Around the World with Dewey Decimal:

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Got Game? Powering Up Library Skills, You Can Have it ALL!
Learning by Getting Physical in the Library Media Center.
This trio of games is for beginner, intermediate and advanced levels and can
be used with grades 3 through 6. Learn how to incorporate physical
movement within the library setting as a method of assessment. The three
activities are designed to provide your students with hands-on physical
activities motivated toward library skills learning. Your students will be
going Around the World with The Dewey Decimal System, participating in
a Shelving Relay Race and earning The Golden Ticket. Part of the library
media specialists’ role is to teach library skills to students. The method of
assessment of these skills is at the school library media specialist’s
discretion. Why settle for the quiz assessment method when you can involve
your students in a physical, hands-on task as a testing method. These
assessment activities allow library media specialists to monitor student
success in learning library skills by innovative means. This assessment
process can be accomplished and the librarian can be able to share a fun,
moving and motivating experience with their students. Library Media
Specialists you can have assessment, innovation, movement and fun while
monitoring achievement. You can have it ALL!
Game 1
Materials Needed Chart of the Dewey Decimal System.
000 Generalities
010 Bibliography
020 Library & information sciences
030 General encyclopedic works
040 Unassigned
050 General serials & their indexes
060 General organizations &
museology
070 News media, journalism,
publishing
080 General collections
090 Manuscripts & rare books
200 Religion
210 Natural theology
220 Bible
230 Christian theology
240 Christian moral & devotional
theology
250 Christian orders & local church
260 Christian social theology
270 Christian church history
280 Christian denominations & sects
290 Other & comparative religions
100 Philosophy and Psychology
110 Metaphysics
120 Epistemology, causation,
humankind
130 Paranormal phenomena, Occult
140 Specific philosophical schools
150 Psychology
160 Logic
170 Ethics (moral philosophy)
180 Ancient, medieval, Oriental
philosophy
190 Modern Western philosophy
300 Social sciences
300 Sociology and anthropology
310 General statistics
320 Political science
330 Economics
340 Law
350 Public administration
360 Social services; associations
370 Education
380 Commerce, communications,
transport
390 Customs, etiquette, folklore
400 Language
410 Linguistics
420 English & Old English
430 Germanic languages German
440 Romance languages French
450 Italian, Romanian languages
460 Spanish & Portuguese languages
470 ltalic languages, Latin
480 Hellenic languages, Classical
Greek
490 Other languages
600 Technology (Applied sciences)
600 General technology
610 Medical sciences and medicine
620 Engineering & allied operations
630 Agriculture
640 Home economics & family living
650 Management & auxiliary services
660 Chemical engineering
670 Manufacturing
680 Manufacture for specific uses
690 Buildings
800 Literature & rhetoric
810 American literature
820 English & Old English literatures
830 Literatures of Germanic languages
840 Literatures of Romance languages
850 Italian, Romanian literatures
860 Spanish & Portuguese literatures
870 Italic literatures, Latin
880 Hellenic literatures, Classical
Greek
890 Literatures of other languages
500 Natural sciences &
mathematics
510 Mathematics
520 Astronomy & allied sciences
530 Physics
540 Chemistry & allied sciences
550 Earth sciences
560 Paleontology, paleozoology
570 Life sciences
580 Botanical sciences
590 Zoological sciences
700 The Arts
710 Civic & landscape art
720 Architecture
730 Plastic arts, sculpture
740 Drawing & decorative arts
750 Painting & paintings (museums)
760 Graphic arts, printmaking & prints,
postage stamps
770 Photography & photographs
780 Music
790 Recreational & performing arts
900 Geography & history
900 World History
910 Geography and travel
920 Biography, genealogy, insignia
930 History of the ancient world
940 General history of Europe
950 General history of Asia, Far East
960 General history of Africa
970 General history of North America
980 General history of South America
990 General history of other areas
 A globe beach ball.
This can be found at the following online retailers:
http://www.amazon.com/s/ref=nb_sb_ss_c_1_17?url=searc
h-alias%3Dtoys-and-games&fieldkeywords=inflatable+globe+ball&sprefix=inflatable+globe
The Rules
1. Keep your seat in the seat not your feet.
2. Your freedom to catch the ball ends where the
other person’s freedom to catch the ball begins
(demonstrate this concept).
3. You cannot get out of your seat unless asked.
4. You can toss the ball not throw the ball
(demonstrate the difference).
Instructions
 Where your right thumb lands is the location to
be observed.
 Think of one thing you know about that location.
 Then place that knowledge on the Dewey
decimal chart.
 Then toss the ball into the air.
 Repeat the process with the next student.
Game 2
This game is intermediate level of mastery and should be
used after the first game. The winning team could be given
a reward for completing first.
Materials needed: Library books from every section of the
library.
Rules:
 No helping team members that are shelving books.
 If waiting for your turn you must stay in your teams
designated area.
Instructions:
 Describe to the group as a whole the layout of the
library and where each section of books is located and
how they are organized.
 Split the students into groups. The size and numbers of
groups will depend upon number of students in class.
 Tell each group that their task will be to shelve the
book given to them in the correct location.
 Once the book is shelved they raise their hand for the
books shelving to be checked.
 Then they return to the group and the next student
repeats the process.
 The first group to finish wins the shelving relay race.
The golden ticket is designed as an advanced game. This game
should be used after the other two are mastered. At the conclusion
of this game the first team to find the golden ticket can be given a
reward of your choosing.
Materials Needed:
 Library automation search engine.
 Librarian created clues to books.
Rules:
 No sharing information outside of your group.
Instructions:
 Use your first clue to find the described book to find
your second clue.
 Once you find your second clue return to the search
engine to find the following clue.
 Repeat this process until you find your golden ticket.
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