Australian Curriculum Links for “Dice Games for Place Value” Games Place Value Pick Place Value Pick (decimal) Place Value Cover Up Three Rolls – Who Wins? Squeeze Place Value Knockout Place Value Knockout (decimal) Moving Target (decimal) Greater Than Greater Than (decimal) Double Double Cross XXXX AC Links Yr 4: ACMNA073 Yr 4: ACMNA079 with extension to larger numbers Yr 3: ACMNA053 Yr 4: ACMNA072 Yr 3: ACMNA053 Yr 4: ACMNA072 Yr 4: ACMNA073 Yr 4: ACMNA079 Mathematics concept The multiplicative relationship between places (place value): each place is worth 10 times more than that to its right. Yr 4: ACMNA073 Identifying digits within numbers that have given place values (to hundreds of thousands). The multiplicative relationship between places (place value): each place is worth 10 times more than that to its right. Adding numbers to 1000. Adding two-digit and one-digit numbers and representing sums with standard additive partitions (e.g. 45 as 40+5). Closest to 1000 Yr 4: ACMNA073 109 Yr 2: ACMNA027 Yr 3: ACMNA053 Rounding Yr 5: ACMNA099 Rounding II Yr 6: ACMNA128 Make to Ten Yr 1: ACMNA015 Yr 2: ACMNA030 Yr 2: ACMNA030 Yr 3: ACMNA055 Yr 4: ACMNA076 Make to a Multiple of Ten Hide and Seek Multiple Move On Number Jumble Percentage Dice Pattern Dice LCM Yr 4: ACMNA074 Yr 5: ACMNA098 Yr 6: ACMNA134 Yr 7: ACMNA177 Yr 6: ACMNA131 Yr 2: ACMNA026 Yr 5: ACMNA098 in preparation for Yr 6: ACMNA125 Yr 6: ACMNA126 Yr 7: ACMNA152 Interpreting non-standard partitions to calculate the value of a three digit number (e.g. 2 hundreds, 11 tens and 6 ones). Allocating places to digits and recognising how this changes the value of the digit and number. Rounding three-digit numbers to the nearest hundred. Allocating places to digits in order to create numbers with certain values. Rounding decimal numbers to the nearest tenth or whole number. Adding decimal numbers. Identifying numbers that add to ten. Adding strings of one-digit numbers. Identifying numbers that add to a multiple of ten. Adding strings of one-digit numbers. Linking multiplication and division to identify the missing number given one number and the product (e.g. 6 x __ = 24). Identifying multiples of given one-digit numbers. Using the order of operations applied to five one-digit numbers in order to create an answer close to a given value. Interpreting percentage as the number of hundredths shaded on a 10x10 playing grid. Counting in multiples from any starting point. Identifying the lowest common multiple of two numbers in the range 1-6.