Sara Diamond 3. VISUALIZING HUMAN DIALOGUE - Bibilography Ahmad, K.(2002) “Scientific Texts and the Evolution of Knowledge—the need for a critical framework” Scientiae I- Proceedings of the 13th LSP, Vassa Finland, August 20-24th, 2001. (eds) Koskela, M., Lauren, C., Nordman, M. and Pilke, N. Porta Vassa: University of Vassa Publications Unit, 123-135. C.A.H. Baker, M.S.T. Carpendale, M. Surette, P. Prusinkiewicz. GeneVis: Visualization Tools for Genetic Regulatory Network Dynamics. In Proceedings of IEEE Conference on Visualization, VIS’02. p. 243-250, Boston, Mass. USA. October 2002 Baldi, Pierre, Frasconi, Paolo, and Smyth, Padhraic (2003) Modeling the Internet and the Web: Probabilistic Methods and Algorithms John Wiley and Sons, June 2003. Barnard, Kobus, Duygulu, de Frietas, Nando, Forsyth, David, Blei, David and Jordan, Michael I. (2003) Matching Words and Pictures, Journal of Machine Learning Research, Vol 3, pp 1107-1135, 2003. Berzowska, Joanna (2003) Demonstrations of Expressive Softwear and Ambient Media, Fifth Annual Conference on Ubiquitous Computing (UbiComp), Seattle, Washington, USA, 12-15 October, 2003. Berzowska, Joanna (2003) Second Skin and Softwear. Paper presented at Skinning Our Tools, Designing for Culture and Context, Banff New Media Institute, 2003. Berzowska, Joanna (2003) Reactive Fashion and Wearable Displays. Paper Presented at Carbon Versus Silicon Conference, Banff New Media Institute, 2003. Berzowska, Joanna (2003) Electronic Fashion: the Future of Wearable Technology. An Intimate Technologies Dangers Zones Conference hosted by The Banff New Media Institute, 2002. Bostrom Nick (2001) Are you Living in a Computer Simulation? Philosophical Quarterly, 2003, Vol. 53, No. 211, pp. 243-255. Bowker, Geoffrey S.; Star, Susan Lee, How things (actor-net) work: Classification and the ubiquity of standards, (1996) Graduate School of Library and Information Science, University of Illinois at UrbanaChampaign Bradner, Erin and Mark, Gloria (2001) “Social Presence with Video and Application Sharing”, Department of Information and Computer Science, UC Irvine, Presence Research, October, 2001, http://www.presence-research.org/ Breman, W., Between Sensation and Language (2003) Brooks, Martin, (2002), Access Grid, vcom listserve Brown-Simmons, Gloria (2000) New Directions in Earth and Planetary Visualization. CDRom Butler, Judith (2002), Media, Gender and Identity, London: Blackwell. Carpendale, Sheelagh. (2002) http://pages.cpsc.ucalgary.ca/~sheelagh/personal/pubs/publist.html. 12 Century, Michael (2002) Collaboratories. Keynote Speech, Banff Bridges Conference Two. Century, Michael (1999) Pathways to Innovation in Digital Culture. Report written for Rockefeller Foundation, Arts & Humanities section. Cohen, Kris. (2002) Applying Collaboration Theory to Social Spaces, Bridges Conference. Cohen, Kris. (2002) Gender Testing and Pumping Iron, Encyclopedia of Sport in American Culture. Sara Diamond Cohen, Kris (2003) Simon Pope: In Conversation with Kris Cohen and Sarah Cook, Further: Artists from Wales at the 50th International Art Exhibition Venice (ed). Posey, Emma Wales Art International. Cook, Sarah. (2004) “Ethnographies of curating new media: strategies of production and consumption for new media art”, The Cultural Industries Redistributed: Strategies for a Networked Culture (eds) Krysa, Joasia and Lewin, Anya. University of Plymouth, Plymouth, England. Cook, Sarah (2003) Technologies of Real-Time Presence: Exhibiting Re-enactment as Art. An exhibition by, The Baltic, UK. Cook, Sarah. (2003) Art and Technology in the year 2000 in FACTORS 2000, published by FACT, Liverpool, UK Corrie, B., Wong, H., Zimmerman, T., Marsh, S., Patrick, A., Singer, J., Edmond, B. and, Noel, S., “Towards Quality of Expression in Advanced Collaborative Environments, (2003) Workshop on Advanced Collaborative Environments, June 22, 2003, Seattle, Washington. de Freitas, Nando and Barnard, Kobus (2002) Bayesian Latent Semantic Analysis of Multimedia Denton, H.G (1997) Multidisciplinary team-based project work: planning factors, Design Studies. Diamond, Sara; Carpendale, Sheelagh, Interrante, Victoria; Portway, Joshua and Sha Xin-Wei, (2001): “Visualization, Semantics and Aesthetics”, SIGGRAPH; http://www.siggraph.org/s2001/conference/panels/panels6.html Diamond, Sara, Carpendale, Sheelagh, Lachman, Richard, Portway, Joshua (2002) “Data Metaphors”, Data Visualization, IEEE, London, 2002. Proceedings. Diamond, Sara. “Sensing what we Know”, Invited Speaker’s Paper. Graphics Interface, (2001) Ottawa, Ontario. Diamond, Sara, (2004) “Mapping the Collective”, in Context Creators, (eds) Vesna, Victoria and Paul, Christiane, Cambridge: MIT Press. Conference Proceedings, Art and Technology, Brazilia, July, 2003, Conference Proceedings. 13 Diamond, Sara (2003) “Proximity to Experience/Layers of Collaboration: Intellectual Multi-Player Reality Television Meets Scientific Visualization”, London Institute. Diamond, Sara (2003) “Curating the Flow—the Challenges of Collaborative Exchange and the New Media Space”, Design Review, London Institute, January. Diamond, Sara (2003) “Silicon to Carbon: Thought Chips”, Beyond the Box: Diverging Curatorial Practices, (ed) Melanie Townsend, Banff: Banff Centre Press. Dodge, M., (2003), "What is the Best Way to Map the Internet?" Computer Laboratory Wednesday seminar, University of Cambridge, 30th April 2003. Sara Diamond Dodge, M. & Kitchin, R. (2002) "Mapping Cyberspace", Society of Cartographers Bulletin, Vol. 36, No. 2, pages 1-6. 2002, Dodge, M. & Kitchin, R., (2001), "Ways to Map Cyberspace”, Directions Magazine, 7th November 2001. Atlas of Cyberspace, by Martin Dodge & Rob Kitchin (2001) Published by Addison Wesley August 2001 Mapping Cyberspace, by Martin Dodge & Rob Kitchin (2000) Published by Routledge October 2000 Donath, Judith (2002) “A Social Approach to Visualizing On-Line Conversations”, Communications of the ACM, April 2002. Volume 45, Number 4. Donath, Judith (2002) “A Social Approach to Visualizing On-Line Conversations”, Communications of the ACM, April 2002. Volume 45, Number 4. Ede, Sian (2000) Strange and Charmed: Science and the Contemporary Visual Arts. London, Gulbenkian. Einstein, David (1998) “First Movers & Creators of the Space: A tiny Israeli company has taken the Internet by storm...ICQ is the hottest thing on the web”, San Francisco Chronicle, Feb 1988) www.icq.com/company/about.html. Eilan, Naomi, McCarthy, Rosalind and Brewer, Bill, Editors (1993) Spatial Representation, Problems in Philosophy and Psychology. Oxford: Oxford University Press. Eladhari M. and Lindley C. (2003) "Player Character Design Facilitating Emotional Depth in MMORPGs", Level Up: First International Digital Games Research Conference, 4-6 November, University of Utrecht, The Netherlands. English, Jayanne (2002 “Cosmos versus Canvas: Tensions between Art and Science in Astronomy Images”, Banff New Media Institute and the Royal Ontario Museum. Erickson, Thomas (2002) “Social Translucence: Designing Social Infrastructures That Make Collective Activity Visible”, Communications of the ACM, April 2002. Volume 45, Number 4 14 Erickson, Thomas, and Thomas, W.A., (2001) Knowledge Communities: On-Line Environments for Supporting knowledge management and its social context. Beyond Knowledge Management: Management Sharing Expertise. (eds) M. Ackerman, V. Pipek, and V. Wulf. MIT Press. Cambridge. Fisher, B. and Booth, K.S. (2003) Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments. Proceedings of the Third International Symposium Smart Graphics, Heidelberg, Germany, July 2-4, 2003. (eds) Butz, A., Kruger, A., Olivier, P. Gardenfors, P. (2000). Conceptual Space: The Geometry of Thought Boston: MIT Press. Gauthier, J., Fisher, B, Klawe, M. (2003) Peer Presence and Real-Time Assessment: A Symbiotic Relationship. EdMedia 2003, Honolulu. HI. Sara Diamond Gilbert, Nigel and Troitzsch, Klaus G. Simulation for the Social Scientist, (1999), Open University Press. Gillam, L. and Ahmad, K.(2002) Sharing the Knowledge of Experts. Fachsparche, Vol. 24 (1-2), pp. 219. Goffman. E. (1963) Behaviour in Public Places: Notes on Social Organisation in Gatherings. The Free Press: NYC. Gonzalez, (1997) “Hypermedia Data Modeling, Coding, and Semiotics”, Proceedings. IEEE 85 (7), pp. 1111-1140 Hamman, Robin (1997) History of the Internet, WWW, IRC, and MUDs. http://www.socio.demon.co.uk/history.html. Hansen, M. H. and Rubin, B. (2002) Listening Post, accepted for ICAD 2002. Jarvenpaa, Sirkka L. and Leidner, Dorothy E. (1998). Communication and Trust in Global Virtual Teams. Journal of Computer Mediated Communication, vol. 3, no. 4. Jacob, Christian Evolutionary Design and Visualization of Morphologies and Behaviors in Biological Systems, Quintessence Workshop, Banff Centre, Banff, Canada, September 2002. Kurlander, David; Skelly, Tim and Salesin, David. Comic Chat. In Proceedings of the SIGGRAPH, 1996. Kusahara Machiko A Topology of Body and Space: Paul Sermon’s Telematic Performances. (2002) Artes, Salfrod University, UK. Kusahara Machiko (2000) Back to the TV: Information Visualization Interfaces based on TV-Program Metaphors. Katsumi Tanaka, Akiyo Nadamoto, Machiko Kusahara, Taeko Hattori, Hiroyuki Kondo, Kazutoshi Sumiya: IEEE International Conference on Multimedia and Expo (III) 2000: 1229-1232 15 Lantin, Maria (2002) Maintaining Apical Dominance in the Fern Gametophyte David Holloway and M. Lantin, Annals of Botany, 2002; 89(4):409-417 Latour, Bruno. (2001) "Thought Experiments in Social Science: from the Social Contract to Virtual Society", http://www.brunel.ac.uk/research/virtsoc/events/latour.htm Latour, Bruno. (1998) Aramis, The Love of Technology. Boston and Paris: Centre de sociologie de l’innovation and Harvard U. Press. Latour, Bruno (1997) On actor-network theory, a few clarifications. CSI Paris. Nettime. org Law, John and Hassard, John. (eds) (1999) Actor Network Theory and After, London: Blackwell. Sara Diamond Legrady, George and Brigette Stenheider (2002) Pockets Full of Memories: The Collaborative Construction of A Digital Archive. ISEA Proceedings. Lemke, L.J., “Material Sign Processes and Emergent Ecosocial Organisation”, Downward Causation, P.B. Anderson, Levy, Pierre. 2000. Collective Intelligence: Mankind’s Evolving World in Cyberspace. France: Perseus. Manovitch, Lev (2001) The Language of New Media. Boston: MIT Press. Lindley C. A. 2003 "Narrative and Non-Narrative Structures of Experience in Interactive Virtual Worlds", Developing Interactive Narrative Content Seminar 2003, Sagasnet, Leipzig, Germany from August 20 26. Martinec, Radan (2002) “Visualizing patterns in performance and dialogue”, The Multimedia and Multimodality Research Seminar Series, 2002-3, The London Institute, and UK. K. Mason and M. S. T. Carpendale. Artist Driven Expressive Graphics. In Proceedings of Eurographics: Short Presentations, p. 87-96, Manchester UK. September 2001 Moss, Scott. Social Simulation Models and Reality: Three Approaches, (1998) CPM Report No.: 98-35 May 1998, http://cfpm.org/cpmrep35.html Newsfactor Network: Global home, “Net access population grows,” May 10 2002. www.nua.ie/surveys/index.cgi?f=VS&art_id=905357941&rel=true. Nigten, Anne, “Tunnels, Collisions and Connections”, Paper given at Banff Centre, August 29, 2003. Paley, Brad (2002) The Humanities and Social Sciences Federation of Canada, Congress of the Social Sciences and Humanities, Humanities Computing and Emerging Mind Technologies; Toronto, Ontario, Canada; May 27, 2002 Paquet, Eric, Marc Rioux: Crawling, Indexing and Retrieval of Three-Dimensional Data on the Web in the Framework of MPEG-7. VISUAL 1999: 179-186 16 Proceedings Bridges Conference, ibid. 2002. Packer, Randall and Jordan, Ken (2001) Multimedia, From Wagner to Virtual Reality. NYC: Norton. Picard, Rosalind W. (1998) Affective Computing, Cambridge, MIT Press. Preece, Jenny, (2002) Guest Editor, “Supporting Community and Building Social Capital”, Communications of the ACM, April 2002. Volume 45, Number 4. http://www.presence-research.org/ Rush, Michael (1999) New Media in late 20'-Century Art. London, Thames & Hudson Sara Diamond Sack, Warren (2003) What does a very large-scale conversation look like?" Leonardo: Journal of Electronic Art and Culture Sack, Warren (2001) Conversation Map: An Interface for Very Large- Scale Conversations, Journal of Management Information Systems (Winter 2000-2001). Sack, Warren. (2000). Discourse Diagrams: Interface Design for very large-scale conversations. Proceedings of the Hawaii International Conference on System Science: Persistent Conversations Track. Salway, Andrew (2002) http://www.computing.surrey.ac.uk/personal/pg/A.Salway/research.html Seljeflot, Simon (2002) Visual navigation, moderation, identity, and motivated chat in online community. London: BBC. Senft, Theresa M. and Horn, Stacy(1996). Guest Editors “Sexuality and Cyberspace, Performing the Digital Body”, Women and Performance. Shimojima, J. (1999) “The Graphic-Linguistic Distinction”, AI Review 13, pp. 313-335. (1999), Simington, Dean Keith “Creativity, “Cognitive, Personal, Developmental and Social Aspects”, American Psychologist 55(1): 151-158. 2000. Short, J., Williams, E. and Christie, B. (1976) The Social Psychology of Telecommunications, New York:Wiley Smith, Jonas Heide (2002), The Architectures of Trust, Supporting Co-operation in the ComputerSupported Community. University of Copenhagen. Smith, Marc, (2002) “Tools for Navigating Large Social Cyberspaces”, Communications of the ACM, April 2002. Volume 45, Number 4. Sommerer, Christa and Mignonneau, Laurent, (1999) Editors, Art @ Science. Berlin: Springer. 17 Somervillle, Ian (1997) “Actor-Network Theory: A useful paradigm for the analysis of UK cable/on-line sociotechnical ensemble”, AIS.AC.97 Papers. Spence, Robert (1998) Information Visualization. Edinborough: Addison-Wesley, ACM Press. Star, S.L., (1989) Layered space, formal representations and long-distance control: The politics of information. Fundamenta Scientiae Star, S.L., Greisemer, J.R. (1989) Institutional ecology, 'translations' and boundary objects: Amateurs and professionals in Berkeley's Museum of Vertebrate Zoology, 1907-39. Social Studies of Science 19: 387—420. Sara Diamond Steinheider, B. (2001) Supporting the Co-operation of R and D teams in the product development processes. Proceedings of the 5th Conference on Engineering Design and Automations, August 5-8th, Las Vegas, NV. Stohotte, Thomas (1998) Computational Visualization, Graphics, Abstraction and Interactivity. Berlin: Springer. Stone, Allecquere Roseanne (2000) “Boundary Stories About Virtual Cultures", in Michael Benedikt, ed.: Cyberspace: First Steps, Boston: MIT Press Stone, Allecquere Roseanne (1995) The War Between Technology and Desire at the Close of the Mechanical Era. Boston: MIT Press. Stone, Allequere Roseanne, (1996) in "Virtual Systems", Jonathan Crary and Sanford Kwinter, eds.: "ZONE 6: Incorporations". Stone, Allequere Roseanne. (2000) "The Architecture of Elsewhere", in Hraszthan Zeitlian (ed.), "Semiotext(e) Architecture", Boston: MIT Press. Stone, Allequere Roseanne. (2000) Mondo 2000, Unedited Interview. Tat, A., M.S.T. Carpendale. (2002) Visualizing Human Dialogue. In Proceedings of IEEE Conference on Information Visualization, IV’02, p. 16-24, London, UK. July 2002 Taylor, S and Corrie, B. (2000) “vGRID: An Infrastructure for Collaborative Virtual Environments”. Proceedings of the Fifth International SimTecT Conference, January, 2000, Sydney. Tolmie, J.A. (2000) Visualization, Navigation and Mathematical Perception: A Visual Notation for Rational Numbers Mod 1, [Ph.D. Dissertation], Canberra: Australian National University, 4CDs, 300 animations. Turkle, Sherry. (1995) Life on the Screen: Identity in the Age of the Internet. New York: Simon and Schuster, 1995. Paperback edition, New York: Touchstone, 1997. 18 Turkle, Sherry. (2001) "All MOOs are Educational -- the Experience of 'Walking through the Self.'" Foreword to High-Wired: On the Design, Use, and Theory of Educational MOOs, (eds) Cynthia Haynes and Jan Rune Holmevik 2d ed. Ann Arbor: University of Michigan Press. Turkle, Sherry. (2002) "E-Futures and E-Personae." In Designing for a Digital World, (ed) Neil Leach London; John Wiley & Sons. Vesna, V. with Gimzewski, James (2003) The Nanomeme Syndrome: Blurring of fact and fiction in the construction of new science. Technoetic Arts journal, May, 2003. Vesna, V. (2003) From Bodies to Networks to Nanosystems and Back, Artmedia, Paris, France, 2003. Sara Diamond Vesna, V. (2001) notime: Identity and Collaboration Shifts In: Siggraph 2001, Traveling exhibition: Telematic Connections: the Virtual Embrace. Viegas, Fernanda B. and Donath, Judith S. (1999) Chat Circles., In Proceedings of the ACM Conference on Human-Computer Interaction CHI’99. Wakeford, Simonne Nina (2004) Pushing at the boundaries of New Media Studies, New Media and Society. 6(1) Special Fifth Anniversary Issue: What’s Changed about New Media? Wakeford, Simonne Nina. (2003) “The embedding of local culture in global communication: independent internet cafes in London” New Media and Society 5(3), 2003, 379-399. Wakeford, Simonne Nina and Churchill, Elizabeth (2001), “Framing Mobile Collaborations and Mobile Technologies”, Wireless World: Social and Interactional Aspects of Wireless Technology. (eds) Brown, Barry, Green, Nichola and Harper, Richard. London: Springer, Verlag. Wakeford, Simonne Nina (1999), “Gender and the Landscape of Computing at an Internet Café”, Virtual Geographies: Bodies, Spaces, Relations. (eds) Crang, Mike, Crang, Philip, Dey, Jon. London: Routledge). Wakeford, Simonne Nina. Material Ethnography and Design Practice. AESOP Project, Phase One, A Material Culture Study SAPIENT. http://www.soc.surrey.ac.uk/incite/AESOP%20Phase1.htm http://www.cpsr.org/conferences/pdc2000/ Wakkary, Ron. (2003) Pete and Repeat were sitting on a fence: iteration, interactive cognition and an interactive design method. Fifth International Consciousness Reframed 2003, Caerlon, Wales, UK (ed) Punt, Michael, CDRom, Proceedings Forthcoming. Wakkary, R., Newby, K., Hatala, M. (2003) Ec(h)o: A Model of Participation. Communicational Spaces Conference, Edmonton, Alberta. (ed) Frascara, Jorge, Online Conference Proceedings. Walter, Marcelo. (2001) Integrating Shape and Pattern in Mammalian Models, SIGGRAPH. 2001. 19 Waurshauer, Susan (2002) “Aesthetic Approaches to the Design and Study of MUDs (Multi-User Domains) in English and Performance Studies: Interface, Realism and the Dialect of Interacting” (Ejournal Home Page, Vol. I, No. 1, Computer Writing Rhetoric and Literature. Wilks, (1995) “Language, Vision and Metaphor”, AI Review 9, pp. 273-289, (1995). Wynn, Eleanor (2000) Self-organization of technical support: Linux user groups and Linux diffusion in developing countries Wynn, Eleanor & James Katz (1997) Hyperbole over cyberspace: self-presentation and social identity in Internet home pages and discourse. The Information Society, v. 13#3: 297-338 http://www.slis.indiana.edu/TIS/articles/hyperbole.html Actor/Network Theory Resources: Sara Diamond http://www.comp.lancs.ac.uk/sociology/antres.html Ethnography: http://www.soc.surrey.ac.uk/incite/ethnography.htm, (Cohen and Wakeford) http://www.soc.surrey.ac.uk/incite/. Banff New Media Institute Archives: http://www.banffcentre.ca/bnmi/ and digital archives, Banff Centre, MVA Archive http://www.banffcentre.ca/bridges Collaboration Environments, Art, Design and Technology: Bridges Conferences, 2001, 2002: http://www.banffcentre.ca/bnmi/bridges ISEA Proceedings, 2002. http://www.cpsr.org/conferences/pdc2000/; http://www.interaction-ivrea.it/en/index.asp and http://www.soc.surrey.ac.uk/incite/. Territoires Overtes http://tot.sat.qc.ca/ www.codezebra.net Learning Networks http://www.abelearn.ca/; ABEL Summer Institute, August 26-28, 2003. Computer Science http://www.westgrid.ca/; http://www.cpsr.org/conferences/pdc2000/; 20