ONE-SCHOOL.NET Physics Equation List :Form 4 Introduction to Physics Relative Deviation Relative Deviation = Mean Deviation ×100% Mean Value Prefixes Prefixes Tera Giga Mega Kilo deci centi milli micro nano pico Value 1 000 000 000 000 1 000 000 000 1 000 000 1 000 0.1 0.01 0.001 0.000 001 0.000 000 001 0.000 000 000 001 Standard form Symbol 1012 109 106 103 10-1 10-2 10-3 10-6 10-9 10-12 T G M k d c m μ n p Units for Area and Volume 1 m = 102 cm 2 4 2 (100 cm) 1 cm 2 1 m = 10 cm (10,000 cm ) 1 m3 = 106 cm3 (1,000,000 cm3) http://www.one-school.net/notes.html 1 = 10-2 m ( 1 m) 100 1 cm2 = 10-4 m2 ( 1 m2 ) 10,000 1 cm3 = 10-6 m3 ( 1 m3 ) 1,000,000 ONE-SCHOOL.NET Force and Motion Average Speed Average Speed = Total Distance Total Time Velocity v= s t v = velocity s = displacement t = time (ms-1) (m) (s) Acceleration a= v−u t (ms-2) (ms-1) (ms-1) (s) a = acceleration v = final velocity u = initial velocity t =time for the velocity change Equation of Linear Motion Linear Motion Motion with constant velocity v= s t Motion with constant acceleration Motion with changing acceleration v = u + at 1 s = (u + v)t 2 Using Calculus (In Additional Mathematics Syllabus) 1 s = ut + at 2 2 v 2 = u 2 + 2as u = initial velocity v = final velocity a = acceleration s = displacement t = time http://www.one-school.net/notes.html 2 (ms-1) (ms-1) (ms-2) (m) (s) ONE-SCHOOL.NET Ticker Tape Finding Velocity: velocity = s number of ticks × 0.02s 1 tick = 0.02s Finding Acceleration: v−u a= t a = acceleration v = final velocity u = initial velocity t = time for the velocity change (ms-2) (ms-1) (ms-1) (s) Graph of Motion Gradient of a Graph The gradient 'm' of a line segment between two points and is defined as follows: Gradient, m = or m= http://www.one-school.net/notes.html 3 Δy Δx Change in y coordinate, Δy Change in x coordinate, Δx ONE-SCHOOL.NET Displacement-Time Graph Velocity-Time Graph Gradient = Velocity (ms-1) Gradient = Acceleration (ms-2) Area in between Displacement the graph and x-axis = Momentum p = m×v p = momentum m = mass v = velocity (kg ms-1) (kg) (ms-1) Principle of Conservation of Momentum m1u1 + m2u2 = m1v1 + m2 v2 m1 = mass of object 1 m2 = mass of object 2 u1 = initial velocity of object 1 u2 = initial velocity of object 2 v1 = final velocity of object 1 v2 = final velocity of object 2 (kg) (kg) (ms-1) (ms-1) (ms-1) (ms-1) Newton’s Law of Motion Newton’s First Law In the absence of external forces, an object at rest remains at rest and an object in motion continues in motion with a constant velocity (that is, with a constant speed in a straight line). http://www.one-school.net/notes.html 4 ONE-SCHOOL.NET Newton’s Second Law mv − mu Fα t The rate of change of momentum of a body is directly proportional to the resultant force acting on the body and is in the same direction. F = Net Force m = mass a = acceleration F = ma (N or kgms-2) (kg) (ms-2) Implication When there is resultant force acting on an object, the object will accelerate (moving faster, moving slower or change direction). Newton’s Third Law Newton's third law of motion states that for every force, there is a reaction force with the same magnitude but in the opposite direction. Impulse Impulse = Ft Impulse = mv − mu F = force t = time (N) (s) m = mass v = final velocity u = initial velocity (kg) (ms-1) (ms-1) F = Force t = time m = mass v = final velocity u = initial velocity (N or kgms-2) (s) (kg) (ms-1) (ms-1) Impulsive Force F= mv − mu t Gravitational Field Strength F g= m g = gravitational field strength F = gravitational force m = mass (N kg-1) (N or kgms-2) (kg) Weight W = mg http://www.one-school.net/notes.html W = Weight (N or kgms-2) m = mass (kg) g = gravitational field strength/gravitational acceleration 5 (ms-2) ONE-SCHOOL.NET Vertical Motion • • • • • • • If an object is release from a high position: The initial velocity, u = 0. The acceleration of the object = gravitational acceleration = 10ms-2(or 9.81 ms-2). The displacement of the object when it reach the ground = the height of the original position, h. • Lift In Stationary R = mg http://www.one-school.net/notes.html 6 If an object is launched vertically upward: The velocity at the maximum height, v = 0. The deceleration of the object = -gravitational acceleration = -10ms-2(or -9.81 ms-2). The displacement of the object when it reach the ground = the height of the original position, h. • When a man standing inside an elevator, there are two forces acting on him. (a) His weight, which acting downward. (b) Normal reaction (R), acting in the opposite direction of weight. • The reading of the balance is equal to the normal reaction. ONE-SCHOOL.NET Moving Upward with positive acceleration Moving downward with positive acceleration R = mg − ma R = mg + ma Moving Upward with constant velocity Moving downward with constant velocity. R = mg R = mg Moving Upward with negative acceleration Moving downward with negative acceleration R = mg − ma http://www.one-school.net/notes.html R = mg + ma 7 ONE-SCHOOL.NET Smooth Pulley With 1 Load Moving with uniform speed: T1 = T2 T1 = mg Stationary: Accelerating: T1 = mg With 2 Loads T1 – mg = ma Finding Acceleration: (If m2 > m1) m2g – m1g = (m1+ m2)a Finding Tension: (If m2 > m1) T1 = T2 T1 – m1g = ma m2g – T2 = ma Vector Vector Addition (Perpendicular Vector) x2 + y2 Magnitude = Direction = tan −1 Vector Resolution | x |=| p | sin θ | y |=| p | cosθ http://www.one-school.net/notes.html 8 | y| | x| ONE-SCHOOL.NET Inclined Plane Component parallel to the plane = mgsinθ Component perpendicular to the plane = mgcosθ Forces In Equilibrium T3 = mg T3 = mg T2 sin θ = mg T2 cosθ = T1 cos α T2 cosθ = T1 T2 sin θ + T1 sin α = mg T1 tan θ = mg Work Done W = Fx cos θ W = Work Done (J or Nm) F = Force (N or kgms-2) x = displacement (m) θ = angle between the force and the direction of motion When the force and motion are in the same direction. W = Fs W = Work Done F = Force s = displacement http://www.one-school.net/notes.html (J or Nm) (N or kgms-2) (m) 9 (o ) ONE-SCHOOL.NET Energy Kinetic Energy EK = Kinetic Energy m = mass v = velocity 1 EK = mv 2 2 (J) (kg) (ms-1) Gravitational Potential Energy EP = Potential Energy EP = mgh m = mass g = gravitational acceleration h = height (J) (kg) (ms-2) (m) Elastic Potential Energy 1 EP = kx 2 2 1 EP = Fx 2 EP = Potential Energy k = spring constant x = extension of spring (J) (N m-1) (m) F = Force (N) Power and Efficiency Power W P= t P= E t (W or Js-1) (J or Nm) (J or Nm) (s) P = power W = work done E = energy change t = time Efficiency Efficiency = Useful Energy × 100% Energy Or Efficiency = Power Output × 100% Power Input Hooke’s Law F = kx F = Force k = spring constant x = extension or compression of spring http://www.one-school.net/notes.html 10 (N or kgms-2) (N m-1) (m) ONE-SCHOOL.NET Force and Pressure Density m ρ= V ρ = density m = mass V = volume Pressure F P= A (kg m-3) (kg) (m3) P = Pressure (Pa or N m-2) A = Area of the surface (m2) F = Force acting normally to the surface (N or kgms-2) Liquid Pressure P = hρ g h = depth ρ = density g = gravitational Field Strength (m) (kg m-3) (N kg-1) Pressure in Liquid P = Patm + h ρ g h = depth ρ = density g = gravitational Field Strength Patm = atmospheric Pressure (m) (kg m-3) (N kg-1) (Pa or N m-2) Gas Pressure Manometer P = Patm + h ρ g http://www.one-school.net/notes.html Pgas = Pressure (Pa or N m-2) Patm = Atmospheric Pressure (Pa or N m-2) g = gravitational field strength (N kg-1) 11 ONE-SCHOOL.NET U=tube h1 ρ1 = h2 ρ 2 Pressure in a Capillary Tube Pgas = gas pressure in the capillary tube Patm = atmospheric pressure h = length of the captured mercury ρ = density of mercury g = gravitational field strength (Pa or N m-2) (Pa or N m-2) (m) (kg m-3) (N kg-1) Barometer Pressure in unit cmHg Pressure in unit Pa Pa = 0 Pa = 0 P b = 26 P b = 0.26×13600×10 P c = 76 P c = 0.76×13600×10 P d = 76 P d = 0.76×13600×10 P e = 76 P e = 0.76×13600×10 P f = 84 P f = 0.84×13600×10 (Density of mercury = 13600kgm-3) http://www.one-school.net/notes.html 12 ONE-SCHOOL.NET Pascal’s Principle F1 F2 = A1 A2 F1 = Force exerted on the small piston A1 = area of the small piston F2 = Force exerted on the big piston A2 = area of the big piston Archimedes Principle Weight of the object, W Upthrust, = ρ1V1 g F = ρ 2V2 g ρ1 = density of wooden block V1 = volume of the wooden block ρ2 = density of water V2 = volume of the displaced water g = gravitational field strength Density of water > Density of wood Density of Iron > Density of water F=T+W T+F=W ρVg = T + mg http://www.one-school.net/notes.html ρVg + T = mg 13 ONE-SCHOOL.NET Heat Heat Change Q = mcθ m = mass c = specific heat capacity θ = temperature change Electric Heater Energy Supply, E = Pt Energy Receive, Q = mcθ (kg) (J kg-1 oC-1) (o) Mixing 2 Liquid Heat Gain by Liquid 1 = Heat Loss by Liquid 2 m1c1θ1 = m2 c2θ 2 Energy Supply, E = Energy Receive, Q Pt = mcθ E = electrical Energy (J or Nm) P = Power of the electric heater (W) t = time (in second) (s) m1 = mass of liquid 1 c1 = specific heat capacity of liquid 1 θ1 = temperature change of liquid 1 m2 = mass of liquid 2 c2 = specific heat capacity of liquid 2 θ2 = temperature change of liquid 2 Q = Heat Change (J or Nm) m = mass (kg) c = specific heat capacity (J kg-1 oC-1) θ = temperature change (o) Specific Latent Heat Q = mL Q = Heat Change m = mass L = specific latent heat (J or Nm) (kg) (J kg-1) Boyle’s Law PV 1 1 = P2V2 (Requirement: Temperature in constant) Pressure Law P1 P2 = T1 T2 (Requirement: Volume is constant) http://www.one-school.net/notes.html 14 ONE-SCHOOL.NET Charles’s Law V1 V2 = T1 T2 (Requirement: Pressure is constant) Universal Gas Law PV PV 1 1 = 2 2 T1 T2 P = Pressure V = Volume T = Temperature (Pa or cmHg …….) (m3 or cm3) (MUST be in K(Kelvin)) Light Refractive Index Snell’s Law Real depth/Apparent Depth n= sin i sin r n = refractive index i = angle of incident r = angle of reflection (No unit) (o) (o ) n= n = refractive index D = real depth d = apparent depth Speed of light D d (No unit) (m or cm…) (m or cm…) Total Internal Reflection n= c v n= n = refractive index (No unit) c = speed of light in vacuum (ms-1) v = speed of light in a medium (like water, glass …) (ms-1) http://www.one-school.net/notes.html 15 n = refractive index c = critical angle 1 sin c (No unit) (o ) ONE-SCHOOL.NET Lens Power 1 f P= P = Power f = focal length (D(Diopter)) (m) Linear Magnification m= hi ho m= v u hi v = ho u m = linear magnification u = distance of object v = distance of image hi = heigth of image ho = heigth of object (No unit) (m or cm…) (m or cm…) (m or cm…) (m or cm…) Lens Equation Conventional symbol positive negative 1 1 1 + = u v f http://www.one-school.net/notes.html 16 u Real object Virtual object v Real image Virtual image f Convex lens Concave lens ONE-SCHOOL.NET Astronomical Telescope Magnification, Pe m= Po fo m= fe m = linear magnification Pe = Power of the eyepiece Po = Power of the objective lens fe = focal length of the eyepiece fo = focal length of the objective lens Distance between eye lens and objective lens d = fo + fe d = Distance between eye lens and objective lens fe = focal length of the eyepiece fo = focal length of the objective lens Compound Microscope Magnification m = m1 × m2 = Height of first image , I1 Height of second image, I 2 × Height of object Height of first image , I1 = Height of second image, I 2 Height of object, I1 m = Magnification of the microscope m1 = Linear magnification of the object lens m2 = Linear magnification of the eyepiece Distance in between the two lens d > fo + fe d = Distance between eye lens and objective lens fe = focal length of the eyepiece fo = focal length of the objective lens http://www.one-school.net/notes.html 17