Descriptive Geometry 1 by Pál Ledneczki Ph.D. Table of contents 1 Multi-view representation 1. 2. Shadow constructions 3. Intersection problems 4. Metrical problems 5. Axonometry 6. Representation of circle 7. Perspective Introduction About the purposes of studying Descriptive Geometry: 1. Methods and “means” for solving 3D geometrical construction problems. In this sense Descriptive Geometry is a branch of Geometry. 2. 2D representation of 3D technical object, i.e. basics of Technical Drawing, “instrument” in technical communication. What is Descriptive Geometry? „One simply takes two planes at right angles to each other, one vertical and the other horizontal then projects the figure to be represented orthogonally on these planes, the projections of all edges and vertices being clearly indicated. The projection on the vertical plane is known as tthe e „e „elevation”, e at o , the t e other ot e projection p oject o is s ca called ed „t „the e plan”. pa Finally, a y, the t e vertical e t ca plane p a e is s folded o ded about the line of intersection of the two planes until it also is horizontal. This puts on one flat sheet of paper what we ordinarily visualize in 3D”. (A History of Mathematics by Carl B. Boyer, John Wiley & Sons, New York, 1991) Gaspard Monge (1746 1746 ― 1818) was sworn not to divulge the above method and for 15 years, years it was a jealously guarded military secret. Only in 1794, he was allowed to teach it in public at the Ecole Normale, Paris where Lagrange was among the auditors. „With his application of analysis to geometry, this devil of a man will make himself immortal”, exclaimed Lagrange. R Parthasarathy R.Parthasarathy Descriptive Geometry 1 h http://en.wikipedia.org/wiki/Gaspard_Monge // iki di / iki/G d M 2 Introduction About Descriptive Geometry 1 Methodology Multi-view Multi view representation, auxiliary projections Axonomety p Perspective Types of problems Incidence and intersection problems, problems shadow constructions Metrical constructions Representation of spatial elements, polyhedrons, circle, sphere, cylinder and cone Descriptive Geometry 1 3 Introduction In Descriptive Geometry 1 We shall study representation of spatial elements and analyze their mutual positions determine their angles and distances represent pyramids, prisms, regular polyhedrons, construct the intersection of polyhedrons with line and plane, intersection of two polyhedrons construct shadows cast shadow, self-shadow, projected shadow the p principles p of representation p and solution of 3D g geometrical problems in 2D Descriptive Geometry 1 4 Introduction Spatial elements, relations, notation 2 ï z,ü parallel Relations non parallel perpendicular lying on, passing through, coincident pair of points: determine a distance point and line: p lying y g on not lying on → plane, distance pair of lines: D coplanar intersecting → angles parallel → distance C non coplanar skew → angle and distance B l A point and plane: lying on not lying on → distance k AB segment A,B |AB| = l line A,B B=k1l intersection line and plane: intersecting → angle pair of planes: α parallel → distance intersecting → angle α = [BCD] plane B,C,D A parallel → distance not lying l on Descriptive Geometry 1 5 Introduction Representation of point 2nd quadrant P” π2 1st quadrant π2 d2 P” P x1,2 P d1 d1 d2 P’ 3rd quadrant x1,2 P’ π1 4th quadrant π1 In which quadrant or image plane is the point located, why is it special? A” B” N2 C’ B’ B X’ X” X’=X” N1” N2” A’ Descriptive Geometry 1 G” D” C” F” d1 d2 D’ d1 = d2 N1 6 H”=J” E’=E” H’ F’=G’ J’ K” L” L’ x1,2 K’ K Multi-view representation Auxiliary projections Side view, third image x2,3 d2 P” Chain of transformations P” P’’’ x1,2 BV C”=D” A”=B” QV AV CV d2 P’ B’ Fourth image, linked to the first image P” x1,2 Q” x1,2 DV C’ d1 DIV PIV A’ A x4,5 CIV P’ Q’ d1 QIV D’ BIV P’ Descriptive Geometry 1 x1,4 x1,4 7 PV PIV AIV Multi-view representation Representation of Straight Lines, Relative Positions first principal line second principal line Q” h” h A’ A Q’ Intersecting a” D” x1,2 h’ P’Q’=PQ P Q =PQ first proj. line first coinciding points L” p1 ” A” A x1,2 P’ C” v” A”B”=AB B” P” profile line B’ B parallel M’ p1’=K’=L’ C’ skew c” K” D’ v’ e” p2 ’ N’ intersecting g” second proj. line second coinciding points p2”=M”=N” k” l” parallel m” =n” d” b” c’’ g’ a’ b’ Descriptive Geometry 1 d’ d e’ k’=l’ first coinciding g lines 8 m’ n’ second coinciding g lines Multi-view representation Point and Line π2 P” R” R P’ P” l l’ R’ P” N π2 S” Q” Q Q’ L” π1 L M’ N” l” P’ L’ P” S’ p” Q’ l’ x1,2 L” N’ π1 l” L’ N” Q” L” L” P’ p’ R’ R l Descriptive Geometry 1 N’ N* M’ Q’ M p K” p” N’ l’ L K’ S” M” Q” Q” Q l N’ R” K ll” P M x1,2 N” p N K” S M” ll” P N” p l’ M* P’ L’ p’ S’ S 9 K’ Q’ l K p L’ Multi-view representation Tracing Points of a Line l” N1 π2 N2 x1,2 l” N2’ l l Q N2 l’ N1 N2’ l’ x1,2 N1” Problems: 1) π1 2) Descriptive Geometry 1 N1” 10 find the tracing points of principal /profile lines determine lines by means of tracing points Multi-view representation Representation of Plane Pair of intersecting lines Pair of parallel lines c” a” m” =n” d” k” l” b” x1,2 c’ a’ m’’ k’=l’ n’ b’ A” B” Plane figures C“ 1” B’ A’ spanned plane d’ 3” T Tracing i li lines n2 4” n2 x1,2 12 2’ C’ Descriptive Geometry 1 2” 2 3’ n1 1’ 4’ slanted plane slanted plane 11 n1 spanned plane Multi-view representation Line and Plane 3” 2” lying on (incident) l intersecting l” [[1234]] 1” 4” 2’ g 3” 2” P” 1 [1234]=P l”=g” 3’ 1’ 1” l’ 4” 4’ parallel ll l a 2 [ab] 2’ g’ a” a a” 3’ P’ b” 1’ 1 a’ l’ a’ 4’ b’ Descriptive Geometry 1 12 Multi-view representation Intersection of Two Planes 3” 2” 3 2” A” A 3” A” 2 P1” P1= |12| 1 [ABC] A P2” 4” 4 1” P2 P1 B” C” B’ P2= |AC| 1 [1234] 2’ B” B 1” C 4 B’ 1 1’ 1 A’ Descriptive Geometry 1 P2’ 3’ 2’ 3’ P1’ C’ 1’ C’ A’ 4’ 13 4’ 4 Multi-view representation Transversall off a Pair T P i Of Skew Sk Lines Li Passing P i Through Th ha Given Point Sketch and algorithm Solution in Monge’s A a Your solution a” A” P” a” ” t B” B b P” b” a” P b” x1,2 B = [Pa] 1 b a’ P’ P’ t = |PB| a’ B’ or b’ b t = [Pa] 1 [Pb] A’ a’ b’ a2a , [Pa] [P ] = [aa] [ ] Descriptive Geometry 1 14 Multi-view representation Transversal of a Pair Of Skew Lines Parallel to a Given Direction Sketch and algorithm Solution in Monge’s t” X” A a b a” A” A a” t d X Your solution B d” d* ” d” B” b” b” d* x1,2 X d* d’ a X, d*2d B = b 1 [ad*] t B B, t 2d* Descriptive Geometry 1 b’ a’ d* ’ B’ t’ A’ d’ X’ b’ a’ 15 Multi-view representation Auxiliary Projections on Special Purposes 1 Distance of a pair of skew lines True length of a segment D” A” A” B” C” B” CV x1,2 x1,2 B’ d D’ C’ C B’ AV=BV DV BIV A’ BIV A’ x4,5 x1,4 14 x1,4 AIV CIV AIV Descriptive Geometry 1 16 DIV Multi-view representation Auxiliary Projections on Special Purposes 2 Edge view of a plane: transformation of a plane in projecting plane π4 ü h, Application: find the distance d of the point P and the plane [ABC]. π4 ü π1 B” ” C” AIV h” h” A” π4 π2 x1,2 BIV h A” x3,4 x1,2 P” h’ π1 A CIV PIV C’ h’ x1,4 A’ P’ A’ Descriptive Geometry 1 d B’ 17 Multi-view representation Auxiliary Projections on Special Purposes 3 Construction of the true shape of a figure lying in a general plane General plane 6 fourth projecting plane 6 fifth principal plane B” A” h” π4 π2 AIV h” C” x4,5 x1,2 A” X1,4 AV x1,2 BIV h A h’ π5 π1 h’ C’ A’ BV AIV B’ X4,5 CIV CV x1,4 A’ Descriptive Geometry 1 18 Multi-view representation AV Cast Shadow, Self-shadow, Projected Shadow Descriptive Geometry 1 19 Shadow constructions Shadow in Traditional Descriptive Geometry Riess, C.: Grundzüge der darstellenden Geometrie (Stuttgart : Verl. J. B. Metzleráschen Buchhandlung, 1871) Application of Descriptive Geometry for Construction of Projected Shadow (plate X.) Romsauer Lajos: Ábrázoló geometria (Budapest : Franklin-Társulat, 1929) htt // http://www.c3.hu/perspektiva/adatbazis/ 3h / kti / d tb i / Descriptive Geometry 1 20 Shadow constructions Shadow in Visualisation Descriptive Geometry 1 21 Shadow constructions Shadows - Basics A B” f” f A’ A B A* A ff’ B** A N2 f A* z B f f’ B** A’ B* x A f f’ y A* N1 Descriptive Geometry 1 22 Shadow constructions Shadow Properties 1) Our constructions are restricted to parallel lighting. 2) We do not represent transition between dark and light shade. 3) We usually construct three types of shadow: cast shadow on the ground or on the image planes, self-shadow (shade) and projected shadow. 4) Shadow of a point: piercing point of the ray of light passing through the point, in the surface (on ground plane, picture plane etc.) 5) Shadow of a straight line: intersection of the plane passing through the line, parallel to the direction of lighting and the surface (screen). 6) Shadow of a curve: the intersection of cylinder (whose generatrix is the curve, the generators are rays of light) with the surface (screen). (screen) 7) Shadow-coinciding points: pair of distinct points, whose shadows coincide. 8) Alongside cast shadow the surface is in self-shadow. 9) In case of equal orientation of a triangle and its shadow, the face of triangle is illuminated. 10) The cast shadow outline is the shadow of the self-shadow outline. Descriptive Geometry 1 23 Shadow constructions Cast Shadow, Projected Shadow 3 3** 2 A A shadow coinciding points A C C* 4 1 Descriptive Geometry 1 4* 1* 24 Shadow constructions Intersection of Pyramid and Line Find the intersection of line and pyramid auxiliary intersection parallel and similar to the base h auxiliary intersection passing through the apex l n1 Descriptive Geometry 1 25 Intersection problems Intersection of Polyhedron and Projecting Plane Find d the h intersection off plane l and d polyhedron l h d 1” D” B” A” C” 3” M” 4’ D’ C’ 1’ 3’ M’ A’ 2’ Descriptive Geometry 1 B’ 26 Intersection problems Intersection of Polyhedron and Plane (auxiliary projection) B Π2 5 1 4 1” A 3 2 C” h C M 1’ Π1 D C’ Hint: introduce Π4 image plane perpendicular to Π1 and the plane of parallelogram (Π4 Descriptive Geometry 1 27 h6 x1,4 Intersection problems h’). Intersection of Pyramid and Plane (Collineation) C n2 P’ M” a P A” A B” B D” D C” C D’ The relation between the base polygon and the polygon of intersection is central-axial collineation. The axis of collineation is the line of intersection of the base plane and the plane of intersection, the center is the h apex off the h pyramid. id A pair of corresponding points is the pedal point of a lateral edge and the piercing point of the edge in the plane of intersection. The center is the vertex of the pyramid. Descriptive Geometry 1 28 M’ C’ A’ B’ n1 Hint: start with |MA| W [n1n2] Intersection problems Intersection of Prism and Line Find the intersection of line and prism auxiliary intersection parallel and congruent to the base h auxiliary intersection parallel to the generators l n1 Descriptive Geometry 1 29 Intersection problems Intersection of Prism and Plane (affinity) A” n2 P’ P A” F” B” E” C” D” E’ P F’ a The relation between the base polygon and the polygon of intersection is axial affinity. A’ A’ The axis of affinity is the line of intersection of the base plane and the plane of intersection. A pair of corresponding points is the pedal point of a lateral edge and the piercing point of the edge i th in the plane l off intersection. i t ti Descriptive Geometry 1 D’ 30 C’ B’’ n1 Hint: start with |F F| W [n1n2] Intersection problems Intersection of a Pair of Solids M” 3” VII The intersection of two polyhedrons is a polygon (usually 3D polygon). VII VIII V III V III 2” IV IV VI II 1” 1 The vertices of the polygon of intersection are the piercing points of the edges d off a polyhedron l h d in i the h faces f off the h other polyhedron. VIII I I IX X A” B” E” C” D” II X1,2 VI IX X E IX I VII 3’ B’ VI M’ V 1’ 1 II D’ IX V I VIII III IV C’ VIII VII III II IV 2’ Descriptive Geometry 1 1 2 X X A’ 31 The edges of the polygon of intersection are segments of intersection of pairs of faces faces. M 2 III VII VIII 3 V VI I IX II X IV VI A B C D E A Sequence: I-VII-III-VIII-V-X-VI-IV-II-IX-I At the visibility, one can think of solids or surfaces. The visibility depends on, what we want to represent as a result of set operation: union, intersection or a kind of difference. Intersection problems Intersection of a Pair of Solids (your solution) Algorithm: Introduce auxiliary image plane perpendicular to the horizontal edges of the prism Construct the fourth image Find the piercing points of the edges of pyramid in the faces of the prism Find the piercing points of the edges of prism in the faces of the pyramid Find the right sequence of the vertices of polygon of intersection Draw the polygon of intersection in both images Show the visibility Descriptive Geometry 1 32 Intersection problems Basic Metrical Constructions 1 The true length of a segment is the hypotenuse of right triangle. One of the legs is the length of an image of the segment, the other leg is the difference of distances from the image plane. A” d1 A” d1 B” π2 x1,2 A B’ d1 l d1 l Q B” A’ B x1,2 B’ A’ A Descriptive Geometry 1 π1 33 AB Reverse problem: the images of a line, a point of the line and a distance is given given. Find the images of points of the line whose true distance from the given point is equal to the given distance. (Hint: by using an auxiliary point of the line find the ratio of the true l length th and d th the llength th off image.) i ) Metrical problems Basic Metrical Constructions 2 Any plan geometrical construction can be carried out by rotating the plane parallel to an image plane. The relation between the image of a plane and the image of the rotated plane is orthogonal axial affinity. The axis is a principal line of the plane plane. One rotated point can be found by the true distance of the point and the axis. π2 P” h” h x1,2 h’ P’ P (P) h (P) x1,2 P’ (P) Descriptive Geometry 1 h’ π1 34 Reverse problem: construct the images of a figure, whose rotated image is given. Hint: use inverse affinity and lying on condition. Metrical problems Basic Metrical Constructions 3 The first image of a normal of plane, n’ is perpendicular to the first image of the first principal line h’ of the plane. n” v” h” The second image of a normal of plane, n” is perpendicular di l to t the th second d image i off the th second d principal line v” of the plane. x1,2 π2 n v v’ P n’ h x1,2 P’ n’ Descriptive Geometry 1 v’ h’ π1 35 h’ Reverse problem: construct a plane perpendicular to a given line. Hint: the plane can be determined by means of principal lines. Metrical problems Modeling of 3D Polyhedrons Construct a cube. One of the faces is given by its center and line of an edge. O e e” O” Algorithm 1) Construct the square lying in plane [O,e], with the centre O and an edge on e. (Rotation - counter-rotation of plane, affinity, inverse affinity, (2).) 2) Construct lines perpendicular to the plane [O,e], passing through the vertices of the square. (Perpendicularity of line and plane, (3).) 3) Measure the length of an edge onto the perpendiculars, chose the proper direction from the two possibilities. (True length of a segment, (1).) 4) C Complete l t th the figure fi by b showing h i the th visibility. i ibilit Descriptive Geometry 1 36 x1,2 O’ e’ Metrical problems Step-by-step Construction Construction of the square Normal of the plane n” P” Measure of distance v” B” B e” A” X” d1 O” d1 h” h” x1,2 Visibility e” Ax” O” A” x1,2 x1,2 x1,2 (P) (B) h’ (e) O’ (A) e’ B’ P’ d1 A’ Descriptive Geometry 1 n’ h’ X’ d1 v’ v Ax’ O’ true length of edge e’ A’ 37 Metrical problems Axonometry z One of the methods of Descriptive Geometry, used to produce pictorial sketches for visualization. Q Let three axes x, x y, y z through the origin O be given in the image plane. Measure the coordinates from O onto the three axes such that each coordinate will be multiplied by the ratios of foreshortenings qx, qy, qz respectively. The point determined by the coordinates is considered as the axonometric image of the point P(x, y, z). The axonometric system can be determined by the points {O, Ux, Uy, Uz}, the image of the origin and the units on the axes x, y and z. P z Ux 1 y x P’ 1 O Uz 1 Uy R x According to the Fundamental Theorem of Axonometry the axonometric image of an object is a parallel projection or similar to the parallel In a axonometry o o y the left-handed a d d Cartesian a a system y is used. u d projection of the object. Descriptive Geometry 1 38 Axonometry Fundamental Theorem of Axonometry (Pohlke) Ez Let the sytem {O, Ex, Ey, Ez} be given in the image plane. The figure {O,, Ex, Ey, Ez} can be considered { as the parallel projection of a spatial triplet {O, Ex, Ey, Ez} of three unit segments perpendicular by pairs. The spatial triplet can be one of two types of orientation apart from translation in the direction of projection. Ex O Ey Ez Ex O Ey http://mathworld.wolfram.com/PohlkesTheorem.html http://www.math-inf.uni-greifswald.de/mathematik+kunst/kuenstler_pohlke.html Descriptive Geometry 1 39 Axonometry Orthogonal Axonomtry z z Z Z O O’ Y y O X Y X x x y O’ is the orthogonal projection of the origin, X, Y and Z are the piercing points of the axes in the image plane. O’ is the orthocenter of the triangle (tracing triangle) XYZ. In the axonometric sketch the prime ( ’ ) is omitted. Descriptive Geometry 1 40 Axonometry Orthogonal Axonometry → Multi-view The orthogonal axonometric image can be considered as one of an ordered pair of images in multi-view representation. x a,IV z z Z Z IV IV P P O O Descriptive Geometry 1 IV X XIV =YIV Y y IV P’ x 41 x IV=y IV Axonometry Oblique (klinogonal) Axonometry Ez Ex O Ey Ez Ex O’ Ey OO’ is not perpendicular to the picture plane. Descriptive Geometry 1 42 {qx, qy, qz} Axonometry Izometry, Technical Axonometry Technical axonometry Izometry z z 8 120° 120° 8 1 x 120° 7 x y qx = qy = qz =1 Descriptive Geometry 1 y 43 qx = qz =1, qy = ½ Axonometry Cavalier, Bird’s-eye View, Worm’s-eye View Bird’s eye view (top view) Military axonometry Frontal Axonometry Worm’s eye view (bottom view) z z z x y x y y x Image plane: [xz] Image plane: [xy] qx = qy = 1 if qy = 1 : cavalier axonometry if qz = 1: military axonometry Descriptive Geometry 1 44 Image plane: [xy] qx = qy = 1 Axonometry Frontal Axonometry, Shadow A (A) Descriptive Geometry 1 45 Axonometry Military Axonometry www.xanadu.cz d Descriptive Geometry 1 http://www.fotosearch.com/NGF001/57478808/ 46 Axonometry Cast Shadow in Orthogonal Axonometry A* f K* A Dodecahedron, top view and heights f K x12 (A) (O) Descriptive Geometry 1 f’ K’ 47 Axonometry Projected Shadow I* A* X* J* J K* I H* C* A J B* C K H X Y* D* D C Y B D Descriptive Geometry 1 48 Axonometry Representation of Circle (Multi-view) ” 3” ” 6” v” 10” 1. The major axes lie on first and second principal lines h’ and v” respectively. 2. The length of major axes 1’2’ and 5”6” is equal to the diameter of circle (true length). 3. The length of a minor axis is constructible from the major axis and a point, as plane geometric construction. (See construction of 8”) 8” h” 1” O” 2” 7” 9” 5” 5 x1,2 4” 6” 7’ a 2’ 5’ 6’ 6 5” 4 4. The left Th l f and d right i h extreme points i 9 and d 10 can be b found as points of ellipse with vertical tangents, by means of orthogonal axial affinity. 5. The tangents at the points mentioned above are parallel to the proper diameters. diameters 3’ 1’ h’ 8’ 8 Descriptive Geometry 1 a b 10’ v’ 9’ b 1” 4’ O’ O 8” 49 Representation of circle Representation of Circle (Orthogonal Axonometry) z 1. The major axes of ellipses are perpendicular to the coordinate axes. 2. The minor axes are coinciding lines with the coordinate axes. axes 3. The fundamental method of constructions is the orthogonal axial affinity. z Oo zo O x (y) O y y (x) x (O) Descriptive Geometry 1 50 Representation of circle Representation of Circle (Oblique Axonometry) z 1. The fundamental method of constructions is the oblique axial affinity. 2 2. The axes e can n be constructed on t ted by b Rytz’ R t ’ method. The ellipse is determined by a pair of conjugated diameters; find the major and minor axes. L Yo yo x Q* Q -90° y M P Y O N (Y) (y) Descriptive Geometry 1 51 Representation of circle Axonometry vs. Perspective Descriptive Geometry 1 52 Perspective Vanishing Point, Vanishing Line Vt vanishing line vanishing line Vt∞ Vl vanishing line horizon Vr Vl vanishing line horizon Vr A set of parallel lines in the scene is projected onto a set of lines in the image that meet in a common point. This point of intersection is called the vanishing point. A vanishing point can be a finite (real) point or an infinite (ideal) p ( )p point on the image g p plane. Vanishing gp points which lie on the same p plane in the scene define a line in the image, the so-called the vanishing line. Descriptive Geometry 1 53 Perspective Basics of Perspective with Vertical Image Plane plane of horizon Principal point F P image plane l A=(A) Ca h C F i image plane l rotated ground plane V C plane of horizon h (C) rotated center l ground d plane l P a a ground plane F V h (P) P a A=(A) (C) ( ) Descriptive Geometry 1 54 Perspective Perspective Collineation, Perspective Mapping V1 Q’ Q R A perspective ti collineation lli ti iis d determined t i d by the center C, axis a and the l’ vanishing line v. P’ R’ V2 v V3 To the square P P’, Q Q’, R R’, S S’=S =S, we can l find the quadrilateral PQRS at the P a S’=S mapping Π’ Y Π. When the ground plane is rotated into V1 C V3 (Q) (R) R h V2 (l) (P) the picture plane, the two systems of points and lines are related by centralaxial collineation. This perspective collineation is determined by the l Q rotated center (C), axis a and the P a S’=S horizon h (vanishing line). To the square (P), (Q), (R), (S)=S, we can find the quadrilateral PQRS at the (C) Descriptive Geometry 1 mapping (Π) 55 Y Π. Perspective Heights in Perspective vanishiing line True height can be measured in the image plane h vanishing line true height Descriptive Geometry 1 56 a Perspective Representation of Circle (Perspective) In the ground plane In vertical plane (B) (P) V F h (O) b B (K) O d P K a (M) (b) M Q=(Q) A=(A) [P] [M] dist((Q),(P)) = dist((A),(B)) M: midpoint of PQ K: midpoint of AB AB, center of the ellipse (C) d O: image of center of circle d = dist( (v), a) = dist( (C), h) ( ) vanishing (v) i hi line li off ground d plane l Descriptive Geometry 1 57 Perspective Cylinder and Cone in Perspective Axonometric sketch h C C h a r a Ca r Descriptive Geometry 1 58 Perspective Shadow in Perspective If’ shadow vanishing point horizon If light vanishing point http://www.math.ubc.ca/~cass/courses/m309-03a/m309-projects/endersby/Antisolarpoint.html Descriptive Geometry 1 59 Perspective Shadow Types in Perspective f If h f’ h If’ h If’ If Descriptive Geometry 1 60 Perspective Perspective with Slanting Picture Plane H H C F h [C] F Vz Vz Descriptive Geometry 1 61 Perspective Constructions with Slanting Picture Plane Rotation of a vertical line Rotation of the ground plane H (l) V (P) P l H F h F [C] [C] a a N h (p) (C) p Vz Descriptive Geometry 1 62 Perspective Perspective with Slanting Picture Plane Descriptive Geometry 1 63 Perspective