Copyright 1998 Dr. John M. Artz The Role of Stories in Computer Ethics By John M. Artz, Ph.D. Within the computing profession, interest in computer ethics has been growing steadily for over ten years. Many academic programs now have courses dedicated to social and ethical issues in information systems or computer science. Yet if you read a book or attend a conference on computer ethics, you are likely to come away believing that the central problems in computer ethics have something to do with protecting individual privacy and providing universal access to the World Wide Web. Dig a little deeper and you might find some additional problems such as protecting workers from the dehumanizing influences of technology, or finding ways to hold software developers responsible for the functioning and reliability of the systems they build. While these, and many other similar issues, are clearly important to the profession, and are being discussed at length, I would argue that they are merely examples of two much larger issues that are not being discussed at all. I see the central problems in computer ethics to be the means of determining ethical standards and the means of enforcing ethical standards. The first, more clearly, is how do you establish ethical standards in a professional field that is defined by a rapidly evolving technology where the consequences of the technology and the impact of any ethical standards cannot be know in the time frame in which the standards must be established ? And the second, restated is - once you establish ethical standards, how do you get professionals and practitioners to accept and adopt those ethical standards ? Stories play a very important role in both of these issues, but before that can be seen, a few other points must be established. The purpose of this essay is to sketch out those prior arguments to make a case for the role of stories in computer ethics. Subsequent essays will explore these prior arguments more fully. Narrative vs. Logical Thinking There is a strong bias in the modern world against the use of stories in the pursuit of truth. We credit Plato who replaced stories (Greek myths) with reason and we view the modern age as a testament to the value of rationality. Thus, any argument that promotes the use of stories sounds like an undesirable throwback to irrational pre-Socratic times. Plato was certainly correct in his view that stories are imprecise representations of reality. Yet Plato himself frequently used stories in conveying his own philosophical beliefs. If we are looking for precise intellectual truths, then perhaps stories are not the best medium for exploration. However, in areas where our understanding is unclear, either because we do not fully understand a phenomenon, or the phenomenon is not available for study because it is merely a possible world, stories play a very important role in advancing our understanding. To put a finer point on this argument, science and logic fail miserably at telling us what could be or more importantly what should be. In these two areas stories are powerful vehicles for intellectual explorations. In order to fully see the value of stories, one must first recognize the fact that there are two distinct modes of thinking which humans use to organize and make sense out of their Copyright 1998 Dr. John M. Artz experiences. These two modes of thinking are logical thinking and narrative thinking. Both modes provide meaningful structures for organizing experiences with the goal of making sense out of them. This is, of course, not to say that narrative thinking and logical thinking are mutually exclusive. A narrative can be quite logical and a logical argument may well be expressed in a narrative. However, the characteristics and goals of each mode are quite different. Logical thinking is context independent, and its goal is the development of abstract, general principles that can be objectively verified. Narrative thinking is context dependent and its goal is resolve a particular context dependent situation. The resolution may not be objectively verified. In fact the richer the narrative description the more subjective the conclusions may be and the greater the variety of interpretations. It is complimentary to say that a logical argument clearly leads to one conclusion. However, to say that a story clearly leads to a single conclusion, would suggest a major shortcoming of the story. Similarly, it is praise to say that a story means something different to every person. Yet the same remark is fatally damning when made about a logical argument. Narrative thinking is a valuable approach to complex issues that are too poorly understood to be subjected to a purely logical analysis. It is also useful for exploring moral issues and for exploring possible outcomes of our actions. For these reasons, narrative thinking, and hence stories, play a vital role in computer ethics. The Role of Emotion in Reason For twenty-four centuries, Western philosophers have been trying to squeeze the emotion out of our thinking processes as though emotion pollutes thought. (This can be blamed on Plato also, although all this blame is a little unfair.) We try to reason in an objective and dispassionate manner so that we are not influenced by our feelings which will only lead us astray in our thinking. However, reasoning without emotional influence is often seriously flawed and we need to understand the role of emotions in reasoning if we are going to make correct moral decisions. There is a well know argument against utilitarianism in which there are several patients in a hospital in need of organ transplants. One needs a heart, one a liver, one a kidney and so forth. A health person comes to the hospital to visit an ailing friend and the hospital staff decides to sacrifice the healthy person to save the lives of the patients who need transplants. After all, this meets the fundamental tenant of utilitarianism - the greatest good for the greatest number of people - five or six people get to live and only one has to die. Logically it works, but its visceral repugnance forces use to go back and reexamine our reasoning. Emotions are our connection with the real world. Logical reasoning uses abstract principles that must ultimately be grounded in how we feel about the world. Thus, reasoning free of emotion is often incomplete. The Star Trek character Mr. Spock is a characature of this flawed approach. Stories connect with us emotionally and allow us to Copyright 1998 Dr. John M. Artz include emotion as an important component in our moral reasoning. If you were that patient in the scenario above, would you rather have your fate decided by rational utilitarians or by people that had to square their decision with their gut feel ? Imagination and Possible Consequentialism One of the problems in establishing standards of ethical behavior in a field driven by technology is that the consequences of the technology and reactions to the technology often cannot be known. Looking to the past to provide guidance is ineffective because the past provides few clues. Marshall McLuhan is often attributed with the famous observation that looking to the past to provide guidance for the future is like driving by looking in the rear view mirror. Although it is disputed as to whether he ever said that or not, it is still a good metaphor because it works well to shed light on the problem. If one is driving on a completely straight highway through the dessert, they may very well be able to drive by looking in the rear view mirror. If they turn the wheel a little to the right they will see that they are veering off the road. They can correct their future behavior by doing something and then viewing the results. However, if they are driving fast, if the road has curves, or if unexpected things like an animal crossing the road are likely to occur, then driving by looking in the rear view mirror would be foolish. Since technology is evolving so fast, with such great impacts, it has increased our speed and made the road ahead very curvy with many unexpected events. Consequently, we need a headlight into the future to guide us in deciding what actions we should take. Imagination provides that headlight. Consider imagination as the creative capacity to think of possibilities. Imagination lets us see the world, not as it is, but as it could be. And seeing the world as it could be allows us to make choices about how it should be. It is this ability to see possibilities that drives us to build technologies to bring about, or implement our preferences about possible worlds. Stories are both a product and a tool of our imaginations. Using stories in moral reasoning provides a means for a slightly different view of ethics that could be called possible consequentialism. Whereas the consequentialist evaluates actions based upon their consequences, the possible consequentialist evaluates actions based upon their possible outcomes. The possible outcomes are described in stories and the likelihood of the outcome is determined by the believability of the story given our understanding of current conditions and human nature. The Role of Stories in Moral Development There are three characteristics of computer ethics that making teaching a difficult task. The first problem is that the consequences and impacts of new technologies cannot be known. Thus, consequentialist ethics have limited applications. The second problem is that computer systems in conjunction with the human systems that utilize them are so complex, that it would be hard to predict outcomes even if specific consequences were known. Copyright 1998 Dr. John M. Artz Because of this complexity, rational analysis is of limited value. Third, there is no consensus in computer ethics as to what entails ethical behavior. Since there is no consensus on ethical behavior, rule base ethics and moral indoctrination have limited application. Even if there were rules to define ethical behavior the enforcement options are very limited. The penalty for a professional violating a code of ethics often reduces to nothing more than expulsion from a professional society. As a practical matter this means losing a personal subscription to a professional journal. For people who do not belong to professional societies the penalties are even less. Thus, the threat of punishment for unethical behavior is almost nonexistent. The only alternative for creating ethical practice in the profession and ethical behavior among the users of technology is through the development of the the moral sense of individuals. Stories are a powerful tool for developing the moral sense of individuals. Stories provide the ambiguity needed to explore issues in computer ethics so that students develop good moral judgment. This allows them to address new issues in computer ethics as they arise and make appropriate moral decisions. Problems with using Stories in Computer Ethics While stories provides a rich technique for exploring ethical issues that arise in computer systems, there are two rather serious drawbacks to using stories. The first problems is that very few useful stories exist. In the broader scope of the philosophy of technology there are some notable classics that explore social and ethical issues. These include Hard Times, Frankenstein, Player Piano, and Brave New World among others. More recently Michael Critchton’s Jurassic Park explored ethical issues in biotechnology. There are two problems with these sources. First, they do not directly address issues in computing so some effort would have to be made to make them relevant to computer systems. The second problem is that they are too long. Ideally, the instructor could assign a short story for homework and discuss the central issues in the next class meeting. However, very few short stories exist. To fill this void, short stories must be written and that presents a rather large problem. The second problem in using stories is learning the classroom techniques needed to explore the central points in a story. There are several possibilities here including unstructured discussion, literary analysis, and role playing. However, most teachers who have been educated in technical fields are far more comfortable with abstract reasoning than with unstructured or experiential learning techniques. Instructors would need substantial guidance in using this approach. At first glance the barriers here seem insurmountable. Good short stories that explore the ethical issues in computer systems need to be written for use in the classroom. And teachers of computer ethics need to develop new pedagogical skills. However, the outlook is not quite as bleak as it initially seems. Writers write about topics of current concern so it is likely, as time goes by, that there will be more and more short stories that can be used in the classroom. Further, stories written by teachers do not need to be of Pulitzer prize quality in Copyright 1998 Dr. John M. Artz order to useful teaching tools. Already teachers often write and use case studies and scenarios. The step from writing a case study to writing a short story is not as daunting as it might seem. But there needs to some incentive for teachers to take this step. The most important incentive would be if publications outlets were available. That would not only encourage potential writers, but it would make their products available to other teachers who may wish to use their stories in the classroom. In point of fact, a story (disguised as a case study) entitled The Killer Robot was published in the September 1994 issue of Computers and Society demonstrating the value of using stories to explore ethical issues. To the second point of professional development, I would say that experiential learning is just another method of teaching. While it may not be a mainstream tool in computer science or information systems there is no systematic predisposition, as far as I know, among teachers of computer ethics that would preclude them from learning these techniques. Compared with the leap from compiler construction to ethical issues, the step from ethical issues using formal reasoning to ethical issues using stories and experiential learning techniques seems quite small. Conclusion If a child offers a parent some apparently fantastic representation of past events the parent may well say “Is that the truth or are you just telling stories ?” We tend to view stories as frivolous fantasy accounts of fictional events whose only purpose is to either entertain us or distract us from truth and reality. We diminish the value of stories by viewing them as untrue or irrational and often overlook their value in both intellectual and moral development. Yet stories have many important roles in our lives. Certainly they entertain us. They may reinforce traditional values or challenge them. They allow us to experience things that we may otherwise never experience. They help us to make sense out things when pure rationality fails. And they allow us to explore possible worlds. Stories are powerful tools for helping us to understand and make sense out of the world, and a powerful tool for exploring issues in computer ethics.