BioKIDS: A Curricular Approach to Teaching Biodiversity through Inquiry in Technology-Rich Environments Anne Huber, Nancy Songer University of Michigan, School of Education & Soo-Young Lee TERC Abstract: BioKIDS is a technology-rich curricular program that was designed to teach upper elementary students about biodiversity through inquiry. An interdisciplinary team of educators and scientists developed the curriculum. This team first conceived of content, inquiry, and technology learning goals that would meet the objectives of the curriculum: be an inquiry based curriculum, accommodate the desired audience, utilize technology-rich media, reflect national, state, and local science standards, and involve real world issues. These goals were manifested in an eight-week, four-part curriculum, with an instructional model following a modified learning cycle (Atkin & Karplus, 1962). After the first version was developed and tested through empirical research in schools, the curriculum has faced two additional rounds of research-based iterative design. Introduction The BioKIDS (Kids' Inquiry of Diverse Species) program is a technology-rich, inquiryfocused biodiversity curriculum customized to the particular needs of urban lateelementary students. Many studies have provided a research foundation on the issues of developing inquiry curricula, use of technology, and the ideals of inquiry based learning (NRC 2000; White & Frederiksen 1998; Krajcik et al. 2000). Research based iterative refinements of inquiry based curricular programs yield understanding of some of the complex issues including: fostering inquiry for all students, including those in high poverty urban environments (Songer, Lee, and McDonald, in press; Songer, Lee, and Kam, 2002), designing curricula around an authentic science problem (Lee and Songer, in press), and assessing middle school students inquiry skills (Jeong, Songer, and Lee, submitted). BioKIDS is a collaborative effort between the University of Michigan School of Education, the University of Michigan Museum of Zoology, the Detroit Public Schools (DPS), the Center for Learning Technologies in Urban Schools (LeTUS), and Michigan’s Information Technology Central Services. This interdisciplinary team has enabled BioKIDS to develop a strong inquiry based curriculum with content input from ecology experts, and offer teacher support through weekend workshops and in class support. This paper focuses on the initial BioKIDS curriculum development and two subsequent revisions. When each version of BioKIDS was implemented in a classroom setting, data were collected such as field notes, teacher feedback, student worksheets and pre- and 1 NARST 2003 post-tests. Using this information, the curriculum was revised to reach a closer approximation of learning theory with each version. Theoretical Framework Unlike traditional curricula that often focus only on content learning, the design of the BioKIDS curriculum embeds three important types of learning goals: content, inquiry and technology. Every activity in this curriculum has been written, evaluated and revised based on these three kinds of learning goals. The new standards, such as National Science Education Standards [NSES] (National Research Council [NRC], 1996) and Benchmarks (American Association for the Advancement of Science [AAAS], 1993), are clear about the importance of inquiry in teaching and learning. Moreover, research has shown that the inquiry-based curriculum can foster rich and robust content learning (e.g., Von Secker & Lissitz, 1999; Songer, Lee, & Kam, 2002; Edelson, 2001). Learning focused technology is another important feature in the BioKIDS curriculum. According to NRC (2000), one important goal of scientific inquiry is for “technology used to gather data enhance accuracy and allow scientists to analyze and quantify results of investigations (p.20).” Furthermore, technology provides unique means of implementing inquiry theories (Tinker & Krajcik, 2001). Another important influence was the research-based instructional models proposed by others to foster inquiry thinking and deep conceptual understandings of science content. The BioKIDS instructional model became a revised version of an inquiry learning cycle (Atkin & Karplus, 1962, Bybee et al. 1989): engage, explore, explain, and synthesize, a learning sequence customized towards scaffolded inquiry knowledge development. The synthesize step differs from other instructional models with the synthesis of the information encompassing the application of knowledge to achieve understanding, not just communicating the findings (Songer, in preparation). Translating learning theories into practice is a complex process. It is necessary to implement iterative changes over several versions of the curriculum to achieve the theory in practice. In this inquiry sequence, students are encouraged to explore ideas through the collection, analysis, and interpretation of their own data on schoolyard biodiversity. Curriculum Development Cycle This paper is a chronicle of the cycle of evolution of the BioKIDS curriculum from Version 1 through Version 3. This cycle of research driven enactments is an on going process guided by learning theories and classroom research on student learning of content and inquiry. Figure 1 shows the five steps in the Research-Driven Curriculum Development Cycle that have been followed for all three versions. The cycle has been developed for the convenience of presentation. Within the cycle, development evolved to adjust and accommodate students’ outcomes, teachers needs, learning goals and availability of technological resources. 2 NARST 2003 Step 1: Audience Understand the population and system in which the curriculum will be implemented. Step 2: Big Picture Define the educational learning goals, global content, and supporting technologies. Research-Driven Curriculum Development Cycle Step 5: Research Based Implementation Gather research data. Step 3: Learning Identify key science content concepts and inquiry skills through the analysis of standards and assessments, and research results. Step 4: Systematicity Develop curricular activities and define sequence. Figure 1: Research-Driven Curriculum Development Cycle BioKIDS Version One The BioKIDS team consists of experts in education, zoology, and educational technology, with some people holding expertise in more than one discipline. A middle school teacher and an elementary school science coordinator joined the team in the development of Version 1. This section will discuss how the initial version of the BioKIDS curriculum was created. The activities of Version 1 were carefully created and sequenced to reflect what has been learned through previous inquiry research. The goals of Version 1 research based implementation included obtaining a general idea of student's inquiry thinking, knowledge in the area of biodiversity, and technology competence. Version 1, Step 1: Audience A crucial first step is the understanding of the target audience (both teachers and students). Previous work with the same urban population led to the understanding that many students lacked inquiry skills and content knowledge of the domain (Jeong, Songer, & Lee, submitted). Concerning inquiry, students had difficulty recognizing what kinds of evidence are relevant to their questions. Students also had difficulty differentiating explanations from evidence and formulating explanations from data. An important 3 NARST 2003 outcome of this research was the realization that inquiry-fostering curricula should specifically guide students in inquiry skills such as explanation formulation. Teachers in the target schools often do not have science backgrounds and the turn over rate is high adding additional challenges. A major goal of the new BioKIDS curricula was to work with 5th graders to build "inquiry readiness” (Songer & Myers, 2000) necessary for advanced/complex inquiry and scientific concepts in middle school science. The BioKIDS program will become the initial inquiry program in a four-year inquiry sequence offered through the LeTUS program. Version 1, Step 2: Big Picture The interdisciplinary team worked on three types of big picture ideas: educational learning goals, science content, and technology to support learning. Learning Goals: Initial goals were general and included the following: Science: Students will develop understanding of biodiversity concepts. Inquiry: Promote student inquiry in early years (late elementary) and have students engage in first-hand data collection, exploration, explanation, and synthesis of ideas. Technology: Utilize technology as a tool to foster students’ content and inquiry understandings. Science: Young children have a natural interest in nature and animals, leading to a strong foundation for the development of biodiversity concepts of animal species, habitat, adaptation and interaction. Previous research has shown that children often lack critical thinking skills related to the complexities of animals’ lives and their interaction with surrounding environments. Furthermore, research has shown that children often display many alternative concepts related to food and energy, and predator/pray relationship, population size (Leach, Driver, Scott and Wood-Robinson, 1992). While rich curricular programs exist in the complex domain of biodiversity at the undergraduate or high school level (e.g., Coleman, Rivkin and Brown, 1997; Passmore and Stewart, 2002; Sandoval and Reiser, 1998), inquiry-based curricular materials are rare for the late-elementary age group, despite emphasis in the science standards (NRC, 1996). Many current activities for elementary students oversimplify concepts, and inquiry is limited to observation or classification of animals based on physical characteristics (Barrett, K. & Willard, C., 1998). Activities rarely address relationships between animals and habitats/ environments or guide students in the development of advanced concepts like adaptation and conservation beyond simple isolated facts of individual animals. Technology: Often technological tools can play an important role as a scaffolding tool to aid the learning of complex science (Bransford et al., 1999; Metz, 1997). The BioKIDS team chose two technological resources for redesign, following design principles and towards the fostering of complex reasoning with biodiversity concepts (Jones, Parr, Songer, 2002). Handheld technology: CyberTracker was developed for African animal trackers (http://www.cybertracker.org), enabling them to easily record species and habitat information in the field. The interface was designed to be a simple, icon-based data entry 4 NARST 2003 tool that runs on a PDA (Personal Digital Assistant). Design principles guided the development of a data entry sequence appropriate for fifth graders and BioKIDS learning goals. There were several reasons why handheld technology was considered an appropriate inquiry-fostering tool for BioKIDS. First, a major learning goal of BioKIDS is the collection of field data from the schoolyard and analyzing the data to share with others. Portability of a data collection device between the field and the classroom and the transferability of data to analyze and share with others were two important functionalities. In addition, the economic affordability of handheld computers allows a wider audience to use more technology in a larger set of learning contexts (Tinker & Krajcik, 2001; Soloway, et al. 1999). Web-based database: The Animal Diversity Web (ADW) (http://animaldiversity.ummz.umich.edu) is a database containing information on the natural history, distribution, classification, and conservation biology of animals. An essential feature of the ADW project is the authoring of species accounts by and for undergraduate students. The translation of these accounts into a database suitable for use by late elementary students proved to be a challenging process requiring many levels of translation (see Lee and Songer, in press). Translation challenges included translating concepts in a way that reduces the amount of text presented to basic-level users without content dilution, using simpler organization of species accounts, enhancing more visual information, and substituting familiar species names for Latin scientific names. While many levels of translation were began, the fifth grade-appropriate version of ADW, which we called the Critter Catalog, was not complete until after Version 1. Version 1, Step 3: Learning During this cycle, several sources were consulted to determine content and inquiry goals. Primary ideas were drawn from learning theory and science education research, including the work of Brown & DeLoache (1978); Vogotsky (1978); and James Stewart (Passmore & Stewart, 2002). In addition BioKIDS looked to national, state and district science education standards (DPS Science Core Curriculum Outcomes, 2000; Michigan Curriculum Framework Science Benchmarks, 2000; National Science Education Standards, 1996, 2000) to identify concepts related to biodiversity including physical and behavioral characteristics of animal body parts, habitat, adaptation, food web, classification, human interaction, and conservation. Although the target audience was late-elementary students, standards at various levels were examined to gain a better understanding of the scope and the sequence of related concepts. Textbooks, published materials, and Internet resources for 4 –6th graders on this topic of biodiversity were also reviewed (Barrett, K. & Willard, C., 1998; Fletcher, Lawson, and Rawitsher-Kunkel, 1970). BioKIDS scientists emphasized that students needed to be able to understand ways to measure biodiversity, including abundance, species richness, taxonomic group richness, and evenness. Because biodiversity measurement is not a common inquiry activity for this age group, simplifying the complexity of this concept became a focus of the first 5 NARST 2003 research based implementation. For the subsequent versions of BioKIDS, this concept was simplified and introduced earlier in the curricular sequence. Without collaboration with scientists, this important concept in biodiversity would not be the primary focus of inquiry activities. Identification of key inquiry skills were largely guided by the National Research Council’s inquiry framework (NRC, 2000). Subsequent revisions mostly focused on balancing the amount of scaffolding the target students need (e.g., student-directed learning vs. teacher/curriculum guided learning, scaffolding of support materials), sequence of the curricula activities that best promote inquiry, and the realities of the urban classrooms. Like Shavelson, Baxter and Pine (1991), the BioKIDS program was designed to have a strong relationship between assessment and curriculum development. Thus, the assessment development became an important goal. Early development resulted in the realization that the BioKIDS program needed to adapt certain key parts of scientists’ practice, although it was unclear at the beginning which parts (Lee and Songer, in press). While testing the usability of the handheld technology (i.e., CyberTracker), it was found that kids were very excited to take on the role of a real African Safari Tracker, such as Aren (meaning an eagle) or Faraji (a fire icon). To support students’ collaboration and interactions in a small group, specific social norms were introduced to the students. For example, students were encouraged (1) to contribute to the group’s efforts and help others contribute, (2) to give reasons for group ideas, (3) to work to understand other’s ideas, and (4) to build on one another’s ideas. BioKIDS designed four roles for students in teams: Macro Observer, Micro Observer, Mapper, and Tracker — with a brief job description for each role. These student teams have been maintained in all versions of the curriculum. Version 1, Step 4: Systematicity Once a shell of the BioKIDS curricula was developed, the interdisciplinary team collaborated on revisions, including a look at the role of technology and activity sequence. The technology team developed a preliminary version of CyberTracker to complement the curriculum. The Critter Catalog was still under development, so the Animal Diversity Web was used for this version. In the development of content and activity sequence, two concepts became important. First a set of activities that allowed field-based data collection. Second, the BSCS model (i.e., engage, explore, explain, elaborate, evaluate; Bybee, et al 1989) was initially adopted to guide the curriculum sequence design. In later versions this was adapted into the four steps: engage, explore, explain, and synthesize. Although it was envisioned that the full BioKIDS program would be an 8-week program like KGS, Version 1 was a test of only 4-weeks of the program. These 4-weeks of activities focused on local animals that students would find in their schoolyard towards a basic understanding of animals, habitat, and interactions between organisms and environments. The inquiry sequence for the four-week Version 1 is shown below (Table 1). 6 NARST 2003 Component Engage Explore Explain Curriculum Students explore their school yard and collect/observe invertebrates. They also examine invertebrate photos to look at structure/function and the large variety of species in the world. Students use the CyberTracker program to collect data from their schoolyard, including animal survey data and habitat data. Schoolyard maps are created with the sightings. Students analyze the data collected and determine which area of the schoolyard has the highest biodiversity by looking at the richness, abundance, and evenness of animals. Table 1: Version 1 curricular activities mapped to learning sequence. The structure of each activity was guided by previous research on the design of the inquiry-based curricula. Each BioKIDS activity includes learning goals, exploring questions, content & inquiry standards (both national and state), recommended timeline and materials, and description of related concepts for teachers. In addition, sample student responses were included to support teachers learning and practice. This approach is resonant with the idea of “educative curriculum” that Ball and Cohen (1996) propose as a means to improve instruction and to use curriculum as a more effective reform agent. To develop a curriculum that can support teacher’s learning and practice, an educative curriculum should provide examples of students’ work. This structure has been used in all versions of BioKIDS. Version 1, Step 5: Research Based Implementation Version 1 was implemented in three 5th grade classrooms that were different along several dimensions including population and location (urban/suburban). The research team assembled necessary materials in a kit including microscopes, forceps, insect collection box, and PDAs for each class. Two graduate students were assigned to each school to aid teachers in implementing the curriculum and to collect field data for research. In addition, science team members also visited the school. Besides providing indicative evidence for teachers and administrators about their students’ achievement, pre and post-program assessment provided the development team with information about which part of the curriculum led to strong learning outcomes. Along with written assessment data, classroom observation data and sample students’ notebooks were collected to gain a better understanding of curriculum implementation. The goals of the Version 1 research based implementation were: to find out whether the content of the curriculum was age appropriate, the activities were too complex, and whether inquiry was fostered. Analysis of the materials gathered during this research based implementation gave the team great insight into how to proceed with the curriculum revision process. Although Version 1 was designed to be implemented in a four-week period, it actually ran eight weeks. Regarding content, results indicated that next versions should limit the number of new concepts introduced in order to encourage inquiry outcomes. With respect to technology, the Animal Diversity Web was too complex for this age group and needed to be replaced with an appropriate version of the on line animal database. The CyberTracker program also needed to be simplified and focused to encourage inquiry. 7 NARST 2003 Evolution of the Curriculum from Version One to Version Two A curriculum revision team consisting of five educational researchers and one technology liaison interfaced regularly with a larger team of 15 education and zoology experts. The larger meetings were used to facilitate the development of both the content flow of the curriculum, and inquiry, content, and technology learning goals. Version 1 research concerning simplification of content was critical in this revision. In addition, the improvement in learning (Step 3) including focusing on fewer concepts to allow for students to gain a deeper understanding of the material, and systematicity (Step 4), or moving closer to following the inquiry model, were central to this revision. Following the development of Version 2, the research based implementation focused on testing content, sequence, and technology suitability for this age group. Version 2, Step 1: Audience Version 1 research showed that it would be necessary to simplify both the content and technology for the urban fifth graders. Content improvements are discussed under the Big Picture step below. Regarding technology, the completion of the age appropriate animal database, the Critter Catalog, allowed for a variety of curriculum additions and improvements. Secondly, the CyberTracker sequence was both simplified and realigned with the curriculum (Parr, Jones & Songer, 2002). Version 2, Step 2: Big Picture The education and science teams spent many hours discussing which content areas were of greatest importance, and were assessable for a fifth grade audience through the inquiry approach. Research on Version 1 gave the team a better view of what amount of material could be covered in an eight week time period in order to foster deep understanding. A theme of biodiversity remained the focus with students acquiring knowledge in the areas of animal grouping or classification, unique animal features, habitat, animal interactions, and food webs to gain a full appreciation of the concepts. A student team experiment replaced the original plan of students looking at global biodiversity data, following schoolyard data collection. The education team used this information to develop content, inquiry, and technology learning goals for each activity in the curriculum. Table 2 shows an example of these for one activity. This interdisciplinary product was the cornerstone on which Versions 2 and 3 of the curriculum were built. 8 NARST 2003 Content Inquiry Technology • Students will learn about the concepts of abundance, richness and biodiversity. • Students will identify and describe various habitats in the schoolyard. • Understand the role of microhabitat in supporting different species. • Students will be able to use their observations and data to describe the abundance and richness of different species in their schoolyard. • Students will examine the concept of biodiversity in the schoolyard using the data they have collected. • Students engage in a question provided by the teacher, materials, or other source. • Students directed to collect certain data. • Students guided in the process of formulating explanations from evidence. • Students coached in development of communication. • Students use PDAs for efficient and effective data collection. Table 2: Example of learning goals. The new synthesis activity, the team experiment, would encompass the concepts of biodiversity, use of technology, and knowledge about animal groups that students learned throughout the curriculum. The development of answerable questions is an important inquiry skill (N.R.C. 2000), however, upper elementary students do not yet have the experience to take on this challenging task, and so experimental questions were provided. In addition to the experiment, an observation skill building activity was added as the curriculum engage activity to increase students awareness and interest in the life of their schoolyard, and introduce them to field research tools (binoculars, magnifying glasses, collection tools). Building on the students individual reports, two additional activities were added to examine concepts such as predator/prey, competition, and reproduction, energy flow, herbivores, carnivores, omnivores, producers, consumers, decomposers, generalists, specialists, and reintroduced species. First, the curriculum guided student pairs in making comparisons between their animals’ needs, followed by the creation of a class food web using the animals researched by the students. Version 2, Step 3: Learning Many iterations are necessary so that the curriculum will meet the content knowledge level and inquiry readiness level of the students. Version 1 introduced four measures of biodiversity including abundance, species richness, taxonomic group richness, and evenness, requiring students to be fluent in both animal species and animal groups in a complex way. Version 1 research with this age group suggested that simplification was necessary, so the measures of biodiversity were reduced to only abundance and richness. The development of the Critter Catalog allowed for additional scaffolding to be introduced with respect to individual student animal reports. During the implementation of Version 1, the report scaffolding was limited to a few suggestions written on the blackboard. In Version 2, this was expanded to a worksheet addressing several categories of information about each animal including what they look like, where they live, what do they eat, what eats them, how do they behave and communicate, how do they reproduce, and how they interact with humans. This additional guidance was used 9 NARST 2003 to introduce the late elementary students to research skills that would be valuable throughout life. Version 2, Step 4: Systematicity In Version 2 and 3 of BioKIDS, a modified version of the Atkin & Karplus/BSCS inquiry sequence was adopted: engage, explore, explain, and synthesize. Table 3 shows how the content from this version fits this sequence. Component Engage Explore Examine Synthesize Curriculum Students go outside to look at their schoolyard as a place for animals to live. They are also introduced to both CyberTracker and the Critter Catalog. Students collect and observe invertebrates. They also collect animal survey and habitat data on each zone of the schoolyard. Students look at the data collected and determine which area of the schoolyard has the highest biodiversity with respect to both richness and abundance. Students use the knowledge that they learned about biodiversity, invertebrates and data collection and apply it to their own experiments. Table 3: Version 2 curricular activities mapped to learning sequence. In Version 1, the concept of biodiversity was introduced and applied during the data analysis of the schoolyard animal survey data. This one time exposure to a difficult concept was not sufficient to build a fluid understanding of the terms, so that students could apply them to other situations. In Version 2 of the curriculum, the terms were introduced using photos and drawings provided by BioKIDS prior to students collecting their animal data. The concepts were then used in the scaffolded data analysis of both the students’ schoolyard data and the team experiment data. This repetition allows students to see how abundance, richness, and biodiversity are applied to different situations to create a deeper understanding of the terms. Version 2, Step 5: Research Based Implementation Version 2 was implemented in six urban classrooms. In all classes, it was necessary to skip most of the content related to individual animal investigations and food webs in order to complete the program in the eight weeks. In addition, no classes were able to collect their team experiment data due to time and urban classroom constraints. Despite these issues, research showed significant gains on open ended and performance tests, but not on the multiple-choice test, which showed a ceiling effect (Songer, in preparation). Additional findings included that students were adept at using the technology to collect data, but needed additional scaffolding to formulate explanations using this data. In addition, reevaluation of the curricular sequence and several key activities was necessary to accommodate the urban classrooms. Evolution of the Curriculum from Version Two to Version Three The multidisciplinary team working on Version 3 included three people from the education team, one from the science team, one from the technology team, and two teachers who had implemented Version 2. This team had regular meetings with the larger group of science and education researchers. Version 3 builds upon most of the 10 NARST 2003 learning goals from Version 2. Therefore, improvements focused on both accommodating the audience and inquiry fostering. Version 3, Step 1: Audience Due to the nature of the BioKIDS program, many of the activities take place outside in the schoolyard. Urban teachers are often unable to take students outside without significant preparations due to administration and discipline. In addition, several of the fifth and sixth graders were going to different teachers for each subject, limiting the time spent on science to a specific 45 to 50 minutes each day. The engage activity, has been modified with each subsequent version as a balance was struck between the inquiry ideal and realities of the urban classroom. For Version 2 of the curriculum, students went outside on the first day of the program to explore their schoolyard and hone their observation skills using the tools provided, such as binoculars and magnifying glasses. This did not work out as an effective engage activity because, many teachers choose to skip this activity due to time, perceived lack of focus of the activity, and limited ability to take students outside. In Version 3, several qualitative tasks were moved to the first day to accommodate these shortcomings. Students were guided in collecting information about the habitat of their zone as a more structured and focused way of learning observation skills. In addition, a schoolyard map was created the first day so that each student team was assigned to their own part of the schoolyard or zone from the beginning, providing ownership and enhancing student involvement. During Version 2 implementation, research showed that all of the experiments were functional for student preparation and set-up, but due to the constraints of the urban classroom did not allow for students to collect meaningful data. The experiments included the observation of birdseed trays, artificial flowers with nectar, and examination of invertebrate populations under controlled wooden boards. For Version 3, these were modified to limit the need for real time data collection. In addition to changing the data collection phase of the experiments, changes were also made to the experimental questions. In Version 2, each team chose between several experimental questions that focused on either the richness or abundance of animals and either tracked the changes over time or compared two different set-ups. These were modified to look at changes in biodiversity between two set-ups. Version 3, Step 2: Big Picture During this cycle, utilizing the content, inquiry and technology learning goals established for Version 2 was critical. Although some small changes were made as the activities were optimized for inquiry learning and content tweaking, the overall learning goals remained unchanged along with the BioKIDS content. Regarding technology, the Critter Catalog became one resource in a larger age appropriate website for BioKIDS students and teachers (www.biokids.umich.edu). In addition, the process by which CyberTracker data could be uploaded to a printable table and the display of this data were also made more use friendly and aligned with the inquiry fostering curriculum. 11 NARST 2003 Version 3, Step 3: Learning Research on student notebooks showed that students would benefit from additional scaffolding when analyzing their data and building explanations from the evidence. Many students left questions blank and those that attempted to answer the questions clearly did not understand the intent. A study of varying scaffolding by Lee (H. –S. Lee, in preparation), showed that students benefit from strong scaffolding with respect to building explanations from evidence, and that students need support throughout the curriculum. The following example illustrates BioKIDS efforts to guide students’ abilities to build explanations from their own data. In the curriculum, students go out to their schoolyard and collect animal survey data for different zones of the schoolyard. Both richness and abundance data are graphed by the students. In Version 2, students were then asked to take this information and answer the following question: Zone _____________has the highest Biodiversity. Describe what data lead you to this answer. Most students correctly identified the zone, but were unable to explain their choice and back it up with evidence. Therefore in the subsequent curriculum, additional scaffolding was added as follows: Question: Which schoolyard zone has the highest biodiversity? Claim I think zone ______________ has the highest biodiversity. Data or Evidence • How many animals and different kinds of animals were found in this zone compared to other zones? because…[list relevant data or information] • Where were animals found in this zone? • How does this zone support both high abundance and high richness of animals? In Version 3, this claim/evidence scaffolding was placed in nine locations. In three places, this scaffolding replaced an identical question from the previous version of the curriculum. This enabled empirical research comparisons to be conducted between the quality of student answers with and without the intervention. In the section entitled Version 3, Step 5: Research Based Implementation some of these results are discussed. An additional inquiry modification in Version 3 used animal drawings to encourage students to group animals prior to seeing how scientists grouped them in the Critter 12 NARST 2003 Catalog. Student pairs were given 19 animal drawings that have animals with distinct physical features. They were asked to both group these animals, and give a reason for their grouping. There was no “correct” answer. For example, students often place the bat (a mammal) with the birds. As long as their reason is that both have wings and fly, this is not incorrect for their unique animal groups. This change promotes inquiry by not having students worry about “getting an answer” but “using evidence and strategies for developing or revising an explanation” as outlined in the NRC Inquiry book (NRC 2000). Version 2 offered strong inquiry scaffolding for individual student reports. The information that students collected from the database was then used in the subsequent activity to answer questions that probe a deeper understanding of the information that they collected. Unfortunately, many teachers chose to skip that page of the curriculum, meaning that students just read and reiterated what was written on the web site without any original thought. This was below the skill level of the upper elementary school students, did not encourage original thought, and did not allow students to investigate what was interesting to them. Scaffolding for Version 3 was more open ended and included questions to encourage original thought embedded into the animal research questions. It also gave options of different areas to research (such as look at how your animals interacts with humans or what type of behaviors does your animal have or describe the reproductive cycle of your animal). This format gave the students more control over what they researched, moving towards a more inquiry based activity on the NRC Table 2-6 (NRC, 2000, pg. 29), from “Learner directed to collect certain data” to “Learner determines what constitutes evidence and collects it.” Version 3, Step 4: Systematicity No new activities were added, in the evolution from Version 2 to Version 3 of the BioKIDS curriculum. Due to the length of the curriculum, some activities, or portions of activities were moved to “optional”. These decisions arose as a result of reflection on content standards, and a re-emphasis of focal concepts. It is the intent that the learning cycle of engage, explore, synthesize run through both the curriculum as a whole and within each of the four curricular parts. Each revision of the curriculum brings it closer to this ideal. Table 4 shows how the activities were sequenced to optimize learning over the whole curriculum. Sequence changes from Version 2 included moving more concrete data collection to the engage portion of the curriculum, delaying the introduction to CyberTracker, and moving the invertebrate collection/observation activity to directly before the team experiments which are all related to invertebrates. 13 NARST 2003 Component Engage Explore Examine Synthesize Curriculum Students go outside to look at their schoolyard as a place for animals to live. They collect habitat information and map the schoolyard. Students learn about the tools of a field researcher. Students do a class experiment where they collect animal sighting data on each zone of the schoolyard. Students look at the data collected and determine which area of the schoolyard has the highest biodiversity with respect to both richness and abundance. Students investigate invertebrates by collection/observation. Students use the knowledge that they learned about biodiversity, invertebrates and data collection and apply it to their own experiments. Table 4: Version 3 curricular activities mapped to learning sequence. A final curricular change in this version was to implement an experimental format (experimental question, hypothesis, data collection, data analysis, conclusion) for both the Class Experiment and the Team Experiment. This allowed students to walk through the steps as a class prior to seeing it again as a team. Version 3, Step 5: Research Based Implementation Version 3 of the BioKIDS curriculum was implemented in eight urban classrooms. Analyses of the data have shown that there are three important areas of change for the next version. These include improving the claim/evidence scaffolding that was added in Version 3, implementing a stronger synthesis activity, and making sequencing changes to enhance inquiry learning. Empirical data on the three claim-evidence questions that were common between the Version 2 and 3 are presented here. In Version 2, the questions appeared as just one of the questions on the worksheet. Version 3 placed the question into a claim-evidence scaffolding to enhance the students understanding of how to use their data to support their claim (see example of the question format under Version 3, Step 3: Learning of this section). Six classes were examined from the Version 2 implementation, and eight in the Version 3 implementation making 48 possible pairs. Comparison of multiple choice pre-test scores (pairs of classes, one from Version 2 and one from Version 3 who had a p>0.05 difference between their test scores) narrowed the selection of classes to fourteen possible pairs. The comparison was further narrowed, due to some classes only implementing certain questions of the curriculum, to four pairs. Student notebooks were coded for each of the questions that were completed by both classes. The claim was coded separately from the evidence. Statistical significance of the differences was calculated using SPSS. Figure 2 shows the results for one of the Version 2/Version 3 class pairs. 14 NARST 2003 Figure 2: Comparison of Version 2 and Version 3 student responses to questions using data to support claims. In both question one and two there was no statistically significant difference in the students' ability to make the correct claim about their data (p>0.05). However, in both cases the additional scaffolding provided students enough support to show a statistically significant improvement (p<0.05) in their ability to use the evidence that they had collected to support this claim. This improvement in the ability to choose supporting evidence to their claim was seen in 7 of 8 of the questions examined in the Version 2/Version 3-school pairs. Conclusions Future versions of the BioKIDS curriculum will build upon these three research-based implementations. Over the past year, behind the scenes work has been occurring to add animal mapping to the curriculum. This mapping would involve students using sophisticated technology to map their animal sightings and the ability to examine data generated by different schools. In addition, further improvements to the claim/evidence scaffolding, and inquiry sequence are planned. The development of the BioKIDS curriculum is an iterative, research-driven cycle of improvements. With each revision, the development team is coming closer to a curricular sequence that achieves the goal of fostering inquiry while being practical for the urban school environment. Adhering to the learning goals that were developed and the inquiry learning sequence, while making changes based upon empirical research results, will lead to greater understanding of the supports necessary to guide students towards productive inquiry understandings. 15 NARST 2003 Simultaneous transformation of science content, inquiry learning, and technology resources has been critical in the iterative revision process. The development of three types of learning goals provided a foundation for the curriculum development. Within an activity, as the content, inquiry or technology was altered; it was necessary to then reevaluate the other two areas as well. For example, the introduction of the concept of biodiversity was reduced from four measures to just richness and abundance between versions 1 and 2. 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