CHI Workshop on Social Navigation: Position Paper User Profiles, Social Projection and Navigation Paul Rankin Philips Research Laboratories Cross Oak Lane, Redhill Surrey, RH1 5HA, UK +44-1293-815066 paul.rankin@philips.com ABSTRACT Collaborative navigation in information space, like any other communal activity must be grounded on a sense of the personalities of other citizens and the building of trust in their roles, character and skills. A crucial information flow therefore carries the subtext of getting to know others as a precursor to social activities. Surprisingly, the psychology of personality projection has hardly been exploited in virtual environments, including the web. My position is that novel representations must be invented for users’ presence, their internal ‘user profile’ and a new language for supporting personality communication. Proxemics and context should be used to moderate interpersonal disclosure. Issues of authenticity, privacy and trust are paramount. Putting users in control of their own data and its disclosure requires a new type of interface so they can comprehend and deploy their own profile. In ‘real life’, acquaintances are rarely random, but are biased by meeting in a common context, interest or place. Context or setting both bias and facilitate social interaction. The context, e.g. the specific topic of a virtual locale, will determine who is to be found there. Setting will also affect and bias the aspects of personality and behaviour that people initially present to each other (c.f. cinematography). ABSTRACT REPRESENTATIONS Acquaintance, user profiles, privacy, navigation, virtual worlds, personality projection. By using abstract metaphors for places and participants, initial appraisals might be based upon matches of interests and other elements of personality or spirit. Abstract representations offer expressive, appropriate visualizations of many domains of human concern, from finance to music [2]. With harmonious abstractions for users’ presences, such as the ‘StarCursor’ [3] we might turn ‘information landscapes’ into social places for communication and community. ‘Super-natural’ mechanisms might then couple user embodiments, both with each other, and with information, entertainment or education content, in novel responsive ways. ACQUAINTANCE, CONTEXT & CHANCE ENCOUNTER TRUST AND A MODEL OF THE USER’S INNER SPACE Before co-operative activities such as shared navigation can occur, new communities based on common goals, interests or affiliations must be formed. Designs are therefore needed to support the social browsing needed to filter the host of humanity engaged in online activities down to those whom we can trust in a co-operative activity. The psychology of acquaintance is therefore key to understand and support. New ways are suggested here to support the acquaintance processes [1], viz. searching for like minds in a crowd, stereotyping, grooming, presentation of self, disclosure From supermarkets to web sites, data are gathered on us all the time. Privacy and trust are therefore of prime concern. Trust in the deployment of our data relies on system support for security and privacy. However, trust also begs interfaces to allow us to explicitly view, verify and modify our own personal profile, controlling its context-dependent disclosure to applications, services, on-line acquaintances or communities. In addition, a user interface which supports self-reflection, has value in its own right to strengthen identity and self-knowledge. New private or business contacts always combine elements of chance encounter and deliberate search, seeded by some common interest ground. The more specialized and intimate the discovered area of common interest, the stronger it acts as an ‘ice-breaker’ to build further common ground. A user interface is proposed in [3] for managing this multifaceted profile, exploiting the human’s conscious awareness of distinct social contexts and the adoption of different ‘masques’ in these different situations. The same model for the user’s data, including for example his or her work interests and leisure tastes, is the natural starting point for setting up search profiles to find common or complementary characteristics and goals in other people, to share navigation through information or enjoy an experience together. Keywords CHI Workshop 15: Social Navigation: Position Paper CONTEXTUALISED SOCIAL INTERACTION A 3D virtual environment for the user’s StarCursor model to inhabit, ‘ContentSpace’ has been proposed in [3], linking different representations at a higher abstraction level. Both this outer space and the user’s profile model are imagined as evolving through user activity and creativity. In this space, zones are focused not only in their local subject domain but also in their social properties such as seclusion, ownership, access rights, or the type of work or play activities found there. Both the topic and social properties of zones refine, filter and mediate the inter-personal exchanges they enfold. Interactions between people and place are imagined to always be two-way. Content walls respond personally to the user’s virtual gaze or proximity, while a user’s profile will accumulate detail from their activities in a zone. Such ‘wear’ patterns aid and enrich the navigation of subsequent visitors. A great many new research and interface design challenges emerge: explicitly-controlled vs. automatic disclosure; new social navigation mechanisms such as forces of social attraction or repulsion; the social affordances of place; representation of social aggregates of individual profiles. Many pertinent ethnographic and psychological studies could be done on particular face-to-face or virtual communities, building upon the directions proposed here. Studies for instance might be on: Pace and style of reciprocal personal disclosure: What stereotypical ‘masques’ do acquaintances adopt during their interactions in different social situations? How do newcomers first interact with established community members and what initial revelations determine their subsequent assignment of roles in the community (‘First impressions matter’)? How does the contextualisation of place (topic, safeness etc.) and architecture (privacy, adjacency etc.) influence personal disclosures? Social affordances of the community’s meeting places: What are their qualities and how are they read? What is the importance of personal disclosures in the emergence of community roles? In particular, how are reputations of experience, skills and character such as honesty, diligence, humour or authority formed? What is the correspondence between ‘navigation’ through a social situation and co-operative information browsing? RECPROCAL PROJECTION AND DISCLOSURE Within the environment we imagine, distant auras of potentially interesting acquaintances would attract the participant’s personalised eye and ear. Three mechanisms are proposed to automatically moderate the personal exchanges between users [4]: The zone sets the context, which in turn brings to the fore certain aspects and topics in each of the participants’ user profiles Body space and the separation between two cursors moderates the intensity (depth) of personal disclosures in any category of personal data. Eye gaze can be used to scan items in another’s profiles, categories being related to different parts of their cursor body. Additionally, in order to be able to proffer new information to another user, the user can change their own StarCursor’s posture, which results in the gaze of the other’s eye being attracted to that aspect of self. So, the separation and angles between two StarCursors would automatically act, like human body space, to moderate the projections of self. By retreating from the other cursor, less is revealed (c.f. the proxemics between people in a face-to face encounter). Detailed profile disclosures and examinations are thus conducted via an abstract body language where the gaze beam of one user’s cursor triggers the emission of expressive multimedia objects and symbols associated with the other’s profile from its cursor body. Body space might be expanded or contracted to suit the user’s sociability to friends or enemies. CONCLUSIONS AND FUTURE CHALLENGES The attempt to unify both inner (user profile) and outer worlds in one abstract metaphor proves richly provocative, having implications for web designs, information landscapes, ‘wearables’ and smart physical environments. ACKNOWLEDGMENTS A team of designers contributed to the StarCursor and ContentSpace vision, namely C. van Heerden, J. Mama, L. Nikolovska, R. den Otter and J. Rutgers. HS Hudson, Z Jetha, and AT Markettos provided the 3D models and VRML prototype which can be demonstrated. REFERENCES 1. Goffman, E., The Presentation of Self in Everyday Life. New York: Anchor Books, Doubleday, 1959, ISBN 0-385-09402-7. 2. Donath, J. S. Inhabiting The Virtual City, Boston: Massachusetts Institute of Technology PhD thesis, Feb 1997 3. Rankin, P.J., v. Heerden, C., Mama, J., Nikolovska, L., den Otter, R., & Rutgers, J., StarCursors in ContentSpace., Proc. ACM Siggraph, Orlando, p.250, July 1998 4. Rankin, P.J., Spence, R. A Contrast Between information navigation and social navigation in virtual worlds, Ch. 10 in Social Navigation of Information Space’, ed. Munro, AJ, Hook, K, Benyon, D, ISBN 1-85233-090-2, Springer-Verlag 1999 CHI Workshop 15: Social Navigation: Position Paper