Happy Pluto PDF

advertisement
Final Fantasy Record Keeper compilation by MisterP (v1.36, 5 March 2016)
Table of Contents
In this update ................................................................................................... 1
Credits .............................................................................................................. 1
Event calendar ................................................................................................. 2
Boss fights (elite dungeons) ............................................................................. 3
Abilities .......................................................................................................... 11
5-star ....................................................................................................... 11
4-star ....................................................................................................... 11
3-star ....................................................................................................... 12
2-star ....................................................................................................... 12
1-star ....................................................................................................... 13
Future abilities ......................................................................................... 13
Competition for 5-star orbs ..................................................................... 14
Characters and level 50 stats ......................................................................... 15
Future character changes ........................................................................ 15
Named characters ................................................................................... 15
Core characters........................................................................................ 16
Dungeon locations of characters and memory crystals ........................... 17
Record Materia .............................................................................................. 18
Core character materia ............................................................................ 19
Materia by category ................................................................................ 20
Which record materia will most increase ability damage? ...................... 21
Soul breaks ..................................................................................................... 22
Stacking with abilities .............................................................................. 22
Shared soul breaks................................................................................... 22
Named character soul breaks .................................................................. 23
Core character soul breaks ...................................................................... 24
Status effects ................................................................................................. 25
Stat formulas.................................................................................................. 26
Damage lookup tables ................................................................................... 27
Stat modification limits .................................................................................. 28
Comparing physical and magical abilities ...................................................... 29
Item stats ....................................................................................................... 30
ATK stats for weapons .............................................................................. 30
DEF and RES stats for armor ..................................................................... 31
Should I use a weaker weapon that has an elemental damage boost? .... 32
The tier rule — a fast way to rank items, but no longer needed.................... 33
One-hit-kills in daily dungeons ....................................................................... 35
One-hit-kill stats for “+” orb dailies .......................................................... 36
One-hit-kill stats for other “+” dailies ....................................................... 37
One-hit-kill stats for heroic orb dailies ..................................................... 38
One-hit-kill stats for other heroic dailies .................................................. 39
Accessories .................................................................................................... 40
Miscellaneous game mechanics..................................................................... 41
Damage types and ability types ................................................................ 41
Countering, Reflecting, and Taunting ....................................................... 41
Medal thresholds...................................................................................... 42
Berserk and Confuse................................................................................. 42
Soul gauge gain amounts.......................................................................... 42
Status resistance vs enemy attacks .......................................................... 42
Blind ......................................................................................................... 42
% HP attacks ............................................................................................. 42
Items with special effects ......................................................................... 42
Automatic targeting of attacks ................................................................. 43
Potion types ............................................................................................. 43
Future events (relic banners, characters, abilities, and record materia) ........ 44
Unlocks per character............................................................................... 45
Unlocks per future event .......................................................................... 47
The Last Page ................................................................................................. 52
In this update





The current global event is Japanese #82 (Laguna)
The current global dungeon update is Japanese #81 (V, X, XIV)
Characters: Laguna
Character changes: (Tifa’s MC2 was expected but wasn’t released due to differing anniversary schedules)
Abilities: Fire Blossom



Added damage lookup tables
Added event calendar for anniversary month
Stat modification table for Break(down) debuffs now includes damage multipliers for when the break is resisted
Credits
This document attempts to collect game info in a high density, neatly formatted, and printable way.
Sources include several people who have done excellent work extracting game data.

Official wiki – Ability crafting costs, character info. This site contains several errors and omissions.

TFMurphy – Game internals and mechanics (provided in various Reddit posts)

Kevrlet – Boss HP, soul breaks, abilities, item stats (FFRK Toolkit). Data is mined from global FFRK only.

pksage – A spreadsheet with a very readable event listing, along with many other things.

Enlir – Abilities, soul breaks (spreadsheet). Data is mined from global FFRK, but also contains Japanese info compiled from other people.

ElNinoFr – Abilities, record materia, soul breaks, buff stacking (spreadsheet). Data is mined from Japanese FFRK.

kaonohiokala – A spreadsheet of upcoming relics (with stats) and characters.

FFRK subreddit – various discussion posts about mechanics. My username there is /u/MysteriousMisterP.

geoffhom at the FFRK subreddit wiki – internal game data for abilities and soul breaks.
Event calendar
Question marks indicate uncertain dates. In most cases, UTC dates are one day later.
See the final section of the document for more info about upcoming events.
Lone Wolf
(Cloud BSB)
Mar 4
Mar 5
Mar 6
Mar 7
Mar 8
Mar 9
Mar 10
Mar 11
Mar 12
Mar 13
Mar 14
Mar 15
Mar 16
Mar 17
Mar 18
Mar 19
Mar 20
Mar 21
Mar 22
Mar 23
Mar 24
Mar 25
Mar 26
Mar 27
Mar 28
Mar 29
Mar 30
Mar 31
Apr 1
Apr 2
Apr 3
Apr 4
Apr 5
Apr 6
Notes:




Meeting b.
time (Laguna)
Laguna start
Relics of Light
(WoL MC2)
unknown items
(orbfest?)
Relics start
- dungeons #2
- dungeons #3
- dungeons #4
- dungeons #5
Mar 8 item
Summoner reb.
(Freya)
Dungeon
update 20
Hall of Rites
(permanent)
Soul break
celebr. 4
Nightmare #1
(Black Magic)
Now available
? phase 1
?? start ??
Embracing fate
(Leila)
FF Tactics
(Ramza)
bonus
Cloud end
Mar 10 item
Mar 12 item
Freya start
Laguna end
Mar 14 item
? DU 20
Mar 16 item
? bonus
? phase 2
? Leila start
? phase 3
? Freya end
? phase 4
? bonus
? FFT start
? phase 5
? SBC4 end
? bonus
? end
? Leila end
? FFT end
As a rough estimate for planning purposes, we receive around 120 mythril per month.
The Hall of Rites is a new feature where special tokens can be exchanged for characters and memory crystals. It is a permanent part of
the game. Events will begin awarding these tokens.
In Japan, soul break celebration 4 featured some Super Soul Break items on each banner.
Nightmare events will occur every month, unlocking a 6-star ability for a different job each time. In Japan, I believe each one was
acoompanied by a lucky banner (one-time 25 mythril for 11 relics) where any 5-star relics won belong to characters with 5-star ability
access in that job. The event lasts a short time, but each month all previous ones will be accessible.
Boss fights (elite dungeons)
Target score bonuses (other than “don’t get KOed”) are shown with a *. For dungeons with multiple boss subdungeons, a blank line or numbering separates the subdungeons.
Elements: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio/Poison
Debuffs: Blind, Confuse, Paralyze, Petrify, Poison, Silence, Sleep, Slow, Stop. (Doom and KO/Death/Gravity/Cripple only work on noted bosses.)
Which breaks are good to bring? The “Dmg” column shows damage types. A “+” means AoE. Lowercase italic means minor or infrequent damage of that type.
Some bosses from the early dungeons may have the wrong HP listed. These bosses were changed a few times, so some of the datamined values are out of date. Sadly, I don’t know which.
FF I
Chaos Shrine
Western Keep
Cavern of Earth 1
Cavern of Earth 2
Mount Gulg
Cavern of Ice
Citadel of Trials
Sunken Shrine
Flying Fortress
Lv
24
25
48
50
53
71
74
76
78
Chaos Shrine
of Yore 1
86 74
Chaos Shrine
of Yore 2
89 74
FF II
Semitt Falls Cvn.
Snow Cavern
Snow Cvn. (rtrn.)
Dreadnought
Deist Cavern
Coliseum
Castle Fynn
Tropical Island
Cave of Mysidia
Leviathan
Mysidian Twr 1
Mysidian Twr 2
Mysidian Twr 3
The Cyclone
Castle Palamecia
Jade Passage
FF III
Altar Cave
Castle Sasune
Sealed Cave
Nepto Temple
Tower of Owen
Subterr. Lake
Molten Cave
Hein’s Castle
Cave of Tides
Goldor Manor
Dragon Spire
Castle Saronia
Sunken Cave
Saronia Catcmbs.
Temple of Time
Ancient Ruins
Falgabard Cave
Lake Dohr
Sta
37
49
53
66
66
52
52
86
86
Boss
Garland
Astos
Vampire
Lich
Marilith
White Dragon
Dragon Zombie
Kraken
Tiamat
3) Lich, again
4) Marilith, again
2) Kraken, again
4) Tiamat, again
Boss
Sergeant
Adamantoise
Borghen
Captain
4x Chimera
Behemoth
Gottos
Big Horn
– no boss –
Roundworm
Fire Gigas
Ice Gigas
Thunder Gigas
Emperor
Imperial Shadow
King Behemoth
Boss
Great Tortoise
Griffon
Djinn
Giant Rat
Medusa
Gutsco
Salamander
Hein
Kraken
Goldor
4x Sorcerors
Garuda
Zombie Dragon
Odin
Dragon
Behemoth
126 81
Behemoth (< 20% HP)
131 61 Shinobi
Leviathan
140 81
Legiathan (< 50% HP)
Lv
27
29
31
53
72
73
75
76
78
81
85
86
89
94
98
102
Lv
55
57
59
62
72
74
77
80
81
84
91
94
97
102
120
Sta
66
79
66
71
52
52
69
86
51
52
58
58
77
81
81
81
Sta
57
57
71
61
86
52
69
52
69
52
61
61
61
81
61
HP
8k
37k
46k
63k
59k
119k
117k
124k
152k
86k
Vulnerable
—
—
*Fire, *Holy
*Fire
—
*Fire, *Lgt
*Fire, *Holy
*Lgt
—
*Holy
86k —
90k —
106k
HP
34k
41k
36k
47k
40k
128k
133k
135k
—
111k
128k
138k
154k
122k
191k
208k
HP
52k
38k
35k
45k
95k
97k
91k
104k
116k
109k
49k
154k
169k
202k
185k
—
Vulnerable
—
*Ice
—
—
—
—
—
—
—
—
*Ice
*Fire
*Bio
—
—
—
Vulnerable
—
*Wind
*Ice, *Water
—
—
—
*Ice, *Water
F or I or L
*Lgt
—
—
*Wind
*Holy
—
—
[Abs] (Null) Resist
—
—
(Ice, Earth)
(Ice)
(Fire, Ice, Lgt)
(Ice, Earth)
(Ice)
(Fire, Earth)
(F, I, L, E)
(Ice)
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(Fire, Ice, Lgt)
(Fire, Earth)
Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind.
Bl Co Pa Pe Po Si Sle Slo St P, M+ Uses Blind.
(F, I, L, E)
[Abs] (Null) Resist
—
Lgt
—
—
—
—
—
—
—
—
[Fire]
[Ice]
[Lgt]
—
(Ice, Bio)
—
[Abs] (Null) Resist
—
(Earth)
(Earth)
—
—
—
—
—
—
—
(Earth)
(Earth)
(Earth)
—
all but Dark & Bio
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
228k —
all but Dark & Bio
184k —
—
276k *Lgt
Ice, Earth, Water
Dmg
P
P, M
P
p, M+
P, M+
P, M+
P
P
p, M+
P, M+
p, M+
Dmg
P
P
P
P
P, M+
P
P
P
—
P, M+
P, M+
P, M+
P, M+
p, M+
P
P
Dmg
P
P, M
P, M
p, M+
–, M
P, M
P, M+
p, M
p, M
P, M
–, M
P, M+
P
P+
P, M+
P
Bl Co Pa Pe Po Si Sle Slo St
P, M+
Bl Co Pa Pe Po Si Sle Slo St P
P, M
Bl Co Pa Pe Po Si Sle Slo St
P, M+
Notes
*Silence boss. Uses Blind, and rarely Death.
*Blind and *Sleep the boss. Uses Blind.
Uses Paralyze. Undead.
Uses Blind.
Uses area magic attacks.
Uses AoE KO
Notes
KO and Doom work.
KO and Doom work.
KO and Doom work.
—
Fully heals at 50% HP. Buffs self.
Uses Death (costs KO medals even if revived)
Notes
*Use Silence on boss
Uses Petrify and Silence.
*B. Mage no KO. New vuln every 3 turns. Blinds. High EVA.
Uses Blind.
*Silence boss. Uses Blind, Silence.
KO & Doom work. *Silence one of them.
Undead
*Poison boss.
*Poison it. Only uses Attack, but 2 abilities per turn.
Gains Meteor as an ability option.
Hits also inflict Blind and Poison. Somewhat high EVA.
Uses Petrify, Haste, and Protect. 2 abilities per turn.
Gains Tsunami as an ability option.
FF IV
Mist Cave
Undrg. Watrwy.
Antlion’s Den
Vulnerable
*Dark
*Lgt, *Dark
*Ice
*Ice,Wa,*Dk
*Ice,Wa,*Dk
*Ice
—
*Ice
*Ice
[Abs] (Null) Resist
[Holy] Earth
[*Wa, Holy]
[Water]
[Fire] Lgt
[Fire] Lgt
[Fire]
Wind
Fire, Lgt
Fire, Lgt
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dmg
P
P
P
P
–, M+
P
P
P
P
Notes
*Counters in mist form (after 4th atk)
*Ice
*Ice, Lgt
*Ice
*Fire, Holy
—
—
—
—
[Wa] Fire
[Wa] Fire
[Wa] F,Lgt,Wi,H,D
—
Earth, Wind
Earth, Wind
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P
–, M+
–
p, M+
P, M
P
–, M
P
—
*Disrupt the tsunami w/ lightning.
Earth and Bio still deal normal damage to this form.
After some dmg, transforms & gains Earth defense.
*Silence each one. Middle one can revive others.
Counters BLK/WHT with 99%HP AoE.
Counters atks. *Jump-type skills disrupt tornado form.
*Kill last Calca & Brina at same time. Rear row more hp.
*F,*I,*L, Ho
Holy
—
*Lgt
—
—
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
p, M
P
—
P
Shifts F/I/L vulnerability when hit by that element.
Has a KO attack, so kill it first.
Merges into Barnabas-Z (24k HP)if Barnabas dies first.
*Kill before self-destruct. Enrages if Lugae dies first.
8) Lugaeborg
26k *Lgt
53 57 Rubicante
25k *Ice, *Water
6)King/Queen of Eblan 26k —
Babil - Heights
55 74
8) Rubicante, again
26k *Ice, *Water
4) Asura
25k —
The Feymarch
58 72
5) Leviathan
23k *Lgt
Sealed Cave
94 91 Demon Wall
215k —
Lair of the Father 98 73 Bahamut
164k —
1) Scarmiglione
81k Fire, *Holy
2) Rubicante, again!
68k *Ice, *Water
Giant of Babil 1 102 76 3) Cagnazzo, again
56k *Ice
4a) Barbariccia, again 37k —
4b) Barbar. (tornado)
Holy
CPU
162k *Lgt
Giant of Babil 2 106 37 Attack Node
31k —
Defense Node
31k —
—
[Fire]
—
Bl Co Pa Pe Po Si Sle Slo St P, M+
Bl Co Pa Pe Po Si Sle Slo St P, M+ Counters phys atks & absorbs Ice/Water while cape closed
Bl Co Pa Pe Po Si Sle Slo St –, M Only need to kill King.
[Fire]
[F,I,L,Wa]
Bl Co Pa Pe Po Si Sle Slo St P, M+ Absorbs Ice and Water when closes his cape after Inferno.
Bl Co Pa Pe Po Si Sle Slo St (P)
*Reflect boss to prevent heals. Only dmg is phys counters.
[Ice,Wa] F,E,Wi
—
(E), all but Bio
[E] I, L, Wi, Wa, D
[F] L, Wi, Holy, D
[Wa] F, Wi, Holy, D
[Wi] Earth
Earth
—
Earth
all but Bio
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Lunar Subterr. 1
114 81 White Dragon
216k —
[all but Bio] (Earth)
Lunar Subterr. 2
119 101 Dark Bahamut
145k —
(all but Bio)
Mount Hobs
Fabul Castle
Baron Castle
Lodestone Cvrn.
Tower of Zot
Zot - Spire
Lv
20
23
28
Sta
37
40
53
Boss
Mist Dragon
Octomammoth
Antlion
Mom Bomb
32 57 Mom Bomb (Gigantic)
6x Bombs
34 29 Dragoon
4a) Baigan (body)
4b) 2x Arms
HP
23k
26k
31k
35k
3k
32k
21k
11k
41 72
5) Cagnazzo
21k
Cagnazzo (preparing)
Cagnazzo (defending)
43 71 Dark Elf
27k
45 71 3x Magus Sisters
15k
Barbariccia
48 29
20k
Barbariccia (tornado)
4) 3x Calca, 3x Brina
6, 3k
Dwarven Castle
50 72
Babil - Depths
50 74
5a) Golbez
5b) Shadow Dragon
7a) Lugae
7b) Barnabas
22k
11k
8k
11k
Cave of Eblan
Counters phys. atks
Becomes gigantic after some dmg taken.
No atk, explodes (use Defend) & divides.
May self-destruct.
Physical dmg.
Casts Reflect if targeted with magic.
*Explode when body dies. Respawn if both die.
–, M+
P
–, M+
P
P, M+
P
P
–, M
—
P+
—
Uses KO after ? turns. Counters magic w/ petrify. Ph dmg.
Countdown to big AoE magic. Uses Reflect if hit w/ magic.
*Don’t use fire. Uses Blind. Undead. Counters ph w/ slow.
Absorbs Ice, Wa when cape closed. Counters phys.
*Disrupt tsunami w/ lightning. Counters phys w/ paralyze.
10% counter BLK/WHT with 99%HP AoE.
*Use a jump skill. Uses Petrify. Counters w/ 40%HP AoE.
Uses Reflect. Huge dmg if Attack & Defense nodes die.
Kill first. The only source of damage.
Kill last. Heals.
Break resist. Counters phys w/ Slow or 35% HP AoE.
Bl Co Pa Pe Po Si Sle Slo St P, M+
Counters fire/ice/lgt with magic AoE.
Break resist. Counters phys.
Megaflare (magic AoE) at battle start and every 5 turns.
Bl Co Pa Pe Po Si Sle Slo St P,(M+) Casts Flare on self after using Reflect (even if dispelled).
To survive Megaflare, you need enough HP for your RES:
RES 100 125 150 175 200 225 250 300 350 400 450
Dmg 6280 5207 4469 3926 3510 3180 2911 2498 2195 1963 1778
Lunar Subterr. 3
Lunar Subterr. 4
118 101 2x Lunasaur
125 61 Plague Horror
109k *Fire
208k —
Dark
Earth, Dark
Bl Co Pa Pe Po Si Sle Slo St P, M
Bl Co Pa Pe Po Si Sle Slo St P
Lunar Subterr. 5
132 81 Ogopogo
234k —
[Wa] F,I,E,Wi,H,D
Bl Co Pa Pe Po Si Sle Slo St p, M+
Counters phys w/ Reflect. AoE Conf/Blind/Sleep – trouble!
Dooms party. Mostly buffs self. Some trash uses magic.
Counters magic w/ %HP. Double magic AoE at start:
RES 100 125 150 175 200 225 250 300 350 400 450
Dmg 5346 4434 3804 3343 2989 2707 2479 2127 1869 1671 1515
FF V
Wind Shrine
Torna Canal
Lv Sta Boss
29 71 Wing Raptor
35 57 Karlabos
Siren
Ship Graveyard
37 57
Undead siren
Magissa
N. Mountain
42 71
Forza
Shiva
Castle Walse
71 76
3x Ice Commander
Walse Tower
73 61 Garula
Sergeant (Iron Claw)
Karnak Castle
76 61
3x Cur Nakk
4) Ifrit
Library of Anc.
79 77
5) Byblos
Sand Worm
Desert Shft. Sand 96 58
3x Holes
Catapult
100 77 Cray Claw
Tycoon Meteor. 105 61 Adamantoise
Soul Cannon
Ronka Ruins 1
110 61
2x Launchers
Archeoaevis
Archeoaevis (refill HP)
Ronka Ruins 2
115 81 Archeoaevis (refill HP)
Archeoaevis (refill HP)
Archeoaevis (reborn)
Walse Meteorite 106 61 6x Purobolos
Karnak Meteorite
Gohn Meteorite
Castle Exdeath
Big Bridge
Underg. Watrwy.
Castle of Bal
109
113
115
121
103
105
61
61
81
101
81
61
Drakenvale
109 81
Xezat’s Fleet
106 61
Barrier Tower
109 81
Gt. Forest Moore 113 81
Castle Exdeath 2
Castle Exdeath 3
Castle Exdeath 4
Death Valley
Pyramid
Guardian Tree
126
132
140
116
121
128
61
81
61
61
101
61
Island Shrine
129 81
HP Vulnerable
29k —
34k *Lgt
—
34k
Fire
40k —
40k —
47k *Fire
14k Fire
81k —
65k —
12k —
80k *Ice, *Water
92k
130k
163k
130k
193k
171k
57k
47k
47k
47k
47k
98k
*Fire
*Water
—
*Lgt
*Ice
*Lgt
—
Wind
—
—
—
—
20k —
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Dmg Notes
P
*Counters if wings *folded (after 3 atks)
P
Uses paralyze. Tail Screw deals 99% HP dmg.
*Win before undead form (4 turns).
P, M
[all others]
—
—
—
all others
—
—
—
[Ice]
[Fire]
[Lgt]
(F,I,Lgt,Wi)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P, M+
P, M+
–
P
P
—
—
P
P, M+
P
P, M+
P, M+
—
Bl Co Pa Pe Po Si Sle Slo St
[Earth]
[Ice]
—
—
(Ice)
(Wind)
—
—
—
(Earth)
—
[Fire] (I,Lgt,H,Bio)
[Water] (I,Lgt,H,Bio)
[Earth] (I,Lgt,H,Bio)
[Wind] (I,Lgt,H,Bio)
(Earth)
—
(Bio)
(Earth)
[Holy]
[F or I or L] (others)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Titan
Manticore
Gilgamesh
Gilgamesh, again
Tyrannosaur
1) Abductor
Dragon Pod
4x Dragon Flowers
Gilgamesh, again!
Enkidu
Atomos
Crystal (upper)
Crystal (right)
Crystal (lower)
Crystal (left)
Carbuncle
Gilgamesh, again!
Exdeath
Antlion
2x Gargoyle
Melusine
202k
185k
63k
227k
102k
173k
116k
6k
166k
56k
196k
47k
47k
47k
47k
219k
260k
236k
174k
51k
204k
Wendigo
3x false Wendigo
109k —
— —
[Water] (Earth)
—
Bl Co Pa Pe Po Si Sle Slo St
—
242k —
201k Wind
[E, Wa, Ho, Bio]
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
WhiteFork Tower 134 81 Minotaur
Black Fork Tower 141 81 Omniscient
—
—
—
—
*Fire
—
—
—
—
—
—
—
—
—
—
special
—
*Holy
*Water
—
F or I or L
[Abs] (Null) Resist
—
—
—
[Bio]
—
—
[Ice]
[Ice]
—
—
—
[Fire] (Bio)
p, M
P
–, M+
P
P
P
P
P, M
*Silence Magissa.
*Sleep Forza.
Doom works. Counters & multi-attacks when HP low.
*Win before uses Death Claw (silence prevents).
It helps to kill these before Sergeant becomes Iron Claw.
Uses a 20%HP attack, and Paralyze.
Vanishes sometimes, causing atks to hit Holes.
Counters with *Gravity.
Uses a 99%HP attack.
*Uses Wave Cannon (50% maxHP AoE) on turn 7.
KO/Doom work. Only uses 50% cur?HP atk. Ignore them.
Uses 25% maxHP AoE, and Sap.
NAT magic type (can’t silence or reflect). Uses Sap/Poison.
Uses Blind, and 20% maxHP AoE.
NAT magic type. Uses Paralyze.
KO works! Uses Sap and % HP AoEs.
KO/Doom work. *Silencega one (must be Silencega).
P, M
Raise others if killed (use silence/stop).
P, M+ High DEF. Magic AoE on death.
P, M+ High RES.
P
P, M+ Buffs self at 30% HP, then only Jumps.
P
Counters WHM/BLM with magic Aoe, & phys with 75%HP.
P
Uses 99%HP attack every 6 turns.
P
Respawns pods???? turns after they die.
–, M Left to right, they use Paralyze, Confuse, Blind, Poison.
P
Uses 75% and 99%HP attacks, and Paralysis.
P, M
–, M Use Esuna to clear Doom of Atomos, or char will vanish.
P
P
P
P
–, M *Slow it. Weak to all at low HP. Reflects spells at you.
P
Uses sleep, %HP atk, and AoE blind. Trash uses physical.
P, M+ Brk res. Double actions at low HP. Uses Doom, sap/poison.
P
P
*Stop one. Revive each other after ???? turns.
P, M+ *Sleep her. Rotates thru vulnerabilities.
Boss is mixed with 3 fakes; no HP bar or status icons show.
P,(M+)
AoE reveals boss’ HP bar, but then 1–3 magic AoE + sap.
–
Single target dmg to any reshuffles, unless boss is asleep.
P
Magic abilities and soul breaks not usable in fight.
–, M Phys dmg resets boss. Uses %HP atk. Flares on death.
FF VI
HP Vulnerable
—
42k
—
42k Bio
21k Fire
44k *Lgt
46k Bio
23k *Fire
24k *Lgt
52k *Lgt, *Wa
43k *F,*L, Holy
35k —
43k *Bio
2k —
31k *Fire, Lgt
22k *Ice
22k *Fire
28k *Lgt, Water
25k Lgt, *Water
41k *Ice
32k *Fire, *Lgt
27k *Fire, Lgt
16k *Ice, Water
[Abs] (Null) Resist
—
[Lgt]
—
—
—
—
—
—
—
[Bio]
—
—
[Bio]
[Water]
[Fire] (all others)
[Ice] (all others)
[Fire]
[Fire]
[Fire] (Lgt, E, H, Bio)
[Wa]
[Wa]
[Fire]
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dmg
P
–
P
P
P, M
P, M+
P
P, M
P, M
P, M+
p, M
P
P
P, M
p, M
–, M
P, M+
P, M+
–, M+
P
P
P, M+
Notes
Retreats to shell after 3 atks. Hit head, not shell.
*Counters with Megavolt if hit.
*Charges if all Lobos die. (Put one to sleep.)
Airship
Lv Sta Boss
Ymir (head)
Ymir (shell)
Guard Leader
46 61
2x Silver Lobos
48 76 2x Magitek Armor
Vargas
51 91
2x Ipooh
54 91 3x Magitek Armor
58 61 Tunnel Armor
23 29 Phantom Train
25 37 Kefka
Dadaluma
26 53
(2x Iron Fist)
28 53 Orthros
Ifrit
30 53
Shiva
Crane (upper)
32 40
Crane (lower)
34 40 Flame Eater
37 53 Orthros, again
4a) Orthros, again!
4b) Typhon
38 67
Floating Cont. 1
Floating Cont. 2
Solitary Island
Mobliz
40
41
58
60
5) Air Force
Ultima Weapon
Nelapa
Black Dragon
Humbaba
Tentacle (top left)
Tentacle (top right)
63 76
Tentacle (lower left)
Tentacle (lower right)
4) Angler Whelk
4) Angler Wk. (in shell)
67 77
46k
75k
28k
23k
35k
10k
10k
10k
10k
25k
Lgt, Water
—
Ice, Lgt, Holy
*Fire, Holy
*Bio
—
—
*Fire
*Ice, Water
*Fire
*Fire
—
—
[Fire] (E,Wi,Wa,D,Bio)
[Bio]
[Lgt]
[Earth, Water]
[Lgt, Water]
[Ice, Water]
[Fire]
[Ice, Lgt, Wa] Bio
[Ice, Lgt, Wa]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+, M
P, M
p, M
P, M+
P, M
P, M
P, M
P, M
P, M
p, M+
–
*Kill before boss uses Wave Cannon
Uses area magic effects at low HP.
Casts Doom on party at start of fight.
KO and Doom work. Undead.
5) Dullahan
93 93 2) 4) 5) Deathgaze
96 91 Storm Dragon
Behemoth King
Cave on Veldt
99 73
Behemoth K. (undead)
Chadarnook (goddess)
Owzer’s Mansion 122 81
Chadarnook (spirit)
Cultists’ Tower 1 128 81 Holy Dragon
Cultists’ Tower 2 115 81 Magic Master
Phoenix Cave
120 101 Red Dragon
Narshe 1
108 81 Ice Dragon
Narshe 2
111 61 Valigarmanda
Yeti’s Cave
115 81 Yeti
Opera House 2
116 61 Earth Dragon
Ancient Castle
122 101 Blue Dragon
Curlax (top)
Dreamscape 1
133 81 Laragorn (left)
Moebius (right)
Wrexsoul (normal)
Dreamscape 2
141 81 Wrexsoul (powered)
2x Soul Saver
29k
118k
209k
111k
142k
254k
198k
183k
171k
222k
150k
221k
178k
221k
240k
92k
92k
92k
167k
*Fire
*Fire, *Holy
*Lgt
Fire, *Bio
Fire, *Holy
Fire
*Fire, *Holy
—
varies
*Ice, *Water
*Fire
*Fire
*Fire, Bio
*Water, Wi
*Lgt
Ice, Water
Fire
—
*Ice
*Ice
53k Ice
[Ice]
[Ice, Bio] (Earth)
[Wind] (Earth)
[Ice]
[Bio]
[Water, Holy]
[Lgt]
[Holy]
[varies] (Dark, rest)
[Fire]
[Ice]
[Ice] (others)
[Ice]
—
[Water]
[Fire]
[Ice]
[Lgt]
[Fire, Holy]
[Fire, Holy]
[Fire, Holy]
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
N. Mines
Abnd. Mineshaft
Figaro Castle
Mt. Kolts
Imperial Camp
S. Figaro Cave
Phantom Train
Esper Valley
Zozo
Opera House
Magitek Factory
Vector
Thamasa
Esper Caves
Figaro Castle 2
Darill’s Tomb
Falcon
Mt. Zozo
43 61
53
53
46
16
P, M+
P, M+
P, M+
P, M+
–, M+
P
p, M+
–, M
p, M+
p, M+
P, M+
–, M+
P, M+
p, M+
p, M+
–, M
p, M+
–, M
P, M
P, M+
Bl Co Pa Pe Po Si Sle Slo St P, M
Put one to sleep for easier fight.
Uses Doom.
KO and Doom work. Undead.
Counters phys & black magic.
Summoned after 30 sec. If both die, respawn in 30 sec.
Switches (4 times) to a new copy when at 50% HP.
One boss at a time, swapping after actions. Kill either one.
Both can cast Reflect, so spellblade skills are convenient.
Summons Grenade/Balloon Flame Eaters.
Uses Death
Can knock a party member out of battle.
KO and Doom work.
Doom works.
Shell part counters with *Gigavolt. Uses Petrify.
Enters empowered form when low HP.
Final fight uses Death. Trash blinds & petrifies.
*Cyan must survive. Area magic dmg, area HP% dmg.
KO & Doom work. Magic AoE. Removes Reflect.
KO & Doom work. Uses Death. Free hits on sleeping chars.
Counters all atks. Unkillable. Switches form in ???? turns.
Counters phys. Switches form after taking dmg 5? times.
Trash uses single-target magic. Only uses Holy (& Dispel).
Magic AoE on death. Weak/absorb changes on every hit.
Removes Reflect. Uses more AoE at lower HP.
Uses AoE Stop.
Uses Stop.
Uses %HP AoE. At 50%HP, +stats & haste/prot/shell/regen
Physical counter. Uses AoE Slow.
Starts with magic AoE. All magic dmg is water. AoE sap.
Break res. Vanishes into a hero; atk hero to kick him out.
Break res. Can’t occupy a hero, but stronger. Uses Reflect.
KO works.Uses Reflect.Needn’t kill;boss powered if all die.
FF VII
Mako Reactor 1
Mako Reactor 5
Midgar Highway
Under Junon
Shinra Cargo Ship
Corel Prison
Lv
14
15
85
91
94
68
Gongaga
68 69
Cosmo Canyon
71 86
Nibelheim
Mt. Nibel
84 69
86 69
Wutai
88 87
Temple of Anc.
Sta
13
37
69
52
69
69
Boss
Guard Scorpion
Air Buster
Motor Ball
Bottomswell
Jenova BIRTH
Dyne
Reno
Rude
Gi Nattak
2x Soul Fire
Lost Number
Materia Keeper
1) Palmer
HP
17k
19k
133k
68k
191k
104k
67k
76k
122k
25k
144k
149k
84k
5) Rapps
4) Red Dragon
Balamb Garden 1
Balamb Garden 2
Presidential Train
Centra Exc. Site
Unknown King’s
D-District Prison
Missile Base
Balamb Grd. MD
Fisherman’s Hor.
Balamb
Galb. Garden 1
Galb. Garden 2
Galb. Garden 3
Trabia Ravine
Great Salt Lake
Ragnarok
[Abs] (Null) Resist
—
Fire, (Earth)
Fire
(Earth)
—
—
—
—
(E, Water)
[Fire] (E, Wa, Bio)
—
[Fire]
—
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Dmg
P
P
P+,M+
P, M+
P+, M
P
P
P, m
P, M
–, M
P, M+
P, M+
P, M
124k —
137k —
—
[Fire]
Bl Co Pa Pe Po Si Sle Slo St P, M
Bl Co Pa Pe Po Si Sle Slo St p, M
116k
199k
117k
117k
253k
85k
97k
133k
157k
36k
174k
56k
HP
42k
31k
15k
Earth, (Bio)
[Water]
[Ice]
[Fire]
—
(Water, Earth)
(Water)
(Water, Earth)
(Bio)
(Bio)
—
—
[Abs] (Null) Resist
[Fire]
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+
P, M+
–, M+
–, M+
P, M+
P, M+
P, M+
P, M+
–, M+
P
P, M
P
Dmg
P, M
P, M
P, M
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
p, M+
P, M
P
P
P
P
—
P
P+
P, M
P, M
P
P
P
P
P
P, M
p, M+
P, M+
P, M
p, M
P+, M
P
P, M
Notes
Counters if tail up (3 atks down, 2 up)
Counters until it uses its 4th Bomb Blast
Airborne. Free trapped chars with non-bio magic.
*Cloud must survive
Counters lightning attacks
Can reduce ability uses, and remove Protect/Shell/Reflect.
Takes Over a char and focuses Fira attacks on it for 30 sec.
Enters phys/magic form based on atk that dropped to half
Magic attack is only used below 30% HP.
The magic attack is quite strong.
92 87
5) Demons Gate
Forgotten Capital 114 81 Jenova LIFE
Schizo (left head)
Gaea’s Cliff
119 81
Schizo (right head)
Whirlwind Maze 126 61 Jenova DEATH
1) Ultima Wpn (Junon)
Ultima Weapon 134 83 2) Ultima Wpn (N.Cave)
4) Ultima Wpn (Cosmo)
Carry Armor
Undrwtr. Reactor 120 101
2x Arms
Rude
Shinra No. 26
125 61
2x MP
FF VIII
Lv Sta Boss
Fire Cavern
42 53 Ifrit
4a) Biggs
4b) Wedge
SeeD Field Exam 43 67
Dollet
Vulnerable
Lgt
Lgt
*Lgt
*Wind
—
—
—
—
*Holy
Wind, Holy
—
—
—
5) Elvoret
45 53 1) 2) 3) 4) X-ATM092
Granaldo
46 67
3x Raldo
47 66 Diabolos
49 53 Gerogero
49 65 – no boss –
Sekhret
52 53
Minotaur
Biggs, again
57 61
Wedge, again
BGH251F2
60 76
Captain & 2x Soldier
61 61 2x Oilboyle
63 61 BGH251F2, again
Raijin
109 81
Fujin
118 101 Cerberus
121 81 Seifer
Seifer,
126 81
and then Edea
106 61 Ruby Dragon
109 61 Abaddon
111 61 2x Propagators
—
Earth
—
—
—
—
—
—
(Lgt)
—
—
—
Vulnerable
*Ice
—
—
52k —
(Earth, Bio)
(Bio)
*Wind
(Bio)
—
—
*Wind
(Earth)
*F,*E,*Ho
(Bio)
—
—
Wind, *Bio (Earth)
*Wind, Bio [Earth]
—
—
—
—
*Lgt
—
Bio
—
*Fire
(Water)
*Lgt
—
Bio
[Lgt]
Bio
[Wind]
—
[Lgt] (Wind)
*Bio
—
*Bio
—
—
—
*Ice, *Holy [Fire, Wind]
*Fire, *Holy —
—
—
36-72 *Lgt
39k
7k
81k
65k
—
56k
75k
56k
52k
122k
22k
59k
128k
114k
88k
218k
227k
154k
110k
159k
179k
93k
Uses Petrify. Free physical AoE at 75%, 50%, 25% HP.
*Stop the boss. Water resist helps. Uses Reflect.
Both use single and AoE magic, and AoE magic on death.
*Stop the boss. Fire resist helps. Uses Silence.
Pwr/Mag brk res.
Pwr/Mag brk res.
Pwr/Mag brk res. Magic AoE on death.
Lgt vulnerable after arms are dead.
Traps a hero as counter to body phys hits; dmg to release.
Uses MBarrier (AoE shell).
Also has a Blind+Poison+Sleep ability.
Notes
Counters phys. atks. If defeated, Wedge fully heals him.
Wedge appears after 30 sec. Kill first due to Biggs heal.
Repeats in all 4 zones of the dungeon, stronger each time.
If a Raldo is alive, may use Combo Attack for extra dmg.
Uses Gravija (75% HP AoE) and Gravity (25% HP).
Doom works. Uses Blind and Silence.
—
Can AoE if both are alive.
When tank dies, Captain & 2 Soldiers appear.
Counters with Oil Blast AoE (silence avoids). Uses Blind.
Brk res. Hi DEF. Can remove debuffs.
Brk res. Hi RES. Can remove debuffs.
*Dispel Triple buff. Uses Blind/Silence.
P/A brk res. Huge DEF. Removes debuffs.
P/A brk res. Huge DEF. On death, Edea uses 50% HP AoE.
M/M brk res. Huge RES. Uses Reflect, Silence, Dispel.
Stronger at low HP. Uses Reflect. Trash uses magic.
Undead. Attacks when crouching, debuffs when standing.
Uses Silence and Blind.
FF IX
Lv Sta Boss
1) Masked Man
2) Steiner
M.S. Prima Vista 63 68 3) Steiner (+ 2 guys)
4a) Steiner
4b) Bomb
2) Prison Cage
Evil Forest
66 66
4) Plant Brain
Village of Dali
67 65 Black Waltz 2
Gizam.’s Grotto
69 65 Gizamaluk
Burmecia
72 65 Beatrix
South Gate
87 58 Black Waltz 3
Gargan Roo
88 77 Ralvurahva
Cleyra Sandpit
92 58 Antlion
Cleyra Cathedral 95 77 Beatrix, again
Zorn
Alex. Castle 1
103 81
Thorn
Alex. Castle 2
107 61 Beatrix, again!
Ralvuimago
Alex. Castle 3
110 81
Ralvuimago (defense)
Fossil Roo
105 61 Lani
Conde Petie Path 108 61 Hill Gigas
Iifa Tree
117 81 Soulcage
Madain Sari
120 61 Scarlet Hair
Tantarian’s book
Alex. Castle 4
108 61
Tantarian (exposed)
Oeilvert
111 81 Ark
Valia Pira (2+ IX hero)
Desert Palace
116 101 Valia Pira (1 IX hero)
Valia Pira (0 IX hero)
Mount Gulug 1
130 81 2x Red Dragons
2) Zorn & Thorn
Mount Gulug 2
139 62
3) Meltigemini
Ipsen’s Castle
110 81 Taharka
Shrines of Ipsen 113 61 Earth Guardian
HP
38k
53k
68k
91k
73k
70k
Vulnerable
—
—
—
—
Ice, Wi, Wa
*Fire
[Abs] (Null) Resist
—
—
—
—
[Fire]
—
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
96k
89k
92k
119k
144k
147k
128k
181k
152k
101k
209k
*Fire
—
*Lgt, *Wind
—
—
*Ice
*Ice
—
—
—
—
*Ice
*Ice
—
—
Fire, *Holy
—
Holy
*Fire, *Holy
*Wind
Wind
Wind
Wind
*Ice, Wind
—
—
(Earth)
Ice, (Earth)
—
—
—
[Water]
—
—
—
—
[Earth]
[Earth]
—
—
Dark
—
Dark
Dark
(Earth)
(Earth)
(Earth)
(all elements)
(Earth) Fire
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
109k
151k
182k
218k
206k
29k
135k
211k
212k
114k
99k
253k *Fire, Holy Dark
205k Fire, *Wind (Earth) Ice
204k *Wind, Holy [Earth] Dark
Dmg
P
P
P
P
P, M+
P
P, M
p, M
P, M
P, M
p, M
P, M
P, M
P, M
–, M+
–, M
P, M
P, M+
P, M+
p, M+
P, M+
P+, M
P
P+
–
P+
–, M
–, M
–, M
Bl Co Pa Pe Po Si Sle Slo St P+,M+
Bl Co Pa Pe Po Si Sle Slo St –, –
Notes
*Kill Steiner before Bomb self-destructs.
Grows 3x => blows up on party&boss (if berserk: just 1 hit)
Permanently Cages heroes, draining their HP.
Blinds party at beginning.
At low HP, counters F,I,L,Wa w/ area atk of same elem.
Counters phys. with Lunge, magic with Silence.
*W. Mage must survive. Sets party to 1 HP after 15? turns.
Trash uses petrify
Counters phys atks. Uses %HP + Blind AoE.
*Win before Stock Break
Kill either one. They only attack when empowered;
damaging them prevents *Meteorite and *Flare.
*Win before Climhazzard. Trash uses magic.
If hit with physical, enters defense mode for 1? turn.
Counters physical attacks with AoE. Trash uses magic.
*Blind the boss. 10% to counter phys.
*Slow the boss. All trash waves are single foes.
*Don’t use fire. Undead. Trash is all single-foe waves.
*Counterattacks when in front. Airborne when in back.
Boss revealed if 16k–21k dmg taken, fully heals if more.
Hides after ???? turns. Only uses Poison.
Photon attack reduces a char’s HP to 1. Uses Confuse.
Uses Reflect. Bringing IX heroes lowers RES, DEF, MAG, EVA.
Also gains Stop & Sap.
Also gains Holy, Flare and nulls all elements.
Magic dmg is wind. Trash uses strong magic, incl. AoE.
Just kill 1. No atk unless empowered; dmg unempowers.
(Trash in battle 1 uses strong magic, incl. AoE.)
Bl Co Pa Pe Po Si Sle Slo St P, M+ Brk res???? Uses AoE status (poison, sap).
Bl Co Pa Pe Po Si Sle Slo St P, M 25% to curl/uncurl for hi DEF. Trash singletons use death.
Bl Co Pa Pe Po Si Sle Slo St P, M+ Trash are singletons and use death.
FF X
Zanarkand
Besaid
S.S. Liki
Kilika Woods
Lv Sta Boss
Sinspawn Ammes
3x Green Sinscales
21 37 ??? (Kimahri)
Sinspawn Echuilles
26 40
3x Blue Sinscales
4) Lord Ochu
17 37
63 77
Luca
66 61
Mi’ihen Highroad 69 61
Mushroom Rock
Road
80 92
Moonflow
81 73
Thunder Plains
83 73
89 73
Macalania Lake
91 55
Sanubia Desert
Airship
97 101
99 81
Via Purifico Maze 104 81
Via Purif. Sewer
103 61
Highbridge
105 61
Calm Lands
107 81
Mt. Gagazet 1
118 61
Mt. Gagazet 2
125 81
Mt. Gaga. Cavern 131 81
Dome 1
111 81
Dome 2
114 61
Airship 2
118 62
FF XI
– none yet –
78k Lgt/Wa/F/I
[Abs] (Null) Resist
—
—
—
—
—
—
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
(all)
all, but high resist
Bl Co Pa Pe Po Si Sle Slo St
(all)
Bl Co Pa Pe Po Si Sle Slo St
Dmg
—
P
P
P, M+
P
P, M
Notes
Only uses Gravity (silence prevents).
Leave 1 alive (sleep) to avoid respawn.
*Win before Jump (4th turn).
*Blind the boss. Has area water atk. Doom works.
These minions do not respawn.
Counters phys. atks with Earthquake. Uses Regen on self.
[Water]
[Water] Ice, Lgt
F, I, Wa, Holy
—
—
—
—
F, I, Wa, Holy
F, I, Wa, Holy
Lgt
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+,M+
P
P
P, m
P
–, M
P
P, M
P+
P
Exits high-DEF shell form when HP falls to 80%.
Prevents white/black magic dmg to body.
Counters?
[others]
Bl Co Pa Pe Po Si Sle Slo St P
113k *Lgt
*Lgt
23k —
33k —
83k —
128k —
99k —
141k —
29k —
146k *Ice, *Water
174k —
54k —
72k —
90k —
177k *Holy
182k *Holy
27k Holy
206k —
139k —
80k —
215k —
36k —
180k —
180k —
F, I, Wa, Holy
F, I, Wa, Holy
F, I, Wa, Holy
—
—
—
—
—
—
Fire
F, I, L, Wa
[Fire]
—
—
—
—
—
—
—
—
—
—
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
?
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
186k —
[Holy]
135k —
193k *Fire
*Fire
75k —
—
—
HP Vulnerable
86 92
Macalania
Temple
Airship 3
Vulnerable
—
Fire
—
—
—
*Fire
5a)Sinspawn Geneaux 50k *Fire
5b) 2x Tentacles
15k —
Oblitzerator
82k *Lgt
Chocobo Eater
92k *Fire
Sinspawn Gui
126k —
1x Head
79k —
2x Arms
40k —
Extractor
*Lgt
114k
Extractor (deploying)
*Lgt
Iron Giant
177k —
3) Spherimorph
Macalania
Woods
HP
20k
1k
23k
15k
0.6k
55k
124 61
Lv Sta
5a) Crawler (normal)
5a) Crawler (charging)
5b) Negator
2x Guado Guardians
Seymour
Anima
Seymour
Wendigo
2x Guado Guardians
Sand Worm
Evrae
Grothia,
and then Pterya,
and then Spathi
Evrae Altana
Seymour Natus
Mortibody
Defender X
Biran
Yenke
Seymour Flux
Mortiorchis
Sanctuary Keeper
Spectral Keeper
Yunalesca (initial)
Yunalesca (80% HP)
Yunalesca (50% HP)
2) Left Fin
3) Right Fin
Sinspawn Genais
Sinsp. Genais (weak)
Sin Core
Sin Core (weak boss)
Sin Core (dead boss)
Boss
P+
–
–
P, M
–, M
–, M
–, M
P
P, M
P, M+
P, M+
P, M+
P, M+
P
????
–, M
–, M+
P
P, M+
P, M+
P
Uses Gravity. High DEF if either arm is alive.
Interrupt “moving suspiciously” with ranged/magic.
If both die, respawn after 6 turns. No atk.
*Kill before depth charges are dropped by deploying form.
Airborne. Interrupt deployment with lgt
Uses 50%HP AoE. Counterattacks (below) are magic.
Counters phys (even Retal.), revealing its current element.
Weak to opposite of current element (Lgt-Wa, F-I).
Hitting weakness makes it shift to a new element.
Absorbs current element, countering with magic AoE.
Counters lgt & phys w/ AoE phys. Phys AoE in 3 turns.
Prevents BLK/WHT/SUM/BLU? skills & SBs. Respawns.
If alive, Seymour is immune. KO works.
Summons Anima on death.
*Charges up for big phys AoE. Strong magic attack.
Appears when Anima dies. *Yuna must live.
Starts fight Berserk.
KO works. Can remove Blind. Protect/Shell boss on death.
Swallows allies (dmg to free), then slows them.
Uses Petrify, 8-hit magic, and (under 50% HP), magic AoE.
High DEF.
High DEF, higher RES.
*Win before Megaflare (strong magic AoE)
Undead?
Might use Petrify if under 50% HP. Uses Protect.
Drains Seymour’s HP whenever it would die.
*Use Berserk. Hi DEF. Counters w/ 50% HP attack.
Goes Berserk if Yenke dies.
Brk res. Uses dispel,protect. At 50%, Reflect & self-Flare.
P+(M+) Unkillable; drains Seymour at 0 HP.“Annihilate”=>magAoE
P+
P
P
Bl Co Pa Pe Po Si Sle Slo St P+, M
P+, M
Uses Esuna. Has AoE dmg + sleep/sil./blind/confuse/sap.
Glyph Mine KOs in 20s. Defend protects, but uses Berserk.
Counters w/ blind/silence/slp. Removes haste/prot/shell.
Phys AoE saps, then uses Holy on sapped targets.
Phys AoE saps and Holy as before. Uses KO on un-sapped.
(Earth)
Bl Co Pa Pe Po Si Sle Slo St P+
Airborne above 80% HP. Rarely uses AoE %HP.
[Water]
[Water]
—
—
—
[Abs] (Null) Resist
Bl Co Pa Pe Po Si Sle Slo St P,(M) Armor/Mental brk res. Counters BLK/WHT with magic.
–, M+ Armor/Mental brk res. Hi DEF. Magic AoE also blinds.
Bl Co Pa Pe Po Si Sle Slo St –
Immune. Does nothing.
–
Power/Magic brk res. Immune. AoE %HP every 3 turns.
–, M+ Power/Magic brk res.
Can debuff with
Dmg Notes
FF XII
Nalbina Fortress
Lv Sta Boss
63 49 Air Cutter Remora
3) 4x Flan
Garams. Wtrway 66 66
4) Firemane
Daguza
Nalbina Dungeon 68 81 Galeedo
Gwitch
Barheim Passage 69 65 Mimic Queen
Ba’Gamnan
Bwagi
Lhusu Mines
72 65
Gijuk
Rinok
3) 2x Judges
Dreadnought Lev 110 102
Tomb of Raith. 1
Tomb of Raith. 2
Tomb of Raith. 3
Tomb of Raith. 4
112
116
113
119
61
61
61
81
Lt. Cruiser Shiva
108 61
Henne Mines
FF XIII
Hanging Edge
Lake Bresha 1
Lake Bresha 2
112
Lv
42
43
44
The Vile Peaks 1
46 53
81
Sta
53
53
53
5a) Judge Ghis
5b)3x Imperial Hoplite
Garuda
Demon Wall
Demon Wall (Far)
Belias
Vossler
2x Imperial Swdsmen.
Tiamat
Boss
Manasvin Warmech
Garuda Interceptor
Nix & Stiria
3) Dreadnought
HP Vulnerable
128k —
22k *Fire
[Abs] (Null) Resist
—
—
Can debuff with
Dmg Notes
Bl Co Pa Pe Po Si Sle Slo St P+
Bl Co Pa Pe Po Si Sle Slo St P
Uses Blind. High DEF. Cures each other.
95k
49k
49k
49k
111k
103k
60k
60k
17k
36k
*Water
*Fire
*Fire
*Fire
*Ice
Water
Water
Water
Water
—
[Fire]
—
—
[Lgt]
[Fire] all others
—
—
—
all
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
?
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P, M+
P
P
P
Uses Cure, so kill first.
P, M+
P, M+
P, M
P, M+
p, M Uses Protect/Shell.
P, M+ Brk resist. Uses Protect and Haste.
107k
36k
146k
255k
227k
231k
122k
46k
242k
HP
46k
41k
63k
53k
—
—
*Dark
*Holy
*Holy
*Water
—
—
*Earth
Vulnerable
*Lgt, *Wa
*Wind
—
—
—
—
[Holy] (Earth)
—
—
[Fire] (all others)
—
—
[Wind] (all others)
[Abs] (Null) Resist
—
(Earth)
—
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P, m
P
P
P
P
P+,M+
P
P, M+
P,(M+)
Dmg
P, M
P
P, M+
P
Brk resist. At 60%, uses Aero (magic) and Protect/Shell.
Uses Protect and Shell.
Airborne. Strong phys AoE if its Haste is dispelled.
Uses AoEs of Blind, Sleep, Silence, Death.
KOs party after 20? turns. Uses Haste, Silence, AoE Blind.
Buffs self at 80% HP (+ATK) and 50% (Protect+Shell)
Counters magic w/ Reflect. Haste at 50% HP.
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Counters magic w/ Reflect??? Magic only used if <50% HP.
Notes
Uses 40% HP attack
At 50% HP, switches to magic & magic AoE attacks.
Dooms party. Only need to kill Nix.
Use *Blind (or other debuffs) to make the boss waste time
Steam Cleaning it away. Immune to new debuffs
P, M+
while in Steam Clean mode.
P+,m+ Dooms party
P, M+ Varies absorb & weakness: Fire <=> Ice, Lgt <=> Water
P+,M+
*Confuse either boss when HP low (immune before)
P+,M+
P+,M+ Airborne
P+
Not airborne
(Wind)
(Wind)
Bio, (Lgt)
[Fire]
[Lgt] Wind
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+
P
P, M
P+,M+
P
Airborne
Each one hurts Skytank on death. Hulls use 50% curHP atk.
Gains a magical AoE at 75% HP.
Uses Doom
Airborne
[Lgt] Wind
—
—
[F, Lgt] all others
[Ice, Wa] all others
—
Bl Co Pa Pe Po Si Sle Slo St
—
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Airborne
Immune if Pauldron/Ailette alive. Buffs allies; no attack.
Dooms party. High DEF.
Powers up over time, gaining AoE. High DEF.
Powers up over time, gaining AoE. High DEF.
—
Bl Co Pa Pe Po Si Sle Slo St
—
[Abs] (Null) Resist
—
—
—
Bl Co Pa Pe Po Si Sle Slo St
Can debuff with
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
Bl Co Pa Pe Po Si Sle Slo St
P+
—
P+,M+
–, M+
–, M+
P+
P, M+
–
–
P, M+
P, M+
Dmg
P+
P, M+
P
4) Dreadnought
80k —
—
The Vile Peaks 2 48 53 Odin
103k —
—
Gapra Whtwood. 56 76 Aster Protoflorian
90k *F/*I/*L/Wa [various] E, Wi, var.
Enki
49k *Lgt
(Water)
Sunleth Wtrscp. 57 61
Enlil
49k *Water
(Lgt)
Palumpolum pt 1 86 69 Ushumgal Subjugator 73k *Lgt
—
2) Ushumgal Subjug. 101k *Lgt
—
Palumpolum pt 2 89 53
3a) Havoc Skytank
94k —
3b) 4x Turrets & Hulls 25k —
Nautilus Park 1
93 61 Midlight Reaper
141k *Fire, *Ice
Nautilus Park 2
98 81 Brynhildr
200k *Ice
4) Kalavinka Striker
129k —
The Palamecia 1 106 102
5) Kalavinka Striker
139k —
Barthandelus
— —
Barth. – unprotected 196k —
The Palamecia 2 110 61
Pauldron (on the left)
30k Ice, Water
Ailette (on the top)
30k Fire, Lgt
Fifth Ark 1
125 61 5x Pulsework Knights
36k *Fire, *Lgt
Cid Raines (offense)
Cid Raines (defense)
Fifth Ark 2
130 81
253k —
Cid Raines (recovery)
Cid Raines (low HP)
Fifth Ark 3
136 101 Bahamut
272k —
FF XIV
Lv Sta Boss
HP Vulnerable
Sastasha Seagrot 80 61 Denn the Orcatoothed 104k —
Galvanth the Domin. 108k —
Tam-Tara Dpcrft. 83 65
Inconspicuous Imp
16k —
Form switch every ??? turns. Uses a 5x Attack on 1 target.
Very high DEF and RES. No attacks.
Heal, Esuna, and AoE Dispel. No attacks.
Buffs self, AoE attacks (some with Dispel or Sleep).
Arm./mnt. brk res. Dooms party.
Notes
Attack bubbling water to prevent adds from spawning.
Immune if imps are present.
1, then 2 imps spawn at certain boss HP values.
Target score conditions and elemental/status info from official wiki: https://ffrkstrategy.gamematome.jp/game/951/wiki/Home (the official wiki contains errors, so some info may be incorrect)
Boss strategies for original set of dungeons: http://www.reddit.com/r/FFRecordKeeper/comments/30u9v1/elite_boss_strategy_thread/
Kevrlet: boss hp (may not be up to date for bosses that have changed over time), attack info, and some status info http://ffrk.kevrlet.net/
Also see http://www.reddit.com/r/FFRecordKeeper/wiki/index/bosses
Specific notes:
Beatrix attack (https://ik.reddit.com/r/FFRecordKeeper/comments/3epwqw/ko_materia_conditions/cthc1su)
FF V Archeoaevis details https://redd.it/3iwsiy
FF V Ronka Ruins Soul Cannon: Wave Cannon on turn 7 (TFMurphy comment https://redd.it/3iojy4)
Abilities
Columns: “Cast” red bar time; “Dmg” dmg mult. (by stat: p ATK, m MAG, w MND), piercing dmg (p^ or m^), healing factor (h30), or fixed (=1/2 for Gravity); “%”, “T” status chance & base dur.
Multi-hit attacks list the total dmg, not per-hit. Abilities with boosted critical hit rate list the average damage including crits in the Dmg column, not the base damage.
Orb costs: Each orb is labeled with one of the following sequences of crafting costs. Orb columns are: Power White Black Summon Non-elem Fire Ice Lightning Earth Wind Holy Dark.
1 : 1, 2, 3, 4, 5
2+ : 2, 5,10,20,30
2 : 2, 3, 6,12,18
3+ : 3, 8,15,30,45
3 : 3, 6,12,18,30
3– : 3, 5,10,20,30
3= : 3, 5,10,15,25
3< : 3, 6, 9,12,15
6+ : 6,12,24,36,60
6 : 6,12,18,30,60
6– : 6,10,20,40,60
5: 5,10,20,30,50
8: 8,15,30,45,75
10 : 10,20,40,60,100
10– : 10,20,30,50,100
15: 15,30,45,75,150
5-star
5-star abilities generally grant 12–13% of a soul break gauge, or 18–19.5% when hitting a weakness.
% T P W B S N
- - 10–
% T P W B S N
- - 10– 6 6
- 15 10
% T P W B S N
- - 10–
% T P W B S N
- Cast Dmg % T P W B S N
- Cast Dmg % T P W B S N
- Cast Dmg % T P W B S N
- Cast Dmg % T P W B S N
1.65 p3.2 - - 10
Cast Dmg % T P W B S N
- Cast Dmg % T P W B S N
1.65 p2.66 - - 10
6+
Cast Dmg % T P W B S N
1.65 p3.0 - - 10–
6
From TFMurphy (originally), Kevrlet, Enlir, and ElNinoFr. Orb costs from official wiki.
Combat
Barrage
4 hits
Support
Entrust
donate soul gauge
Full Break
–30% ATK/MAG/DEF/RES 15s
Celerity
Quick Hit
instant cast
Darkness
—
—
Dragoon
—
—
Knight
—
—
Machinist
—
—
Monk
Exploding Fist 5 hits, 20% critical @ p2.9
Ninja
—
—
Samurai
Flashing Blade
AoE, 2 hits, no miss
Spellblade
Flare Strike
non-elem
Cast
1.65
Cast
1.65
1.65
Cast
0.01
Cast
Dmg
p2.8
Dmg
p2.2
Dmg
p2.4
Dmg
F I L E W H D
6 6
F I L E W H D
6+ 6+
F I L E W H D
15
F I L E W H D
F I L E W H D
F I L E W H D
F I L E W H D
Black Magic
Flare
non-elem
Meteor
AoE non-elem
White Magic
Holy
holy
Summoning
Bahamut
AoE non-elem
Odin
AoE non-elem, 99% KO
Bard
—
—
Dancer
—
—
Thief
Mug Time 100% Slow; if so, self Haste
Cast Dmg % T P
1.8 m12.0 - 1.8 m9.0 - Cast Dmg % T P
1.5 w12.0 - Cast Dmg % T P
1.8 m13.5 - 1.8 m12.0 99% Cast Dmg % T P
- Cast Dmg % T P
- Cast Dmg % T P
1.5 p2.5 100 20 10
W B S N F I L
10–
6 6
10–
6 3<
W B S N F I L
10–
6
W B S N F I L
10 6+
10
6+
W B S N F I L
E W H D
6
E W H D
6
E W H D
6+
6+
E W H D
W B S N F I L E W H D
W B S N F I L E W H D
6+
6+
F I L E W H D
6+
6+
F I L E W H D
F I L E W H D
6+
F I L E W H D
6
4-star
4-star abilities generally grant 12% of a soul break gauge, or 18% when hitting a weakness. (Note: orb costs of “ 5★ ” in some summoning abilities mean 5 4-star orbs and 1 5-star orb.)
Combat
Bladeblitz
Bonecrusher
Lifesiphon
Pound
Support
Armor Bkdn
Magic Bkdn
Mental Bkdn
Power Bkdn
Wrath
Celerity
Dismissal
Paralyz. Shot
Shadowbind
Darkness
—
Dragoon
Soaring Jump
Knight
Armor Strike
Banishing Strk
Magic Lure
Minus Strike
Machinist
—
Monk
Piercing Strike
Pressure Point
Punishg. Palm
Ninja
Flurry of Petls.
Phantasm
Shadowsteel
Samurai
Darkmoon
Fire Blossom
Mirror of Eqty
Yukikaze
Spellblade
Blizzaga Strike
Firaga Strike
Thundaga Strk
Break Strike
Cast
1.65
1.65
1.65
1.65
Cast
1.65
–40% DEF 15s
1.65
–50% MAG 15s
1.65
–50% RES 15s
1.65
–40% ATK 15s
36% soul gauge, +3% ATK 15s 1.65
Cast
1.2
25% Stun
1.2
25% Paralyze
1.2
40% Stop, ranged
Cast
AoE
self lose 25% maxHP
30% soul gauge, no miss
no miss
Dmg
p1.5
p2.8
p1.8
p2.3
Dmg
p2.1
p2.1
p2.1
p2.1
Dmg
p2.05
p2.1
p2.2
Dmg
—
Cast
1.65
Cast
1.65
1.65
holy, 100% Dispel
taunt BLK & +100% RES 25s 1.65
dmg = 2 ⋅ (maxHP − curHP) 1.65
Cast
2.2s air time, ranged
Dmg
p2.5
Dmg
spec.
p2.0
=
Dmg
—
Cast
1.65
1.65
50% KO
1.65
self +30% ATK 20s
Cast
1.65
6 hits, ranged
0.83
RES-piercing, 50% Sleep
1.65
25% Sap
Cast
1.65
AoE, 20% Silence
?
AoE fire
self Sap, self +30% ATK 20s 1.65
1.65
AoE, 20% Blind
Cast
1.65
ice
1.65
fire
1.65
lgt
1.65
15% Petrify
DEF-piercing
Dmg
p^20
p2.1
p2.1
Dmg
p2.22
m^39
p2.1
Dmg
p1.5
?
p2.2
p1.5
Dmg
p2.1
p2.1
p2.1
p2.1
% T
- - - - % T
- 15
- 15
- 15
- 15
- % T
25% 25% 15
40% 6
% T
- % T
- % T
- 100 - 25
- % T
- % T
- 50% - 20
% T
- 50% 30
25% 40
% T
20% 30
- - 20
20% 60
% T
- - - 15% ∞
P
5
5
5
5
P
5
5
5
5
5
P
5
5
5
P
W B S N F I L E W
8
3
3
3
3
3
W B S N F I L E W
3
3
3
3
3
3
3
8
W B S N F I L E W
3
3
3
3
8
W B S N F I L E W
H D
P W B S N F I L E W
5
3
3
P W B S N F I L E W
5 3
3
5
3
5
3
3
3
3
P W B S N F I L E W
H D
P
5
5
5
P
5
5
5
P
5
5
5
5
P
5
5
5
5
3
H D
3
H D
H D
H D
3
5
H D
W B S N F I L E W H D
3 3
8
3
3
W B S N F I L E W H D
8
3
3
3
3
W B S N F I L E W H D
3
3
3 3
3
3
3
3
W B S N F I L E W H D
3
3
3
3
3
3
3
3
Cast
Black Magic
1.8
Blizzaja
ice
1.8
Firaja
fire
1.8
Thundaja
lgt
1.5
Waterja
water
1.8
Bioga
bio, 1% Poison
1.8
Darkra
dark
1.8
Break
25% Petrify
1.8
Death
70% KO
Drainga
dark, self heal 30% of dmg 1.8
1.8
Quake
AoE earth
1.8
Ruinga
AoE non-elem
Cast
White Magic
1.5
Curaja
(w4.0 dmg vs undead)
1.65
Diaga
holy
1.5
Protectga
party Protect
Raise
revive @20% HP, KO undead 1.5
1.5
Shellga
party Shell
1.5
Slowga
80% Slow
Cast
Summoning
1.8
Alexander
AoE holy
1.8
Cactuar
3 hits, fixed dmg
1.8
Carbuncle
party Reflect
1.8
Fat Chocobo
AoE earth, 2 hits
1.8
Ixion
AoE lgt
1.8
Leviathan
AoE water
1.8
Maduin
AoE non-elem
Phoenix
AoE fire, revive 1 @50% HP 1.8
1.8
Quetzalcoatl
AoE lgt, 30% Paralyze
1.8
Syldra
AoE lgt
1.8
Valefor
AoE non-elem
Cast
Bard
1.65
Enveloping Et.
party Protect
1.65
Spellbend Etd.
party Shell
Cast
Dancer
1.65
Exhausting Plk
AoE –40% ATK 15s
1.65
Stumble Step
AoE –50% RES 15s
1.8
HaltingRumba
AoE 70% Stop
Cast
Thief
Steal Defense –40% DEF, self +50% DEF 20s 1.65
Steal Power –40% ATK, self +50% ATK 20s 1.65
% T P W B
- 5
- 5
- 5
- 5
1% ∞
5
- 5
25% ∞
5
70% ∞
5
- 5
- 5
- 5
% T P W B
- 5
- 5
- 35
5
- 5
- 35
5
80% 20
5
% T P W B
m9.2 - 3=
Dmg
m9.0
m9.0
m9.0
m9.0
m8.8
m9.0
m7.0
m5.6
m5.9
Dmg
h105
w8.3
=20%
Dmg
=3k
m8.8
m9.2
m8.8
m9.6
m8.0
m7.0
m8.8
m9.6
Dmg
Dmg
Dmg
-
S N F I L E W H D
8
8
8
3 3
8
3
3
3
3
3
3
8
3
3
3 3
S N F I L E W H D
3 3
3 3
8
8
3
3
8
S N F I L E W H D
5
5★
- 10 6
6
- 35
10
5
- 10
6+
6+
- 5
3=
5★
- 10
6+ 6+
- 10 5
- 5
3=
5★
30% 15
5 3=
5★
- 10
6+
6+
- 5 3=
5★
% T P W B S N F I L E W H D
- 35 3 5
3
- 35 3 5
3
% T P W B S N F I L E W H D
- 15
3
5
3
- 15
3
3
5
- 6 3
5
3
% T P W B S N F I L E W H D
- 20 5
3 3
- 20 5
3
3
3-star
3-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. Machinist and Darkness are left out since they have no abilities below 4-star.
Combat
Armor Break
Magic Break
Mental Break
Power Break
Cripple
Launch
Support
Dark Buster
Silence Buster
Sleep Buster
Venom Buster
Intimidate
Celerity
Leg Shot
Quickness
Tempo Flurry
Dragoon
Ice Jump
Lightning Jmp
Wind Jump
Knight
Bracing Bash
Draw Fire
Mmto. of Prot
Shield Bash
Monk
Chakra
Kick
Mto. of Might
Ninja
Fire Veil
Swift Bolt
Water Veil
Samurai
Iai Strike
Spellblade
Blizzara Strike
Fira Strike
Thundara Strk
Watera Strike
Aerora Strike
Bio Strike
Drain Strike
Cast
1.65
1.65
1.65
1.65
1.65
1.6x
Cast
1.65
30% Blind
1.65
30% Silence
1.65
30% Sleep
1.65
30% Poison
1.65
50% Paralyze
Cast
1.2
20% Slow
1.2
self Haste
2 hits, 36% (20% x 2) Slow 1.2
Cast
ice, 2.2s air time, ranged 1.65
lgt, 2.2s air time, ranged 1.65
wind, 2.2s air time, ranged 1.65
Cast
1.65
self +50% RES 20s
taunt PHY & +100% DEF 25s 1.65
1.65
grant +50% DEF/RES 25s
1.65
self +50% DEF 20s
Cast
self heal & +20% ATK 25s 1.65
1.65
AoE
1.65
self +30% ATK 25s
Cast
0.83
AoE fire, RES-piercing
0.83
AoE lgt, RES-piercing
AoE water, RES-piercing 0.83
Cast
1.65
30% KO
Cast
1.65
ice
1.65
fire
1.65
lgt
1.65
water
1.65
wind
1.65
bio
1.65
self heal 30% of dmg
–30% DEF 15s
–30% MAG 15s
–30% RES 15s
–30% ATK 15s
1/4 curHP, KO immune nulls
—
Dmg
p1.7
p1.7
p1.7
p1.7
=1/4
p2.0
Dmg
p1.7
p1.7
p1.7
p1.7
Dmg
p1.7
p1.8
Dmg
p2.1
p2.1
p2.1
Dmg
p1.6
p1.6
Dmg
h80
p1.3
Dmg
m^21
m^21
m^21
Dmg
p1.6
Dmg
p1.8
p1.8
p1.8
p1.8
p1.8
p1.8
p1.7
% T
- 15
- 15
- 15
- 15
- - % T
30% 60
30% 20
30% 30
30% ∞
50% 15
% T
20% 20
- 20
36% 20
% T
- - - % T
- 20
- 25
- 25
- 20
% T
- 25
- - 25
% T
- - - % T
30% % T
- - - - - - - -
P
5
5
5
5
5
5
P
5
5
5
5
5
P
5
5
5
P
5
5
5
P
5
8
8
5
P
5
5
5
P
5
5
5
P
5
P
5
5
5
5
5
5
5
W B S N F I L
3
3
3
3
3
3
3
3
W B S N F I L
8
8
3
3
8
W B S N F I L
W B S N F
3
3
3
W B S N F
3
W B S N F
3
W B S N F
3
W B S N F
W B S N F
3
3
3
3
3
3
3
E W H D
3
3
3
3
E W H D
3
3
E W H D
8
8
3
3
I L E W H D
3
3
3
I L E W H D
3
5
5
3
3
I L E W H D
8
3
8
I L E W H D
3
3
3
3
3
I L E W H D
3
3
I L E W H D
3
3
3 3
Black Magic
Blizzaga
Firaga
Thundaga
Waterga
Biora
Dark
Blindga
Comet
Drain
Gravity
Stop
White Magic
Berserk
Curaga
Diara
Dispel
Faith
Esuna
Haste
Mmto. of Pray
Reflect
Renwng. Cure
Silencega
Summoning
Ifrit
Ramuh
Shiva
Bard
Mana’s Paean
Rallying Etude
Dancer
Box Step
Heathen Frlic.
Stutter Step
Weak Polka
Thief
Steal Time
Cast
1.8
1.8
1.8
1.5
1.8
1.8
1.8
1.8
1.8
1.8
1.8
Cast
1.5
50% Berserk
1.5
(w3.0 dmg vs undead)
1.5
holy
1.5
remove buffs; see note
1.65
+20% MAG 25s
remove debuffs; see note 1.5
1.5
grant Haste
1.5
party Regen (low)
1.5
grant Reflect
1.5
heal & Regen (low)
1.5
60% Silence
Cast
1.8
AoE fire
1.8
AoE lgt
1.8
AoE ice
Cast
1.65
party +15% MAG 25s
1.65
party +15% ATK 25s
Cast
1.65
AoE –30% DEF 15s
1.65
AoE –30% MAG 15s
1.65
AoE –30% RES 15s
1.65
AoE –30% ATK 15s
Cast
50% Slow; if so, self Haste 1.5
ice
fire
lgt
water
bio, 1% Poison
dark
60% Blind
non-elem
dark, self heal 30% of dmg
1/2 curHP, KO immune nulls
70% Stop
Dmg
m4.9
m4.9
m4.9
m4.9
m4.8
m5.0
m5.1
m4.5
=1/2
Dmg
h80
w4.2
h60
Dmg
m5.5
m5.5
m5.5
Dmg
Dmg
Dmg
-
% T
- - - - 1% ∞
- 60% 60
- - - 70% 6
% T
50% 20
- - - - 25
- - 20
- 30
- 35
- 30
60% 20
% T
- - - % T
- 25
- 25
% T
- 15
- 15
- 15
- 15
% T
50% 20
P W B S N F I L
5
8
5
8
5
8
5
3 3
5
5
3
5
5
3
5
5
3
5
3
P W B S N F I L
5
8
5
5
5
3
5
5
5
5
5
5
5
8
P W B S N F I L
10
5
10
5
10
5
P W B S N F I L
3 5
3 5
P W B S N F I L
5
3
3
3
5
3
3
5
3
P W B S N F I L
5
3
E W H D
5
3
8
3
8
3
3
E W H D
3 3
3 3
3
8
3 3
8
3
3
8
3 3
E W H D
E W H D
3
3
E W H D
3
5
3
E W H D
3
Notes: (from Enlir: https://redd.it/472wz7)
Dispel clears Haste, Protect, Shell, Reflect, and all Regens. (Also clears Triple, a boss-only buff.)
Esuna clears Berserk, Blind, Confuse, Paralyze, Petrify, Poison, Sleep, Silence. (Also Mini, Toad, Suction).
3
3
3
2-star
2-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness.
Cast
Combat
3.0
Charge
slow cast
1.65
Double Cut
2 hits
Cast
Support
1.65
Dark Attack
10% Blind
1.65
Silence Attack
10% Silence
1.65
Sleep Attack
10% Sleep
1.65
Venom Attack
10% Poison
1.65
Cry
30% Confuse
1.5
Revive
revive at 10% HP
Cast
Celerity
1.2
Dagger Toss
ranged
1.2
Wind Slash
wind, ranged
Cast
Dragoon
1.65
Jump
2.2s air time, ranged
Cast
Knight
1.65
Guard
self Protect
Cast
Monk
1.65
Chi Blast
ranged
Death Strike 50% miss, 100% crit @ p2.0 1.65
Cast
Ninja
1.65
Shuriken
ranged
Cast
Samurai
Retaliate null & counter(p1.0) PHY 15s 1.65
Cast
Spellblade
1.65
Aero Strike
wind
1.65
Blizzard Strike
ice
1.65
Fire Strike
fire
1.65
Thunder Strk
lgt
1.65
Water Strike
water
Dmg
p1.75
p1.8
Dmg
p1.4
p1.4
p1.4
p1.4
=10%
Dmg
p1.7
p1.4
Dmg
p2.0
Dmg
Dmg
p1.7
p3.0
Dmg
p1.4
Dmg
Dmg
p1.5
p1.5
p1.5
p1.6
p1.5
% T
- - % T
10% 60
10% 20
10% 30
10% ∞
30% 30
- % T
- - % T
- % T
- 35
% T
- 50% % T
- % T
- 15
% T
- - - - - -
P W B
5
5
P W B
5
5
5
5
5
5
P W B
5
5
P W B
5
P W B
5
P W B
5
5
P W B
5
P W B
5
P W B
5
5
3
5
3
5
3
5
S N F I L E W H D Black Magic
8
Bio
Blizzara
8
Fira
S N F I L E W H D
Thundara
8
8
Watera
8
Lightning
8
3
8 Snowball Flry.
Ruin
3
3
White Magic
8
Cura
S N F I L E W H D
Dia
8
Hold
8
Regen
S N F I L E W H D
Stona
3
3
S N F I L E W H D Summoning
Chocobo
8
Dragon
S N F I L E W H D
Kirin
8
Bard
8
Lullaby
S N F I L E W H D
Requiem
3
3
Dancer
S N F I L E W H D
—
3
3
Thief
S N F I L E W H D
Steal HP
8
3
3
3
3 3
bio, 1% Poison
ice
fire
lgt
water
AoE lgt
AoE ice
non-elem
(w2.0 dmg vs undead)
holy
1% (yes, 1%) Paralyze
grant Regen (low)
remove Petrify
non-elem
AoE non-elem
party Regen (low)
AoE 20% Sleep
non-elem
—
self heal 30% of dmg
Cast Dmg % T
1.8 m2.8 1% ∞
1.8 m2.9 - 1.8 m2.9 - 1.8 m2.9 - 1.8 m3.05 - 1.65 m2.0 - 1.65 m2.0 - 1.8 m3.0 - Cast Dmg % T
1.5 h55 - 1.5 w2.2 - 1.5
1% 15
1.5
- 30
1.5
- Cast Dmg % T
1.8 m5.4 - 1.8 m3.6 - 1.8
- 30
Cast Dmg % T
1.65 - 20% 30
1.65 m4.2 - Cast Dmg % T
- Cast Dmg % T
1.65 p1.4 - -
P W B S N F
5
5
5
8
5
5
3
5
5
5
P W B S N F
5
5
5
5
5
P W B S N F
10 5
10
6
10
P W B S N F
8
8
P W B S N F
I L E W H D
8
8
8
3
8
8
3 3
I L E W H D
8
3 3
3
3
8
8
I L E W H D
5
6
I L E W H D
5
5
I L E W H D
P W B S N F I L E W H D
5
3
1-star
1-star abilities generally grant 10–12% of a soul break gauge, or 15–18% when hitting a weakness. (Note: Bomb uses 2-star Fire orbs, not 1-star.)
Combat
Blade Bash
Body Slam
Support
Boost
Salve
Celerity
Aim
Dragoon
—
Knight
—
Monk
—
Ninja
—
Samurai
—
Spellblade
—
10% Paralyze
self lose 20% max HP
+25% ATK 25s
self heal
no miss
—
—
Cast
1.65
1.65
Cast
1.65
1.65
Cast
1.2
Cast
Dmg % T P W B
p1.1 10% 15 3–
p1.8 - - 3–
Dmg % T P W B
- 25 3–
h50 - - 3–
Dmg % T P W B
p1.1 - - 3–
Dmg % T P W B
- Cast Dmg % T P W B
- Cast Dmg % T P W B
S N F I L E W H D
3+
3+
S N F I L E W H D
3+
3+
S N F I L E W H D
3+
S N F I L E W H D
S N F I L E W H D
S N F I L E W H D
—
Cast Dmg
—
Cast Dmg
—
Cast Dmg
—
% T P W B S N F
- % T P W B S N F
- % T P W B S N F
- -
I L E W H D
I L E W H D
I L E W H D
Black Magic
Blizzard
Fire
Thunder
Water
Blind
Confuse
Poison
Sleep
White Magic
Cure
Blindna
Poisona
Protect
Shell
Silence
Slow
Vox
Summoning
Bomb
Goblin
Bard
—
Dancer
—
Thief
—
ice
fire
lgt
water
30% Blind
30% Confuse
30% Poison
30% Sleep
(w1.2 dmg vs undead)
remove Blind
remove Poison
grant Protect
grant Shell
30% Silence
30% Slow
remove Silence
fire
non-elem
—
—
—
Cast Dmg % T
1.8 m1.5 - 1.8 m1.5 - 1.8 m1.5 - 1.8 m1.55 - 1.8
- 30% 60
1.8
- 30% 30
1.8
- 30% ∞
1.8
- 30% 30
Cast Dmg % T
1.5 h30 - 1.5
- 1.5
- 1.5
- 35
1.5
- 35
1.5
- 30% 20
1.5
- 30% 20
1.5
- Cast Dmg % T
1.8 m2.7 - 1.8 m2.7 - Cast Dmg % T
- Cast Dmg % T
- Cast Dmg % T
- -
P W B S N F
3–
3–
3+
3–
2+
2
3–
3–
3–
2+
P W B S N F
3–
3–
3–
3–
2+
3–
3–
3–
P W B S N F
6–
3–
6– 3–
P W B S N F
I L E W H D
3+
3+
2
3+
3+
3+
2
I L E W H D
3+
3+
3+
3+
2
2
3+
+
3
3+
I L E W H D
I L E W H D
P W B S N F I L E W H D
P W B S N F I L E W H D
Future abilities
To help plan orb spending, here are Japanese abilities not yet in global. (The most recent ones may not be listed here yet.) I believe that Japan got free rank 1 copies of all of these.
Global skipped event #26: 2★ Fireball/Rainstorm (AoE x2.0) and Pulse of Life (Support, gives regen), 3★ Power of Water (White, +30% ATK), and 4★ Unholy Blitz (x1.6 AoE dark).
Dmg % T Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
4-star
School
Notes
Japanese event
m9.6 10% 60
••••Orthros
Summoning
8 hits, 10% Blind
10 ••••
6+••••
6+••••
78?: Anniversary Celebration
p1.9 60% 60 5 ••••
••••Blind Shell
Machinist
60% Blind, x2.4 if blind
3 ••••
3 •••• 82: A Meeting Beyond Time
p1.9 60% 20 5 ••••
••••Silence Shell
Machinist
60% Silence, x2.4 if silenced
3 •••• 3 ••••
82: A Meeting Beyond Time
p2.3 - ••••Leeching Leap
Dragoon
Heal 40% of dmg
5 ••••
3 ••••
3 •••• 83: A Summoner Reborn
p1.9 60% ∞ 5 ••••
••••Venom Shell
Machinist
60% Poison, x2.4 if poisoned
3 •••• 3 ••••
87: Eternal Calm
h80
- ••••Maraise
White Magic Either heal or revive at 10% HP
5 ••••
3 •••• 3 ••••
89: The Miraculous Artist
- ?
••••Hi Box Step
Dancer
AoE –40% DEF
3 ••••
3 ••••
5 ••••
90: The Nightmare Begins
- ?
••••Hi Unfaith
Dancer
AoE –50% MAG
3 ••••
3 ••••
5 ••••
90: The Nightmare Begins
p1.9 60% ?
••••Confuse Shell
Machinist
60% Confuse, x2.4 if silenced
5 •••• 3 ••••
3 •••• 91: The Guided Sky Pirate
p2.1 - - 5 ••••
••••Waterga Strike
Spellblade
Physical water dmg
3 •••• 3 ••••
93: Memory of Swords and Magic
p2.1 - - 5 ••••
••••Biora Strike
Spellblade
Physical bio dmg
3 ••••
3 •••• 94: Broken Resolve
p2.2 - ? 5 ••••
••••Dark Raid
Darkness
+30% ATK and –30% DEF to self
3 ••••
3 •••• 95: The Twin Stars of Mysidia
••••Memento Mori
Darkness magic dk, self +30% MAG, Doom 45s m8.0 - 45
3 ••••
3 ••••
5 •••• 98: The Death God Gaia
m^26 - ••••Senpuu
Ninja
magic wind AoE, RES-piercing
109: The Raging Stone God
p2.2 - ••••Dragon Blood
Dragoon
next 2 jumps no air time
111: The Blossoming Smner’s Talent
Dmg % T Pwr Wht Blk Sum Non Fire Ice Lgt Earth Wind Holy Dark
5-star
School
Notes
Japanese event
••
p2.88 - Dragoon
AoE, 50% crit, 2 hits at x1.15
6+ ••••• 10 •••••
6+ •••••
83: A Summoner Reborn
• • • Sky Grinder
••
- White Magic
Revive with 100% HP
10 •••••
6+ ••••• 6+ •••••
85: Embracing Fate
• • • Arise
••
p3.5 - Thief
drain 30%, 5 hits @ 170 SPD
6+ •••••
10 •••••
6+ ••••• 85: Embracing Fate
• • • Thief’s Raid/Shifuzu.
••
+ ••
+ ••
••
Knight
Phys holy, self esuna/regen, 2 hits p3.4 - 30
6 • • • 6 • • • 10 • • •
86: The Hidden Hero
• • • Saint Cross
••
p2.38 - ? 10 •••••
Ninja
AoE, 2 hits, 13% sap
6+ •••••
6+ ••••• 89: The Miraculous Artist
• • • Kyoueijin/Kyokageha
••
+ ••
••
+ ••
- ?
Dancer
AoE –30% ATK/DEF/MAG/RES
6 •••
10 • • • 6 • • • 90: The Nightmare Begins
• • • Break Fever
••
p2.4 - ? 10 •••••
Spellblade
2 hits x1.2, physical wind dmg
6+ •••••
6+ •••••
93: Memory of Swords and Magic
• • • Tornado Strike
••
p3.8 - - 10 •••••
Darkness
2 hits x1.9, lose 25% max HP
6+ •••••
6+ ••••• 95: The Twin Stars of Mysidia
• • • Bloody Cross
••
?
- Darkness magic dk, 2 hits, +dmg if Doomed
6+ •••••
6+ •••••
10 ••••• 98: The Death God Gaia
• • • Dark Zone
••
?
- Machinist bio AoE, split in 2 hits, 20% Poison
104: A Bond Like Two Sides of a Coin
• • • Bio Grenade
••
p4.68 - Combat
3.3s cast time, split in 4 hits
106: The Truth of Ten Years Ago
• • • Full Charge
••
p2.0 - Celerity
Next turn immediately
106: The Truth of Ten Years Ago
• • • Chain Starter
••
p4.7 - Dragoon
split in 2 hits, 3.5s jump delay
111: The Blossoming Smner’s Talent
• • • Dragoon Jump
pksage and Enlir: event/ability listing
ElNinoFr: Dmg/%
Orb costs from official Japanese wiki.
Event numbers from sexydeli.
Free ability list from Evil Crusader.
Competition for 5-star orbs
This diagram helps you choose abilities that don’t compete for orbs. Some recent abilities are not shown: Tornado Strike (P,B,Wind), Bloody Cross (P,Earth,Dark),
Dark Zone (B,Non,Dark), Full Charge (P,Wind,Earth), Bio Grenade (P,Fire,Earth), Chain Starter (P,White,Wind), Dragoon Jump (Fire,Lgt,Non).
Characters and level 50 stats
Columns 1–3: show the next Japanese event number when a character, memory crystal 1, or memory crystal 2 will be available. See page 1 for global’s most recent event #.
A dash (–) means the item was never again available in Japan (except for special events that grant universal unlock tokens).
A 👤 or ⬧ symbol means the character or memory crystal 1 is permanently available from a story dungeon. See next section for locations.
Name symbols: A ◊ next to a name means that a memory crystal was available at some point. The ‡ symbol means that the character fills multiple roles and is listed more than once.
The @80 and @65 columns: show the character’s primary stat (ATK, MAG, or MND) at levels 80 and 65.
HP column: Values are given in thousands of HP.
Ability schools: Combat, Celerity, Support — Bard, Dancer, Dragoon, Knight, Machinist, Monk, Ninja, Samura, Spellblade, Thief — Black Magic, Summoning, White Magic
Items: Axe, Dagger, Fist, Hammer, Katana, S(p)ear, Sword — Rod, Staff — (b)all, Bow, Gun, Instrument, Thrown, Whip — (h)at, Helm, Robe, Light Armor, Heavy (A)rmor, Shield
Other items: Bracers (all can use), Books (melee, Tyro), Hairpins (melee, Red XIII and Tyro), Gun-Arms (Barret and Tyro), Gambling Gear (Setzer and Tyro), Dolls (Lulu and Tyro)
Future character changes
Characters occasionally gain new abilities. Note that global has been getting these kinds of updates much earlier than the event in which Japan got them.
New ability type Darkness (Palom event): Tyro (5), Dk. Knight (4), Cecil dark (5), Edea (5), Exdeath (5), Golbez (5), Jecht (5), Kefka (5), Leon (5), Seifer (5), Sephiroth (5), Vincent (5)
Character Rinoa
Squall
Arc
Ashe
Hope
Terra
Vincent
Lightning
Tidus
Thancred
War. of Lt.
Ability
Summon Spellblade Summon Summon
Summon
Summon Support
Celerity
Combat
Thief
W. Magic
Change
5
4 => 5
4 => 5
5
3 => 5
5
4
4 => 5
4 => 5
5
4
Event
#94 Edea #94 Edea #97 Desch #99 Baham. #99 Baham. #99 Baham. #100 Cait #103 War Gdds #105 Truth 10 Yrs #108 Stone God
#108
arciele, skuldnoshinpu: http://wilddragonchase.com/ffrk
Named characters
👤
👤
👤
110
106
104
95
👤
83
106
103
90
👤
👤
98
100
👤
93
94
👤
👤
–
103
83
94
91
👤
85
–
111
89
👤
👤
👤
109
104
113
104
👤
91
👤
89
👤
–
👤
80
–
👤
87
👤
👤
93
👤
👤
👤
👤
👤
100
103
–
111
⬧
⬧
⬧
–
106
104
95
⬧
83
106
103
90
⬧
⬧
98
100
⬧
93
94
⬧
⬧
–
103
83
94
91
⬧
85
–
111
89
⬧
87
110
109
104
113
104
⬧
91
⬧
89
⬧
–
⬧
90
–
⬧
87
⬧
97
93
–
⬧
⬧
87
⬧
100
103
–
111
⬧⬧
–
⬧⬧
–
106
104
–
–
98
87
103
90
94
97
–
?
–
77a
–
–
104
–
–
98
101
91
103
85
77a
111
89
97
106
110
109
104
113
104
111
91
75
89
–
77a
–
100
–
101
106
–
97
93
–
–
–
–
113
110
103
104
111
Keeper
◊◊ Tyro
Fighters
◊◊ Sephir.
◊ Jecht
◊ Sabin
◊◊ Cecil, dk.
◊ Josef
◊ Beatrix
◊ Auron
◊ Fang
◊ Zack
◊ Zell
◊ Refia
◊ Amarant
◊ Tifa
◊◊ Cloud
◊ Bartz
◊◊ Squall
◊◊ Galuf
◊ Cyan
◊◊ Tidus
◊◊Lightning
◊ Zidane
◊ Laguna
◊ Vaan
◊ Snow
Firion
◊ Locke
◊ Edge
◊ Shadow
◊ Luneth
◊ Kimahri
◊ Cid
◊ Thancred
Gau
◊ Seifer
◊ Edgar
◊ Kain
◊ Balthier
◊ War. of L.
◊ Celes ‡
◊◊ Steiner
◊Gilgamesh
◊ Ricard
◊ Yuffie
◊◊ Cecil, pal
◊ Leon
◊ Rikku
◊◊Red XIII ‡
Ingus
◊ Faris
◊ Quina
◊◊ Fran
◊ Gordon
◊◊ Wakka
◊ Irvine
◊ Barret
◊ Sazh
◊ Setzer
Edward
Realm
Core
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIXIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
@80
107
@80
186
—
—
177
—
—
—
—
—
—
—
—
—
170
—
170
160
—
168
168
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
162
—
—
—
158
—
—
—
—
—
—
147
—
146
—
—
—
—
—
@65
88
@65
153
145
142
145
141
142
142
142
142
138
138
137
140
140
140
140
135
139
138
138
138
138
138
134
—
137
137
137
136
136
136
136
—
135
135
135
135
134
134
133
132
132
132
130
130
130
126
—
125
122
121
121
120
120
118
118
118
—
Com
68 105 ❺
MND SPD Com
74 130 ❺
67 128 ❺
72 133 ❺
72 99 ❺
65 135 ❺
91 100 ❺
65 99 ❺
65 133 ❺
69 143 ❺
72 151 ❺
72 139 ❺
72 140 ❺
72 148 ❺
72 123 ❺
72 122 ❺
72 111 ❺
76 139 ❺
78 120 ❺
72 148 ④
72 148 ❺
71 154 ④
69 119 ④
71 148 ④
72 145 ❺
72 111 ❺
71 154 ④
71 154 2
71 154 ④
63 117 ❺
87 123 ④
69 127 ④
71 154
86 140 ❺
75 120 ❺
72 111 ❺
78 145 ❺
78 148 ❺
59 95 ❺
78 120 3
69 97 ❺
75 98 ❺
78 145 ④
71 154
72 99 ❺
69 117 ❺
71 154
72 136 3
71 97 3
71 154
83 94 3
72 123
95 118
78 120 3
78 117 3
78 98 3
83 115 2
83 117 3
67 130
HP ATK DEF MAG RES MND SPD
3.5 69 68
68
68
HP ATK DEF MAG RES
4.0
3.8
4.2
4.4
3.4
3.7
3.9
3.7
3.7
3.7
3.6
3.8
3.6
3.7
3.8
3.7
4.0
3.6
3.7
3.6
3.5
3.7
3.6
4.1
3.7
3.7
3.3
3.5
3.5
3.7
3.8
3.5
3.5
4.0
4.1
3.4
3.5
4.1
3.5
4.1
4.1
3.5
3.3
4.2
3.9
3.4
3.7
4.0
3.1
3.3
3.6
3.3
3.0
3.1
3.2
3.1
3.1
3.4
121
118
115
114
114
112
112
112
112
112
112
111
110
110
110
110
110
109
109
109
109
109
109
109
109
108
108
108
107
107
107
107
107
106
106
106
106
105
105
105
104
104
104
102
102
102
102
101
98
96
95
95
94
94
93
93
93
83
87
72
94
85
71
106
97
81
78
81
68
89
86
85
85
78
94
89
78
77
75
74
74
99
79
73
68
68
107
107
89
75
71
112
110
94
71
113
74
115
116
99
68
120
112
73
98
119
63
72
76
68
69
64
82
71
65
69
74
58
58
58
65
58
65
58
72
65
63
65
78
58
72
72
78
65
72
72
63
61
63
73
72
63
78
86
58
91
75
75
91
57
63
72
65
59
102
58
92
79
101
58
83
63
89
58
63
103
69
104
72
81
52
72
78
94
80
59
58
63
65
69
63
68
83
70
71
72
78
78
71
78
78
65
71
80
71
78
71
58
71
78
83
83
54
86
71
78
63
80
78
58
75
69
118
69
76
58
67
78
67
71
72
76
73
91
57
94
72
75
65
72
78
86
Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM Sum WM Fighter Mg Ranged
❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ADFHKpS RS bBGITW
Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM Sum WM Fighter Mg Ranged
-D--K-- -- -----3
❺
-DF---S -- b---T3
④
❺
-DF---- -- -----❺
-D----S -- -----ADFH--- -- -----❺
❺
❺ -D----S -- ------D--K-S -- -----3
❺
-D---pS -- -----④ 3
❺
3
-DF-K-S -- -----❺ 3
-DF---- -- -----④
❺
-DFH--- -- ----T④
❺
-DF---- -- ----T3 3
❺
3
-DF---- -- -----❺
-D--K-S -- -----3
3 ④
AD--KpS -- -B--T④
❺ ④
3
2
2 -D----S -- -----④
-DFH--- -- -----3
❺
-D--K-- -- -----❺
-D----S -- b---T❺ 3
3
2 -D---pS -- --G--④
④
-D--K-S -- ----T3 ④
❺ 3
❺
-D----S -- --G--④ 3
❺
AD-HKpS -- -----❺ ④
❺
-DF---- -- -----2
❺
❺
3 3
1
AD---pS -S -B--T-D----S -- ----T❺ 3
❺
-DF-K-- -- ----T❺
❺
④
-D--K-- -- ----T❺
❺
AD-H--S -- -----3 3
④
3
3
-D---p- -- -----❺
-D---p- -- -----3 3
❺
❺
-DF---S -- -B-I-❺ 3 3
❺
-DF---- -- -----❺
-D----S -- -----3
2
❺
3
-D---pS -- -----❺ ❺
AD---pS -- -----3
❺
-D---pS -- --G--④ 3
❺
④ ④
AD-H--S -- -----2
❺
3 -D----S RS -----❺
④
AD----S -- -----❺
④
ADFHKpS R- -----④ ❺
❺
AD---pS -- -----2
❺
-DF-K-- -- -B--T④
④
❺
❺ 3
3
❺
④ AD-H--S -- -B---AD---pS -- -B---3
❺
-DF---- -- b---T❺ 3 ④ 3
❺
❺
1 -DF---- -- -----❺
④
AD-H--S -- -----④
❺
-D---pS -- -B-ITW
④ ❺
④
❺
3
-D---p- R- -----❺
-D---p- RS -B---3
❺ ❺
3
3 -D---pS -S -B---❺
3 ❺
-D----- -- bB--T1
2 -D----- -- --G--❺
-D----- -- --G--2
❺
④
3
3 -D----- -- --G--❺
❺
-D----S -- ----T3 ❺
❺
-D----- -- -B-I-❺ ❺
Armor
hH|RLA|S
Armor
h-|-LA|h-|-L-|h-|-L-|S
hH|-LA|S
h-|RL-|S
hH|-LA|S
hH|-LA|h-|-LA|hH|-LA|S
h-|-L-|h-|-L-|h-|-L-|h-|RL-|hH|-LA|S
hH|-LA|S
hH|-LA|S
h-|-L-|hH|RLA|hH|-LA|S
hH|-LA|S
h-|-L-|hH|-LA|S
hH|-LA|S
hH|RLA|S
hH|-LA|S
hH|RL-|S
h-|-L-|h-|RL-|hH|-LA|S
hH|-LA|S
h-|-LA|hH|-LA|S
h-|-L-|hH|-LA|S
hH|-LA|S
hH|-LA|S
h-|RL-|hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
hH|-LA|S
h-|-L-|hH|-LA|S
h-|-LA|S
h-|RL-|S
hH|---|hH|-LA|S
hH|RLA|S
h-|RL-|h-|RL-|h-|-L-|S
hH|-LA|h-|-L-|h-|RL-|h-|-LA|hH|RL-|S
h-|R--|-
👤
👤
👤
👤
–
93
–
👤
–
94
91
–
👤
👤
95
👤
–
–
90
113
–
89
👤
👤
93
👤
83
87
83
👤
100
👤
👤
93
91
95
–
100
109
83
87
–
👤
95
👤
83
–
–
–
⬧
⬧
⬧
⬧
77a
93
–
⬧
–
94
91
–
⬧
⬧
95
⬧
–
–
90
113
–
89
⬧
⬧
93
⬧
83
87
83
⬧
100
⬧
⬧
93
91
95
–
100
109
83
87
–
⬧
95
⬧
83
–
–
–
⬧⬧
–
⬧⬧
77a
–
114
–
95
114
–
–
77a
101
–
–
–
–
–
90
101
77a
89
–
⬧⬧
114
95
83
–
101
–
77a
97
⬧⬧
–
91
111
–
77a
109
101
–
77a
97
–
–
83
114
77a
–
Keeper
◊◊ Tyro
Mages
◊ Vivi
◊ Lulu
◊ Krile ‡
◊◊ Terra
◊ Rydia ‡
◊ Exdeath ‡
◊◊ Rinoa
◊ Ashe
◊ Hope ‡
◊ Maria
◊ Fusoya ‡
◊ Tellah ‡
◊ Strago ‡
◊ Golbez
◊ Kefka
◊ Reno
◊ Quistis
◊ Vanille ‡
◊ Celes ‡
◊◊Red XIII ‡
Summoners
◊ Krile ‡
◊ Rydia ‡
◊ Garnet ‡
◊◊ Yuna ‡
◊ Eiko ‡
◊ Strago ‡
◊ Aerith ‡
◊ Arc ‡
Healers
◊◊ Lenna
◊ Penelo
◊ Rosa
◊ Selphie
◊ Aerith ‡
◊ Y’shtola
◊ Eiko ‡
◊◊ Yuna ‡
◊ Vanille ‡
◊ Arc ‡
◊ Tellah ‡
◊ Fusoya ‡
◊ Garnet ‡
◊ Exdeath ‡
◊ Hope ‡
◊ Mog
Realm
Core
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
Realm
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIXIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
IIIVIIIXIIIV
@80
106
@80
—
—
—
182
—
—
175
—
—
—
—
—
—
—
—
—
—
—
—
—
@80
—
—
—
169
—
—
—
—
@80
179
—
—
—
—
—
—
169
—
—
—
—
—
—
—
—
@65
88
@65
159
159
154
154
154
150
148
146
145
145
143
140
138
135
135
132
132
135
130
117
@65
154
154
146
143
140
138
138
132
@65
152
150
148
148
148
145
145
143
143
142
145
142
138
135
134
135
Com
68 105 ❺
MND SPD Com
59 111
59 102
61 111
78 118
86 118
106 97
78 118
80 118
105 118
98 112
112 123
114 118
106 123
55 97 3
39 118
55 130 3
78 118
116 118
78 120 3
72 136 3
MND SPD Com
61 111
86 118
112 118
116 118
118 106
106 123
120 118
115 118
MND SPD Com
123 118
122 118
120 118
120 118
120 118
118 118
118 106
116 118
116 118
115 118
114 118
112 123
112 118
106 97
105 118
103 139
HP ATK DEF MAG RES MND SPD
3.5 69 68
68
68
HP
ATK DEF MAG RES
3.4
2.8
2.8
3.4
2.6
3.0
3.0
3.2
2.8
2.9
3.0
3.8
3.2
3.5
3.0
3.4
3.0
2.8
3.5
3.7
49
49
61
71
63
65
76
75
77
83
55
55
55
86
86
96
87
62
105
102
53
53
60
58
52
59
58
59
58
58
62
51
67
84
61
73
58
51
74
98
129
129
125
125
125
122
120
119
118
118
116
113
112
110
110
107
107
106
102
89
113
102
110
102
102
102
83
101
86
98
93
102
94
102
106
91
91
96
118
72
HP
ATK DEF MAG RES
2.8
2.6
3.0
3.0
2.6
3.2
2.7
2.7
61
63
58
51
48
55
63
65
HP
ATK DEF MAG RES
2.7
3.0
3.0
2.9
2.7
2.8
2.6
3.0
2.8
2.7
2.8
3.0
3.0
3.0
2.8
3.8
65
71
76
63
63
71
48
51
62
65
55
55
58
65
77
97
60
52
55
59
51
67
51
59
51
49
58
54
51
59
51
59
51
59
51
62
55
59
58
84
125
125
119
116
113
112
109
104
93
78
78
94
109
102
113
116
106
104
113
116
119
122
118
81
110
102
103
104
112
94
97
110
94
89
101
101
97
101
112
104
96
110
102
93
103
102
86
94
Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM
❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺
Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM
❺
❺
❺
④
❺
❺
❺
2 3
❺
3
❺
❺
❺
❺
❺
❺
3
❺
❺
3 ❺ ④
❺
④
❺
④
④
2
④
❺
④
❺
④
Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM
❺
❺
2
3
④
❺
2
3
3
Cel Sup Brd Dnc Drg Knt Mch Mnk Nin Sam Spb Thf BM
2
④
❺
1 ④
3
3
2
3
3
④
④
3
2
④
3
❺
❺
2
❺
❺
3
❺ 2
Sum WM Fighter Mg
❺ ❺ ADFHKpS RS
Sum WM Fighter Mg
-D----- RS
-D----- RS
-D----- RS
❺
3 -D----S R❺ 2 -D----- R❺ -D----S RS
3 -D----- R3 -D---pS RS
3 ④ -D----- RS
3 -D---p- RS
❺ -D----- RS
④ -D----- RS
④ 3 -D----- RS
AD-HK-S R-D----- RS
-DF---- R2 -D----- RS
3 ❺ -D----- RS
3 -D----S RS
1 -DF---- -Sum WM Fighter Mg
-D----- RS
❺
❺ 2 -D----- R❺ ④ -D----- RS
❺ ❺ -D----- RS
❺ ❺ -D----- RS
④ 3 -D----- RS
❺ ❺ -D----- RS
④ ❺ -D----- RS
Sum WM Fighter Mg
❺ -D----- RS
❺ -D---p- RS
❺ -D----- -S
❺ -D----- RS
❺ ❺ -D----- RS
❺ -D----- RS
❺ ❺ -D----- RS
❺ ❺ -D----- RS
3 ❺ -D----- RS
④ ❺ -D----- RS
④ -D----- RS
❺ -D----- RS
❺ ④ -D----- RS
❺ -D----S RS
3 ④ -D----- RS
④ -D---p- RS
Ranged
bBGITW
Ranged
---------------W
----------W
---------T-BG------T-B--------------------------I-----------W
---------------Ranged
-----W
-----W
-------G-----I------------B---Ranged
-B----B----B--------W
-------------I---G--------B---------------------------T------
Armor
hH|RLA|S
Armor
h-|R--|h-|R--|h-|RL-|S
hH|RLA|S
h-|R--|--|RL-|h-|RL-|h-|RL-|S
h-|RL-|S
h-|RL-|h-|R--|h-|R--|h-|RL-|S
hH|-LA|S
h-|RL-|S
h-|RL-|h-|RL-|h-|RL-|hH|-LA|S
hH|---|Armor
h-|RL-|S
h-|R--|h-|R--|h-|R--|h-|RL-|h-|RL-|S
h-|R--|h-|R--|Armor
h-|RL-|h-|RL-|h-|R--|h-|RL-|h-|R--|h-|RL-|S
h-|RL-|h-|R--|h-|RL-|h-|R--|h-|R--|h-|R--|h-|R--|--|RL-|h-|RL-|S
h-|RL-|S
Core characters
👤
⬧ ⬧⬧ Keeper
👤
⬧
👤
👤
⬧
👤
👤
👤
⬧
⬧
⬧
👤
⬧
–
–
–
👤
👤
👤
⬧
⬧
⬧
👤 112
👤 –
👤 ⬧
👤
👤
⬧
⬧
👤
⬧
👤
👤
– ◊◊ Tyro
⬧⬧ Fighters
– Berserker
– ◊ Viking
– ◊ Dark Knt.
– ◊ Gladiator
– ◊ Ninja
– Warrior
– ◊ Samurai
– ◊Spellblade
– ◊ Dragoon
– Thief
– Knight
112 ◊ Ranger
– ◊ Bard
⬧⬧ Casters
– ◊ B. Mage
– ◊ Summon.
– ◊ R. Mage
– Devout
– ◊ W. Mage
Realm @80 @65 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd
Core 107 88 3.5 69 68 68 68 68 105 ❺ ❺ ❺ ❺
Realm @80 @65 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd
Core
— — 3.4 85 66 34 53 34 96 ④
Core
— 107 3.4 84 69 46 59 57 91 ④
Core
— — 2.6 82 69 67 65 57 77 ④
Core
— 104 3.4 82 74 57 62 57 96 ④ 3
Core
— 105 2.5 82 58 62 62 62 135 3 ④
Core
— — 3.4 81 88 40 44 40 77 ④
Core
— 103 3.0 81 78 57 71 57 96
Core
— 102 2.5 80 67 76 62 57 105
Core
— 99 2.8 78 71 68 50 50 115 ④
Core
— — 2.4 68 59 57 59 62 140
④
Core
— — 2.6 62 95 57 57 62 75 ④
Core
— 79 2.3 62 54 57 57 62 103 3 3 3
Core
— 60 2.0 46 50 74 82 74 91
④ ④
Realm @80 @65 HP ATK DEF MAG RES MND SPD Com Cel Sup Brd
Core
— 113 1.8 50 34 88 81 62 91
Core
— 108 1.8 41 37 88 94 75 91
Core
— 101 2.1 51 41 82 74 75 91
Core
— — 2.4 44 40 79 97 101 83
Core
— 113 2.0 50 40 62 95 88 91
⬧
⬧
👤 88
👤 ⬧
Official wiki: stats, abilities, and equipment.
Future unlock events from Col_Mobius, kaonohiokola, and pksage.
Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mag
❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ❺ ADFHKpS RS
Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mag
AD-H--- -AD-H--- --D--K-S -AD-HKpS --D--K-- -④
AD-H--S --D--K-- -④
-D----S -④
AD---pS -④
-D----- -④
AD-H--S -④
-D----- --D----- -Dnc Drg Knt Mnk Nin Sam Spb Thf BM Sum WM Fighter Mag
-D----- R④
-D----- RS
2 ④
3
3 -D---pS RS
❺ -D----- RS
④ -D----- -S
Ranged
bBGITW
Ranged
----------------B-------T------------------------T------B------I-Ranged
------B----B--------------
Armor
hH|RLA|S
Armor
-H|-LA|S
-H|--A|hH|-LA|S
hH|-LA|S
hH|RL-|hH|-LA|S
-H|--A|-H|-LA|S
hH|-LA|S
h-|-L-|hH|-LA|S
h-|-L-|h-|RL-|Armor
h-|R--|h-|R--|h-|RL-|h-|R--|h-|R--|-
Dungeon locations of characters and memory crystals
Most unlocks are part of time-limited events, but the ones listed below are permanently available by doing a dungeon.
Future events will add more characters and dungeons to these lists—details about upcoming events are available at the end of this document.
Story dungeon characters and memory crystals
Bonus Quest characters (you must accept the quest first!)
Name
Arc
Cid
Cloud
Cyan
Fran
Fusoya
Galuf
Gau
Gordon
Ingus
Irvine
Josef
Kain
Kimahri
Leon
Luneth
Maria
Quina
Red XIII
Refia
Ricard
Rydia
Snow
Steiner
Strago
Tyro
Vivi
Wakka
War. of Light
Zell
Character dungeon
Level Memory crystal 1 dungeon
FF III classic Tower of Owen
45 FF X elite Highbridge
FF VII classic Ultima Weapon
93
(no known dungeons)
FF VII classic Mako Reactor No 5
1 FF XIII elite Gapra Whitewood
FF VI classic Phantom Train
16 FF VI elite Falcon
FF XII classic Nalbina Dungeons
44 FF XII elite Tomb of Raithwall 2
FF IV classic Lunar Subterrane 5
92 FF VI elite Dreamscape 2
FF V classic Big Bridge
84 FF III elite Lake Dohr
FF VI classic Dreamscape 2
98
(no known dungeons)
FF II classic Dreadnought
35 FF II elite Mysidian Tower 3
FF III classic Lake Dohr
95
(no known dungeons)
FF VIII classic Fisherman’s Horizon 44 FF VIII elite Galbadia Garden 3
FF II classic Snow Cavern
17 FF II elite Coliseum
FF IV classic Mist Cave
3 FF III elite Hein’s Castle
FF X classic Mushroom Rock Road 60
(no known dungeons)
FF II classic Jade Passage
76 FF XIII elite Fifth Ark 3
FF III classic Altar Cave
35 FF III elite Saronia Catacombs
FF II classic Mysidian Tower 3
67 FF VI elite Cultists’ Tower 2
FF IX classic Mount Gulug 2
96 (no known dungeons)
FF VII classic Cosmo Canyon
50 FF V elite Great Forest of Moore
FF III classic Molten Cave
46 FF X elite Via Purifico Maze
FF II classic Leviathan
50 FF XII elite Tomb of Raithwall 4
FF IV classic Fabul Castle
8 FF IX elite Burmecia
FF XIII classic The Hanging Edge
32 FF XIII elite Nautilus Park 2
FF IX classic Alexandria Castle 3
73 FF VII elite Ultima Weapon
FF VI classic Cultists’ Tower 1
89 FF VI elite Ancient Castle
(granted at start of game)
— FF XIII classic Gapra Whitewood
FF IX classic Evil Forest
44 FF V elite Big Bridge
FF X classic Besaid
3
(no known dungeons)
FF I classic Cavern of Earth
34 FF IX elite Alexandria Castle 3
FF VIII classic Galbadia Garden 3
88 FF IX elite Moutn Gulug 2
Level
105
—
56
93
116
141
140
—
89
—
126
73
80
—
136
102
115
—
113
104
119
72
98
134
122
41
121
—
110
139
Name (core)
Bard
Berserker
Black Mage
Dark Knight
Devout
Dragoon
Gladiator
Knight
Ninja
Ranger
Red Mage
Samurai
Spellblade
Summoner
Thief
Viking
White Mage
Character dungeon
Level Memory crystal 1 dungeon
FF VI classic South Figaro Cave
15 FF VIII elite Missile Base
FF X classic Airship 3
96
(never released)
FF VII classic Mako Reactor No 1
1 FF IX elite Village of Dali
FF XIII classic The Palamecia 2
82 FF IX elite Desert Palace
FF XIII classic Fifth Ark 3
94
(#88, dungeon update 20)
FF V classic Ronka Ruins 2
79 FF IX elite Iifa Tree
FF II classic Coliseum
51 FF IV elite Lunar Subterrane 2
FF I classic Chaos Shrine
15
(never released)
FF I classic Chaos Shrine of Yore 2
64 FF X elite Mt. Gagazet 2
FF V classic North Mountain
9 FF XII elite Lhusu Mines
FF VI classic Darill’s Tomb
32 FF IV elite Giant of Babil 2
FF V classic Castle of Bal
83 FF V elite Castle Exdeath 4
FF X classic Calm Lands
83 FF VI elite Narshe 2
FF VI classic Magitek Factory
18 FF X elite Macalania Temple
FF V Castle Exdeath 4
97
(never released)
FF V classic Xezat’s Fleet
86 FF V elite Guardian Tree
FF VII classic Mako Reactor No 1
1 FF III classic Hein’s Castle
Level
60
—
67
116
—
117
119
—
125
72
106
140
111
89
—
128
48
Name
Aerith
Amarant
Auron
Barret
Cecil, dark
Cecil, paladin
Celes
Cyan
Edgar
Edward
Eiko
Garnet
Gilgamesh
Krile
Lenna
Lightning
Lulu
Mog
Quistis
Rinoa
Sabin
Sazh
Selphie
Sephiroth
Setzer
Shadow
Tellah
Terra
Tidus
Tifa
Vanille
Yuna
Zack
Bonus Quest for character
FF VII classic Temple of the Ancients
FF IX elite Gazamaluk’s Grotto
FF X classic Luca
FF VII classic Corel Prison
FF IV elite Fabul Castle
FF IV elite Baron Castle
FF VI classic South Figaro Cave
FF VI classic Imperial Camp
FF VI elite Figaro Castle
FF IV elite Antlion’s Den
FF IX elite Village of Dali
FF IX elite M.S. Prima Vista
FF V elite Wind Shrine
Level
59
69
38
48
34
41
15
13
48
28
67
63
29
FF V elite North Mountain
FF XIII classic The Hanging Edge
FF X classic Kilika Woods
FF VI elite Abandoned Mineshaft
FF VIII classic Dollet
FF VIII elite Balamb Garden 1
FF VI elite Mt. Kolts
FF XIII classic Sunleth Waterscape
FF VIII classic Balamb Garden 1
FF VII elite Midgar Highway
FF VI elite Opera House
FF VI classic Phantom Train
FF IV elite Underground Waterway
FF VI elite Esper Valley
FF X elite SS Liki
FF VII elite Gongaga
FF XIII classic Lake Bresha 1
FF X elite Besaid
FF VII classic Nibelheim
42
32
37
46
34
46
51
42
34
85
28
16
23
25
26
68
33
21
55
Record Materia
Materia #1 is granted when using the memory crystal at level 50. To obtain #2, the character must have used their memory crystal and be in the battle.
Character
Aerith 1
Amarant 1
Arc 1
Arc 2
Ashe 1
Auron 1
Balthier 1
Barret 1
Bartz 1
Beatrix 1
Cecil, Dk 1,2
Cecil, Dk 3
Cecil, Pal. 1
Cecil, Pal. 2
Cecil, Pal. 3
Celes 1
Cid 1
Cid 2
Cloud 1
Cloud 2
Cloud 3
Cyan 1
Cyan 2
Edgar 1
Edge 1
Eiko 1
Exdeath 1
Fang 1
Faris 1
Fran 1
Fran 2
Fran 3
Fusoya 1, 2
Galuf 1
Galuf 2
Galuf 3
Garnet 1
Garnet 2
Gilgamesh 1
Golbez 1
Gordon 1
Gordon 2
Hope 1
Irvine 1
Irvine 2
Jecht 1
Josef 1
Josef 2
Kain 1
Kain 2
Kefka 1
Kimahri 1
Kimahri 2
Krile 1
Laguna 1
Lenna 1
Lenna 2
Leon 1
Leon 2
Lightning 1
Lightning 2
Locke 1
Lulu 1
Luneth 1
Luneth 2
Maria 1
Maria 2
Mog 1, 2
Penelo 1
Quina 1
Quistis 1
Red XIII 1
Red XIII 2
Red XIII 3
Refia 1
Refia 2
Source
[event]
[event]
Complete FF X elite Highbridge
Any battle
[event]
[event]
[event]
[event]
[event]
[event]
[event] // FF IV dungeons
[event memory crystal 2 and earn RM2, then any battle]
[event]
FF IV dungeons
[event memory crystal 2 and earn RM2, then any battle]
[event]
[event]
FF VII dungeons
Complete FF XIII elite Gapra Whitewood
Survive Jenova BIRTH in FF VII elite Cargo Ship
[event memory crystal 2 and earn RM2, then any battle]
Complete FF VI elite Falcon
Survive Storm Dragon in FF VI elite Mt. Zozo
[event]
[event]
[event]
[event]
[event]
[event]
Complete FF XII elite Tomb of Wraithwall Part 2
Any battle
[event memory crystal 2 and earn RM2, then any battle]
Complete FF VI elite Dreamscape 2 // Any FF IV dungeon
Complete FF III elite Lake Dohr
Any battle
[event memory crystal 2 and earn RM2, then any battle]
[event]
FF IX dungeons
[event]
[event]
Complete FF II elite Mysidian Tower
Any battle
[event]
Complete FF VIII elite Galbadia Garden Part 3
Any battle
[event]
Complete FF II elite Coliseum
FF II dungeons
Complete FF III elite Hein Castle
Use Jump on Barbariccia tornado in FF IV elite Tower of Zot Spire
[event]
[event]
Any battle
[event]
[event]
[event]
[event memory crystal 2, gain RM1, then any battle]
Complete FF XIII elite Fifth Ark 3
Any battle
[event]
[event memory crystal 2 and earn RM1, then any battle]
[event]
[event]
Complete FF III elite Saronia Catacombs
Any battle
Complete FF VI elite Cultists’ Tower 2
Any battle
[event]
// Any battle
[event]
[event]
[event]
Complete FF V elite Great Forest of Moore
Any battle
[event memory crystal 2 and earn RM2, then any battle]
Complete FF X elite Via Purifico Maze
Any battle
Name
Prayer of the Cetra
Way of the Fist
Might of Water
Gentle Soul
Vow of Vengeance
Bushido
Sky Pirate’s Pride
Reload I
Wind Wanderer
Sacred Duty
Gore-stained Blade I, II
Pride of the Red Wings
Indomitable Spirit
Holy Blade
Paladin’s Devotion
Hand of the Victor
Fury
Ace Pilot
SOLDIER Strike
SOLDIER Counter
Mako Might
Katana Master
Samurai Spirit
Might of Figaro
Secrets of Eblan
Impetuous Youth
Evil Thoughts
Gran Pulse Warrior
Pirate’s Vanguard
Seething Mist
Viera Virtuoso
Art of the Barrage
Moon’s Grace I, II
Fit of Rage
Martial Master
Fist of Dawn
Blessing of Alexandria
Healer
Warrior’s Burden
Devil’s Pact
Grim Determination
Pride of Kashuan
Ascendance
Solitude
Master Sniper
Legendary Shot
Self-Sacrifice
Double Hit
Heart of the Dragoon
Brainwash
Magic Madness
Ronso Pride
Guardian
Bestial Affinity
The Fairies’ Boon
Oath of Tycoon
Empathic Soul
Misplaced Faith
Power of Darkness
Flash of Light
Thunderstroke
Treasure Hunter’s Zeal
Inner Fire
Might of Wind
Zeal
Archer Mage
Rebel Sharpshooter
Heart of the Dancer I,II
Loving Soul
Hunger of the Qu
Keen Eye
Planet Guardian
Seto’s Will
Survival Instinct
Might of Fire
Beloved Soul
Effect
1.1x holy damage
1.1x physical damage with fists
1.1x water damage
Shell at start of battle
+10% MAG, but –10% ATK
1.1x physical damage with katanas
Haste at start of battle
50% refill 1 use of SUP skills at start of battle
+10% wind damage
50% refill 1 use of KNT skills at start of battle
Attack: p1.2 / p1.3 dmg, but lose 5% of max HP (min 1)
1.2x physical damage with swords
Protect at 20% HP, once per battle
Attack: p0.9 dmg and heal self 8% of dmg done
30% to counter PHY with self heal (h30)
Attack: 30% to instead do Blizzard Strike
Berserk at start of battle
20% chance for double EXP
1.1x physical damage with swords
15% chance to counter physical attacks
Begin dungeons with 1 soul break charge
1.1x physical damage with katanas
Retaliate at 20% HP, once per battle
Protect at 20% HP, once per battle
50% refill 1 use of NIN skills at start of battle
+10% MAG, but –10% RES
Attack: 10% KO chance in addition to damage
1.1x physical damage with spears
50% refill 1 use of SUP skills at start of battle
Berserk at start of battle
1.2x physical dmg with bows
Attack: 16% to Barrage (4 hits at p0.7 dmg)
50%/always refill 1 use of BLK/WHT skills at battle start
Berserk at start of battle
12% to counter phys attacks for p1.3 dmg
1.2x physical dmg with fists
Regen (low) at 20% HP, once per battle
Attack: becomes a weak heal (h13), damages undead
+10% DEF if using heavy armor
Up to +20% MAG as HP decreases
Up to +55% RES as HP decreases
Protect at start of battle
1.1x Black Magic damage if using thrown
Up to +46% ATK/DEF if allies missing or KOed
1.2x physical damage with guns
1.1x physical damage with blitzballs
+10% ATK/DEF but start battle Sapped
Attack: 2 hits at p0.65 damage
1.2x damage with jump abilities or soul breaks
+10% ATK/DEF but start battle Confused
+??10??% MAG, but –??10??% DEF
1.1x physical damage with spears
Evade 1 magic attack at 10% HP, once per battle
1.1x dmg with summons
??1.1??x physical damage with guns
1.1x white magic healing
Regen (hi) at start of battle
Up to +55% DEF as HP decreases
Attack: deals Dark damage
15% chance to begin battle with full ATB gauge
Attack casts instantly
50% refill 1 use of CEL skills at start of battle
1.1x fire damage
1.1x wind damage
Haste at start of battle
1.1x Black Magic dmg if using a bow
1.1x Black Magic & phys dmg if using a bow
50%/always refill 1 use of DNC skills at start of battle
+10% MND if using a staff
Attack: 16% to become Drain Strike
1.1x damage vs weakness
Reflect at start of battle
Regen (hi) at 25% HP, once per battle
Always refill 1 use of SUP skills at start of battle
1.1x fire damage
Protect at start of battle
Reno 1
Ricard 1
Ricard 2
Rikku 1
Rinoa 1
Rinoa 2
Rosa 1
Rydia 1
Rydia 2
Sabin 1
Sazh 1
Seifer 1
Selphie 1
Sephiroth 1
Sephiroth 2
Setzer 1
Shadow 1
Snow 1
Snow 2
Steiner 1
Steiner 2
Steiner 3
Strago 1
Strago 2
Squall 1
Squall 2
Squall 3
Tellah 1
Terra 1
Terra 2
Tidus 1
Tidus 2
Tidus 3
Tifa 1
Thancred
Tyro 1, 2
Tyro 3
Vaan 1
Vanille 1
Vivi 1
Vivi 2
Wakka 1
Wakka 2
Wakka 3
War. of Lt. 1
War. of Lt. 2
Yuffie 1
Yuna 1
Yuna 2
Y’shtola 1
Zack 1
Zell 1
Zell 2
Zidane 1
[event]
Complete FF XII elite Tomb of Raithwall Part 4
Any battle
[event]
[event]
[event memory crystal 2, then any battle]
[event]
Complete FF IX elite Burmecia
FF IV dungeons
[event]
[event]
[event]
[event]
[event]
[event memory crystal 2, then any battle]
[event]
[event]
Complete FF XIII elite Nautilus Park 2
Any battle
Complete FF VII elite Ultima Weapon
Any battle
[event memory crystal 2 and gain RM2, then any battle]
[event]
FF VI dungeons
[event]
FF VIII dungeons
[event memory crystal 2 and earn RM2, then any battle]
[event]
[event]
[event memory crystal 2 and earn RM1, then any battle]
[event]
FF X dungeons
[event memory crystal 2 and earn RM2, then any battle]
[event]
[event]
Complete FF XIII classic Gapra Whitewood // Any battle
[event memory crystal 2 and earn RM2, then any battle]
[event]
[event]
Complete FF V elite Big Bridge
Any battle
[event]
FF X dungeons
[event memory crystal 2 and earn RM2, then any battle]
Complete FF IX elite Alexandria Castle 3
Any battle
[event]
[event]
[event memory crystal 2 and earn RM1, then any battle]
[event]
[event]
Complete FF VIII classic Galbadia Garden 3
Any battle
[event]
Crimson Lockdown
Dragoon’s Determin.
Dragoon’s Pride
Machina Meddler
Angelo Recover
Witch of Succession
Archer in White
Eidolon’s Gift
Eidolon’s Bond
Innate Healing
Father’s Pride
Dirty Trick
Slots
Loner
Heroic Stance
All In
Cold Steel
Bastion
Indomitable Will
Ironclad
Knight’s Pride
Knight’s Charge
Elder Sage
Blue Mage Defiance
Composure
Gunblade
Lionheart
Sage’s Sigil
Hidden Power
Blood of Espers
Winning Spirit
High Scorer
Ace Striker
Pugilist’s Lore
Fraternal Knowledge
Attunement I, II
Dr. Mog’s Teachings
Freedom’s Wish
Innocence
Rod Master
Devotion
Preemptive Strike
Blitz-Eye
Self Discipline
Crystals’ Blessing
Light’s Wrath
Gift of the Shinobi
Light of the Fayth
Summoner’s Prayer
Cultured Conjurer
SOLDIER’s Pride
Untapped Power
Raw Power
Thief’s Code
Attack: 3% Stop in addition to damage
+20% ATK but start battle Sapped
Attack: 37% to Jump (p2.0 dmg after delay)
50% refill 1 use of THF skills at start of battle
Attack: 30% chance for 0.9x dmg and heal 8% of that
1.15x Black Magic dmg
+10% MND if using a bow
Shell at 20% HP, once per battle
1.2x damage with summons
Regen (low) at start of battle
Regen (low) at 20% HP, once per battle
Attack: 10% to also cast Fire (m1.5)
Attack: 30% to instead cast Fire/Bliz/Thunder
Up to +46% ATK/DEF if allies missing or KOed
1.2x physical damage with katanas
50% refill 1 use of COM skills at start of battle
Attack: p1.2 dmg, but only 7% soul break (not 10%)
+10% DEF, but –10% ATK
Up to +55% DEF as HP decreases
+10% DEF if using heavy armor
25% to gain Protect when physically attacked
1.25x soul break gain with abilities and taking damage
1.1x water damage
15% counter BLK & WHT (m1.5, 6% confuse)
Attack: p1.2 dmg but only 7% soul break (not 10%)
Attack: 16% to deal p2.5 dmg
Gain 15% soul break (not 10%) when damaged
Attack: 30% to instead cast weak Blizzard (m0.7)
50% refill 1 use of BLK skills at start of battle
13% dualcast Black Magic
Haste at 20% HP, once per battle
Attack: adds 13% soul break gauge (not 10%)
1.5x soul break gain with all abilities
1.1x physical damage with fists
1.1x physical damage with daggers
1.1x, 1.2x damage vs weakness
Begin dungeons with 1 soul break charge
+10% ATK, but –10% DEF
10% chance to counter phys dmg w/ self Cure (h30)
1.1x Black Magic damage if using a rod
+20% MAG, but –10% DEF/RES
15% chance to begin battle with full ATB gauge
Attack: becomes Aim (1.2s cast, p1.1 dmg, 100% hit)
Regen (hi) at 50% HP, once per battle
Shell at 20% HP, once per battle
Attack: deals Holy damage
1.1x physical damage with thrown
1.1x white magic healing
+20% MND if using a rod
1.1x white magic healing
1.1x physical damage with swords
Up to +55% ATK as HP decreases
50% to start each round with full ATB gauge
Haste at start of battle
Enlir, ElNinoFr and Kevrlet
Core character materia
Character
Bard 1
Bard 2
Black Mage 1, 2
Dark Knight 1
Dark Knight 2
Dragoon 1, 2
Gladiator 1
Gladiator 2
Ninja 1
Ninja 2
Ranger 1
Ranger 2
Red Mage 1
Samurai 1, 2
Spellblade 1, 2
Summoner 1, 2
Viking 1
Viking 2
White Mage 1, 2
Source
Complete FF VIII elite Missile Base
Any battle
Complete FF IX elite Dali Village // Survive Hein in FF III elite Castle Argus
Complete FF IX elite Desert Palace
Any battle
Complete FF IX elite Iifa Tree // Any battle
Complete FF IV elite Lunar Subterrane Part 2
Any battle
Complete FF X elite Mt. Gagazet Part 2
Any battle
Complete FF XII elite Lushu Mines
Any battle
Complete FF IV elite Giant of Babil 2
Complete FF V elite Castle Exdeath 4 // Any battle
Complete FF VI elite Narshe 2 // Any battle
Complete FF X elite Macalania Temple // Any battle
Complete FF VI elite Guardian Tree
Any battle
Complete FF III classic Hein Castle // Survive Beatrix in FF IX elite Burmecia
Name
Concert Musician
Zealot
Mana Spring I, II
Helm Expertise
Dark Blade
Dragoon’s Soul I, II
Axe Master
Super Critical
Shuriken Master
Vanish
Master Archer
Blue Moon Barrage
Magic Flame I
Way of the Samurai I,II
Spellblade Mastery I, II
Summoning Spring I, II
Hammer Master
Ferocious Charge
Concentration I, II
Effect
1.1x physical damage with instruments
Attack: p0.6 dmg to all enemies
50%/always refill 1 use of BLK skills at start of battle
+10% DEF if using a helm
Attack: 25% to do p0.9 and heal 32% of that
50%/always refill 1 use of DRG skills at start of battle
1.1x physical damage with axes
Attack: 16% to do p2.8 dmg
1.1x physical damage with thrown
Evade 1 physical attack at 10% HP, once per battle
1.1x physical damage with bows
Attack: 16% to Barrage (4 hits at p0.7 dmg)
Attack: 30% to instead cast weak Fire (m0.7)
50%/always refill 1 use of SAM skills at start of battle
50%/always refill 1 use of SPB skills at start of battle
50%/always refill 1 use of SUM skills at start of battle
1.1x physical damage with hammers
Attack: becomes Charge
50%/always refill 1 use of WHT skills at start of battle
Materia by category
Physical utility
All In
Dragoon’s Soul I, II
Heart of the Dancer I,II
Machina Meddler
Pirate’s Vanguard
Reload I
Sacred Duty
Secrets of Eblan
Spellblade Mastery I,II
Survival Instinct
Treasure Hntr’s Zeal
Way of the Samurai I,II
Physical stats
Brainwash
Dragoon’s Determin.
Freedom’s Wish
Loner
Self-Sacrifice
Solitude
Untapped Power
1.1x phys dmg
Axe
Blitzball
Bow
Bow 1.2x
Dagger
Fist
Fist 1.2x
Gun
Gun 1.2x
Hammer
Instrument
Katana
Katana 1.2x
Spear
Sword
Sword 1.2x
Thrown
(jump skills) 1.2x
Physical counter
Martial Master
Samurai Spirit
SOLDIER Counter
Attack: damage
Art of the Barrage
Blitz-Eye
Blue Moon Barrage
Cold Steel
Composure
Double Hit
Dragoon’s Pride
Ferocious Charge
Fit of Rage
Fury
Gore-stained Blade I,II
Gunblade
Seething Mist
Super Critical
Thunderstroke
Zealot
Attack: elemental
Dirty Trick
Hand of the Victor
Light’s Wrath
Magic Flame I
Power of Darkness
Sage’s Sigil
Slots
Haste
Sky Pirate’s Pride
Thief’s Code
Winning Spirit
Zeal
Soul break
Ace Striker
Dr. Mog’s Teachings
High Scorer
Knight’s Charge
Lionheart
Mako Might
50% refill 1 use of COM skills at start of battle
50%/always refill 1 use of DRG skills at start of battle
50%/always refill 1 use of DNC skills at start of battle
50% refill 1 use of THF skills at start of battle
50% refill 1 use of SUP skills at start of battle
50% refill 1 use of SUP skills at start of battle
50% refill 1 use of KNT skills at start of battle
50% refill 1 use of NIN skills at start of battle
50%/always refill 1 use of SPB skills at start of battle
Always refill 1 use of SUP skills at start of battle
50% refill 1 use of CEL skills at start of battle
50%/always refill 1 use of SAM skills at start of battle
Setzer 1
Dragoon 1,2
Mog 1,2
Rikku 1
Faris 1
Barret 1
Beatrix 1
Edge 1
Spellbld. 1,2
Red XIII 3
Locke 1
Samurai 1,2
+10% ATK/DEF but start battle Confused
+20% ATK but start battle Sapped
+10% ATK, but –10% DEF
Up to +46% ATK/DEF if allies missing or KOed
+10% ATK/DEF but start battle Sapped
Up to +46% ATK/DEF if allies missing or KOed
Up to +55% ATK as HP decreases
Kain 2
Ricard 1
Vaan 1
Sephir. 1
Josef 1
Irvine 1
Zell 1
Axe Master
Legendary Shot
Master Archer
Viera Virtuoso
Fraternal Knowledge
Pugilist’s Lore, Way of the Fist
Fist of Dawn
The Fairies’ Boon
Master Sniper
Hammer Master
Concert Musician
Bushido, Katana Master
Heroic Stance
Gran Pulse Warrior, Ronso Pride
SOLDIER Strike, SOLDIER’s Pride
Pride of the Red Wings
Gift of the Shinobi, Shuriken Master
Heart of the Dragoon
Gladiator 1
Jecht 1
Ranger 1
Fran 2
Thancred 1
Tifa 1,Ama. 1
Galuf 3
Laguna 1
Irvine 2
Viking 1
Bard 1
Aur. 1,Cyan1
Sephiroth 2
Fang1,Kim.1
Cld.1,Zack1
Cecil dk 3
Yuff.1,Ninja1
Kain 1
12% to counter phys attacks for p1.3 dmg
Retaliate at 20% HP, once per battle
15% chance to counter physical attacks
Galuf 2
Cyan 2
Cloud 2
Attack: 16% to Barrage (4 hits at p0.7 dmg)
Attack: becomes Aim (1.2s cast, p1.1 dmg, 100% hit)
Attack: 16% to Barrage (4 hits at p0.7 dmg)
Attack: p1.2 dmg but only 7% soul break (not 10%)
Attack: p1.2 dmg but only 7% soul break (not 10%)
Attack: 2 hits at p0.65 damage
Attack: 37% to Jump (p2.0 dmg after delay)
Attack: becomes Charge
Berserk at start of battle
Berserk at start of battle
Attack: p1.2 / p1.3 dmg, but lose 5% of max HP (min 1)
Attack: 16% to do p2.5 dmg
Berserk at start of battle
Attack: 16% to do p2.8 dmg
Attack casts instantly
Attack: p0.6 dmg to all enemies
Fran 3
Wakka 2
Ranger 2
Shadow 1
Squall 1
Josef 2
Ricard 2
Viking 2
Galuf 1
Cid 1
Cecil Dk 1,2
Squall 2
Fran 1
Gladiator 2
Lightning 2
Bard 2
Attack: 10% to also cast Fire (m1.5)
Attack: 30% to instead do Blizzard Strike
Attack: deals Holy damage
Attack: 30% to instead cast weak Fire (m0.7)
Attack: deals Dark damage
Attack: 30% to instead cast weak Blizzard (m0.7)
Attack: 30% to instead cast Fire/Bliz/Thunder
Seifer 1
Celes 1
War. of L. 2
Red Mage 1
Leon 2
Tellah 1
Selphie 1
Haste at start of battle
Haste at start of battle
Haste at 20% HP, once per battle
Haste at start of battle
Balthier 1
Zidane 1
Tidus 1
Luneth 2
1.5x soul break gain with all abilities
Begin dungeons with 1 soul break charge
Attack: adds 13% soul break gauge (not 10%)
1.25x soul break gain with abilities and taking damage
Gain 15% soul break (not 10%) when damaged
Begin dungeons with 1 soul break charge
Tidus 3
Tyro 3
Tidus 2
Steiner 3
Squall 3
Cloud 3
Defense: DEF and RES
Bastion
Grim Determination
Helm Expertise
Indomitable Will
Ironclad
Misplaced Faith
Warrior’s Burden
Defense: Protect
Beloved Soul
Indomitable Spirit
Knight’s Pride
Might of Figaro
Pride of Kashuan
Defense: Shell
Crystals’ Blessing
Eidolon’s Gift
Gentle Soul
Defense: self-heal
Angelo Recover
Blessing of Alexandria
Dark Blade
Empathic Soul
Father’s Pride
Innate Healing
Innocence
Holy Blade
Hunger of the Qu
Paladin’s Devotion
Self Discipline
Seto’s Will
for Mages
Archer Mage
Ascendance
Blood of Espers
Devil’s Pact
Devotion
Hidden Power
Impetuous Youth
Magic Madness
Mana Spring II & I
Moon’s Grace II & I
Rebel Sharpshooter
Rod Master
Vow of Vengeance
Witch of Succession
for Summoners
Bestial Affinity
Eidolon’s Bond
Summon. Spring II & I
for Healers
Archer in White
Concentration II & I
Cultured Conjurer
Healer
Light of the Fayth
Loving Soul
Oath of Tycoon
Summoner’s Prayer
Elemental damage
Attunement II & I
Elder Sage
Inner Fire
Keen Eye
Might of Fire
Might of Water
Might of Wind
Prayer of the Cetra
Wind Wanderer
Utility
Ace Pilot
Blue Mage Defiance
Crimson Lockdown
Evil Thoughts
Flash of Light
Guardian
Planet Guardian
Preemptive Strike
Raw Power
Vanish
+10% DEF, but –10% ATK
Up to +55% RES as HP decreases
+10% DEF if using a helm
Up to +55% DEF as HP decreases
+10% DEF if using heavy armor
Up to +55% DEF as HP decreases
+10% DEF if using heavy armor
Snow 1
Gordon 1
Dark Knt. 1
Snow 2
Steiner 1
Leon 1
Gilgamesh 1
Protect at start of battle
Protect at 20% HP, once per battle
25% chance to gain Protect when physically attacked
Protect at 20% HP, once per battle
Protect at start of battle
Refia 2
Cecil Pal 1
Steiner 2
Edgar 1
Gordon 2
Shell at 20% HP, once per battle
Shell at 20% HP, once per battle
Shell at start of battle
War. of L. 1
Rydia 1
Arc 2
Attack: 30% chance for 0.9x dmg and heal 8% of that
Regen (low) at 20% HP, once per battle
Attack: 25% to do p0.9 and heal 32% of that
Regen (hi) at start of battle
Regen (low) at 20% HP, once per battle
Regen (low) at start of battle
10% chance to counter phys dmg w/ self Cure (h30)
Attack: p0.9 dmg and heal self 8% of dmg done
Attack: 16% to become Drain Strike
30% to counter PHY with self heal (h30)
Regen (hi) at 50% HP, once per battle
Regen (hi) at 25% HP, once per battle
Rinoa 1
Garnet 1
Dark Knt. 2
Lenna 2
Sazh 1
Sabin 1
Vanille 1
Cecil Pal 2
Quina 1
Cecil Pal 3
Wakka 3
Red XIII 2
1.1x Black Magic damage if using a bow
1.1x Black Magic damage if using thrown
13% dualcast Black Magic
Up to +20% MAG as HP decreases
+20% MAG, but –10% DEF/RES
50% refill 1 use of BLK skills at start of battle
+10% MAG, but –10% RES
+??10??% MAG, but –??10??% DEF
Always/50% refill 1 use of BLK skills at start of battle
Always/50% refill 1 use of BLK/WHT skills at start of battle
1.1x Black Magic / phys damage if using a bow
1.1x Black Magic damage if using a rod
+10% MAG, but –10% ATK
1.15x Black Magic dmg
Maria 1
Hope 1
Terra 2
Golbez 1
Vivi 2
Terra 1
Eiko 1
Kefka 1
BLM 2, 1
Fusoya 2, 1
Maria 2
Vivi 1
Ashe 1
Rinoa 2
1.1x dmg with summons
1.2x dmg with summons
Always/50% refill 1 use of SUM skills at start of battle
Krile 1
Rydia 2
Summ. 2, 1
+10% MND if using a bow
Always/50% refill 1 use of WHT skills at start of battle
1.1x white magic healing
Attack: becomes a weak heal (h13), damages undead
1.1x white magic healing
+10% MND if using a staff
1.1x white magic healing
+20% MND if using a rod
Rosa 1
WHM 2, 1
Y’shtola 1
Garnet 2
Yuna 1
Penelo 1
Lenna 1
Yuna 2
1.2x & 1.1x damage vs weakness
1.1x water damage
1.1x fire damage
1.1x damage vs weakness
1.1x fire damage
1.1x water damage
1.1x wind damage
1.1x holy damage
1.1x wind damage
Tyro 2,1
Strago 1
Lulu 1
Quistis 1
Refia 1
Arc 1
Luneth 1
Aerith 1
Bartz 1
20% chance for double EXP
15% counter BLK & WHT (m1.5, 6% confuse)
Attack: 3% Stop in addition to damage
Attack: 10% KO chance in addition to damage
15% chance to begin battle with full ATB gauge
Evade 1 magic attack at 10% HP, once per battle
Reflect at start of battle
15% chance to begin battle with full ATB gauge
50% to start each round with full ATB gauge
Evade 1 physical attack at 10% HP, once per battle
Cid 2
Strago 2
Reno 1
Exdeath 1
Lightning 1
Kimahri 2
Red XIII 1
Wakka 1
Zell 2
Ninja 2
Which record materia will most increase ability damage?
If ATK < 550,
If ATK > 590,
Physical rule of thumb
+20% ATK > +10% ATK = 1.2x dmg
1.2x dmg > +20% ATK = 1.1x dmg
>
>
1.1x dmg
+10% ATK
For more details, the chart below shows the damage boost of various types of record materia.
Damage-boosting materia (gray lines) have the same effect at any ATK value. ATK-boosting materia give less damage as the soft cap (590 ATK) is reached.
Note: the line for 1.3x damage materia is shown in the chart, but those RMs (Double Hit and Gore-Stained Blade II) only affect the Attack command.
+20% MAG
>
1.2x damage
Magical rule of thumb
> +10% MAG > 1.15x damage
>
1.1x damage
DEF-piercing and RES-piercing Ninja rule of thumb
1.3x damage
>
1.2x damage
>
+20% stat
>
1.1x damage
Damage boost for DEF-piercing abilities
>
+10% stat
Damage boost for RES-piercing abilities
Stat boosts only weakly increase
piercing ability damage.
Damage-boosting materia are
preferred if available.
NOTE: Most damage-boosting materia
do not affect Ninja piercing abilities.
I believe the only ones that will work
are the elemental damage boosts and
Shadow’s RM2 (1.3x Ninja damage).
Soul breaks
Stacking with abilities
Stat-modifying effects don’t stack if they have the same hidden ID. In general, effects modifying the same set of stats have the same ID, but exceptions exist.
Here are the IDs for all the stat-modifying abilities. Soul breaks with the same ID will not stack (e.g. Boost doesn’t stack with the Bard’s Valor Minuet).
MAG abilities
ATK abilities
#601 – MAG change only
Magic Break(down): –30/50% MAG 15s
Mana’s Paean: +15% MAG 25s to party
Faith: +20% MAG 25s
DEF abilities
#603 – ATK change only
Power Break(down): –30/40% ATK 15s
Boost: +25% ATK 25s
Chakra: +20% ATK 25s to self
Memento of Might: +30% ATK 25s to self
Mirror of Equity: +30% ATK 20s to self
Punishing Palm: +30% ATK 20s to self
Rallying Etude: +15% ATK 25s to party
Steal Power: –40% & +50% ATK 20s
Wrath: +3% ATK 15s to self
#604 – DEF change only
Armor Break(down): –30/40% DEF 15s
Box Step: –30% DEF 15s all foes
Shield Bash: +50% DEF 20s to self
Steal Defense: –40% & +50% DEF 20s
#207 – Protect effects
Enveloping Etude: party Protect
Protect: +100% DEF 35s
Protectga: party Protect
Guard: self Protect
#215 – Berserk
Berserk: +25% ATK 20s
#522 – Physical taunts
Draw Fire: +100% DEF, taunt PHY 25s
#610 – ATK/MAG combined
(no abilities have this effect)
RES abilities
#607 – RES change only
Mental Break(down): –30/50% RES 15s
Stutter Step: –30% RES 15s all foes
Bracing Bash: +50% RES 20s to self
#208 – Shell effects
Shell: +100% RES 35s
Shellga: gives Shell to party
Spellbend Etude: gives Shell to party
#527 – Magical taunts
Magic Lure: +100% RES, taunt BLK 25s
#608 – DEF/RES combined
Memento of Protection: +50% DEF/RES 25s
#609 – ATK/MAG/DEF/RES combined effect
Full Break: –30% ATK/MAG/DEF/RES 15s
ElNinoFr: stacking category IDs, Kevrlet, Enlir: effects and durations
Shared soul breaks
Damage is given as a multiplier, with multi-hit effects written as “Total / #Hits”, e.g. “1.5 / 3” means 3 hits at 0.5x each.
Status chances for multi-hit attacks are shown as “%Overall (%per-hit x #hits)”, e.g. “36% (20% x2)” means 36% combined or 20% for each of 2 hits.
Item type
Blitzball
Bow
Dagger
Dagger
Dagger
Dagger
Dagger
Dagger
Dagger
Dagger
Fist
Gun
Katana
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Rod
Spear
Spear
Spear
Spear
Staff
Staff
Staff
Staff
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Sword
Thrown
Thrown
Thrown
Thrown
Shared soul break
Stat Damage
Other effect ID
First Goal – Breakdown
ATK phys 1.6 AoE ranged,
20% Slow —
Paramina Crossbow–Blinding Shot ATK phys 2.1,
50% Blind —
Behemoth Knife – Meteorite
MAG magic 3.3 AoE non-elem
— —
Gladius – Rend Weapon
ATK phys 1.4 AoE,
–30% ATK 20s #603
Inferno Fang – Inferno Fang
ATK phys 2.0 fire
— —
Keepsake Knife – Veil of Protect.
— —
party Protect #207
Mage Masher – Magic Buster
ATK phys 2.1,
–30% MAG 25s #601
Shark – Stunner
ATK phys 2.1 ranged,
50% Stop —
Thief Blade – Doublestrike
ATK phys 1.8 / 2,
36% (20% x2) Slow —
Treeblade – Festive Miracle
ATK phys 1.8 / 2 AoE ranged
— —
Tiger Fang – Crush Defenses
ATK phys 1.7,
–30% DEF 20s #604
Running Fire – Gatling Ammo
ATK phys 1.7 AoE ranged
— —
Murasame – Bladestorm Rain
ATK phys 1.6 AoE water
— —
Candle Rod – Mending Flame
MND —
party Cure (h35) —
Chain Flail – Saintly Beam
MND magic 4.9 holy
— —
Full Metal Staff – Light of Ruin
MAG magic 3.3 AoE holy (NAT)
— —
Healing Rod – Healing Aura
MND —
party Cure (h35) —
Holy Rod–Aurora of Dstr. [2 bars] MND magic 8.6 holy (WHT)
— —
Hunter’s Rod – Thunder Trap
MAG magic 2.8 lgt,
50% Paralyze —
The Keep of Saints – Scathe
MAG magic 5.1 non-elem
— —
Lilith Rod – Will-o’-the-Wisp
MAG magic 4.7 fire,
50% Confuse —
Magus Rod – White Blizzard
MAG magic 4.7 ice,
–30% MAG 15s #601
Poison Rod – Poison Mist
MAG magic ??3.3?? AoE bio
— —
Rune Rod – Poison Mist
MAG magic 3.3 AoE bio
— —
Tigerclaw – Tiger’s Roar
MAG magic 4.9 non-elem,
50% Slow —
Heat Lance – Bladestorm Flames ATK phys 1.6 AoE fire
— —
Heavy Lance – Helmsplitter
ATK phys 1.7,
–30% DEF 20s #604
Partisan – Somnolent Strike
ATK phys 1.6 AoE,
20% Sleep —
Wind Spear – Slowing Strike
ATK phys 2.1 ranged,
50% Slow —
Healing Staff – Heal
MND —
ally Cura (h55) and Esuna —
Ice Staff – Blaze
MAG magic 4.9 ice
— —
Mage’s Staff – Prayer
MND —
party Cure (h35) —
Musk Stick – Soothing Aroma
MND —
party Cure (h35) —
Axis Blade – Slowing Blast
ATK phys 1.6 AoE ranged,
20% Slow —
Betrayal Sword – Darkest Cut
ATK ph 1.7 AoE rng. dk
–1/8 maxHP —
Cobalt Katzbalger – Sword Oath
ATK phys 1.7,
self +25% ATK 25s #603
Crystal Sword – Double Thndr Cut ATK phys 2.0 / 2 lgt
— —
Flame Sword – Bladestorm Flames ATK phys 1.6 AoE fire
— —
Gaia Blade – Earthquake
MAG magic 3.3 AoE earth
— —
Ice Brand – Bladestorm Hail
ATK phys 1.6 AoE ice
— —
Organyx – Bldstrm. Rend [2 bars] ATK phys 2.8 AoE
— —
Rune Blade – Slow Buster
ATK phys 2.1,
50% Slow —
Soldier’s Sabre – Sonic Buster
ATK phys 2.1 / 3
— —
Stoneblade – Petrifying Strike
ATK phys 2.1,
20% Petrify —
Thunder Blade – Lightning Slash
ATK phys 1.6 AoE lgt
— —
Boomerang – Debilitating Throw ATK phys 2.1 ranged,
40% Paralyze —
Fujin’s Chakram – Cyclone
MAG magic 3.3 AoE wind
— —
Hawkeye – Blinding Shot
ATK phys 2.1 ranged,
50% Blind —
Pinwheel – Slow Shot
ATK phys 1.6 AoE rngd,
20% Slow —
Item type
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Bracer
Hat
Hat
Hat
Hat
Hat
Hat
Helm
Helm
Helm
Helm
Robe
Robe
Robe
Robe
Robe
Robe
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
Lt. Armor
H. Armor
H. Armor
Shield
Shield
Shared soul break
Bard’s Bracelet – Mending Melody
Dragon Armlet – Veil of Annulm.
Dragon Gloves – Firewyrm Breath
Emerald Bracer – Veil of Annulm.
Esthar Bracers – First Aid
Gold Armlet – Veil of Protection
Holiday Mittens – Inspiring Light
Precious Watch– Healing Moment
Sanctum Gloves – Power Sigil
Thief’s Bracer – Smoke Screen
Tungsten Bangle – Salvation
Warrior’s Bracer – Warrior’s Ward
Wizard Bracelet – Snowstorm
Circlet – Healing Magic
Evoker’s Horn – Virus
Lamia’s Tiara – Rekindle
Mystery Veil – Mystic Prayer
Red Hat – Attack Boost
Witch’s Hat – Witchcraft
Blitz Helm – Veil of Protection
Crystal Helm – Veil of Protection
Dark Helm – Dark Shot
Genji Helm – Divine Majesty
Black Robe – Engulfing Flames
Gaia Gear – Earthmend
Luminous Robe–Light’s Protection
Monk Robe – Blessing of Spira
Purge Robe – Purging Light
White Robe – Mending Touch
Aurochs Uniform – Teamwork
Black Belt Gi – Body Blow
Diamond Plate – Flash
Mirage Vest – Shimmering Mirage
Power Sash – Veil of Protection
Survival Vest – Veil of Annulment
Raijin’s Vest – Lightning Slash
Sheepskin Coat – Sleeping Gas
Ruby Cuirass – Blaster
Viking Coat – Cerulean Shock
Crystal Mail – Provoke
Minotaur Plate – Veil of Annulm.
Aegis Shield – Magebane Aegis
Kaiser Shield – Veil of Protection
Stat Damage
Other effect
MND —
party Heal (h35)
— —
party Shell
MAG magic 3.3 AoE fire
—
— —
party Shell
MND —
party Cure (h35)
— —
party Protect
— —
party +15% ATK 25s
MND —
party Cure (h35)
MAG magic 5.1 non-elem
—
— —
40% Slow AoE
MND —
party Cure (h35)
— —
party Protect
MAG magic 3.3 AoE ice
—
MND —
Cura (h55), +30% MAG 25s
MAG magic 3.7 non-el,
–30% RES 15s
— —
Revive 1 ally at 20% HP
MND —
party Cure (h35)
— —
party +15% ATK 25s
— —
party +15% MAG 25s
— —
party Protect
— —
party Protect
ATK phys 2.1 ranged dark
—
— —
party +30% RES 25s
MAG magic 3.3 AoE fire
—
MND —
party Cure (h35)
— —
party Shell
— —
Clear debuffs on one ally
— —
Dispel target
— —
Revive one ally at 20% HP
— —
party +15% ATK 25s
ATK phys 2.3
—
— —
40% AoE Blind
— —
One ally evade one atk
— —
party Protect
— —
party Shell
ATK phys 1.6 AoE lightning
—
— —
50% Sleep all foes
— —
40% Paralyze all foes
ATK phys 1.6 AoE water
—
— —
self Draw Fire
— —
party Shell
— —
party +30% RES 25s
— —
party Protect
ID
—
#208
—
#208
—
#207
#603
—
—
—
—
#207
—
#601
#607
—
—
#603
#601
#207
#207
—
#607
—
—
#208
—
—
—
#603
—
—
—
#207
#208
—
—
—
—
#522
#208
#607
#207
Named character soul breaks
Burst mode soul breaks (BSB) replace the Attack and Defend commands for 15s (?). The new commands are written as [attack1][attack2].
Character soul breaks
Aerith – Seal Evil
Guard Stick – Healing Wind
Memento Ribbon – Planet Prot.
Aurora Rod – Dragon Force
Amarant – No Mercy
Scissor Fangs – Aura
Arc – Mass Shell
Ashe – Magick Lore
Runeblade –Northswain’s Glow
Demonsbane –Heaven’s Wrath
Auron – Threaten
Shimmer. Blade – Dragon Fang
Shiranui – Shooting Star
Balthier – Fires of War
Ras Algethi – Tides of Fate
Capella – Element of Treachery
Barret – Big Shot
Gatling Gun – Grenade Bomb
Assault Gun – Hammerblow
Bartz – Shield Toss
Air Knife – Blade Wing
Brave Blade – Lupine Barrage
Beatrix – Blessed Cure
Save the Queen – Sk. Stock Brk
Cecil, Dark – Blood Weapon
Dark Sword – Darkness
Dark Armor – Dark Cannons
Shadowblade – Soul Eater
Cecil, Paladin – Rampart
Lustrous Shield – Sentinel
Mythgrav. Bld – Radiant Wings
[SSB] Lustrs. Sword – Saint’s Fall
Celes – Magic Shield
Soul Sabre – Runic Blade
Rune Blade – Spinning Edge
Cid – Boost Jump
Trident – Dynamite
Pole Axe – Hyper Jump
Cloud – Sonic Break
Buster Sword – Braver
Hardedge – Cross Slash
[SSB] Organics – Blade Beam
[BSB]1st Fus. Swd–Fenrir Ovdrv
Cyan – Bushido Fang
Kiku-ichimonji – Bushido Flurry
Kotetsu – Bushido Dragon
Edgar – Auto Crossbow
Partisan – Bioblaster
Drill – Drill
Edge – Eblan Stunner
Murasame – Eblan Water Veil
Edward – Balm
Fabled Harp – Fabled Song
Eiko – Mass Shell
Hypnocrown – Withering Winds
Golem’s Flute – Emerald Light
Exdeath – Black Hole
Moore Branch – Grand Cross
Fang – Adrenaline
Glaive – Pulsar Burst
Faris – Master of the Sea
Aevis Killer – Kindred Spirit
Yoichi’s Bow – Sea Lord’s Brdsd.
Firion – Rope Knife
Demon Axe – Wild Rose Vow
Fran – Feral Strike
Loxley Bow – Whip Kick
Killer Bow – Shatterheart
Fusoya – Bless
Gau – Rage I
Galuf – Clenched Fist
Kaiser Knuckles – Unyldng. Fist
Thor Hammer–Fist of the Dawn
Garnet – Song of Memories
Storm Staff – Ramuh
Asura’s Rod – Leviathan
Gilgamesh – Morphing Time!
Kotetsu – Death Claw
Zantetsuken – Repentance
Stat Damage
Other effect
— —
70% Silence & Stop
MND —
party Cura (h56)
— —
party +50% ATK 25s
— —
party Blink 1
ATK phys 1.5 ranged
—
— —
party Shell and Regen (high)
— —
party Shell
— —
self +30% MAG 25s
MAG magic 7.0 AoE non-el,
party Cure (h40)
MAG mag 10.98/3 holy, 51%(21%x3)Conf./Sleep
ATK phys 1.4
50% Stop
ATK phys 3.2 AoE,
–50% ATK 25s
ATK phys 5.1 / 3,
38% (21% x2) Paralyze
ATK phys 1.1 AoE ranged
—
ATK phys 3.1 AoE ranged water
—
ATK phys 5.1 / 10 ranged,
self evade 2 phys
ATK phys 1.5 ranged
—
ATK phys 3.2 AoE,
–50% DEF 25s
ATK ph 4.05/3, –50% DF/RES 25s,78%(40%x3)KO
ATK phys 1.4,
self +50% DEF 20s
ATK phys 3.1 / 2 AoE wind,
50% (29% x2) Sap
ATK phys 5.25 / 5,
self +35% ATK 25s
MND —
Cura (h55) target
ATK phys 4.02 / 3 holy AoE, 49% (20% x3) Sap
ATK phys 1.6,
self heal 25% of dmg
ATK phys 3.2 AoE ranged dark, Lose 1/8 maxHP
ATK phys 5.2 dark,
Lose 1/8 maxHP
ATK phys 5.0 / 2,
party +35% ATK 25s
— —
party +20% DEF/RES 20s
— —
self taunt PHY/BLK, +200% DEF 30s
ATK phys 4.8 / 3 holy
—
ATK phys 7.89 / 3 holy
—
— —
party +50% RES 25s
— —
Taunt & cancel BLK to refill abils 25s
ATK phys 5.1 / 3 wind
—
ATK phys 1.5 ranged
—
ATK phys 3.2 AoE,
–50% ATK 25s
ATK phys ???? / 4, self haste & +??% ATK/DEF ??s
ATK phys 1.5 / 3
—
ATK phys 4.8
—
ATK phys 5.0,
50% Paralyze
ATK phys 6.15 / 3 AoE ranged
—
ATK phys 8.0 / 8, self haste,[1.96/2 AoE][2.8/4]
ATK phys 1.5
—
ATK phys 3.2 / 4
—
ATK phys 4.2,
self heal 50% of dmg
ATK phys 1.1 AoE ranged
—
ATK phys 3.1 AoE ranged bio,
50% Poison
ATK phys 5.01 / 3,
party +50% DEF 25s
ATK phys 1.5,
20% Paralyze
ATK phys 3.45 / 3 AoE water,
100% Stun
— —
Cura (h55) target
— —
party Protect and Regen (high)
— —
party Shell
MAG magic 7.17 AoE wind,
–50% MAG 25s
MND —
party Cura (h50) and Haste
MAG magic 2.0 non-elem (NAT)
—
MAG mag 9.48/4 AoE non (NAT), runic BLK/WHT
— —
self +35% ATK 25s
ATK phys 5.1 / 5 ranged,
69% (21% x5) Blind
ATK phys 1.0 AoE water ranged
—
ATK phys 3.5 AoE ranged,
–40% DEF/RES 25s
ATK phys 4.04 / 4 AoE rngd, –40% ATK/MAG 25s
ATK phys 1.5 ranged
—
ATK phys 5.1 / 5
—
ATK phys 1.5 ranged
—
ATK phys 3.8 ranged,
–50% DEF/RES 10s
ATK phys 4.02 / 3 rngd,
–40% ATK/MAG 25s
— —
party Regen (low)
ATK phys 1.5 used automatically for 3 turns —
ATK phys 1.5
—
— — +50% ATK, immune to atks & status 30s
ATK phys 5.0,
party +35% ATK 25s
— —
party +15% ATK 25s
MAG magic 7.17 AoE lightning
—
MAG magic 9.0/2 AoE water, party +20%MAG 25s
— —
self +35% ATK 25s
ATK phys 5.1 / 3,
51% (21% x3) Paralyze
ATK phys 5.13 / 3, self Protect, Shell, and Haste
ID
—
—
#603
—
—
#208
#208
#601
—
—
—
#603
—
—
—
—
—
#604
#608
#604
—
#603
—
—
—
—
—
#603
#608
#502
—
—
#607
—
—
—
#603
#?
—
—
—
—
—
—
—
—
—
—
#604
—
—
—
#207
#208
#601
—
—
—
#603
—
—
#608
#610
—
—
—
#608
#610
—
—
—
#603
#603
#603
—
#601
#603
—
207/8
Character soul breaks
Golbez – Binding Cold
Rune Axe – Black Fang
Ebon Armor – Nightglow
Gordon – Hidden Potential
Hope – Fearsiphon
Skycutter – Brutal Sanction
Airwing – Earthquake
Ingus – Defend
Irvine – Normal Ammo
Valiant – Fast Ammo
Jecht – Sphere Shot
Sin’s Talon – Jecht Beam
Jecht’s Bandana – Jecht Rush
Josef – Fists of Fury
Giant’s Gloves–Noble Sacrifice
Kain – Double Jump
Blood Lance – Lancet
Gungnir – Gungnir
Kefka – Exhilarating Magic
Lamia’s Flute – Havoc Wing
Kefka’s Cloak – Magic Infusion
Kimahri – Seed Cannon
Dusk Lance – Mighty Guard
Krile – Calm
Magus Rod –Wind Drake’s Roar
Laguna – Ricochet Snipe
[SSB] Machine Gun –Desperado
Lenna – Mass Regen
Healing Staff – Royal Devotion
Sage’s Staff – Princess’s Favor
Power Staff – Flames of War
Leon – Hypnotize
Golden Armor –Hand of the Emperor
Lightning – Blitz
Blazefire Saber – Blaze Rush
[SSB] Peacemaker –Crush. Blow
Corps Field Unif. – Stormborn
Locke – Sneak Attack
Rising Sun – Mirage Dive
Wing Edge – Phoenix Plunder
Lulu – Thunder Fury
Magical Mog – Firaga Fury
Lulu’s Hairpin – Focus
Luneth – Mark of the Warrior
Tyrfing – Advance
Maria – Bow Master
Mog – Leaf Swirl
Heroic Scarf – Heroic Harmony
Holy Lance – Sunbath
Penelo – Healing Step
Judicer’s Staff – War Dance
Quina – Eat
Needle Fork – Mighty Guard
Quistis – Electrocute
Sleipnir’s Tail – Maser Eye
Red XIII – Sled Fang
Diamond Pin – Lunatic High
Silver Barrette – Trine
Gold Barrette – Howling Moon
[SSB]Magic Comb–Stardust Ray
Refia – Martial Arts
Reno – Electrostatic Rod
Telecopic Baton – Turk Light
Reno’s Goggles – Pyramid
Ricard – Spear Master
Rikku – Grenade
Buster Claw – Hazardous Shell
Guardian Targe – Hyper NulAll
Rinoa – Angelo Cannon
Valkyrie – Angel Wing Bolt
Rising Sun – Angel Wing Quake
[SSB] Cardinal – Wishing Star
Rosa – Trueshot Bow
Elven Bow – Divine Favor
Rydia – Summon Eidolon I
Ice Whip – Summon Eidolon II
Dragon Whkr. – Radiant Breath
Sabin – Raging Fist
Kaiser Knuckles– Rising Phoenix
Dragon Claws – Razor Gale
Stat Damage
Other effect
— —
20% Paralyze all foes
MAG magic 11.2 / 4 non-elem (NAT)
—
MAG magic 7.5 / 2 AoE dark, 50% (29% x2) Sap
— —
self +30% ATK/DEF/MAG/RES 25s
ATK phys 1.4 ranged,
self Haste
MAG magic 10.5/3 non-el (NAT), 88%(50%)Stop
MAG magic 8.55 AoE earth,
–50% ATK 25s
— —
self Protect and Shell
ATK phys 1.5 / 3
—
ATK phys 4.5 / 10
—
ATK phys 1.5 ranged
—
ATK phys 4.11 / 3 AoE rngd, party +30% ATK 25s
ATK phys 5.12 / 4,
100% Stun
ATK phys 1.5
—
— —
self KO, party +50% ATK 25s
ATK phys 1.4 ranged
—
ATK phys 4.0,
self heal 50% of dmg
ARK phys 5.0 ranged,
–50% DEF/RES 25s
MAG magic 2.9 (Blizzara, Fira, or Thundara)
—
MAG mag 9.45/3 AoE non, 51% Blind, 41% Paral.
— —
party Haste and +20% MAG 25s
ATK phys 1.5 ranged
—
— —
party evade 1 magic attack
— —
–30% ATK 25s
MAG magic 7.6 AoE non-elem,
100% Stun
ATK phys ???? ranged
—
ATK phys ???? / 6 AoE ranged,
????% Slow
— —
party Regen (low)
— —
Revive & fully heal one ally
MND —
party Cura (h50) and Regen (hi)
— —
party Haste and +25% ATK 25s
— —
50% Confuse all
— —
party +30% ATK/DEF 25s
ATK phys 1.1 AoE
—
ATK phys 5.1 / 3 ranged
—
ATK phys 6.5 / 5 AoE lgt (not ranged)
—
— —
self lgt empower 25s
ATK phys 1.5 ranged
—
ATK phys 3.2 AoE,
100% Slow
ATK phys 3.3 AoE fire,
party Cure (h40)
MAG magic 2.2 / 2 lgt
—
MAG magic 10.95 / 3 fire
—
— —
party +20% MAG and +50% RES 25s
— —
self +35% ATK 25s
— —
self +150% ATK, –50% DEF 30s
ATK phys 2.1 ranged
—
ATK phys 1.1 AoE
—
— —
–50% ATK/MAG all foes 25s
— —
party Regen (high) and +30% ATK 25s
MND —
self Cura (h45) and +20% MND 25s
MND —
party Cura (h50) and +30% ATK 25s
ATK phys 1.2,
20% KO
— —
party Protect & Shell
MAG magic 1.4 AoE lightning (NAT)
—
MAG magic 7.4 AoE non-elem (NAT)
—
ATK phys 1.5
—
— —
party Haste and Protect
MAG magic 7.17 AoE lightning
—
— —
party Refill 1 random ability
ATK phys 7.8 / 10 ranged,
party Shell
— —
self +30% ATK/ACC 25s
ATK phys 1.4 lgt,
16% Stop
MAG magic 7.25 AoE lgt,
40% Paralyze
MAG magic 7.6 AoE non-elem, 70% Stop/Silence
ATK phys 1.5
—
ATK phys 1.1 AoE ranged
—
ATK phys 3.5 AoE ranged,
50% Sap
— — party +30% ATK 25s, party +50% RES 25s
MAG magic 2.0 non-elem (NAT)
—
MAG magic 9.0 / 3 lightning (NAT)
—
MAG magic 7.4 / 2 AoE earth (NAT), 100% Slow
MAG magic 18.0 / 5 non-elem (NAT)
—
ATK phys 1.5 ranged
—
MND —
party revive 30% HP, party heal (h50)
MAG magic 0.98 AoE non-elem
—
MAG magic 7.17 AoE ice
—
MAG magic 7.5 / 2 AoE holy,
self Blink 2
ATK phys 1.5
—
ATK phys 3.1 AoE ranged fire
—
ATK phys 3.99 / 3 AoE,
party +30% ATK 25s
ID
—
—
—
#609
—
—
#603
207/8
—
—
—
#603
—
—
#603
—
—
#608
—
—
#601
—
—
#603
—
—
—
—
—
—
#603
—
#611
—
—
—
—
—
—
—
—
—
#528
#603
#513
—
—
#610
#603
#602
#603
—
207/8
—
—
—
#207
—
—
#208
#605
—
—
—
—
—
—
603/7
—
—
—
—
—
—
—
—
—
—
—
#603
Character soul breaks
Sazh – Bravery
Vega 42s – Boon
Deneb Duellers – Caltrop Bomb
Seifer – No Mercy
Hyperion – Demon Slice
Seifer’s Coat – Bloodfest
Selphie – Wall
Morning Star – Trabia’s Light
[SSB] Crscnt Wish –Dreamstage
Sephiroth – Oblivion
Masamune – Hell’s Gate
1-Winged Angel – Shadow Flare
[SSB] Yoshiyuki – Black Materia
Seph.’s Coat – Nibelheim Ngtmr
Setzer – Dice
Darts – Dive Bomb
Shadow – Shuriken Strike
Sasuke – Wild Fang
Snow – Mediguard
Wild Bear – Froststrike
Paladin – Sovereign Fist
Squall – Blade Flurry
Revolver – Rough Divide
Shear Trigger – Fated Circle
[SSB] Cutt. Trig. – Blasting Zone
Steiner – Knight Shield
Defender – Thunder Slash
Ultima Sword –Sword Art Stk Bk
Strago – Doom
Nutkin Suit – Aqua Breath
Tellah – Recall
Polym. Rod – Font of Wisdom
Terra – Trance Attack
Enhancer – Trance Fira
Minerva Bustier – Trance Flood
[SSB] Maduin’s Horn–Mgtk Mis.
Thancred – Spinning Edge
Yoshimitsu – Dancing Edge
Ninja Chnmail. – Death Blossom
Tidus – Delay Attack
Brotherhood – Spiral Cut
Lightning Steel – Slice & Dice
[SSB] Force Sabre – Jecht Shot
Seeker’s Shield – Swiftform
Stat Damage
Other effect
— —
ally +30% ATK 25s
— —
party Haste and Shell
ATK phys3.6/3 AoE fire rngd, party +30%ATK 25s
ATK phys 1.5
—
ATK phys 3.4 AoE,
40% Paralyze
ATK phys ??? / 4 AoE ranged, party +??% RES ??s
— —
ally Protect & Shell
MND —
party Cura (h56)
MND —
party Curaga (h????) & Magic blink 1
ATK phys 1.1 AoE
—
ATK phys 3.36 AoE
—
ATK phys 3.5 AoE,
50% Blind
ATK phys 7.8 / 4,
34% (10% x 4) Sap
ATK phys ?? / 4 AoE fire, self fire empower ??s
— Fixed dmg: one of 1,22,33,444,555,6666 —
ATK phys 3.6 / 4 fire ranged,
37% (11%) Blind
ATK phys 1.5 ranged
—
ATK phys 5.12 / 4 ranged,
50% (16% x 4) Sap
— —
self Regen (low) and Protect
ATK phys 4.8 ice
—
ATK phys 3.5 / 2 AoE,
36% (20% x 2) Stun
ATK phys 1.8 / 3
—
ATK phys 4.8
—
ATK phys 2.55 / 3 and 2.1 AoE ranged
—
ATK phys 8.0 / 4 ranged
—
— —
self +50% DEF 25s
ATK phys 4.2 lgt,
–40% DEF 25s
ATK phys 4.11 / 3 AoE, 39% (15% x 3) Paralyze
— —
Casts Doom (60 sec)
MAG magic 7.25 AoE water
—
MAG magic 2.9 Blizzara/Fira/Thundara (NAT) —
— —
party refill 1 random ability use
ATK phys 1.75 ranged
—
MAG magic 7.17 AoE fire
—
MAG magic 7.25 AoE water, self +20% MAG 25s
MAG magic 18.0 / 10 non-elem
—
ATK phys 1.5 / 2
—
ATK phys 4.92 / 4,
–50% DEF 25s
ATK phys 3.5 AoE ranged,
100% Slow
ATK phys 1.3,
50% Slow
ATK phys 4.8 AoE
—
ATK phys 5.1 / 6
—
ATK phys 7.89 / 3 water ranged
—
— — party haste & refill 1 random ability use
ID
#603
#208
#603
—
—
#?
var.
—
—
—
—
—
—
—
—
—
—
—
#207
—
—
—
—
—
—
#604
#604
—
—
—
—
—
—
—
#601
—
—
#604
—
—
—
—
—
—
Character soul breaks
Tifa – Beat Rush
Grand Glove – Somersault
Crystal Glove – Waterkick
Platinum Fist – Burning Arrow
[SSB] Master Fist –Dolphin Blow
Tyro – Judgment Grimoire
Healing Grimoire [2 bars]
Sentinel’s Grimoire
Cyclone Grimoire
Stormlance Grimoire
[SSB] Last Judgment Grimoire
Vaan – Red Spiral
Zwill Crossblade– White Whorl
Kogarasumaru – Windburst
Vanille – Deshell
Binding Rod – Deprotega
Wyrmfang – Oerba’s Boon
Vivi – Focus Magic
Oak Staff – Doublecast Venom
Cypress Pile – Dblcst Meteorite
Wakka – Element Reels
Official Ball – Status Reels
All-Rounder – Attack Reels
Warrior of Light – Class Change
Sun Blade – Shining Wave
Yuffie – Greased Lightning
4-point Shuriken – Landscaper
Wutai Hdband. – Clear Tranquil
Yuna – Grand Summon I
Magistral Rod – The Sending
Lullaby Rod –Hymn of the Fayth
[SSB]Full Metal Rod–Drgn’s Roar
Y’shtola – Fluid Aura
Thyrus – Stoneskin II
Healer’s Robe – Medica II
Zack – Triple Cut
Buster Sword– Rush Assault
Zack’s Gloves – Air Strike
Zell – Punch Rush
Maverick – Burning Rave
Gauntlet – Meteor Barrage
Zidane – What’s That!?
Butterfly Sword – Scoop Art
Exploda – Rumble Rush
Stat Damage
Other effect
ATK phys 1.5
—
ATK phys 4.8
—
ATK phys 5.1 / 3
—
ATK phys 5.0 / 2 ranged,
party +35% ATK 25s
ATK phys ???? / 4,
self +??% ATK ??s
ATK phys 1.05 AoE ranged
—
MND —
party Curaja (h104)
— —
party +200% DEF/RES 25s
MAG magic 7.25 AoE non-elem,
–50% RES 25s
ATK phys 8.0 / 4 lgt ranged
—
ATK phys 6.0 / 3 AoE earth ranged
—
ATK phys 1.5
—
ATK phys 3.2 AoE,
50% Sap
ATK phys 5.1 / 3 rngd., 51% (21%x3) Blind/Sil.
MAG magic 1.3 AoE non-elem,
–20% RES 10s
MAG magic 7.0 AoE non-elem,
–50% DEF 25s
MND —
party Cura (h50) and Protect
— —
self +30% MAG 25s
MAG mag 10.4/2 bio (NAT),
44% (25%) Pois.
MAG mag 7.8 / 2 AoE non-elem
—
ATK phys 1.25 AoE ranged water
—
ATK phys 3.8 ranged,
–50% DEF/RES 10s
ATK phys 4.9 / 5 ranged,
–50% MAG 25s
— —
self +30% ATK/DEF/MAG/RES 25s
ATK phys 4.8 holy ranged
—
ATK phys 1.5
—
ATK phys 3.6/3 AoE earth rng, 49%(20%x3)Slow
— —
party instant heal 40% max HP
MAG magic 1.1 AoE non-elem
—
MND magic 7.17 AoE holy (WHT)
—
MND —
party Cura (h50) and Regen (high)
MAG magic 14.4 / 5 AoE non, party +50% RES 25s
MAG magic 4.9 water
—
— —
party +200% DEF/RES 25s
MND —
party Cura (h50) and Esuna
ATK phys 1.5 / 3
—
ATK phys 5.2 / 8
—
ATK phys ???? / 3 AoE ranged,
????% Stun
ATK phys 1.4
—
ATK phys 3.3 AoE ranged,
party +30% ATK 25s
ATK phys ???? / 3,
self Haste/Protect/Shell
— —
50% Stop
ATK phys 5.25 / 3 ranged
—
ATK phys 5.12 / 4, –50% ATK, self +35% ATK 25s
ID
#603
#603
—
—
#601
—
—
—
—
#604
#604
—
—
—
Core character soul breaks
Red Mage – Doublecast Fire
Feathered Hat – Doublecast Thunder
Samurai – Inner Focus I
Spellblade – Magic Shell
Summoner – Call I
Gaia Vest – Call II [2 bars]
Thief – Nekodamashi
Viking – Crushing Strike I
Warrior – Double Attack I
Dual Tomahawk –Dbl. Atk. II [2 bars]
White Mage – Prayer
Light Staff – Divine Signet
ID
—
—
—
#603
#?
—
—
#608
#607
—
—
—
—
—
#607
#604
#207
#601
—
—
—
#608
#601
#609
—
—
—
—
—
—
—
#607
—
#608
—
—
—
—
—
#603
207/8
—
—
#603
Core character soul breaks
Core character soul breaks
Bard – Valor Minuet I [2 bars]
Madhura Harp – V. Minuet II [2 bars]
Berserker – Berserker’s Rage
Black Mage – Darkbolt
Light Rod – Magic Signet
Dark Knight – Dark Blade I
Devout – Panacea
Dragoon – High Jump
Gladiator – Critical I
Knight – Knight’s Shield I
Diamond Helm – K’s Shield II [2 bars]
Ninja – Copy Image I
Ranger – Steady Shot I
Killer Bow – Steady Shot II
Stat Damage
Other effect
— —
party +20% ATK 20s
— —
party +40% ATK 20s
ATK phys ????,
automatic for 3 turns
MAG magic 1.6 dark
—
— —
self +50% MAG 30s
ATK phys 1.7 ranged,
Lose 1/8 maxHP
— —
ally Esuna
ATK phys 2.1 ranged
—
ATK phys 3.75
only 50% hit rate
— —
self +50% DEF 25s
— —
self +100% DEF 25s
— —
self Blink 1 30s
ATK phys 1.4 ranged
—
ATK phys 2.0 ranged
—
Stat Damage
Other effect
MAG magic 2.0 / 2 fire
—
MAG magic 2.0 / 2 lgt
—
— — self Cura (h45) and +15% ATK 25s
— —
party +30% RES 25s
MAG various
—
MAG various AoE
—
ATK phys 1.3,
20% Stun
ATK phys 1.7,
slow cast time
ATK phys 1.4 / 2
—
ATK phys ???? / 2 [relic not in global]
—
MND —
party Cure (h27)
— —
self +50% MND 30s
Kevrlet: multipliers, % chances, durations, stacking IDs
Enlir: secondary effects and traits, multipliers, % chances, durations
geoffhom: random targeting, various other data
ElNinoFr: stacking IDs
Enlir: info on Cecil Sent. (def), Edward Balm, Eiko W. Winds, Firion Rope Knife & Wild Rose (dmg), Galuf Clnch Fist (dmg), Squall Fated Circle, Vanille Deprot. (dur), WoL/Gordon (correct effect), Zack (first 2 dmg),
Leon Hypnotize (%), Dragoon (dmg), Crystal Sword Dbl Th. Cut (dmg)
Random multi-hit targeting can mean each hit is separately random, or that all hits go to a single random enemy, or that it’s only random when not targeted. Unfortunately I don’t usually know which is which.
See https://ik.reddit.com/r/FFRecordKeeper/comments/3h5umn/blaze_rush_soul_break_is_glitched/ for partial details, including a discussion of how to interpret the internal JSON game data.
Discrepancies:
Shatterheart is two separate IDs at Kevrlet, but #610 at pksage
Steady Shot II 2.0 ElNinoFr vs 1.8 Kevrlet
R. Mage both 2.0/2 at Kevrlet, 1.7/2 at ElNinoFr
Vivi poison chance
Eiko W. Winds 25s Enlir, 30s Kevrlet
Dk. Cecil Blood Wpn 25% drain at TFMurphy & ElNinoFr, 30% at Kevrlet
Squall Fated Circle AoE is 2.0 at pksage, 2.1 at Enlir
ID
—
—
#603
#607
—
—
—
—
—
—
—
#602
Status effects
General-purpose buffs
These status effects are provided by a variety of abilities, soul breaks, and record materia. The durations are increased by the caster’s MND stat.
Status
Haste
Protect
Shell
Reflect
Regen (low)
Regen (mid)
Regen (high)
Ability sources
Haste, Steal/Mug Time, Quickness
Protect, Protectga, Guard, Envel. Etude
Shell, Shellga, Spellbend Etude
Reflect, Carbuncle
Regen, Kirin, Rnwng. Cure, Mmnto. of Pryr.
– none –
– none –
Example soul breaks
Boon, Lunatic High, ...
Veil of Protection, Lunatic High, ...
Arc/Eiko default, Veil of Annul., Boon, ...
– none –
Fusoya & Lenna default, ...
(JPN – Ingus record materia)
Hymn of the Fayth, ...
0
20s
35s
35s
35s
30s
30s
35s
Caster’s MND
100 200 300 400
23s 25s 28s 30s
38s 41s 44s 47s
38s 41s 44s 47s
38s 41s 44s 47s
33s 36s 39s 42s
33s 36s 39s 42s
38s 41s 44s 47s
500
33s
50s
50s
50s
45s
45s
50s
Notes
0.5x duration of yellow turn timer
+100% DEF, so 0.56x physical dmg taken
+100% RES, so 0.56x magical dmg taken
Bounce single target WHT/BLK abilities to a foe
+30% of maxHP per 30 sec (3% every 3 sec)
+48% of maxHP per 30 sec (4% every 2.5 sec)
+60% of maxHP per 30 sec (5% every 2.5 sec)
General-purpose debuffs
These status effects are caused by a variety of abilities and soul breaks. The durations are increased by the caster’s MND and reduced by the target’s MND.
Blind, KO, Silence, Petrify, and Poison reappear with full default (?) duration at the start of a battle if they were active when you completed the previous battle.
Status
Ability sources
Berserk
Berserk
Blind
Blind(ga),Dark Atk/Buster,Yukikaze,[JPN]Orthros,Bl.Shell
Confuse
Confuse, Cry, [JPN] Confuse Shell
Paralyze
Blade Bash, Intimidate, Quetzalcoatl, Paralyzing Shot
Poison
Poison, Venom Atk/Buster, [JPN] Venom Shell
Silence Darkmoon, Silence(ga), Silence Atk/Buster, [JPN]Sil. Shell
Sleep
Sleep, Sleep Atk/Buster, Lullaby, Phantasm
Slow
Slow, Slowga, Steal/Mug Time, Leg Shot, Tempo Flurry
Stop
Stop, Halting Rumba
–250
14s
55s
24s
10s
—
14s
25s
20s
1s
–200
15s
56s
25s
11s
—
15s
26s
20s
2s
Caster’s MND minus target’s MND
–150 –100 –50 0 +50 +100 +150
16s 18s 19s 20s 21s 23s 24s
57s 58s 59s 60s 61s 62s 63s
26s 28s 29s 30s 31s 33s 34s
12s 13s 14s 15s 16s 17s 18s
—
—
—
—
—
—
∞
16s 18s 19s 20s 21s 23s 24s
27s 28s 29s 30s 31s 32s 33s
20s 20s 20s 20s 20s 20s 20s
3s
4s
5s
6s
7s
8s
9s
+200
25s
64s
35s
19s
—
25s
34s
20s
10s
+250
26s
65s
36s
20s
—
26s
35s
20s
11s
Notes
+25% ATK: (≤ 472 ATK) 1.5 – 1.1x (≥ 590 ATK) phys dmg
30s less on heroes. Reduces hit chance to 20–25%.
Removed by dmg from PHY abilities
Pauses turn timer
–9% of max HP per 30 sec (maxHP/64 every 5 sec)
Prevent use of WHT, BLK, BLU, and SUM effects
Removed by dmg from PHY abilities
2x duration of yellow turn timer
Pauses turn timer
Paralyze can also be caused by the Hold ability (1%). Poison can also be caused by the black magic Bio abilities (1%). Slow actually has a +1s duration per 20k MND, which is essentially zero.
Other buffs
Other debuffs
Besides Retaliate, these buffing status effects do not come from abilities.
Status
Retaliate
Blink n
Magic Blink n
element Empower
[JPN] Reraise (HP%)
Dur.
15s
∞
∞
Notes
Evade all PHY attacks, then counterattack
Evade the next n PHY attacks
Evade the next n magical/%HP/self-destruct attacks
+50% elem. ability dmg, +80% elem. soul break dmg
25s Gain element resistance (–20% damage taken).
Attack replaced by 1.0x elem ability (1.5x w/ bonus)
∞ Prevent next KO, reviving at the given % of max HP
Stun, or “cancel”, (the blue line icon from Dismissal) isn’t a status. It instantly resets the ability timer.
Status
KO
Doom
Petrify
Sap
Abilities with stat buffs
Rallying Etude
Chakra
Boost
Memento of Might
Mirror of Equity
Punishing Palm
Steal Power
MAG buffs
Mana’s Paean
Faith
DEF buffs
Shield Bash
Steal Defense
Draw Fire
Protect
RES buffs
Bracing Bash
Magic Lure
Shell
DEF/RES buff
Memento of Prot.
Dur. + ATK
25s
+15%
25s
+20%
25s
+25%
25s
+30%
20s
+30%
20s
+30%
20s
+50%
Dur. + MAG
25s
+15%
25s
+20%
Dur.
+ DEF
20s
+50%
20s
+50%
25s +100%
35+ +100%
Dur.
+ RES
20s
+50%
25s +100%
35+ +100%
Dur. + DEF/RES
25s
+50%
Dur.
∞
var.
∞
40
Notes
Instant KO resistance also prevents %HP effects
KO when time runs out
Can’t act, immune, no EXP earned
–23% of max HP per 30 sec (max/64 every 2 sec)
Abilities with stat debuffs
(Some record materia and soul breaks also apply similar status effects.)
ATK buffs
Ability sources
Death, Iai Strike, Odin, Pressure Pt.
– none –
Break, Break Strike
Shadowsteel, [JPN] Kyoueijin
Physical damage dealt
(≤ 513 ATK) 1.3x – 1.1x (≥ 590 ATK) , all allies
(≤ 492 ATK) 1.4x – 1.1x (≥ 590 ATK)
(≤ 472 ATK) 1.5x – 1.1x (≥ 590 ATK)
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK)
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK)
(≤ 454 ATK) 1.6x – 1.1x (≥ 590 ATK)
(≤ 393 ATK) 2.1x – 1.2x (≥ 590 ATK)
Magical damage dealt
1.26x (≤ 645 MAG) , all allies
1.35x (≤ 618 MAG)
Physical damage taken
0.71x
0.71x (and –40% DEF to target)
0.56x (and taunt single-target PHY)
0.56x
Magical damage taken
0.71x
0.56x (and taunt single-target BLK)
0.56x
All damage taken
0.71x
From TFMurphy in the following places:
http://reddit.com/r/FFRecordKeeper/comments/358ug0/to_slay_a_sorceress_event_megathread/
http://reddit.com/r/FFRecordKeeper/comments/35lnq7/magic_break_vs_magic_breakdown/
http://reddit.com/r/FFRecordKeeper/comments/367baw/pdf_compilation/
http://reddit.com/r/FFRecordKeeper/comments/38wl9z/partial_list_of_changes/
Kevrlet, Enlir: other ability info
(Some record materia and soul breaks also apply similar status effects.)
ATK debuffs
Dur.
Power Break
15s
Effect
–30% ATK
–15% resisted
–40% ATK
–20% resisted
(Break)
(Breakdown)
–40% ATK
Effect
–30% MAG
–15% resisted
–50% MAG
–25% resisted
(Break)
Enemy physical damage dealt
(≤ 346 ATK) 0.5x – 0.8x (≥ 494 ATK)
(≤ 346 ATK) 0.7x – 0.9x (≥ 407 ATK)
(≤ 346 ATK) 0.36x – 0.7x (≥ 577 ATK)
Power Breakdown
15s
(≤ 346 ATK) 0.64x – 0.86x (≥ 433 ATK)
Weak Polka
15s
all enemies Power Break debuff
Exhausting Polka
15s
all enemies Power Breakdown debuff
Steal Power
20s
Power Breakdown debuff
MAG debuffs
Dur.
Enemy magical damage dealt
(≤ 742 MAG) 0.5x – 0.8x (≥ 1060 MAG)
Magic Break
15s
(≤ 742 MAG) 0.7x – 0.9x (≥ 873 MAG)
(≤ 742 MAG) 0.3x – 0.6x (≥ 1484 MAG)
Magic Breakdown
15s
(≤ 742 MAG) 0.6x – 0.8x (≥ 989 MAG)
Heathen Frolic
15s
all enemies Magic Break debuff
[JPN] Hi Unfaith
all enemies Magic Breakdown debuff
DEF debuffs
Dur.
Effect
Enemy physical damage taken
Armor Break
15s
–30% DEF
1.2x (1.1x if resisted)
Armor Breakdown
15s
–40% DEF
1.3x (1.1x if resisted)
Box Step
15s
(Break)
all enemies Armor Break debuff
[JPN] Hi Box Step
all enemies Armor Breakdown debuff
Steal Defense
20s
–40% DEF
Armor Breakdown debuff
RES debuffs
Dur.
Effect
Enemy magical damage taken
Mental Break
15s
–30% RES
1.2x (1.1x if resisted)
Mental Breakdown
15s
–50% RES
1.4x (1.15x if resisted)
Stutter Step
15s
(Break)
all enemies Mental Break debuff
Stumble Step
15s (Breakdown) all enemies Mental Breakdown debuff
ATK/MAG/DEF/RES debuffs Dur.
Effect
Effect
Full Break
15s
–30%
same debuff strength as all 4 Breaks
[JPN] Break Fever
all enemies Full Break debuff
Stat formulas
Defending multiplies these damage formulas by 0.5. Short-range phys attacks multiply damage formulas by 0.5 if either person is in their back row, or 0.3 if both are.
Stat
Mechanic
Formula
Example multipliers
Notes and example damage values
Near 590 ATK, the bracketed part stops growing.
ATK
MAG
MND
Physical damage
Black magic damage
Summon damage
White magic dmg
[ATK1.3 ] ⋅ ATK0.5 ∕ DEF0.5
enemy
[MAG1.15 ] ⋅ MAG0.5 ∕ RES0.5
enemy
(same as MAG formula)
× 1.0 Attack
× 1.5 Fire Strike
× 0.9 (twice) Double Cut
× 1.5 Blizzard
× 2.9 Blizzara
× 4.9 Blizzaga
× 2.7 Bomb summon
× 5.5 Ifrit summon
× 1.5 Dia
× 1.2 Cure vs. undead
× 2.0 Cura vs. undead
× 3.0 Curaga vs. undead
Near 742 MAG, the bracketed part stops growing.
DEF-piercing
physical damage
MAG
RES-piercing
magical damage
ATK0.9
× 20.0 Piercing Strike
MAG0.825
× 21.0 Swift Bolt
× 21.0 Fire/Water Veil
× 21.0 Swift Bolt
× 39.0 Phantasm
+50% MAG gives +40% damage (vs +95% normally)
(Near 346 ATK, the bracketed part stops growing.)
DEF
Physical dmg taken
0.7
0.84
[ATK1.3
enemy ] ⋅ ATKenemy ∕ DEF
RES
Magical dmg taken
0.7
0.84
[MAG1.15
enemy ] ⋅ MAGenemy⁄RES
MND
Healing
5 + MND0.75 ⋅
100
256
Dmg
138
482
1000
1679
2508
Dmg
77
242
472
758
1096
(MND follows the same pattern as MAG above)
+50% ATK only gives +44% dmg (vs +107% normally)
ATK
ATK
50
100
150
200
250
MAG
50
100
150
200
250
ATK
100
200
300
400
500
MAG
100
200
300
400
500
DEF
50
100
150
200
250
x20
1262
2355
3392
4394
5372
x21
938
1662
2322
2944
3539
Dmg
2517
1406
1000
785
651
(RES follows the same pattern as DEF above)
× 105 Curaja
× 80 Curaga
× 55 Cura
× 30 Cure
Healing amounts of Curaja, Curaga, Cura, and Cure:
× 50 Salve
ACC & EVA
Physical hit chance
(90 + ACC ⋅
4.5 sec − SPD⁄150
SPD
Roughly ±1% hit chance for every 5 stat points.
Typical case: hero 115 ACC, boss 100 EVA, so 99% hit chance.
Blind reduces hit chance to between 20% and 25%.
8
6
− EVA ⋅ ) %
35
35
Yellow wait timer
(Haste/slow apply a factor of 2)
Example yellow wait times:
3.8s @ 100 SPD
3.2s @ 200 SPD
2.5s @ 300 SPD
1.8s @ 400 SPD
1.9s @ 100 SPD with Haste
The red cast bar is always a fixed amount of time:
-- 1.2s for Celerity abilities
-- 1.5s for Attack and white magic
-- 1.65s for most physical
-- 1.8s for most summon/black
-- 2.5s, 2,75s, or 3s for soul breaks
A typical turn is about 6 seconds total, or 4 if hasted.
From TFMurphy: http://www.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
ElNinoFr: piercing formulas
Notes: actual damage dealt is the formula above, times ability multiplier, then add 5 and multiply by random 100–103%. Vulnerable/Resist are usually a factor of two, but not always. Critical hits do 1.5x dmg.
The next charts compare piercing ability multipliers (dotted lines for x20.0 ATK, and x21.0 & x39.0 MAG) with typical 4-star abilities (colored lines for Breakdown x2.1
ATK or Firaja x9.0 MAG). The normal abilities do less damage as DEF/RES grows, while piercing abilities do fixed damage. Note that usually we can say that piercing does
superior damage below a certain stat value, depending on the target’s defenses. (It’s also possible for the piercing curve to just clip the corner of the normal damage
curve, in which case piercing is also better at high stat values, but that can only happen at very high stats.)
When do piercing skills beat normal 4★ abilities?
DEF ATK x20.0
400
700
1200
2000
3000
< 341 ATK
< 465 ATK
always
always
always
RES MAG x21.0 MAG x39.0
400
700
1200
2000
3000
< 105 MAG
< 148 MAG
< 205 MAG
< 279 MAG
< 357 MAG
< 223 MAG
< 313 MAG
< 434 MAG
< 592 MAG
always
Damage lookup tables
When planning for a difficult fight, it can help to get a rough estimate of the damage your attacks will do.
These tables show typical 4-star ability damage for various boss stats, along with DEF- and RES-piercing damage.
The dotted rectangles show typical stats for an end-game boss fight.
Physical damage (p2.1 multiplier)
Physical DEF-piercing damage
DEF
500
600
700
800
900
1000 1250 1500 2000
Magical RES-piercing damage
ATK
p^20.0
MAG
m^21.0
m^39.0
100
1262
100
938
1742
ATK
400
250
2180 1950 1781 1649 1543 1455 1381 1235 1128
978
150
1818
150
1311
2434
275
2587 2315 2113 1957 1831 1726 1638 1466 1338 1160
200
2355
200
1662
3086
300
3025 2706 2471 2288 2140 2018 1915 1713 1565 1356
250
2879
250
1998
3710
325
3493 3125 2853 2642 2471 2330 2211 1978 1806 1565
300
3392
300
2322
4312
350
3991 3570 3259 3018 2823 2662 2526 2260 2063 1787
350
3897
350
2637
4897
375
4518 4041 3690 3416 3196 3014 2859 2558 2335 2023
400
4394
400
2944
5467
400
5074 4539 4144 3837 3589 3384 3211 2872 2622 2272
450
4886
450
3244
6025
425
5658 5061 4621 4278 4002 3774 3580 3203 2924 2533
500
5372
500
3539
6572
450
6271 5609 5121 4741 4436 4182 3968 3549 3241 2807
550
5853
550
3828
7110
475
6911 6182 5644 5226 4888 4609 4373 3912 3571 3094
600
6329
600
4113
7639
500
7579 6780 6189 5731 5361 5054 4795 4290 3916 3392
650
6802
650
4394
8161
525
8274 7401 6757 6256 5852 5518 5235 4683 4275 3703
700
7271
700
4671
8675
550
8997 8047 7347 6802 6363 5999 5692 5091 4648 4026
750
7737
750
4945
9183
575
9746 8717 7958 7368 6893 6499 6166 5515 5035 4361
800
8200
800
5215
9685
600
10293 9207 8405 7782 7280 6864 6512 5825 5318 4606
850
8660
850
5483
10182
900
9117
900
5747
10674
Magical damage (m9.0 multiplier)
RES
950
9572
950
6010
11161
1000
10024
1000
6269
11643
MAG
400
500
600
700
800
900
1000 1250 1500 2000
1050
6527
12121
250
4077
3647
3330
3083
2884
2720
2580 2309 2108 1826
1100
6782
12595
275
4771
4267
3896
3607
3375
3182
3019 2701 2466 2136
1150
7036
13066
300
5506
4925
4497
4164
3895
3673
3484 3117 2846 2465
1200
7287
13533
325
6283
5620
5131
4751
4444
4190
3976 3556 3247 2813
1250
7537
13996
350
7100
6351
5798
5368
5022
4735
4492 4018 3669 3178
1300
7784
14457
375
7955
7116
6496
6015
5626
5305
5033 4502 4110 3560
1350
8031
14914
400
8848
7915
7225
6690
6258
5900
5598 5007 4572 3960
1400
8275
15368
425
9779
8747
7985
7393
6916
6521
6186 5534 5052 4376
1450
8518
15820
450 10745 9611
8774
8124
7599
7165
6798 6081 5551 4808
1500
8760
16268
475 11747 10508 9593
8881
8308
7833
7432 6648 6069 5256
1550
9000
16714
500 12784 11435 10439 9665
9041
8525
8087 7234 6604 5720
1600
9239
17158
9239
8765 7840 7158 6199
1650
9476
17599
550 14961 13382 12216 11311 10580 9976
9464 8465 7728 6693
1700
9713
18038
575 16099 14400 13146 12171 11385 10734 10184 9109 8316 7202
1750
9948
18474
600 17270 15447 14102 13056 12213 11515 10924 9771 8921 7726
1800
10182
18909
525 13856 12394 11314 10475 9799
Stat modification limits
Stat modifications stack multiplicatively (e.g. +50% and +100% become +200%, not +150%). However, the stacking is limited as of Feb 2016.
Rule of thumb
ATK/MAG/MND buffs lose effectiveness beyond +150% (e.g. Advance)
DEF/RES buffs (besides Protect/Shell) lose effectiveness beyond +350% (e.g. Sentinel’s Grimoire and another +50% DEF)
ATK/MAG/MND debuffs lose effectiveness beyond –65% (e.g. Full Break and Magic Breakdown)
DEF/RES debuffs lose effectiveness beyond –70% (e.g. Armor Breakdown and a stacking –50% like Fran’s Whip Kick)
If you go beyond these “soft caps”, the net effectiveness increases only slightly. Eventually a “hard cap” is reached where further stat changes are nullified.
Record materia are included in the calculation, so their effects are capped as well (this is not fully confirmed).
However, Protect and Shell are exempted from these caps: all other effects are capped first, then Protect and Shell have their full +100% effect on the result.
NOTE: After calculating the final stat value, the damage formulas have their own “soft caps” which also diminish the effectiveness of high offensive stats.
The plots below show the soft and hard caps. Deviations from the diagonal line show how strongly the caps affect the result. The colored after-cap lines become
horizontal after the hard cap, indicating that the after-cap value no longer changes when the before-cap effect is strengthened.

Going past the buff (blue) soft caps is clearly a waste of effort.

Going past the debuff (red) soft caps is still somewhat effective, until the hard cap is reached.
To distinguish between stat changes and damage boosts, this document writes stat changes as additions (+50%) and damage boosts as multipliers (x1.2). However, if
you are calculating stacked stat changes, it it easier to express values as multipliers, e.g. x150% rather than +50%. Add 100% to the caps listed above to express them
in multiplier form, e.g. the ATK buff soft cap is +150%, or x250%.
TFMurphy https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/
Comparing physical and magical abilities
Magical abilities have much higher damage multipliers than physical ones, but the difference is more subtle than it first appears.
ATK formula advantage
Chart: advantage of ATK formula over MAG formula.
Ability damage equals “stat formula damage” times “ability multiplier.” To compare
abilities, we need to compare the formulas in addition to the multipliers.
Take a fighter and caster with equal ATK and MAG, facing an enemy with equal DEF and RES.
The ATK formula is always stronger than the MAG formula, but the exact difference varies
with stats—see the chart on the right. This “ATK formula advantage” acts like an extra
damage multiplier on top of the ability multiplier.
For high level characters (stats of 200–700), the ATK advantage is roughly constant at 2.4x.
Ability multipliers should be compared after including the ATK formula advantage
To accurately compare ability damage, we must include the ATK formula advantage in the
ability’s multiplier. That’s the value that should be compared with MAG multipliers.
These are the ranges of ability multipliers (excluding ones that do less damage in exchange
for area effect or applying a status).
Rarity
ATK abilities ATK with 2.4x advantage
MAG abilities
p1.1 – p1.1
2.6 – 2.6
m1.5 – m1.55
★
p1.4 – p1.8
3.4 – 4.3
m2.2 – m3.05
★★
p1.7 – p2.0
4.1 – 4.8
m4.2 – m5.1
★★★
5.0 – 5.5
m8.3 – m9.1
★★★★ p2.1 – p2.3
6.7 – 7.2
m12.0 – m12.0
★★★★★ p2.8 – p3.0
For characters with equal ATK and MAG (vs. an enemy with equal DEF and RES), the last two
columns give the true comparison of damage done. For example, Launch (3-star ATK, p2.0)
and Firaga (3-star MAG, m4.9) do similar amounts of damage.
Elemental weakness makes MAG abilities even stronger
Chart: ability multipliers including ATK advantage.
At 3★, dmg is similar, but MAG abilities are stronger at 4★ and 5★.
Chart: elemental weakness for MAG abilities
Accounting for the ATK advantage shows that ATK abilities hold their own up to 3-star, but
fall behind MAG abilities at higher rarities.
In addition, MAG abilities gain a further damage boost since it’s more common for them to
hit elemental weaknesses than ATK abilities.
However, the 9999 damage cap limits how far ahead the MAG abilities can get.
In the example on the right (good gear plus stat buff vs. typical level 85 boss), weakness
gives MAG ability damage an advantage up to 3-star, but the weakness doesn’t help at 4-star
and 5-star due to the damage cap.
The damage cap restores ATK vs. MAG balance at very high stat levels
Chart: very high character stats
When buffs increase stats to high values, the 9999 damage cap sometimes lets ATK abilities
catch up with MAG abilities. Whether this happens depends on how easily the cap is
reached, i.e. the defensive stats of the enemy.
In the example on the right (good gear, stat buff, and synergy), the ATK abilities do pretty
well, even catching up to MAG at the 5-star level. When stats are this high, the damage cap
erases most of the damage difference between the ability types.
Stronger ATK buffs can also restore balance
Chart: higher ATK than MAG
The game has stronger buffs for ATK (+25% to +50%) than MAG (+20%).
Also, it’s possible to get even higher ATK values by stacking an ATK buff with a multi-stat ATK
buff (e.g. Leon’s Hand of the Emperor, or of course Luneth’s Advance).
It’s very hard to stack MAG buffs in the game currently.
Thus parties can often achieve higher ATK than MAG. This may allow ATK abilities to match
MAG abilities even if the damage cap is not reached.
The chart on the right gives an example where this occurs (350 ATK vs. 250 MAG).
Summary: MAG abilities are stronger than ATK abilities only at 4★ and 5★, and the difference can be eroded or even vanish in some circumstances.
Item stats
A quick summary of some non-obvious things:

The final level upgrade of an item is extra strong if there is item synergy, so try to avoid “level 14/15”. It is unimportant when there is no synergy.

Character synergy grants a stat bonus similar to gaining one ★ of power on both weapon and armor.

Different item types have small power differences (e.g. daggers and fist weapons are weaker than swords or axes by a half ★ or more).
The details are below.
Item synergy
Equipment gets a level boost based on its current level:
Item rarity
1
2
3
4
5
6
Item level
1–4
5–9 10–14 15–19 20–24 25–29
Synergy boost
+15
+20
+30
+40
+50
+60
Synergy level 16–19 25–29 40–44 55–59 70–74 85–89
7
30
+70
100
alyassus: http://www.reddit.com/r/FFRecordKeeper/comments/318dxz/tables_on_game_mechanics/
The final level-up is worth extra stats for synergy items (except 1★ items):
Item levels
Each level adds roughly 1.5 to the item’s primary stats (e.g. DEF for helms).
The value of a level upgrade seems to be similar for items of every rarity.
What rarity does
Rarity improves an item in two ways.
Max level: the item’s max level increases by +5 (+2 for 2-star items).
That’s around 8–10 stat points. Rarity from combining does grant this bonus.
Level 1 stats: a higher rarity item beats a lower rarity item of the same level,
because rarity gives items a head start in their level 1 stats.
Combining does not grant the level 1 bonus, so combined items are weaker:
Character synergy
Characters gain +10 levels (and +50% experience gain).
 That’s worth 15–20 points in their primary stats (ATK & DEF for fighters).
 That’s roughly the same as a one ★ boost in weapon and armor power.
A level 1 ...
★★ Mythril Knife
★★★ Ripper
★★★★ Cat Claws
★★★★★ Danjuro
... has ATK ...
11
20
37
69
... the same ATK as ...
a level 5 ★ Knife+
a level 6 ★★ Mythril Knife+
a level 12 ★★★ Ripper+
a level 23! ★★★★ Cat Claws++
ATK stats for weapons
This chart shows how rarity, combining, synergy, and item type affect weapon stats. The width of each bar is the range of ATK values for currently available items.
Weapons with MAG are omitted, since they have a much lower ATK. They would make the chart less readable and make comparisons more difficult.
DEF and RES stats for armor
Here are similar charts for DEF and RES. Note that Light Armor is second-best for both stats.
Some items are omitted to keep the charts legible: Ice Helm (III) and Leather Cap (VI) have unusually low DEF, and Aegis Shield (IV) has unusually high RES.
Should I use a weaker weapon that has an elemental damage boost?
In general, items with an elemental bonus give +20% damage to abilities of that element (I have not verified this for every item).
Rule of thumb
The elemental weapon bonus is worth about +40 ATK or MAG after stat buffs.
Detailed explanation
A weapon without a damage bonus needs a higher ATK or MAG in order to match the damage of the elemental weapon.
The exact extra stat amount depends on your total ATK or MAG in combat, including record materia, synergy, and buffs.
(See the one-hit kills section below for help in estimating your in-combat stat value.)



For high level characters with around 300–400 total ATK or MAG, the elemental bonus is like gaining +40 stat points.
If a DEF-piercing or RES-piercing ability is being used, the elemental bonus is instead like gaining +80 stat points.
As you approach the soft cap for non-piercing abilities (590 ATK, 742 MAG), the elemental weapon is better than any other weapon.
The chart below shows exactly how much better the non-elemental weapon needs to be in order to do the same damage.
Of course, if you don’t use an elemental attack, the elemental weapon gives no advantage at all.
Important: the vertical scale includes stat buffs, so the actual required stat difference between the weapons is often smaller than shown.
Example: the chart shows that at 500 ATK, the elemental bonus is worth +50 ATK.
With no stat buffs, a non-elemental weapon needs to be 50 ATK stronger than the elemental one to do the same damage.
If you use Boost (+25% ATK), the non-elemental weapon only needs to be 40 ATK stronger, since your post-buff ATK will go up by +50.
If you use Steal Power (+50% ATK), the non-elemental weapon only needs to be 33 ATK stronger.
The tier rule — a fast way to rank items, but no longer needed
Note: The tier rule was a fast way to choose items based on only the name and stars. The new game UI only displays the stars by default, so the tier rule is less useful.
Also, the most recent game updates make sorting by synergized stats work correctly, so most item ranking questions can be answered fairly quickly in-game now.
I’m leaving this section in the document since the charts still provide some interesting information.
——————————————————————
If we want to choose items manually, the game (used to) make it hard to answer questions like: how should we rank these items for use in a (IV) of (XII) dungeon?
2★ Mythril Sword (IV)
3★ Mage Masher (IV)
3★ Partisan (XII)+
4★ Ogrekiller (IV)++
4★ Dancing Dagger (IV)
4★ Sledgehammer (XII)
4★ Avenger (XII)+
4★ Death Sickle (V)+
5★ Venom Claws (VI)++
5★ Gladius (IX)+
5★ Obelisk (XII)++
6★ Wing Sword (II)++
Relying on the rarity stars alone does a very poor job, and checking for synergy stats is extremely tedious (you (used to) can’t sort by synergized ATK).
The tier rule: this simple method ranks items (approximately) just by looking at the names—fast and easy.
1) Calculate an item’s tier ranking using one of these two rules:
a) No item synergy: The tier is the number of stars displayed in the game, minus 1/2 for each “+”
b) Item synergy: The tier is the number of stars displayed in the game, plus 2.
2) For tied tiers, take the item with higher base rarity.
In a (IV) dungeon, the tier rule ranks the items in this order (ATK values are shown in brackets):
Tier 2.5
[28] 3★ Partisan (XII)+
Tier 3.5
[38] 4★ Avenger (XII)+
[48] 4★ Death Sickle (V)+
Tier 4
[53] 2★ Mythril Sword (IV)
[45] 5★ Venom Claws (VI)++
[54] 5★ Obelisk (XII)++
[63] 4★ Sledgehammer (XII)
Tier 4.5
[65] 5★ Gladius (IX)+
Tier 5
[71] 3★ Mage Masher (IV)
[81] 6★ Wing Sword (II)++
Tier 6
[114] 4★ Ogrekiller (IV)++
[116] 4★ Dancing Dagger (IV)
In a (XII) dungeon, the tier rule ranks the items in a very different order:
Tier 2
Tier 3
Tier 3.5
Tier 4
Tier 4.5
Tier 5
Tier 6
Tier 7
[19] 2★ Mythril Sword (IV) [40] 4★ Ogrekiller (IV)++ [48] 4★ Death Sickle (V)+ [45] 5★ Venom Claws (VI)++ [65] 5★ Gladius (IX)+ [75] 3★ Partisan (XII)+
[93] 4★ Avenger (XII)+
[136] 5★ Obelisk (XII)++
[30] 3★ Mage Masher (IV)
[59] 4★ Dancing Dagger (IV)
[81] 6★ Wing Sword (II)++ [126] 4★ Sledgehammer (XII)
In both dungeons, the tier lists are roughly in ATK order. The tier rule has managed to account for rarity, combining, and synergy without having to look up any stats.
The stripes in this chart show tiers 1–9 for weapons. (For clarity, I’ve omitted thrown weapons and weapons with MAG, since they have unusually low ATK.)
When comparing two items, the rule says to take the item in the rightmost tier, or the bottommost item in the same tier. In nearly every case, this picks the item with
the most—or nearly most—ATK. The one case where it’s significantly wrong is that synergized 6++ is predicted to be stronger than synergized 5, when in reality it is
significantly weaker (see the lower right where the stripes become distorted).
If the system was perfect the tier stripes would look like this: \ \ \ \ .
For armor, it’s a little more complicated since there are two stats (DEF and RES), emphasized differently in different armor types.
If we assume that we’ll face equal numbers of physical and magic attacks, it’s possible to mathematically combine the two stats into a single “Protection” pseudostat
which we can use to make a chart. For example, a 100 DEF, 100 RES item is considered to have a 100 “PROT” stat. An item with 40 DEF and 209 RES also has 100 PROT,
since both items let the same total damage through if we take equal numbers of physical and magic attacks.
(For clarity I’ve omitted Bracers and Shields since they have unusually low DEF and RES, making the stripes more zig-zaggy.)
As we saw for weapons, the tiers do a reasonable job of organizing the variety of rarities, upgrades, and synergy into roughly increasing stat order.
The Armor type makes a poor showing here compared to other item types. If I were to adjust my PROT formula to emphasize physical defense more than magical
(since magical damage is less common), Armor would appear a bit stronger in the chart.
The tier rule has saved me a lot of effort and reduced my irritation at the game, so I hope some of you will also find it handy.
One-hit-kills in daily dungeons
The dailies are much easier if you can kill everything on turn 1. The minimum ATK or MAG needed to kill in one hit is given in the diagrams on the following pages.
Here is an example diagram for one of the “+” difficulty dungeons.
To read these charts:

Physical vs magical. The red chart on the left is for ATK-based abilities. The blue chart on the right is for MAG-based abilities (or MND-based).

Monster colors. Each monster is assigned a color.

Ability multipliers. Find the multiplier of the ability you want to use, and then scan vertically to the colored lines for each monster. The height of the line
tells you the necessary one-hit-kill stat.

Stat boxes. For the multipliers of some commonly used abilities, exact stat values are given in the little boxes.
Example: for Bladeblitz (1.5x), use the left chart since it’s a physical ability, and find the line marked “1.5x”. To kill a (blue) Ghost requires 419 ATK. To kill a
(gold) Litwor Chicken requires 337 ATK, and a (green) Grenade requires 297 ATK.

Coalesced boxes. If boxes are too close to each other, they are coalesced and only the highest number is shown. In the Bladeblitz example, a (red) Cruller
is weaker than a (blue) Ghost, but there’s no room to show an exact number. The 419 ATK given for the Ghost will be more than enough to kill a Cruller.

Exceptional stats. The shaded blue zone indicates stat values that are only achievable with synergy or with buffs.

Elemental weakness. If you are hitting an elemental weakness, double the multiplier of the ability you’re using. (For example, Blizzaga does 2 x 4.9 = 9.8x.)

Multiple hits. If you use more than one ability, add the multipliers. For example, two Attacks (1.0x each) will kill a (blue) Ghost if both characters have
357 ATK, as seen in the “2.0x” column of numbers on the left (physical) chart.
To use these charts, you need to know the ability’s multiplier and your characters’ ATK or MAG stats. See the Abilities section for a complete multiplier list.
p3.0
Flare Strike
p2.3
Pound
p2.0
Launch
p1.7
p1.5
all Breaks Bladeblitz
p1.0
Attack
Multiplier
Ability
m1.5
1★ magic
m2.9
2★ magic
m4.9
3★ magic
m5.9
Ruinga
m9.0
4★ magic
m12.0
5★ magic
Stat values are hard to obtain because of synergy, record materia, and buff spells. To estimate your final stat value in a dungeon:

Start with the stat value shown in the Party screen character sheet.

Character synergy adds around +20 to your offensive stat.

Weapon synergy adds an amount dependent on the number of rarity stars. These values are approximate; just pick one that adds up to a nice number.



Rarity
1★
2★
3★
4★
5★
6★
7★
Stat boost
+20–30
+30–35
+40–50
+55–70
+70–85
+85–100
+105–120
Percentage buffs to ATK can be estimated with this table. Conversions from +damage to the equivalent +ATK assume you’re below the soft cap of 590 ATK.
Unbuffed ATK (including synergy)
Buff name
Buff % 150 175 200 225 250 275 300 325 350 375
RM: 1.1x damage bonus
+5%
158 185 211 237 264 290 316 343 369 395
RM: Self-Sacrifice or Freedom’s Wish
RM: Loner / Solitude (4-man party)
+10% 165 193 220 248 275 303 330 358 385 413
RM: 1.2x damage bonus
Rallying Etude
+15% 173 201 230 259 288 316 345 374 403 431
RM 1.3x damage bonus (only for Attack command)
RM: Dragoon’s Determination
+20% 180 210 240 270 300 330 360 390 420 450
RM: Loner / Solitude (3-man party)
Boost
+25% 188 219 250 281 313 344 375 406 438 469
RM: Loner / Solitude (2-man party)
+33% 200 233 266 299 333 366 399 433 466 499
RM: Loner / Solitude (1-man party)
+46% 220 256 293 329 366 403 439 476 512 549
Aerith soul break: Planet Protector
+50% 225 263 300 338 375 413 450 488 525 563
Percentage buffs to MAG can be estimated similarly.
Unbuffed MAG (including synergy)
Buff name
Buff % 150 175 200 225 250 275 300 325 350 375
RM: 1.1x damage bonus
+6%
159 185 212 238 265 291 318 344 371 397
RM: Impetuous Youth or Vow of Vengeance
+10% 165 193 220 248 275 303 330 358 385 413
Mana’s Paean, or Witchcraft soul break
+15% 173 201 230 259 288 316 345 374 403 431
Faith, or RM: Devotion
+20% 180 210 240 270 300 330 360 390 420 450
If you have more than one buff, you can get a crude estimate by adding the stat increases caused by each buff.
TFMurphy: heroic stats https://redd.it/3931dg and “+” stats https://redd.it/3s4xej
Inspiration for making one-hit-kill calculations came from pintbox: http://reddit.com/r/FFRecordKeeper/comments/36bc00/mathcraft_sunday_heroics/
One-hit-kill stats for “+” orb dailies
One-hit-kill stats for other “+” dailies
One-hit-kill stats for heroic orb dailies
One-hit-kill stats for other heroic dailies
Accessories
Synergized values are (in parentheses). An asterisk before the name means that the accessory grants multiple benefits and is listed more than once.
ATK
+30 (45) ATK
IV
—
+20 (30) ATK
—
+15 (23) ATK Power Armlet
+10 (15) ATK
+8(12), +5(8)
MAG
+30 (45) MAG
—
—
IV
—
+20 (30) MAG
—
V
—
VII
—
*Godo’s Mask
*Omega Badge
Black Belt
Wolf Earring
*Champion Belt
Hyper Wrist
Power Armlet
*Cloud’s Goggles
*Crystal Orb
*Fury Ring
*Silver Specs
*Muscle Belt
*Bolt Ring
—
*Hero’s Ring: +8 Power Wrist: +5
V
VI
VII
—
Terra’s Pendant
—
Amulet
*Cursed Ring
—
*Crystal Orb
*Flame Cloak
*Rune Armlet
+8(12), +7(11)
—
DEF
IV
+20 (30) DEF
*Gauntlets
+15 (23) MAG
VI
—
XII
Vossler’s Gntlt.
XIII
—
XIV
—
Hyper Wrist
Black Belt
Muscle Belt
—
—
—
—
*Coral Ring
Power Belt
Power Gloves
—
Dur. Pwr. Wrist.
Ruby Ring
—
—
VIII
—
—
—
IX
—
—
—
XII
—
*General’s Belt
—
XIII
—
—
—
XIV
—
—
—
—
—
—
X
—
Mage’s Armlet
Magic Armlet
*Adept’s Bangle
—
Angel Wings
Dog Tags
Circlet
*Pearl Rouge
—
*Magick Gloves
*Hope’s Scarf
—
*Hero’s Ring: +7
VI
—
—
VIII
—
—
IX
—
—
X
—
—
XII
—
—
XIII
—
—
XIV
—
*Cursed Ring
—
Earring: +8
VII
—
*Godo’s Mask
*Touph Ring
*White Cape
Protect Ring
*Champion Belt
*Fury Ring
*Star Pendant
*Silver Glasses
VII
—
—
—
—
*General’s Belt
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
VIII
IX
XIII
XIV
*Glow Curtain
—
—
*Soulfont Talis.
—
—
Talisman: +8
VII
—
Pearl Necklace
*Fairy Ring
*Touph Ring
VII
—
VII
—
Choco Feather
VII
—
—
*Fury Ring
—
—
VIII
—
—
—
—
IX
—
—
X
*Adept’s Bangle
*Soft Bracer
—
—
X
—
*Yuna’s Obi
XII
—
—
—
XII
Ring of Rnwal.
*Rose Corsage
*Sash
—
XIII
—
—
—
—
XIV
Emerald Ring
—
—
—
—
—
—
—
VIII
—
VIII
—
—
VIII
Giant’s Ring
Power Vest
—
IX
—
IX
—
—
IX
—
—
—
X
—
X
—
—
X
—
—
—
XII
—
XII
—
—
XII
—
Orrachea Armlt.
—
XIII
—
XIII
—
—
XIII
—
—
—
XIV
—
XIV
—
—
XIV
—
—
+12 (18) DEF
—
—
—
+10 (15) DEF
—
*Flame Ring
—
+3 ( 5) DEF
—
—
—
IV
V
+15 (23) RES
*Gauntlets
*Omega Badge
+10 (15) RES
+8(12), +3(5)
MND
+20 (30) MND
+15 (23) MND
—
—
IV
Sand Pearl
—
—
*Angel Ring: +3
V
—
*Angel Ring
VI
Barrier Ring
*Zephyr Cloak
—
—
VI
—
—
—
—
V
—
V
Elven Mantle
—
V
Protect Ring
—
—
VI
Sniper Eye
VI
—
—
VI
—
*Muscle Belt
—
+10 (15) MND *Rune Armlet
IV
—
IV
—
—
IV
—
—
—
X
—
—
V
—
—
ACC
+10 (15) ACC
EVA
+15 (23) EVA
+10 (15) EVA
HP
+500 (750) HP
+300 (450) HP
+150 (225) HP
IX
—
—
+15 (23) DEF
RES
VIII
—
Some notable multi-stat (asterisked) items:
VII *Godo’s Mask V *Omega Badge
20 ATK, 15 DEF
20 ATK, 15 RES
VII *Fury Ring
V *Cursed Ring X *Adept’s Bangle IV *Rune Armlet
15 ATK, 10 DEF, 150 HP 20 MAG, 15 DEF
20 MAG, 15 RES
IX *Pearl Rouge
IV *Gauntlets
XII *Rose Corsage
15 MAG, 10 MND 15 MAG, silence resist 20 DEF, 15 RES 15 MND, major silence resist
Resistance accessories (vs. elemental damage and vs. status effects)
Status resist percentages are for monster attacks. When one party member attacks another, a different formula is used, although resistance still helps.
Enlir and Road--: status resistance classes for the items, https://reddit.com/r/FFRecordKeeper/comments/3da8r0/status_resistance_question_for_dataminers/, and https://redd.it/46xfj2
Item
Fire Ring
*Flame Cloak
*Flame Ring
*Necroph. Ward
Ice Ring
*Bolt Ring
*Coral Ring
*Necroph. Ward
*Zephyr Cloak
Water Ring
*Poison Ring
*Glow Curtain
*Yuna’s Obi
FF
VII
IV
V
V
VII
VII
IX
V
VI
VII
VII
VIII
X
Elemental damage resistance
Fire, minor:
–10% (–20%) damage taken
Fire, moderate:
–30% (–40%) damage taken
Fire, moderate:
–30% (–40%) damage taken
Fire/lgt, moderate:
–30% (–40%) damage taken
Ice, minor:
–10% (–20%) damage taken
Lgt, moderate:
–30% (–40%) damage taken
Lgt, moderate:
–30% (–40%) damage taken
Lgt/fire, moderate:
–30% (–40%) damage taken
Earth, moderate:
–30% (–40%) damage taken
Water, minor:
–10% (–20%) damage taken
Bio, moderate:
–30% (–40%) damage taken
Holy, moderate:
–30% (–40%) damage taken
Holy, moderate:
–30% (–40%) damage taken
Other
15 (23) MAG
10 (15) DEF
10 (15) ATK
15 (23) ATK
15 (23) RES
pois. status
15 (23) RES
15 (23) MND
Status resist
*Silver Glasses
*Silver Specs
*Soulfnt. Talis.
*Cloud’sGoggles
Peace Ring
*Hope’s Scarf
Safety Bit
Jeweled Ring
*Soft Bracer
*Poison Ring
*Star Pendant
*Fairy Ring
*Star Pendant
*White Cape
*Pearl Rouge
*Rose Corsage
*Sash
FF
VII
V
XIII
VII
VII
XIII
X
VI
X
VII
VII
VIII
X
VII
IX
XII
XII
Example chances:
Blind, minor
Blind, moderate
Blind, moderate
Blind, major
Confuse, minor
Instant KO, minor
Instant KO, major
Petrify, minor
Petrify, (normal)
Poison, minor
Poison, minor
Poison, (normal)
Poison, moderate
Silence, (normal)
Silence, (normal)
Silence, major
Slow, major
10%
6% (5%)
4% (4%)
4% (4%)
3% (3%)
6% (5%)
6% (5%)
3% (3%)
6% (5%)
4% (4%)
6% (5%)
6% (5%)
4% (4%)
4% (4%)
4% (4%)
4% (4%)
3% (3%)
3% (3%)
50%
26% (19%)
8% (7%)
8% (7%)
3% (3%)
26% (19%)
26% (19%)
3% (3%)
26% (19%)
8% (7%)
26% (19%)
26% (19%)
8% (7%)
8% (7%)
8% (7%)
8% (7%)
3% (3%)
3% (3%)
100%
51% (35%)
13% (12%)
13% (12%)
4% (4%)
51% (35%)
51% (35%)
4% (4%)
51% (35%)
13% (12%)
51% (35%)
51% (35%)
13% (12%)
13% (12%)
13% (12%)
13% (12%)
4% (4%)
4% (4%)
Other
3 (5) DEF
10 (15) ATK
15 (23) RES
15 (23) ATK
15 (23) MAG
15 (23) RES
bio resist
3 (5) DEF
10 (15) MND
300(450) HP
15 (23) DEF
15 (23) MAG
15 (23) MND
10 (15) RES
Miscellaneous game mechanics
Damage types and ability types
The game hides a lot of internal details about abilities, which can cause confusion about certain interactions.
Damage types:

Abilities that do damage are calculated using one of various formulas. The main formulas are Physical and Magical.
o
“Physical” damage is based on ATK and DEF. Certain abilities are designed to “pierce” DEF by using a slightly different formula.
o
“Magical” damage is based on MAG and RES, although white magic uses MND instead. Certain abilities “pierce” RES.
o
“Raw” damage has a fixed value that ignores stats (the 1000 Needles ability used by some monsters is an example).
o
“%HP” damage from abilities like Gravity use a fixed percentage of either maximum or current HP, ignoring offensive and defensive stats.

Physical damage is affected by row position (unless the weapon or ability is long range), has a miss chance based on ACC and EVA, and can critically hit.

Magical damage always carries an elemental type (fire, ice, lightning, earth, wind, water, bio/poison, dark, holy, non-elemental).

Physical damage may optionally carry an elemental type (internally this is an “Elemental Physical Attack”). Note that “non-elemental” is just another
elemental type, and is not the same thing as “physical”. No Physical damage abilities use the non-elemental element.
Ability types:

Each ability has a hidden type, which we can abbreviate as PHY, WHT, BLK, BLU, SUM, NAT, and NIN.

PHY abilities generally do Physical damage. WHT, BLK, BLU, and SUM generally do Magical damage. NAT and NIN abilities may do either kind of damage.

WHT abilities calculate damage based on MND stat rather than MAG.

SUM abilities have a special minimum damage calculation, which only matters if the caster has very low MAG.

NAT (internally called “Inborn”) abilties use a variety of damage formulas. Several damaging monster abilities are NAT. Many non-damaging abilities are
NAT, including Intimidate, Cry, Boost, Salve, and Retaliate.

Since NAT attacks are not PHY or BLK, they interact differently with certain effects like Reflect and counterattacks. A few examples of NAT attacks are
Cripple, Angelo Cannon, Angel Wing Bolt, and Doublecast Venom.

BLU (Blue Magic) is not yet used.

NIN is mainly used for Ninja piercing attacks.
Interactions with ability types:

PHY-type damage/steal abilities can only hit “airborne” (“faraway”) enemies if a ranged weapon is used, or if the ability is innately ranged. (Note that
non-PHY Physical damage attacks can damage airborne enemies.)

Silence prevents WHT, BLK, BLU, and SUM abilities from being used.

Reflect only affects single target WHT and BLK (these two are called “Basic Magic”). Reflect does affect magical counterattacks.

Retaliate only affects PHY attacks.

Sleep and Confusion are only broken by damage from PHY abilities, not other sources of Physical damage.

Paladin Cecil’s Sentinel soul break taunts single-target PHY and BLK.

Celes’ Runic Blade soul break taunts and absorbs single-target BLK abilities. Exdeath’s Grand Cross soul break is similar, for both BLK and WHT.

Record materia that boost damage if using a weapon type only affect Physical damage PHY skills (or Magical damage BLK skills for Vivi’s Rod Master).
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bie8w/the_jenova_project_enemy_stats_and_ai/
https://ik.reddit.com/r/FFRecordKeeper/comments/3f8o30/a_fateful_coin_toss_enemy_stats_and_ai/ctobpww
Countering, Reflecting, and Taunting
Some bosses can automatically respond to certain types of attacks. Some party abilities also allow for responses, and to taunt (attract) attacks.
Here is a quick summary of what types of attack can be affected, but note several details and exceptions below:
Attacks from...
Counterable?
Reflectable?
Tauntable?
Yes, AoE can be countered
from an AoE
no
no
(special: summons can’t be)
from a counterattack
no
Yes, counters can be reflected
?no?
from reflected magic
no
no
Yes, reflected spells can be taunted
from self
no
Yes, self spells can be reflected
N/A
(Note that attacks from Berserked/Confused monsters used to bypass counter/reflect/taunt, but that is no longer true.)
Countering is used by several bosses to respond after being attacked. Heroes can counter by using Retaliate and with a few record materia effects.

Type: The incoming ability must be of the correct type (PHY, BLK, etc.), as specified by the countering effect.

AoE: You can counter area attacks (the part that hits you, that is). So Retaliate works against an area PHY attack.

Some abilities can be specially marked as uncounterable, such as all summoning abilities released so far.
Reflect is a status effect that can be used by bosses and heroes. Countering generates a new attack, but Reflect simply redirects the incoming attack.

Type: The incoming ability must be of BLK or WHT type.

(unconfirmed:) It’s possible that some abilities can be marked as unreflectable.
Taunt status effects are a hero-only feature, from the abilities Draw Fire and Magic Lure, as well as some soul breaks.

Type: The incoming ability must be the correct type for the taunt effect.

Countered: (unconfirmed:) No, you can’t taunt reflected abilities or counters.

(unconfirmed:) It’s possible that some abilities can be marked as untauntable.
TFMurphy: https://www.reddit.com/r/FFRecordKeeper/comments/3uavnf/a_place_to_call_home_enemy_stats_and_ai/cxij3rl
TFMurphy reflect can be taunted: https://www.reddit.com/r/FFRecordKeeper/comments/43154x/someone_to_protect_enemy_stats_and_ai/czilq5e
TFMurphy changes to berserk/confuse (can be reflected/taunted): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/
TFMurphy berserk/confuse can be countered: https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/cwyt93u
Medal thresholds
Mastery requires 5/6 of the total medals. I like to calculate this by saying it’s OK to lose a total of 1.5 per subdungeon, and another 0.5 per special condition.
Action medals: Medals are lost at ~3.06 and 7.3 actions per monster. Big monsters often count as 2 monsters. A boss round is 12 (even a round with multiple bosses).
boss only 4 + boss 6 + boss
Common monster counts:
2
3
6
12
16
18
Actions for 3 / 3 medals:
6
9
18
36
48
55
Actions for 2 / 3 medals:
14
21
43
87
116
131
Damage medals: Medals are lost for taking ~50.8% and 71.3% of the party’s HP at subdungeon start. Hence, losing medals is more likely if you start with low HP.
KO medals: 1 lost for 2–3 KOs, 2 lost for 4 KOs. KOs only count if they happened during the subdungeon. Reviving preserves the medals. (Petrify is not a KO.)
Target score medals seem to always grant either 0 or 3 medals based on the condition being met. KO conditions come in several types:
“Defeat <boss> without being KO’d” medals are lost if a character dies for any reason during the boss round. Reviving does not preserve these medals.
“Defeat <boss> without being KO’d” (yes, same text) might instead refer only to a KO from a boss’ damage ability. Reviving does not preserve these medals.
“Win without <character> being KO’d” awards its medals if the character is in the party and is not at 0 HP at the end. Reviving preserves the medals.
Although mythril resurrection restores HP, the damage medals are still based on the initial total HP when the subdungeon was first entered.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3dnap6/ranking_medal_criteria/
(updated for 2015 09 13 changes)
Berserk and Confuse
Both of these force the target to use a specific ability each turn.
For party members, the ability is always Attack. Each monster uses a different ability, which might not even be one that it normally uses.
Berserk forces ability targeting to be random, but the type of target (Self, Ally, Enemy, Any) is not changed.
Confuse causes abilities to have a 50% chance to target a random enemy, and 50% to target a random ally.
Berserked/Confused attacks can be countered, taunted, and Reflected. Area attacks remain area attacks. (Both facts are true as of Feb 2016 game update).
The target’s ATB bar is reset when the status is applied and also when it expires.
TFMurphy: https://ik.reddit.com/r/FFRecordKeeper/comments/3bzicx/the_dreadnought_leviathan_enemy_stats_and_ai/,
https://ik.reddit.com/r/FFRecordKeeper/comments/38tbz6/psa_berserkedconfused_enemies_cant_use_area/
TFMurphy changes to berserk/confuse (no longer changes targeting): https://www.reddit.com/r/FFRecordKeeper/comments/3smw5t/two_important_mechanic_changes_to_the_combat/
Soul gauge gain amounts
Taking damage from an enemy adds 10% of a soul break charge. (Internally, the gauge is measured in points, with one charge being 500 points.)
Abilities (that don’t miss) add 10% for Attack, 11% for most 1–2★ abilities, 12% for most 3–4★ abilities. Wrath adds 36% of a charge.
Using Retaliate adds 16% of a charge, but the counterattack adds nothing. Attacking a retaliator always misses, so the attacker gains nothing.
Hitting a weakness fills the gauge by 1.5x as much as normal.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/36w8pt/does_attacking_your_own_characters_increase_soul/
Status resistance vs enemy attacks
When a party member attacks a monster, the hit chance is a flat percentage based on the ability or item being used.
When a party member is the target, the hit chance depends on the type of ability being used:

Auto-Hit abilities have 100% hit chance, ignoring any status resistance. (Before 12 Sep 2015, any resistance would reduce the chance to 0%.)

Random abilities have hit chance 3% + 3% ∗ Hit rate⁄Resistance. Characters start with a Resistance of 1 and the Hit rate varies depending on the monster
ability being used. “Minor resist” items generally set Resistance to 2 (3 with synergy), and multiple items add their Resistances.
Note that when a party member attacks another party member, the random status formula is used, giving a higher chance than when a monster is the target.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
Blind
Blind decreases ACC by 50%, computes hit chance (max 100%), divides by 4 (min 20%). The final hit chance is thus between 20% and 25%.
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/34meur/battle_mechanics_formulas_damage_accuracy_speed/
% HP attacks
%HP effects like Gravity and Cripple are affected by KO resistance, e.g. the Safety Bit accessory. Most bosses have KO resistance.
Items with special effects
“Adds small boost to earth damage” or “Adds light fire damage” boost damage of that type, usually by +20%. Multiple item bonuses are additive, not multiplicative.
Elemental resistance reduces damage taken by 10% per Resistance level past the first (a hidden stat, loosely indicated by the adjectives “minor” and “moderate”).
Accessories with element or status resistance can benefit from synergy.

Fire Ring (“minor resistance”) has Elemental Resistance 2 (3), which means –10% (–20%) fire damage taken. Similar for Ice Ring.

Star Pendant, Peace Ring, Silver Glasses (“minor resistance”) have Status Resistance 2 (3), cutting status hit chance by –50% (–67%).
Weapons or armor with element or status resistance do not benefit from synergy.

Ice Shield (“moderate resistance”) has Elemental Resistance 4 (no synergy bonus), or –30% fire damage taken
Elemental resistance seems to use the strongest value from all worn items (so a resist item completely overrides a weakness item).
Status effect chances for specific items (note that the item’s built-in status can only happen when using an ATK-based physical ability with no status of its own):

Killer Bow (V) 3% KO

Whip (IV) and Blitz Whip (IV) 5% Paralyze
http://ik.reddit.com/r/FFRecordKeeper/comments/36qica/fire_ring_not_worth_it/
Automatic targeting of attacks
The game will auto-target most abilities to the enemy with lowest percent HP remaining. Double Cut might split its attacks if all enemies are at same % HP.
Jump, Death Strike, and Shuriken will auto-target to the highest percent HP.
Status inflicting abilities randomly choose a target without the status, but the xxx Break abilities are completely random.
Some abilities are randomly targeted even if you select a target.
TFMurphy: http://redd.it/36b3tq , http://ik.reddit.com/r/FFRecordKeeper/comments/34q15o/magitek_infiltration_enemy_stats_and_ai/ , https://redd.it/3h5umn
Potion types
Potions (blue) heal 10% of HP. Hi Potions (green) heal 25% of HP. X Potions (pink) heal 50% HP (not in Global yet).
Ethers (yellow) choose a random ability on each character and refill 20% of its uses, rounded up. Turbo Ethers (orange) refill 33% (not in Global yet).
TFMurphy: http://ik.reddit.com/r/FFRecordKeeper/comments/33hk7d/can_someone_explain_the_potion_drops/
Future events (relic banners, characters, abilities, and record materia)
This listing of future content is based on Japanese FFRK. The details may be different when released in global, especially the relic banners.
The information is drawn from several sources:

pksage – A comprehensive spreadsheet with a very readable event listing.
https://docs.google.com/spreadsheets/d/1NESRyb07OFClfhVh6QugCrDbBkEWe9SRJllppWomtD8/edit?pli=1#gid=1409267036

kaonohiokala – Banner relics (with stats!), as well as event log of characters and memory crystals.
http://www.gamefaqs.com/boards/114492-final-fantasy-record-keeper/72702188

Col_Mobius – Minimalist event log with record materia, characters, and memory crystals.
https://docs.google.com/spreadsheets/d/1azHSTIrUrIwHEF01QOHfjCia89-NKTqskPrxcntNxA0/edit?pli=1#gid=0

dscotton – Banner images from the official source. Banners still in Japanese may change when released in global.
http://bantha.org/~dscotton/ffrk.html

ElNinoFr – Comprehensive spreadsheet

skuldnoshinpu – Japanese event guides on Reddit
Since no single source has all the info I want, here is what I take from each source to create the combined listings below:
Information
Primary source
Secondary sources
Event: numbering
Col_Mobius
—
Event: dates
Col_Mobius
—
Event: character unlock
kaonohiokala
Col_Mobius, pksage
Event: record materia unlock
Col_Mobius
—
Event: memory crystal unlock
kaonohiokala
Col_Mobius, pksage
Event: reissued unlocks
kaonohiokala
—
Event: Bonus Quests
kaonohiokala
—
Event: abilities
skuldnoshinpu
ElNinoFr
Record materia effects
ElNinoFr
—
Banner: numbering
dscotton
—
Banner: relic stats
kaonohiokala
—
Banner: soul break stats
pksage
—
The timing of record materia availability is inconsistent across characters.

Record materia 1 is always granted automatically when using memory crystal 1.

RM2 becomes available at the same time as RM1 for most characters.

Some characters don’t unlock RM2 until a later event.

A few characters don’t unlock RM2 until their second memory crystal, while others unlock their RM3 at that time.
I’ve tried to indicate when each record materia becomes available, but there are probably some errors (and the global version may also change things).
Notable differences between Japanese and global events:

Dungeon updates in global have begun appearing earlier in the event sequence than they did in Japan, so the Japanese event numbers don’t give the
correct event ordering for global.

Many global events in the first several months gave far more orbs than they did in Japan.

Event 13 (Struggle with Shinra) was skipped in global. This event gave a free Blizzaja. Global has unlocked the ability, but not received a free copy.

Event 26 (Door to Another Dimension: Evil God of Mardias) was skipped in global.
Its abilities (Fireball, Rainstorm, Pulse of Life, Power of Water, Unholy Blitz) have not been unlocked in global.

Event 39 (Brass de Bravo) was a music-themed event in Japan. It was skipped in global.
Its characters (Mog, Edward) were unlocked in global’s event 35 (Forbidden Treasures).
Its abilities (Lullaby, Mana’s Paean, Box Step, Stutter Step, Spellbend Etude) were unlocked in global’s event 45 (Dungeon Update 11).
However, its memory crystals (Mog, Edward) were not unlocked until later.

Event 48 (World Wide Words) was skipped in global. Other than Firion’s memory crystal, the rest of its unlocks were provided in other events.

Event 57 (Memoria Warriors of Light) was skipped in global. The relics, and Ingus memory crystal are not available in global.
Its abilities (Lightning, Memento of Prayer/Might/Protection) were unlocked in global’s event 66 (dungeon update 16).

Event 63 (Flames of Vengeance) appeared roughly 4 months ahead of schedule in global (in Sept 2015), since its release coincided with a Final Fantasy XIV
anniversary in both Japanese and global FFRK.

Event 73 (Memories of Mana) was skipped in global. Its only unlocks were some relics.
Unlocks per character
All numbers are Japanese event numbers, up to #88. (Global had #63 before #36, and skipped #13 #39 #48 #57 ). Events #58 & #77A grant blank hero/MC tokens, and unlock some MC2s.
Some of this info may be incorrect because my sources are a bit hard to read, and global changed some things vs Japan.
Permanently available unlocks are in red (story dungeons) and green (bonus quests).
😑 means a character that is currently permanently available to be earned in global.
😎 means a character that currently has a permanently available memory crystal in global.
Name
😎 Bard
Character unlock Mem. crystals
4,30,36,44,59,68, #1: 30,100,110
100,110
#2: 77A,100
#1: 86
86
#2: 86
52,70,98
#1: 52,98
#1: 41,97
14,97
#2: 97
40,71,91
#1: 40,71,91
#1: 38,62,106
38,54,62,77,106
#2: 87
#1: 19,71,91
19,71,91
#2: 91
#1: 14
1
Barret
44,59,68,80,100
Aerith
Agrias
Amarant
😎 Arc
Ashe
Auron
Balthier
Bartz
Basch
Beatrix
Berserker
😎 Black
Mage
#1: 44,68,100
#2: 110
#1: 49,61,93
49,61,93,114,117 ,114,117
#2: 77A
91
#1: 91
#1: 70,83,98
70,83,98
#2: 98
81
(none)
#1: 14
1
Braska
106
Cait Sith
100,110
Cecil, dk
2,18,29,65,95
#1: 106
#2: 106
#1: 100,110
#1: 18,65,95
#2: 65
#1: 18
Cecil, pal
2,18,29,65
Celes
7,47,74,89
😑 Cid
53,59,68,80,110
#2: 58
#1: 47,89
#2: 89
#1: 59,80,110
#2: 110
#1: 14,44,80
😎 Cloud
1
#2: 44,58
#1: 21,42,104
😎 Cyan
5,42,55,104
😎 Dark Knt. 37
Desch
97
😑 Devout
57
😎 Dragoon 33
Echo
108
Edea
94
Edgar
25,42,55,74,104
Edge
65,111
Edward
(=Gilbert)
35,[39],65,111
Eiko
31,52,70,83
Exdeath
76
Fang
67,103
#2: 104
#1: 60
#1: 97
#1: 88
#1: 56
#1: 108
#2: 108
#1: 94
#2: 94
#1: 25,74,104
#2: 104
#1: 65,111
#2: 111
#1: [39],111
#2: 111
#1: 31,52,83
#2: 101
#1: 76
#2: 114
#1: 67,103
#2: 103
Record materia unlocks
#1 (30) 1.1x holy dmg
#2 (77A) ????x WHM healing
#1 (86) Attack: ?% to do holy attack
#2 (86) 1.2x Knight damage
#1 (52) 1.1x phys dmg with fists
#1 (41) 1.1x water dmg
#2 (41) Shell at battle start
#3 (97) +10% MAG/MND if using a staff
#1 (40) +10% MAG but –10% ATK
#1 (38) 1.1x phys dmg with katanas
#2 (87) 13% to dblcast Samurai
#1 (19) Haste at battle start
#2 (91) 13% to doublecast Machinist
#1 (14) 1.1x phys dmg with instrum.
#2 (14) Attack: 0.6x dmg AoE
#1 (44) 50% refill 1 Support per battle
#2 (110) ????x phys dmg with gun-arms
#1 (49) 1.1x wind dmg
#2 (77A) ?% chance to dblcast Spb skills
#1 (91) +10% ATK if using shield
#1 (70) 50% refill 1 Knight per battle
#2 (98) 1.2?x sword damage
(none)
#1 (14) 50% refill 1 BLM per battle
#2 (14) Refill 1 BLM per battle
#1 (106) +10% MAG, –10% RES
#2 (106) 1.2x SUM damage
#1 (100) Attack: ??% sound dmg
#2 (110) Regen (hi) at battle start
#1 (18) Attack: 1.2x dmg, lose 5% HP
#2 (18) Attack: 1.3x dmg, lose 5% HP
#3 (65) 1.2x phys dmg with swords
#1 (18) Protect at 20% HP
#2 (24) Attack: drain attack
#3 (58) 30% self heal (h30) on phys hit
#1 (47) Attack: 30% blizzard strike
#2 (89) 1.2x Spellblade dmg
#1 (59) Berserk at battle start
#2 (81) 20% chance for 2x EXP
#3 (110) ????x wind damage
#1 (14) 1.1x phys dmg with swords
#2 (14) 15% counter phys atks
#3 (44) 1 soul break bar at battle start
#1 (21) 1.1x phys dmg with katanas
#2 (21) Retaliate at 20% HP
#3 (104) 1.3x samurai damage
#1 (60) +10% DEF if using a helm
#2 (60) Attack: 25% drain strike
#1 (97) 1.1x BLM dmg if using sword
#1 (88) ??% dblcast White Magic
#2 (88) ??% dblcast White Magic
#1 (56) 50% refill 1 Dragoon per battle
#2 (?) Refill 1 Dragoon per battle
#1 (108) 1.1x lgt damage
#2 (108) +10% MAG, but Blind
#1 (94) Attack: ??% to use Blizzard
#2 (94) +??% MAG if using thrown
#1 (25) Protect at 20% HP
#2 (104) 1.2x spear damage
#1 (65) 50% refill 1 Ninja per battle
#2 (111) ????x fire damage
#1 (39) 50% refill 1 Bard per battle
#2 (?) Refill 1 Bard per battle
#3 (111) +???? DEF/RES, but Sapped
#1 (31) +10% MAG but –10% RES
#2 (101) 1.2x? dmg w/ instruments
#1 (76) Attack: 16% chance to KO
#2 (114) [??% dblcast Darkness]
#1 (67) 1.1x phys dmg with spears
#2 (103) 1.3x Dragoon dmg
Name
Faris
Character unlock Mem. crystals
#1: 61,76,93,
61,76,93,114
114
#2: 93
#1: 48,85
35,48,85,117
#2: 85
#1: 19,41,91
14,19,71,91
#2: 71
83
#1: 83
#1: 72
50
Record materia unlocks
#1 (61) 50% refill 1 Support per battle
#2 (93) 1.2x phys dmg with bows
#1 (48) +5% ATK per 10% HP lost
Firion
#2 (85) +10% ATK/DEF, start with regen
#1 (19) Berserk at battle start
#2 (19) 1.2x phys dmg with bows
😎 Fran
#3 (71) Attack: 16% for 4 0.7x hits
Freya
#1 (83) 1.1x Dragoon dmg
#1 (72) 50% refill 1 BLM/WLM
😎 Fusoya
#2 (72) Refill 1 BLM/WLM per battle
#1: 49,60,61,
#1 (49) Berserk at battle start
37,49,61,76,93,
76,93,114
#2 (60) 12% counter phys hits (1.3x)
😎 Galuf
114
#2: 76
#3 (76) 1.2x fist damage
#1: 108
#1 (108) Attack: 30% to do dark dmg
Garland
108
#2: 108
#2 (108) +20% DEF if using heavy armor
#1: 17,70,83,98 #1 (17) Low regen at 20% HP
Garnet
17,52,70,83,98
#2 (21) Attack: heal (h13) instead
#2: 83
#3 (83) 20% to dblcast summons
#1: 104
#1 (104) +10% ATK, –10% DEF
72
😑 Gau
#2: 104
#2 (104) +10% ATK, start with haste
#1: 49,76
#1 (49) +10% DEF if using armor
Gilgamesh 49,61,76
#2: 77A
#2 (77A) Refill 1 Knt ability per battle
#1: 45
#1 (45) 1.1x phys dmg with axes
😎Gladiator 21
#2 (45) Attack: 16% to do 2.8x dmg
Golbez
34,65
#1: 34
#1 (34) +2% MAG per 10% HP lost
#1: 29,85
#1 (29) +5% RES per 10% HP lost
😎 Gordon 9,85
#2 (29) Protect at battle start
#1: 46,67
#1 (46) 1.1x BLM dmg if using thrown
Hope
46,67
#2: 77A
#2 (77A) ????x BLM dmg if using thrown
#1: 57,97
#1 (57) 1.1x earth dmg
57,60,97
#2 (?) Mid regen at battle start
😑 Ingus
#2: 97
#3 (97) +20% DEF if using a shield
#1: 16,41,82,
#1 (16) +10% ATK/DEF per missing ally
14,16,32,82,113
113
#2 (16) 1.2x phys dmg with guns
😎 Irvine
#2: 113
#3 (113) +??% ATK/DEF but confused
#1: 77,106
#1 (77) 1.1x phys dmg with blitzballs
Jecht
77,106
#2: 106
#2 (104) Attack: 14% to Explosive Fist
#1: 21,85
#1 (21) +10% ATK/DEF but start sapped
5,85
😎 Josef
#2 (21) Attack: 2 hits at 0.65x dmg
#1: 14,65,111 #1 (14) 1.2x Jump damage
1,65,111
#2 (14) +10% ATK/DEF but confused
😎 Kain
#2: 111
#3 (111) ????x jump-type damage
Kefka
74
#1: 74
#1 (74) +10% MAG, –10% DEF
#1: 38,87
#1 (38) 1.1x phys dmg with spears
#2 (45) Evade 1 magic hit at 10% HP
😑 Kimahri 24,38,77,87
#2: 106
#3 (106) Attack: 49% to Jump
none
none
5
😑 Knight
#1: 61,93
#1 (61) 1.1x summon dmg
Krile
61,76,93
#2: 114
#2 (114) +??% MAG, regen (low)
#1: 98
#1 (98) 1.1x dark dmg
Kuja
98
#2: 98
#2 (98) 1.2x dark dmg
#1: 82,94,113 #1 (82) 1.1x gun dmg
Laguna
82,94,113
#2: 101
#2 (101) +10% ATK/DEF, regen at start
Leila
85
#1: 85
#1 (85) 1.1x dagger dmg
#1: 49,61,76,
#1 (49) 1.1x WHM healing
8,21,49,61,76,93,
Lenna
93,114
114
#2: 61
#2 (61) Hi regen at battle start
#1: 48,56,85
#1 (56) +5% DEF per 10% HP lost
33,35,48,85
#2 (56) Attack: dark damage
😎 Leon
#2: 101
#3 (101) +10% ATK, –10% DEF
#1: 28,67,103 #1 (28) 15% to start with full ATB bar
Lightning
28,46,67,103
#2: 67
#2 (67) Attack: no cast time
#1: 55
#1 (55) 50% refill 1 Celerity per battle
Locke
12,55
#2: 77A
#2 (77A) 1.2x phys dmg with daggers
#1: 54
#1 (54) 1.1x fire dmg
Lulu
54,62,77
#2: 77A
#2 (77A) ????x ice dmg
#1: 33,97
#1 (33) 1.1x wind dmg
9,97,117
#2 (33) Haste at battle start
😎 Luneth
#2: 97
#3 (97) 1.2x dmg vs weakness
Magus
96
none
none
Name
Mog
Character unlock Mem. crystals
#1: 48,53,85
29,48,85
#2: 101
#1: 85
85
#2: 101
#1: [39],55
35,[39],47,55
Monk
88
😎 Ninja
24
Palom
95
😎 Maria
Minwu
Papalymo
108
Penelo
71,91
Porom
95
😑 Quina
66,70
Quistis
23,51,82,113
Ramza
86
😎 Ranger
1
😎 R. Mage
5
😎 Red XIII
21,27,59,68,80
😎 Refia
14,97
Relm
89
Reno
59,68,90
😎 Ricard
21,48
Rikku
62,77,87
Rinoa
10,32,45,94,113
Rosa
65,95,111
😎 Rydia
1,65,95,111
Sabin
25,42,55,74,104
😎 Samurai
45
Serah
108
Sazh
28,46,67,103
Seifer
51,82,113
Selphie
23,51,82
Sephiroth
3,21A,24,59,68,
80,110
Sarah
103
Setzer
47,55
Shadow
55,74,89
Shantotto
105,117
Record materia unlocks
#1 (48) 1.1x BLM dmg if using bow
#2 (?) 1.1x phys/BLM dmg if using bow
#3 (101) Attack: becomes weak Fire?
#1 (85) +10% MND if using a staff
#2 (101) 1.2x WHM healing
#1 (39) 50% refill 1 Dance per battle
#2 (?) Refill 1 Dance per battle
#1 (50) 1.1x phys dmg with thrown
#2 (50) Image cast at 10% HP
#1: 95
#1 (95) 1.1x BLM dmg with daggers
#2: 95
#2 (95) 20% to get double EXP
#1: 109
#1 (109) +??% MAG if using a rod
#2: 109
#2 (109) ????x BLK dmg if using a rod
#1: 71,91
#1 (71) +10% MND if using staff
#2: 91
#2 (91) +20% MND but –10% ATK/MAG
#1: 95
#1 (95) 8% to dblcast WHM
#2: 95
#2 (95) +????% MND if using a staff
#1: 70
#1 (70) Attack: 16% for drain strike
#1: 23,82,113 #1 (23) 1.1x dmg vs weakness
#2: 101
#2 (101) 1.2x? dmg if using a whip
#1: 86
#1 (86) Attack: ??% chance to esuna
#2: 86
#2 (86) 1.5x SB gain for all abilities
#1: 14
#1 (14) 1.1x phys dmg with bows
#2 (14) Attack: 16% of 4 0.7x dmg hits
#2: 112
#3 (112) haste, Attack: becomes Aim
#1: 24
#1 (24) Attack: 30% to cast Fire (0.7x)
#1: 50,59,68,80 #1 (50) Reflect at battle start
#2 (50) Hi regen at 25% HP
#2: 68
#3 (68) Refill 1 Support per battle
#1: 37,97
#1 (37) 1.1x fire damage
#2 (37) Protect at battle start
#2: 97
#3 (97) 1.2x?? phys dmg if using thrown
#1: 89
#1 (89) +10% MND if using a rod
#2: 89
#2 (89) 20% chance for 2x EXP
#1: 59,68,90
#1 (59) Attack: 2.5% chance to Stop
#2: 90
#2 (90) 1.2x phys/BLM dmg if using rods
#1: 45,48
#1 (45) +20% ATK but start sapped
#2 (45) Attack: 37% to Jump instead
#1: 62,87
#1 (62) 50% refill 1 Thief per battle
#2: 106
#2 (106) 1.3x THF damage
#1: 32,94,113 #1 (32) Attack: 30% drain attack
#2: 58
#2 (58) 1.15x dmg with black magic
#1: 65,95,111 #1 (65) +10% MND if using a bow
#2: 111
#2 (111) +????% MND if using a bow
#1: 14,65,95
#1 (14) Shell at 20% HP
#2 (14) 1.2x summon dmg
#2: 95
#3 (95) +????% MAG if using a whip
#1: 25,74,104 #1 (25) Low regen at battle start
#2: 104
#2 (104) 13% dblcast monk
#1: 69
#1 (69) 50% refill 1 Samurai per battle
#2 (69) Refill 1 Samurai per battle
#1: 108
#1 (108) +20% MND, –20% MAG
#2: 108
#2 (108) Attack: heal (h26) instead
#1: 28,67,103 #1 (28) Low regen at 20% HP
#2: 103
#2 (103) Attack: 2 hits at ????x
#1: 51,82,113 #1 (51) Attack:10% also cast Fire (1.5x)
#2: 113
#2 (113) +??% Darkness dmg
#1: 23,82
#1 (23) Attack: 30% cast Fire/Blz/Thnd.
#2: 82
#2 (82) Attack: cast 1.8x holy instead
#1: 21A,59,80 #1 (21) +10% ATK/DEF per missing ally
#2: 59
#2 (59) 1.2x phys dmg with katanas
#1: 103
#1 (103) +10% MAG, –10% ATK
#2: 103
#2 (103) 1.2x? BLM dmg if using a bow
#1: 47
#1 (47) 50% refill 1 Combat per battle
#2: 104
#2 (104) 1.3x Machinist damage
#1: 55,89
#1 (55) Attack: 1.2x dmg, 0.7x SB fill
#2: 89
#2 (89) 1.3x Ninja dmg
#1: 117
#1 (117) +??% BLK dmg w/ staff
#2: 117
#2 (117) +??% BLK dmg w/ staff
Name
Character unlock Mem. crystals
#1: 33,46,103
9,46,67,103
😎 Snow
#2: 103
#1: 66
41
😎Spellblade
Squall
16,35,51,94,113
😎 Steiner
29,31,52,70
😎 Strago
45,47,89
😎 Sumnr.
5
Tellah
34,65,95
Terra
6,42,47,55,74
Thancred
63,109
😑 Thief
69
Tidus
15,21,54,62,77
#1: 50
#1: 16,51,94
,113
#2: 51,58
#1: 52,53,70
#2: 70
#1: 47,69,89
#1: 24
#1: 34,95
#1: 42,74
#2: 74
#1: 63,109
#2: 109
112
#1: 15,62,77
😎 Viking
#2: 58
#1: 27,68,80,
3,27,37,59,68,80,
100
100
#2: ?80?
#1: 14
1
#2: 58
#1: 40,71,91
40,71,91
#2: 91
#1: 46
11,46,67
#2: 77A
#1: 72
50
Vincent
90
😎 Vivi
14,17,52,98
Tifa
😎 Tyro
Vaan
Vanille
😑 Wakka
Warrior
😎 Warrior
of Light
😎 White
Mage
#2: 77A,98
#1:15,17,54,62
1,15,22,54,62,77
,87
#2: 62
(prereg bonus)
none
#1: 29,75
9,75,108
#2: 75
#1: 14
1
Wol
108
Yang
111
Yda
109
Y’shtola
63,109,117
Yuffie
68,80,90,100
Yuna
Zack
😎 Zell
Zidane
#1: 90
#2: 90
#1: 17,37,52,98
#1: 108
#2: 108
#1: 111
#2: 111
#1: 109
#2: 109
#1: 63,109
#1: 68,90,100
#2: 100
#1: 22,62,77,87
22,35,54,62,77,87
#2: 77
#1: 36,80,90
36,59,68,80,90
#2: 90
#1: 51,66,82,94
41,51,82,94
#2: 94
#1: 52,70,83,98
52,70,83,98
#2: 98
Record materia unlocks
#1 (33) +10% DEF but –10% ATK
#2 (33) +5% DEF per 10% HP lost
#3 (103) +10% ATK/DEF if using fists
#1 (66) 50% refill 1 Spellblade per battle
#2 (66) Refill 1 Spellblade per battle
#1 (16) Attack: 1.2x dmg, 0.7x SB fill
#2 (16) Attack: 16% for 2.5x dmg
#3 (51) 1.5x SB fill for getting hit
#1 (52) +10% DEF if using armor
#2 (52) 25% to Protect when hit
#3 (70) 1.25x SB gain on dmg or skill use
#1 (47) 1.1x water dmg
#2 (69) 15% counter BLM/WHM
#1 (24) 50% refill 1 Summon per battle
#2 (24) Refill 1 Summon per battle
#1 (34) Attack: 30% to cast Blizz. (0.7x)
#1 (42) 50% refill 1 BLM per battle
#2 (74) 13% to doublecast BLM
#1 (63) 1.1x phys dmg with daggers
#2 (109) ????x wind dmg
#1,#2 (112) 50%/always refill THF
#1 (15) Haste at 20% HP
#2 (15) Attack: 1.3x soul break fill
#3 (58) 1.5x soul break fill for all skills
#1 (27) 1.1x phys dmg with fists
#2 (80) 1.2x phys dmg with fists
#1 (14) 1.1x dmg vs weakness
#2 (14) 1.2x dmg vs weakness
#3 (58) 1 soul break bar at battle start
#1 (40) +10% ATK but –10% DEF
#2 (91) 13% to doublecast Celerity
#1 (46) 10% self heal (h30) on phys hit
#2 (77A) Attack: heal h26 instead
#1 (72) 1.1x phys dmg with hammers
#2 (72) Attack: becomes Charge
#1 (90) +10% MAG if using guns
#2 (90) 1.2x phys dmg if using guns
#1 (17) 1.1x BLM dmg if using rod
#2 (17) +20% MAG but –10% DEF/RES
#3 (77A) Attack: x2.0 magic dmg instead
#1 (15) 15% to start with full ATB bar
#2 (15) Attack: becomes Aim
#3 (62) Hi regen at 50% HP
none
#1 (29) Shell at 20% HP
#2 (29) Attack: holy dmg
#3 (75) 1.2x holy damage
#1 (14) 50% refill 1 WHM per battle
#2 (14) Refill 1 WHM per battle
#1 (108) +10% DEF if using light armor
#2 (108) Attack: 16% to do 2.8x
#1 (111) 50% refill MNK skills
#2 (111) Attack: ????x AoE
#1 (109) ????x MNK damage
#2 (109) Attack: ????x AoE
#1 (63) 1.1x WHM healing
#2 (109) ????x WHT damage
#1 (68) 1.1x phys dmg with thrown
#2 (100) Attack: instant cast
#1 (22) 1.1x WHM healing
#2 (77) +20% MND with rods
#1 (36) 1.1x phys dmg with swords
#2 (90) 30% to reduce phys dmg –20%
#1 (51) +5% ATK per 10% HP lost
#2 (66) 50% to start with full ATB bar
#3 (94) 1.3x Monk damage
#1 (52) Haste at battle start
#2 (98) ??% dblcast Thief
Unlocks per future event
Some clarifications about this table:

Columns: “#E” is the Japanese event ordering as given by sexydeli, and “#B” is the banner number as given by dscotton.

Record materia: effects are listed next to the memory crystals if unlocked at the same time. For characters with a second materia unlocked before their
MC2, I am sometimes unsure whether it’s available immediately or not until a future event. A question mark appears if I’m unsure of the timing.

Dual banners: Some events come with a pair of relic banners. Relics are labeled with an A or B, or AB for relics that appear on both.

Item stats: are for level 20, uncombined items.

Italic green unlocks indicate a reissue of a previously unlocked feature.
FF
*
#E Event
Nightmare #1:
Memory of
Ultima
79
Unlocked
Characters: (1 token)
Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
Abilities:
JP 2015 09 25
6★ Ultima (Black Magic)
GL ????
#B Banner relic
Type
(Lucky banner for all
Black Magic heroes)
Characters:
Cid, Red XIII, Sephiroth,
The Lone
Tifa, Zack
Wolf’s
Memory crystal 1:
Lament
Cid, Cloud, Red XIII, Sephiroth,
VII 80
Tifa, Zack
JP 2015 09 30 Memory crystal 2:
GL 2016 02 28 Tifa [1.2x fist damage]
Abilities:
Fire Blossom
Characters:
Laguna [Com4,Sup3,Cel4,Mch5]
Irvine, Quistis, Seifer, Selphie, Zell
A Meeting
Memory crystal 1:
Beyond Time
Laguna [1.1x gun damage]
VIII 82
Irvine, Quistis, Seifer, Selphie, Zell
JP 2015 10 09
Memory crystal 2:
GL 2016 03 05
Selphie [Attack: 1.8x holy magic]
Abilities:
Blind Shell, Silence Shell
I
Characters:
Warrior of Light
Memory crystal 1:
75
JP 2015 09 06 Warrior of Light
GL 2016 03 08 Memory crystal 2:
Warr. of Light [1.2x holy dmg]
IX
Characters:
Freya [Sup4, Cel4, Drg5]
Beatrix, Eiko, Garnet, Zidane
A Summoner
Memory crystal 1:
Reborn
Freya [1.1x Dragoon damage]
83
Beatrix, Eiko, Garnet, Zidane
JP 2015 10 16
Memory crystal 2:
GL 2016 03 13
Garnet [20% dblcast SUM]
Abilities:
Leeching Leap, Sky Grinder
ATK MAG MND
DEF
RES
Soul break name
Soul break damage or effect
A) [BSB] Fusion Swrd.
A) [SSB] Magic Comb
A) Zack's Glove
A) Mast Ax
A) Platinum Fist
AB) Precious Watch
AB) Vagyrisk Claw
B) [SSB] Master Fist
B) [SSB] Organics
B) Sephir. Model
B) 4-Pt. Shuriken
B) Keepsake Ribb.
A) [SSB] Machine Gun
A)[SSB]Crescent Wish
A) Seifer's Coat
A) Gauntlet
A) Rising Sun
AB) Esthar Bracers
AB) Elite Armor
B) [SSB] Red Scorpion
B) [SSB] Cardinal
B) Ulysses
B) Maverick
B) Hyperion
Sword
Hairpin
Fist
Spear
Fist
Bracer
Dagger
Fist
Sword
Lt. Armor
Thrown
Hat
Gun
Rod
Lt. Armor
Fist
Thrown
Bracer
Armor
Whip
Thrown
Gun
Fist
Sword
123
113
122
122
120
21
105
122
115
17
106
—
108
49
17
122
77
21
—
80
77
107
118
118
—
86
—
—
—
18
—
—
—
—
68
28
—
100
—
—
112
18
—
117
114
—
—
—
—
—
—
—
—
18
—
—
—
—
—
30
—
119
—
—
—
18
—
—
—
—
—
—
—
—
—
—
—
73
—
—
—
107
—
61
—
—
107
—
—
77
127
—
—
—
—
—
—
—
—
—
—
78
—
—
—
107
—
113
—
—
107
—
—
80
87
—
—
—
—
—
(Cloud) Fenrir Drive
(Red XIII) Stardust Ray
(Zack) Air Strike
(Cid) Hyper Jump
(Tifa) Burning Arrow
Healing Moment
—
(Tifa) Dolphin Blow
(Cloud) Blade Beam
(Seph.) Nibelheim’s Ntmr.
(Yuffie) Landscaper
(Aerith) Planet Protector
(Laguna) Desperado
(Selphie) Dream Stage
(Seifer) Bloodfest
(Zell) Meteor Strike
(Rinoa) Angel Wing Quake
First Aid
—
(Quistis) Mighty Guard
(Rinoa) Wishing Star
(Irvine) Canister Shot
(Zell) Burning Rave
(Seifer) Demon Slice
phys 8.0 / 8, self haste & burst mode
phys 7.8 / 10 ranged, party shell
phys 4.11 / 3 AoE ranged, 100% cancel
phys 5.12/4 ranged, haste & +35% ATK/DEF 25s
phys 5.0 / 2, Party +35% ATK 25s
Party Cure (h35)
—
phys ???? / 4, self +????% ATK ??s
phys 6.15 / 3 AoE ranged
phys 4.0 / 4 AoE fire ranged, self enfire
phys 3.6/3 AoE earth rngd., 49% (20%x2) slow
Party +50% ATK 25s
phys 6.0 / 6 AoE ranged, 100% slow
Party curaga (h85) & evade 1 magic attack
phys ???? / 4 AoE ranged, party +???% RES ??s
phys ???? / 3, self protect/shell/haste
magic 7.4 / 2 AoE earth, 100% slow
Party cure (h35)
—
Party haste, shell, regen (hi)
magic 18.0 / 5 non-elem
phys ???? / 3 ranged, –????% DEF/RES ??s
phys 3.3 AoE ranged, party +30% ATK 25s
phys 3.4 AoE, 40% paralyze
(no banner?)
—
—
—
—
—
—
—
—
A) [SSB] Orichalcon
A) [SSB] Fairy Flute
A) Partisan
A) Ultima Sword
A) Asura's Rod
AB) Power Vest
AB) Black Hood
B) [SSB] Wizard Rod
B) [SSB] Mace of Zeus
B) Thunder Gloves
B) Scissor Fangs
B) Butterfly Sword
Dagger
Musical
Spear
Sword
Rod
Lt. Armor
Hat
Rod
Rod
Bracer
Fist
Sword
114
73
122
120
36
10
—
50
50
26
118
118
—
100
—
—
116
—
27
117
118
18
—
—
—
120
—
—
105
—
28
105
61
19
—
—
—
—
107
—
—
77
127
—
—
—
—
—
—
—
107
—
—
80
87
—
—
—
—
—
Lucky banner for all
Combat heroes
—
—
—
—
—
—
—
—
(no banner)
—
—
—
—
—
—
—
—
See Soul Break
Celebration 4 below
—
—
—
—
—
—
—
—
Relics of Light
*
*
*
—
Nightmare #2:
Characters: (1 token)
Memory of
Memory crystal 1: (1 token)
Crushdown
Memory crystal 2: (1 token)
84
—
Abilities:
JP 2015 10 21
6★ Crush (Combat)
GL ????
Memory crystal 1:
(4 tokens given, your choice)
Memory crystal 2:
(4 tokens given, your choice)
Hall of Rites
Aerith [+?? WHM healing]
Bartz [?% to dblcast Spb skills]
77A
—
JP 2015 09 16 Gilgamesh [refill 1 Knt per battle]
GL 2016 03 17 Hope [+?% BLM dmg w/ thrown]
Locke [1.2x phys dmg w/ dagger]
Lulu [+?% ice dmg]
Vanille [Attack: heal h26 instead]
Vivi [Attack: x2.0 magic instead]
Lucky Harvest
Festival
Abilities:
78
—
Orthros?
JP 2015 09 18
GL Mar 8???
(Zidane) Shift Break
(Eiko) Rebirth Flame
(Freya) Dragon Breath
(Steiner) Stock Break
(Garnet) Leviathan
Veil of Protection
—
(Garnet) Holy Guardian
(Vivi) Dblcast Doomsday
(Beatrix) Roses of May
(Amarant) Aura
(Zidane) Scoop Art
phys 6.0 / 4 AoE rngd., –50% ATK self +35% ATK
Party cura (h50) & reraise
phys ???? / 5 ranged, –????% DEF/RES ??s
phys 4.11 / 3 AoE, 39% (15% x 3) paralyze
magic 9.0 / 2 AoE water, party +20% MAG 25s
Party protect
—
Party haste, regen (hi), +50% RES 25s
magic 14.24 / 4 AoE dark
phys 5.16 / 4, party +50% DEF 25s
Party shell and regen (hi)
phys 5.25 / 3 ranged
FF
#E Event
—
—
Soul break
celebration 4
—
—
Soul break
celebration 4
Unlocked
#B Banner relic
[SSB] Excalibur (V)
[SSB]Wizd. Staff(VII)
[SSB]Peacemkr.(XIII)
NOTE: celebration banners tend
Corps Fld Unif.(XIII)
to be different in global than they
Thyrus (XIV)
were in Japan.
Power Staff (V)
Guardian Targe (X)
Wing Edge (VI)
Brotherhood (X)
[SSB] Rune Mog (X)
[SSB]Mace of Zeus(IX)
[SSB] Cardinal (VIII)
Kefka's Cloak (VI)
Elven Bow (IV)
Heroic Shield (III)
Dragon Whisker(IV)
Soul Sabre (VI)
Zwill Crossbld. (XII)
[SSB]Valiant Knf. (VI)
Type
[SSB]Hawkeye (XIII)
[SSB]Force Saber (X)
Sentinel's Grimoire
Zantetsuken (V)
Vega 42s (XIII)
Glaive (XIII)
Rising Sun (VIII)
Shear Trigger (VIII)
[SSB]Genji Katana(V)
[SSB] Yoshiyuki (VII)
[SSB]Lstrs. Sword(IV)
Save the Queen (IX)
Wutai Hdband. (VII)
Murasame (IV)
Ebon Armor (IV)
Brave Blade (V)
Needle Fork (IX)
A) [SSB] Masamune
A) [SSB] Healing Staff
A) Flame Shield
A) Dragon Claws
A) Golden Armor
AB) Werebuster
AB) Ice Gloves
B) [SSB] Artemis Bow
B) [SSB] Defender
B) Dancing Dagger
B) White Robe
B) Demon Axe
[SSB] Platnm. Sword
[SSB] Defender
Grand Armor
Kaiser Shield
Nu Khai Armband
Ice Rod
White Staff
Chameleon Robe
Spellbinder
Sword
Staff
Shield
Fist
Armor
Rod
Bracer
Bow
Sword
Dagger
Robe
Axe
Sword
Sword
Armor
Shield
Bracer
Rod
Staff
Robe
Dagger
Soul break name
(Bartz)
(Aerith) Pulse of Life
(Lightning) Crushing Blow
(Lightning) Lightning
(Y’shtola) Stoneskin II
(Lenna)
(Rikku) Hyper NulAll
(Locke) Phoenix Plunder
(Tidus) Spiral Cut
(Lulu)
(Vivi)
(Rinoa) Wishing Star
(Kefka)
(Rosa) Divine Favor
(Ingus) Earth Ward
(Rydia) Radiant Breath
(Celes) Runic Blade
(Vaan) White Whorl
(Locke) Valiant Attack
(Terra) Magitek Missile
(Squall) Blasting Zone
(Exdeath) Grand Cross
(Yuna) Hymn of the Fayth
(Luneth) Blade Torrent
(Lulu) Focus
(Sabin) Razor Gale
(Celes) Spinning Edge
(Vanille)
(Hope) Last Resort
(Tidus) Jecht Shot
(Tyro) Sentinel’s Grimoire
(Gilgamesh)
(Sazh) Boon
(Fang) Pulsar Burst
(Rinoa) Angel Wing Quake
(Squall) Fated Circle
(Gilgamesh)
(Sephiroth) Black Materia
(Cecil pal) Saint’s Fall
(Beatrix) Stock Break
(Yuffie) Clear Tranquil
(Edge) Eblan Water Veil
(Golbez) Nightglow
(Bartz) Lupine Trace
(Quina) Mighty Guard
123 — — — — (Firion) Lord of Arms
55 100 121 — — (Minwu)Wh. Mage’s Reslv.
17 — — 126 83 (Gordon) Goddess’s Bell
122 — — — — (Josef) Avalanche
— — — 120 69 (Leon)Hand of the Emperor
33 99 88 — — Therapy
19 19 19 81 77 —
81 117 62 — — (Maria) Thunder Lv16
123 — — — — (Leon) Dark Passenger
114 — — — — (Leila) Pirate’s Command
— — 17 82 127 (Minwu) Teleport Lv16
113 — — — — (Firion) Wild Rose Vow
123 — — — — (Ramza) Shout
123 — — — — (Agrias) Hallowed Bolt
— — — 129 89 (Ramza) Tailwind
17 — — 126 83 (Agrias) Cleansing Strike
26 18 19 89 85 (Ramza) Stone
50 108 69 — — Freezing Snow
55 88 110 — — Regenerate
— — — 81 125 —
106 — — — — —
A) [BSB] Tiny Bee
A) [SSB] Over the Top
A) Flexibile Arm
A) Sin's Talon
A) Seeker's Shield
AB) Mage's Staff
AB) Red Armlet
B) [SSB] Riot Blade
B) [SSB] Rune Mog
B) Hunter's Spear
B) Jecht's Bandana
B) Guardian Targe
Gun
Blitzball
Fist
Sword
Shield
Staff
Bracer
Katana
Doll
Spear
Hat
Shield
81
108
123
121
17
55
23
122
50
123
17
—
105
—
—
—
—
88
23
—
118
—
28
—
117
—
—
—
—
107
23
—
61
—
27
—
—
—
—
—
126
—
85
—
—
—
79
113
—
—
—
—
83
—
80
—
—
—
116
74
—
—
—
—
—
[SSB]Maduin's Horn(VI)
[SSB]Cutt. Trigg. (VIII)
—
—
Moore Branch (V)
Lullaby Rod (X)
Royal Sword (III)
Lulu's Hairpin (X)
Dragon Claws (VI)
Rune Blade (VI)
Soul break
celebration 4
[SSB]Physcn's Stf. (XIII)
—
—
Soul break
celebration 4
—
—
Soul break
celebration 4
II
*
Characters:
Leila [Com4, Cel5, Thf5]
Minwu [Whm5]
Firion, Gordon, Josef, Leon, Maria
Embracing
Memory crystal 1:
Fate
Leila [1.1x dagger dmg]
85
Minwu [+10% MND with staves]
JP 2015 10 23
Firion, Gordon, Josef, Leon, Maria
GL Mar 16?
Memory crystal 2:
Firion [+10% ATK/DEF, regen at start]
Abilities:
Arise, Thief Raid
Characters:
Agrias [Com5,Spb4,Knt5,Whm4]
(FF Tactics)
Ramza [Com4,Sup5,Knt4,Nin4,Brd3]
Chronicle of Memory crystal 1:
the Golden
Agrias [Attack: ?% holy attack]
86 Hero
Ramza [Attack: ?% esuna]
Memory crystal 2:
JP 2015 10 28 Agrias [1.2x Knight damage]
GL Mar 22?
Ramza [1.5x SB gain all skills]
Abilities:
Saint Cross
Characters: (1 token)
Kimahri, Rikku, Wakka, Yuna
Memory crystal 1: (1 token)
Kimahri, Rikku, Wakka, Yuna
X2 87
Memory crystal 2: (1 token)
JP 2015 10 31
Auron [13% dblcast Samura]
GL ????
Abilities:
Venom Shell
(FF X-2)
Eternal Calm
Dungeon
V
update 20
VI 88
XII
JP 2015 11 04
GL ????
Characters:
Monk [Mnk4]
Memory crystal 1:
Devout [?% dblcast Wh. Magic]
Record materia 2:
Devout [?% dblcast Wh. Magic]
—
(no banner)
—
ATK MAG MND
DEF
RES
(Yuna) Trigger Happy
(Wakka) Aurochs Reels
(Rikku) Machina Break
(Jecht) Jecht Beam
(Tidus) Haste Form
Prayer
—
(Auron) Banishing Blade
(Lulu) Plush Parade
(Kimahri) Ronso Jump
(Jecht) Jecht Rush
(Rikku) Hyper NulAll
—
Soul break damage or effect
magic 18.0 non-el, self haste & burst mode
phys 4.9 / 5 random ranged, –50% MAG 25s
phys 5.2 / 4, –????% ATK, self +????% ATK
phys 4.11 / 3 AoE ranged, party +30% ATK 25s
Party haste & refill 1 ability use
Party heal (h????)
—
phys ???? / 5 ranged, –????% ATK/DEF ??s
magic 17.92 / 8 ice
phys ????/4 rngd., self regen (hi), +??% ATK/DEF
phys ???? / 4, ????% cancel
Party +30% ATK 25s, party +50% RES 25s
phys 7.8 / 5 ranged, 100% blind
Party instant curaga (h85)
phys ???? / 3 AoE ranged, –????% ATK/MAG ??s
phys ???? / 3 AoE ice rngd., party +??% ATK ?s
Party +30% ATK/DEF 25s
Party heal (h????)
—
magic ???? / 4 AoE lgt, Party +????% MAG ??s
phys 6.0 / 3 AoE dark rngd., taunt PHY/BLK
Party haste and shell
magic 9.48/3 AoE non-el (MND), 100% cancel
phys 5.1 / 5
Party haste and +50% ATK 25s
ph 6.0/4 AoE rngd., 48% (15%x3) para/silence
Party protect & heal 40% max HP
phys 5.13 / 3, –50% ATK/MAG 25s
phys 5.34 / 6 ranged, 100% cancel
magic 4.8 ice, 50% stop
Party regen (mid)
—
—
—
FF
#E Event
Unlocked
#B Banner relic
Type
Characters:
A)[SSB]ChocoboBrush Rod
Relm [Blm3, Whm5, Sum4]
A) [SSB] Ichigeki
Dagger
Celes, Shadow, Strago
A) Morning Star
Rod
Memory crystal 1:
A) Rune Blade
Sword
The
Relm [+10% MND w/ rods]
A) Drill
Spear
Miraculous
Celes, Shadow, Strago
AB) Thief's Bracer
Bracer
Artist
VI 89
Memory crystal 2:
AB) Oath Veil
Hat
Celes [1.2x Spellblade dmg]
B) [SSB] Excalibur
Sword
JP 2015 11 06
Relm [20% for 2x EXP]
B)[SSB]Maduin's Horn Rod
GL ????
Shadow [1.3x Ninja damage]
B) Cat-Ear Hood
Hat
Abilities:
B) Kefka's Cloak
Lt. Armor
Maraise
B) Wing Edge
Thrown
Kyoueijin
Characters:
A) [SSB] Spurs
Gun
Vincent [Blm5, Sum4]
A) [SSB] Light Rod
Rod
Memory crystal 1:
A) Pinwheel
Thrown
Vincent [+10% MAG w/ guns]
A) Sephiroth Model Lt. Armor
The
Reno, Yuffie, Zack
A) Zack's Glove
Fist
Nightmare
Memory crystal 2:
AB) Gold Armlet
Bracer
Begins
VII 90
Vincent [1.2x phys dmg w/ gun]
AB) Striking Staff
Rod
Reno [1.2x ph/BLM dmg w/ rod]
B) [SSB] Apocalypse Sword
JP 2015 11 12
Zack [30% for –20% phys dmg]
B) [SSB] Master Fist
Fist
GL ????
Abilities:
B) Vincent’s Cloak
Lt. Armor
High Box Step
B) Wutai Headband Hat
High Unfaith
B) Mast Ax
Spear
Break Fever
Characters:
A) [SSB] Aldebaran
Gun
Basch [Com5, Knt5 Sam4]
A) [SSB] Traitor's Bow Bow
Ashe, Balthier, Fran, Penelo,Vaan
A) Platinum Shield
Shield
Memory crystal 1:
A) Judicer's Staff
Staff
The Guided
Basch [+10% ATK if using shield]
A) Demonsbane
Sword
Sky Pirate
Ashe, Balthier, Fran, Penelo,Vaan
AB) Survival Vest
Lt. Armor
XII 91
Memory crystal 2:
AB) Lohengrin
Sword
JP 2015 11 20
Balthier [13% dblcast Machinist]
B) [SSB] Holy Rod
Rod
GL ????
Penelo[+20% MND, –10% ATK/MAG]
B) [SSB] Kagenui
Katana
Vaan [13% dblcast Celerity]
B) Golden Axe
Axe
Abilities:
B) Capella
Gun
Confuse Shell
B) Killer Bow
Bow
Nightmare #3:
Characters: (1 token)
Memory of
Memory crystal 1: (1 token)
Reraise
Lucky banner for all
Memory crystal 2: (1 token)
* 92
—
—
White Magic heroes
Abilities:
JP 2015 11 25
6★ Reraise (White Magic)
GL ????
Characters:
[SSB] ?
Staff
may be
Bartz, Faris, Galuf, Krile, Lenna
[SSB] ?
Bow
skipped
Memory crystal 1:
Brynhildr
Rod
Memory of
Bartz, Faris, Galuf, Krile, Lenna
Spirit Bardiche
Axe
V
Swords and
93
Memory crystal 2: (1 token)
Mjolnir
Hammer
EX
Magic
Faris [1.2x phys dmg w/ bows]
Jail Buster
Sword
Abilities:
Lt. Armor
背徳の装束
JP 2015 11 27
Waterga Strike
GL ????
Tornado Strike
A) [BSB] Twin Lance Sword
Characters: (1 token)
A) [SSB]Sorcery Focus Thrown
Edea [Blm5]
A) Laguna's Jacket
Lt. Armor
Laguna, Rinoa, Squall, Zell
A) Ulysses
Gun
Broken
Memory crystal 1: (1 token)
A) Gauntlet
Fist
Resolve
Edea [Attack: ??% to Blizzard]
AB) Inferno Fang
Dagger
VIII 94
Laguna, Rinoa, Squall, Zell
AB) Pinwheel
Thrown
JP 2015 11 30 Memory crystal 2: (1 token)
B) [SSB] Ehrgeiz
Fist
GL ????
Edea [+??% MAG if using thrown]
B) [SSB]Crescent Wish Rod
Zell [1.3x Monk damage]
B) Party Dress
Lt. Armor
Abilities:
B) Sorceress’ Crown Hat
Biora Strike
B) Seifer's Coat
Lt. Armor
Characters: (1 token)
A) [SSB] Triton's Dagg Dagger
Palom [Blm5]
A)[SSB]Seraph's Mace Staff
Porom [Whm5]
A) White Dress
Robe
Cecil dk, Rosa, Rydia, Tellah
A) Stardust Rod
Rod
The Twin
Memory crystal 1: (1 token)
A) Kotetsu
Katana
Stars of
Palom [1.1x BLM dmg w/ dagger]
AB) Dragon Gloves
Bracer
Mysidia
Porom [8% dblcast WHM]
AB) Assassin's Dagger Dagger
IV 95
Cecil dk, Rosa, Rydia, Tellah
B) [SSB] Mystic Whip Whip
JP 2015 12 04 Memory crystal 2:
B) [SSB] Deathbringer Sword
GL ????
Palom [20% for double EXP]
B) Faerie Rod
Rod
Porom [+???% MND if using staff]
B) Elven Bow
Bow
Rydia [+???% MAG if using whip]
B) Ebon Armor
Armor
Abilities:
Dark Raid, Bloody Cross
Dungeon
VII
update 21
Characters:
XIII 96
Magus [Blm5]
—
(no banner)
—
XIV
JP 2015 12 09
GL ????
DEF
RES
55
114
55
115
118
21
—
123
50
—
—
104
100
71
120
—
—
18
29
—
118
38
17
—
123
—
61
—
—
18
24
—
61
27
—
68
—
—
—
—
20
84
62
—
—
79
107
—
—
—
—
—
—
81
113
—
—
115
107
—
Soul break name
(Relm) Sketch: Lakshmi
(Shadow) Shadow Fang
(Strago) Sabre Soul
(Celes) Spinning Edge
(Edgar) Drill
Smokescreen
—
(Celes) Victory Slash
(Terra) Magitek Missile
(Relm) Lifelike Octopus
(Kefka) Magitek Infusion
(Locke) Phoenix Plunder
Soul break damage or effect
Party curaga (h85) and regen (hi)
phys 7.68 / 8, instant cast, self evade 2 ph hits
magic ????/2 AoE non-el,??% KO, –??% DEF/RES
phys 5.1 / 3 wind
phys 5.01 / 3, party +50% DEF 25s
????% slow AoE
—
phys 7.9 / 5, taunt BLK/WHT to refill abilities
magic 18.0 / 10 non-elem
magic 9.48 / 4 AoE non-elem, 100% Blind
Party haste and +20% MAG 25s
phys 3.3 AoE fire, party cure (h40)
55
114
55
115
118
21
—
123
50
—
—
104
100
71
120
—
—
18
29
—
118
38
17
—
123
—
61
—
—
18
24
—
61
27
—
68
—
—
—
—
20
84
62
—
—
79
107
—
—
—
—
—
—
81
113
—
—
115
107
—
(Vincent)Magic Bullet Cerb.
(Reno) Turk Bomb
(Yuffie) Bloodfest
(Sephiroth)Nibel’s Nghtmr.
(Zack) Air Strike
Veil of Protection
—
(Zack) Apocalypse
(Tifa) Dolphin Blow
(Vincent) Chain Shoot
(Yuffie) Clear Tranquil
(Cid) Hyper Jump
magic ???? / 4 AoE non-el, party +??% MAG ??s
magic 14.4 / 3 AoE non-el, 100% sleep/silence
phys ???? / 8, ????% sap
phys 4.0 / 4 AoE fire ranged, self enfire
phys 4.11 / 3 AoE ranged, 100% cancel
Party protect
—
phys 6.0 / 4 AoE ranged, party haste
phys ???? / 4, self +????% ATK ??s
phys ???? / 4 ranged, self +????% ATK/MAG ??s
Party instant heal 40% max HP
phys 5.12/4 rngd., self haste, +35% ATK/DEF 25s
109
109
17
55
85
—
114
55
123
124
106
105
—
26
—
100
114
—
—
100
—
—
—
26
—
26
—
118
—
—
—
123
—
—
—
26
—
—
127
—
—
102
—
—
—
—
—
—
—
—
83
—
—
100
—
—
—
—
—
—
(Balthier) Strahl Salvo
(Fran) Mist Frenzy
(Basch) Indom. Shield
(Penelo) War Dance
(Ashe) Heaven’s Wrath
Veil of Annulment
—
(Penelo) Intercession
(Vaan) Pyroclasm
(Basch) Fulminating Drknss
(Balthier) Elem. of Treach.
(Fran) Shatterheart
phys ???? / 6 fire ranged, party +20% ATK 20s
phys ???? / 7 ranged, –??% ATK/MAG/DEF/RES ?s
Party +????% ATK/DEF ????s
Party cura (h50) and +30% ATK 25s
magic 10.98 / 3 holy, 51% (21%x3) conf./sleep
Party shell
—
magic 4.0 / 3 holy, party curaga (h85)
phys ???? / 4 AoE rngd., –??% ATK, self +?% ATK
phys ???? / 3 AoE dark, taunt PHY/BLK
phys 5.1 / 10 ranged, self evade 2 phys hits
phys 4.02 / 3 ranged, –40% ATK/MAG 25s
—
—
—
—
—
—
—
ATK MAG MND
(Lenna) Messiah Return.
(Faris) Sylph Force
(Krile) Heaven’s Arc
(Bartz) Hurricane Tomhwk.
(Galuf) Platinum Hazard
Roar of Battle
—
125
78
17
107
122
97
68
124
49
—
—
17
88
55
—
55
125
21
100
81
124
55
78
—
—
121
—
—
—
—
109
—
100
17
38
—
121
100
—
118
—
17
—
121
—
118
25
17
—
—
—
—
—
—
—
—
119
—
27
—
—
124
17
105
—
18
—
—
—
105
115
—
—
—
108
—
—
—
—
—
—
108
79
107
—
—
108
—
—
73
—
—
—
—
—
125
—
—
108
—
—
—
—
—
—
108
115
107
—
—
108
—
—
78
—
—
—
—
—
76
(Squall) Lion’s Fury
(Edea) Ice Strike
(Laguna) Hex Missile
(Irvine) Canister Shot
(Zell) Meteor Strike
Inferno Fang
—
(Zell) Different Beat
(Selphie) Dream Stage
(Rinoa) GF Brothers
(Edea) Sorceress’ Parade
(Seifer) Bloodfest
(Palom) Dblcast Thndrclap
(Porom) Synchro
(Rosa) Miracle
(Tellah) Final Meteor
(Edge) Eblan Dual Art
Firewyrm Breath
—
(Rydia) Odin
(Cecil dk) Shadowbringer
(Fusoya) Lunar Guidance
(Rosa) Divine Favor
(Golbez) Nightglow
p6.16/4 AoE rng, haste,[p2.5/4 f+n][p2.5 wi+n]
magic ???? / 6 AoE ice+non-elem
phys ???? / 6 random ranged, 100% stop
phys ???? / 3 ranged, –????% DEF/RES ??s
phys ???? / 3, self protect/shell/haste
phys 2.0 fire
—
phys ???? / 8, self +????% critical hit rate
party curaga (h85) and evade 1 magic attack
magic 9.39 / 3 AoE earth, self enearth
Party haste and +20% MAG 25s
phys ???? / 4 AoE ranged, party +???% RES ??s
magic 17.6 / 8 lgt+non-elem
Party heal (h????) and haste
Party protect and shell
magic ???? / 4 AoE non-elem
phys ???? / 8 lgt, ????% paralyze & slow
magic 3.3 AoE fire
—
magic14.22/6 AoE non,100%KO,party+50% DEF
phys ???? / 6, self lose ????% max HP
magic ???? / 4 AoE non-elem, party +??% MAG
Party cura (h50) and revive at 30% HP
magic ???? / 2 AoE dark, ????% sap
—
—
—
—
—
—
—
FF
III
IX
—
VII
—
—
—
—
—
—
—
XIII
#E Event
Unlocked
#B Banner relic
Characters:
A) [SSB] Lust Dagger
Desch [Blm5, Spb3, Brd4]
A) [SSB] Elder Staff
Arc, Luneth, Ingus, Refia
A) Desch's Sword
Memory crystal 1:
A) Heroic Shield
Desch [1.1x BLM dmg w/ swords]
A) Moonring Blade
The Released
Ingus [1.1x earth dmg]
AB) Scholar Hat
Land
Arc, Luneth, Refia
AB) Genji Gloves
97
Record materia 2:
B) [SSB] Break Blade
JP 2015 12 11
Ingus [Mid regen at battle start]
B) [SSB] Rising Sun
GL ????
Memory crystal 2:
B) Gauntlets
Arc [+10% MAG/MND w/ staff]
B) Holy Wand
Ingus [+20% DEF if using shield]
B) Royal Sword
Luneth [1.2x dmg vs weakness]
Refia [1.2x?? ph dmg w/ thrown]
Characters:
A) [SSB] Punisher
Kuja [Blm5, Whm5, Drk5]
A) [SSB] Orichalcon
Amarant,Beatrix,Garnet,Vivi,
A) Dragon Claws
Zidane
A) Thunder Gloves
Memory crystal 1:
A) Cypress Pile
The Death
Kuja [1.1x dark dmg]
AB) Ice Staff
God of Gaia
Amarant,Beatrix,Garnet,Vivi,
AB) Gauntlets
98
Zidane
B) [SSB] Ragnarok
JP 2015 12 18 Memory crystal 2:
B) [SSB] Wizard Rod
GL ????
Kuja [1.2x dark dmg]
B) Kuja's Gloves
Beatrix [1.2?x sword dmg]
B) Exploda
Zidane [??% dblcast Thief]
B) Golem's Flute
Abilities:
Memento Mori
Dark Zone
NIghtmare #4:
Characters: (1 token)
Memory of
Memory crystal 1: (1 token)
Neo Bahamut
Lucky banner for all
Memory crystal 2: (1 token)
99
—
Summoner heroes
Abilities:
JP 2015 12 22
6★ Neo Bahamut (Summoning)
GL ????
Characters: (1 token)
[SSB] Crystal Cross
Cait Sith [Whm4,Sum4,Brd5,Dnc5]
[SSB] Wizard Staff
A Night of
Aerith, Barret, Tifa, Yuffie
Yellow M-Phone
Fireworks
Memory crystal 1: (1 token)
Atomic Scissor
100
Cait Sith [Attack: ?% sound dmg]
Platinum Fist
JP 2015 12 24
Aerith,Barret,Cloud,Tifa,Yuffie
Chocobracelet
GL ????
Memory crystal 2: (1 token)
Fire Fang
Yuffie [Attack: instant cast]
Memory crystal 2:
Eiko [1.2x? dmg with instrum.]
Dawn Festival
Laguna [+10% ATK/DEF, regen]
(see Burst soul break
101
Leon [+10% ATK, –10% DEF]
—
celebration
JP 2015 12 26
Maria [Attack: weak Fire?]
banners)
GL ????
Minwu [1.2x WHM healing]
Quistis [1.2x? dmg w/ whips]
Burst soul
NOTE: celebration banners tend
NOTE: global’s
— break
to be different in global than they
celebration banners
celebration
were in Japan.
tend to be different
Burst soul
— break
celebration
Burst soul
— break
celebration
Burst soul
— break
celebration
Burst soul
— break
celebration
Countdown /
Battle of the
Characters: (1 token)
Big Bridge
102
Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
JP 2015 12 27
GL ????
A) [BSB] Overture
Characters: (1 token)
A)[SSB]SiriusSidearms
Serah [Blm5, Whm3]
A) Serah's Gloves
Fang, Lightning, Sazh, Snow
A) Airwing
Warrior
Memory crystal 1: (1 token)
A) Glaive
Goddess
Serah [+10% MAG, –10% ATK]
AB) Tigerclaw
103
Fang, Lightning, Sazh, Snow
AB) Gold Bangle
JP 2015 12 31 Memory crystal 2: (1 token)
B) [SSB] Power Circle
GL ????
Fang [1.3x Dragoon dmg]
B) [SSB] Starseeker
Sazh [Attack: 2 hits at ????x]
B) Partisan
Serah [1.2x? BLM dmg w/ bows]
B) Corps Field Unif.
Snow [+10% ATK/DEF if using fist]
B) Wyrmfang
Type
Dagger
Staff
Sword
Shield
Thrown
Hat
Bracer
Sword
Thrown
Bracer
Staff
Sword
DEF
RES
115
55
89
12
104
—
23
124
110
26
49
118
—
109
120
—
—
27
23
—
—
18
100
—
—
119
—
—
—
22
23
—
—
19
114
—
—
—
—
113
—
72
87
—
—
89
—
—
—
—
—
74
—
110
80
—
—
85
—
—
Soul break name
(Luneth) Bladestorm
(Arc) Prayer of Water
(Desch) Storm of Ancients
(Ingus) Earth Ward
(Refia) Spellbreak Volley
?
—
(Ingus) ?
(Refia) ?
(Desch) ?
(Arc) Soothing Light
(Luneth) Blade Torrent
Soul break damage or effect
phys ???? / 8 wind ranged, party +??% DEF ??s
Party shell, regen (hi) and evade 1 magic atk
magic ???? / 4 AoE lgt, self enthunder
Party protect and haste
phys ???? AoE, –????% MAG ??s
Rod
Dagger
Fist
Bracer
Rod
Staff
Bracer
Sword
Rod
Bracer
Sword
Instrum
50
114
124
26
50
34
25
—
50
—
120
73
122
—
—
18
114
105
18
—
117
—
—
100
61
—
—
19
61
61
19
—
105
—
—
115
—
—
—
88
—
—
88
—
—
—
—
—
—
—
—
79
—
—
83
—
—
—
—
—
(Kuja) Dark Flare Star
(Zidane) Shift Break
(Amarant) Fiery Elan
(Beatrix) Roses of May
(Vivi) Dblcast Meteorite
Blaze
—
(Beatrix) Seiken Shock
(Garnet) Holy Guardian
(Kuja) Fear of the Dark
(Zidane) Rumble Rush
(Eiko) Emerald Light
magic 17.6 / 8, party +20% MAG 25s
phys 6.0 / 4 AoE rngd., –50% ATK, self +35% ATK
phys ???? / 3 AoE, party +????% ATK ????s
phys 5.16 / 4, party +50% DEF 25s
magic 7.8 / 2 AoE non-elem
magic 4.9 ice
—
phys ???? / 8, party evade 1 magic atk
Party haste, regen (hi), and +50% RES 25s
magic ???? / 4 AoE, self endark
phys 5.12 / 4, –50% ATK, self +35% ATK 25s
Party cura (h50) and haste
—
—
—
—
—
—
Thrown
Rod
Instrum
GunArm
Fist
Bracer
Dagger
110
55
81
110
120
21
108
68
100
105
—
—
18
—
—
120
118
—
—
18
—
—
—
—
—
—
85
—
—
—
—
—
—
82
—
—
—
—
—
—
—
Sword
Gun
Bracer
Thrown
Spear
Rod
Bracer
Fist
Bow
Spear
Lt. Armor
Rod
126
110
24
77
119
50
19
126
81
125
17
50
—
—
28
114
—
105
19
—
121
—
—
102
—
—
19
63
—
69
19
—
—
—
—
111
—
—
89
—
—
—
75
—
—
—
106
—
—
—
85
—
—
—
77
—
—
—
106
—
ATK MAG MND
—
(Yuffie) Gauntlet
(Aerith) Pulse of Life
(Cait Sith) Toy Soldier
(Barret) Satellite Beam
(Tifa) Burning Arrow
Feather Heal
—
—
(Lightning) ?
(Sazh) greater boon
(Serah) Clock Master
(Hope) Earthquake
(Fang) Pulsar Burst
Tiger’s Roar
—
(Snow) Diamond Dust
(Serah) Ultima Arrow
(Fang) Impact Dive
(Lightning) Stormborn
(Vanille) Oerba’s Boon
—
?
?
?
Party cura (h54) and +50% RES 25s
phys 5.12 / 4, 59% (20% x 4) cancel
—
phys 6.0 / 3 AoE ranged instant, party blink
party cura (h50) and reraise (revive @ 40%HP)
magic ?? / 3 AoE non-elem (MND), –ATK/MAG ?%
phys 4.14 / 3 AoE lgt ranged, –2 lgt resist
phys 5.0 / 2 ranged, party +35% ATK 25s
?
—
—
p8.05/7,haste, [p1.76/4,stun][1.26/2AoE,slow]
party protect, regen (), +??% MAG
magic ?? / 2 non-elem, fastcast BLK 3 turns
magic 8.55 AoE earth, –50% ATK 25s
phys 5.1 / 5 ranged, 69% (21% x 5) Blind
?
—
phys ?? / 4 AoE ice, party +??% DEF
magic 14.2 / 5 non-elem, 100% slow
phys ?? / 3 AoE, –??% DEF/RES
self lgt empower 25s
party Cura (h50) and Protect
FF
#E Event
VI 104
III
XI 105
XII
X 106
— 107
I
108
EX
XIV 109
VII 110
Unlocked
#B Banner relic
Characters: (1 token)
A) [SSB] Chainsaw
Cyan, Edgar, Gau, Sabin
A) [SSB] Tigerfang
Memory crystal 1: (1 token)
A) Cards
Gau [+10% ATK, –10% DEF]
A) Sasuke
A Bond Like
Cyan, Edgar, Sabin
A) Cat-Ear Hood
Two Sides of a
Memory crystal 2:
AB) Thief's Bracer
Coin
Cyan [1.3x SAM damage]
AB) Assassin's Dagger
Edgar [1.2x phys dmg w/ spears]
B) [SSB] Murakumo
JP 2016 01 08
Gau [+10% ATK, start w/ haste]
B)[SSB]ChocoboBrush
GL ????
Sabin [13% dblcast Monk]
B) Gauntlet
Setzer [1.3x MCH damage]
B) Drill
Abilities:
B) Dragon Claws
Bio Grenade (Machinist 5)
Dungeon
update 22
Characters:
—
(no banner)
Shantotto [Blm5, Mnk4]
JP 2016 01 13
GL ????
Characters: (1 token)
A) [SSB] Braska's Staff
Braska [Blm5, Sum5, Whm4]
A) [SSB] Riot Blade
Auron, Jecht
A) 歌姫のロッド
Memory crystal 1: (1 token)
A) Lightning Steel
Braska [+10% MAG, –10% RES]
A) Flexible Arm
The Truth of
Auron, Jecht
AB) Warrior's Bracer
Ten Years Ago
Memory crystal 2: (1 token)
AB) Red Armlet
Braska [1.2x SUM damage]
B) [SSB] Sin's Fang
JP 2016 01 15
Jecht [Attack: 14% Explosive Fist]
B) [SSB] Force Saber
GL ????
Kimahri [Attack: 49% to Jump]
B) Auron Model
Rikku [1.3x THF damage]
B) Jecht's Bandana
Abilities:
B) Hunter's Spear
Full Charge (Combat 5)
Chain Starter (Celerity 5)
Nightmare #5:
Lucky banner for all
Characters: (1 token)
Memory of
Support heroes
Memory crystal 1: (1 token)
Quadruple
Memory crystal 2: (1 token)
Foul
Abilities:
6★ Penalty 4 (Support)
JP 2016 01 20
Characters: (1 token)
Braveheart
Echo [Blm5, Dnc5]
Soul Devour
Garland [Com5, Knt3, Drk5]
Blank Form
Sarah [Whm5, Brd5]
Mog Suit
Note: collab
Wol[Com3,Sup4,Cel4,Drg3,Thf4,Sam4]
Healing Staff
events usually
Warrior of Light
Diamond Shield
skipped in
Memory crystal 1: (1 token)
Vanguard
global
Echo [1.1x lgt damage]
Blank Blade
Garland [Attack: 30% to do dark]
Angel Rod
Light of the
Sarah [+20% MND, –20% MAG]
光の兜
Cycle of
Wol [+10% DEF if using lt. armor]
Rebirth
闇の鎧
Memory crystal 2: (1 token)
White Robe
Echo [+10% MAG, but blind]
JP 2016 01 22
Garland [+20% DEF w/ h. armor]
GL ????
Sarah [Attack: heal (h26) instead]
Wol [Attack: 16% for 2.8x]
Balance change:
Warrior of Light WHM4
Characters:
A) [SSB] Sphairai
Papalymo [Blm5, Whm4]
A) [SSB] Stardust Rod
Yda [Com5, Sup4, Mnk5]
A) Temple Gloves
Thancred, Y’shtola
A) Thyrus
Memory crystal 1:
A) Yoshimitsu
The Raging
Papalymo [+??% MAG if using rod]
AB) Evoker's Horn
Stone God
Yda [??x MNK damage]
AB) Inferno Kris
Thancred, Y’shtola
B) [SSB] Omnirod
JP 2016 01 27 Memory crystal 2:
B) [SSB] Air Knives
GL ????
Papalymo [??x BLK dmg w/ rods]
B) Wizard's Petasos
Thancred [??x wind dmg]
B) Healer's Robe
Yda [Attack: ??x AoE]
B) Ninja Chainmail
Y’shtola [??x WHT damage]
Abilities:
Senpuu (Ninja 4)
A) [BSB]Msmn. Shinu.
A) [SSB] Apocalypse
A) [SSB] Shotgun
The Hero’s
Characters: (1 token)
A) Prism Staff
Second
Aerith, Cait Sith, Cid, Cloud, Seph
A) Partisan
Coming –
Memory crystal 1: (1 token)
A) Yellow M-Phone
One-Winged
Aerith, Cait Sith, Cid, Cloud
AB) Fire Fang
Angel
Memory crystal 2: (1 token)
B) [SSB]Grn. M-Phone
Barret [??x dmg w/ gun-arms]
B) [SSB] Crystal Cross
JP 2016 01 31 Cait Sith [Regen (hi) at start]
B) [SSB] Master Fist
GL ????
Cid [??x wind damage]
B) Cloud Model
B) Sephiroth's Coat
B) Atomic Scissors
Type
Spear
Fist
Thrown
Katana
Hat
Bracer
Dagger
Katana
Rod
Fist
Spear
Fist
—
Staff
Katana
Rod
Sword
Fist
Bracer
Bracer
Sword
Sword
Bracer
Hat
Spear
ATK MAG MND
DEF
RES
Soul break name
(Edgar) Chainsaw
(Sabin) Phantom Rush
(Setzer) Royal Flush
(Shadow) Wild Fang
(Relm) Lifelike Octopus
Smoke Screen
—
(Cyan) Bushido Eclipse
(Relm) Sketch: Lakshmi
(Gau) Rage: Gigavolt
(Edgar) Drill
(Sabin) Razor Gale
125
125
111
116
—
21
97
125
55
125
118
121
—
—
—
10
38
18
—
—
100
—
—
—
—
—
—
—
27
18
—
—
123
—
—
—
—
—
—
—
79
84
—
—
—
—
20
—
—
—
—
—
115
81
—
—
—
—
—
—
—
—
—
—
—
—
50
122
55
111
123
21
23
126
118
26
17
123
123
—
100
—
—
18
23
—
—
18
28
—
61
—
125
—
—
18
23
—
—
19
27
—
—
—
—
—
—
77
85
—
—
89
79
—
—
—
—
—
—
80
80
—
—
85
116
—
(Braska) ?
(Auron) Banishing Blade
(Yuna) ?
(Tidus) Slice & Dice
(Rikku) Machina Break
Warrior’s Ward
—
(Jecht) Ultimate Jecht Shot
(Tidus) Jecht Shot
(Auron) ?
(Jecht) Jecht Rush
(Kimahri) Ronso Jump
Sword
Sword
Light A
Light A
Staff
Shield
Sword
Sword
Rod
Helm
Armor
Robe
WoL
Garland
Wol
Echo
Sarah
Wol
Echo
WoL
Garland
Sarah
Fist
Rod
Bracer
Staff
Dagger
Hat
Dagger
Rod
Dagger
Hat
Robe
Lt. Armor
126
50
26
49
109
—
109
55
116
—
—
—
—
123
18
100
—
27
—
100
71
38
—
—
—
61
19
116
—
23
—
125
—
27
20
—
—
—
90
—
—
64
—
—
—
79
80
106
—
—
86
—
—
110
—
—
—
116
125
106
(Yda) ?
(Papalymo) Enoch. Blizzaja
(Yda) ?
(Y’shtola) Stoneskin II
(Thancred) Dancing Edge
Virus
—
(Y’shtola) Aetherial Pulse
(Thancred) ?
(Papalymo) ?
(Y’shtola) Medica II
(Thancred) Death Blossom
Katana
Sword
Gun
Rod
Spear
Instrum
Dagger
Instrum
Thrown
Fist
Light A
Light A
GunArm
127
124
82
55
126
81
108
81
110
122
17
17
110
—
—
118
100
—
105
—
105
68
—
—
—
—
—
—
—
126
—
118
—
120
—
—
—
—
—
—
—
—
—
—
—
—
—
—
—
109
107
—
—
—
—
—
—
—
—
—
—
—
109
107
—
(Sephiroth) Reunion
(Zack) Apocalypse
(Vincent) ?
(Aerith) Fury Brand
(Cid) Dragon
(Cait Sith) Toy Soldier
—
(Cait Sith) Mog Dance
(Yuffie) Gauntlet
(Tifa) Dolphin Blow
(Cloud) Climhazzard
(Sephiroth) Nibelh. Ntmare
(Barret) Satellite Beam
Soul break damage or effect
phys ?? / 6, –1 poison resist
phys ?? / 8, party blink
phys ?? / 3 AoE ranged, –??% ATK/MAG
phys 5.12 / 4 ranged, 50% (16% x4) Sap
magic 9.48 / 4 AoE non-elem, 100% Blind
?
—
phys ?? / 3 AoE, ??% Stop & Stun
party Curaga (h85) and Regen
phys ?? / 4 AoE lgt, random lgt atks for 3 turns
phys 5.01 / 3, party +50% DEF
phys 3.99 / 3 AoE, party +30% ATK
—
FF
#E Event
IV 111
V
XIII 112
XIV
VIII 113
V 114
— 116
* 117
Unlocked
#B Banner relic
Type
Characters: (1 token)
A) [BSB] Excalibur
Sword
Yang [Com5, Cel3, Mnk5]
A) [SSB]Wyvern Lance Spear
Edge, Edward, Kain, Rosa, Rydia
A) [SSB] Artemis Bow Bow
Memory crystal 1: (1 token)
A) Shadowblade
Sword
Edward [50% refill BRD]
A) Dream Harp
Instrum
Yang [50% refill MNK]
A) Kotetsu
Katana
The
Edge, Kain, Rosa
AB) Dark Gloves
Bracer
Blossoming
Record materia 2:
B) [SSB]Sasuke's Ktna. Katana
Summoner’s
Edward [100% refill BRD]
B) [SSB] Mystic Whip Whip
Talent
Memory crystal 2: (1 token)
B) [SSB] Deathbringer Sword
Edge [????x fire dmg]
B) Faerie Claws
Fist
JP 2016 02 05
Edward [+?? DEF/RES, but sapped]
B) Stardust Rod
Rod
GL ????
Kain [????x jump damage]
B) White Dress
Robe
Rosa [+??% MND if using a bow]
Yang [Attack: ????x AoE]
Abilities:
Dragon Blood (Dragoon 4)
Dragoon Jump (Dragoon 5)
Memory crystal 1:
Dungeon
Thief [50% refill THF skills]
Update 23
Record Materia 2:
—
(no banner)
—
Thief [Always refill THF]
JP 2016 02 10
Memory crystal 2:
GL ????
Ranger [Haste, Attack: is Aim]
A) [BSB]Shooting Star Thrown
A) [SSB] Vega
Gun
A) [SSB] Beast Killer
Whip
Characters: (1 token)
Irvine,Laguna,Quistis,
A) さそりのしっぽ Rod
Light A
The Rain of
Rinoa,Seifer,Squall
A) Party Dress
Gun
Destruction
Memory crystal 1: (1 token)
A) Ulysses
Irvine,Laguna,Quistis,
AB)Iron Giant's Sword Sword
Sword
JP 2016 02 12 Rinoa,Seifer,Squall
B) [SSB] Revolver A
Gun
GL ????
Memory crystal 2: (1 token)
B) [SSB] Bismarck
Rod
Irvine [+??% ATK/DEF, confused]
B) [SSB]Crescent Wish
Light A
Seifer [+??% Darkness dmg]
B) Squall's Jacket
Hat
B) Sorceress' Crown
Fist
B) Gauntlet
Characters: (1 token)
The Princess’s Bartz, Faris, Galuf, Lenna
Bond
Memory crystal 1: (1 token)
Bartz, Faris, Galuf, Lenna
JP 2016 02 19 Memory crystal 2: (1 token)
GL ????
Exdeath [??% dblcast Darkness]
Krile [+??% MAG, regen (lo)]
Nightmare #6:
Characters: (1 token)
Memory of
Memory crystal 1: (1 token)
Northern
Memory crystal 2: (1 token)
Cross
Abilities:
6★ Northern Cross (Celerity)
JP 2016 02 24
GL ????
(Dissidia
Characters: (1 token)
collab)
Bartz, Firion, Luneth,
Shantotto, Y’shtola
Chaos and
Memory crystal 1: (1 token)
Order: Chaos Shantotto[+??%BLK dmg w/staff]
Side
Bartz
Memory crystal 2: (1 token)
JP 2016 02 26 Shantotto [+?% BLK dmg w/staff]
Characters: (1 token)
Memory crystal 1: (1 token)
Memory crystal 2: (1 token)
Abilities:
The Last Page
ATK MAG MND
Soul break name
(Cecil P) Paladin Force
(Kain) Rising Drive
(Rosa) Divine Heal
(Cecil D) Soul Eater
(Edward) Hastemarch
(Edge) ?
—
(Edge) Scorch
(Rydia) Eidolon: Odin
(Cecil D) Shadowbringer
(Yang) Sylph Protection
(Tellah) ?
(Rosa) Miracle
DEF
RES
125
127
79
118
111
125
25
127
81
124
126
55
—
—
—
25
—
68
—
18
71
121
—
—
118
—
—
—
126
—
38
—
19
—
—
—
—
105
17
—
—
—
—
—
—
87
—
—
—
—
—
108
—
—
—
—
—
—
81
—
—
—
—
—
108
—
—
—
—
—
—
82
112
82
55
—
107
116
127
112
49
17
—
122
122
—
122
100
17
—
—
—
—
100
—
38
—
—
—
—
126
—
—
—
—
—
121
—
27
—
—
—
—
—
108
—
—
—
—
—
109
79
—
—
—
—
—
108
—
—
—
—
—
109
115
—
(Rinoa) ?
(Laguna) ?
(Quistis) GF Cerberus
(Selphie) Rapture
(Rinoa) GF Brothers
(Irvine) Canister Shot
—
(Seifer) Zantetskn. Reverse
(Irvine) Dark Shot
(Selphie) Dreamstage
(Squall) ?
(Edea) Sorceress’ Parade
(Zell) Meteor Barrage
Soul break damage or effect
—
Download