Harcourt Mega Math Welcome to Harcourt Mega Math: Fraction Action In Fraction Action, Penny has traveled to an arid land where the action is heating up. While viewing a volcano, exploring an underground mine, or prospecting in a canyon, students extend their understanding of fractions, locating numbers on a number line, and probability. Fraction Action is the third Harcourt Mega Math CD in a series for Grade 3, Grade 4, Grade 5, and Grade 6 students. It can be used alone, alongside other Harcourt print and electronic products for these grade levels, or in conjunction with its companion programs: Harcourt Mega Math The Number Games and Harcourt Mega Math Ice Station Exploration. Together, the three programs cover the major topics in the third, fourth, fifth, and sixth grade math curricula. Figure 89: Fraction Action Welcome Screen © Harcourt Page 144 Harcourt Mega Math In Fraction Action, Penny invites students to explore three desert areas, each representing one of three themes: fractions, a number line, and probability. Each theme, or module, affords students the opportunity to extend their knowledge from earlier grades; and a variety of interactivities and manipulatives support and encourage success. Within each module, students answer questions linked to specific skill levels, and advance to more challenging levels as they succeed. By using Grow Slides they can monitor the progress they make, identify the skill levels for the entire module, or navigate to different levels within the entire module. A proud eagle, a mining lizard, and an improbable chameleon lead the way in challenging students to explore and learn. Colorful animations and rewarding interactivities help to motivate students to explore further and to learn more comprehensively. For example, in the module Number Line Mine, students answer questions about place value, rounding, and comparisons to win treasures and their corresponding value. As students answer questions correctly, they amass a treasure trove and increase their score. The game motivates students to play on – to better their score and to seek new treasures of knowledge. In Fraction Action, students learn that math is indeed rewarding. © Harcourt Page 145 Harcourt Mega Math What’s Inside Harcourt Mega Math: Fraction Action 1. At the Main Menu, click 2. Then choose from three modules by clicking a canyon feature (Figure 80). 3. From any activity, click © Harcourt . to return to the Main Menu. Page 146 Harcourt Mega Math Fraction Flare Up Overview The lava and ash from an erupting volcano produce fraction bars and circles to serve as colorful models in this active module. In Fraction Flare Up, students represent and compare proper fractions and improper fractions equal to 1. They also use the fraction models to represent basic arithmetic operations, and to relate simple decimal numbers to their fractional counterparts. Figure 91: Opening Fraction Flare Up Learning Opportunities The Meaning of Fractions Explore and represent parts of a whole and parts of a group Represent the whole as the improper fraction Represent equivalent fractions to twelfths Represent and express fractions in simplest form Represent and compare like and unlike fractions © Harcourt Page 147 Harcourt Mega Math Operations with Fractions Represent the sum of like and unlike fractions using fraction bars and fractional notation Represent the difference between like and unlike fractions using fraction bars and fractional notation Multiply a fraction by a fraction and represent it using fractional notation Divide fractions using fraction bars and represent them using fractional notation Decimals Explore tenths and hundredths Find equivalent decimals Relate decimals and fractions In Fraction Flare Up, students explore the meaning of fractions as representing equal parts of shapes and groups. They shade the interiors of fraction circles and fraction bars to show parts of wholes, and click objects or groups to show parts of groups. Simple fraction bar manipulatives are introduced to help students compare fractions, identify equivalent fractions, and simplify fractions. For example, to compare and , students drag 2 one-third bars and 3 one-fourth bars and align them beneath a unit bar. By comparing the lengths of the bars, they can see that is less than . To find fractional equivalents, students manipulate fraction bars until they match the length of the parts in the two bars. Students work in a similar way to find the simplest form of a given fraction. Addition and subtraction of like and unlike fractions builds on the skills of finding equivalent fractions. Multiplying a fraction by a fraction is interpreted geometrically, as students represent each factor by shading equal parts of a given square first vertically and then horizontally. To divide by a fraction, students use fraction bars to determine how many fractional parts are contained in a given quantity. With each operation, students complete the corresponding number sentences that represent the models. Geometric models are also used to introduce the meaning of decimals. Within square grids divided into tenths or hundredths, students shade unit squares to show a given decimal number. Conversely, they enter a decimal and its fractional equivalent for a given shaded region. In Fraction Flare Up, audio and animations along with manipulative fraction bars enrich the interactive nature of the problems posed, and the immediate evaluation of answers provide students with encouraging feedback and additional guidance where needed. © Harcourt Page 148 Harcourt Mega Math Using Fraction Bars Choose an answer by clicking and dragging a bar to show a fraction. 1. Follow the directions given. For example, “Use these bars to show a fraction equivalent to one half.” 2. Click and drag fraction bars to the answer area to make an equivalent fraction. 3. Then click . Figure 92: Using the Fraction Bar © Harcourt Page 149 Harcourt Mega Math Using the Spinner – Numbers Choose an answer by clicking to show a fraction or decimal. ¾ Click to increase the value of the number by one. ¾ Click to decrease the value of the number by one. 1. Follow the directions given. For example, “Show the denominator of this fraction.” 2. Click 3. Then click © Harcourt to show the denominator of the fraction. . Page 150 Harcourt Mega Math Using the Spinner – Fraction and Decimal Models Choose an answer by clicking to shade parts of a fraction or decimal model. ¾ Click to shade a part. ¾ Click to remove shading from a part. 1. Listen to the directions, such as “Show this fraction.” 2. Click 3. Then click to show the fraction. . Figure 94: Using the Fraction Action Spinner © Harcourt Page 151 Harcourt Mega Math Number Line Mine Overview Deep inside a mine an assortment of valuable treasures lies buried in the earth. Collecting these treasures and accumulating their dollar values provides the motivation for solving the problems in Number Line Mine. The module presents students with a number line model on which they locate, round, and compare whole numbers, mixed numbers, fractions, and decimals; and complete operations of addition, subtraction, and multiplication. Figure 95: Opening Number Line Mine Learning Opportunities Whole Numbers Identify place value Compare whole numbers using <. =, or > symbols Round to the nearest ten, hundred, or thousand Complete a multiplication sentence by finding a missing factor Fractions and Mixed Numbers Locate fractions and mixed numbers on the number line Compare like and unlike fractions and mixed numbers Round fractions and mixed numbers to the nearest whole number or benchmark number Multiply fractions by whole numbers © Harcourt Page 152 Harcourt Mega Math Decimals (tenths, hundredths, thousandths) Locate decimals on the number line Compare decimals and decimals greater than one Round decimals Integers and Rational Numbers Locate positive and negative numbers on the number line Compare positive and negative numbers Locate rational numbers as fractions and decimals Add and subtract integers Multiply integers Collecting treasures and accumulating points as dollar values are the extrinsic motivators in Number Line Mine. Successfully solving problems about numbers using the model of a number line is the intrinsic motivator. Interactivities within this module are of two types: those involving hidden treasures and those involving visible treasures. When treasures are hidden, students first see a problem whose correct answer is the location of a hidden treasure. To answer the question and collect the treasure, students drag the mining cart to a specified location. For example, if asked to round a mixed number to the nearest whole number, students drag the cart to the appropriate number on the number line. If their answer is correct, the treasure is revealed and loaded into the mining cart. If the answer is not correct, the treasure remains hidden and the student tries again. Visible treasures lie beneath specific numbers within a given interval along the number line. Treasures are arranged randomly below the number line, and more than one treasure can be located below the same number. Selecting a treasure highlights the corresponding number above it on the number line, and the number becomes the focus of a problem to be solved. For example, in the problem set that deals with multiplication facts, if students click the treasure below 42, they see an incomplete number sentence, such as __ x 7 = 42. If they enter the correct missing factor, the computer animates the mining cart to that location and the treasure is collected. If the question is not answered correctly, the cart does not move and the student tries again. Similarly, with the mining cart located at a number such as 0.55, students might click a treasure below 0.68. They then see the incomplete sentence, 0.55 __ 0.68. To collect the treasure at 0.68, students drag the correct inequality symbol into place. Number line mine offers students the chance to use a number line to explore whole number concepts, fractions and mixed numbers, decimals, rational numbers, and integers in an engaging and supportive environment. Answers are immediately evaluated, providing students with appropriate feedback and additional instruction where needed. © Harcourt Page 153 Harcourt Mega Math Playing the Game Each treasure represents a question and the number of questions varies within each skill level. The total possible number of points, expressed as dollar values that can be scored within the skill is displayed at the top of the screen along with the current score. Figure 96: Inside the Number Line Mine If the student answers the question correctly on the first attempt, the corresponding dollar value of the treasure will appear in the points display area at the top of the screen. After each incorrect attempt, the number of points possible will be half that of the previous attempt. For example, if a treasure is worth $200 for a correct answer on the first attempt, it will be worth $100 if answered correctly on the second attempt. On the third attempt it will be worth $50, and on the fourth attempt it will be worth $25. After completing a skill level, a dialogue box will appear giving the final score and offering the option to repeat the round or continue to the next skill level. © Harcourt Page 154 Harcourt Mega Math Playing a Skill Level –Visible Treasures A number of visible treasures appear beneath the ground. When the mouse rolls over a treasure its corresponding value in dollars appears beside it. 1. Click on one of the visible treasures to start the skill. 2. A number sentence or inequality will appear that relates to the number on the number line under which the treasure sits (Figure 97). 3. Complete the number sentence or inequality in order to collect the treasure and accumulate points in the form of dollar values. Figure 97: Click a Visible Treasure to See a Question 1. When the question is answered correctly, the cart will move to the location of the treasure and the treasure will be pulled up into the cart. The corresponding dollar value of the treasure will then appear in the points display area at the top of the screen. ¾ 2. If the user fails to answer the question correctly on their final attempt, the treasure will disappear. Continue to answer questions by clicking treasures until the skill level has been completed. © Harcourt Page 155 Harcourt Mega Math Figure 98: A Correct Answer—Visible Treasures © Harcourt Page 156 Harcourt Mega Math Playing a Skill Level—Hidden Treasures In these skill levels, drag the cart to the correct number on the number line to show the answer. All hidden treasures have the same value—$200. 1. Listen to determine the correct answer. For example, “There is a treasure at 2,000 more than 85,000.” 2. If the answer is correct, the hidden treasure will be revealed and pulled up into the cart. The corresponding dollar value of the treasure will then appear in the points display area at the top of the screen. ¾ If the question is not answered correctly on the final attempt, the treasure will not be revealed. 3. Continue answering questions until the skill level is completed. © Harcourt Page 157 Harcourt Mega Math Figure 99: Answering a Hidden Treasures Question © Harcourt Page 158 Harcourt Mega Math Last Chance Canyon Overview Here’s a chance to explore the world of probability - Last Chance Canyon! A colorful chameleon needs some help in charging up his generator, and students provide assistance by answering a series of questions about probability. The module focuses on topics such as certain and impossible events; likely and unlikely outcomes; probability as a fraction, decimal or percent; and compound events. Students also work with tally or frequency tables and use them to determine experimental probabilities and predict future outcomes. Figure 100: Opening Last Chance Canyon Learning Opportunities Predict the likelihood of two more outcomes, including certain and impossible events Use tally or frequency tables to predict events Express the probability of an event as a fraction between 0 and 1 Compare the probabilities of events using fractions, decimals, or percents Use the Fundamental Counting Principle to determine the probability of compound events Use the results of an experiment to express and predict the probability of an event Express the theoretical probability of two independent events Express the theoretical probability of two dependent events © Harcourt Page 159 Harcourt Mega Math In Last Chance Canyon, students solve problems about experimental and theoretical probability. In early skill levels, students see a spinner divided into shaded regions and determine which outcomes might be certain or impossible, likely, or unlikely. They also drag different-colored beads into a bag so that the chance of pulling either color bead produces outcomes that are equally likely. In this module, students also begin to quantify probability. They examine various spinners to represent the probability of a likely outcome as a fraction between 0 and 1, and the probability of impossible and certain events as 0 or 1, respectively. The computer provides a unique opportunity for students to simulate probability experiments. For example, given a spinner, students first predict the probability of a given event, and then spin the pointer of the spinner 10 times. The computer displays the results of the spins in a frequency table, and students compare the experimental results to the earlier prediction. They then simulate spinning the pointer 100 times, and compare the two experimental probabilities and the theoretical probability determined at the outset. Students also use experimental results to identify the model used to generate a set of outcomes displayed in a frequency table. Similarly, given the frequency data of about 20 spins, students express the experimental probability of an outcome and use that value to predict the number of outcomes in a second trial. In more advanced problems sets, students use probability notation and the Fundamental Counting Principle to calculate and compare probabilities. They also complete tree diagrams by dragging labels into place to show all possible outcomes in an experiment. Finally, students calculate the probability of two independent or dependent events using the corresponding formula for each. All the problem sets in Last Chance Canyon offer students engaging and supportive interactivities. Answers are immediately evaluated, providing students with appropriate feedback and additional instruction where needed. Audio and animations, along with onscreen models and representations, provide students with a rich and interactive learning environment in which to explore ideas in theoretical and experimental probability. © Harcourt Page 160 Harcourt Mega Math Conducting a Probability Experiment Conduct a probability experiment by clicking to spin a pointer. 1. Follow the directions given. For example, “Click the button to see the results of spinning the pointer ten times.” 2. Click 3. Then click © Harcourt . . Page 161 Harcourt Mega Math Grow Slide Levels for Fraction Action Each of the three learning activities in Fraction Action has a Grow Slide with progressive difficulty levels. Fraction Flare Up Last Chance Canyon A. Unit Fractions B. Parts of a Whole C. Parts of a Group D. Equivalent Fractions E. Simplest Form F. Compare Fractions Using <, >, or = G. Add Like Fractions H. Subtract Like Fractions I. Add Unlike Fractions J. Subtract Unlike Fractions K. Add and Subtract Unlike Fractions L. Tenths and Hundredths M. Equivalent Decimals N. Relate Fractions and Decimals O. Multiply a Fraction by a Fraction P. Divide Fractions Q. Review A. Certain, Impossible, Likely, Unlikely Outcomes B. Most Likely, Least Likely, Equally Likely C. Possible Outcomes for a Single Event D. Predict Probability E. Predict Future Events F. Probability as a Fraction G. Probability as a Fraction-Advanced H. Theoretical Probability I. Experimental Probability J. Predict Probability - Advanced K. Compare Probability L. Express Probability as Fractions, Decimals, Percents M. Compound Events N. Probability of Independent Events O. Probability of Dependent Events Number Line Mine A. Place Value: Tens, Hundreds, Thousands B. Compare Whole Numbers Using <, >, or = C. Round Whole Numbers to 10s, 100s and 1,000s D. Multiplication Facts E. Locate Equivalent Fractions F. Locate Like Mixed Numbers G. Locate Unlike Fractions H. Locate Unlike Mixed Numbers I. Compare Like and Unlike Fractions J. Compare Like and Unlike Mixed Numbers K. Round Fractions and Mixed Numbers L. Multiply a Fraction by a Whole Number M. Locate Decimals N. Relate Fractions and Decimals O. Locate Decimals Greater Than 1 P. Compare Decimals Q. Compare Decimals Greater Than 1 R. Round Decimals S. Locate Positive and Negative Numbers T. Compare Positive and Negative Numbers U. Locate Rational Numbers as Fractions V. Locate Rational Numbers as Decimals W. Add and Subtract Integers X. Multiply Integers Y. Review © Harcourt Page 162