dark – Blood Weapon Dark Sword – Darkness Dark Armor – Dark Cannons Shadowblade – Soul Eater Cecil, Paladin – Rampart Lustrous Shield – Sentinel Mythgrav. Bld – Radiant Wings [SSB] Lustrs. Sword – Saint’s Fall Celes – Magic Shield Soul Sabre – Runic Blade Rune Blade – Spinning Edge Cid – Boost Jump Trident – Dynamite Pole Axe – Hyper Jump Cloud – Sonic Break Buster Sword – Braver Hardedge – Cross Slash [SSB] Organics – Blade Beam [BSB]1st Fus. Swd–Fenrir Ovdrv Cyan – Bushido Fang Kiku-ichimonji – Bushido Flurry Kotetsu – Bushido Dragon Edgar – Auto Crossbow Partisan – Bioblaster Drill – Drill Edge – Eblan Stunner Murasame – Eblan Water Veil Edward – Balm Fabled Harp – Fabled Song Eiko – Mass Shell Hypnocrown – Withering Winds Golem’s Flute – Emerald Light Exdeath – Black Hole Moore Branch – Grand Cross Fang – Adrenaline Glaive – Pulsar Burst Faris – Master of the Sea Aevis Killer – Kindred Spirit Yoichi’s Bow – Sea Lord’s Brdsd. Firion – Rope Knife Demon Axe – Wild Rose Vow Fran – Feral Strike Loxley Bow – Whip Kick Killer Bow – Shatterheart Fusoya – Bless Gau – Rage I Galuf – Clenched Fist Kaiser Knuckles – Unyldng. Fist Thor Hammer–Fist of the Dawn Garnet – Song of Memories Storm Staff – Ramuh Asura’s Rod – Leviathan Gilgamesh – Morphing Time! Kotetsu – Death Claw Zantetsuken – Repentance Stat Damage Other effect — — 70% Silence & Stop MND — party Cura (h56) — — party +50% ATK 25s — — party Blink 1 ATK phys 1.5 ranged — — — party Shell and Regen (high) — — party Shell — — self +30% MAG 25s MAG magic 7.0 AoE non-el, party Cure (h40) MAG mag 10.98/3 holy, 51%(21%x3)Conf./Sleep ATK phys 1.4 50% Stop ATK phys 3.2 AoE, –50% ATK 25s ATK phys 5.1 / 3, 38% (21% x2) Paralyze ATK phys 1.1 AoE ranged — ATK phys 3.1 AoE ranged water — ATK phys 5.1 / 10 ranged, self evade 2 phys ATK phys 1.5 ranged — ATK phys 3.2 AoE, –50% DEF 25s ATK ph 4.05/3, –50% DF/RES 25s,78%(40%x3)KO ATK phys 1.4, self +50% DEF 20s ATK phys 3.1 / 2 AoE wind, 50% (29% x2) Sap ATK phys 5.25 / 5, self +35% ATK 25s MND — Cura (h55) target ATK phys 4.02 / 3 holy AoE, 49% (20% x3) Sap ATK phys 1.6, self heal 25% of dmg ATK phys 3.2 AoE ranged dark, Lose 1/8 maxHP ATK phys 5.2 dark, Lose 1/8 maxHP ATK phys 5.0 / 2, party +35% ATK 25s — — party +20% DEF/RES 20s — — self taunt PHY/BLK, +200% DEF 30s ATK phys 4.8 / 3 holy — ATK phys 7.89 / 3 holy — — — party +50% RES 25s — — Taunt & cancel BLK to refill abils 25s ATK phys 5.1 / 3 wind — ATK phys 1.5 ranged — ATK phys 3.2 AoE, –50% ATK 25s ATK phys ???? / 4, self haste & +??% ATK/DEF ??s ATK phys 1.5 / 3 — ATK phys 4.8 — ATK phys 5.0, 50% Paralyze ATK phys 6.15 / 3 AoE ranged — ATK phys 8.0 / 8, self haste,[1.96/2 AoE][2.8/4] ATK phys 1.5 — ATK phys 3.2 / 4 — ATK phys 4.2, self heal 50% of dmg ATK phys 1.1 AoE ranged — ATK phys 3.1 AoE ranged bio, 50% Poison ATK phys 5.01 / 3, party +50% DEF 25s ATK phys 1.5, 20% Paralyze ATK phys 3.45 / 3 AoE water, 100% Stun — — Cura (h55) target — — party Protect and Regen (high) — — party Shell MAG magic 7.17 AoE wind, –50% MAG 25s MND — party Cura (h50) and Haste MAG magic 2.0 non-elem (NAT) — MAG mag 9.48/4 AoE non (NAT), runic BLK/WHT — — self +35% ATK 25s ATK phys 5.1 / 5 ranged, 69% (21% x5) Blind ATK phys 1.0 AoE water ranged — ATK phys 3.5 AoE ranged, –40% DEF/RES 25s ATK phys 4.04 / 4 AoE rngd, –40% ATK/MAG 25s ATK phys 1.5 ranged — ATK phys 5.1 / 5 — ATK phys 1.5 ranged — ATK phys 3.8 ranged, –50% DEF/RES 10s ATK phys 4.02 / 3 rngd, –40% ATK/MAG 25s — — party Regen (low) ATK phys 1.5 used automatically for 3 turns — ATK phys 1.5 — — — +50% ATK, immune to atks & status 30s ATK phys 5.0, party +35% ATK 25s — — party +15% ATK 25s MAG magic 7.17 AoE lightning — MAG magic 9.0/2 AoE water, party +20%MAG 25s — — self +35% ATK 25s ATK phys 5.1 / 3, 51% (21% x3) Paralyze ATK phys 5.13 / 3, self Protect, Shell, and Haste ID — — #603 — — #208 #208 #601 — — — #603 — — — — — #604 #608 #604 — #603 — — — — — #603 #608 #502 — — #607 — — — #603 #? — — — — — — — — — — #604 — — — #207 #208 #601 — — — #603 — — #608 #610 — — — #608 #610 — — — #603 #603 #603 — #601 #603 — 207/8 Character soul breaks Golbez – Binding Cold Rune Axe – Black Fang Ebon Armor – Nightglow Gordon – Hidden Potential Hope – Fearsiphon Skycutter – Brutal Sanction Airwing – Earthquake Ingus – Defend Irvine – Normal Ammo Valiant – Fast Ammo Jecht – Sphere Shot Sin’s Talon – Jecht Beam Jecht’s Bandana – Jecht Rush Josef – Fists of Fury Giant’s Gloves–Noble Sacrifice Kain – Double Jump Blood Lance – Lancet Gungnir – Gungnir Kefka – Exhilarating Magic Lamia’s Flute – Havoc Wing Kefka’s Cloak – Magic Infusion Kimahri – Seed Cannon Dusk Lance – Mighty Guard Krile – Calm Magus Rod –Wind Drake’s Roar Laguna – Ricochet Snipe [SSB] Machine Gun –Desperado Lenna – Mass Regen Healing Staff – Royal Devotion Sage’s Staff – Princess’s Favor Power Staff – Flames of War Leon – Hypnotize Golden Armor –Hand of the Emperor Lightning – Blitz Blazefire Saber – Blaze Rush [SSB] Peacemaker –Crush. Blow Corps Field Unif. – Stormborn Locke – Sneak Attack Rising Sun – Mirage Dive Wing Edge – Phoenix Plunder Lulu – Thunder Fury Magical Mog – Firaga Fury Lulu’s Hairpin – Focus Luneth – Mark of the Warrior Tyrfing – Advance Maria – Bow Master Mog – Leaf Swirl Heroic Scarf – Heroic Harmony Holy Lance – Sunbath Penelo – Healing Step Judicer’s Staff – War Dance Quina – Eat Needle Fork – Mighty Guard Quistis – Electrocute Sleipnir’s Tail – Maser Eye Red XIII – Sled Fang Diamond Pin – Lunatic High Silver Barrette – Trine Gold Barrette – Howling Moon [SSB]Magic Comb–Stardust Ray Refia – Martial Arts Reno – Electrostatic Rod Telecopic Baton – Turk Light Reno’s Goggles – Pyramid Ricard – Spear Master Rikku – Grenade Buster Claw – Hazardous Shell Guardian Targe – Hyper NulAll Rinoa – Angelo Cannon Valkyrie – Angel Wing Bolt Rising Sun – Angel Wing Quake [SSB] Cardinal – Wishing Star Rosa – Trueshot Bow Elven Bow – Divine Favor Rydia – Summon Eidolon I Ice Whip – Summon Eidolon II Dragon Whkr. – Radiant Breath Sabin – Raging Fist Kaiser Knuckles– Rising Phoenix Dragon Claws – Razor Gale Stat Damage Other effect — — 20% Paralyze all foes MAG magic 11.2 / 4 non-elem (NAT) — MAG magic 7.5 / 2 AoE dark, 50% (29% x2) Sap — — self +30% ATK/DEF/MAG/RES 25s ATK phys 1.4 ranged, self Haste MAG magic 10.5/3 non-el (NAT), 88%(50%)Stop MAG magic 8.55 AoE earth, –50% ATK 25s — — self Protect and Shell ATK phys 1.5 / 3 — ATK phys 4.5 / 10 — ATK phys 1.5 ranged — ATK phys 4.11 / 3 AoE rngd, party +30% ATK 25s ATK phys 5.12 / 4, 100% Stun ATK phys 1.5 — — — self KO, party +50% ATK 25s ATK phys 1.4 ranged — ATK phys 4.0, self heal 50% of dmg ARK phys 5.0 ranged, –50% DEF/RES 25s MAG magic 2.9 (Blizzara, Fira, or Thundara) — MAG mag 9.45/3 AoE non, 51% Blind, 41% Paral. — — party Haste and +20% MAG 25s ATK phys 1.5 ranged — — — party evade 1 magic attack — — –30% ATK 25s MAG magic 7.6 AoE non-elem, 100% Stun ATK phys ???? ranged — ATK phys ???? / 6 AoE ranged, ????% Slow — — party Regen (low) — — Revive & fully heal one ally MND — party Cura (h50) and Regen (hi) — — party Haste and +25% ATK 25s — — 50% Confuse all — — party +30% ATK/DEF 25s ATK phys 1.1 AoE — ATK phys 5.1 / 3 ranged — ATK phys 6.5 / 5 AoE lgt (not ranged) — — — self lgt empower 25s ATK phys 1.5 ranged — ATK phys 3.2 AoE, 100% Slow ATK phys 3.3 AoE fire, party Cure (h40) MAG magic 2.2 / 2 lgt — MAG magic 10.95 / 3 fire — — — party +20% MAG and +50% RES 25s — — self +35% ATK 25s — — self +150% ATK, –50% DEF 30s ATK phys 2.1 ranged — ATK phys 1.1 AoE — — — –50% ATK/MAG all foes 25s — — party Regen (high) and +30% ATK 25s MND — self Cura (h45) and +20% MND 25s MND — party Cura (h50) and +30% ATK 25s ATK phys 1.2, 20% KO — — party Protect & Shell MAG magic 1.4 AoE lightning (NAT) — MAG magic 7.4 AoE non-elem (NAT) — ATK phys 1.5 — — — party Haste and Protect MAG magic 7.17 AoE lightning — — — party Refill 1 random ability ATK phys 7.8 / 10 ranged, party Shell — — self +30% ATK/ACC 25s ATK phys 1.4 lgt, 16% Stop MAG magic 7.25 AoE lgt, 40% Paralyze MAG magic 7.6 AoE non-elem, 70% Stop/Silence ATK phys 1.5 — ATK phys 1.1 AoE ranged — ATK phys 3.5 AoE ranged, 50% Sap — — party +30% ATK 25s, party +50% RES 25s MAG magic 2.0 non-elem (NAT) — MAG magic 9.0 / 3 lightning (NAT) — MAG magic 7.4 / 2 AoE earth (NAT), 100% Slow MAG magic 18.0 / 5 non-elem (NAT) — ATK phys 1.5 ranged — MND — party revive 30% HP, party heal (h50) MAG magic 0.98 AoE non-elem — MAG magic 7.17 AoE ice — MAG magic 7.5 / 2 AoE holy, self Blink 2 ATK phys 1.5 — ATK phys 3.1 AoE ranged fire — ATK phys 3.99 / 3 AoE, party +30% ATK 25s ID — — — #609 — — #603 207/8 — — — #603 — — #603 — — #608 — — #601 — — #603 — — — — — — #603 — #611 — — — — — — — — — #528 #603 #513 — — #610 #603 #602 #603 — 207/8 — — — #207 — — #208 #605 — — — — — — 603/7 — — — — — — — — — — — #603 Character soul breaks Sazh – Bravery Vega 42s – Boon Deneb Duellers – Caltrop Bomb Seifer – No Mercy Hyperion – Demon Slice Seifer’s Coat – Bloodfest Selphie – Wall Morning Star – Trabia’s Light [SSB] Crscnt Wish –Dreamstage Sephiroth – Oblivion Masamune – Hell’s Gate 1-Winged Angel – Shadow Flare [SSB] Yoshiyuki – Black Materia Seph.’s Coat – Nibelheim Ngtmr Setzer – Dice Darts – Dive Bomb Shadow – Shuriken Strike Sasuke – Wild Fang Snow – Mediguard Wild Bear – Froststrike Paladin – Sovereign Fist Squall – Blade Flurry Revolver – Rough Divide Shear Trigger – Fated Circle [SSB] Cutt. Trig. – Blasting Zone Steiner – Knight Shield Defender – Thunder Slash Ultima Sword –Sword Art Stk Bk Strago – Doom Nutkin Suit – Aqua Breath Tellah – Recall Polym. Rod – Font of Wisdom Terra – Trance Attack Enhancer – Trance Fira Minerva Bustier – Trance Flood [SSB] Maduin’s Horn–Mgtk Mis. Thancred – Spinning Edge Yoshimitsu – Dancing Edge Ninja Chnmail. – Death Blossom Tidus – Delay Attack Brotherhood – Spiral Cut Lightning Steel – Slice & Dice [SSB] Force Sabre – Jecht Shot Seeker’s Shield – Swiftform Stat Damage Other effect — — ally +30% ATK 25s — — party Haste and Shell ATK phys3.6/3 AoE fire rngd, party +30%ATK 25s ATK phys 1.5 — ATK phys 3.4 AoE, 40% Paralyze ATK phys ??? / 4 AoE ranged, party +??% RES ??s — — ally Protect & Shell MND — party Cura (h56) MND — party Curaga (h????) & Magic blink 1 ATK phys 1.1 AoE — ATK phys 3.36 AoE — ATK phys 3.5 AoE, 50% Blind ATK phys 7.8 / 4, 34% (10% x 4) Sap ATK phys ?? / 4 AoE fire, self fire empower ??s — Fixed dmg: one of 1,22,33,444,555,6666 — ATK phys 3.6 / 4 fire ranged, 37% (11%) Blind ATK phys 1.5 ranged — ATK phys 5.12 / 4 ranged, 50% (16% x 4) Sap — — self Regen (low) and Protect ATK phys 4.8 ice — ATK phys 3.5 / 2 AoE, 36% (20% x 2) Stun ATK phys 1.8 / 3 — ATK phys 4.8 — ATK phys 2.55 / 3 and 2.1 AoE ranged — ATK phys 8.0 / 4 ranged — — — self +50% DEF 25s ATK phys 4.2 lgt, –40% DEF 25s ATK phys 4.11 / 3 AoE, 39% (15% x 3) Paralyze — — Casts Doom (60 sec) MAG magic 7.25 AoE water — MAG magic 2.9 Blizzara/Fira/Thundara (NAT) — — — party refill 1 random ability use ATK phys 1.75 ranged — MAG magic 7.17 AoE fire — MAG magic 7.25 AoE water, self +20% MAG 25s MAG magic 18.0 / 10 non-elem — ATK phys 1.5 / 2 — ATK phys 4.92 / 4, –50% DEF 25s ATK phys 3.5 AoE ranged, 100% Slow ATK phys 1.3, 50% Slow ATK phys 4.8 AoE — ATK phys 5.1 / 6 — ATK phys 7.89 / 3 water ranged — — — party haste & refill 1 random ability use ID #603 #208 #603 — — #? var. — — — — — — — — — — — #207 — — — — — — #604 #604 — — — — — — — #601 — — #604 — — — — — — Character soul breaks Tifa – Beat Rush Grand Glove – Somersault Crystal Glove – Waterkick Platinum Fist – Burning Arrow [SSB] Master Fist –Dolphin Blow Tyro – Judgment Grimoire Healing Grimoire [2 bars] Sentinel’s Grimoire Cyclone Grimoire Stormlance Grimoire [SSB] Last Judgment Grimoire Vaan – Red Spiral Zwill Crossblade– White Whorl Kogarasumaru – Windburst Vanille – Deshell Binding Rod – Deprotega Wyrmfang – Oerba’s Boon Vivi – Focus Magic Oak Staff – Doublecast Venom Cypress Pile – Dblcst Meteorite Wakka – Element Reels Official Ball – Status Reels All-Rounder – Attack Reels Warrior of Light – Class Change Sun Blade – Shining Wave Yuffie – Greased Lightning 4-point Shuriken – Landscaper Wutai Hdband. – Clear Tranquil Yuna – Grand Summon I Magistral Rod – The Sending Lullaby Rod –Hymn of the Fayth [SSB]Full Metal Rod–Drgn’s Roar Y’shtola – Fluid Aura Thyrus – Stoneskin II Healer’s Robe – Medica II Zack – Triple Cut Buster Sword– Rush Assault Zack’s Gloves – Air Strike Zell – Punch Rush Maverick – Burning Rave Gauntlet – Meteor Barrage Zidane – What’s That!? Butterfly Sword – Scoop Art Exploda – Rumble Rush Stat Damage Other effect ATK phys 1.5 — ATK phys 4.8 — ATK phys 5.1 / 3 — ATK phys 5.0 / 2 ranged, party +35% ATK 25s ATK phys ???? / 4, self +??% ATK ??s ATK phys 1.05 AoE ranged — MND — party Curaja (h104) — — party +200% DEF/RES 25s MAG magic 7.25 AoE non-elem, –50% RES 25s ATK phys 8.0 / 4 lgt ranged — ATK phys 6.0 / 3 AoE earth ranged — ATK phys 1.5 — ATK phys 3.2 AoE, 50% Sap ATK phys 5.1 / 3 rngd., 51% (21%x3) Blind/Sil. MAG magic 1.3 AoE non-elem, –20% RES 10s MAG magic 7.0 AoE non-elem, –50% DEF 25s MND — party Cura (h50) and Protect — — self +30% MAG 25s MAG mag 10.4/2 bio (NAT), 44% (25%) Pois. MAG mag 7.8 / 2 AoE non-elem — ATK phys 1.25 AoE ranged water — ATK phys 3.8 ranged, –50% DEF/RES 10s ATK phys 4.9 / 5 ranged, –50% MAG 25s — — self +30% ATK/DEF/MAG/RES 25s ATK phys 4.8 holy ranged — ATK phys 1.5 — ATK phys 3.6/3 AoE earth rng, 49%(20%x3)Slow — — party instant heal 40% max HP MAG magic 1.1 AoE non-elem — MND magic 7.17 AoE holy (WHT) — MND — party Cura (h50) and Regen (high) MAG magic 14.4 / 5 AoE non, party +50% RES 25s MAG magic 4.9 water — — — party +200% DEF/RES 25s MND — party Cura (h50) and Esuna ATK phys 1.5 / 3 — ATK phys 5.2 / 8 — ATK phys ???? / 3 AoE ranged, ????% Stun ATK phys 1.4 — ATK phys 3.3 AoE ranged, party +30% ATK 25s ATK phys ???? / 3, self Haste/Protect/Shell — — 50% Stop ATK phys 5.25 / 3 ranged — ATK phys 5.12 / 4, –50% ATK, self +35% ATK 25s ID #603 #603 — — #601 — — — — #604 #604 — — — Core character soul breaks Red Mage – Doublecast Fire Feathered Hat – Doublecast Thunder Samurai – Inner Focus I Spellblade – Magic Shell Summoner – Call I Gaia Vest – Call II [2 bars] Thief – Nekodamashi Viking – Crushing Strike I Warrior – Double Attack I Dual Tomahawk –Dbl. Atk. II [2 bars] White Mage – Prayer Light Staff – Divine Signet ID — — — #603 #? — — #608 #607 — — — — — #607 #604 #207 #601 — — — #608 #601 #609 — — — — — — — #607 — #608 — — — — — #603 207/8 — — #603 Core character soul breaks Core character soul breaks Bard – Valor Minuet I [2 bars] Madhura Harp – V. Minuet II [2 bars] Berserker – Berserker’s Rage Black Mage – Darkbolt Light Rod – Magic Signet Dark Knight – Dark Blade I Devout – Panacea Dragoon – High Jump Gladiator – Critical I Knight – Knight’s Shield I Diamond Helm – K’s Shield II [2 bars] Ninja – Copy Image I Ranger – Steady Shot I Killer Bow – Steady Shot II Stat Damage Other effect — — party +20% ATK 20s — — party +40% ATK 20s ATK phys ????, automatic for 3 turns MAG magic 1.6 dark — — — self +50% MAG 30s ATK phys 1.7 ranged, Lose 1/8 maxHP — — ally Esuna ATK phys 2.1 ranged — ATK phys 3.75 only 50% hit rate — — self +50% DEF 25s — — self +100% DEF 25s — — self Blink 1 30s ATK phys 1.4 ranged — ATK phys 2.0 ranged — Stat Damage Other effect MAG magic 2.0 / 2 fire — MAG magic 2.0 / 2 lgt — — — self Cura (h45) and +15% ATK 25s — — party +30% RES 25s MAG various — MAG various AoE — ATK phys 1.3, 20% Stun ATK phys 1.7, slow cast time ATK phys 1.4 / 2 — ATK phys ???? / 2 [relic not in global] — MND — party Cure (h27) — — self +50% MND 30s Kevrlet: multipliers, % chances, durations, stacking IDs Enlir: secondary effects and traits, multipliers, % chances, durations geoffhom: random targeting, various other data ElNinoFr: stacking IDs Enlir: info on Cecil Sent. (def), Edward Balm, Eiko W. Winds, Firion Rope Knife & Wild Rose (dmg), Galuf Clnch Fist (dmg), Squall Fated Circle, Vanille Deprot. (dur), WoL/Gordon (correct effect), Zack (first 2 dmg), Leon Hypnotize (%), Dragoon (dmg), Crystal Sword Dbl Th. Cut (dmg) Random multi-hit targeting can mean each hit is separately random, or that all hits go to a single random enemy, or that it’s only random when not targeted. Unfortunately I don’t usually know which is which. See https://ik.reddit.com/r/FFRecordKeeper/comments/3h5umn/blaze_rush_soul_break_is_glitched/ for partial details, including a discussion of how to interpret the internal JSON game data. Discrepancies: Shatterheart is two separate IDs at Kevrlet, but #610 at pksage Steady Shot II 2.0 ElNinoFr vs 1.8 Kevrlet R. Mage both 2.0/2 at Kevrlet, 1.7/2 at ElNinoFr Vivi poison chance Eiko W. Winds 25s Enlir, 30s Kevrlet Dk. Cecil Blood Wpn 25% drain at TFMurphy & ElNinoFr, 30% at Kevrlet Squall Fated Circle AoE is 2.0 at pksage, 2.1 at Enlir ID — — #603 #607 — — — — — — — #602 Status effects General-purpose buffs These status effects are provided by a variety of abilities, soul breaks, and record materia. The durations are increased by the caster’s MND stat. Status Haste Protect Shell Reflect Regen (low) Regen (mid) Regen (high) Ability sources Haste, Steal/Mug Time, Quickness Protect, Protectga, Guard, Envel. Etude Shell, Shellga, Spellbend Etude Reflect, Carbuncle Regen, Kirin, Rnwng. Cure, Mmnto. of Pryr. – none – – none – Example soul breaks Boon, Lunatic High, ... Veil of Protection, Lunatic High, ... Arc/Eiko default, Veil of Annul., Boon, ... – none – Fusoya & Lenna default, ... (JPN – Ingus record materia) Hymn of the Fayth, ... 0 20s 35s 35s 35s 30s 30s 35s Caster’s MND 100 200 300 400 23s 25s 28s 30s 38s 41s 44s 47s 38s 41s 44s 47s 38s 41s 44s 47s 33s 36s 39s 42s 33s 36s 39s 42s 38s 41s 44s 47s 500 33s 50s 50s 50s 45s 45s 50s Notes 0.5x duration of yellow turn timer +100% DEF, so 0.56x physical dmg taken +100% RES, so 0.56x magical dmg taken Bounce single target WHT/BLK abilities to a foe +30% of maxHP per 30 sec (3% every 3 sec) +48% of maxHP per 30 sec (4% every 2.5 sec) +60% of maxHP per 30 sec (5% every 2.5 sec) General-purpose debuffs These status effects are caused by a variety of abilities and soul breaks. The durations are increased by the caster’s MND and reduced by the target’s MND. Blind, KO, Silence, Petrify, and Poison reappear with full default (?) duration at the start of a battle if they were active when you completed the previous battle. Status Ability sources Berserk Berserk Blind Blind(ga),Dark Atk/Buster,Yukikaze,[JPN]Orthros,Bl.Shell Confuse Confuse, Cry, [JPN] Confuse Shell Paralyze Blade Bash, Intimidate, Quetzalcoatl, Paralyzing Shot Poison Poison, Venom Atk/Buster, [JPN] Venom Shell Silence Darkmoon, Silence(ga), Silence Atk/Buster, [JPN]Sil. Shell Sleep Sleep, Sleep Atk/Buster, Lullaby, Phantasm Slow Slow, Slowga, Steal/Mug Time, Leg Shot, Tempo Flurry Stop Stop, Halting Rumba –250 14s 55s 24s 10s — 14s 25s 20s 1s –200 15s 56s 25s 11s — 15s 26s 20s 2s Caster’s MND minus target’s MND –150 –100 –50 0 +50 +100 +150 16s 18s 19s 20s 21s 23s 24s 57s 58s 59s 60s 61s 62s 63s 26s 28s 29s 30s 31s 33s 34s 12s 13s 14s 15s 16s 17s 18s — — — — — — ∞ 16s 18s 19s 20s 21s 23s 24s 27s 28s 29s 30s 31s 32s 33s 20s 20s 20s 20s 20s 20s 20s 3s 4s 5s 6s 7s 8s 9s +200 25s 64s 35s 19s — 25s 34s 20s 10s +250 26s 65s 36s 20s — 26s 35s 20s 11s Notes +25% ATK: (≤ 472 ATK) 1.5 – 1.1x (≥ 590 ATK) phys dmg 30s less on heroes. Reduces hit chance to 20–25%. Removed by dmg from PHY abilities Pauses turn timer –9% of max HP per 30 sec (maxHP/64 every 5 sec) Prevent use of WHT, BLK, BLU, and SUM effects Removed by dmg from PHY abilities 2x duration of yellow turn timer Pauses turn timer Paralyze can also be caused by the Hold ability (1%). Poison can also be caused by the black magic Bio abilities (1%). Slow actually has a +1s duration per 20k MND, which is essentially zero. Other buffs Other debuffs Besides Retaliate, these buffing status effects do not come from abilities. Status Retaliate Blink n Magic Blink n element Empower [JPN] Reraise (HP%) Dur. 15s ∞ ∞ Notes Evade all PHY attacks, then counterattack Evade the next n PHY attacks Evade the next n magical/%HP/self-destruct attacks +50% elem. ability dmg, +80% elem. soul break dmg 25s Gain element resistance (–20% damage taken). Attack replaced by 1.0x elem ability (1.5x w/ bonus) ∞ Prevent next KO, reviving at the given % of max HP Stun, or “cancel”, (the blue line icon from Dismissal) isn’t a status. It instantly resets the ability timer. Status KO Doom Petrify Sap Abilities with stat buffs Rallying Etude Chakra Boost Memento of Might Mirror of Equity Punishing Palm Steal Power MAG buffs Mana’s Paean Faith DEF buffs Shield Bash Steal Defense Draw Fire Protect RES buffs Bracing Bash Magic Lure Shell DEF/RES buff Memento of Prot. Dur. + ATK 25s +15% 25s +20% 25s +25% 25s +30% 20s +30% 20s +30% 20s +50% Dur. + MAG 25s +15% 25s +20% Dur. + DEF 20s +50% 20s +50% 25s +100% 35+ +100% Dur. + RES 20s +50% 25s +100% 35+ +100% Dur. + DEF/RES 25s +50% Dur. ∞ var. ∞ 40 Notes Instant KO resistance also prevents %HP effects KO when time runs out Can’t act, immune, no EXP earned –23% of max HP per 30 sec (max/64 every 2 sec) Abilities with stat debuffs (Some record materia and soul breaks also apply similar status effects.) ATK buffs Ability sources Death, Iai Strike, Odin, Pressure Pt. – none – Break, Break Strike Shadowsteel, [JPN] Kyoueijin Physical damage dealt (≤ 513 ATK) 1.3x – 1.1x (≥ 590 ATK) , all allies (≤ 492 ATK) 1.4x – 1.1x (≥ 590 ATK) (≤ 472 ATK) 1.5x – 1.1x (≥ 590 ATK) (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) (≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK) (≤ 393 ATK) 2.1x – 1.2x (≥ 590 ATK) Magical damage dealt 1.26x (≤ 645 MAG) , all allies 1.35x (≤ 618 MAG) Physical damage taken 0.71x 0.71x (and –40% DEF to target) 0.56x (and taunt single-target PHY) 0.56x Magical damage taken 0.71x 0.56x (and taunt single-target BLK) 0.56x All damage taken 0.71x From TFMurphy in the following places: http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/ http://reddit.com/r/FFRecordKeeper/comments/35lnq7/magic_break_vs_magic_breakdown/ http://reddit.com/r/FFRecordKeeper/comments/367baw/pdf_compilation/ http://reddit.com/r/FFRecordKeeper/comments/38wl9z/partial_list_of_changes/ Kevrlet, Enlir: other ability info (Some record materia and soul breaks also apply similar status effects.) ATK debuffs Dur. Power Break 15s Effect –30% ATK –15% resisted –40% ATK –20% resisted (Break) (Breakdown) –40% ATK Effect –30% MAG –15% resisted –50% MAG –25% resisted (Break) Enemy physical damage dealt (≤ 346 ATK) 0.5x – 0.8x (≥ 494 ATK) (≤ 346 ATK) 0.7x – 0.9x (≥ 407 ATK) (≤ 346 ATK) 0.36x – 0.7x (≥ 577 ATK) Power Breakdown 15s (≤ 346 ATK) 0.64x – 0.86x (≥ 433 ATK) Weak Polka 15s all enemies Power Break debuff Exhausting Polka 15s all enemies Power Breakdown debuff Steal Power 20s Power Breakdown debuff MAG debuffs Dur. Enemy magical damage dealt (≤ 742 MAG) 0.5x – 0.8x (≥ 1060 MAG) Magic Break 15s (≤ 742 MAG) 0.7x – 0.9x (≥ 873 MAG) (≤ 742 MAG) 0.3x – 0.6x (≥ 1484 MAG) Magic Breakdown 15s (≤ 742 MAG) 0.6x – 0.8x (≥ 989 MAG) Heathen Frolic 15s all enemies Magic Break debuff [JPN] Hi Unfaith all enemies Magic Breakdown debuff DEF debuffs Dur. Effect Enemy physical damage taken Armor Break 15s –30% DEF 1.2x (1.1x if resisted) Armor Breakdown 15s –40% DEF 1.3x (1.1x if resisted) Box Step 15s (Break) all enemies Armor Break debuff [JPN] Hi Box Step all enemies Armor Breakdown debuff Steal Defense 20s –40% DEF Armor Breakdown debuff RES debuffs Dur. Effect Enemy magical damage taken Mental Break 15s –30% RES 1.2x (1.1x if resisted) Mental Breakdown 15s –50% RES 1.4x (1.15x if resisted) Stutter Step 15s (Break) all enemies Mental Break debuff Stumble Step 15s (Breakdown) all enemies Mental Breakdown debuff ATK/MAG/DEF/RES debuffs Dur. Effect Effect Full Break 15s –30% same debuff strength as all 4 Breaks [JPN] Break Fever all enemies Full Break debuff Stat formulas Defending multiplies these damage formulas by 0.5. Short-range phys attacks multiply damage formulas by 0.5 if either person is in their back row, or 0.3 if both are. Stat Mechanic Formula Example multipliers Notes and example damage values Near 590 ATK, the bracketed part stops growing. ATK MAG MND Physical damage Black magic damage Summon damage White magic dmg [ATK1.3 ] ⋅ ATK0.5 ∕ DEF0.5 enemy [MAG1.15 ] ⋅ MAG0.5 ∕ RES0.5 enemy (same as MAG formula) × 1.0 Attack × 1.5 Fire Strike × 0.9 (twice) Double Cut × 1.5 Blizzard × 2.9 Blizzara × 4.9 Blizzaga × 2.7 Bomb summon × 5.5 Ifrit summon × 1.5 Dia × 1.2 Cure vs. undead × 2.0 Cura vs. undead × 3.0 Curaga vs. undead Near 742 MAG, the bracketed part stops growing. DEF-piercing physical damage MAG RES-piercing magical damage ATK0.9 × 20.0 Piercing Strike MAG0.825 × 21.0 Swift Bolt × 21.0 Fire/Water Veil × 21.0 Swift Bolt × 39.0 Phantasm +50% MAG gives +40% damage (vs +95% normally) (Near 346 ATK, the bracketed part stops growing.) DEF Physical dmg taken 0.7 0.84 [ATK1.3 enemy ] ⋅ ATKenemy ∕ DEF RES Magical dmg taken 0.7 0.84 [MAG1.15 enemy ] ⋅ MAGenemy⁄RES MND Healing 5 + MND0.75 ⋅ 100 256 Dmg 138 482 1000 1679 2508 Dmg 77 242 472 758 1096 (MND follows the same pattern as MAG above) +50% ATK only gives +44% dmg (vs +107% normally) ATK ATK 50 100 150 200 250 MAG 50 100 150 200 250 ATK 100 200 300 400 500 MAG 100 200 300 400 500 DEF 50 100 150 200 250 x20 1262 2355 3392 4394 5372 x21 938 1662 2322 2944 3539 Dmg 2517 1406 1000 785 651 (RES follows the same pattern as DEF above) × 105 Curaja × 80 Curaga × 55 Cura × 30 Cure Healing amounts of Curaja, Curaga, Cura, and Cure: × 50 Salve ACC & EVA Physical hit chance (90 + ACC ⋅ 4.5 sec − SPD⁄150 SPD Roughly ±1% hit chance for every 5 stat points. Typical case: hero 115 ACC, boss 100 EVA, so 99% hit chance. Blind reduces hit chance to between 20% and 25%. 8 6 − EVA ⋅ ) % 35 35 Yellow wait timer (Haste/slow apply a factor of 2) Example yellow wait times: 3.8s @ 100 SPD 3.2s @ 200 SPD 2.5s @ 300 SPD 1.8s @ 400 SPD 1.9s @ 100 SPD with Haste The red cast bar is always a fixed amount of time: -- 1.2s for Celerity abilities -- 1.5s for Attack and white magic -- 1.65s for most physical -- 1.8s for most summon/black -- 2.5s, 2,75s, or 3s for soul breaks A typical turn is about 6 seconds total, or 4 if hasted. From TFMurphy: http://www.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ ElNinoFr: piercing formulas Notes: actual damage dealt is the formula above, times ability multiplier, then add 5 and multiply by random 100–103%. Vulnerable/Resist are usually a factor of two, but not always. Critical hits do 1.5x dmg. The next charts compare piercing ability multipliers (dotted lines for x20.0 ATK, and x21.0 & x39.0 MAG) with typical 4-star abilities (colored lines for Breakdown x2.1 ATK or Firaja x9.0 MAG). The normal abilities do less damage as DEF/RES grows, while piercing abilities do fixed damage. Note that usually we can say that piercing does superior damage below a certain stat value, depending on the target’s defenses. (It’s also possible for the piercing curve to just clip the corner of the normal damage curve, in which case piercing is also better at high stat values, but that can only happen at very high stats.) When do piercing skills beat normal 4★ abilities? DEF ATK x20.0 400 700 1200 2000 3000 < 341 ATK < 465 ATK always always always RES MAG x21.0 MAG x39.0 400 700 1200 2000 3000 < 105 MAG < 148 MAG < 205 MAG < 279 MAG < 357 MAG < 223 MAG < 313 MAG < 434 MAG < 592 MAG always Damage lookup tables When planning for a difficult fight, it can help to get a rough estimate of the damage your attacks will do. These tables show typical 4-star ability damage for various boss stats, along with DEF- and RES-piercing damage. The dotted rectangles show typical stats for an end-game boss fight. Physical damage (p2.1 multiplier) Physical DEF-piercing damage DEF 500 600 700 800 900 1000 1250 1500 2000 Magical RES-piercing damage ATK p^20.0 MAG m^21.0 m^39.0 100 1262 100 938 1742 ATK 400 250 2180 1950 1781 1649 1543 1455 1381 1235 1128 978 150 1818 150 1311 2434 275 2587 2315 2113 1957 1831 1726 1638 1466 1338 1160 200 2355 200 1662 3086 300 3025 2706 2471 2288 2140 2018 1915 1713 1565 1356 250 2879 250 1998 3710 325 3493 3125 2853 2642 2471 2330 2211 1978 1806 1565 300 3392 300 2322 4312 350 3991 3570 3259 3018 2823 2662 2526 2260 2063 1787 350 3897 350 2637 4897 375 4518 4041 3690 3416 3196 3014 2859 2558 2335 2023 400 4394 400 2944 5467 400 5074 4539 4144 3837 3589 3384 3211 2872 2622 2272 450 4886 450 3244 6025 425 5658 5061 4621 4278 4002 3774 3580 3203 2924 2533 500 5372 500 3539 6572 450 6271 5609 5121 4741 4436 4182 3968 3549 3241 2807 550 5853 550 3828 7110 475 6911 6182 5644 5226 4888 4609 4373 3912 3571 3094 600 6329 600 4113 7639 500 7579 6780 6189 5731 5361 5054 4795 4290 3916 3392 650 6802 650 4394 8161 525 8274 7401 6757 6256 5852 5518 5235 4683 4275 3703 700 7271 700 4671 8675 550 8997 8047 7347 6802 6363 5999 5692 5091 4648 4026 750 7737 750 4945 9183 575 9746 8717 7958 7368 6893 6499 6166 5515 5035 4361 800 8200 800 5215 9685 600 10293 9207 8405 7782 7280 6864 6512 5825 5318 4606 850 8660 850 5483 10182 900 9117 900 5747 10674 Magical damage (m9.0 multiplier) RES 950 9572 950 6010 11161 1000 10024 1000 6269 11643 MAG 400 500 600 700 800 900 1000 1250 1500 2000 1050 6527 12121 250 4077 3647 3330 3083 2884 2720 2580 2309 2108 1826 1100 6782 12595 275 4771 4267 3896 3607 3375 3182 3019 2701 2466 2136 1150 7036 13066 300 5506 4925 4497 4164 3895 3673 3484 3117 2846 2465 1200 7287 13533 325 6283 5620 5131 4751 4444 4190 3976 3556 3247 2813 1250 7537 13996 350 7100 6351 5798 5368 5022 4735 4492 4018 3669 3178 1300 7784 14457 375 7955 7116 6496 6015 5626 5305 5033 4502 4110 3560 1350 8031 14914 400 8848 7915 7225 6690 6258 5900 5598 5007 4572 3960 1400 8275 15368 425 9779 8747 7985 7393 6916 6521 6186 5534 5052 4376 1450 8518 15820 450 10745 9611 8774 8124 7599 7165 6798 6081 5551 4808 1500 8760 16268 475 11747 10508 9593 8881 8308 7833 7432 6648 6069 5256 1550 9000 16714 500 12784 11435 10439 9665 9041 8525 8087 7234 6604 5720 1600 9239 17158 9239 8765 7840 7158 6199 1650 9476 17599 550 14961 13382 12216 11311 10580 9976 9464 8465 7728 6693 1700 9713 18038 575 16099 14400 13146 12171 11385 10734 10184 9109 8316 7202 1750 9948 18474 600 17270 15447 14102 13056 12213 11515 10924 9771 8921 7726 1800 10182 18909 525 13856 12394 11314 10475 9799 Stat modification limits Stat modifications stack multiplicatively (e.g. +50% and +100% become +200%, not +150%). However, the stacking is limited as of Feb 2016. Rule of thumb ATK/MAG/MND buffs lose effectiveness beyond +150% (e.g. Advance) DEF/RES buffs (besides Protect/Shell) lose effectiveness beyond +350% (e.g. Sentinel’s Grimoire and another +50% DEF) ATK/MAG/MND debuffs lose effectiveness beyond –65% (e.g. Full Break and Magic Breakdown) DEF/RES debuffs lose effectiveness beyond –70% (e.g. Armor Breakdown and a stacking –50% like Fran’s Whip Kick) If you go beyond these “soft caps”, the net effectiveness increases only slightly. Eventually a “hard cap” is reached where further stat changes are nullified. Record materia are included in the calculation, so their effects are capped as well (this is not fully confirmed). However, Protect and Shell are exempted from these caps: all other effects are capped first, then Protect and Shell have their full +100% effect on the result. NOTE: After calculating the final stat value, the damage formulas have their own “soft caps” which also diminish the effectiveness of high offensive stats. The plots below show the soft and hard caps. Deviations from the diagonal line show how strongly the caps affect the result. The colored after-cap lines become horizontal after the hard cap, indicating that the after-cap value no longer changes when the before-cap effect is strengthened. Going past the buff (blue) soft caps is clearly a waste of effort. Going past the debuff (red) soft caps is still somewhat effective, until the hard cap is reached. To distinguish between stat changes and damage boosts, this document writes stat changes as additions (+50%) and damage boosts as multipliers (x1.2). However, if you are calculating stacked stat changes, it it easier to express values as multipliers, e.g. x150% rather than +50%. Add 100% to the caps listed above to express them in multiplier form, e.g. the ATK buff soft cap is +150%, or x250%. TFMurphy https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/ Comparing physical and magical abilities Magical abilities have much higher damage multipliers than physical ones, but the difference is more subtle than it first appears. ATK formula advantage Chart: advantage of ATK formula over MAG formula. Ability damage equals “stat formula damage” times “ability multiplier.” To compare abilities, we need to compare the formulas in addition to the multipliers. Take a fighter and caster with equal ATK and MAG, facing an enemy with equal DEF and RES. The ATK formula is always stronger than the MAG formula, but the exact difference varies with stats—see the chart on the right. This “ATK formula advantage” acts like an extra damage multiplier on top of the ability multiplier. For high level characters (stats of 200–700), the ATK advantage is roughly constant at 2.4x. Ability multipliers should be compared after including the ATK formula advantage To accurately compare ability damage, we must include the ATK formula advantage in the ability’s multiplier. That’s the value that should be compared with MAG multipliers. These are the ranges of ability multipliers (excluding ones that do less damage in exchange for area effect or applying a status). Rarity ATK abilities ATK with 2.4x advantage MAG abilities p1.1 – p1.1 2.6 – 2.6 m1.5 – m1.55 ★ p1.4 – p1.8 3.4 – 4.3 m2.2 – m3.05 ★★ p1.7 – p2.0 4.1 – 4.8 m4.2 – m5.1 ★★★ 5.0 – 5.5 m8.3 – m9.1 ★★★★ p2.1 – p2.3 6.7 – 7.2 m12.0 – m12.0 ★★★★★ p2.8 – p3.0 For characters with equal ATK and MAG (vs. an enemy with equal DEF and RES), the last two columns give the true comparison of damage done. For example, Launch (3-star ATK, p2.0) and Firaga (3-star MAG, m4.9) do similar amounts of damage. Elemental weakness makes MAG abilities even stronger Chart: ability multipliers including ATK advantage. At 3★, dmg is similar, but MAG abilities are stronger at 4★ and 5★. Chart: elemental weakness for MAG abilities Accounting for the ATK advantage shows that ATK abilities hold their own up to 3-star, but fall behind MAG abilities at higher rarities. In addition, MAG abilities gain a further damage boost since it’s more common for them to hit elemental weaknesses than ATK abilities. However, the 9999 damage cap limits how far ahead the MAG abilities can get. In the example on the right (good gear plus stat buff vs. typical level 85 boss), weakness gives MAG ability damage an advantage up to 3-star, but the weakness doesn’t help at 4-star and 5-star due to the damage cap. The damage cap restores ATK vs. MAG balance at very high stat levels Chart: very high character stats When buffs increase stats to high values, the 9999 damage cap sometimes lets ATK abilities catch up with MAG abilities. Whether this happens depends on how easily the cap is reached, i.e. the defensive stats of the enemy. In the example on the right (good gear, stat buff, and synergy), the ATK abilities do pretty well, even catching up to MAG at the 5-star level. When stats are this high, the damage cap erases most of the damage difference between the ability types. Stronger ATK buffs can also restore balance Chart: higher ATK than MAG The game has stronger buffs for ATK (+25% to +50%) than MAG (+20%). Also, it’s possible to get even higher ATK values by stacking an ATK buff with a multi-stat ATK buff (e.g. Leon’s Hand of the Emperor, or of course Luneth’s Advance). It’s very hard to stack MAG buffs in the game currently. Thus parties can often achieve higher ATK than MAG. This may allow ATK abilities to match MAG abilities even if the damage cap is not reached. The chart on the right gives an example where this occurs (350 ATK vs. 250 MAG). Summary: MAG abilities are stronger than ATK abilities only at 4★ and 5★, and the difference can be eroded or even vanish in some circumstances. Item stats A quick summary of some non-obvious things: The final level upgrade of an item is extra strong if there is item synergy, so try to avoid “level 14/15”. It is unimportant when there is no synergy. Character synergy grants a stat bonus similar to gaining one ★ of power on both weapon and armor. Different item types have small power differences (e.g. daggers and fist weapons are weaker than swords or axes by a half ★ or more). The details are below. Item synergy Equipment gets a level boost based on its current level: Item rarity 1 2 3 4 5 6 Item level 1–4 5–9 10–14 15–19 20–24 25–29 Synergy boost +15 +20 +30 +40 +50 +60 Synergy level 16–19 25–29 40–44 55–59 70–74 85–89 7 30 +70 100 alyassus: http://www.reddit.com/r/FFRecordKeeper/comments/318dxz/tables_on_game_mechanics/ The final level-up is worth extra stats for synergy items (except 1★ items): Item levels Each level adds roughly 1.5 to the item’s primary stats (e.g. DEF for helms). The value of a level upgrade seems to be similar for items of every rarity. What rarity does Rarity improves an item in two ways. Max level: the item’s max level increases by +5 (+2 for 2-star items). That’s around 8–10 stat points. Rarity from combining does grant this bonus. Level 1 stats: a higher rarity item beats a lower rarity item of the same level, because rarity gives items a head start in their level 1 stats. Combining does not grant the level 1 bonus, so combined items are weaker: Character synergy Characters gain +10 levels (and +50% experience gain). That’s worth 15–20 points in their primary stats (ATK & DEF for fighters). That’s roughly the same as a one ★ boost in weapon and armor power. A level 1 ... ★★ Mythril Knife ★★★ Ripper ★★★★ Cat Claws ★★★★★ Danjuro ... has ATK ... 11 20 37 69 ... the same ATK as ... a level 5 ★ Knife+ a level 6 ★★ Mythril Knife+ a level 12 ★★★ Ripper+ a level 23! ★★★★ Cat Claws++ ATK stats for weapons This chart shows how rarity, combining, synergy, and item type affect weapon stats. The width of each bar is the range of ATK values for currently available items. Weapons with MAG are omitted, since they have a much lower ATK. They would make the chart less readable and make comparisons more difficult. DEF and RES stats for armor Here are similar charts for DEF and RES. Note that Light Armor is second-best for both stats. Some items are omitted to keep the charts legible: Ice Helm (III) and Leather Cap (VI) have unusually low DEF, and Aegis Shield (IV) has unusually high RES. Should I use a weaker weapon that has an elemental damage boost? In general, items with an elemental bonus give +20% damage to abilities of that element (I have not verified this for every item). Rule of thumb The elemental weapon bonus is worth about +40 ATK or MAG after stat buffs. Detailed explanation A weapon without a damage bonus needs a higher ATK or MAG in order to match the damage of the elemental weapon. The exact extra stat amount depends on your total ATK or MAG in combat, including record materia, synergy, and buffs. (See the one-hit kills section below for help in estimating your in-combat stat value.) For high level characters with around 300–400 total ATK or MAG, the elemental bonus is like gaining +40 stat points. If a DEF-piercing or RES-piercing ability is being used, the elemental bonus is instead like gaining +80 stat points. As you approach the soft cap for non-piercing abilities (590 ATK, 742 MAG), the elemental weapon is better than any other weapon. The chart below shows exactly how much better the non-elemental weapon needs to be in order to do the same damage. Of course, if you don’t use an elemental attack, the elemental weapon gives no advantage at all. Important: the vertical scale includes stat buffs, so the actual required stat difference between the weapons is often smaller than shown. Example: the chart shows that at 500 ATK, the elemental bonus is worth +50 ATK. With no stat buffs, a non-elemental weapon needs to be 50 ATK stronger than the elemental one to do the same damage. If you use Boost (+25% ATK), the non-elemental weapon only needs to be 40 ATK stronger, since your post-buff ATK will go up by +50. If you use Steal Power (+50% ATK), the non-elemental weapon only needs to be 33 ATK stronger. The tier rule — a fast way to rank items, but no longer needed Note: The tier rule was a fast way to choose items based on only the name and stars. The new game UI only displays the stars by default, so the tier rule is less useful. Also, the most recent game updates make sorting by synergized stats work correctly, so most item ranking questions can be answered fairly quickly in-game now. I’m leaving this section in the document since the charts still provide some interesting information. —————————————————————— If we want to choose items manually, the game (used to) make it hard to answer questions like: how should we rank these items for use in a (IV) of (XII) dungeon? 2★ Mythril Sword (IV) 3★ Mage Masher (IV) 3★ Partisan (XII)+ 4★ Ogrekiller (IV)++ 4★ Dancing Dagger (IV) 4★ Sledgehammer (XII) 4★ Avenger (XII)+ 4★ Death Sickle (V)+ 5★ Venom Claws (VI)++ 5★ Gladius (IX)+ 5★ Obelisk (XII)++ 6★ Wing Sword (II)++ Relying on the rarity stars alone does a very poor job, and checking for synergy stats is extremely tedious (you (used to) can’t sort by synergized ATK). The tier rule: this simple method ranks items (approximately) just by looking at the names—fast and easy. 1) Calculate an item’s tier ranking using one of these two rules: a) No item synergy: The tier is the number of stars displayed in the game, minus 1/2 for each “+” b) Item synergy: The tier is the number of stars displayed in the game, plus 2. 2) For tied tiers, take the item with higher base rarity. In a (IV) dungeon, the tier rule ranks the items in this order (ATK values are shown in brackets): Tier 2.5 [28] 3★ Partisan (XII)+ Tier 3.5 [38] 4★ Avenger (XII)+ [48] 4★ Death Sickle (V)+ Tier 4 [53] 2★ Mythril Sword (IV) [45] 5★ Venom Claws (VI)++ [54] 5★ Obelisk (XII)++ [63] 4★ Sledgehammer (XII) Tier 4.5 [65] 5★ Gladius (IX)+ Tier 5 [71] 3★ Mage Masher (IV) [81] 6★ Wing Sword (II)++ Tier 6 [114] 4★ Ogrekiller (IV)++ [116] 4★ Dancing Dagger (IV) In a (XII) dungeon, the tier rule ranks the items in a very different order: Tier 2 Tier 3 Tier 3.5 Tier 4 Tier 4.5 Tier 5 Tier 6 Tier 7 [19] 2★ Mythril Sword (IV) [40] 4★ Ogrekiller (IV)++ [48] 4★ Death Sickle (V)+ [45] 5★ Venom Claws (VI)++ [65] 5★ Gladius (IX)+ [75] 3★ Partisan (XII)+ [93] 4★ Avenger (XII)+ [136] 5★ Obelisk (XII)++ [30] 3★ Mage Masher (IV) [59] 4★ Dancing Dagger (IV) [81] 6★ Wing Sword (II)++ [126] 4★ Sledgehammer (XII) In both dungeons, the tier lists are roughly in ATK order. The tier rule has managed to account for rarity, combining, and synergy without having to look up any stats. The stripes in this chart show tiers 1–9 for weapons. (For clarity, I’ve omitted thrown weapons and weapons with MAG, since they have unusually low ATK.) When comparing two items, the rule says to take the item in the rightmost tier, or the bottommost item in the same tier. In nearly every case, this picks the item with the most—or nearly most—ATK. The one case where it’s significantly wrong is that synergized 6++ is predicted to be stronger than synergized 5, when in reality it is significantly weaker (see the lower right where the stripes become distorted). If the system was perfect the tier stripes would look like this: \ \ \ \ . For armor, it’s a little more complicated since there are two stats (DEF and RES), emphasized differently in different armor types. If we assume that we’ll face equal numbers of physical and magic attacks, it’s possible to mathematically combine the two stats into a single “Protection” pseudostat which we can use to make a chart. For example, a 100 DEF, 100 RES item is considered to have a 100 “PROT” stat. An item with 40 DEF and 209 RES also has 100 PROT, since both items let the same total damage through if we take equal numbers of physical and magic attacks. (For clarity I’ve omitted Bracers and Shields since they have unusually low DEF and RES, making the stripes more zig-zaggy.) As we saw for weapons, the tiers do a reasonable job of organizing the variety of rarities, upgrades, and synergy into roughly increasing stat order. The Armor type makes a poor showing here compared to other item types. If I were to adjust my PROT formula to emphasize physical defense more than magical (since magical damage is less common), Armor would appear a bit stronger in the chart. The tier rule has saved me a lot of effort and reduced my irritation at the game, so I hope some of you will also find it handy. One-hit-kills in daily dungeons The dailies are much easier if you can kill everything on turn 1. The minimum ATK or MAG needed to kill in one hit is given in the diagrams on the following pages. Here is an example diagram for one of the “+” difficulty dungeons. To read these charts: Physical vs magical. The red chart on the left is for ATK-based abilities. The blue chart on the right is for MAG-based abilities (or MND-based). Monster colors. Each monster is assigned a color. Ability multipliers. Find the multiplier of the ability you want to use, and then scan vertically to the colored lines for each monster. The height of the line tells you the necessary one-hit-kill stat. Stat boxes. For the multipliers of some commonly used abilities, exact stat values are given in the little boxes. Example: for Bladeblitz (1.5x), use the left chart since it’s a physical ability, and find the line marked “1.5x”. To kill a (blue) Ghost requires 419 ATK. To kill a (gold) Litwor Chicken requires 337 ATK, and a (green) Grenade requires 297 ATK. Coalesced boxes. If boxes are too close to each other, they are coalesced and only the highest number is shown. In the Bladeblitz example, a (red) Cruller is weaker than a (blue) Ghost, but there’s no room to show an exact number. The 419 ATK given for the Ghost will be more than enough to kill a Cruller. Exceptional stats. The shaded blue zone indicates stat values that are only achievable with synergy or with buffs. Elemental weakness. If you are hitting an elemental weakness, double the multiplier of the ability you’re using. (For example, Blizzaga does 2 x 4.9 = 9.8x.) Multiple hits. If you use more than one ability, add the multipliers. For example, two Attacks (1.0x each) will kill a (blue) Ghost if both characters have 357 ATK, as seen in the “2.0x” column of numbers on the left (physical) chart. To use these charts, you need to know the ability’s multiplier and your characters’ ATK or MAG stats. See the Abilities section for a complete multiplier list. p3.0 Flare Strike p2.3 Pound p2.0 Launch p1.7 p1.5 all Breaks Bladeblitz p1.0 Attack Multiplier Ability m1.5 1★ magic m2.9 2★ magic m4.9 3★ magic m5.9 Ruinga m9.0 4★ magic m12.0 5★ magic Stat values are hard to obtain because of synergy, record materia, and buff spells. To estimate your final stat value in a dungeon: Start with the stat value shown in the Party screen character sheet. Character synergy adds around +20 to your offensive stat. Weapon synergy adds an amount dependent on the number of rarity stars. These values are approximate; just pick one that adds up to a nice number. Rarity 1★ 2★ 3★ 4★ 5★ 6★ 7★ Stat boost +20–30 +30–35 +40–50 +55–70 +70–85 +85–100 +105–120 Percentage buffs to ATK can be estimated with this table. Conversions from +damage to the equivalent +ATK assume you’re below the soft cap of 590 ATK. Unbuffed ATK (including synergy) Buff name Buff % 150 175 200 225 250 275 300 325 350 375 RM: 1.1x damage bonus +5% 158 185 211 237 264 290 316 343 369 395 RM: Self-Sacrifice or Freedom’s Wish RM: Loner / Solitude (4-man party) +10% 165 193 220 248 275 303 330 358 385 413 RM: 1.2x damage bonus Rallying Etude +15% 173 201 230 259 288 316 345 374 403 431 RM 1.3x damage bonus (only for Attack command) RM: Dragoon’s Determination +20% 180 210 240 270 300 330 360 390 420 450 RM: Loner / Solitude (3-man party) Boost +25% 188 219 250 281 313 344 375 406 438 469 RM: Loner / Solitude (2-man party) +33% 200 233 266 299 333 366 399 433 466 499 RM: Loner / Solitude (1-man party) +46% 220 256 293 329 366 403 439 476 512 549 Aerith soul break: Planet Protector +50% 225 263 300 338 375 413 450 488 525 563 Percentage buffs to MAG can be estimated similarly. Unbuffed MAG (including synergy) Buff name Buff % 150 175 200 225 250 275 300 325 350 375 RM: 1.1x damage bonus +6% 159 185 212 238 265 291 318 344 371 397 RM: Impetuous Youth or Vow of Vengeance +10% 165 193 220 248 275 303 330 358 385 413 Mana’s Paean, or Witchcraft soul break +15% 173 201 230 259 288 316 345 374 403 431 Faith, or RM: Devotion +20% 180 210 240 270 300 330 360 390 420 450 If you have more than one buff, you can get a crude estimate by adding the stat increases caused by each buff. TFMurphy: heroic stats https://redd.it/3931dg and “+” stats https://redd.it/3s4xej Inspiration for making one-hit-kill calculations came from pintbox: http://reddit.com/r/FFRecordKeeper/comments/36bc00/mathcraft_sunday_heroics/ One-hit-kill stats for “+” orb dailies One-hit-kill stats for other “+” dailies One-hit-kill stats for heroic orb dailies One-hit-kill stats for other heroic dailies Accessories Synergized values are (in parentheses). An asterisk before the name means that the accessory grants multiple benefits and is listed more than once. ATK +30 (45) ATK IV — +20 (30) ATK — +15 (23) ATK Power Armlet +10 (15) ATK +8(12), +5(8) MAG +30 (45) MAG — — IV — +20 (30) MAG — V — VII — *Godo’s Mask *Omega Badge Black Belt Wolf Earring *Champion Belt Hyper Wrist Power Armlet *Cloud’s Goggles *Crystal Orb *Fury Ring *Silver Specs *Muscle Belt *Bolt Ring — *Hero’s Ring: +8 Power Wrist: +5 V VI VII — Terra’s Pendant — Amulet *Cursed Ring — *Crystal Orb *Flame Cloak *Rune Armlet +8(12), +7(11) — DEF IV +20 (30) DEF *Gauntlets +15 (23) MAG VI — XII Vossler’s Gntlt. XIII — XIV — Hyper Wrist Black Belt Muscle Belt — — — — *Coral Ring Power Belt Power Gloves — Dur. Pwr. Wrist. Ruby Ring — — VIII — — — IX — — — XII — *General’s Belt — XIII — — — XIV — — — — — — X — Mage’s Armlet Magic Armlet *Adept’s Bangle — Angel Wings Dog Tags Circlet *Pearl Rouge — *Magick Gloves *Hope’s Scarf — *Hero’s Ring: +7 VI — — VIII — — IX — — X — — XII — — XIII — — XIV — *Cursed Ring — Earring: +8 VII — *Godo’s Mask *Touph Ring *White Cape Protect Ring *Champion Belt *Fury Ring *Star Pendant *Silver Glasses VII — — — — *General’s Belt — — — — — — — — — — — — — — — — — — — VIII IX XIII XIV *Glow Curtain — — *Soulfont Talis. — — Talisman: +8 VII — Pearl Necklace *Fairy Ring *Touph Ring VII — VII — Choco Feather VII — — *Fury Ring — — VIII — — — — IX — — X *Adept’s Bangle *Soft Bracer — — X — *Yuna’s Obi XII — — — XII Ring of Rnwal. *Rose Corsage *Sash — XIII — — — — XIV Emerald Ring — — — — — — — VIII — VIII — — VIII Giant’s Ring Power Vest — IX — IX — — IX — — — X — X — — X — — — XII — XII — — XII — Orrachea Armlt. — XIII — XIII — — XIII — — — XIV — XIV — — XIV — — +12 (18) DEF — — — +10 (15) DEF — *Flame Ring — +3 ( 5) DEF — — — IV V +15 (23) RES *Gauntlets *Omega Badge +10 (15) RES +8(12), +3(5) MND +20 (30) MND +15 (23) MND — — IV Sand Pearl — — *Angel Ring: +3 V — *Angel Ring VI Barrier Ring *Zephyr Cloak — — VI — — — — V — V Elven Mantle — V Protect Ring — — VI Sniper Eye VI — — VI — *Muscle Belt — +10 (15) MND *Rune Armlet IV — IV — — IV — — — X — — V — — ACC +10 (15) ACC EVA +15 (23) EVA +10 (15) EVA HP +500 (750) HP +300 (450) HP +150 (225) HP IX — — +15 (23) DEF RES VIII — Some notable multi-stat (asterisked) items: VII *Godo’s Mask V *Omega Badge 20 ATK, 15 DEF 20 ATK, 15 RES VII *Fury Ring V *Cursed Ring X *Adept’s Bangle IV *Rune Armlet 15 ATK, 10 DEF, 150 HP 20 MAG, 15 DEF 20 MAG, 15 RES IX *Pearl Rouge IV *Gauntlets XII *Rose Corsage 15 MAG, 10 MND 15 MAG, silence resist 20 DEF, 15 RES 15 MND, major silence resist Resistance accessories (vs. elemental damage and vs. status effects) Status resist percentages are for monster attacks. When one party member attacks another, a different formula is used, although resistance still helps. Enlir and Road--: status resistance classes for the items, https://reddit.com/r/FFRecordKeeper/comments/3da8r0/status_resistance_question_for_dataminers/, and https://redd.it/46xfj2 Item Fire Ring *Flame Cloak *Flame Ring *Necroph. Ward Ice Ring *Bolt Ring *Coral Ring *Necroph. Ward *Zephyr Cloak Water Ring *Poison Ring *Glow Curtain *Yuna’s Obi FF VII IV V V VII VII IX V VI VII VII VIII X Elemental damage resistance Fire, minor: –10% (–20%) damage taken Fire, moderate: –30% (–40%) damage taken Fire, moderate: –30% (–40%) damage taken Fire/lgt, moderate: –30% (–40%) damage taken Ice, minor: –10% (–20%) damage taken Lgt, moderate: –30% (–40%) damage taken Lgt, moderate: –30% (–40%) damage taken Lgt/fire, moderate: –30% (–40%) damage taken Earth, moderate: –30% (–40%) damage taken Water, minor: –10% (–20%) damage taken Bio, moderate: –30% (–40%) damage taken Holy, moderate: –30% (–40%) damage taken Holy, moderate: –30% (–40%) damage taken Other 15 (23) MAG 10 (15) DEF 10 (15) ATK 15 (23) ATK 15 (23) RES pois. status 15 (23) RES 15 (23) MND Status resist *Silver Glasses *Silver Specs *Soulfnt. Talis. *Cloud’sGoggles Peace Ring *Hope’s Scarf Safety Bit Jeweled Ring *Soft Bracer *Poison Ring *Star Pendant *Fairy Ring *Star Pendant *White Cape *Pearl Rouge *Rose Corsage *Sash FF VII V XIII VII VII XIII X VI X VII VII VIII X VII IX XII XII Example chances: Blind, minor Blind, moderate Blind, moderate Blind, major Confuse, minor Instant KO, minor Instant KO, major Petrify, minor Petrify, (normal) Poison, minor Poison, minor Poison, (normal) Poison, moderate Silence, (normal) Silence, (normal) Silence, major Slow, major 10% 6% (5%) 4% (4%) 4% (4%) 3% (3%) 6% (5%) 6% (5%) 3% (3%) 6% (5%) 4% (4%) 6% (5%) 6% (5%) 4% (4%) 4% (4%) 4% (4%) 4% (4%) 3% (3%) 3% (3%) 50% 26% (19%) 8% (7%) 8% (7%) 3% (3%) 26% (19%) 26% (19%) 3% (3%) 26% (19%) 8% (7%) 26% (19%) 26% (19%) 8% (7%) 8% (7%) 8% (7%) 8% (7%) 3% (3%) 3% (3%) 100% 51% (35%) 13% (12%) 13% (12%) 4% (4%) 51% (35%) 51% (35%) 4% (4%) 51% (35%) 13% (12%) 51% (35%) 51% (35%) 13% (12%) 13% (12%) 13% (12%) 13% (12%) 4% (4%) 4% (4%) Other 3 (5) DEF 10 (15) ATK 15 (23) RES 15 (23) ATK 15 (23) MAG 15 (23) RES bio resist 3 (5) DEF 10 (15) MND 300(450) HP 15 (23) DEF 15 (23) MAG 15 (23) MND 10 (15) RES Miscellaneous game mechanics Damage types and ability types The game hides a lot of internal details about abilities, which can cause confusion about certain interactions. Damage types: Abilities that do damage are calculated using one of various formulas. The main formulas are Physical and Magical. o “Physical” damage is based on ATK and DEF. Certain abilities are designed to “pierce” DEF by using a slightly different formula. o “Magical” damage is based on MAG and RES, although white magic uses MND instead. Certain abilities “pierce” RES. o “Raw” damage has a fixed value that ignores stats (the 1000 Needles ability used by some monsters is an example). o “%HP” damage from abilities like Gravity use a fixed percentage of either maximum or current HP, ignoring offensive and defensive stats. Physical damage is affected by row position (unless the weapon or ability is long range), has a miss chance based on ACC and EVA, and can critically hit. Magical damage always carries an elemental type (fire, ice, lightning, earth, wind, water, bio/poison, dark, holy, non-elemental). Physical damage may optionally carry an elemental type (internally this is an “Elemental Physical Attack”). Note that “non-elemental” is just another elemental type, and is not the same thing as “physical”. No Physical damage abilities use the non-elemental element. Ability types: Each ability has a hidden type, which we can abbreviate as PHY, WHT, BLK, BLU, SUM, NAT, and NIN. PHY abilities generally do Physical damage. WHT, BLK, BLU, and SUM generally do Magical damage. NAT and NIN abilities may do either kind of damage. WHT abilities calculate damage based on MND stat rather than MAG. SUM abilities have a special minimum damage calculation, which only matters if the caster has very low MAG. NAT (internally called “Inborn”) abilties use a variety of damage formulas. Several damaging monster abilities are NAT. Many non-damaging abilities are NAT, including Intimidate, Cry, Boost, Salve, and Retaliate. Since NAT attacks are not PHY or BLK, they interact differently with certain effects like Reflect and counterattacks. A few examples of NAT attacks are Cripple, Angelo Cannon, Angel Wing Bolt, and Doublecast Venom. BLU (Blue Magic) is not yet used. NIN is mainly used for Ninja piercing attacks. Interactions with ability types: PHY-type damage/steal abilities can only hit “airborne” (“faraway”) enemies if a ranged weapon is used, or if the ability is innately ranged. (Note that non-PHY Physical damage attacks can damage airborne enemies.) Silence prevents WHT, BLK, BLU, and SUM abilities from being used. Reflect only affects single target WHT and BLK (these two are called “Basic Magic”). Reflect does affect magical counterattacks. Retaliate only affects PHY attacks. Sleep and Confusion are only broken by damage from PHY abilities, not other sources of Physical damage. Paladin Cecil’s Sentinel soul break taunts single-target PHY and BLK. Celes’ Runic Blade soul break taunts and absorbs single-target BLK abilities. Exdeath’s Grand Cross soul break is similar, for both BLK and WHT. Record materia that boost damage if using a weapon type only affect Physical damage PHY skills (or Magical damage BLK skills for Vivi’s Rod Master). TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bie8w/the_jenova_project_enemy_stats_and_ai/ https://ik.reddit.com/r/FFRecordKeeper/comments/3f8o30/a_fateful_coin_toss_enemy_stats_and_ai/ctobpww Countering, Reflecting, and Taunting Some bosses can automatically respond to certain types of attacks. Some party abilities also allow for responses, and to taunt (attract) attacks. Here is a quick summary of what types of attack can be affected, but note several details and exceptions below: Attacks from... Counterable? Reflectable? Tauntable? Yes, AoE can be countered from an AoE no no (special: summons can’t be) from a counterattack no Yes, counters can be reflected ?no? from reflected magic no no Yes, reflected spells can be taunted from self no Yes, self spells can be reflected N/A (Note that attacks from Berserked/Confused monsters used to bypass counter/reflect/taunt, but that is no longer true.) Countering is used by several bosses to respond after being attacked. Heroes can counter by using Retaliate and with a few record materia effects. Type: The incoming ability must be of the correct type (PHY, BLK, etc.), as specified by the countering effect. AoE: You can counter area attacks (the part that hits you, that is). So Retaliate works against an area PHY attack. Some abilities can be specially marked as uncounterable, such as all summoning abilities released so far. Reflect is a status effect that can be used by bosses and heroes. Countering generates a new attack, but Reflect simply redirects the incoming attack. Type: The incoming ability must be of BLK or WHT type. (unconfirmed:) It’s possible that some abilities can be marked as unreflectable. Taunt status effects are a hero-only feature, from the abilities Draw Fire and Magic Lure, as well as some soul breaks. Type: The incoming ability must be the correct type for the taunt effect. Countered: (unconfirmed:) No, you can’t taunt reflected abilities or counters. (unconfirmed:) It’s possible that some abilities can be marked as untauntable. TFMurphy: https://www.reddit.com/r/FFRecordKeeper/comments/3uavnf/a_place_to_call_home_enemy_stats_and_ai/cxij3rl TFMurphy reflect can be taunted: https://www.reddit.com/r/FFRecordKeeper/comments/43154x/someone_to_protect_enemy_stats_and_ai/czilq5e TFMurphy changes to berserk/confuse (can be reflected/taunted): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/ TFMurphy berserk/confuse can be countered: https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/cwyt93u Medal thresholds Mastery requires 5/6 of the total medals. I like to calculate this by saying it’s OK to lose a total of 1.5 per subdungeon, and another 0.5 per special condition. Action medals: Medals are lost at ~3.06 and 7.3 actions per monster. Big monsters often count as 2 monsters. A boss round is 12 (even a round with multiple bosses). boss only 4 + boss 6 + boss Common monster counts: 2 3 6 12 16 18 Actions for 3 / 3 medals: 6 9 18 36 48 55 Actions for 2 / 3 medals: 14 21 43 87 116 131 Damage medals: Medals are lost for taking ~50.8% and 71.3% of the party’s HP at subdungeon start. Hence, losing medals is more likely if you start with low HP. KO medals: 1 lost for 2–3 KOs, 2 lost for 4 KOs. KOs only count if they happened during the subdungeon. Reviving preserves the medals. (Petrify is not a KO.) Target score medals seem to always grant either 0 or 3 medals based on the condition being met. KO conditions come in several types: “Defeat <boss> without being KO’d” medals are lost if a character dies for any reason during the boss round. Reviving does not preserve these medals. “Defeat <boss> without being KO’d” (yes, same text) might instead refer only to a KO from a boss’ damage ability. Reviving does not preserve these medals. “Win without <character> being KO’d” awards its medals if the character is in the party and is not at 0 HP at the end. Reviving preserves the medals. Although mythril resurrection restores HP, the damage medals are still based on the initial total HP when the subdungeon was first entered. TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3dnap6/ranking_medal_criteria/ (updated for 2015 09 13 changes) Berserk and Confuse Both of these force the target to use a specific ability each turn. For party members, the ability is always Attack. Each monster uses a different ability, which might not even be one that it normally uses. Berserk forces ability targeting to be random, but the type of target (Self, Ally, Enemy, Any) is not changed. Confuse causes abilities to have a 50% chance to target a random enemy, and 50% to target a random ally. Berserked/Confused attacks can be countered, taunted, and Reflected. Area attacks remain area attacks. (Both facts are true as of Feb 2016 game update). The target’s ATB bar is reset when the status is applied and also when it expires. TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bzicx/the_dreadnought_leviathan_enemy_stats_and_ai/, https://ik.reddit.com/r/FFRecordKeeper/comments/38tbz6/psa_berserkedconfused_enemies_cant_use_area/ TFMurphy changes to berserk/confuse (no longer changes targeting): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/ Soul gauge gain amounts Taking damage from an enemy adds 10% of a soul break charge. (Internally, the gauge is measured in points, with one charge being 500 points.) Abilities (that don’t miss) add 10% for Attack, 11% for most 1–2★ abilities, 12% for most 3–4★ abilities. Wrath adds 36% of a charge. Using Retaliate adds 16% of a charge, but the counterattack adds nothing. Attacking a retaliator always misses, so the attacker gains nothing. Hitting a weakness fills the gauge by 1.5x as much as normal. TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/36w8pt/does_attacking_your_own_characters_increase_soul/ Status resistance vs enemy attacks When a party member attacks a monster, the hit chance is a flat percentage based on the ability or item being used. When a party member is the target, the hit chance depends on the type of ability being used: Auto-Hit abilities have 100% hit chance, ignoring any status resistance. (Before 12 Sep 2015, any resistance would reduce the chance to 0%.) Random abilities have hit chance 3% + 3% ∗ Hit rate⁄Resistance. Characters start with a Resistance of 1 and the Hit rate varies depending on the monster ability being used. “Minor resist” items generally set Resistance to 2 (3 with synergy), and multiple items add their Resistances. Note that when a party member attacks another party member, the random status formula is used, giving a higher chance than when a monster is the target. TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ Blind Blind decreases ACC by 50%, computes hit chance (max 100%), divides by 4 (min 20%). The final hit chance is thus between 20% and 25%. TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/ % HP attacks %HP effects like Gravity and Cripple are affected by KO resistance, e.g. the Safety Bit accessory. Most bosses have KO resistance. Items with special effects “Adds small boost to earth damage” or “Adds light fire damage” boost damage of that type, usually by +20%. Multiple item bonuses are additive, not multiplicative. Elemental resistance reduces damage taken by 10% per Resistance level past the first (a hidden stat, loosely indicated by the adjectives “minor” and “moderate”). Accessories with element or status resistance can benefit from synergy. Fire Ring (“minor resistance”) has Elemental Resistance 2 (3), which means –10% (–20%) fire damage taken. Similar for Ice Ring. Star Pendant, Peace Ring, Silver Glasses (“minor resistance”) have Status Resistance 2 (3), cutting status hit chance by –50% (–67%). Weapons or armor with element or status resistance do not benefit from synergy. Ice Shield (“moderate resistance”) has Elemental Resistance 4 (no synergy bonus), or –30% fire damage taken Elemental resistance seems to use the strongest value from all worn items (so a resist item completely overrides a weakness item). Status effect chances for specific items (note that the item’s built-in status can only happen when using an ATK-based physical ability with no status of its own): Killer Bow (V) 3% KO Whip (IV) and Blitz Whip (IV) 5% Paralyze http://ik.reddit.com/r/FFRecordKeeper/comments/36qica/fire_ring_not_worth_it/ Automatic targeting of attacks The game will auto-target most abilities to the enemy with lowest percent HP remaining. Double Cut might split its attacks if all enemies are at same % HP. Jump, Death Strike, and Shuriken will auto-target to the highest percent HP. Status inflicting abilities randomly choose a target without the status, but the xxx Break abilities are completely random. Some abilities are randomly targeted even if you select a target. TFMurphy: http://redd.it/36b3tq , http://ik.reddit.com/r/FFRecordKeeper/comments/34q15o/magitek_infiltration_enemy_stats_and_ai/ , https://redd.it/3h5umn Potion types Potions (blue) heal 10% of HP. Hi Potions (green) heal 25% of HP. X Potions (pink) heal 50% HP (not in Global yet). Ethers (yellow) choose a random ability on each character and refill 20% of its uses, rounded up. Turbo Ethers (orange) refill 33% (not in Global yet). TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/33hk7d/can_someone_explain_the_potion_drops/ Future events (relic banners, characters, abilities, and record materia) This listing of future content is based on Japanese FFRK. The details may be different when released in global, especially the relic banners. The information is drawn from several sources: pksage – A comprehensive spreadsheet with a very readable event listing. https://docs.google.com/spreadsheets/d/1NESRyb07OFClfhVh6QugCrDbBkEWe9SRJllppWomtD8/edit?pli=1#gid=1409267036 kaonohiokala – Banner relics (with stats!), as well as event log of characters and memory crystals. http://www.gamefaqs.com/boards/114492-final-fantasy-record-keeper/72702188 Col_Mobius – Minimalist event log with record materia, characters, and memory crystals. https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?pli=1#gid=0 dscotton – Banner images from the official source. Banners still in Japanese may change when released in global. http://bantha.org/~dscotton/ffrk.html ElNinoFr – Comprehensive spreadsheet skuldnoshinpu – Japanese event guides on Reddit Since no single source has all the info I want, here is what I take from each source to create the combined listings below: Information Primary source Secondary sources Event: numbering Col_Mobius — Event: dates Col_Mobius — Event: character unlock kaonohiokala Col_Mobius, pksage Event: record materia unlock Col_Mobius — Event: memory crystal unlock kaonohiokala Col_Mobius, pksage Event: reissued unlocks kaonohiokala — Event: Bonus Quests kaonohiokala — Event: abilities skuldnoshinpu ElNinoFr Record materia effects ElNinoFr — Banner: numbering dscotton — Banner: relic stats kaonohiokala — Banner: soul break stats pksage — The timing of record materia availability is inconsistent across characters. Record materia 1 is always granted automatically when using memory crystal 1. RM2 becomes available at the same time as RM1 for most characters. Some characters don’t unlock RM2 until a later event. A few characters don’t unlock RM2 until their second memory crystal, while others unlock their RM3 at that time. I’ve tried to indicate when each record materia becomes available, but there are probably some errors (and the global version may also change things). Notable differences between Japanese and global events: Dungeon updates in global have begun appearing earlier in the event sequence than they did in Japan, so the Japanese event numbers don’t give the correct event ordering for global. Many global events in the first several months gave far more orbs than they did in Japan. Event 13 (Struggle with Shinra) was skipped in global. This event gave a free Blizzaja. Global has unlocked the ability, but not received a free copy. Event 26 (Door to Another Dimension: Evil God of Mardias) was skipped in global. Its abilities (Fireball, Rainstorm, Pulse of Life, Power of Water, Unholy Blitz) have not been unlocked in global. Event 39 (Brass de Bravo) was a music-themed event in Japan. It was skipped in global. Its characters (Mog, Edward) were unlocked in global’s event 35 (Forbidden Treasures). Its abilities (Lullaby, Mana’s Paean, Box Step, Stutter Step, Spellbend Etude) were unlocked in global’s event 45 (Dungeon Update 11). However, its memory crystals (Mog, Edward) were not unlocked until later. Event 48 (World Wide Words) was skipped in global. Other than Firion’s memory crystal, the rest of its unlocks were provided in other events. Event 57 (Memoria Warriors of Light) was skipped in global. The relics, and Ingus memory crystal are not available in global. Its abilities (Lightning, Memento of Prayer/Might/Protection) were unlocked in global’s event 66 (dungeon update 16). Event 63 (Flames of Vengeance) appeared roughly 4 months ahead of schedule in global (in Sept 2015), since its release coincided with a Final Fantasy XIV anniversary in both Japanese and global FFRK. Event 73 (Memories of Mana) was skipped in global. Its only unlocks were some relics. Unlocks per character All numbers are Japanese event numbers, up to #88. (Global had #63 before #36, and skipped #13 #39 #48 #57 ). Events #58 & #77A grant blank hero/MC tokens, and unlock some MC2s. Some of this info may be incorrect because my sources are a bit hard to read, and global changed some things vs Japan. Permanently available unlocks are in red (story dungeons) and green (bonus quests). 😑 means a character that is currently permanently available to be earned in global. 😎 means a character that currently has a permanently available memory crystal in global. Name 😎 Bard Character unlock Mem. crystals 4,30,36,44,59,68, #1: 30,100,110 100,110 #2: 77A,100 #1: 86 86 #2: 86 52,70,98 #1: 52,98 #1: 41,97 14,97 #2: 97 40,71,91 #1: 40,71,91 #1: 38,62,106 38,54,62,77,106 #2: 87 #1: 19,71,91 19,71,91 #2: 91 #1: 14 1 Barret 44,59,68,80,100 Aerith Agrias Amarant 😎 Arc Ashe Auron Balthier Bartz Basch Beatrix Berserker 😎 Black Mage #1: 44,68,100 #2: 110 #1: 49,61,93 49,61,93,114,117 ,114,117 #2: 77A 91 #1: 91 #1: 70,83,98 70,83,98 #2: 98 81 (none) #1: 14 1 Braska 106 Cait Sith 100,110 Cecil, dk 2,18,29,65,95 #1: 106 #2: 106 #1: 100,110 #1: 18,65,95 #2: 65 #1: 18 Cecil, pal 2,18,29,65 Celes 7,47,74,89 😑 Cid 53,59,68,80,110 #2: 58 #1: 47,89 #2: 89 #1: 59,80,110 #2: 110 #1: 14,44,80 😎 Cloud 1 #2: 44,58 #1: 21,42,104 😎 Cyan 5,42,55,104 😎 Dark Knt. 37 Desch 97 😑 Devout 57 😎 Dragoon 33 Echo 108 Edea 94 Edgar 25,42,55,74,104 Edge 65,111 Edward (=Gilbert) 35,[39],65,111 Eiko 31,52,70,83 Exdeath 76 Fang 67,103 #2: 104 #1: 60 #1: 97 #1: 88 #1: 56 #1: 108 #2: 108 #1: 94 #2: 94 #1: 25,74,104 #2: 104 #1: 65,111 #2: 111 #1: [39],111 #2: 111 #1: 31,52,83 #2: 101 #1: 76 #2: 114 #1: 67,103 #2: 103 Record materia unlocks #1 (30) 1.1x holy dmg #2 (77A) ????x WHM healing #1 (86) Attack: ?% to do holy attack #2 (86) 1.2x Knight damage #1 (52) 1.1x phys dmg with fists #1 (41) 1.1x water dmg #2 (41) Shell at battle start #3 (97) +10% MAG/MND if using a staff #1 (40) +10% MAG but –10% ATK #1 (38) 1.1x phys dmg with katanas #2 (87) 13% to dblcast Samurai #1 (19) Haste at battle start #2 (91) 13% to doublecast Machinist #1 (14) 1.1x phys dmg with instrum. #2 (14) Attack: 0.6x dmg AoE #1 (44) 50% refill 1 Support per battle #2 (110) ????x phys dmg with gun-arms #1 (49) 1.1x wind dmg #2 (77A) ?% chance to dblcast Spb skills #1 (91) +10% ATK if using shield #1 (70) 50% refill 1 Knight per battle #2 (98) 1.2?x sword damage (none) #1 (14) 50% refill 1 BLM per battle #2 (14) Refill 1 BLM per battle #1 (106) +10% MAG, –10% RES #2 (106) 1.2x SUM damage #1 (100) Attack: ??% sound dmg #2 (110) Regen (hi) at battle start #1 (18) Attack: 1.2x dmg, lose 5% HP #2 (18) Attack: 1.3x dmg, lose 5% HP #3 (65) 1.2x phys dmg with swords #1 (18) Protect at 20% HP #2 (24) Attack: drain attack #3 (58) 30% self heal (h30) on phys hit #1 (47) Attack: 30% blizzard strike #2 (89) 1.2x Spellblade dmg #1 (59) Berserk at battle start #2 (81) 20% chance for 2x EXP #3 (110) ????x wind damage #1 (14) 1.1x phys dmg with swords #2 (14) 15% counter phys atks #3 (44) 1 soul break bar at battle start #1 (21) 1.1x phys dmg with katanas #2 (21) Retaliate at 20% HP #3 (104) 1.3x samurai damage #1 (60) +10% DEF if using a helm #2 (60) Attack: 25% drain strike #1 (97) 1.1x BLM dmg if using sword #1 (88) ??% dblcast White Magic #2 (88) ??% dblcast White Magic #1 (56) 50% refill 1 Dragoon per battle #2 (?) Refill 1 Dragoon per battle #1 (108) 1.1x lgt damage #2 (108) +10% MAG, but Blind #1 (94) Attack: ??% to use Blizzard #2 (94) +??% MAG if using thrown #1 (25) Protect at 20% HP #2 (104) 1.2x spear damage #1 (65) 50% refill 1 Ninja per battle #2 (111) ????x fire damage #1 (39) 50% refill 1 Bard per battle #2 (?) Refill 1 Bard per battle #3 (111) +???? DEF/RES, but Sapped #1 (31) +10% MAG but –10% RES #2 (101) 1.2x? dmg w/ instruments #1 (76) Attack: 16% chance to KO #2 (114) [??% dblcast Darkness] #1 (67) 1.1x phys dmg with spears #2 (103) 1.3x Dragoon dmg Name Faris Character unlock Mem. crystals #1: 61,76,93, 61,76,93,114 114 #2: 93 #1: 48,85 35,48,85,117 #2: 85 #1: 19,41,91 14,19,71,91 #2: 71 83 #1: 83 #1: 72 50 Record materia unlocks #1 (61) 50% refill 1 Support per battle #2 (93) 1.2x phys dmg with bows #1 (48) +5% ATK per 10% HP lost Firion #2 (85) +10% ATK/DEF, start with regen #1 (19) Berserk at battle start #2 (19) 1.2x phys dmg with bows 😎 Fran #3 (71) Attack: 16% for 4 0.7x hits Freya #1 (83) 1.1x Dragoon dmg #1 (72) 50% refill 1 BLM/WLM 😎 Fusoya #2 (72) Refill 1 BLM/WLM per battle #1: 49,60,61, #1 (49) Berserk at battle start 37,49,61,76,93, 76,93,114 #2 (60) 12% counter phys hits (1.3x) 😎 Galuf 114 #2: 76 #3 (76) 1.2x fist damage #1: 108 #1 (108) Attack: 30% to do dark dmg Garland 108 #2: 108 #2 (108) +20% DEF if using heavy armor #1: 17,70,83,98 #1 (17) Low regen at 20% HP Garnet 17,52,70,83,98 #2 (21) Attack: heal (h13) instead #2: 83 #3 (83) 20% to dblcast summons #1: 104 #1 (104) +10% ATK, –10% DEF 72 😑 Gau #2: 104 #2 (104) +10% ATK, start with haste #1: 49,76 #1 (49) +10% DEF if using armor Gilgamesh 49,61,76 #2: 77A #2 (77A) Refill 1 Knt ability per battle #1: 45 #1 (45) 1.1x phys dmg with axes 😎Gladiator 21 #2 (45) Attack: 16% to do 2.8x dmg Golbez 34,65 #1: 34 #1 (34) +2% MAG per 10% HP lost #1: 29,85 #1 (29) +5% RES per 10% HP lost 😎 Gordon 9,85 #2 (29) Protect at battle start #1: 46,67 #1 (46) 1.1x BLM dmg if using thrown Hope 46,67 #2: 77A #2 (77A) ????x BLM dmg if using thrown #1: 57,97 #1 (57) 1.1x earth dmg 57,60,97 #2 (?) Mid regen at battle start 😑 Ingus #2: 97 #3 (97) +20% DEF if using a shield #1: 16,41,82, #1 (16) +10% ATK/DEF per missing ally 14,16,32,82,113 113 #2 (16) 1.2x phys dmg with guns 😎 Irvine #2: 113 #3 (113) +??% ATK/DEF but confused #1: 77,106 #1 (77) 1.1x phys dmg with blitzballs Jecht 77,106 #2: 106 #2 (104) Attack: 14% to Explosive Fist #1: 21,85 #1 (21) +10% ATK/DEF but start sapped 5,85 😎 Josef #2 (21) Attack: 2 hits at 0.65x dmg #1: 14,65,111 #1 (14) 1.2x Jump damage 1,65,111 #2 (14) +10% ATK/DEF but confused 😎 Kain #2: 111 #3 (111) ????x jump-type damage Kefka 74 #1: 74 #1 (74) +10% MAG, –10% DEF #1: 38,87 #1 (38) 1.1x phys dmg with spears #2 (45) Evade 1 magic hit at 10% HP 😑 Kimahri 24,38,77,87 #2: 106 #3 (106) Attack: 49% to Jump none none 5 😑 Knight #1: 61,93 #1 (61) 1.1x summon dmg Krile 61,76,93 #2: 114 #2 (114) +??% MAG, regen (low) #1: 98 #1 (98) 1.1x dark dmg Kuja 98 #2: 98 #2 (98) 1.2x dark dmg #1: 82,94,113 #1 (82) 1.1x gun dmg Laguna 82,94,113 #2: 101 #2 (101) +10% ATK/DEF, regen at start Leila 85 #1: 85 #1 (85) 1.1x dagger dmg #1: 49,61,76, #1 (49) 1.1x WHM healing 8,21,49,61,76,93, Lenna 93,114 114 #2: 61 #2 (61) Hi regen at battle start #1: 48,56,85 #1 (56) +5% DEF per 10% HP lost 33,35,48,85 #2 (56) Attack: dark damage 😎 Leon #2: 101 #3 (101) +10% ATK, –10% DEF #1: 28,67,103 #1 (28) 15% to start with full ATB bar Lightning 28,46,67,103 #2: 67 #2 (67) Attack: no cast time #1: 55 #1 (55) 50% refill 1 Celerity per battle Locke 12,55 #2: 77A #2 (77A) 1.2x phys dmg with daggers #1: 54 #1 (54) 1.1x fire dmg Lulu 54,62,77 #2: 77A #2 (77A) ????x ice dmg #1: 33,97 #1 (33) 1.1x wind dmg 9,97,117 #2 (33) Haste at battle start 😎 Luneth #2: 97 #3 (97) 1.2x dmg vs weakness Magus 96 none none Name Mog Character unlock Mem. crystals #1: 48,53,85 29,48,85 #2: 101 #1: 85 85 #2: 101 #1: [39],55 35,[39],47,55 Monk 88 😎 Ninja 24 Palom 95 😎 Maria Minwu Papalymo 108 Penelo 71,91 Porom 95 😑 Quina 66,70 Quistis 23,51,82,113 Ramza 86 😎 Ranger 1 😎 R. Mage 5 😎 Red XIII 21,27,59,68,80 😎 Refia 14,97 Relm 89 Reno 59,68,90 😎 Ricard 21,48 Rikku 62,77,87 Rinoa 10,32,45,94,113 Rosa 65,95,111 😎 Rydia 1,65,95,111 Sabin 25,42,55,74,104 😎 Samurai 45 Serah 108 Sazh 28,46,67,103 Seifer 51,82,113 Selphie 23,51,82 Sephiroth 3,21A,24,59,68, 80,110 Sarah 103 Setzer 47,55 Shadow 55,74,89 Shantotto 105,117 Record materia unlocks #1 (48) 1.1x BLM dmg if using bow #2 (?) 1.1x phys/BLM dmg if using bow #3 (101) Attack: becomes weak Fire? #1 (85) +10% MND if using a staff #2 (101) 1.2x WHM healing #1 (39) 50% refill 1 Dance per battle #2 (?) Refill 1 Dance per battle #1 (50) 1.1x phys dmg with thrown #2 (50) Image cast at 10% HP #1: 95 #1 (95) 1.1x BLM dmg with daggers #2: 95 #2 (95) 20% to get double EXP #1: 109 #1 (109) +??% MAG if using a rod #2: 109 #2 (109) ????x BLK dmg if using a rod #1: 71,91 #1 (71) +10% MND if using staff #2: 91 #2 (91) +20% MND but –10% ATK/MAG #1: 95 #1 (95) 8% to dblcast WHM #2: 95 #2 (95) +????% MND if using a staff #1: 70 #1 (70) Attack: 16% for drain strike #1: 23,82,113 #1 (23) 1.1x dmg vs weakness #2: 101 #2 (101) 1.2x? dmg if using a whip #1: 86 #1 (86) Attack: ??% chance to esuna #2: 86 #2 (86) 1.5x SB gain for all abilities #1: 14 #1 (14) 1.1x phys dmg with bows #2 (14) Attack: 16% of 4 0.7x dmg hits #2: 112 #3 (112) haste, Attack: becomes Aim #1: 24 #1 (24) Attack: 30% to cast Fire (0.7x) #1: 50,59,68,80 #1 (50) Reflect at battle start #2 (50) Hi regen at 25% HP #2: 68 #3 (68) Refill 1 Support per battle #1: 37,97 #1 (37) 1.1x fire damage #2 (37) Protect at battle start #2: 97 #3 (97) 1.2x?? phys dmg if using thrown #1: 89 #1 (89) +10% MND if using a rod #2: 89 #2 (89) 20% chance for 2x EXP #1: 59,68,90 #1 (59) Attack: 2.5% chance to Stop #2: 90 #2 (90) 1.2x phys/BLM dmg if using rods #1: 45,48 #1 (45) +20% ATK but start sapped #2 (45) Attack: 37% to Jump instead #1: 62,87 #1 (62) 50% refill 1 Thief per battle #2: 106 #2 (106) 1.3x THF damage #1: 32,94,113 #1 (32) Attack: 30% drain attack #2: 58 #2 (58) 1.15x dmg with black magic #1: 65,95,111 #1 (65) +10% MND if using a bow #2: 111 #2 (111) +????% MND if using a bow #1: 14,65,95 #1 (14) Shell at 20% HP #2 (14) 1.2x summon dmg #2: 95 #3 (95) +????% MAG if using a whip #1: 25,74,104 #1 (25) Low regen at battle start #2: 104 #2 (104) 13% dblcast monk #1: 69 #1 (69) 50% refill 1 Samurai per battle #2 (69) Refill 1 Samurai per battle #1: 108 #1 (108) +20% MND, –20% MAG #2: 108 #2 (108) Attack: heal (h26) instead #1: 28,67,103 #1 (28) Low regen at 20% HP #2: 103 #2 (103) Attack: 2 hits at ????x #1: 51,82,113 #1 (51) Attack:10% also cast Fire (1.5x) #2: 113 #2 (113) +??% Darkness dmg #1: 23,82 #1 (23) Attack: 30% cast Fire/Blz/Thnd. #2: 82 #2 (82) Attack: cast 1.8x holy instead #1: 21A,59,80 #1 (21) +10% ATK/DEF per missing ally #2: 59 #2 (59) 1.2x phys dmg with katanas #1: 103 #1 (103) +10% MAG, –10% ATK #2: 103 #2 (103) 1.2x? BLM dmg if using a bow #1: 47 #1 (47) 50% refill 1 Combat per battle #2: 104 #2 (104) 1.3x Machinist damage #1: 55,89 #1 (55) Attack: 1.2x dmg, 0.7x SB fill #2: 89 #2 (89) 1.3x Ninja dmg #1: 117 #1 (117) +??% BLK dmg w/ staff #2: 117 #2 (117) +??% BLK dmg w/ staff Name Character unlock Mem. crystals #1: 33,46,103 9,46,67,103 😎 Snow #2: 103 #1: 66 41 😎Spellblade Squall 16,35,51,94,113 😎 Steiner 29,31,52,70 😎 Strago 45,47,89 😎 Sumnr. 5 Tellah 34,65,95 Terra 6,42,47,55,74 Thancred 63,109 😑 Thief 69 Tidus 15,21,54,62,77 #1: 50 #1: 16,51,94 ,113 #2: 51,58 #1: 52,53,70 #2: 70 #1: 47,69,89 #1: 24 #1: 34,95 #1: 42,74 #2: 74 #1: 63,109 #2: 109 112 #1: 15,62,77 😎 Viking #2: 58 #1: 27,68,80, 3,27,37,59,68,80, 100 100 #2: ?80? #1: 14 1 #2: 58 #1: 40,71,91 40,71,91 #2: 91 #1: 46 11,46,67 #2: 77A #1: 72 50 Vincent 90 😎 Vivi 14,17,52,98 Tifa 😎 Tyro Vaan Vanille 😑 Wakka Warrior 😎 Warrior of Light 😎 White Mage #2: 77A,98 #1:15,17,54,62 1,15,22,54,62,77 ,87 #2: 62 (prereg bonus) none #1: 29,75 9,75,108 #2: 75 #1: 14 1 Wol 108 Yang 111 Yda 109 Y’shtola 63,109,117 Yuffie 68,80,90,100 Yuna Zack 😎 Zell Zidane #1: 90 #2: 90 #1: 17,37,52,98 #1: 108 #2: 108 #1: 111 #2: 111 #1: 109 #2: 109 #1: 63,109 #1: 68,90,100 #2: 100 #1: 22,62,77,87 22,35,54,62,77,87 #2: 77 #1: 36,80,90 36,59,68,80,90 #2: 90 #1: 51,66,82,94 41,51,82,94 #2: 94 #1: 52,70,83,98 52,70,83,98 #2: 98 Record materia unlocks #1 (33) +10% DEF but –10% ATK #2 (33) +5% DEF per 10% HP lost #3 (103) +10% ATK/DEF if using fists #1 (66) 50% refill 1 Spellblade per battle #2 (66) Refill 1 Spellblade per battle #1 (16) Attack: 1.2x dmg, 0.7x SB fill #2 (16) Attack: 16% for 2.5x dmg #3 (51) 1.5x SB fill for getting hit #1 (52) +10% DEF if using armor #2 (52) 25% to Protect when hit #3 (70) 1.25x SB gain on dmg or skill use #1 (47) 1.1x water dmg #2 (69) 15% counter BLM/WHM #1 (24) 50% refill 1 Summon per battle #2 (24) Refill 1 Summon per battle #1 (34) Attack: 30% to cast Blizz. (0.7x) #1 (42) 50% refill 1 BLM per battle #2 (74) 13% to doublecast BLM #1 (63) 1.1x phys dmg with daggers #2 (109) ????x wind dmg #1,#2 (112) 50%/always refill THF #1 (15) Haste at 20% HP #2 (15) Attack: 1.3x soul break fill #3 (58) 1.5x soul break fill for all skills #1 (27) 1.1x phys dmg with fists #2 (80) 1.2x phys dmg with fists #1 (14) 1.1x dmg vs weakness #2 (14) 1.2x dmg vs weakness #3 (58) 1 soul break bar at battle start #1 (40) +10% ATK but –10% DEF #2 (91) 13% to doublecast Celerity #1 (46) 10% self heal (h30) on phys hit #2 (77A) Attack: heal h26 instead #1 (72) 1.1x phys dmg with hammers #2 (72) Attack: becomes Charge #1 (90) +10% MAG if using guns #2 (90) 1.2x phys dmg if using guns #1 (17) 1.1x BLM dmg if using rod #2 (17) +20% MAG but –10% DEF/RES #3 (77A) Attack: x2.0 magic dmg instead #1 (15) 15% to start with full ATB bar #2 (15) Attack: becomes Aim #3 (62) Hi regen at 50% HP none #1 (29) Shell at 20% HP #2 (29) Attack: holy dmg #3 (75) 1.2x holy damage #1 (14) 50% refill 1 WHM per battle #2 (14) Refill 1 WHM per battle #1 (108) +10% DEF if using light armor #2 (108) Attack: 16% to do 2.8x #1 (111) 50% refill MNK skills #2 (111) Attack: ????x AoE #1 (109) ????x MNK damage #2 (109) Attack: ????x AoE #1 (63) 1.1x WHM healing #2 (109) ????x WHT damage #1 (68) 1.1x phys dmg with thrown #2 (100) Attack: instant cast #1 (22) 1.1x WHM healing #2 (77) +20% MND with rods #1 (36) 1.1x phys dmg with swords #2 (90) 30% to reduce phys dmg –20% #1 (51) +5% ATK per 10% HP lost #2 (66) 50% to start with full ATB bar #3 (94) 1.3x Monk damage #1 (52) Haste at battle start #2 (98) ??% dblcast Thief Unlocks per future event Some clarifications about this table: Columns: “#E” is the Japanese event ordering as given by sexydeli, and “#B” is the banner number as given by dscotton. Record materia: effects are listed next to the memory crystals if unlocked at the same time. For characters with a second materia unlocked before their MC2, I am sometimes unsure whether it’s available immediately or not until a future event. A question mark appears if I’m unsure of the timing. Dual banners: Some events come with a pair of relic banners. Relics are labeled with an A or B, or AB for relics that appear on both. Item stats: are for level 20, uncombined items. Italic green unlocks indicate a reissue of a previously unlocked feature. FF * #E Event Nightmare #1: Memory of Ultima 79 Unlocked Characters: (1 token) Memory crystal 1: (1 token) Memory crystal 2: (1 token) Abilities: JP 2015 09 25 6★ Ultima (Black Magic) GL ???? #B Banner relic Type (Lucky banner for all Black Magic heroes) Characters: Cid, Red XIII, Sephiroth, The Lone Tifa, Zack Wolf’s Memory crystal 1: Lament Cid, Cloud, Red XIII, Sephiroth, VII 80 Tifa, Zack JP 2015 09 30 Memory crystal 2: GL 2016 02 28 Tifa [1.2x fist damage] Abilities: Fire Blossom Characters: Laguna [Com4,Sup3,Cel4,Mch5] Irvine, Quistis, Seifer, Selphie, Zell A Meeting Memory crystal 1: Beyond Time Laguna [1.1x gun damage] VIII 82 Irvine, Quistis, Seifer, Selphie, Zell JP 2015 10 09 Memory crystal 2: GL 2016 03 05 Selphie [Attack: 1.8x holy magic] Abilities: Blind Shell, Silence Shell I Characters: Warrior of Light Memory crystal 1: 75 JP 2015 09 06 Warrior of Light GL 2016 03 08 Memory crystal 2: Warr. of Light [1.2x holy dmg] IX Characters: Freya [Sup4, Cel4, Drg5] Beatrix, Eiko, Garnet, Zidane A Summoner Memory crystal 1: Reborn Freya [1.1x Dragoon damage] 83 Beatrix, Eiko, Garnet, Zidane JP 2015 10 16 Memory crystal 2: GL 2016 03 13 Garnet [20% dblcast SUM] Abilities: Leeching Leap, Sky Grinder ATK MAG MND DEF RES Soul break name Soul break damage or effect A) [BSB] Fusion Swrd. A) [SSB] Magic Comb A) Zack's Glove A) Mast Ax A) Platinum Fist AB) Precious Watch AB) Vagyrisk Claw B) [SSB] Master Fist B) [SSB] Organics B) Sephir. Model B) 4-Pt. Shuriken B) Keepsake Ribb. A) [SSB] Machine Gun A)[SSB]Crescent Wish A) Seifer's Coat A) Gauntlet A) Rising Sun AB) Esthar Bracers AB) Elite Armor B) [SSB] Red Scorpion B) [SSB] Cardinal B) Ulysses B) Maverick B) Hyperion Sword Hairpin Fist Spear Fist Bracer Dagger Fist Sword Lt. Armor Thrown Hat Gun Rod Lt. Armor Fist Thrown Bracer Armor Whip Thrown Gun Fist Sword 123 113 122 122 120 21 105 122 115 17 106 — 108 49 17 122 77 21 — 80 77 107 118 118 — 86 — — — 18 — — — — 68 28 — 100 — — 112 18 — 117 114 — — — — — — — — 18 — — — — — 30 — 119 — — — 18 — — — — — — — — — — — 73 — — — 107 — 61 — — 107 — — 77 127 — — — — — — — — — — 78 — — — 107 — 113 — — 107 — — 80 87 — — — — — (Cloud) Fenrir Drive (Red XIII) Stardust Ray (Zack) Air Strike (Cid) Hyper Jump (Tifa) Burning Arrow Healing Moment — (Tifa) Dolphin Blow (Cloud) Blade Beam (Seph.) Nibelheim’s Ntmr. (Yuffie) Landscaper (Aerith) Planet Protector (Laguna) Desperado (Selphie) Dream Stage (Seifer) Bloodfest (Zell) Meteor Strike (Rinoa) Angel Wing Quake First Aid — (Quistis) Mighty Guard (Rinoa) Wishing Star (Irvine) Canister Shot (Zell) Burning Rave (Seifer) Demon Slice phys 8.0 / 8, self haste & burst mode phys 7.8 / 10 ranged, party shell phys 4.11 / 3 AoE ranged, 100% cancel phys 5.12/4 ranged, haste & +35% ATK/DEF 25s phys 5.0 / 2, Party +35% ATK 25s Party Cure (h35) — phys ???? / 4, self +????% ATK ??s phys 6.15 / 3 AoE ranged phys 4.0 / 4 AoE fire ranged, self enfire phys 3.6/3 AoE earth rngd., 49% (20%x2) slow Party +50% ATK 25s phys 6.0 / 6 AoE ranged, 100% slow Party curaga (h85) & evade 1 magic attack phys ???? / 4 AoE ranged, party +???% RES ??s phys ???? / 3, self protect/shell/haste magic 7.4 / 2 AoE earth, 100% slow Party cure (h35) — Party haste, shell, regen (hi) magic 18.0 / 5 non-elem phys ???? / 3 ranged, –????% DEF/RES ??s phys 3.3 AoE ranged, party +30% ATK 25s phys 3.4 AoE, 40% paralyze (no banner?) — — — — — — — — A) [SSB] Orichalcon A) [SSB] Fairy Flute A) Partisan A) Ultima Sword A) Asura's Rod AB) Power Vest AB) Black Hood B) [SSB] Wizard Rod B) [SSB] Mace of Zeus B) Thunder Gloves B) Scissor Fangs B) Butterfly Sword Dagger Musical Spear Sword Rod Lt. Armor Hat Rod Rod Bracer Fist Sword 114 73 122 120 36 10 — 50 50 26 118 118 — 100 — — 116 — 27 117 118 18 — — — 120 — — 105 — 28 105 61 19 — — — — 107 — — 77 127 — — — — — — — 107 — — 80 87 — — — — — Lucky banner for all Combat heroes — — — — — — — — (no banner) — — — — — — — — See Soul Break Celebration 4 below — — — — — — — — Relics of Light * * * — Nightmare #2: Characters: (1 token) Memory of Memory crystal 1: (1 token) Crushdown Memory crystal 2: (1 token) 84 — Abilities: JP 2015 10 21 6★ Crush (Combat) GL ???? Memory crystal 1: (4 tokens given, your choice) Memory crystal 2: (4 tokens given, your choice) Hall of Rites Aerith [+?? WHM healing] Bartz [?% to dblcast Spb skills] 77A — JP 2015 09 16 Gilgamesh [refill 1 Knt per battle] GL 2016 03 17 Hope [+?% BLM dmg w/ thrown] Locke [1.2x phys dmg w/ dagger] Lulu [+?% ice dmg] Vanille [Attack: heal h26 instead] Vivi [Attack: x2.0 magic instead] Lucky Harvest Festival Abilities: 78 — Orthros? JP 2015 09 18 GL Mar 8??? (Zidane) Shift Break (Eiko) Rebirth Flame (Freya) Dragon Breath (Steiner) Stock Break (Garnet) Leviathan Veil of Protection — (Garnet) Holy Guardian (Vivi) Dblcast Doomsday (Beatrix) Roses of May (Amarant) Aura (Zidane) Scoop Art phys 6.0 / 4 AoE rngd., –50% ATK self +35% ATK Party cura (h50) & reraise phys ???? / 5 ranged, –????% DEF/RES ??s phys 4.11 / 3 AoE, 39% (15% x 3) paralyze magic 9.0 / 2 AoE water, party +20% MAG 25s Party protect — Party haste, regen (hi), +50% RES 25s magic 14.24 / 4 AoE dark phys 5.16 / 4, party +50% DEF 25s Party shell and regen (hi) phys 5.25 / 3 ranged FF #E Event — — Soul break celebration 4 — — Soul break celebration 4 Unlocked #B Banner relic [SSB] Excalibur (V) [SSB]Wizd. Staff(VII) [SSB]Peacemkr.(XIII) NOTE: celebration banners tend Corps Fld Unif.(XIII) to be different in global than they Thyrus (XIV) were in Japan. Power Staff (V) Guardian Targe (X) Wing Edge (VI) Brotherhood (X) [SSB] Rune Mog (X) [SSB]Mace of Zeus(IX) [SSB] Cardinal (VIII) Kefka's Cloak (VI) Elven Bow (IV) Heroic Shield (III) Dragon Whisker(IV) Soul Sabre (VI) Zwill Crossbld. (XII) [SSB]Valiant Knf. (VI) Type [SSB]Hawkeye (XIII) [SSB]Force Saber (X) Sentinel's Grimoire Zantetsuken (V) Vega 42s (XIII) Glaive (XIII) Rising Sun (VIII) Shear Trigger (VIII) [SSB]Genji Katana(V) [SSB] Yoshiyuki (VII) [SSB]Lstrs. Sword(IV) Save the Queen (IX) Wutai Hdband. (VII) Murasame (IV) Ebon Armor (IV) Brave Blade (V) Needle Fork (IX) A) [SSB] Masamune A) [SSB] Healing Staff A) Flame Shield A) Dragon Claws A) Golden Armor AB) Werebuster AB) Ice Gloves B) [SSB] Artemis Bow B) [SSB] Defender B) Dancing Dagger B) White Robe B) Demon Axe [SSB] Platnm. Sword [SSB] Defender Grand Armor Kaiser Shield Nu Khai Armband Ice Rod White Staff Chameleon Robe Spellbinder Sword Staff Shield Fist Armor Rod Bracer Bow Sword Dagger Robe Axe Sword Sword Armor Shield Bracer Rod Staff Robe Dagger Soul break name (Bartz) (Aerith) Pulse of Life (Lightning) Crushing Blow (Lightning) Lightning (Y’shtola) Stoneskin II (Lenna) (Rikku) Hyper NulAll (Locke) Phoenix Plunder (Tidus) Spiral Cut (Lulu) (Vivi) (Rinoa) Wishing Star (Kefka) (Rosa) Divine Favor (Ingus) Earth Ward (Rydia) Radiant Breath (Celes) Runic Blade (Vaan) White Whorl (Locke) Valiant Attack (Terra) Magitek Missile (Squall) Blasting Zone (Exdeath) Grand Cross (Yuna) Hymn of the Fayth (Luneth) Blade Torrent (Lulu) Focus (Sabin) Razor Gale (Celes) Spinning Edge (Vanille) (Hope) Last Resort (Tidus) Jecht Shot (Tyro) Sentinel’s Grimoire (Gilgamesh) (Sazh) Boon (Fang) Pulsar Burst (Rinoa) Angel Wing Quake (Squall) Fated Circle (Gilgamesh) (Sephiroth) Black Materia (Cecil pal) Saint’s Fall (Beatrix) Stock Break (Yuffie) Clear Tranquil (Edge) Eblan Water Veil (Golbez) Nightglow (Bartz) Lupine Trace (Quina) Mighty Guard 123 — — — — (Firion) Lord of Arms 55 100 121 — — (Minwu)Wh. Mage’s Reslv. 17 — — 126 83 (Gordon) Goddess’s Bell 122 — — — — (Josef) Avalanche — — — 120 69 (Leon)Hand of the Emperor 33 99 88 — — Therapy 19 19 19 81 77 — 81 117 62 — — (Maria) Thunder Lv16 123 — — — — (Leon) Dark Passenger 114 — — — — (Leila) Pirate’s Command — — 17 82 127 (Minwu) Teleport Lv16 113 — — — — (Firion) Wild Rose Vow 123 — — — — (Ramza) Shout 123 — — — — (Agrias) Hallowed Bolt — — — 129 89 (Ramza) Tailwind 17 — — 126 83 (Agrias) Cleansing Strike 26 18 19 89 85 (Ramza) Stone 50 108 69 — — Freezing Snow 55 88 110 — — Regenerate — — — 81 125 — 106 — — — — — A) [BSB] Tiny Bee A) [SSB] Over the Top A) Flexibile Arm A) Sin's Talon A) Seeker's Shield AB) Mage's Staff AB) Red Armlet B) [SSB] Riot Blade B) [SSB] Rune Mog B) Hunter's Spear B) Jecht's Bandana B) Guardian Targe Gun Blitzball Fist Sword Shield Staff Bracer Katana Doll Spear Hat Shield 81 108 123 121 17 55 23 122 50 123 17 — 105 — — — — 88 23 — 118 — 28 — 117 — — — — 107 23 — 61 — 27 — — — — — 126 — 85 — — — 79 113 — — — — 83 — 80 — — — 116 74 — — — — — [SSB]Maduin's Horn(VI) [SSB]Cutt. Trigg. (VIII) — — Moore Branch (V) Lullaby Rod (X) Royal Sword (III) Lulu's Hairpin (X) Dragon Claws (VI) Rune Blade (VI) Soul break celebration 4 [SSB]Physcn's Stf. (XIII) — — Soul break celebration 4 — — Soul break celebration 4 II * Characters: Leila [Com4, Cel5, Thf5] Minwu [Whm5] Firion, Gordon, Josef, Leon, Maria Embracing Memory crystal 1: Fate Leila [1.1x dagger dmg] 85 Minwu [+10% MND with staves] JP 2015 10 23 Firion, Gordon, Josef, Leon, Maria GL Mar 16? Memory crystal 2: Firion [+10% ATK/DEF, regen at start] Abilities: Arise, Thief Raid Characters: Agrias [Com5,Spb4,Knt5,Whm4] (FF Tactics) Ramza [Com4,Sup5,Knt4,Nin4,Brd3] Chronicle of Memory crystal 1: the Golden Agrias [Attack: ?% holy attack] 86 Hero Ramza [Attack: ?% esuna] Memory crystal 2: JP 2015 10 28 Agrias [1.2x Knight damage] GL Mar 22? Ramza [1.5x SB gain all skills] Abilities: Saint Cross Characters: (1 token) Kimahri, Rikku, Wakka, Yuna Memory crystal 1: (1 token) Kimahri, Rikku, Wakka, Yuna X2 87 Memory crystal 2: (1 token) JP 2015 10 31 Auron [13% dblcast Samura] GL ???? Abilities: Venom Shell (FF X-2) Eternal Calm Dungeon V update 20 VI 88 XII JP 2015 11 04 GL ???? Characters: Monk [Mnk4] Memory crystal 1: Devout [?% dblcast Wh. Magic] Record materia 2: Devout [?% dblcast Wh. Magic] — (no banner) — ATK MAG MND DEF RES (Yuna) Trigger Happy (Wakka) Aurochs Reels (Rikku) Machina Break (Jecht) Jecht Beam (Tidus) Haste Form Prayer — (Auron) Banishing Blade (Lulu) Plush Parade (Kimahri) Ronso Jump (Jecht) Jecht Rush (Rikku) Hyper NulAll — Soul break damage or effect magic 18.0 non-el, self haste & burst mode phys 4.9 / 5 random ranged, –50% MAG 25s phys 5.2 / 4, –????% ATK, self +????% ATK phys 4.11 / 3 AoE ranged, party +30% ATK 25s Party haste & refill 1 ability use Party heal (h????) — phys ???? / 5 ranged, –????% ATK/DEF ??s magic 17.92 / 8 ice phys ????/4 rngd., self regen (hi), +??% ATK/DEF phys ???? / 4, ????% cancel Party +30% ATK 25s, party +50% RES 25s phys 7.8 / 5 ranged, 100% blind Party instant curaga (h85) phys ???? / 3 AoE ranged, –????% ATK/MAG ??s phys ???? / 3 AoE ice rngd., party +??% ATK ?s Party +30% ATK/DEF 25s Party heal (h????) — magic ???? / 4 AoE lgt, Party +????% MAG ??s phys 6.0 / 3 AoE dark rngd., taunt PHY/BLK Party haste and shell magic 9.48/3 AoE non-el (MND), 100% cancel phys 5.1 / 5 Party haste and +50% ATK 25s ph 6.0/4 AoE rngd., 48% (15%x3) para/silence Party protect & heal 40% max HP phys 5.13 / 3, –50% ATK/MAG 25s phys 5.34 / 6 ranged, 100% cancel magic 4.8 ice, 50% stop Party regen (mid) — — — FF #E Event Unlocked #B Banner relic Type Characters: A)[SSB]ChocoboBrush Rod Relm [Blm3, Whm5, Sum4] A) [SSB] Ichigeki Dagger Celes, Shadow, Strago A) Morning Star Rod Memory crystal 1: A) Rune Blade Sword The Relm [+10% MND w/ rods] A) Drill Spear Miraculous Celes, Shadow, Strago AB) Thief's Bracer Bracer Artist VI 89 Memory crystal 2: AB) Oath Veil Hat Celes [1.2x Spellblade dmg] B) [SSB] Excalibur Sword JP 2015 11 06 Relm [20% for 2x EXP] B)[SSB]Maduin's Horn Rod GL ???? Shadow [1.3x Ninja damage] B) Cat-Ear Hood Hat Abilities: B) Kefka's Cloak Lt. Armor Maraise B) Wing Edge Thrown Kyoueijin Characters: A) [SSB] Spurs Gun Vincent [Blm5, Sum4] A) [SSB] Light Rod Rod Memory crystal 1: A) Pinwheel Thrown Vincent [+10% MAG w/ guns] A) Sephiroth Model Lt. Armor The Reno, Yuffie, Zack A) Zack's Glove Fist Nightmare Memory crystal 2: AB) Gold Armlet Bracer Begins VII 90 Vincent [1.2x phys dmg w/ gun] AB) Striking Staff Rod Reno [1.2x ph/BLM dmg w/ rod] B) [SSB] Apocalypse Sword JP 2015 11 12 Zack [30% for –20% phys dmg] B) [SSB] Master Fist Fist GL ???? Abilities: B) Vincent’s Cloak Lt. Armor High Box Step B) Wutai Headband Hat High Unfaith B) Mast Ax Spear Break Fever Characters: A) [SSB] Aldebaran Gun Basch [Com5, Knt5 Sam4] A) [SSB] Traitor's Bow Bow Ashe, Balthier, Fran, Penelo,Vaan A) Platinum Shield Shield Memory crystal 1: A) Judicer's Staff Staff The Guided Basch [+10% ATK if using shield] A) Demonsbane Sword Sky Pirate Ashe, Balthier, Fran, Penelo,Vaan AB) Survival Vest Lt. Armor XII 91 Memory crystal 2: AB) Lohengrin Sword JP 2015 11 20 Balthier [13% dblcast Machinist] B) [SSB] Holy Rod Rod GL ???? Penelo[+20% MND, –10% ATK/MAG] B) [SSB] Kagenui Katana Vaan [13% dblcast Celerity] B) Golden Axe Axe Abilities: B) Capella Gun Confuse Shell B) Killer Bow Bow Nightmare #3: Characters: (1 token) Memory of Memory crystal 1: (1 token) Reraise Lucky banner for all Memory crystal 2: (1 token) * 92 — — White Magic heroes Abilities: JP 2015 11 25 6★ Reraise (White Magic) GL ???? Characters: [SSB] ? Staff may be Bartz, Faris, Galuf, Krile, Lenna [SSB] ? Bow skipped Memory crystal 1: Brynhildr Rod Memory of Bartz, Faris, Galuf, Krile, Lenna Spirit Bardiche Axe V Swords and 93 Memory crystal 2: (1 token) Mjolnir Hammer EX Magic Faris [1.2x phys dmg w/ bows] Jail Buster Sword Abilities: Lt. Armor 背徳の装束 JP 2015 11 27 Waterga Strike GL ???? Tornado Strike A) [BSB] Twin Lance Sword Characters: (1 token) A) [SSB]Sorcery Focus Thrown Edea [Blm5] A) Laguna's Jacket Lt. Armor Laguna, Rinoa, Squall, Zell A) Ulysses Gun Broken Memory crystal 1: (1 token) A) Gauntlet Fist Resolve Edea [Attack: ??% to Blizzard] AB) Inferno Fang Dagger VIII 94 Laguna, Rinoa, Squall, Zell AB) Pinwheel Thrown JP 2015 11 30 Memory crystal 2: (1 token) B) [SSB] Ehrgeiz Fist GL ???? Edea [+??% MAG if using thrown] B) [SSB]Crescent Wish Rod Zell [1.3x Monk damage] B) Party Dress Lt. Armor Abilities: B) Sorceress’ Crown Hat Biora Strike B) Seifer's Coat Lt. Armor Characters: (1 token) A) [SSB] Triton's Dagg Dagger Palom [Blm5] A)[SSB]Seraph's Mace Staff Porom [Whm5] A) White Dress Robe Cecil dk, Rosa, Rydia, Tellah A) Stardust Rod Rod The Twin Memory crystal 1: (1 token) A) Kotetsu Katana Stars of Palom [1.1x BLM dmg w/ dagger] AB) Dragon Gloves Bracer Mysidia Porom [8% dblcast WHM] AB) Assassin's Dagger Dagger IV 95 Cecil dk, Rosa, Rydia, Tellah B) [SSB] Mystic Whip Whip JP 2015 12 04 Memory crystal 2: B) [SSB] Deathbringer Sword GL ???? Palom [20% for double EXP] B) Faerie Rod Rod Porom [+???% MND if using staff] B) Elven Bow Bow Rydia [+???% MAG if using whip] B) Ebon Armor Armor Abilities: Dark Raid, Bloody Cross Dungeon VII update 21 Characters: XIII 96 Magus [Blm5] — (no banner) — XIV JP 2015 12 09 GL ???? DEF RES 55 114 55 115 118 21 — 123 50 — — 104 100 71 120 — — 18 29 — 118 38 17 — 123 — 61 — — 18 24 — 61 27 — 68 — — — — 20 84 62 — — 79 107 — — — — — — 81 113 — — 115 107 — Soul break name (Relm) Sketch: Lakshmi (Shadow) Shadow Fang (Strago) Sabre Soul (Celes) Spinning Edge (Edgar) Drill Smokescreen — (Celes) Victory Slash (Terra) Magitek Missile (Relm) Lifelike Octopus (Kefka) Magitek Infusion (Locke) Phoenix Plunder Soul break damage or effect Party curaga (h85) and regen (hi) phys 7.68 / 8, instant cast, self evade 2 ph hits magic ????/2 AoE non-el,??% KO, –??% DEF/RES phys 5.1 / 3 wind phys 5.01 / 3, party +50% DEF 25s ????% slow AoE — phys 7.9 / 5, taunt BLK/WHT to refill abilities magic 18.0 / 10 non-elem magic 9.48 / 4 AoE non-elem, 100% Blind Party haste and +20% MAG 25s phys 3.3 AoE fire, party cure (h40) 55 114 55 115 118 21 — 123 50 — — 104 100 71 120 — — 18 29 — 118 38 17 — 123 — 61 — — 18 24 — 61 27 — 68 — — — — 20 84 62 — — 79 107 — — — — — — 81 113 — — 115 107 — (Vincent)Magic Bullet Cerb. (Reno) Turk Bomb (Yuffie) Bloodfest (Sephiroth)Nibel’s Nghtmr. (Zack) Air Strike Veil of Protection — (Zack) Apocalypse (Tifa) Dolphin Blow (Vincent) Chain Shoot (Yuffie) Clear Tranquil (Cid) Hyper Jump magic ???? / 4 AoE non-el, party +??% MAG ??s magic 14.4 / 3 AoE non-el, 100% sleep/silence phys ???? / 8, ????% sap phys 4.0 / 4 AoE fire ranged, self enfire phys 4.11 / 3 AoE ranged, 100% cancel Party protect — phys 6.0 / 4 AoE ranged, party haste phys ???? / 4, self +????% ATK ??s phys ???? / 4 ranged, self +????% ATK/MAG ??s Party instant heal 40% max HP phys 5.12/4 rngd., self haste, +35% ATK/DEF 25s 109 109 17 55 85 — 114 55 123 124 106 105 — 26 — 100 114 — — 100 — — — 26 — 26 — 118 — — — 123 — — — 26 — — 127 — — 102 — — — — — — — — 83 — — 100 — — — — — — (Balthier) Strahl Salvo (Fran) Mist Frenzy (Basch) Indom. Shield (Penelo) War Dance (Ashe) Heaven’s Wrath Veil of Annulment — (Penelo) Intercession (Vaan) Pyroclasm (Basch) Fulminating Drknss (Balthier) Elem. of Treach. (Fran) Shatterheart phys ???? / 6 fire ranged, party +20% ATK 20s phys ???? / 7 ranged, –??% ATK/MAG/DEF/RES ?s Party +????% ATK/DEF ????s Party cura (h50) and +30% ATK 25s magic 10.98 / 3 holy, 51% (21%x3) conf./sleep Party shell — magic 4.0 / 3 holy, party curaga (h85) phys ???? / 4 AoE rngd., –??% ATK, self +?% ATK phys ???? / 3 AoE dark, taunt PHY/BLK phys 5.1 / 10 ranged, self evade 2 phys hits phys 4.02 / 3 ranged, –40% ATK/MAG 25s — — — — — — — ATK MAG MND (Lenna) Messiah Return. (Faris) Sylph Force (Krile) Heaven’s Arc (Bartz) Hurricane Tomhwk. (Galuf) Platinum Hazard Roar of Battle — 125 78 17 107 122 97 68 124 49 — — 17 88 55 — 55 125 21 100 81 124 55 78 — — 121 — — — — 109 — 100 17 38 — 121 100 — 118 — 17 — 121 — 118 25 17 — — — — — — — — 119 — 27 — — 124 17 105 — 18 — — — 105 115 — — — 108 — — — — — — 108 79 107 — — 108 — — 73 — — — — — 125 — — 108 — — — — — — 108 115 107 — — 108 — — 78 — — — — — 76 (Squall) Lion’s Fury (Edea) Ice Strike (Laguna) Hex Missile (Irvine) Canister Shot (Zell) Meteor Strike Inferno Fang — (Zell) Different Beat (Selphie) Dream Stage (Rinoa) GF Brothers (Edea) Sorceress’ Parade (Seifer) Bloodfest (Palom) Dblcast Thndrclap (Porom) Synchro (Rosa) Miracle (Tellah) Final Meteor (Edge) Eblan Dual Art Firewyrm Breath — (Rydia) Odin (Cecil dk) Shadowbringer (Fusoya) Lunar Guidance (Rosa) Divine Favor (Golbez) Nightglow p6.16/4 AoE rng, haste,[p2.5/4 f+n][p2.5 wi+n] magic ???? / 6 AoE ice+non-elem phys ???? / 6 random ranged, 100% stop phys ???? / 3 ranged, –????% DEF/RES ??s phys ???? / 3, self protect/shell/haste phys 2.0 fire — phys ???? / 8, self +????% critical hit rate party curaga (h85) and evade 1 magic attack magic 9.39 / 3 AoE earth, self enearth Party haste and +20% MAG 25s phys ???? / 4 AoE ranged, party +???% RES ??s magic 17.6 / 8 lgt+non-elem Party heal (h????) and haste Party protect and shell magic ???? / 4 AoE non-elem phys ???? / 8 lgt, ????% paralyze & slow magic 3.3 AoE fire — magic14.22/6 AoE non,100%KO,party+50% DEF phys ???? / 6, self lose ????% max HP magic ???? / 4 AoE non-elem, party +??% MAG Party cura (h50) and revive at 30% HP magic ???? / 2 AoE dark, ????% sap — — — — — — — FF III IX — VII — — — — — — — XIII #E Event Unlocked #B Banner relic Characters: A) [SSB] Lust Dagger Desch [Blm5, Spb3, Brd4] A) [SSB] Elder Staff Arc, Luneth, Ingus, Refia A) Desch's Sword Memory crystal 1: A) Heroic Shield Desch [1.1x BLM dmg w/ swords] A) Moonring Blade The Released Ingus [1.1x earth dmg] AB) Scholar Hat Land Arc, Luneth, Refia AB) Genji Gloves 97 Record materia 2: B) [SSB] Break Blade JP 2015 12 11 Ingus [Mid regen at battle start] B) [SSB] Rising Sun GL ???? Memory crystal 2: B) Gauntlets Arc [+10% MAG/MND w/ staff] B) Holy Wand Ingus [+20% DEF if using shield] B) Royal Sword Luneth [1.2x dmg vs weakness] Refia [1.2x?? ph dmg w/ thrown] Characters: A) [SSB] Punisher Kuja [Blm5, Whm5, Drk5] A) [SSB] Orichalcon Amarant,Beatrix,Garnet,Vivi, A) Dragon Claws Zidane A) Thunder Gloves Memory crystal 1: A) Cypress Pile The Death Kuja [1.1x dark dmg] AB) Ice Staff God of Gaia Amarant,Beatrix,Garnet,Vivi, AB) Gauntlets 98 Zidane B) [SSB] Ragnarok JP 2015 12 18 Memory crystal 2: B) [SSB] Wizard Rod GL ???? Kuja [1.2x dark dmg] B) Kuja's Gloves Beatrix [1.2?x sword dmg] B) Exploda Zidane [??% dblcast Thief] B) Golem's Flute Abilities: Memento Mori Dark Zone NIghtmare #4: Characters: (1 token) Memory of Memory crystal 1: (1 token) Neo Bahamut Lucky banner for all Memory crystal 2: (1 token) 99 — Summoner heroes Abilities: JP 2015 12 22 6★ Neo Bahamut (Summoning) GL ???? Characters: (1 token) [SSB] Crystal Cross Cait Sith [Whm4,Sum4,Brd5,Dnc5] [SSB] Wizard Staff A Night of Aerith, Barret, Tifa, Yuffie Yellow M-Phone Fireworks Memory crystal 1: (1 token) Atomic Scissor 100 Cait Sith [Attack: ?% sound dmg] Platinum Fist JP 2015 12 24 Aerith,Barret,Cloud,Tifa,Yuffie Chocobracelet GL ???? Memory crystal 2: (1 token) Fire Fang Yuffie [Attack: instant cast] Memory crystal 2: Eiko [1.2x? dmg with instrum.] Dawn Festival Laguna [+10% ATK/DEF, regen] (see Burst soul break 101 Leon [+10% ATK, –10% DEF] — celebration JP 2015 12 26 Maria [Attack: weak Fire?] banners) GL ???? Minwu [1.2x WHM healing] Quistis [1.2x? dmg w/ whips] Burst soul NOTE: celebration banners tend NOTE: global’s — break to be different in global than they celebration banners celebration were in Japan. tend to be different Burst soul — break celebration Burst soul — break celebration Burst soul — break celebration Burst soul — break celebration Countdown / Battle of the Characters: (1 token) Big Bridge 102 Memory crystal 1: (1 token) Memory crystal 2: (1 token) JP 2015 12 27 GL ???? A) [BSB] Overture Characters: (1 token) A)[SSB]SiriusSidearms Serah [Blm5, Whm3] A) Serah's Gloves Fang, Lightning, Sazh, Snow A) Airwing Warrior Memory crystal 1: (1 token) A) Glaive Goddess Serah [+10% MAG, –10% ATK] AB) Tigerclaw 103 Fang, Lightning, Sazh, Snow AB) Gold Bangle JP 2015 12 31 Memory crystal 2: (1 token) B) [SSB] Power Circle GL ???? Fang [1.3x Dragoon dmg] B) [SSB] Starseeker Sazh [Attack: 2 hits at ????x] B) Partisan Serah [1.2x? BLM dmg w/ bows] B) Corps Field Unif. Snow [+10% ATK/DEF if using fist] B) Wyrmfang Type Dagger Staff Sword Shield Thrown Hat Bracer Sword Thrown Bracer Staff Sword DEF RES 115 55 89 12 104 — 23 124 110 26 49 118 — 109 120 — — 27 23 — — 18 100 — — 119 — — — 22 23 — — 19 114 — — — — 113 — 72 87 — — 89 — — — — — 74 — 110 80 — — 85 — — Soul break name (Luneth) Bladestorm (Arc) Prayer of Water (Desch) Storm of Ancients (Ingus) Earth Ward (Refia) Spellbreak Volley ? — (Ingus) ? (Refia) ? (Desch) ? (Arc) Soothing Light (Luneth) Blade Torrent Soul break damage or effect phys ???? / 8 wind ranged, party +??% DEF ??s Party shell, regen (hi) and evade 1 magic atk magic ???? / 4 AoE lgt, self enthunder Party protect and haste phys ???? AoE, –????% MAG ??s Rod Dagger Fist Bracer Rod Staff Bracer Sword Rod Bracer Sword Instrum 50 114 124 26 50 34 25 — 50 — 120 73 122 — — 18 114 105 18 — 117 — — 100 61 — — 19 61 61 19 — 105 — — 115 — — — 88 — — 88 — — — — — — — — 79 — — 83 — — — — — (Kuja) Dark Flare Star (Zidane) Shift Break (Amarant) Fiery Elan (Beatrix) Roses of May (Vivi) Dblcast Meteorite Blaze — (Beatrix) Seiken Shock (Garnet) Holy Guardian (Kuja) Fear of the Dark (Zidane) Rumble Rush (Eiko) Emerald Light magic 17.6 / 8, party +20% MAG 25s phys 6.0 / 4 AoE rngd., –50% ATK, self +35% ATK phys ???? / 3 AoE, party +????% ATK ????s phys 5.16 / 4, party +50% DEF 25s magic 7.8 / 2 AoE non-elem magic 4.9 ice — phys ???? / 8, party evade 1 magic atk Party haste, regen (hi), and +50% RES 25s magic ???? / 4 AoE, self endark phys 5.12 / 4, –50% ATK, self +35% ATK 25s Party cura (h50) and haste — — — — — — Thrown Rod Instrum GunArm Fist Bracer Dagger 110 55 81 110 120 21 108 68 100 105 — — 18 — — 120 118 — — 18 — — — — — — 85 — — — — — — 82 — — — — — — — Sword Gun Bracer Thrown Spear Rod Bracer Fist Bow Spear Lt. Armor Rod 126 110 24 77 119 50 19 126 81 125 17 50 — — 28 114 — 105 19 — 121 — — 102 — — 19 63 — 69 19 — — — — 111 — — 89 — — — 75 — — — 106 — — — 85 — — — 77 — — — 106 — ATK MAG MND — (Yuffie) Gauntlet (Aerith) Pulse of Life (Cait Sith) Toy Soldier (Barret) Satellite Beam (Tifa) Burning Arrow Feather Heal — — (Lightning) ? (Sazh) greater boon (Serah) Clock Master (Hope) Earthquake (Fang) Pulsar Burst Tiger’s Roar — (Snow) Diamond Dust (Serah) Ultima Arrow (Fang) Impact Dive (Lightning) Stormborn (Vanille) Oerba’s Boon — ? ? ? Party cura (h54) and +50% RES 25s phys 5.12 / 4, 59% (20% x 4) cancel — phys 6.0 / 3 AoE ranged instant, party blink party cura (h50) and reraise (revive @ 40%HP) magic ?? / 3 AoE non-elem (MND), –ATK/MAG ?% phys 4.14 / 3 AoE lgt ranged, –2 lgt resist phys 5.0 / 2 ranged, party +35% ATK 25s ? — — p8.05/7,haste, [p1.76/4,stun][1.26/2AoE,slow] party protect, regen (), +??% MAG magic ?? / 2 non-elem, fastcast BLK 3 turns magic 8.55 AoE earth, –50% ATK 25s phys 5.1 / 5 ranged, 69% (21% x 5) Blind ? — phys ?? / 4 AoE ice, party +??% DEF magic 14.2 / 5 non-elem, 100% slow phys ?? / 3 AoE, –??% DEF/RES self lgt empower 25s party Cura (h50) and Protect FF #E Event VI 104 III XI 105 XII X 106 — 107 I 108 EX XIV 109 VII 110 Unlocked #B Banner relic Characters: (1 token) A) [SSB] Chainsaw Cyan, Edgar, Gau, Sabin A) [SSB] Tigerfang Memory crystal 1: (1 token) A) Cards Gau [+10% ATK, –10% DEF] A) Sasuke A Bond Like Cyan, Edgar, Sabin A) Cat-Ear Hood Two Sides of a Memory crystal 2: AB) Thief's Bracer Coin Cyan [1.3x SAM damage] AB) Assassin's Dagger Edgar [1.2x phys dmg w/ spears] B) [SSB] Murakumo JP 2016 01 08 Gau [+10% ATK, start w/ haste] B)[SSB]ChocoboBrush GL ???? Sabin [13% dblcast Monk] B) Gauntlet Setzer [1.3x MCH damage] B) Drill Abilities: B) Dragon Claws Bio Grenade (Machinist 5) Dungeon update 22 Characters: — (no banner) Shantotto [Blm5, Mnk4] JP 2016 01 13 GL ???? Characters: (1 token) A) [SSB] Braska's Staff Braska [Blm5, Sum5, Whm4] A) [SSB] Riot Blade Auron, Jecht A) 歌姫のロッド Memory crystal 1: (1 token) A) Lightning Steel Braska [+10% MAG, –10% RES] A) Flexible Arm The Truth of Auron, Jecht AB) Warrior's Bracer Ten Years Ago Memory crystal 2: (1 token) AB) Red Armlet Braska [1.2x SUM damage] B) [SSB] Sin's Fang JP 2016 01 15 Jecht [Attack: 14% Explosive Fist] B) [SSB] Force Saber GL ???? Kimahri [Attack: 49% to Jump] B) Auron Model Rikku [1.3x THF damage] B) Jecht's Bandana Abilities: B) Hunter's Spear Full Charge (Combat 5) Chain Starter (Celerity 5) Nightmare #5: Lucky banner for all Characters: (1 token) Memory of Support heroes Memory crystal 1: (1 token) Quadruple Memory crystal 2: (1 token) Foul Abilities: 6★ Penalty 4 (Support) JP 2016 01 20 Characters: (1 token) Braveheart Echo [Blm5, Dnc5] Soul Devour Garland [Com5, Knt3, Drk5] Blank Form Sarah [Whm5, Brd5] Mog Suit Note: collab Wol[Com3,Sup4,Cel4,Drg3,Thf4,Sam4] Healing Staff events usually Warrior of Light Diamond Shield skipped in Memory crystal 1: (1 token) Vanguard global Echo [1.1x lgt damage] Blank Blade Garland [Attack: 30% to do dark] Angel Rod Light of the Sarah [+20% MND, –20% MAG] 光の兜 Cycle of Wol [+10% DEF if using lt. armor] Rebirth 闇の鎧 Memory crystal 2: (1 token) White Robe Echo [+10% MAG, but blind] JP 2016 01 22 Garland [+20% DEF w/ h. armor] GL ???? Sarah [Attack: heal (h26) instead] Wol [Attack: 16% for 2.8x] Balance change: Warrior of Light WHM4 Characters: A) [SSB] Sphairai Papalymo [Blm5, Whm4] A) [SSB] Stardust Rod Yda [Com5, Sup4, Mnk5] A) Temple Gloves Thancred, Y’shtola A) Thyrus Memory crystal 1: A) Yoshimitsu The Raging Papalymo [+??% MAG if using rod] AB) Evoker's Horn Stone God Yda [??x MNK damage] AB) Inferno Kris Thancred, Y’shtola B) [SSB] Omnirod JP 2016 01 27 Memory crystal 2: B) [SSB] Air Knives GL ???? Papalymo [??x BLK dmg w/ rods] B) Wizard's Petasos Thancred [??x wind dmg] B) Healer's Robe Yda [Attack: ??x AoE] B) Ninja Chainmail Y’shtola [??x WHT damage] Abilities: Senpuu (Ninja 4) A) [BSB]Msmn. Shinu. A) [SSB] Apocalypse A) [SSB] Shotgun The Hero’s Characters: (1 token) A) Prism Staff Second Aerith, Cait Sith, Cid, Cloud, Seph A) Partisan Coming – Memory crystal 1: (1 token) A) Yellow M-Phone One-Winged Aerith, Cait Sith, Cid, Cloud AB) Fire Fang Angel Memory crystal 2: (1 token) B) [SSB]Grn. M-Phone Barret [??x dmg w/ gun-arms] B) [SSB] Crystal Cross JP 2016 01 31 Cait Sith [Regen (hi) at start] B) [SSB] Master Fist GL ???? Cid [??x wind damage] B) Cloud Model B) Sephiroth's Coat B) Atomic Scissors Type Spear Fist Thrown Katana Hat Bracer Dagger Katana Rod Fist Spear Fist — Staff Katana Rod Sword Fist Bracer Bracer Sword Sword Bracer Hat Spear ATK MAG MND DEF RES Soul break name (Edgar) Chainsaw (Sabin) Phantom Rush (Setzer) Royal Flush (Shadow) Wild Fang (Relm) Lifelike Octopus Smoke Screen — (Cyan) Bushido Eclipse (Relm) Sketch: Lakshmi (Gau) Rage: Gigavolt (Edgar) Drill (Sabin) Razor Gale 125 125 111 116 — 21 97 125 55 125 118 121 — — — 10 38 18 — — 100 — — — — — — — 27 18 — — 123 — — — — — — — 79 84 — — — — 20 — — — — — 115 81 — — — — — — — — — — — — 50 122 55 111 123 21 23 126 118 26 17 123 123 — 100 — — 18 23 — — 18 28 — 61 — 125 — — 18 23 — — 19 27 — — — — — — 77 85 — — 89 79 — — — — — — 80 80 — — 85 116 — (Braska) ? (Auron) Banishing Blade (Yuna) ? (Tidus) Slice & Dice (Rikku) Machina Break Warrior’s Ward — (Jecht) Ultimate Jecht Shot (Tidus) Jecht Shot (Auron) ? (Jecht) Jecht Rush (Kimahri) Ronso Jump Sword Sword Light A Light A Staff Shield Sword Sword Rod Helm Armor Robe WoL Garland Wol Echo Sarah Wol Echo WoL Garland Sarah Fist Rod Bracer Staff Dagger Hat Dagger Rod Dagger Hat Robe Lt. Armor 126 50 26 49 109 — 109 55 116 — — — — 123 18 100 — 27 — 100 71 38 — — — 61 19 116 — 23 — 125 — 27 20 — — — 90 — — 64 — — — 79 80 106 — — 86 — — 110 — — — 116 125 106 (Yda) ? (Papalymo) Enoch. Blizzaja (Yda) ? (Y’shtola) Stoneskin II (Thancred) Dancing Edge Virus — (Y’shtola) Aetherial Pulse (Thancred) ? (Papalymo) ? (Y’shtola) Medica II (Thancred) Death Blossom Katana Sword Gun Rod Spear Instrum Dagger Instrum Thrown Fist Light A Light A GunArm 127 124 82 55 126 81 108 81 110 122 17 17 110 — — 118 100 — 105 — 105 68 — — — — — — — 126 — 118 — 120 — — — — — — — — — — — — — — — 109 107 — — — — — — — — — — — 109 107 — (Sephiroth) Reunion (Zack) Apocalypse (Vincent) ? (Aerith) Fury Brand (Cid) Dragon (Cait Sith) Toy Soldier — (Cait Sith) Mog Dance (Yuffie) Gauntlet (Tifa) Dolphin Blow (Cloud) Climhazzard (Sephiroth) Nibelh. Ntmare (Barret) Satellite Beam Soul break damage or effect phys ?? / 6, –1 poison resist phys ?? / 8, party blink phys ?? / 3 AoE ranged, –??% ATK/MAG phys 5.12 / 4 ranged, 50% (16% x4) Sap magic 9.48 / 4 AoE non-elem, 100% Blind ? — phys ?? / 3 AoE, ??% Stop & Stun party Curaga (h85) and Regen phys ?? / 4 AoE lgt, random lgt atks for 3 turns phys 5.01 / 3, party +50% DEF phys 3.99 / 3 AoE, party +30% ATK — FF #E Event IV 111 V XIII 112 XIV VIII 113 V 114 — 116 * 117 Unlocked #B Banner relic Type Characters: (1 token) A) [BSB] Excalibur Sword Yang [Com5, Cel3, Mnk5] A) [SSB]Wyvern Lance Spear Edge, Edward, Kain, Rosa, Rydia A) [SSB] Artemis Bow Bow Memory crystal 1: (1 token) A) Shadowblade Sword Edward [50% refill BRD] A) Dream Harp Instrum Yang [50% refill MNK] A) Kotetsu Katana The Edge, Kain, Rosa AB) Dark Gloves Bracer Blossoming Record materia 2: B) [SSB]Sasuke's Ktna. Katana Summoner’s Edward [100% refill BRD] B) [SSB] Mystic Whip Whip Talent Memory crystal 2: (1 token) B) [SSB] Deathbringer Sword Edge [????x fire dmg] B) Faerie Claws Fist JP 2016 02 05 Edward [+?? DEF/RES, but sapped] B) Stardust Rod Rod GL ???? Kain [????x jump damage] B) White Dress Robe Rosa [+??% MND if using a bow] Yang [Attack: ????x AoE] Abilities: Dragon Blood (Dragoon 4) Dragoon Jump (Dragoon 5) Memory crystal 1: Dungeon Thief [50% refill THF skills] Update 23 Record Materia 2: — (no banner) — Thief [Always refill THF] JP 2016 02 10 Memory crystal 2: GL ???? Ranger [Haste, Attack: is Aim] A) [BSB]Shooting Star Thrown A) [SSB] Vega Gun A) [SSB] Beast Killer Whip Characters: (1 token) Irvine,Laguna,Quistis, A) さそりのしっぽ Rod Light A The Rain of Rinoa,Seifer,Squall A) Party Dress Gun Destruction Memory crystal 1: (1 token) A) Ulysses Irvine,Laguna,Quistis, AB)Iron Giant's Sword Sword Sword JP 2016 02 12 Rinoa,Seifer,Squall B) [SSB] Revolver A Gun GL ???? Memory crystal 2: (1 token) B) [SSB] Bismarck Rod Irvine [+??% ATK/DEF, confused] B) [SSB]Crescent Wish Light A Seifer [+??% Darkness dmg] B) Squall's Jacket Hat B) Sorceress' Crown Fist B) Gauntlet Characters: (1 token) The Princess’s Bartz, Faris, Galuf, Lenna Bond Memory crystal 1: (1 token) Bartz, Faris, Galuf, Lenna JP 2016 02 19 Memory crystal 2: (1 token) GL ???? Exdeath [??% dblcast Darkness] Krile [+??% MAG, regen (lo)] Nightmare #6: Characters: (1 token) Memory of Memory crystal 1: (1 token) Northern Memory crystal 2: (1 token) Cross Abilities: 6★ Northern Cross (Celerity) JP 2016 02 24 GL ???? (Dissidia Characters: (1 token) collab) Bartz, Firion, Luneth, Shantotto, Y’shtola Chaos and Memory crystal 1: (1 token) Order: Chaos Shantotto[+??%BLK dmg w/staff] Side Bartz Memory crystal 2: (1 token) JP 2016 02 26 Shantotto [+?% BLK dmg w/staff] Characters: (1 token) Memory crystal 1: (1 token) Memory crystal 2: (1 token) Abilities: The Last Page ATK MAG MND Soul break name (Cecil P) Paladin Force (Kain) Rising Drive (Rosa) Divine Heal (Cecil D) Soul Eater (Edward) Hastemarch (Edge) ? — (Edge) Scorch (Rydia) Eidolon: Odin (Cecil D) Shadowbringer (Yang) Sylph Protection (Tellah) ? (Rosa) Miracle DEF RES 125 127 79 118 111 125 25 127 81 124 126 55 — — — 25 — 68 — 18 71 121 — — 118 — — — 126 — 38 — 19 — — — — 105 17 — — — — — — 87 — — — — — 108 — — — — — — 81 — — — — — 108 — — — — — — 82 112 82 55 — 107 116 127 112 49 17 — 122 122 — 122 100 17 — — — — 100 — 38 — — — — 126 — — — — — 121 — 27 — — — — — 108 — — — — — 109 79 — — — — — 108 — — — — — 109 115 — (Rinoa) ? (Laguna) ? (Quistis) GF Cerberus (Selphie) Rapture (Rinoa) GF Brothers (Irvine) Canister Shot — (Seifer) Zantetskn. Reverse (Irvine) Dark Shot (Selphie) Dreamstage (Squall) ? (Edea) Sorceress’ Parade (Zell) Meteor Barrage Soul break damage or effect —