Australian Curriculum Links for “Dice Games for Place Value”

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Australian Curriculum Links for “Dice Games
for Place Value”
Games
Place Value Pick
Place Value Pick (decimal)
Place Value Cover Up
Three Rolls – Who Wins?
Squeeze
Place Value Knockout
Place Value Knockout
(decimal)
Moving Target (decimal)
Greater Than
Greater Than (decimal)
Double Double Cross XXXX
AC Links
Yr 4: ACMNA073
Yr 4: ACMNA079
with extension to larger
numbers
Yr 3: ACMNA053
Yr 4: ACMNA072
Yr 3: ACMNA053
Yr 4: ACMNA072
Yr 4: ACMNA073
Yr 4: ACMNA079
Mathematics concept
The multiplicative relationship between places (place value): each place is worth 10
times more than that to its right.
Yr 4: ACMNA073
Identifying digits within numbers that have given place values (to hundreds of
thousands).
The multiplicative relationship between places (place value): each place is worth 10
times more than that to its right. Adding numbers to 1000.
Adding two-digit and one-digit numbers and representing sums with standard
additive partitions (e.g. 45 as 40+5).
Closest to 1000
Yr 4: ACMNA073
109
Yr 2: ACMNA027
Yr 3: ACMNA053
Rounding
Yr 5: ACMNA099
Rounding II
Yr 6: ACMNA128
Make to Ten
Yr 1: ACMNA015
Yr 2: ACMNA030
Yr 2: ACMNA030
Yr 3: ACMNA055
Yr 4: ACMNA076
Make to a Multiple of Ten
Hide and Seek
Multiple Move On
Number Jumble
Percentage Dice
Pattern Dice
LCM
Yr 4: ACMNA074
Yr 5: ACMNA098
Yr 6: ACMNA134
Yr 7: ACMNA177
Yr 6: ACMNA131
Yr 2: ACMNA026
Yr 5: ACMNA098
in preparation for
Yr 6: ACMNA125
Yr 6: ACMNA126
Yr 7: ACMNA152
Interpreting non-standard partitions to calculate the value of a three digit number
(e.g. 2 hundreds, 11 tens and 6 ones).
Allocating places to digits and recognising how this changes the value of the digit
and number.
Rounding three-digit numbers to the nearest hundred. Allocating places to digits in
order to create numbers with certain values.
Rounding decimal numbers to the nearest tenth or whole number. Adding decimal
numbers.
Identifying numbers that add to ten. Adding strings of one-digit numbers.
Identifying numbers that add to a multiple of ten. Adding strings of one-digit
numbers.
Linking multiplication and division to identify the missing number given one number
and the product (e.g. 6 x __ = 24).
Identifying multiples of given one-digit numbers.
Using the order of operations applied to five one-digit numbers in order to create an
answer close to a given value.
Interpreting percentage as the number of hundredths shaded on a 10x10 playing
grid.
Counting in multiples from any starting point.
Identifying the lowest common multiple of two numbers in the range 1-6.
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