Session F2C Decision-Making and Conflict Resolutions Skills Enhanced by Virtual Facilitation: A Qualitative Study Adrienne Colbert, Angelica Guzman, Martha McQueen, Ray Luechtefeld University of La Verne, adrienne.colbert@laverne.edu, angelica.lopez@laverne.edu, martha.mcqueen@laverne.edu Abstract - Facilitation among engineers continues to focus on the enhancement of technical knowledge. Very little effort addresses non-technical skills. This research explores the phenomenon behind the use of the facilitation framework of Chris Argyrols and Marshall Rosenberg in a virtual facilitation simulation tool. Currently, the military uses simulation technology to practice various exercises such as flight maneuvering. The engineering arenas use of technology whether internally or externally can be an innovative educational tool. The focus of such a tool would enhance the quality of decision-making and conflict resolution. This study investigates whether the use of virtual facilitation during a simulation leads to enhanced decision-making and conflict resolution skills. This research focuses on the use of the “Ugly Orange”, a commonly used negotiation simulation, with interventions based on the framework of Argyris and/or Rosenberg interjected into the communication process. This research extends existing knowledge on the effects of virtual facilitator to enhance decision-making and conflict resolution skills, as well as conditions to enhance participants’ openness and interdependence. Index Terms – Trust, Knowledge, Information Sharing, Virtual Facilitator, Simulation Technology, Interventions. INTRODUCTION Facilitation among engineers continues to focus on the enhancement of technical knowledge. Very little effort addresses non-technical skills. This research explores the phenomenon behind the use of the facilitation framework of Chris Argyris and Marshall Rosenberg in a virtual facilitation simulation tool. Currently, the military uses simulation technology to practice various exercises such as flight maneuvering. The engineering arenas use of technology whether internally or externally can be an innovative educational tool. The focus of such a tool would enhance the quality of decision-making and conflict resolution. The study seeks to address behaviors related to knowledge and improved information sharing during negation with a win-win potential and to investigate whether the behaviors are related to the negotiators’ personal goal achievements. The expectation of the study focuses on supporting the hypotheses about specific behaviors used to earn trust. Trust Trust can be defined as the willingness to risk increasing “one’s vulnerability to another whose behavior is not under ones control” [1]. Trust theorists agree trust is fundamentally a psychological state [1]. Trust can also be defined as interrelated orientations and cognitive processes, which include a state of what appears to be vulnerability. The vulnerability originates from uncertainty, intentions, and prospective actions of others on whom they depend [2]. Trust may rise in any given relationship or trust can fall within the anticipated fluctuation. The study investigates the use of the virtual facilitation and uses Chris Argyris’ facilitation framework. The virtual facilitator will seek to determine if its use will lead to trust and acceptable solutions. The sharing of relevant information and negotiation are risky due to the increase in ones vulnerability. Negotiators who trust their opponent experience confidence their opponent will refrain from using the information in taking advantage of the negotiator’s vulnerability [3]. Likewise, when a negotiator holds information from their opponent he or she is seen as untrusting [3]. Fisher and Brown researched and found trust is developed by demonstrating concern toward the other’s interests [3]. The research attempts to investigate the use Chris Argryis’ facilitation framework within a virtual facilitation to determine if the use aids in increased trust and acceptable resolution. PROJECT OVERVIEW The Virtual Facilitator When participants enter the chat tool over the internet, the login names of the participants are recorded. The act of recording the login names assists the virtual facilitator in recognizing communication between dyads. When the participants commence the simulation exercise, the software dialogue can be observed in a dialogue box. The dialogue is 978-1-61284-469-5/11/$26.00 ©2011 IEEE October 12 - 15, 2011, Rapid City, SD 41st ASEE/IEEE Frontiers in Education Conference F2C-1 Session F2C retrieved in “real time allowing the virtual facilitator to intervene accordingly to the set of rules under evaluation [1]. The virtual facilitator checks for words or phrases that trigger an IF-Then rule. When the virtual facilitator recognizes a rule has been triggered a question or statement appears as an intervention. Both participants can see the string of communication during the exercise. A transcript is produced and can be downloaded in Excel format. The rules in the exercise are based on Chris Argyris work. The rules are stated in terms of IF-Then relationships [4]. See Table I for a sample of rules currently used. TABLE I: EXAMPLES OF IF-THEN RULES Situation Indicators (IF) Deletion - Clearly and Obviously -ly ending or "it was clear to me" Deletion Comparisons -er, -est, more/less, most/least, etc. Better (faster, etc.) than what? How, specifically, do you see it this way? Deletion - Can't, Impossible, and Unable can't, impossible, unable, no one can What prevents you from doing so? (Does anyone see things differently?) Deletion Advocacy without illustration Distortion Forcing or Making "should, must, expect, encourage" What leads you to see it that way? "I had to, you made me, you bore me” What experience had you had that leads you to believe X? What was done that makes you Y? - Questions (THEN ASK) What leads you to see it that way? Can you give specific examples? The simulation game includes the alternative of using or not using the interventions. The observation of virtual facilitation explores the dynamics of the dyad conversation. Two hypotheses are tested: 1. The use of the virtual facilitator improves decision making among teams. 2. The use of the virtual facilitator promotes effective communication Chris Argyris Chris Argyris is a Professor of Education and Organizational Behavior at Harvard Business School. Chris Argyris work contributes to the increase of knowledge in individual, team and organizational learning[5]. Chris Argyris’ Model II behavior focuses on instituting social values that help people to learn. The social values appear in circumstances where one feels threatened or embarrassed. Model II behavior encourages the confronting of one’s ideas and aids in helping each other uncover assumptions within the Model II behavior. The behaviors he labels Model II is defined in his many writings and includes many recognized expert practitioners. Together these provide a wealth of operationalizable rules that, when implemented in a virtual facilitator, are expected to help teams learn to re-evaluate basic assumptions as well as effectively share information and perspectives [6]. The virtual facilitator focuses on increasing group effectiveness and improving the individual’s communication skills. The virtual facilitator conducts interventions within dyadic conversations. The “virtual facilitator” is a patentpending system that contains an interface similar to a typical chat room. While dyads converse with one another, the facilitator intervenes in accordance with the rules under evaluation [4]. The research investigates the use of virtual facilitation based on the facilitation framework of Chris Argyris. The research seeks to determine if the virtual facilitation tool leads to an increase in trust [4]. Rule Development Argyris “Model II behavior is based on the values of seeking valid information , free and informed choice, and internal commitment to choices and monitoring of their implementation. The outcomes are described as an increase in learning and an increase in the effectiveness in teams. Rule sets for Marshall Rosenberg’s Nonviolent communication have also been developed for use in the simulation exercise [4]. The effects of Argyris Model II behavior on teams consist of the involvement in a two hour-long role-play simulation. The study findings consist of two results. The first finding revealed participants asked increasingly more questions throughout the duration of the exercise as opposed to the control group. The second finding revealed a substantial ability to deal constructively with the conflicts included in the role-play simulation. Further evidence revealed observational learning occurred. The determination of observational learning was based on questions raised by the system being used by the participants [5]. METHOD Participants and Procedures The participants used in the research were randomly grouped into dyads to participate in the Ugli Orange Exercise [1]. The exercise places emphasis on the dynamics of conflict in a negotiation situation [2]. The simulation uses interventions based on Chris Argyris’ Model II Behavior. The participants received enough information to enter the simulation and complete the exercise. Because the simulation exercise encourages real conversations, the participants were not provided information regarding the virtual facilitator interventions. The results of both the treatment and control are then compared in an effort to analyze the difference in critical skill components necessary for effective communication. 978-1-61284-469-5/11/$26.00 ©2011 IEEE October 12 - 15, 2011, Rapid City, SD 41st ASEE/IEEE Frontiers in Education Conference F2C-2 Session F2C EXERCISE DESCRIPTION Role-Play Simulation The role- play exercise illustrates the dynamics of conflict in negotiating situations. Jones and Roland were the players cast as doctors. The two negotiated an agreement in sharing of scarce resources consisting of the Ugli oranges. This research re-created a study done by Butler [2]. His description of the procedure follows: “Before the start of the negotiations, the participants were asked about their level of trust using a 5-point Likert-type scale. The Likert scale ranged from 1= strongly disagree to 5= strongly agree. The firm Jones oversaw developed a cure for an epidemic leading to the damage of organs in infants. Roland’s firm gained interest in neutralizing a lethal nerve gas escaping from bombs off the coast of the United States. Authorization by the firms allowed the doctors to spend up to $250,000 on the single fruit exporter who owned all the remaining Ugli oranges. In the end if the doctors shared enough relevant information, they would realize one might have only needed the rinds of the oranges while the other only required the juice [2]. After the first 7.5 minutes of negotiating a Negotiator’s Interim Report including questions about the process was developed [2]. The report included a 5 point Liker-type scale ranging from 1=very little to 5=very much. The purpose of the line of questions consisted of determining whether behavior and trust were related to the individual participant’s goal of achievement or the achievement of the dyad [2]. When the role players completed the interim reports, negotiation continued for another 7.5 minutes. The role-play continues after the dialogue continues for 15 minutes [2].” RESULTS In the research, 64 participants were paired in 32 dyads. Chris Argyris’ rule sets were used within the simulations and focused on his “Model II behavior”. Of the 32 dyads, 7 dyads were able to complete the virtual simulation. Twentynine of the 32 dyads failed to provide necessary interim and initial trust information or the required dialogue necessary for researchers to appropriately analyze trust levels. Seven dyads were able to complete the virtual facilitation simulating with initial and interim levels of trust, of these 7 initial trust levels ranged from 1(strongly disagree)3(strongly agree), and interim trust levels were from 1(Very little)-5 (very much). From these, only thirteen participants had both initial and later levels of trust. FINDING The conversations were coded based on the degree virtual facilitator influenced behaviors. The level of influence was determined by the participants’ response to the Likert-type scale where they referenced their level of trust. The Likerttype scale asked participants to place a number from 1 through 5. The number 1 signified strongly disagreed and the 5 signified strongly agree. In this study, 7 out of the 32 dyads had conclusive evidence to use towards determining the intervention role of the virtual facilitator. Seven dyads were able to complete the virtual facilitation with initial and later levels of trust. Three of the 32 dyads discovered a win-win solution after completing the virtual facilitation. Overall, the study had thirteen participants that were used to determine hypothesis 1 and 2. TABLE 1 TYPES OF BEHAVIORS Positive Connotations of Trust Negative Connotations of Trust Contributes clarity in the conversations Dyads reach mutual understanding Emphasis goals Questions are not answered Emphasize of win-lose competition Contributes to empathy The conversations between the dyads were saved and evaluated for results on the two hypotheses. An Independent T Test was performed to evaluate whether there was a significant difference in the means initial trust and the later trust. The test was based on the assumption that the Group ID Dyads were independent of one another. Participant # TABLE 2 LEVELS OF TRUST Initial Trust Later Trust 1 2 2 Difference (positivenegative) 0 2 2 2 0 3 2 1 -1 4 3 2 -1 5 1 5 4 6 3 5 2 7 1 3 2 8 3 3 0 9 2 3 1 10 2 3 1 11 3 2 -1 12 1 2 1 13 2 2 0 The results of the hypotheses are: 1. Hypothesis 1, was not supported, the use of the virtual facilitator does not improves decision making among teams. 978-1-61284-469-5/11/$26.00 ©2011 IEEE October 12 - 15, 2011, Rapid City, SD 41st ASEE/IEEE Frontiers in Education Conference F2C-3 Session F2C 2. Hypothesis 2, was not supported, the use of the virtual facilitator does not promote effective communication 5. Conducting numerous simulations in different types of working environment such as business, school, profit, non-profit will also give the outcome of results a broader band of participants. DISCUSSION REFERENCES This work investigated the use of virtual facilitation based on the facilitation framework of Chris Argyris’ Model II behavior to determine if its use leads to increased knowledge and improved information sharing. The results indicated that the use of this virtual facilitation model into dyad conversations did not significantly improve decision making among teams. It also indicated the virtual facilitator does not promote effective communication. There was no assessment to determine the reliability of the measures. This unreliability could contribute to the limited number of participants who completed the exercise. To determine a greater knowledge of the impact the virtual facilitator has on teams it is recommended that a greater number of participants be involved in the virtual facilitation program. CONCLUSION As an investigation of the facilitation framework of Chris Argyris, this study tested if the use of virtual facilitation leads to increased decision making amongst teams and promotes effective communication. Results did not support our hypotheses. These results have the following implications. The number of participants who successfully negotiated through the virtual facilitation limits the study. The virtual facilitator did not appear to benefit the dyad in reaching an agreement. The virtual facilitator does not appear to modify behaviors by increasing the number of dyads that had positive effective communication. These results suggest additional research is necessary to further study the effects of a virtual facilitator based on the Chris Argyris’ model has on dyads reaching an agreement. Some avenues to explore are – 1. Using the virtual vacillator program on a larger number of dyads would help increase the number of participants. 2. Increasing the number of novice negotiators that participate in the virtual facilitation 3. Further developing the types of intervention the virtual facilitator does during the simulation to create effective teams. a. Pursuing of self-interest b. Sharing information c. Goal achievement d. Win-win negotiations 4. Further developing the program by expanding the types of questions it asks participants to address efficiency, fairness, durability, and community interests from Fischer and Ury’s criteria [3]. 1 Kramer, R. M., “Trust and Distrust in Organizations: Emerging Perspectives, Enduring Questions,” Annual Review Psychology, 1999, Vol. 50, pp. 569- 598. 2 MacDuffie, J. P., “Inter-Organizational trust and the dynamics of distrust,” Journal of International Business Studies, 2011, Vol. 42, pp. 35-47. 3 Butler, J. K., “Behaviors, Trust, and Goal Achievement in a Win-Win Negotiating Role Play,” Group & Organization Management, Vol. 20 No. 4, December 1995, pp. 486-501. 4 Luechtefeld, R., Singh, R. K., Watkins, S. E., “Expert System for Team Facilitation using Observational Learning,” Frontiers In Education Conference, October2007. pp.10-13, Milwaukee, WI. 5 Luechtefeld, R., “Use of Role-Play Simulations and Computationally Intelligent Dialogue Interventions in Research and Education,” Industrial Engineering Research Conference, 2008, J. Fowler and S. Mason, eds. 6 Luechtefeld, R., Virtual Facilitator Project Description Document, Received January 2011. 978-1-61284-469-5/11/$26.00 ©2011 IEEE October 12 - 15, 2011, Rapid City, SD 41st ASEE/IEEE Frontiers in Education Conference F2C-4