Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Step One: Planning your Goals and Understanding Your Audience What knowledge do you want your players / learners to share, challenge, or build on? What skills do you want the learners to strengthen? o Personal understanding / discovery o Team collaboration o Technical knowledge o Communication o Problem solving o Critical thinking What are your learners’ experiences with games or stories? What game-like elements from their profession or scenarios can you harness for your fiction? 1 Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Portrait of your Player-Learner: Experience / Interests / Motivation 2 Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Step Two: Building the Rabbit Hole Exercise: Generating Story Ideas with Story Cubes 3 Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Blurring the Lines of an Alternate Reality Game What story supports your learning objectives? How can you use your existing learning environment? List your available resources: How will players find their way down the rabbit hole? 4 Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Step Three: The Bread Crumb Trail (or, Making Puzzles!) How will you communicate with and respond to the learners? What information do the learners need to understand the puzzles? Where will clues be placed in physical or virtual environments? How will the actions and choices of learners change your story? 5 Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Step Four: The Final Obstacle (or, the Climax!) How will you communicate with and respond to the learners? How do the previous puzzles combine to create the final challenge? How can you provide feedback and responsiveness to their solution? What will provide the players with completion and satisfaction? (How does the story end?) 6 Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Step Five: Reflection and Transference of Skills What follow-up activities can you plan to clarify the outcome and debrief? How will you assess transference of learned skills? 7 Altering Reality through Play NASAGA 2013 Workshop Anastasia Salter Full examples from Prezi Games Invasion — http://thatcampgames.org/invasion/ THATCamp Quest — http://quest.thatcampgames.org/ THATCamp Games 2013 - http://writer.inklestudios.com/stories/d6q9 Other Example Games A.I. - http://bangaloreworldu-in.co.cloudmakers.org/salla/default.html / Cloudmakers - http://cloudmakers.org/ Perplex City - http://wayback.perplexcitystories.com/ Arcane Gallery of Gadgetry - http://www.arcanegalleryofgadgetry.org/ Body Mind Change - http://www.bodymindchange.ca/welcome/ The Optimist - http://optimist.disney.com/ Lizzie Bennet Diaries http://www.youtube.com/watch?feature=player_embedded&v=KisuGP2lcPs I Love Bees - http://ilovebees.com/ The Institute - http://www.youtube.com/watch?v=ZnJIA7oqqcM WhySoSerious http://whysoserious.com/ Joker's Phone Number http://www.youtube.com/watch?v=DB4luSNxHl8 Joker pictures http://www.rorysdeathkiss.com/display.aspx?cat=1&set=2&list=2483 Zombies, Run https://www.zombiesrungame.com/ Design Resources Alternate Reality Gaming Network – http://www.argn.com/ Think Transmedia – http://www.thinktransmedia.org/ Types of ARGs http://www.masternewmedia.org/news/2007/01/03/alternate_reality_games_genres_and.htm ARG Puzzle Design - http://www.gamasutra.com/blogs/AdamFoster/20130617/194321/ Designing the Puzzle - http://www.scottkim.com/thinkinggames/GDC00/bates.html On The Optimist - http://www.theverge.com/2013/8/20/4639110/the-optimist-disneyimagineerings-push-to-bring-alternate-reality 8