Contemporary Film Theory and Practice. Organic Technology: How are the Boundaries between Human and Technology blurred in the films of David Cronenberg? “[Television will] herald the evolution of man as a technological animal” - Bianca O’Blivion (Sonja Smits), in Videodrome1 1 David Cronenberg, Canada / US, 1983. 1 The term “technological animal” describes not only the creations presented to us by the films of David Cronenberg but can also accurately relate to humanity as it exists today in the post-modern world. With the spread of household computers and the advent of the internet, the use of technology has become all the more commonplace whilst newer developments are constantly occurring. Technology is ever present in today’s society and film has not only embraced it but has also often explored the ramifications of these developments in films such as The Terminator2 which uses the notion of the ‘cyborg’ to study technological fear. What I shall be doing in this essay is examining aspects of the cyborg and the boundaries between man and machine and then looking at how these ideas manifest themselves in Cronenberg’s films. I will be examining how flesh and technology become one within his films, looking at how this relates to gender and potential loss of individual identify and exploring how these effect the impact of his films in a wider cultural context. The treatment of the body within contemporary film is a rich and detailed area of study and I hope to demonstrate the complexities involved in the breaking down of boundaries and how these ideas are related to notions of postmodernism. I wish to begin by exploring the concepts of postmodernism and the postmodern body and how they relate to ‘cyborgs’ and then examining the subject of cyborg’s in film. Douglas Kellner suggests that postmodernism has been characterised by “breaking down the distinction between high and low art, by incorporating within aesthetic forms a panoply of icons and images of media culture, and by challenging conventional barriers between artist and spectator” though as he also goes on to say, there is “no one postmodern theory”3. The idea of postmodernism is one that defies strict definition, instead it can be understood as something that has come after the 2 James Cameron, US, 1984. 2 ‘modern’ and opposes it in ways such as the ones mentioned by Kellner. Advancements in technology is a large part of the postmodern world, the development of computer systems led to the internet and global communication, information on almost any subject is readily available to nearly everyone whilst medical advances allow the replacement and repair of damaged body parts and even the surgical alteration of any bodily feature. This brings me to the notion of the ‘postmodern body’ which, through the application of these technological advancements is able to transform its identity, whereas previously “identity was a function of predefined social roles and a traditional system of myths which provided orientation and religious sanctions to define one’s place in the world”4. Anne Balsamo argues that “bodybuilding, coloured contact lenses, liposuction, and other technological innovations have subtly altered the dimensions and markers of what counts as a ‘natural’ body”5 whilst Kellner explains that “in the consumer and media societies that emerged after World War II, identity has been increasingly linked to style, to producing an image, to how one looks”6. What both analysts are describing is the transformation of self through the use of technology, the development of an image that can be based on media images, life-style choices, surgical enhancement or many other possibilities. This is where the notion of the ‘cyborg’ features in relation to the postmodern body, it is a fictional merging of organic flesh and artificial technology and thus a clear representation of contemporary identity and concerns towards technology played out in a fictional narrative, this point is supported by David Tomas who gives an example of one such concern in his following statement. 3 Douglas Kellner, Media Culture: Cultural Studies, Identity and Politics between the Modern and the Postmodern, 1995, Routledge, UK, pp 46 – 47. 4 Douglas Kellner, Media Culture, pp 231. 5 Anne Balsamo, Technologies of the Gendered Body: Reading Cyborg Women, 1996, Duke University Press, US, pp 1. 6 Douglas Kellner, Media Culture, pp 232. 3 The image culture that has provided the most fertile ground for popular speculations on the body/technology interface has been a cyborg-based science fiction film culture in which late twentiethcentury transformations of the human body are linked more or less directly to the development of advanced imaging systems7. Further to this Jennifer Gonzalez suggests the image of the cyborg “contains on its surface and in its fundamental structure the multiple fears and desires of a culture caught in the process of transformation”, this comment seems particularly relevant in relation to David Cronenberg’s Videodrome where the cyborg character is part of the instigation of a change in his society though I shall look at this in more detail further on in this essay8. What I hope to have made clear here is that cyborgs are used within films as a way to explore the contemporary world, they fuse cold metal and hot flesh and represent fears of this clash between the constructed and the biological, they symbolise the reconstruction of self and even, as I shall demonstrate later, challenge traditional ideas of gender and sexuality. What I shall now move on to do is demonstrate this by looking at the use of cyborgs within the films of David Cronenberg, paying particular attention to Videodrome as the strongest example of the concepts under discussion. I have deliberately avoided specifically defining what exactly constitutes a cyborg up to this point as I feel what I have to say will relate directly to Cronenberg’s films that I shall now be examining. Within culture there is a typical image that is conjured up by the term ‘cyborg’, it is the direct physical combination of man and machine that is very prevalent in the science-fiction genre, the Borg from Star Trek: 7 David Tomas, Art, Psychasthenic Assimilation, and the Cybernetic Automaton, in Chris Hables Gray (Ed.), The Cyborg Handbook, 1995, Routledge, UK, pp 264. 8 Jennifer Gonzalez, Envisioning Cyborg Bodies: Notes from Current Research in Chris Hables Gray (Ed.), The Cyborg Handbook, 1995, Routledge, UK, pp 267. 4 First Contact9 (see fig.01) are a perfect example of this image, man encased and entwined with technology, yet the meaning of the term is far broader than this. Fig.01 ~ the Borg from Star Trek: First Contact, the standard science-fiction Cyborg image. Theorists have claimed “anyone with an artificial organ, limb or supplement (like a pacemaker), anyone reprogrammed to resist disease (immunised) or drugged to think/behave/feel better (psychopharmacology) is technically a cyborg” and it is more towards these ideas that Cronenberg’s films lean, with themes relating to programming individuals in films such as eXistenZ10 and Videodrome11. In fact, a common theme throughout Cronenberg’s films is the application of technological advancement and/or medical science to transform a ‘regular’ human into a new, advanced creature / cyborg, for example it is experimental plastic surgery that results in the patients growth of a new, blood-sucking organ in Rabid12 whilst in Shivers13 people are transformed through infection by a genetically engineered parasite designed to be used in organ transplants. The relationships between bodily 9 Jonathan Frakes, US, 1996. David Cronenberg, US, 1999. 11 Chris Hables Gray, Steven Mentor & Heidi J. Figueroa-Sarriera, Cyborology: Constructing the Knowledge of Cybernetic Organisms, in Chris Hables Gray (Ed.), The Cyborg Handbook, 1995, Routledge, UK, pp 2. 12 David Cronenberg, Canada, 1977. 13 David Cronenberg, Canada, 1975. 10 5 transformation and the scientific operations behind them allow for the assumption, using the above statement, that these are technically examples of types of cyborg, though ones without traditionally visible signs of such. Samantha Holland suggests that “the fears concerning technology in the cyborg film appear to be two-fold – representing both fears that human beings will be replaced by, and that we are becoming machines”14 though I would argue that, in a wider context, the use of the word ‘machine’ is far too limiting and that it would be more accurate to say that the fear is of becoming or being replaced by an ‘Other’. Balsamo notes that “through the use of technology as the means or context for human hybridisation, cyborgs come to represent unfamiliar ‘otherness’, one that challenges the denotative stability of human identity” which relates the idea of the ‘Other’ to the postmodern issues of identity discussed previously15. Cronenberg’s films feature characters that gain an ‘otherness’ through the application of modern technology is some form, they don’t necessarily become machines, but they are somehow transformed into something beyond simply being human and into a technological creation of, to borrow from Videodrome, “new flesh”, something which makes the cyborgs of his films not only different to many others featured in fantasy but all the more fascinating because of it. Moving on from this, it is clear that Cronenberg is less interested in the more traditional imagery associated with cyborgs and more focussed on not just the transformation of flesh through technology but also on an area where flesh and technology become literally indistinguishable from each other. I mentioned above the film Videodrome where the cyborg character uses the phrase “long live the new flesh” to describe what he is becoming and I feel the term ‘new flesh’ is thus a suitable way 14 Samantha Holland, Descartes Goes to Hollywood: Mind, Body and Gender in Contemporary Cyborg Cinema in Mike Featherstone & Mike Burrows, Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment, 1995, SAGE Publications Inc, US, pp 163-164. 15 Anne Balsamo, Technologies of the Gendered Body, pp 32. 6 of describing the nature of the cyborgs within Cronenberg’s movies. This ‘new flesh’ is perhaps easiest to see in eXistenZ where humans become technological through acquiring a ‘bioport’ (fig.02) in their back which links them to their ‘game pod’(fig.03), which, in turn, is a machine that appears organic. It is not just the human characters who have become partially technological but the technology has, in a sense, become partly humanised which is a concept that can also be witnessed, to an Fig.02 ~ Pointing out the bioport in eXistenZ. Fig.03 ~ The Game Pod, an example of organic technology in eXistenZ. extent, in Videodrome where televisions and video cassettes also become organic and seemingly breath and pulse. Balsamo discusses a situation “where machines assume organic functions and the body is materially redesigned through the application of newly developed technologies” and, in a sense, Cronenberg takes this a step further as 7 machines not only “assume organic functions” but actually become organic themselves16. These, themselves, are cybernetic organisms and in both eXistenZ and Videodrome they play an important part in relation to the ‘humanoid’ cyborgs and often have some kind of direct connection such as the bioport in the former and video cassettes in the latter. This ‘new flesh’ that Cronenberg demonstrates and utilises in his films is something that I shall now further explore in taking a more detailed look at cyborg incarnations throughout his films. What I now aim to do is explore more directly, using Videodrome as a case study, is examine the development and nature of cyborgs within his films and so that I can attempt to discover how they relate to contemporary concerns. Videodrome follows Max Renn, an executive of a cable TV station, who tries to find a new type of programme, “something that’s breakthrough, something tough”, to broadcast and, in doing so, discovers Videodrome which depicts realistic torture and death. He is soon involved in a political conspiracy which sees him affected by a hidden signal broadcast with Videodrome which distorts reality, causing hallucinations and transforming his flesh into something new. The film plays with the notion of the traditional cyborg image at times, when Barry Convex gets Max to wear a helmet to record his hallucinations we are presented with an image of an organic body and (seemingly) mechanical head whilst on another occasion we see a gun fused to Max’s hand in an image reminiscent of traditional cyborg images (fig.04) though later this gun/hand becomes more ‘fleshy’ (see fig.05) in keeping with Cronenberg’s 16 Anne Balsamo, Technologies of the Gendered Body, pp 2-3. 8 Fig.04 ~ Traditional image of human and machine fusion in Videodrome. Fig. 05 ~ The organic gun later on in Videodrome. themes of organic technology. Videodrome uses the transformation of flesh to create fear and addresses certain areas of concern such as masculinity in crisis where Max develops a vagina-like slit in his chest, something which also renders him a human video player where tapes can be inserted and program him to commit certain actions. He also, at one point in the film, loses a gun inside the same slit, only to remove it later when he needs to use it effectively rendering his body a holster as well, thus emphasising the idea of a single body becoming a tool, machine and man are merging beyond the need for any external devices. Kellner suggests that science-fiction often “presents the disappearance of the human and the replacement of the human by technology”, the fear in society is that we are being swamping with technology and if 9 the boundaries become to blurred then their if the fear of a loss of humanity, that is of becoming an ‘other’17. However, in Videodrome the cyborg, it seems, is just an evolutionary step where bodily identity becomes malleable and changeable, it has a lot in common with themes relating to cyberpunk as Kellner demonstrates, “cyberpunk is the implosion between biology and technology – human body parts are easily replaceable with technological prostheses, personalities are programmable… and individuals enter strange new technological worlds” which fits perfectly with the events of the film18. Cronenberg is suggesting that perhaps the ‘new flesh’ should be embraced as the next stage of evolution where all boundaries are broken down, something addressed later, including those relating to gender and sexuality which is what I shall go on to examine now. As previously mentioned, the postmodern body is flexible and identity can easily be altered and this includes a sexual identity relating to gender, transvestites can code themselves as female whilst transsexuals use medical technology to change themselves physically, this is represented in Cronenberg’s films in a number of ways. I previously mentioned Max’s vaginal slit in Videodrome, something which is often penetrated, whether by the phallic image of his gun or by the video tapes inserted by Barry Convex and Harlan. Not only does the vaginal slit act to feminise Max, representing male anxieties of castration and loss of masculinity, but the insertion of the video tapes (fig.06) is depicted as a violent and painful rape, further emasculating 17 18 Douglas Kellner, Media Culture, pp 308. Douglas Kellner, Media Culture, pp 304. 10 Fig.06 ~ Barry Convex inserts a video tape into Max’s vaginal slit in an act of rape. him, Anna Powell suggests that “the body is ungendered and rendered amorphous by the invasion of machine parts”19. Videodrome deliberately removes yet another social boundary by re-defining Max as neither masculine and feminine, relating to both the idea that gender if flexible in the contemporary world and that, because of this, masculinity is now less clearly defined, Holland suggests there is a fear that “in a possible cyborg future, biological gender would disappear, rendering patriarchy’s centrally constituting hierarchy of masculine over feminine untenable”. Videodrome does not suppress this fear but demonstrate it creating a terrifying and uncomfortable image for male audiences though one that I believe the film tells us we should try and embrace20. Crash21 depicts sexual stimulation through involvement in car crashes, directly linking sex with technology in an alternative way to Videodrome, the characters transform their bodies and obtain scars through the car accidents they involve themselves in. Parveen Adams suggests the characters revel in “these transformations of skin and tissue, these crusts of a new and hybridised body” 22 and Murray Smith suggests the are trying to reach a kind of transcendence through this 19 Anna Powell, Deleuze and the Horror Film, 2005, Edinburgh University Press, UK, pp 82. Samantha Holland, Descartes Goes to Hollywood, pp 166 – 167. 21 David Cronenberg, US, 1996. 20 11 “techno-sex”23. Again, in Crash there is another form of cyborg as the characters alter themselves through technology and, again, sexuality is clearly linked to this as in Videodrome, Shivers and Rabid where sexual limits and boundaries are deconstructed. Cronenberg himself has described how he imagines sexuality as becoming more undefined and, I believe, clearly states the theme of Videodrome in this statement; “human beings could swap sexual organs, or do without sexual organs as… the distinction between male and female would diminish, and perhaps we would become less polarised and more integrated creatures… I’m talking about the possibility that human beings would be able to physically mutate at will… sheer force of will would allow you to change your physical self”24. What we can see from this is that sex and technology are directly linked and both bring up concerns of loss of masculine identity, cyborgs like the T-1000 in The Terminator represent “over-compensations for masculinity in crisis” whilst Cronenberg exploits these concerns of alternative sexual practices in order to promote discomfort in audiences and explore fears of transgression. Throughout the film reality is questioned as the Videodrome signal takes effect on Max, Cronenberg himself claims that “by affecting the body – whether it’s with TV, drugs (invented or otherwise) – you alter your reality” and wonders whether such a process is an evolutionary advance25. eXistenZ also deals with the nature of reality, as Michael Grant notes, “the relation between the events of the virtual reality 22 Parveen Adams, Death drive, in Michael Grant (Ed.), The Modern Fantastic: The Films of David Cronenberg, 2000, Flicks Books, UK, pp 104 – 105. 23 Murray Smith, (A)moral monstrosity, in Michael Grant (Ed.), The Modern Fantastic: The Films of David Cronenberg, 2000, Flicks Books, UK, pp 72 – 73. 24 David Cronenberg quoted in Carol J. Clover, Men, Women and Chain Saws: Gender in the Modern Horror Film, 1992, BFI, UK, pp 197. 12 game, eXistenZ, and those of ordinary reality, which at the beginning of the film seems clear, is by the end rendered retrospectively ambivalent”, and in both the case of this film and Videodrome it is the cyborg that is at the centre of the distorted perceptions of what is real26. Whilst the distortions in the eXistenZ game are at least partially deliberate, the hallucinations Max has are not as controlled but are related to “a new organ, a new part of the brain”, according to Videodrome creator Brian O’Blivion who also suggests that this new organ (new flesh?) was created by the hallucinations, themselves created by a electronic signal, and not the other way round. Though this echoes back to Rabid where lead character Rose grows a new organ through experimental plastic surgery, it more directly connects modern ideas of technology and media effecting human development and Brian O’Blivion directly connects technology with the human form when he states that “the video screen is part of the physical structure of the brain”. We have established that the cyborg body is one that is created through technology and Joanna Zylinska believe this includes “technologies such as television, film and Internet”27 which is exactly the way in which Max begins his transformations as he is affected by the Videodrome signal, whilst Brian O’Blivion himself has been killed before the films opening and only exists as pre-recorded video messages, effectively existing and interacting with others through technology. Today the internet is a major resource giving access to instant communication and almost unlimited amounts of knowledge, it is a virtual reality that Kevin Robins calls “a utopian vision for postmodern times”28 which cyberspace travellers can explore although, according to Balsamo, “as technological apparatuses 25 Cronenberg, David, Cronenberg on Cronenberg, 1992, Faber and Faber Limited, UK, pp 45. Michael Grant, Introduction, in Michael Grant (Ed.), The Modern Fantastic: The Films of David Cronenberg, 2000, Flicks Books, UK, pp 15. 27 Joanna Zylinska, The Cyborg Experiments: the extensions of the body in the media age, 2002, Continum, UK, pp 34. 26 13 replace sense organs as the media of knowledge, ‘the body’ becomes a piece of obsolete meat”29. Robins claims that the belief in virtual realities benefits “is driven by a feverish belief in transcendence; a faith that, this time round, a new technology will finally and truly deliver us from the limitations and the frustrations of this imperfect world”30. This use of the term ‘transcendence’ seems vital in understanding the nature of the ‘new flesh’ in Videodrome and what the cyborgs in Cronenberg’s films represent. At the conclusion of the film Max must sacrifice his old flesh in order to obtain the ‘new flesh’, we have witnessed his transformation into a cybernetic being throughout the film, and the climax suggests he will soon become an complete merging of man and machine through destroying his previous identity altogether. The initial question I put forward was how are the boundaries blurred between human and technology in Cronenberg’s films but I have come to believe that what the ‘new flesh’ actually represents is a complete removal of the boundaries. Tomas brings forward the notion of a state where it is “no longer a question of machines functioning as organisms, or of organisms functioning as machines… the machine and organism [can] be considered as two functionally equivalent states or stages of cybernetic organisation” which I would suggest is partially a description of this new being Cronenberg has suggested31. All of these areas discussed are related to concerns with contemporary life and the current development of human existence, as Gonzalez tells us “the cyborg body thus becomes the historical record of changes in human perception”32. The divide between reality and a digital realm is being broken down 28 Kevin Robins, Cyberspace and the World We Live In, in Mike Featherstone & Mike Burrows, Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment, 1995, SAGE Publications Inc, US, pp 135. 29 Anne Balsamo, Technologies of the Gendered Body, pp 14. 30 Kevin Robins, Cyberspace and the World We Live In, pp 136. 31 David Tomas, Feedback and Cybernetics: Reimaging the Body in the Age of the Cyborg in Mike Featherstone & Mike Burrows, Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment, 1995, SAGE Publications Inc, US, pp 27. 32 Jennifer Gonzalez, Envisioning Cyborg Bodies, pp 270. 14 (eXistenZ, Videodrome), the human form and human behaviour can be altered through drugs and medical procedures (Shivers, Rabid), extreme sexual experimentation and the destruction of gender boundaries are becoming prevalent (Videodrome, Crash) and identity is something that can constantly be shaped and redefined. David Cronenberg’s films use science and the concept of the cyborg to explore the negative and positive aspects of the destruction of boundaries in society and whilst Rabid shows the loss of boundaries to cause chaos and destruction, Videodrome offers hope that the complete removal of boundaries (the ‘new flesh’) will open us up to new levels of identity, experience and sexuality that aren’t repressed by social restraints and fears of having to conform to predefined expectations of identity. 15