Nathan Pierson Narrative Criticism - McPhee Analyzing an Opponent In John McPhee’s “In the Search for Marvin Gardens” many instances of repeated topics occur. These include streets of Atlantic City, broken glass, signs, dogs, jail, the location of Marvin Gardens, and the people who have influenced Atlantic City. The one major topic that is not repeated is any direct description of the narrator’s opponent. Do each the historical figures from the short histories subtly describe the opponent, and if so, what do they say about the opponent? This story was published by Farrar, Straus, and Giroux in New York in 1975 as fifteen pages of a 308 page book entitled Pieces of the Frame. Following almost every paragraph, the narrative switches from a game of Monopoly being played between the narrator and an opponent he has played hundreds of times, and a geographical and historical account of Atlantic City in relation to the game of Monopoly. The history includes several influential figures of Atlantic City, including Camden & Atlantic Land Company, George Meade, R. B. Osborne, Colonel Anthony J. Drexel Biddle, John Philip Sousa, Jack Dempsey, and Al Capone. I will use an examination of the narrative to deduce the significance of the historical persons in relation to the opponent and his personality. The setting, the characters, the narrator, the events, and the temporal relations all aid in analyzing the opponent through the historical information given in the narration. First I will use temporal relations to sort out the structure of the narrative. The structure contains two parallel, related narratives and some non-directly related historical events. Then, I will use setting, characters, and narrator to help explain the underlying situation. The settings are a seven game series of Monopoly and the Nathan Pierson 1 Ewald 105H 12 streets of Atlantic City. There are two main characters, the narrator and his opponent in the Monopoly game. The story is told by a narrator, who is directly involved in the story and is one of the two main characters. Finally, I will use the historical accounts in the story to answer the research question by examining each of the personalities of the historical persons and relating their personalities to the opponent’s personality. Causal relations, audience, and theme are not needed to analyze the research question. Since there are two separate, parallel narratives within the story, time can be manipulated. The story switches from a seven game series of Monopoly, a first hand look at streets in Atlantic City by the narrator, and a historical account of Atlantic City. The firsthand account of Atlantic City and the game being played correspond to each other, and take place in the course of a few hours, but the historical accounts cover over one hundred years. All the events within their respective narratives take place in a chronological order; however, each narrative is paced differently. The game is fast paced: “We are scrambling for property. Around the board we fairly fly. We move fast . . .” (84). The narrator’s search for Marvin Gardens as he travels through Atlantic City is slower because he is at places long enough to describe them and their people where in the game he only mentions almost nothing about the property his game piece is on. The quickness of the game emphasizes the need for the narrator to quickly find Marvin Gardens, and the slow pace of the narrator’s trek through Atlantic City shows the gradual realization that the narrator will not find Marvin Gardens in time to win the game. The historical accounts are not paced because they are inserted in the narrative as history and not as events. The narrative has two settings: a Monopoly game and Atlantic City. Atlantic City is a setting for both the narrator’s search for Marvin Gardens and the history of Atlantic City Nathan Pierson 2 Ewald 105H 12 itself. The setting of the Monopoly is not mentioned, but does not need to be. The two settings are constantly being switched from one to the other. The narrator is directly related to the Atlantic City as he is the only main character in that setting. The opponent is indirectly linked to the historical events of Atlantic City because each historical person described is also, in a way, part of the opponent. The difference is that while all the historical events take place in Atlantic City, the place (Marvin Gardens) the narrator is looking for is the only place mentioned that is not in Atlantic City. This, symbolically, gives the opponent the advantage. The two main characters are the narrator and his opponent. There are also several less important, supportive characters. The character in the narrator’s Atlantic City streets setting help add to the environment and show the narrator’s helplessness in finding Marvin Gardens. The characters in the historical events are very useful in that they subtly describe the opponent. Both characters are flat, they are somewhat predictable to each other, and neither one is finely developed. Each is part of the Monopoly game narrative, the narrator is part of the street s of Atlantic City narrative, and the opponent is not a part of, but is defined by, the people in Atlantic City’s historical events. The first historical person mentioned is George Meade in the second paragraph. “George Meade, army engineer, built [a] lighthouse [in Atlantic City]—brick upon brick, six hundred thousand bricks, to reach high enough to throw a beam twenty miles over the sea. Meade, seven years later, saved the Union at Gettysburg” (75). The opponent used to be in the army too (79), and just as George Meade was a great military leader and engineer, the opponent is a great strategist and builds houses and hotels one at a time. The second person mentioned is R. B. Osborne, “an immigrant Englishman, civil engineer, [who] surveyed the route of the railroad line . . . [and] sketched the plan of a Nathan Pierson 3 Ewald 105H 12 ‘bathing village’” (77) that would be come to be know as Atlantic City. Osborne named all the streets used in Monopoly but, most importantly, he brought the railroads. “The railroads, crucial to any player, were the making of Atlantic City. After the rails were down, houses and hotels burgeoned . . .” (78). In the seventh and deciding game, the opponent owns all four railroads which nearly seals up the championship in his favor. Osborne laid the groundwork for Atlantic City, and the opponent laid the groundwork for a win. The Camden & Atlantic Land Company is a group of people who collectively help to describe the opponent. “Reverently I repeat their names: Dwight Bell, William Coffin, John DaCosta, Daniel Deal, William Fleming, Andrew Hay, Joseph Porter, Jonathan Pitney, Samuel Richards—founders, fathers, forerunners, archetypical masters of the quick kill” (78). The only specific description of the opponent is very similar to the description of the Camden & Atlantic Land Company. “. . . I know [my opponent] well, and I know his game like a favorite tune. If he can, he will always go for the quick kill. And when it is foolish to go for the quick kill he will be foolish. On the whole, thought, he is a master assessor of percentages. It is a mistake to underestimate him” (76). Camden & Atlantic were the original investors in Atlantic City, aggressively buying land and railroads. Now the opponent is following Camden & Atlantic, aggressively investing in Monopoly properties. Other historical figures include Colonel Anthony J. Drexel Biddle who, “at his peak, hit an Atlantic City streetcar conductor with his fist, laid him out with one punch” (87), John Philip Sousa who “. . . first played when he was twenty-one, insisting, even then, that everyone call him by his entire name” (81), Jack Dempsey who “. . . ran up and down [Boardwalk} training for his fight with Gene Tunney . . .” (87), and Al Capone who “held conventions here [Atlantic City]—upstairs with his sleeves rolled, apportioning among his Nathan Pierson 4 Ewald 105H 12 lieutenant governors the state of the Eastern seaboard” (87). increasing just as the opponent “plods along incredibly well.” Biddle’s legend kept on Jack Dempsey was a heavyweight champion boxer who, while at the top, lost in a complete embarrassment in Philadelphia to Gene Tunney due to unfavorable conditions and lost his championship (cbs.sportline.com), showing that the opponent is beatable when the conditions become unfavorable to him. John Philip Sousa demanded to be called by his full name as the opponent demands the narrator’s every last dollar in rent. Al Capone apportioned states to his lieutenant governors like the opponent apportions houses and hotels to his many properties. All the historical figures help in each of their own individual way to describe a part of the opponent’s personality and strategy. They function to add interest to the game of Monopoly being played but, most importantly, they subtly define the narrator’s competition. Even with only a couple of sentences about the opponent, we know the general description of the opponent because of the histories. These histories make the narrative more interesting then just a simple description of a seven game series of “mano a mano” Monopoly. Nathan Pierson 5 Ewald 105H 12