Be precise: Operational definition Operational definition specifies a way, or recipe, to construct or compute a quantity. For example: Average velocity is defined as the displacement divided by time interval. It is not the mean values of two velocities (v1+v2)/2! Some operational definitions Some operational definitions Displacement Displacement: Change of position x2-x1 Distance Distance: absolute value of displacement, |x2-x1| Average velocity Average velocity: displacement divided by time interval (x2-x1)/(t2-t1) Instantaneous velocity Speed Average acceleration Instantaneous acceleration Instantaneous velocity: time derivative of position, dx/dt Speed: absolute value of velocity, |v| Average acceleration: change of velocity divided by time interval, (v2-v1)/(t2-t1). Note: Not speeding up or slowing down Instantaneous acceleration: dv/dt Constant acceleration in 1D Math representation of motion with constant a: V = V0 + a t (1) x = x0 + V0 t + ½ a t2 (2) V2 = V02 + 2 a (x - x0) (3) These three equations apply if acceleration is constant during the time interval being considered. While these formulas are important, they are not the only way of representing or understanding a problem. To fully grasp the conceptual ideas in physics, one should understand different ways of representing the same problem. 5. Understanding different representations of the same physics problem Problem solving suggestions 0: Verbally – Word description 1: Understanding problem (50% of problem solving) 1: Pictorially – A simple picture depiction 2: Draw a picture 2: Physically – Schematic drawing with labels (x, v, a …) 3: Reasoning, or key ideas 3: Graphically – Curves showing dependences (x-t, v-t,…) 4: Gather givens, formulate solution 4: Mathematically – Application of relevant formulas 5: Check answer: units, reasonable magnitude 1 Sketch a graphical representation of motion, a-t, v-t, x-t. A sprinter running at 10 m/s slows down to 8 m/s during a displacement of 15 m, at a constant acceleration. a t Sketch a pictorial representation of motion; gather or label givens. V0=10 m/s Slope of v-t v t Slope of x-t 1.2 m/s every second t Givens: initial velocity V0, final velocity V, and “a” just found. Use V =V0 + a t t =(V -V0)/a = (8 -10)/(-1.2)= 1.7 s Δx = x -x0=V0t + ½ at Solve quadratic equation: works, but more involved Ch.2 Motion in 1D V0 Objectives The graph shows a particle’s velocity vs. its position as it moves along the x-axis with constant acceleration. What is its velocity at position x=0? • • To understand free fall To treat it as a special case of motion with constant acceleration Ideas? Check: t > 0; (good, since t0=0, no going back to future!) Another way to get t : a=(V 2 -V02)/2Δx = (82 -102)/(2*15)=-1.2 m/s2 “-1.2 m/s2” means velocity decreases by Δx Sample problem 2-6 Givens: initial velocity V0, final velocity V, and displacement Δx. “t ” is missing (unknown), Check: a < 0; (good, forward slowing down) x (b) time interval Find (a) the acceleration use V 2 = V02 +2a Δx, or 2a Δx = V 2 -V02 V=8 m/s Δx = 15 m Mathematical representation (solution) Time does not enter explicitly; consider only velocity and position. There are two intervals of interest: 2 1. when x changed from 0 to 70m, velocity went from V0 to 0; 2. when x changed from 0 to 20m, velocity went from V0 to 8 m/s Using V2 = V02 + 2 a (x - x0) (t is missing), we have 02 = V02 + 2 a (70 - 0) (1), 82 = V02 + 2 a (20 - 0) (2), a = -V02/140, plug into (2) we get 2 eqs, 2 unknowns V0 = 8 √1.4 = 9.5 m/s 2 Ch.2 Motion in 1D Ch.2 Motion in 1D Q: Is it possible to slow down with positive acceleration? Recall cart on track… V a Ch.2 Motion in 1D Q: Is it possible to reverse direction of motion with constant a? Recall … V a t slope of v-t curve t Once upon a time, it was believed that a heavier object fell faster than a lighter object under gravity. Heavier A -> faster, lighter B -> slower, fine. Paradox: Would (A+B) be faster than A alone? t t 6. Free fall constant A B Yes, because it is heavier than A alone. No, since B would slow down A, so (A+B) should be slower than A alone! x x slope = V slope = V t Give word description of motion; Name a specific example t Ch.2 Motion in 1D Ch.2 Motion in 1D How could (A+B) be faster and slower at the same time? Conclusion: It cannot! Neglecting air resistance, all objects accelerate downward at constant rate, a = – g, g = 9.8 m/s2 Direction “up” is defined as the positive direction. Ch.2 Motion in 1D v Free fall Given that free fall has constant acceleration at – g, how do we adapt the general equations of motion for constant acceleration to free fall? General case V = V0 + a t x = x0 + V0 t + ½ a t2 Replace “x” with “y”, and a with – g! For free fall V = V0 – g t y = y0 + V0 t – ½ g t2 (1) (2) y Jane tosses a ball upward, with an initial velocity of 9.8 m/s when the ball leaves her hand. (a) Draw a picture of the motion (b) How long does it take the ball to rise to the highest point? (c) How high does the ball go above the release point? (d) Make a table listing the velocity of the ball in 0.5 s intervals from release to when the ball returns to the release point. Plot the v-t curve. Do the same for speed. Solutions: (b) At the highest point, V = 0, so V = V0 – g t = 0, or t = V0/g = 1.0 s. (c) Displacement along y is given by y = y0 + V0 t – ½ g t2, or The table time, s velocity, m/s speed, m/s acceleration, m/s2 t 0 0.5 1 1.5 2.0 +9.8 +4.9 0 -4.9 -9.8 9.8 4.9 0 4.9 9.8 -9.8 -9.8 -9.8 -9.8 -9.8 speed t y Note: when the signs of acceleration and velocity are the same, speed increases; when they are opposite, speed decreases. t y - y0 = V0 t – ½ g t2= 9.8*1 – ½*9.8 * 12 = 4.9 m. 3 Ch.2 Motion in 1D Ch.2 Motion in 1D (m/s) Graphical solution 19.6 P. 53 The velocity of a weather probe released at t=2 s from a balloon is shown here. (a) Describe the motion. (b) Find the highest point the probe reaches above the release point. (c) The probe hits the ground at t=8 s. How high was the probe above the ground at the highest point? (m/s) release 19.6 Though different context, key ideas are the same as in the previous problem (b) At release, V0=19.6 m/s; it reaches highest point in 2s (V=0); displacement is ∆y = V0 t – ½ g t2 = 19.6 m ≈ 20 m. (c) At highest point, new V0=0; it hits ground in 4s; displacement is ∆y = V0 t – ½ g t2 = -78.4 m ≈ -78 m. Height = | ∆y| = 78m. area = height above release point = ½ * 19.6*2 = 19.6 m ~ 20 m highest point -39.2 area = – height above ground = ½ * (-39.2)*4 = -78.4 m, ~ 78 m. hit ground 4