Anthony Holt ENGL 1010 Barbara Duffey April 2, 2012 Video Games: Favorite Past Time or Dangerous Addiction An Annotated Bibliography I am an avid video game player and I play an average of 10 hours a week. Oftentimes while I am playing I see other people who seem to have been playing continuously, non-stop. They are online when I sign into the game and are still online when I sign off. Are they just having fun? Or are they struggling with addiction? It is hard for me to fathom that video games are addictive because I know what video games mean to me, which is just entertainment to pass my free time, so I decided to research whether or not video games are addictive. “AMA votes against video game ‘addiction’.” Mental Health Weekly 9 July 2007: 7 Academic Search Premier. Web. April 2, 2012 This article includes information from Reuters which states that only ten percent of individuals who play video games play in excess. It also states that the American Medical Association (AMA) have suggested that further research be conducted into the “addictive potential of video games” it failed to include video gaming as an addiction in the then current Diagnostic and Statistical Manual of Mental Disorders. The article is in informational in nature so its main appeal is a Logos appeal. I will include this article in my writing as it gives the viewpoint from an established and well respected board (AMA). If the board was not willing to include it into its official manual as a cause for mental disorder, is the thought of video game addiction limited to someones personal views of video games? Van Rooij, Antonius et al. “Video Game Addiction and Social Responsibility.” Editorial. Addiction Research and Theory Oct. 2010: 18.5 489-493 Academic Search Premier April 2, 2012 The information included in this article is mostly references to other articles. The information is detailed but it then lists the source and almost a quarter of the article is the names and titles to the publications referenced. It does, however, include sources of information from many countries. It details the signs of video game addiction for all ages and instead of giving information to help individuals, it gives information for society as a whole to help with the prevention of addiction from government legislation to video game developers making more socially responsible games. The appeal for this article is an ethos appeal. I would include this article in my research paper as it gives a new perspective into the treatment of video game addiction. Instead of treating individual cases of addiction the focus is suggested on more socially responsible gaming. Weinstein, Aviv Malkiel. “Computer and Video Game Addiction – A Comparison between Game Users and Non-Game Users.” American Journal of Drug & Alcohol Abuse 36.5 (2010): 268-276 Academic Search Premier April 2, 2012 The article is a comparison of certain behaviors between users of video games and nonusers. It also includes detailed brain scans and the results of which are included in the article. It seems to be a research paper of sorts. The articles appeal is a Logos appeal. The author is a doctor (Ph.D.) and he wrote the article for other doctors. It includes many detailed findings of different tests done on patients. I will not be including the article in my writing as it is much too academic in nature although the results of his findings were very interesting. Young, Kimberly. “Understanding Online Gaming Addiction and Treatment Issues for Adolescents.” The American Journal of Family Therapy 37 (2009): 355-372. Academic Search Premier. Web. April 2, 2012 This paper is written for parents who think they may have a child or young adult who may be suffering from video game addiction. It gives some detailed background information into video game addiction and also lists early warning signs that parents may look out for. It also gives steps that parents may take to prevent their child from becoming addicted to video games. This articles main appeal is a Logos appeal. It was published in a family therapy journal and probably written by therapist or social worker, although it did not state the authors credentials. It contains a lot of useful information and it will be useful in my article. The one downside that I see with this article is it only includes signs for children and young adults. It does not specifically state if the signs of addiction or treatment is the same for teens and adults. Most of the information I have found is written for the identification and treatment of video game addiction for adolescents. Very few articles I found were included information on adults. This leads me to believe that video game addiction is a condition that is normally focused on while the person is young in age but then is quietly forgotten when the person becomes a teen or an adult. Is this really a true addiction then? Or is it just something parents use to justify that they have a child who really likes to play video games? I also did not find much information regarding the individual themselves, more specifically, if the individual is more prone to addiction in general. Would the person who is considered to be addicted to video games become addicted to things that were proven to be causes of addiction like drugs? I think writing a research paper on this subject at this time would require the reader to do a lot of personal interpretation. What does excessive video game use mean to them and how does the limited research done so far regarding this issue affect that view?