1 CHAPTER 10 Sample Answers for Chapter Discussion Questions Question #1 Starting the learning process at a young age Providing sufficient learning time Being taught by qualified instructors Following the right progression Using quality equipment Question #2 1. Cognitive or understanding stage: begins when the task is first introduced; goal for the learner is to determine cognitively what the particular task involves; instructions are verbally transmitted; involves lots of attention and rapid learning 2. Associative or practice stage: focus is on performing and refining the skill; concentration is directed toward smaller movement details; movements are more fluid and consistent; confidence climbs; performance still improves rapidly 3. Autonomous or application stage: movements are automatic and very proficient; attention demands toward movement details are dramatically reduced; attention is directed toward other aspects of behavior (e.g., creativity); performance improvements are relatively slow and less obvious (e.g., reduction in anxiety levels) Question #3 In blocked practice, a given task is practiced on many consecutive trials before moving on to the next task. An example is a volleyball practice in which spiking drills are performed first, followed by bumping drills and then volleying drills. Blocked practice is especially useful in the early stages of skill development so that learners can correct specific problems and refine skills one at a time. In random practice, the order is randomized so that tasks from different classes are mixed throughout the practice session. An example is a tennis player who combines serving with various ground strokes. Random practice is most effective once skills have become more developed. Question #4 Intrinsic feedback refers to information that is provided as a natural consequence of performing an action. For example, when you throw a dart, you can feel your arm extend in a correct or incorrect manner. In contrast, extrinsic feedback refers to information that is provided to the learner by somebody else or by some other means (e.g., a stopwatch) after the performance. For example, after your basketball jump shot your coach may correct your form (e.g., “Use your legs more!”) in order for you to refine your skill. Question #5 2 Faded feedback: using high frequency of feedback early in practice and then gradually reducing feedback as the learner’s skill begins to develop Bandwidth feedback: delivering feedback only when errors fall outside of some defined range of correctness Summary feedback: providing feedback in a summary several times during the practice after a certain number of trials have been completed Question #6 When the learning goal is a task that is relatively similar to the training task, near transfer occurs. For example, practicing volleyball plays that are very similar to what occurs during an actual match. In contrast, when the learning goal is a more general capability that is used in a wider variety of skills, far transfer occurs. For example, learning how to execute an overhand throw will transfer to a multitude of other activities (volleyball spike, tennis serve, football pass, and so on). An example of the use of transfer as an important practice goal is the incorporation of drills. Practicing free throws or lay-ups will provide an effective transfer of the drill to the actual basketball game. Question #7 In order to design effective practice, you need to determine whether the activity can be practiced as a whole (i.e., whole practice) or whether the activity must be broken down into parts, with each part practiced in isolation (i.e., part practice). Part practice is most effective for tasks that are serial in nature, are relatively long in duration, and contain components that do not interact intensely. An example is practicing a gymnastics routine. Mental practice offers many benefits. It helps develop timing and rhythm, aids concentration and preparation for competition, consolidates specific movement patterns, and gives athletes an overall competitive edge. Mental practice also benefits athletes who are injured and unable to practice physically. Question #8 Simplification is a practice method in which difficulty of a target skill is significantly reduced (e.g., slow-motion practice, the use of a tee in baseball practice). Segmentation is a practice in which several tasks are linked together. The first part of a skill is practiced first to some criterion level before introducing the second part and so on. Question #9 Mental rehearsal of a skill in the absence of any overt physical movement, referred to as mental practice, may generate positively transferable motor learning. Mental practice generally involves constructing model situations and going through the motions of what will actually be done later. 3 Rehearsing the steps mentally and going through the sequential actions can offer some genuine benefits. This type of practice is a useful supplement in developing timing and rhythm, and aiding in concentration and preparation for competition. As well, it consolidates specific movement patterns and gives the athlete an overall competitive edge. Mental rehearsal may also be an effective way to stay on top of skills between physical practice trials. Question #10 Mental imagery is a special type of mental rehearsal. Internal mental imagery, for example, involves seeing, feeling, or hearing through ones own senses an action to be learned or performed. Mental imagery is particularly important in sports that offer athletes limited practice, such as bobsledding and skiing. Injured athletes often use mental practice to keep “active” while the body is not physically capable of performing. 4 Question Bank for Written Student Assessment and Evaluation Quiz: How Much Do You Know About Motor Learning? 1. Which of the following is not a factor affecting the development of movement intelligence: A) providing sufficient learning time B) beginning at a young age C) following the right progression D) being taught by qualified instructors E) none of the above Answer: E 2. The first stage of learning a skill, the _________ or _________ stage, begins when the task is first introduced to the learner. Because much of the early ideas and instructions are provided to the learner in words, this stage is sometimes referred to as the _________ stage. Answer: cognitive; understanding; verbal 3. The ability of learners to detect some of their own errors in performing various skills represents an important development in the cognitive stage of learning. Answer: false (Correct: associative or practice) 4. During the autonomous stage, less obvious performance improvements may be made, such as: A) increased speed B) reduced anxiety level C) increased fluidity D) decreased variability of performance E) refinement of small details Answer: B 5. Without _________, practice and learning become far less effective. Answer: feedback 6. Information about the exact height jumped is an example of extrinsic knowledge of performance feedback. Answer: true; false (Correct: results) 7. An instructor’s information about the actual execution and performance of a movement the learner has completed provides: A) intrinsic knowledge of performance feedback B) intrinsic knowledge of results feedback C) extrinsic knowledge of performance feedback D) extrinsic knowledge of results feedback E) prescriptive feedback Answer: C 5 8. Providing feedback at very high frequencies early on in practice when it is most important is a characteristic of _________ feedback. Answer: faded 9. An instructor who delivers feedback only when errors fall outside some defined range of correctness is giving restricted feedback. Answer: false (Correct: bandwidth) 10. Throwing rocks into a lake helps a child develop the general overhand movement pattern needed for many activities. This is an example of: A) far transfer B) near transfer C) positive transfer D) both A and C E) both B and C Answer: D 11. Recent advances in technology have generated numerous training machines and _________ that closely mimic certain or almost all the features of real-world tasks. Answer: simulators 12. Part practice tends to be more effective for serial skills and for tasks that are relatively long in duration. Answer: true 13. Which of the following statements about mental practice is true: A) Mental practice consolidates specific movement patterns and gives the athlete an overall competitive edge. B) Mental practice is particularly important in sports with a high number of repetitions during practice sessions. C) Mental practice can replace actual physical experience with a skill. D) Mental practice is best done with small groups of learners. E) Two of the above. Answer: A 14. When a given task is practiced on many consecutive trials before setting about to the next task, this is known as _________ practice. Answer: blocked 15. In distributive practice, the rest period may last as long as the trial itself. Answer: true 16. Explain the importance of motivation for learning. Answer: Unless a learner is motivated to practice, effective learning is unlikely to occur. An instructor plays an important role in motivating his or her students. Whether it is through motivational feedback, encouraging learners to set goals, providing excellent demonstrations, or using visual aids, an instructor needs to deliver effective instructions that keep learners involved. According to the law of effect, success and failure can significantly influence learning. Praising learners serves to keep them motivated and gives them a reason to work harder and to improve. Positive feedback will act as a stimulant, and will go a long way toward avoiding monotony that leaves learners lacking interest. An athlete who is motivated makes more of an effort during practice, can practice for longer periods of time, and learns more in the end. 6 Multiple Choice Questions 1. Performance improves rapidly in the _________ stage of learning. A) cognitive B) associative C) application D) all of the above E) two of the above Answer: E (A and B) 2. The associative stage of learning is also called the _________ stage. A) cognitive B) autonomous C) practice D) independent E) application Answer: C 3. A basketball player who sinks 10 out of 10 free-throw shots is likely in the _________ stage of learning. A) associative B) practice C) independent D) autonomous E) fourth Answer: D 4. Watching a tennis ball land in the opponent’s court is an example of: A) intrinsic knowledge of performance feedback B) intrinsic knowledge of results feedback C) extrinsic knowledge of performance feedback D) extrinsic knowledge of results feedback E) prescriptive feedback Answer: B 5. When your coach tells you, “Snap your wrist more on the follow-through,” he or she is giving: A) intrinsic knowledge of performance feedback B) intrinsic knowledge of results feedback C) extrinsic knowledge of performance feedback D) extrinsic knowledge of results feedback E) prescriptive feedback Answer: E 6. Extrinsic feedback is also known as: 7 A) descriptive feedback B) kinesthetic feedback C) instructive feedback D) augmented feedback E) summary feedback Answer: D 7. Which of the following is not a strategy to minimize feedback dependency: A) bandwidth feedback B) faded feedback C) autonomous feedback D) summary feedback E) none of the above Answer: C 8. Which of the following statements about feedback is false: A) Feedback is particularly vital early in the learning process. B) To avoid information overload, it is best to provide feedback at the end of a lesson. C) A teacher or coach should be selective in when to give feedback. D) During the early stages of learning, it may be more appropriate to provide more general (descriptive) information. E) Two of the above. Answer: B 9. Which of the following is not a factor affecting transfer: A) cognitive demands B) psychological demands C) psychomotor demands D) biomotor demands E) none of the above Answer: E 10. The effectiveness of a simulator depends on its ability to simulate: A) the motor elements of the target activity B) the perceptual elements of the target activity C) the conceptual elements of the target activity D) the biomotor elements of the target activity E) all of the above Answer: E 11. A child practicing three-ball juggling by first using scarves is learning through: A) simulation B) simplification C) part practice D) whole practice E) segmentation 8 Answer: B 12. Practicing the last part of a skill first is an example of: A) segmentation B) progressive part practice C) backward chaining D) all of the above E) two of the above Answer: D 13. _________ practice is an effective strategy for performing lay-up drills in basketball. A) Part B) Random C) Massed D) Distributed E) Blocked Answer: C 14. Which of the following statements about grouping for practice is false: A) Grouping for practice is designed to make learning suitable for everyone involved. B) Groups should be based on the learners’ underlying abilities, rather than a subjective determination of their skill levels. C) Some members of a group may feel isolated or resentful. D) Instructors must consider factors such as maturity level and previous experience when assigning learners to groups. E) None of the above. Answer: B 15. An athlete who is motivated: A) makes more of an effort during practice B) can practice for longer periods of time C) is less likely to be bored D) all of the above E) two of the above Answer: D Fill in the Blank Questions 1. Sports equipment should be _________ to an appropriate size for children. Answer: scaled down 2. The _________ or _________ stage of learning a skill is focused on performing and refining the skill by organizing more appropriate movement patterns. Answer: associative; practice 9 3. Throwing a dart, feeling your arm extend, seeing the dart fly through the air, and hearing it make contact with the board as it hits the bull’s-eye is an example of _________ feedback. Answer: intrinsic 4. An instructor or coach offering corrections, a judge’s score, and video replays are all examples of _________ feedback. Answer: extrinsic 5. In conjunction especially with the sense of touch, muscle sense or muscle feeling is often referred to as _________ sense. Answer: kinesthetic 6. A _________ feedback statement indicates something you did, right or wrong, whereas a _________ feedback statement provides precise information about how to improve your subsequent trials. Answer: descriptive; prescriptive 7. Positive _________ occurs, for example, when players are taught various fundamental movement skills that are later applied to play various games. Answer: transfer 8. Performers practicing _________ mental imagery see, feel, hear, and taste through their own senses. Answer: internal 9. Smells linked with a performance make up _________ mental imagery. Answer: olfactory 10. The law of _________ states that organisms tend to repeat responses that are rewarded and to avoid responses that are not rewarded or are punished. Answer: effect True or False Questions 1. Research and practice have identified four general stages in learning a skill. Answer: false (Correct: three) 2. Instructions, demonstrations, films, videos, and vivid descriptions serve to convey the general concept of the skill to the learner during the verbal stage. Answer: true 3. The autonomous stage of learning is also known as the independent stage. Answer: false (Correct: application) 4. Information that is provided as a natural consequence of performing an action is considered intrinsic feedback. Answer: true 5. Extrinsic feedback motivates the learner and supplies reinforcement for both correct and incorrect movements. Answer: true 6. When performing a somersault in the air, a gymnast relies on information supplied by the semicircular canal in the inner ear. Answer: true 10 7. Beginners tend to use visual feedback more than their muscle feeling to guide their performance. Answer: true 8. In the long run, general verbal encouragement is more effective than precise knowledge of performance. Answer: false (Correct: less) 9. Negative transfer is very common. Answer: false (Correct: is not) 10. When the activity being practiced is different yet still very similar to the criterion task, near transfer is desired. Answer: true 11. Early use of whole practice can be beneficial for identifying the major components of a particular skill. Answer: false (Correct: part) 12. When you stand back mentally from yourself in performing a skill, you employ internal mental imagery. Answer: false (Correct: external mental imagery) 13. Teachers and coaches agree that it is more effective to perform random practice before blocked practice. Answer: false; false (Correct: blocked; random) 14. Overall, fatigue is not a significant variable in learning. Answer: true 15. Learning can be directly observed. Answer: false (Correct: cannot be directly) Other Types of Questions 1. Explain the importance of starting the learning process at a young age. Answer: Education involving movement skills should begin at a young age, even as early as the preschool years. Developing basic skills such as walking, throwing, catching, and climbing early on allows a child to effectively incorporate these skills (which are the basis for numerous other activities) into a repertoire of motor skills. 2. Match the following terms with their corresponding definition/characteristic. Terms can be matched with more than one answer. Term 1. Cognitive stage 2. Associative stage 3. Autonomous stage Answer B&D A&F C, E, & G Definition/characteristic A) Also known as the practice stage B) Skill performance may be highly variable C) Attention demands are dramatically reduced D) Also known as the verbal stage E) Also known as the application stage F) Learners can detect some of their own errors G) Performance improvements are relatively slow 11 3. Discuss intrinsic feedback, extrinsic feedback, knowledge of results, and knowledge of performance. Answer: Intrinsic feedback is information that is provided as a natural consequence of performing an action. Extrinsic feedback is information that is provided to the learner by an external source at the outcome of a performance. Knowledge of results (KR) is information about the degree of success with respect to the intended behavior or goal. It can be intrinsic (you can see that you’ve gotten a service ace) or extrinsic (swimming lap times). Knowledge of performance (KP) provides information concerning the correctness of a particular movement. It can be intrinsic (sensory information) or extrinsic (supplied by a teacher or coach). 4. Distinguish between descriptive and prescriptive feedback. When is each type most effective? Answer: A descriptive feedback statement indicates something you did, right or wrong, whereas a prescriptive feedback statement provides precise correction statements about how to improve your movements on subsequent trials. During the early stages of learning, it may be more appropriate to provide more general (descriptive) information about performance until skill level or knowledge of the skill’s dynamics improves. More precise feedback should be withheld until students have had enough practice on a task to benefit from detailed information. 5. When is transfer of learning most efficient? Answer: Transfer of learning is most efficient when both tasks share common elements. Those elements that are similar or identical to other elements in a learning situation will positively aid the learner, while dissimilar elements will hinder the transfer of learning. 6. Explain segmentation, or progressive part practice. Answer: Segmentation or progressive part practice involves either a forward or backward chaining. In forward chaining the first part of a skill is practiced first to some criterion level before introducing the second part and so on. This method is particularly popular among track and field coaches and dance instructors. In backward chaining the last segment is learned first. For example, an athlete practicing the discus throw by first working on just the toss, and then combining the toss and one turn is using the progressive part method. 7. Identify six different types of practice (excluding mental practice). Answer: Part practice Whole practice Blocked practice Random practice Massed practice Distributed practice 12 8. What is the law of effect? Answer: The law of effect states that organisms tend to repeat responses that are rewarded and to avoid responses that are not rewarded or are punished.