Hill 1 Eric Hill Dr. Koster Writing 510 7 November 2008 Of Eyre and Magic The Eyre Affair and Neuromancer differ in their portrayal of how technology will affect the reader of the future and literature as it is understood. One claims technology as an aide to reading a book, whereas the other portrays the destruction of traditional literature—and the birth of one altogether new and liberating. The Eyre Affair by Jasper Fforde portrays a society that glorifies the past, specifically, the literary past. The existence of “Literatecs” as a special-forces bureau for the British government in the novel portrays the emphasis placed upon books and written intellectual property (Fforde). Despite the elevated nature of the traditional book in The Eyre Affair, Fforde portrays technology as complimentary to books, not an overwhelming force meant to replace books. Consider one of the characters of the book, Mycroft, who creates a device, known as the “Prose Portal”, capable of allowing him to ‘enter’ into a text, whether it is a poem or a novel (Fforde 125). Part of this invention involves what Mycroft calls “bookworms,” or small maggots that have DNA encoded with information from various written texts (Fforde 100). Just like the human bookworm, who finds himself constantly engrossed in the literary environment of a book, Myrcroft’s worms are genetically engrossed in a literary environment. These bookworms, capable of not only storing vast amounts of written information but also opening a portal into a written realm, do nothing more than what an interested human could do. With the use of the imagination and with an attention to detail, a human can, with no more than some time and a good book, open a mental Hill 2 portal into the world of literature, creating a dialogue between their own thoughts and those of the characters within the book. Yet though the bookworms Mycroft create do nothing more than a human bookworm, Mycroft’s invention is still a technological marvel. After all, moving into a different realm literally is a feat of considerable proportions. Thus, technology in this novel augments the literary world, providing for the reader a way to actually come in contact with the characters and interact with them in a way that mental projection, i.e., imagination, cannot achieve. Neuromancer, by William Gibson, portrays literature very differently, showing technology to have overcome and replaced literature, rather than augment it. In the Neuromancer world, Case, the protagonist of the story, is engulfed in a scheme to free an AI from programming restraints. The AI’s name is Wintermute, and can take on different ‘personalities’ in order to project itself as a conversation-capable entity to beings that are actually alive. Yet Neuromancer is not the destruction of literature, but rather a metamorphosis of the traditional written word into something much more malleable. Consider the title of Gibson’s work, Neuromancer. The title is reminiscent of a much older word, necromancer. As Robert Crossley says, “the title of Neuromancer glitters with possibility and irony. Its author announces himself as a new romancer…” (Crossley 913). Yet, as Crossley astutely notes, there is also a notion of history present in the title, “for the title chimes with necromancer to suggest a crossing of science with magic, of cutting-edge cybernetics with an old-fashioned sense of the marvelous…” (Crossley 914). Thus, the name Neuromancer shows the death of traditional literature—and its resurrection as well. In Neuromancer, books really do not exist in any substantial form. Whereas in Fforbes’ world books were lauded and recognized as landmarks of historical and cultural value, Gibson’s book depicts a world that one might say is particularly Hill 3 lacking in any substance of culture, where people are either addicted to drugs, vain, or the controllers of such vices. Men now have the capacity to plug in to “cyberspace,” a surreal world of computers and networking (Gibson). Yet though traditional literature has died, a part of it has moved on to form something new. Neuromancer is a new word entirely, and yet it is also a word that has its roots in necromancer, just as the new world Gibson has created has done away with literature, but still has a form of storytelling all its own. The new form that literature has taken involves not merely diving into a work to interact with the story, but instead involves actual storytelling that anyone can do. Consider the AI construct Wintermute, who creates an actual world so that he can converse with Case. As Wintermute claims, “this is all coming to you courtesy of the simstim unit wired into your deck” (Gibson 116). Thus, an individual can fully partake in a completely digital reality, one that is completely responsive and interactive to the individual’s actions, needs, and desire. When Case shoots the desk and even Wintermute, the environment reacts according, as Wintermute says, to “certain internal logics,” meaning that there are laws of reaction, just like in the real world (Gibson 116). Yet if an AI is capable of creating a virtual world that humans can actually partake in, then humans, the creators of AI, can do so as well. Thus, stories become more than just written words, reading books becomes more than just an internal dialogue and an environment created by one’s imagination. Instead, the reader becomes both the protagonist and the author of the story, directing the flow of the plot and eventually deciding where the story goes. Both Fforde and Gibson have something to offer their reader, and that is a possible solution to the question ‘what exactly is technology going to do to the book I read?’ Yet Fforde’s response is one that I think is more descriptive of the way we read books now; technology for Fforde is part of a metaphor for the human mind. Though Fforde does clearly Hill 4 show technology working in conjunction with the reader to create a greater and more enhanced experience than what readers have today, it is essentially the same scenario: a man picks up a book, gets sucked into it, and feels, in a sense, as if he is partaking in the story he is reading. Gibson’s work, however, presents a much more elaborate prediction; in his world, technology has overridden every aspect of human existence, down from the way people eat to the way people perceive their reality. Neuromancer provides an explanation of what technology could possibly do to literature; instead of bringing classic characters like Mr. Rochester back to life, Neuromancer posits that people will become characters in their own story. In a sense, then, Neuromancer, and perhaps the entire genre of cyberpunk, is a “process of detournement” (Fair 94). Detournment, as defined by Benjamin Fair, is “the practice of turning something away from its officially sanctioned meaning toward one’s own purpose” (Fair 94). Fair contends that the Rastafarians in Gibson’s novel also represent this idea, and “Glenn Grant asserts that the process of detournement is a prevalent practice in Neuromancer, as well as a distinct feature of the novel” (Fair 94). Thus, Neuromancer posits the idea that literature is no longer something a reader reads and an author writes, but something a reader takes an active part in making. The Eyre Affair also posits this idea with the main protagonist, Thursday, going into Charlotte Bronte’s Jane Eyre and taking an active role in fighting Acheron, The Eyre Affair’s villain, along with Rochester. Yet Thursday’s story is still taking place within the confines of someone else’s novel, whereas Case creates his own story in response to Wintermute’s actions. In conclusion, Neuromancer portrays literature as being liberated by technology, with the traditional social roles that people are bonded to cast asunder. In a setting where people can change their bodies and be exactly what they want to be, Gibson provides a possible future in Hill 5 which the reader is capable of not only taking part in literature, but creating his or her own literature with the tools necessary to do so provided by technology. Hill 6 Works Cited Crossley, Robert. “Review: Fiction and the Future.”College English. 55. 8. (Dec. 1993). 908918. JSTOR. Dacus Library, Rock Hill, SC. 5 November 2008. <http://0-www.jstor.org. library.winthrop.edu/stable/378790?seq=7&Search=yes&term=Neuromancer&list=hide &searchUri=%2Faction%2FdoBasicSearch%3FQuery%3DNeuromancer%26x%3D0%26 y%3D0%26wc%3Don&item=8&ttl=147&returnArticleService=showArticle&resultsSer viceName=doBasicResultsFromArticle >. Fair, Benjamin. “Stepping Razor in Orbit: Postmodern Identity and Political Alternatives in William Gibson’s Neuromancer.” 46. 2. (2005). 92-103. JSTOR. Dacus Library, Rock Hill, SC. 5 November 2008. <http://faculty.winthrop. edu/kosterj/WRIT510/readings/POliticsinNeuromancer.pdf>. Fforde, Jasper. The Eyre Affair. New York: Penguin Books, 2001. Gibson, William. Neuromancer. New York: Ace Books, 1988.