TITLE: ODD or EVEN DIRECTIONS: 1. Grab a handful of tiles. 2

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TITLE: ODD or EVEN
SOURCE: NCTM Addenda Series/Grades K-6
OBJECIVE; Students will be able to demonstrate an understanding of the relationships between
odds and evens. Appropriate for grades 1-2, extensions for grade 3
MATERIALS: Twenty - 1” tiles, Pencils, and work mats.
DIRECTIONS:
1. Give each student 20 tiles.
2. Each student will grab a handful of tiles, and count how many they grabbed.
3. Record the information on the work-mat.
4. Students will then arrange the tiles into a two row rectangular array.
5. Do your tiles make a rectangle, or is there a remainder of 1?
6. Record your information on the work-mat.
7. Is your number odd or even? Record this on the work-mat.
EXTENSION: Students may draw two times before they make a rectangle. Are the two #’s they
combined odd or even? Is their sum odd or even?
DIRECTIONS:
1. Grab a handful of tiles.
2. Count how many tiles you grabbed
3. Can these tiles be shared evenly with between two
people?
4. Record the information on the work-mat.
5. Arrange the tiles into a two-row rectangle.
6. Do your tiles make a rectangle, or is there a
remainder of 1?
7. Record your information on the work-mat.
8. Is your number odd or even? Record this on the
work-mat.
TITLE: “SPLASH” BY ANN JONAS
SOURCE: Splash by Ann Jonas, ISBN #0688152848
OBJECTIVE: Student will practice listening skills by following directions and review basic
addition and subtraction concepts.
Appropriate for grades 1 and 2, extensions up to grade 3
MATERIALS: “Splash” By Ann Jonas, Pond Worksheet (one for each student), Character
Worksheet (one for each student), scissors, colors
DIRECTIONS:
1. Read the book aloud to the class without the worksheets.
2. Hand out Character worksheet, students will cut out the pieces and color them.
3. Reread the story, the students will act out the story by putting characters into and
taking them out of the pond as the story progresses.
4. After the story, compare what is still in the pond, discuss differences.
5. Close with a discussion about which words meant “add” and “subtract”.
EXTENSION: Add this activity to a math center. Students can do the activity by themselves or
with a partner. Then have them write their own version of “Splash” and try it with a partner.
Student Instructions:
1. Read the book
2. Move the characters in and out of the pond as you read
the story.
3. Write your own version of the story.
a. How did you change the story?
b. Did you add, subtract, multiply or divide?
TITLE: WIN – A – FLAT
SOURCE: “Helping Students Understand Place Value” by Doris H. Gluck, Arithmetic Teacher,
March 1991
OBJECTIVE: Student will be able to add correctly using place value, regroup and take turns
with a partner.
Appropriate for grades K-3, or anyone struggling with place value.
MATERIALS: Place Value Mat, 2 dice, Base Ten Blocks
DIRECTIONS:
1. Two players take turns shaking 2 die. Each player has a Place Value Mat and
access to a bank of Base Ten Blocks.
2. Add the two dice together, then add that sum to what they have on their place value
mat.
3. Each player must say their new number.
4. Students practice regrouping each time the units place and the 10’s place reaches 10
or higher. Hint: sometimes a banker is needed to facilitate these transactions.
5. Play continues until a player gets a flat which is equal to 100 units.
EXTENSION: Students play until they reach a Block or 1000 and use 3 or 4 dice.
Student Directions
1. Each player needs a Place Value Mat, a set of Base Ten
Blocks and 2 dice.
2. Roll the dice, add the numbers, using the Base Ten
Blocks show your number on your mat.
3. Take turns.
4. Each turn you roll the dice and add the new number to
your number on your mat.
5. The first player to get 1 flat, wins.
Flats
Longs
Units
TITLE: LOSE –A – FLAT
SOURCE: “Helping Students Understand Place Value” by Doris H. Gluck, Arithmetic Teacher,
March, 1991
OBJECTIVE: Student will be able to subtract, regroup and take turns with a partner.
Appropriate for grades 2 and 3, or as a reteaching tool with older students
DIRECTIONS:
1. Each player starts with a Place Value Mat, 1 Flat (100 units) and they
share a pair of dice.
2. Roll the dice, add them together, and subtract that number from the Flat.
3. Regroup as needed, each player must say their new number.
4. First player to get rid of all their units pieces, wins!
EXTENSIONS: Start with a Block (1000 units), use 3 dice and subtract down to 0.
Student Directions
1. Each player needs a Place Value Mat, Base Ten Blocks
and 2 dice.
2. Everyone starts with a flat (100)
3. Roll the dice, add the two together and subtract the
number from the flat on your mat. Say your new
number out loud.
4. Take turns.
5. The first player to get rid of all your pieces, WINS!
Flats
Longs
Units
TITLE: CALCULATOR PATHS
SOURCE: Family Math
OBJECTIVE: Students will practice estimation and mental computation
Appropriate for grades 2-5
MATERIALS: Game boards (pp236,237), Markers of 2 colors, calculators
DIRECTIONS:
1. The object of the game is to correctly choose, by estimating, numbers that will make a
path from one side to the opposite side. Opposite sides are marked by the same symbol
of stars or dots.
2. Any path may be chosen with as many turns as necessary to reach the other side.
3. Players or teams use estimation to pick the two numbers they want to use on each turn.
4. After announcing the choice of numbers to the other player or team, the sum or
difference is found using a calculator.
5. Place a marker on the game board and not yet covered.
6. To win, a player or team must cover any path of answers connecting opposite sides of
the game board.
Extension: Calculator Paths also has multiplication and division
Student Directions
1. The object of the game is to correctly choose, by
estimating, numbers that will make a path from one
side to the opposite side. Opposite sides are marked by
the same symbol of stars or dots.
2. Any path may be chosen with as many turns as
necessary to reach the other side.
3. Players or teams use estimation to pick the two
numbers they want to use on each turn.
4. After announcing the choice of numbers to the other
player or team, the sum or difference is found using a
calculator.
5. Place a marker on the game board and not yet covered.
TITLE: Newspaper Scavenger Hunt
NCTM Addenda Series Grades K-6
Objectives: SWBAT Recognize and represent numbers in different forms.
Materials: Newspaper, scissors, glue, and fun sheet
Student Directions:
1.Students may work individually or in pairs.
2. Students search through the newspaper and look for the
items on the fun sheet.
3. When they locate an item they cut it out and glue it on the
fun sheet next to the corresponding item.
This can be used as a center or whole group.
Newspaper Scavenger Hunt
Names of your team members: ________________
______________
_________________
_______________
In a newspaper, find the following items, cut them out, and paste your examples next to the
description.
1. The price of something to eat.
2. A street address
3. Find a number > a thousand
4. A phone number
5. The date the paper was published
6. Find a fraction
7. A number that names a distance
8. A number that names a temperature
9. A number written in words
10. The score of a game
TITLE: Tic Tac Add
Source: The Arithmetic Teacher
Objective: SWBAT Demonstrate an understanding of Addition facts. Grade Level 2nd
Materials: Addition game boards, 30 translucent Tokens of two different colors and directions
Student Directions: 2 Players.
1. Object of the game is to be the first of 2 players to place 4 tokens
in a row either vertically, horizontally or diagonally on the game
board.
2. The youngest player goes first.
3. One Token of each color is used as the “Addend Token” and the
remainders are used as “Game Tokens”.
4. Let’s assume a player 1 is a girl and player 2 is a boy. 5. Let’s
also assume player 1 places her token on a 4 and her opponent’s
token on 7 on the Addend strip. The sum of these numbers
determine the placement of her game token on 11. (The Addend
tokens may be placed on the same Addend.)
6. Player 2 can move only his Addend token, (from the 7 while her
Addend token remains in place) to another number on the Addend
strip. The sum of these numbers determine the placement of his
Game token on the game board.
7. Students record each number sentence on a sheet of paper.
Extension: Students may use a modified board for Multiplication.
TIC.TAC.ADD
1
16
8
12
3
15
18
10
2
6
14
9
11
16
12
4
17
5
18
7
1 2 3 4 5 6 7 8 9
Computer Game Center
Objective : SWBAT Practice Addition and Subtraction and
Multiples of 2 and 3.
http://edweb.tusd.k12.az.us/ekowalcz/math/elementary_web_sit
es.htm
Grade Level: 2nd and 3rd
Directions:
1. On the tool bar go to Favorites.
2. Drag down to Math Games
3. Select any of theses Math Games
A. Color It
B. Game Bone
C. Find The Picture
D. Ghost Blaster
Number Sense and Number Theory
Presentation by Abe Schwartz, Peggy Eggert, and Robyn Johnson
Anticipatory Set: Licorice Skit (2 min)
Activity: Design a flag (10 min) : Fractions
Summary: Peggy – Centers (3 min)
Abe – extensions added to current curriculum (3 min)
Robyn – Bag of Tricks (3min)
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Computer Activities: Sites for Kids
a. www.kidskonnect.com
i. A+Math, Matho, Concentration
Tic Tac Add- Addition game, adapted from Tic Tac Times
Newspaper Scavenger Hunt- adapter for grades 2 & 3
Calculator Paths: Addition and Subtraction
Splash: by By Ann Jonas Activity- extension activity for them to write their own
version of the story
Win – a- Flat: Place Value game adapted from Craigs Flip Book activity using
addition
Lose – a – Flat: Place value game adaped from Craigs flip book activity to use
subtraction
Design a Flag: Fractions activity
Find It, Match It – Fractions Activity - a memory concentration game matching
drawings to digits to words. A set of cards
Odd or Even: Craigs activity to visually see odd and even numbers with tiles
ASSESSMENT
a. Observations as students participate
b. Check-list
c. Add as elements of these activities as questions on a
formal test
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