Design for Interact ive Media Squish! Design Document Anna Tito, 3195610 Contents ...............3 orming............................. Design Idea Brain St ................ 4 nt..................................... Ideas For Developme n.............. 12 rences and Inspiratio Research: Visual Refe ..14 ................ aracter.......................... Rough Sketches - Ch Developed Sketches ..................15 - Character.................. ..................16 me Play.......................... Rough Sketches - Ga ................ 18 ........................................ Initial Designs............. ...............22 ......................................... Final Design Mockups. ..............28 ......................................... Game Notes and Rules Design Alterations & .................30 Reflections ................. Design Idea Brain Storming Parameters: Non lin ear design Simple, de 1. Hero’s journey – in sign. Sound effects, game/interactive fo music etc. rm – snakes and lad 2. Geek hangman – hang 3. Enduring solution s we a love to hate geek ders figure. e.g. ewoks, ja bsite (make it screen -ja binx, office pape rclip etc. reader accessible) 4. Emo/Goth poetry generator - random overly florid and dr randomly put togeth amatic words and ph er. possibly then th rases e user can drag and drop the words to im prove it. 5. Interactive blog – using the idea of identities and life as pects a mask theme/ costumes 6. Quotes – floating shapes/clouds that randomly drift arou quote nd, when clicked on brings up a 7. Exploration of An gels – Mythology Re levance, set up like branches, images an a we page with inter d mythology – possibl linking y liked in with the fa llen as well 8. Into the dark – Dark mythology, da rk sub cultures, Da spiritualities. rk historical figures , dark 9. Hesiod’s Theogo ny – in an interactiv e form. An interactiv pantheon that can eit e family tree of the her be run though st Greek art to finish, a movie stopped and starte of Hesiod’s Theogo d to explore the ind ny or ividual deities and th eir story. 10. Squish-a-smurf – looking down on sm urf village randomise each level different smurfs coming out unique smurf comes from houses, up possibly with a sp difficult to squish. ec, ability making it more t n e m p lo e v e D r o F s a Ide s and life the idea of identitie g in us – og bl ive ct 1.Intera e/costumes aspects a mask them a is the idea The basis of this ide l cultures. of avatarism in digita ar takes Where a persons avat their on part or aspects of onality a personality of a pers ess. I person wishes to expr is avatarism wanted to explore th t giving in a blog type contex ons each aspect of a pers ce in the identity their own fa blog. this idea I wanted to develop . Masks tif mo using the mask ange or ch to y are an iconic wa have ich wh y, hide ones idenit tory. his ut ho ug been used thro to tre ea th in They were used ities nt ide d an rs create characte a as s ion ss cu dis and in esoteric y nit ide al on rs pe metaphor for am leaning and its multiplicity. I ic neutral towards using a class so that se ba e th style mask as ted by ec nn co ill each face is st ther ra e, ur ct their base stru l esque iva rn Ca an than the Itali ctly tin dis is ch style where ea se ba e th t ou different with commonality. er the idea I am still pondering ov the use , of using whole figures s, would be of clothing, like mask to explore. an interesting avenue visible and Clothing being a very clear way to expres s, and explore, pers onal idenity. I am lea masks, since I don’t ning towards just st want to overly clutt icking to the er the page, someth ing I tend to do in my designs. omly drift es/clouds that rand ap sh g in at flo – s te 2.Quo on brings up a quote around, when clicked te, amuse or quote can inspire, ela od go A . es ot qu od otes, but all I am a big fan of go social change type qu ing pir ins of n fa a be few words. I tend to depress in very have their place. by the “We Feel Fine” This one was inspired y efeelfine.org/). I reall website (http://www.w uld ing balls which you co liked the random float e’s els e on me so ak into click on and have a pe ud of wading through a clo a ide e th world. I like you e not being sure what and pulling out a quot ky dip. I think I could will get a bit like a luc xt itions, whether the te experiment with trans pose the clouds part to ex fades in and out, or if so to of clarity in the mist the quote, a moment of ink of finding a grain speak. It makes me th are re He s. st re Fo Dante’s truth or direction in I would like to use: some ideas for quotes silent d the day we become “Our lives begin to en er th Lu n matter.” - Marti about the things that King Jr S, REX QUONDAM “HIC IACET ARTURU ce (Here lies Arthur, on REXQUE FUTURUS” ur th Morte d’A and future king) - Le “So many species so little time” - Dr Who “You people and your quaint categories” Cpt’n Jack Harkness, Torc hwood “No boom today, Bo om tomorrow” - Lt. Cmd, Ivaniva, Babylon 5. “But I, being poor, have only my dreams ; I have spread my dr eams under your fe et, Tread softly becaus e you tread on my dr eams” W.B. Yeats “We believe that th e universe itself is conscious in a way we can neve r truly understand. It is engaged in a search for meaning. So it ... breaks itself apart, investin g its own consciousne ss in every form of life.” -Delenn to Brother Ed ward in Babylon 5:”Passing Through Gethsemane ” “I’d rather be hate d for who I am, than loved for who I’m not.” “The tattoo is the ma rk of the soul. It ca n act as a window though which we can see inside, or it can be a shield to protect us from those who ca nn ot see past the surface.” “Between what matt ers and what seems to matter, how should the world we know judge wise ly?” - E. C. Bently interactive interactive form. An an in – ny go eo Th d’s n though 3. Hesio that can either be ru on he nt pa k ee Gr e th opped and family tree of siod’s Theogony or st He of vie mo a , ish start to fin their story. individual deities and e th e or pl ex to d te star I wanted to see my classmates have. ge led ow kn l ica ss cla uld put this esting how little d’s Theogony that wo sio He of I have found it inter ion rs ve e tiv running version of velop a interac e main time line as a th ve if it was possible to de ha y all ide uld uld interact with ssible form. I wo rts which the user co so of e knowledge in an acce tre ly mi fa a put key events , this would build also be interesting to uld wo the birth of the gods it , ns iso lia eir to put other e deities and th o may be interesting als it , and find out about th us he et om Pr rael or tales of as the story of similar to that of Az is us he and the like on it such et om Pr of y nces, i.e. the stor cultural cross refere etypal lines. at follow similar arch th s ro he l ica th my r othe in the classic would be the initial family tree t pu uld co I e ap sh . However it seems a out what symbolic consistency Ill have to ponder ab at th ing giv s pu ym Ol I think it might be that of the Greek pantheon. a mountain much like of ss o ne ed lat re er int gree of need to do a rough wh bit simple with the de version. I think I will lar cu cir st lea at or herical interesting to do a sp e best shape. eogony to work out th th e th om made who fr popular culture archetypal images of us mo fa ing us r he eit an image of a I was thinking of in question along with ity de e In terms of imagery th of its tra tation. This dual t the personality or symbolic represen ing int characters that depic pa , ue at st a anism between n whether it be ground a linking mech ck ba ry classical representatio ra po em nt co ople from a more ry ones. imagery would give pe ose more contempora th d an es ur fig al gic the archetypal mytholo s of interaction one uple of major method co a ve . ha ld ou sh it n I think of Hesiod’s theogony In terms of interactio ly an abridged version ab ob pr a es ve cit ha re to ich e /film wh ds options. I would lik would be an animation start back and forwar op st re if it would su ve t ha no uld I’m wo r h ve ug This play thro reading it howe er ov ice vo a th wi e per fram ges of the different lineage or paragraph uld be links to the pa wo e er th es am fr e ch of th ths about them and a work well. Then on ea extracts from the my y ibl ss gh I po as ll we as stories d text in a box, thou p-ups with images an deities and their own po e lik ice bit vo a r fo ar y pe lit ap ibi e would pecially with the poss brief biography. Thes it would best work. Es w ho er nd po to ve ha will definitely Theogony animation. overs and/or the full Notes: • http://www.sacred-t • http://www.sacred-t • Genealogy of the go • exts.com/cla/hesiod /index.htm exts.com/cla/hesiod /theogony.htm d Lines 116 - 491 of th e gods themselves th ough demigods come later. I’m not sure what st ructure would suit it best... I think I will relationship or have need to colour code an arrow system be the cause mothers/sons well as spontaneous et c bare children toge birth. The mountain ther as style seems to linea to illustrate the co l maybe a 3D version mplexity. is needed village randomise oking down on smurf lo – rf mu -s -a sh ui unique Sq 4. , each level different, es us ho om fr t ou ng smurfs comi ability making it more c, ifi ec sp a th wi le ib smurfs comes up. Poss difficult to squish. things. This is e things to very cute ibl rr ho ing do th wi om my obsession brain fluff. OK this one comes fr d philosophical more an us rio se s les a, ide more of the fun silly e smurf village or the scene probably th ss ro ac lled n ru fs ur sm you have mmer which is contro The man idea is that ell like hand with a ha am rg tions Ga ria a va ve e ha re d th an like it e to have something that looks urfs. I’d probably lik sm h uis sq to es us r e playe by the mouse which th of smurf: would be the lowest a generic smurf, which score; ; and ich would be the next • a brainy smurf wh would be the highest • a papa smurf which scoring. • like to put in a If I have time I would ip in be like the mother sh smurfette she would en wh es liv es bonuses or space invaders who giv squished. Further Developmen t Ok so moving on from the Smurf imagery, keeping the idea of be better to develop squishing a cute char my own. I like the ide acter it would a of squishing toy ra in most peoples mind bbits, this is mainly s the rabbit is the be he cause ight of innocent cute very child like look ness. I’d want to st to the whole thing, ick us wi ing th a a child’s mallet/lollip implement. I would also like to make su op/jingly toy as the re I use sounds that squishing keep a comical child like feel. ces n e r e f e R l a u is V : h c r Resea and Inspiration r e t c a r a h C s e h c t e Rough Sk Developed Sketche s - Character e m a G s e h c t e k S h g Rou Play Initial Designs Right: Opening Screen Below: Closing Screen Far Right: Game Play Screen RIP Time remaining counter 2:30 670 Kill count/score Lives/Lollipops left Lollipop follows the mouse click to make it hit the bunnies x4 Possible Death Screens above: if killed by demon bunny below: if stick smashes on ground s Final Design Mockup Start Screen Run Screen Characters from top left: demon bunny, generic bunny, powered up demo bunny, Speedy bunny. Death Screen if run out of lives by missing a rabbit. of lives by hitting a Death Screen if run out powered up bunny. You have gained the rank of: Squishler Bringer of the bunny holocaust End Screen s le u R d n a s e t o N e Gam The game should run gain nutes. a maximum of 3-4 mi . The first nsity should increase te in y nn bu e th s nd the fast the Each 20-30sco generic bunnies, then e th on ly in ma s cu but fo bunnies rly through the group ula eg irr d re te at sc s power up bunnie eeds up. frequency as game sp Points: 10 15 20 op) 30 & extra life (lollip Death High Score Message s: =<100 Road Kill, you 101-200 Squishy, a tried to argue with a truc frolicker and tree hu 201-300 Squish-tac ular, you got some.... 301-400 Squish mas ger of great renown ed really you did. ter, you run the dojo 401-500 Squisholin k... guess who won. of squish i, A squishtator of ill repute inger of the bunny holocaust 501>= Squishler, br Colour Scemes (R,G ,B): Rabbits: Dark purple: 98,33, 129 Light Purple: 138,91 ,157 Light Green: 127,18 5,59 Dark Green: 52,92, 21 Middle Green: 89,13 3,38 Very Light Blue: 18 4,216,237 Middle Blue: 126,17 4,214 Dark Blue: 13,92,14 9 Lollipop: Bright Pink: 255,0,20 4 Light Pink: 255,153, 207 Dark Pink: 179,18,14 6 Brown: 140,98,57 Background: Yellow (wall): 252,23 8,33 Green (wall):170,22 6,99 Orange (wall): 229, 123,4 Light Blue (box): 17 1,201,255 Cream (floor): 2 52,238,232 Yellow (Sun): 25 0,255,41 Red (Rainbow): 2 55,0,0 Yellow (Rainbow ): 255,255,0 Green (Rainbow ): 0,255,0 Blue (Rainbow): 0,0,255 Purple (Rainbow ): 102,45,145 Design Alterations Game play: use I chose bunnies, however beca no d an nd ou gr e th e if you hit se a life if you hit at you didn’t loose a lif th re su g kin Originally you would loo ma y ult nus points bunnies, I had diffic ature and adding a mi fe is th g vin to code generate the mo re up ile still ing another. I ended pt the difficulty up wh ke is th , en re one bunny while miss sc e th to the other side of if the bunnies made it making it fun. ructure slightly: altered the scoring st I rk wo is th ke ma To s if missed points if hit, -5 point • Generic Bunnies +5 points if missed +10 points if hit, -10 e • Wheeled Bunnies if hit while red, -1 lif +25 points and +1 life le, rp pu ile wh hit if s point • Demon Bunnies +10 . , -10 points if missed led ac nt te ile if hit wh Scoring Levels: e s I altered th se of building up point ea e th d an y pla me e changes in ga To compensate for th tly: gh scoring structure sli ... guess who won. to argue with a truck ed tri u yo l, Kil ad Ro • =<200 great renowned er and tree huger of ck oli fr a , hy uis Sq • 201-300 really you did. cular, you got some.... • 301-500 Squish-ta of squish ster, you run the dojo • 501-600 Squish ma ill repute lini, A squishtator of • 601-700 Squisho holocaust bringer of the bunny • 501>= Squishler, Screens: I also added a help screen with game ins tructions and a cred its screen on exit. Reflections: I would’ve liked to de velop the code a bit more, making sure th randomly also appear at bunnies while appe ed in order in term aring s of perceived dista the development we nce in game. otherw nt well. I had to alt ise I feel like er the way I did a nu most of it is code ge mber of things in th nerated rather than e play screen, placed so that was is fun and a bit silly, a learning curve all so it achieved its go in all I think it al. Thanks for all yo ur hard work Cheers Anna T