THE ROLE OF AUGMENTED REALITY IN SPORT MONITORING SYSTEMS Author name – leave blank until after review process author's affiliation 1st line of address 2nd line of address Email address URL for personal/project Web page ABSTRACT Many sports have become very reliant on monitoring systems such as Hawk-Eye in Tennis; this paper has looked into just how accurate the technology is, and assessed the effectiveness of the technological approaches used to implement the system. The level of accuracy is vital for sport monitoring systems, in a number of sports such as Line Calling Decisions in Tennis. Even a small margin of error can affect the decision of whether the ball is called in or out. As many high profile sporting industries have placed a great deal of dependence upon this technology, if it were to prove inaccurate, the sporting world would incur devastating consequences. As governing bodies would then be under a large amount scrutiny, from all over the world. Players, coaches and even spectators would all start to question the decisions made using this technology made in past. And as these were designed to rule out human error in such cases as line calling, any major failings found in the technology would render them useless. Keywords Augmented Reality, Monitoring Systems, Hawk-Eye, Hot Spot, Image Analysis, Thermal Infra-red Imaging 1. INTRODUCTION The use of technology has helped shape the future of sports today, most of us understand the purposes of modern systems such as Hawk-Eye, but can you actually say you know how they work? This paper will discuss the technical briefing of two monitoring systems in the sporting industry, the first most commonly known as Hawk-Eye, which employs a Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission. 4th Annual Multimedia Systems, Electronics and Computer Science, University of Southampton © 2010 Electronics and Computer Science, University of Southampton technique called Image Analysis. The other, is called Hot Spot, which implements a different technique known as Thermal Infra-red Imaging, and is used in Cricket to detect any change of temperature caused by the friction of the ball hitting another object. The technical briefing will examine several aspects of these systems, looking into the design motives, technological approach, and level of accuracy and possible future developments. For Hawk-Eye, the system can be compared to different applications of sport, for example, in cricket; the system would have different purposes than to Tennis. Then to conclude, the paper will evaluate the impact the two systems plays in sports today, judging the accuracy and effectiveness of the techniques and also give some ideas into possible future developments. 2. HAWK-EYE 2.1 Design Motives To this day, Hawk-Eye has proved one of the most successful and innovative technologies in the sporting industry, with most notable sports such as Tennis and Cricket implementing the system. This technology was created by Dr. Paul Hawkins, who invented the ball tracking system in order to improve the quality of sporting decisions, providing a quick, reliable and accurate system which could support match officials when making vital decisions in real game situations. The technology Hawk-Eye was initially developed for cricket, with an aim to broadcast reviews of umpires LBW (Leg before Wicket) decisions. This would be done by creating a 3D virtual simulation, where the event could be played back from different angles to assess the incident. Judging whether the umpire made the right decisions or not. Since its original deployment, Hawk-Eye went onto other sports such as Tennis, used to make accurate and quick Line Calling Decisions. In recent times, HawkEye has surpassed its original expectations in both Cricket and Tennis, where now not only is the technology used for broadcasting purposes, but for match officials to review the decisions made [7]. 2.2 Technological Approach This section will review the technological approaches made by Dr. Paul Hawkins when designing the system, demonstrating knowledge that will justify how and why the technology was such a big success. Hawk-Eye uses a range of sophisticated high speed cameras, precisely located in evenly spaced out positions around the area of play, these are used to accurately track the motion and projection of the balls trajectory as it flies through the air. (See figure 1) 2.3 Accuracy of the System Although Hawk-Eye has proved a success with many sports, there are still flaws to the system. Due to the camera's limited frame rate, the position of the ball between frames has to be predicted, which will have an impact upon the ball’s projected trajectory. This then brings into question the algorithm used to determine the balls flight path in between frames, and this is definitely an area where there is room for improvement in the future as the system does not at the moment guarantee 100% accuracy. In Tennis too there is still need for greater accuracy as serves can reach up to 150 mph, which is a significant difference in speed compared to bowling in cricket. As the ball travels at a faster distance in between camera frames, this means that the balls trajectory has to estimate for a longer distance, reducing the overall accuracy of the balls true position [5]. Figure 1: Camera Arrangement [14] Based on the theory of triangulation, the cameras can locate the position of the ball by using both the visual images and timing of the data provided. Triangulation is the process in determining an unknown point or location, in this case the ball, by using the position of two fixed points, the cameras, which are a known distance apart [10]. Analysing the pixels of each frame in the video feed is used to determine the approximate location of the centre of the ball, known as data points or tracklets. By comparison with at least four cameras, the 3D position of the ball can be developed from the data points. Repeating this process for each frame, it helps to reconstruct the trajectory of the ball in a fourth dimension, predicting the future flight path. In order for the video feed to process the simulation at a high speed, the system requires dedicated video processors, databases and multiple processing computers [3]. Figure 2: Hawk-Eye Accuracy Example [5] According to Hawk-Eye Innovations, the system has an overall mean error of 3.6mm of its true location, and this small margin of error could still have an impact upon a sporting event, for example in LBW decisions in cricket. Figure 2 shows an extreme case where hawk-eye could go wrong, where the small margin of error would have an impact upon deciding whether the ball would actually go on to hit the stumps [13]. Munnelly, Fritsch and Clarke all believe modularization provides a number of benefits to this system, for instance manageability and maintainability. Modularization helps to facilitate the development of new or existing components into a system, permitting the ease of future growth [8]. And in the future Hawk-Eye may need to upgrade the technology used in the system to increase its overall accuracy. 2.4 Application in Cricket As already stated the Hawk-Eye system was initially developed for the game of cricket, with its main focus on reviewing LBW decisions, to provide an accurate system to support umpires when deciding the batsman’s fate. In this case, Hawk-Eye would be used to reconstruct a 3D simulation of the bowling delivery, used then to assess the trajectory of the ball. Figure 3 below demonstrates the 3D simulation of the projected flight path that Hawk-Eye would present to the umpire, revealing if the ball would go onto hit the stumps. Hawk-Eye takes into consideration several external factors which could affect the flight path of the ball, both Wang and Parameswaran state that the system can calculate in a second where the ball is pitched, the extent of its lateral movement in the air and off the wicket, its velocity and the effect of the bounce [14]. are benefits that are raised by Dewell. Here are some of the key statistics Hawk-Eye can provide: Wagon Wheel - shows where the batsman has made all his runs on the field. DeSpin - shows how much a ball has deviated after pitching compared to a ball which hasn't spun away. Pitch Maps - shows where a specific bowler has pitched the ball on the wicket to a batsman. Ball Speeds - compares two of more bowling deliveries, comparing the speed of which they are travelling. 2.5 Application in Tennis After surpassing their initial expectations in Cricket, Hawk-Eye wanted to imitate their success in other markets, deciding to implement a new system in Tennis to allow players to review Line Calling Decisions. The players are allowed to challenge three line calls per set, if the player is unsure about a call made by a line judge, they can opt to use one of their challenges, where the play is referred and reviewed by Hawk-Eye. Similar to LBW decisions in cricket, Hawk-Eye will reconstruct a 3D simulation of the tennis rally, where the flight path and the bounce of the ball is replicated to depict whether the ball bounced on the line or not, see figure 4. Figure 3: Hawk-Eye LBW decision in Cricket [3] Dewell believes Hawk-Eye has benefited Cricket from a number of perspectives, improving the game from both a marketing and educational view. The successful impact Hawk-Eye has sustained, through gaining a reputation for accuracy and reliability, and has helped viewers have a better knowledge of the game. Thus overall, making the sport more attractive to watch, while developing the quality of both playing and coaching. [6] While Bailey, on the other hand, is more skeptical of the decisions hawkeye makes, questioning the validity and accuracy of the system, stating that the system has the luxury of being a commentator’s tool rather than a missioncritical input device [2]. The technology behind Hawk-Eye can also help cricket in other aspects, offering key analysis and statistics of specific bowling and batting performances for example and therefore providing a useful tool for coaches, who can utilize the statistics to improve aspects of a player’s performance, which Figure 4: Hawk-Eye Line Call in Tennis [15] Figure 5 presents the Tennis Hawk-Eye system which enables the technology to work, showing the modularization techniques used as data travels from each sequence to formulate the final 3D virtual simulation. The process begins at the cameras, which surround the court in an accurate formation so all lines are covered from numerous angles. When the player challenges a call made, each camera has to differentiate the ball during each frame. But before the coordinates are sent, the camera PTZ (Pan/Tilt/Zoom) position is taken into consideration, as each camera’s motion will vary from its fixed location, impacting upon the coordinates. Figure 5: Hawk-Eye Tennis System [9] Once the frames have located the data point measurements, the data is sent to the Image Plane Ball Tracking, where the 2D tracklets of the balls trajectory can be constructed. One limitation of employing a Hawk-Eye system is the cost of the hardware, not all broadcasting cameras used have the top specification due to limited funds. As a result, the cameras tend to have slower shutter speeds, which can affect the shape of the ball during each frame. The purpose of the Image Plane is to correct this problem, by obtaining accurate measurements of both the balls shape and location in each frame. The 2D tracklets are then sent to the 3D Reconstitution module where the tracklets are assembled into 3D tracks, using visualisation software to display and analyse the simulation, judging whether the ball had hit the line or not [9]. As stated above in the Application for Cricket section, Hawk-Eye isn’t solely used to aid decision making. The system can also be used to assess a player’s performance, by looking at the match statistics derived from the technology. Figure 6 below shows an example, looking into the serve direction and the rally hit points of a match between Myskina and Mauresmo [15]. From this information, coaches can see how well their player served in the game and see where they played most of their shots on the court. If one aspect of their game is underperforming, coaches can use the statistics as evidence of how they could improve. Figure 5: Hawk-Eye Tennis Statistics [15] 2.6 Further Developments: Hawk-Eye still has the potential for a lot more growth; recent developments have seen the technology introduced into Snooker. Using a variety of techniques in hawk-eye, the system has provided a useful tool for commentators to help annotate the player’s strategies in the game. This is made possible by tracking the white the ball, analysing its motion to demonstrate some possible example animated shots the player could take [4]. One sport which Hawk-Eye is yet to be implemented into is Football; many critics have expressed a keen eagerness into using goal line technology, as a lot of controversy has been portrayed in the media. Similar to the application in tennis, Hawk-Eye would be used to determine whether the whole football had crossed the line. 3. HOT SPOT 3.1 Design Motive Hot Spot technology was solely designed for the game of cricket; recent developments have seen the system become integrated into the official third umpire review process. The fundamental aim of this technology is to detect whether the cricket ball made any sort of contact with the bat. For instance in LBW decisions, if the ball makes contact with the bat before pad, then the decision of LBW can't be given. In the past, other similar technologies such as Snicko-Meter have proved both inconclusive and inaccurate in some extreme cases. This system uses a combination of high speed cameras, and microphones attached in the stumps to an oscilloscope, used to detect any traces of sound waves as the ball passed the bat in slow motion. But the interference of other sound waves, for example, bat on pads, substantiated that the system couldn't always be trusted. This provided both a key design motive and a gap in the market for an accurate cricket system, such as Hot Spot, to be introduced into the game. Figure 6: Thermal Radiation from a Cricket Ball [1] 4. CONCLUSIONS 3.2 Technological Approach Hot Spot makes use of two thermal infra-red cameras, positioned at opposite ends of the area of play. Through the process of thermal infra-red imaging (TIR), the cameras can detect whether the ball has made any contact on the bat, pads or anywhere else on the batsman. TIR imaging provides an instantaneous, remote sensing technique for converting the balls thermal radiation, invisible to the eye, into an electrical signal, where the temperature is amplified and displayed into a visible image. Thermal radiation indicates the level of surface temperature distribution of an object [1], any surface with a temperature above an absolute zero produces electromagnetic radiation [10]. If the ball has made contact with the bat, the TIR cameras would be able to identify any thermal radiation off the bat, caused from the friction the ball creates on impact. Thermal radiation, also known as infra-red or heat radiation, can be defined as the collection of electromagnetic waves in a specific range of wavelengths in a spectrum, varying from 0.75- 14 micrometres (µm) [11]. Figure 6 displays the electrical signal of a balls Hot Spot, depending on the position of the area of impact, the umpire can use this system to make a decision on whether the batsman is out or not. To conclude the paper, a technical briefing was given on two monitoring system used in sport, Hawk Eye and Hot Spot as used in sport today. For each system, the design motive, technological approach, level of accuracy and possible further development were given. The paper reviewed the different techniques used in each system, for example HawkEye bases its system on the theory of Triangulation, using a range of high speed cameras in fixed positions to determine the location of the ball. Then through the process of Image Analysis, the balls predicted trajectory can be determined by tracking the data points of the ball in each frame. It also employs a modularisation technique, splitting the complex system into smaller processes, facilitating the room for potential growth and supporting the ease of management and maintainability. Although the accuracy of Hawk-Eye has been questioned, the system has surpassed their expectations, proving both effective and accurate in a number of sports. It also offers sport such as Cricket and Tennis a useful tool for assessing the game both on and off the field. As sport has now become both highly competitive and, as in football, a financially based business it is increasingly important that decisions made on the pitch are the correct ones. And any mistakes made widely known by way of the media. So in future, as technology grows, Hawk-Eye should look to invest in cameras which provide a higher frame and shutter rate. Progressively, this should improve the accuracy of the system from a mean error of 3.6mm. Hot Spot, on the other hand, implementing a technique called Thermal Infra-red Imaging, the only limitation found thus far is the cost of developing and maintaining of the system. Future work should be used to build a cheaper system, which still has the effectiveness and high level of accuracy. same 5. REFERENCES [1] Ahmad I., Prasad N.R., Omkar S.N. and Rajan K., Quantification of Impact of a Cricket Ball, Space Technology Cell, Department of Aerospace Engineering, Indian Institute of Science (2006). p1-5 [2] Bailey B., Real Time 3D motion tracking for interactive computer simulations. (2007) p13-14. [3] Baguley G., Stereo Tracking of Objects with respect to a Ground Plane. University of Canterbury, Christchurch, New Zealand (2009) p9. [4] Christmas W.J. et al., A System for the Automatic Annotation of Tennis Matches, Centre for Vision, Speech and Signal Processing. University of Surrey (2004) p1. [5] Collins H. and Evans R., You cannot be serious! 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