CONTENTS Installation. . . . . . . . . . . . . . . . . 3 Introduction . . . . . . . . . . . . . . . 4 Tasks Overview. . . . . . . . . . . . . 5 Units Overview . . . . . . . . . . . . . 6 Login Screen . . . . . . . . . . . . . . . 7 Learn Mode Task Bar . . . . . . . . . . . . . . . . . . . . 8 Whole Sequence Model. . . . . 8 Hints . . . . . . . . . . . . . . . . . . . . . . 10 Task Gauge . . . . . . . . . . . . . . . . 10 More Button . . . . . . . . . . . . . . . 11 Quiz Mode Task Bar . . . . . . . . . . . . . . . . . . . 12 Quiz Results . . . . . . . . . . . . . . . 13 2 Learners Name & Picture . . . . . . . . . . . . 14 Digital Login Pictures . . . . . . 15 Pictures Codes. . . . . . . . . . . . . 16 Notes and Progress Reports 18 Advancement Slider Control 21 Quiz . . . . . . . . . . . . . . . . . . . . . . . 21 Difficulty Levels Simplifiers . . . . . . . . . . . . . . . . 24 Task Viewer . . . . . . . . . . . . . . . 26 Sound Options . . . . . . . . . . . . 28 License. . . . . . . . . . . . . . . . . . . . 29 Technical Support . . . . . . . . . 30 Credits . . . . . . . . . . . . . . . . . . . . 31 INSTALLATION Windows An AutoPlay menu appears when you insert the Number Station CD. If the AutoPlay menu does not automatically appear, select Run from the Start Menu and then type D:\Autoplay.exe (substitute your CDROM drive letter). Choose Install and follow the on-screen instructions to install the program. The program will appear in the Start Menu under Attainment Company. Macintosh The CD contents window will open when you insert the Number Station CD. If the CD contents window doesn’t open, double click the CD icon on the desktop. Double click the Install icon and follow the on-screen instructions to install the program. 3 INTRODUCTION Number Station: Positive Integers assists learners in exploring patterns among numbers. Patterns are based on addition, subtraction, multiplication and division of numbers between 0 and 1000. The Number Station interface resembles a vending machine with illuminated buttons. Learners use tokens to fill in vacant slots in patterns. To emphasize numerical relationships, the program groups tasks into 5 units that cover different sets of numbers. Tasks are also ordered by difficulty level to suit learner’s math proficiency. Typically, learners progress through all units at the Basic Level before tackling the same units at the Intermediate and Advanced Levels. Number Station also provides simplifiers so all tasks can be adapted to different learners’ requirements. Number Station provides two ways of presenting tasks: Learn mode includes features to help learners understand the pattern. Quiz mode presents exactly five tasks without any feedback to learners. Detailed progress reports track an individual’s use of Number Station in both modes. 4 OVERVIEW Rather than present static sequences of numbers that are always the same, Number Station stores rules for making number patterns that it interprets anew for each task. This ability focuses the learner’s attention on numerical relationships, not on specific numbers. In Learn mode, Number Station presents variations on the same pattern until the learner demonstrates mastery of the rules by not asking for too many hints or not making many incorrect placements. Some tasks are sequences in which the same rule is applied to every element, like adding 4 to the previous number. More advanced sequences apply two or more rules in alternation, like adding 3 then adding 4. Other tasks are not sequences but patterns in which, for example, every other number is provided (not necessarily in a sequence) and missing elements have a constant relationship to them. In both cases, the rules can be deduced from the filled-in elements at the start of the pattern; and if necessary, hints can supply the rules that operate between elements. 5 OVERVIEW Five units divide the tasks in Number Station into manageable segments which focus on particular numbers to highlight numerical relationships. Units have 8 to 15 tasks— enough for meaningful learning while accommodating short sessions. After a learner logs in, the unit bar for that learner is displayed on the login screen. Within each of the five units are indicators for each task which light up as the learner progresses. Learners automatically advance through each unit sequentially, but they can manually select a different unit by clicking it on the unit bar. 6 The unit bar shows the learner’s progress in each unit. Task indicators light up when the tasks are completed. Tasks completed in the latest unit Quiz are outlined with colors. Red means Too many errors, Green means Passed with errors and Gold means Perfect! LOGIN SCREEN Number Station uses a picture-based login screen. Learners login by clicking on their picture. Once logged in, learners proceed to Learn or Quiz mode by clicking the Learn or Quiz buttons in the lower right corner of the screen. The Teacher has access to the management functions of Number Station: adding or removing learners, printing learner records, changing login pictures, setting program options and reviewing tasks. The Teacher name and login picture can be changed. Two permanent users are visible—the Guest learner and the Teacher. Use the Guest learner to explore the program. The Guest learner starts with default options and a clean record every time Number Station is launched. The Guest name and login picture cannot be changed. 7 LEARN MODE Learn Mode has special features that help learners understand the number pattern in the current task and keep them aware of how many tasks remain. Task Bar At the top of the screen, the task bar tracks progress within the unit. Each light represents a task and brightens as the learner completes it. You can recognize the Learn Mode screen by its green-tinged active area (called the sink). Whole Sequence Model Below the task bar, above the sink, some early tasks show the whole sequence as a model for learners to match. Although matching to this sample is not difficult, it does help learners understand the activity, and may be necessary at all times for some learners. Use the Match to sample simplifier (see Simplifiers, pg. 24), to show the model pattern for each task. 8 As the task begins, both filled and empty slots of the pattern are displayed in the sink. To establish the pattern, the first slot is always filled in, and usually several more as well. The proportion of empty slots in the remainder of the pattern depends on the nature of the pattern, the difficulty level and the setting of the Fewer blanks simplifier (see Simplifiers, pg. 24). The learner uses tokens from two grooves at the bottom of the sink to fill empty slots in the pattern. Click on a token to move it to an empty slot in the pattern. Release the mouse button immediately and the token will follow the cursor until you click the mouse again, or drag the token with the mouse button down, then release the mouse button at the destination slot. The token will stick in the slot if it fits the pattern. It will fall off the sink if it doesn’t. New tokens slide in to replace the used tokens. Although the grooves in the sink can hold 20 tokens, most tasks use less. Early tasks provide only a few tokens without any incorrect values as distractors. 9 As the learner progresses through the unit and the difficulty level increases, more tokens and more distractors appear in the grooves. (See Simplifiers, pg. 24, for information on additional simplifiers.) Hints The Hint button helps the learner figure out the value for the next empty slot in the pattern by displaying a numerical expression in the Hint window for a short time. Task Gauge The Task gauge next to the MORE button shows the learner’s progress in the task. Every correct placement advances the gauge closer to the “pass” indicator, represented by a thin green line in the gauge. Every incorrect placement and every hint request causes it to drop back a bit. If the gauge reaches 10 A hint for the next open slot is shown in the Hint Window for a short time. the pass indicator, it turns green and the MORE button begins to flash. Teachers can adjust the pass indicator for each learner using the Advancement slider control (see pg. 21). More Button Learners can click the MORE button at any time during a task. If the Task Gauge has not reached the pass indicator, Number Station will repeat the task. If the gauge is beyond the pass indicator, learners will progress to the next task. The Task Gauge on the Learn screen. 11 QUIZ MODE Quiz mode differs from Learn mode in several ways. The sink is violettinged, there are always five tasks, there is no gauge and no hint button. When tokens are dropped onto empty slots in the number pattern in Quiz mode, both correct values and incorrect values stick. Learners can replace tokens over and over in the same slot. You can recognize the Quiz Mode screen by its violet-tinged sink. Task Bar At the top of the screen, the task bar tracks progress within the quiz. Each light represents a task and brightens as the pattern is completed. Unlike Learn mode, when the learner clicks the MORE button the light changes color to signify the outcome for the task. 12 Task bar colors are consistent throughout quizzes: red — too many errors green — pass with errors gold — perfect! The percentage separating red from green is set by the teacher using the Advancement slider control (see pg. 21). Quiz Results After the fifth task, Number Station scores the quiz by showing each task, correcting its errors and tinting it to indicate the outcome. The Quiz becomes part of the learner’s record which you can review and print at any time. (See Progress Reports, pg. 18, for details.) A PRINT button allows the learner to print results. 13 LEARNERS... All learner options are managed by the Teacher. Login as the Teacher by clicking the teacher icon on the login screen, then select Learners from Menu in the upper left corner. On the left side of the Learners screen is a list of learner names, including Guest and Teacher. The right side of the screen has all the options available for the selected learner. Choose a name from the list to manage or create a new learner by clicking the New Learner button below the list of learners. Name and Picture Enter the learner’s full name in the Name field. The Screen name (usually the learner’s first name) is displayed 14 Up to 18 additional names can be added to the list of learners. below the learner’s login picture. Each learner can be assigned a unique login picture. Click the Choose Login Picture button. In the picture section dialog, choose from 20 silhouettes or click the File button to use your own digital pictures. Digital Login Pictures To make a digital login picture, click the File button on the Picture Selection dialog and browse for the picture on your hard drive. Number Station supports GIF, JPG or PNG files. After you’ve chosen a file, the picture is displayed in the Picture Trimmer window with a small inner frame representing the size of the login picture. If necessary, use the Rotate button to rotate your picture. Use the slider control to zoom in or out. Click and drag your picture to position it in the inner frame. Picture data outside of the inner frame will be cropped out. Click OK when you’re finished. 15 Picture Codes Picture Codes prevent learners from accidentally logging in as another learner with easy-to-remember picture codes. Picture Codes are optional, but may be useful when there are many learners. We recommend the teacher use a Picture Code to prevent unauthorized access. A Guest cannot use a Picture Code. Click the Set Picture Code button. In the Picture Code dialog, select one picture from each column, then click OK. Picture Codes can be changed by clicking the Set Picture Code button again or cleared by clicking the Clear button. 16 Choose one picture from each column. The three pictures, in the order chosen, is the learner’s secret code. Optional Picture Codes prompt learners for their secret code when they login. NOTE: The Teacher can override picture codes for any user by holding down the Control key while clicking CANCEL in the Picture Code dialog. 17 Notes and Progress Reports Number Station records every task each learner attempts, along with date and time information. It also records options whenever you change them, so you will know the advancement threshold and simplifiers that were in effect for subsequent tasks. You can add your own notes to the reports the program generates and save reports to text files for inclusion in other documents. Because these progress reports track learner’s use of Number Station in detail, they are useful to evaluate a learner’s achievement, for reporting goal attainment in IEPs and for research. The printouts at the end of quizzes are more appropriate as feedback for the learners themselves. Adding Notes to Progress Reports Click the Notes button after selecting the learner. Number Station adds today’s date to the note. Type and edit your note in the Notes dialog; click OK to save the note in the learner’s record. You can edit the notes at any time. 18 Reviewing Learner Progress Select a learner and click the Progress Report. Review notes in the top section and inspect the report below it. Click OK to close the window or click the File or Print button to preserve the progress report for other uses. The report begins with a record of the learners initial option settings. Whenever you change these settings, Number Station adds a new option record to the report. The task entries describe each task and mark the filled-in values of the pattern. Each entry shows the elapsed time, errors, number of hints and task outcome. Quiz task entries show only errors and outcomes. 19 Printing Progress Reports Click the Print button at the bottom of the progress report to print a hard copy of the learners record. The printed report contains the learner’s login picture and picture code as well as your notes and the record of tasks. Saving Progress Reports to Files The File button on the Progress Report window allows you to send all the learner’s data to a text file so you can incorporate it in other documents. 20 Advancement Slider Control You can set the passing grade percentage for each learner using the Advancement slider control. In Learn mode, this value determines whether the MORE button will display a completely new pattern or a pattern that follows the same rules, but with different numbers. In Quiz mode this percentage sets the cutoff between “pass with errors” and “fail.” Quiz The Enable Quizzes check box enables or disables the Quiz button when a learner logs in. Disabling the Quiz button may be useful to prevent learners from taking a quiz before they have progressed through the Learning mode. The gauge on the Learn mode screen shows a thin green line at the passing grade percentage. 21 DIFFICULTY LEVELS Number Station tasks range from simple counting in the Basic level to puzzling intertwined sequences in the Advanced level. However, any learner can accomplish every level. (See Simplifiers, pg. 24, to find out how to adjust factors that make more advanced tasks easier.) Basic Level Although three-digit numbers appear occasionally, Basic tasks concentrate on one- and two-digit numbers in sequences rising from lower to higher values. The learner uses addition and counting skills to fill blanks in patterns that are shorter than other levels, with fewer choices and no distractors. A model for matching is often included in Basic level tasks, and they frequently begin with 1 or 0. Although some Basic level tasks may seem too simple, they accustom learners to asking themselves how the numbers in a pattern or sequence are related. 22 Intermediate Level Intermediate tasks involve mostly two-digit numbers, more tokens, more distractors, longer patterns, and both ascending and descending sequences. Subtraction is a key skill at this level, in which tasks are more puzzling because model patterns seldom appear. Intermediate tasks require more mental arithmetic and visualization than Basic tasks, but there are no challenging complex patterns as in the Advanced level. Advanced Level Advanced tasks are longer and more complex than at lower levels. They often use 3-digit numbers, commonly involve multiplication and division, and sometimes use multiple sequences. Some advanced tasks can be quite challenging, but hints can make any sequence intelligible. 23 SIMPLIFIERS In a typical task, Number Station’s internal instructions might be described as “choose any number divisible by three between 0 and 100; then add six to it for ten elements; fill in the first three elements and two other random elements; offer eight tokens at a time, including 25% distractors; don’t show the task in the model.“ The task simplifiers allow you to influence these instructions to change the learner’s challenge. Tasks in early stages may be inherently simplified, that is, they may already show the full pattern in the model, or they may have only a few blank elements, or they may offer only two or three tokens and they may not have any distractors. But when you choose to apply a simplifier, it forces Number Station to apply that instruction to every problem, which can have a dramatic effect on more difficult tasks. 24 (The best way to see simplifiers in action is to use the Task Viewer window. See the Task Viewer section on pg. 26 for details). Selecting Fewer choices cuts down the number of tokens • offered in the grooves of the sink, usually to 2 or 3. blanks leaves fewer than 3 slots empty in • Fewer any pattern. patterns trims longer tasks to fewer than • Shorter 10 elements. distractors ensures that all tokens have a place • No in the pattern. Match to sample is checked, the whole pattern is • When always shown above the sink. 25 TASK VIEWER The Tasks Viewer gives you a chance to review all the tasks and test the effects of simplifiers on the number patterns and sequences. Login as the Teacher and select Tasks from the Menu. In the Task Viewer, select a unit to view from the levels/ units grid. The levels 1, 2 and 3 correspond to Basic, Intermediate and Advanced Level settings. Descriptions of the unit and each task in the unit are displayed on the right. When a specific task is selected, the pattern is displayed in the lower half of the screen. 26 The first row is the Model which shows the complete pattern. The second row is the Sink, with some elements of the pattern filled in. Clicking on any blank element in the sink will display the hint for that slot at the bottom of the screen. The third row shows the tokens that would initially appear in the Grooves. Click the Retry button to regenerate the same task. Experiment with the Simplifiers (see the descriptions on pg. 25) to see what affect they have on the tasks as they’re presented. Task descriptions for each unit or difficulty level can be saved to a text file by clicking on the File button. 27 SOUND OPTIONS Sound options for Number Station can be changed by the teacher. Select Sounds from the Menu in the upper left corner of the login screen. Enable or disable sounds from the Number Station Sound Options dialog that appears. 28 LICENSE Ownership Attainment Company retains the title to the software program. The purchaser only gains the title to the enclosed CD. Copyright This program is protected by United States copyright laws and International copyright treaties. Upgrades If within 30 days of this software purchase Attainment releases a new version of the software, you may send the enclosed CD to Attainment Company for a CD containing the new software at no charge. After 30 days, you must pay an upgrade fee. Warranty Attainment Company warrants that the enclosed CD is free of defects in materials and workmanship for up to one year of purchase. If you discover a defect, return the enclosed CD to Attainment Company for a free replacement. There is a replacement charge of $15.00, plus shipping and handling, for products replaced after such warranty expires. Limitation of Liability Attainment Company shall not be liable for damages, including incidental or consequential, arising from the use of the program or this documentation. Some states, however, do not allow the limitation or exclusion of liability for incidental or consequential damages. In these cases, this limitation may not apply. 29 TECHNICAL SUPPORT If you have a problem running Number Station software, please call Attainment Technical Support. If possible, with your computer nearby, have the program running while we discuss solutions. You can speed the process if you collect some basic information ahead of time: • Note the error and type of error message, if any. • What triggers the problem? • Can you duplicate the problem? • The model of your computer. • The Macintosh system version or the Windows version. Tech Support is available weekdays from 9 am–5 pm (CST) Phone: 1-800-327-4269 or 1-608-845-7880 e-mail: info@AttainmentCompany.com web site: www.AttainmentCompany.com 30 CREDITS program design Tereza Snyder programming Tereza Snyder, Joshua Snyder graphics Tereza Snyder sound design Joshua Snyder consultants Karen Wenger, Don Bastian testing and technical services Craig Booth package design Beverly Potts A Attainment Company, Inc. 31 A Attainment Company, Inc. P.O. Box 930160 • Verona, WI 53593-0160 • USA 1-800-327-4269 • FAX 1.800.942.3865 Visit Attainment’s Web site at www.AttainmentCompany.com ©2005 Attainment Company, Inc. All rights reserved. Printed in USA.