Catapult Engineering Pilot Workshop LA Tech STEP 2007 - 2008 M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Some Background Info • Galileo Galilei (1564-1642) did experiments regarding Acceleration. • He realized that the change in velocity of balls rolling down inclined planes and falling objects were accelerated by the same phenomenon and followed the same mathematical rules. M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Galileo observed that the final velocity of an object starting from rest and accelerating at a constant rate equals the product of the acceleration and the elapsed time. If it had an initial velocity, the final velocity will equal the sum of the initial velocity and the increase in velocity caused by the acceleration. From rest w/ initial velocity Vf = aDt Vf = Vo + aDt M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Objects fall toward Earth because of a force called gravity. Acceleration due to gravity (g) is 9.8 m/s2 0 m/s 1 sec 9.8 m/s 2 sec 19.6 m/s 10 sec 98 m/s If a bowling ball dropped from the roof, after the 1st second, it would be traveling 9.8 m/s. A second later its velocity is 19.6 m/s. After falling for 10 seconds, its velocity is 98 m/s or about 219 miles per hour! That’s fast! Isaac Newton (1642-1727) •Newton pondered Galileo’s work and motion in general •He realized that the force (gravity) that caused the acceleration noted by Galileo was the same force that kept the planets in their orbits •Newton formulated three laws of motion • Two are important right now for us M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 What exactly is a force? • A force is a push or a pull • A force can act though contact – Spring, rope, chain, friction, etc • A force can act a distance – Gravity, magnetism, electrical M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Newton’s First Law • The Law of Inertia An object at rest will remain at rest, or an object in motion will remain in motion with constant velocity when the net force acting on the object is zero M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Newton’s Second Law The Law of Acceleration • The effect of an applied force is to accelerate a body in the direction of the force. •The acceleration is proportional to the applied force and the mass of the object. F=ma M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 What does this have to do with a catapult? Hang on, I’m getting there. • Consider, – A bullet is fired horizontally from a rifle – A second bullet is dropped from the rifle’s height at the exact instant the bullet leaves the rifle’s barrel. •Which bullet strikes the ground first? Justify your answer. Ignore Air resistance M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 What force is acting on the bullet flying horizontally? Which of Newton’s Laws applies to this bullet? What force is acting on the bullet that was dropped? Which law applies to this one? How many “components of motion are applied to the dropped bullet? How many “components of motion are applied to the fired bullet? M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 That is right. They strike the ground at the same time. Why? Because the only force being applied to each of them in the vertical direction was gravity. Therefore they fell to the ground at the same rate. However, their flight paths (trajectories) are different. The bullet that was dropped had a path that was straight down. What kind of path did the other one follow? M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Yes, A curved one. This is PROJECTILE MOTION. Look at the next slide for an animation of these concepts. M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 A diagram showing the “components” of motion for the projectile launched with horizontal velocity, for example a fired bullet. What is Vyo? M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Note, For Projectile Motion: • In these illustrations there was an independence of horizontal and vertical motions. – Horizontal motion is under Newton’s first law; therefore, it is at constant horizontal velocity – Vertical motion is under Newton’s second law; therefore, it is at constant downwards acceleration • The combination of these two motions results in the observed parabolic path of a projectile. M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Now, lets launch the projectile at an upward angle. • Again, What forces act vertically? Horizontally? • As a result, what type of flight path is taken? • What components of velocity are involved? M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Diagram of a projectile launched at an upwards angle with an initial velocity of Vo. M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 A few formulas Speed: V=Dd/Dt The following acceleration formulas are based on or can be derived from Galileo's work: From rest w/ initial velocity Vf = aDt Vf = Vo+ aDt Dd = ½ aDt2 Dd = VoDt + ½ aDt2 Vf = 2aDd Vf = Vo2 + 2aDd M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 How might this apply to a Catapult? M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Projectile Motion v0y height (h) (Motion in 2 Dimensions) Launch Angle () v0x distance (s), time (t) Oh, yeah. An object launched from a catapult is a projectile. •It is launched with •an initial velocity, Vo •An initial horizontal velocity, Vox M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 •An initial vertical velocity, Voy height (h) v0y Launch Angle () v0x distance (s), time (t) A projectile is launched with an initial velocity of 22.0 m/s at an angle of 40.0o. Calculate the range of the projectile. To calculate range, you need to use this formula: Ddx = VxDt Therefore, we need to calculate Dt, Vx But, to calculate Dt, we need to calculate Vy So let’s get at it. M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 height (h) v0y Launch Angle () v0x distance (s), time (t) First calculate horizontal and vertical components of Vo: Sin = Voy / Vo Cosin = Vox / Vo Voy = Vo Sin Vox = Vo cosin = 22.0 m/s x Sin = 14.1 m/s M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 40.0o = 22.0 m/s x cosin 40.0o = 16.9 m/s height (h) Ddy v0y Launch Angle () v0x Now let’s calculate Dt distance (s), time (t) Ddy =VoyDt + ½ aDt2 = Dt (Voy + ½ aDt) since projectile goes up and back down Ddy = 0 0 = Dt (Voy + ½ aDt) 0 = (Voy + ½ aDt) & 0 = Dt Dt =- [(2)(Voy)] / g = -[(2) (14.1 m/s)] /-9.8 m/s2 =2.88 s flight time M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 a = g = -9.8m/s2 height (h) Ddy v0y Launch Angle () Now we can finally calculate range. distance (Ddx), time (t) v0x Range = Ddx Vox = Ddx / Dt Ddx = Vox Dt = (16.9 m/s)(2.88s) = 48.67 m = 49 m M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Wait How to you get the projectile up to it’s initial velocity, Vo? Right, a force has to be applied to accelerate the projectile. That is where the spring comes in. M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 What’s Next? In order to design and build a catapult to accomplish certain tasks, you are going to have to apply kinematic (motion) formulas and solve for the variables concerning projectile motion, angular acceleration, potential energy of springs, and other such stuff.. Fortunately for me, that is someone else’s job to show you. M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008 Thank heavens for that M. Nelson / D. McClellan for LA Tech STEP, Jan. 2008