TOM SLOPER 12420 Woodgreen Street, #208, Los Angeles CA 90066 310.344.7873 sloper@usc.edu SUMMARY OF PROFESSIONAL QUALIFICATIONS Experienced game producer/designer on a wide variety of platforms and genres. Shipped scores of finished products, from both the publisher side and the developer side. Negotiated license agreements in both directions; maintained licensee/licensor relations. Wrote game design documents, budgets, schedules, ROI's/P&L's, BOM's. Managed external development, domestically and internationally. Managed internal teams. PROFESSIONAL CREDITS (selected highlights) Alien vs. Predator - produced with Japanese developers; liaison with 20th Century Fox (Activision). Blast Chamber - produced with British developer; liaison with Japan (Activision). Die Hard - produced with Japanese developer; liaison with 20th Century Fox (Activision). Ghostbusters I & II - produced with Japanese & domestic developers; liaison with Columbia Pictures (Activision). IPTV Chess - produced with domestic developer; cross-platform playable against PC & Mobile (Yahoo). Leather Goddesses of Phobos 2 - produced internally; coordinated with external designer Steve Meretzky (Activision/Infocom). Mechwarrior - produced with Australian developer; liaison with FASA & Japan (Activision). Shanghai: Dynasty / Shanghai: Second Dynasty - designed and produced with domestic & Russian developers; liaison with Japan (Activision). Shanghai: Great Moments - designed and produced with numerous game and film industry service providers. Design was used by Japanese licensees to create console game Shanghai: Triple Threat. (Activision) Star Trek: D•A•C - served as developer-side producer. Casual/action game for XBLA. (Naked Sky Entertainment) Top Gun - produced with European developer; liaison with Paramount and CBS (Mastiff Games, San Francisco/Tokyo). Full product list: http://www.sloperama.com/business/prodlist.htm AWARDS & RECOGNITION Family PC "Recommended" Seal 1996, "Shanghai: Great Moments," Family PC Magazine. Year's Best Classic Game 2000, "Shanghai Second Dynasty," Computer Games Magazine. Best Super NES Puzzle Game 1992, "Shanghai II Dragon's Eye," Game Players Magazine. Best Simulation Game 1993, "Mechwarrior" Super NES, Game Informer Magazine. Best Multi Player Game 1996, "Blast Chamber" Playstation, Videogame Advisor Magazine. Achievement Award 2003, Classic Gaming Expo. Contribution Award 2007, World Mahjong Organization. TOM SLOPER 310.344.7873 Resume, continued TEACHING EXPERIENCE University of Southern California Instructor ITP391, "Designing and Producing Video Games," 2006-present ITP230, "Video Game Quality Assurance," 2008-present ITP499, "Game Startups Workshop," 2011 ITP499, "Audio for Video Games" - curriculum development, 2012 Faculty Advisor, USC eSports (Student organization), 2010-present Academy of Game Entertainment Technology (Hollywood, CA) Created syllabus for, and taught, full course in "Game Design" Created syllabus for, and taught, full course in "Producing Video Games" 2006-present 2003-2004 California State University, Dominguez Hills 2003-2004 Created syllabus for, and taught, "Game Design" - a weekly series of evening lectures under CSUDH Extended Education department. Students who took the entire series earned a certificate. Several students later contacted me and have gone on to careers in the industry. Learning Annex (Santa Monica and San Diego) Offered short sessions in "Game Design" and "Mah-Jongg" 2 2001-2002 TOM SLOPER 310.344.7873 Resume, continued PROFESSIONAL EXPERIENCE Sloperama Productions 2001-present Consultant, Producer, Designer Consulting for developers and publishers on production, design, submissions, and business matters. Consulting clients included: Naked Sky Entertainment 2007-present Produced "Star Trek: D•A•C" for Xbox Live Arcade, and the multiplayer portion of "Destroy All Humans 3" for Xbox 360. Created budgets, schedules, bids. Advised on business growth strategy, performed HR duties. Dynasty Gaming 2006 Consulted on user interface design aspects of their online game; advised on live tournaments and potential television project; represented company to potential partner organization in China. Yahoo! 2005-2006 Produced five casual games for IPTV for AT&T Yahoo: "Chess" (multiplayer crossplatform), "Sudoku," "Solitaire," "Mah-Jongg Tiles," "JT's Blocks." Hired developers; created design specs and test cases; shepherded games through Yahoo's and AT&T's release processes. Mastiff, LLC 2005 Produced "Top Gun" for Nintendo DS. Guided European developer in polishing design document; hired and directed musical talent; created voice audio; coordinated manual and packaging with external marketing firm; secured approvals from Paramount and music licensor; coordinated game's release through external QA and Nintendo. Sennari Games 2003, 2004 Design consultation for "PowerPuff Girls" for GameCube; created concepts for mobile phone games. Other clients during this period include, but are not limited to: AtGames (business & design consultation, 2003) Blackout Studios (business consultation, 2010) Flying Fishworks (business consultation, 2005) Global Star Software (design consultation, 2007) Jailed Games (design consultation, 2003) Pantera Entertainment (design consultation, 2008) Ramel IT (design consultation, 2010) Quinn Emanuel (legal consultation, 2004) Sincere Image (business consultation, 2004) 3 Bonus Mobile (design consultation, 2004) Four Winds, Inc. (localization writer, 2003) Goodsol Development (graphic artist, 2002) Phyware, LLC (business consultation, 2004) Lotus Studios (design consultation, 2011) QuePasa Games (design consultation, 2011) RompMedia (business consultation, 2006) TikGames (design consultation, 2004) TOM SLOPER 310.344.7873 Resume, continued Activision, Inc. 1988-2000 Creative Director (2000) Executive Producer (1999) Senior Producer (1992-1999) Production Manager (1990, Japan) Producer (1988-1992) Produced 36 unique game titles and innumerable ports/localizations. Designed 6 games. Significant participation in an additional 53 game projects (multiple platforms, OEM, licenses, and international versions). Aided in the acquisitions of games from Japan, and licensing of games into Japan. Brand-managed the Shanghai series across international and domestic licenses. Mentored and trained junior producers, guiding their career growth. Atari Corporation 1986-1987 Director of Product Development Produced 20 games for the Atari 2600 and 7800 games systems. Created a developers' manual. Participated in licensing of game properties. Rudell Design 1985-1986 Senior Project Engineer Created working prototypes and mechanical drawings of game and toy concepts. Participated in the development of board games. Freelance Toy/Game Designer, Los Angeles, California 1985, 1986 Designed an original board game based on The People’s Court television series for Hoyle Products. Made mechanical designs for Rudell Design, Universal Innovations Inc., and McT Inc. Sega Enterprises, Inc. 1984 Game Designer Coordinated with external game developers in the conversion of arcade games (Tapper, Up 'N Down) for home entertainment systems. Datascan, Inc., Santa Monica, California 1983 Game Designer/Programmer Programmed two original computer games in Z80 Assembly language. Assisted in the development of 3D games for the Vectrex game system. Western Technologies & Smith Engineering, Santa Monica, California 1979-1983 Design Director (1982-1983) Designer (1979-1981) Designed numerous games for various home entertainment systems, especially Vectrex and Atari 2600. Pioneered games for watches and calculators (designed liquid crystal displays and games). 4 TOM SLOPER 310.344.7873 Resume, continued PUBLISHED WORKS Books Game Design Perspectives. Larramee, Charles River Media, ISBN 1-58450-090-5 (2002). Two chapters. Secrets of the Game Business. Larramee, Charles River Media, ISBN 1-58450-282-7.0 (2003). Two chapters. Introduction to Game Development. Rabin, Charles River Media, ISBN 1-58450-3777 (2005). Chapter on Production. Serious Games: Games That Educate, Train, and Inform. Michael and Chen, Course Tech. PTR, ISBN 1-59200-6221 (2005). Foreword. The Game Production Handbook. Chandler, Charles River Media. ISBN 1-58450-4161 (2006). Foreword. Game Design Workshop. Fullerton, CMP Books, ISBN 1-57820-222-1 (2004). Sidebar. Game Development Essentials. Novak, Delmar Cengage Learning, ISBN-13: 978-1-11130765, ISBN-10: 1-111-30765-2 (Third Edition, 2012). Sidebar and a quote. On the Way to Fun. Dillon, A K Peters, Ltd., ISBN 978-1-56881-582-4 (2010). Back cover quote. Mah Jong, Anyone? Tuttle Publishing, ISBN-13: 978-0-8048-3761-3 (2006). Chapter on strategy, with co-author credit. The Red Dragon & The West Wind, Harper Collins, ISBN 978-0-06-123394-4 (2007). Author. Columns, Articles The Games Game, monthly game career advice column on IGDA.org (2003-present) Sloper On Mah-Jongg, mah-jongg column on Sloperama.com (2003-present) "Freedom Through Constraints" -- Java Developers Journal (Sept. 2001) "Financial Aspects of Game Development" -- idevgames.com (2001) "How To Sell Your Idea For A Video Game" -- DiscoverGames.com (2002) "Am I In The Wrong Degree Program?" -- GameDev.net (2008) Interviews Game Industry Career Guide. Moore and Novak, Delmar Cengage Learning, ISBN-13: 978-1-4283-7647-2, ISBN-10: 1-4283-7647-X (2010). Multiple quotes. Arcade Mania! The Turbo-charged World of Japan's Game Centers. Ashcraft and Snow, Kodansha USA, ISBN-10: 4770030789, ISBN-13: 978-4770030788 (2009). Multiple quotes. www.khgames.co.kr - Interviewed about the Korea Games Conference and the Korean game industry (February, 2012) Additional interviews available upon request 5 TOM SLOPER 310.344.7873 Resume, continued PRESENTATIONS Game Developers Conference, 1989, 2003, 09 Korea Games Conference, 2003,4,5,6,7,11 Serious Games Summit, 2006 SIGGRAPH, 2005 Classic Gaming Expo, 1999, 2000, 2002 Game Initiative, Los Angeles, 2003 Smithsonian Institution, 2002 Montreal Game Summit, 2004 Game Career Seminar, E For All, 2007 Idea Resource Systems, 2005 Pacific Asia Museum, Pasadena CA, 2002-4 MY GAME PHILOSOPHY Great games needn't be complicated or feature-packed. Every game has a core gameplay element, and that's where the focus must always reside. Great games shouldn't have to rely on controversy to sell. Addictive gameplay and attention to quality always prevail. What I do... Project management: I believe in planning thoroughly yet flexibly from the outset. Working backwards from the drop-dead release date, the Golden Spike beta date can be determined. Nobody makes up schedule delays during QA (as I wrote in Introduction to Game Development; Charles River Media, ISBN-10: 1584503777; ISBN-13: 978-1584503774). It's all about establishing a solid methodology from the outset, and reacting swiftly whenever red flags appear. And my extensive contact base is useful in finding resources when needed. Communication: The producer or project manager is the focal point for all communications during the project. My job is to let everybody know what's going on and what to expect as the project progresses. All the way from the development team on up to the executives, from marketing to operations, from QA to the licensor and platform holder. The full spectrum of concerned parties has to be fully informed at all times, and that's my job. Training/mentoring producers: My experience is long and varied. I've seen it from numerous sides, and I have much to share with up-and-coming producers. I enjoy teaching Video Game Quality Assurance and Designing and Producing Video Games at USC, and one of the greatest joys of producing is to help the younger producers grow... so they can replace me someday. Game design: As a producer (project manager) it isn't my job to mandate or dictate as regards to the game's design. And I may not be a fan of every game genre, either. But I don't need to be. And regardless, I always have something to offer, whenever design problems get in the way of getting the game done, and making it as fun as it can be. 6 TOM SLOPER 310.915.9945 PROFESSIONAL REFERENCES Cynthia Woll, Creative Ninja Productions Santa Monica, CA (310) 562-8451 Bill Black, Audio Engineer - http://www.BillBlackOnline.com Los Angeles, CA (213) 215-0453 Jim Charne, Game Attorney - http://CharneLaw.com Santa Monica, CA (310) 458-9345 7 Resume, continued