3 v 1 in a Grid

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John Smith Soccer – N-v-N Drills
Reprinted by BYSA with Permission from John Smith
2 v 1 in a Grid
1. X2 checks in or out to create space from O.
2. X2 runs in front of the defender into the space to receive the ball.
3. X2 runs behind the defender to receive the ball in the space.
4. X1 takes O1 in one direction and X2 runs behind him and receives the ball in
the space created. (Overlap run).
5. X1 shields the ball from O, X2 runs in the other direction, receives the ball from
X1 as they cross, and moves into space created.
Development
1. 2 V 1 to goal.
2. Overlap run (see diagram)
3 v 1 in a Grid
Start by playing Keep-Away in a small 10 x 10 grid. Start with the defender walking,
then progress to half speed and finally full speed.
Points to remember:
1. There should be lots of movement.
2. Player making the pass supports the pass.
3. Player not receiving the pass must move quickly through the space behind the
defender.
4. Emphasize proper supporting distances and proper angles.
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John Smith Soccer – N-v-N Drills
Reprinted by BYSA with Permission from John Smith
3 v 1 To Goal
Start with no offsides.
1. Player X2 must move aggressively towards O to make him commit, then
passes off to Player X1 or X3.
2. Defender O attacks the player with the ball.
3. Player X1 can shoot to goal. Player X3 continues to the far post.
3 v 1 Overlap
Start with no offsides.
1. X2 plays an early ball to X3.
2. X3 dribbles the ball toward the middle to commit O, while X2 runs round the
back of X3.
3. X3 has three options: X3 may take the ball to goal, pass to X1 or pass to the
overlapping X2. (X3 makes the decision after seeing the reactions of O).
Note that:

The overlap must develop early to provide enough space for the players.

Flank players must take the ball in toward the defender and commit the
defender. By taking the ball to the middle, space is created down the flanks.
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John Smith Soccer – N-v-N Drills
Reprinted by BYSA with Permission from John Smith
4 v 1 in a Grid
Start by playing Keep-Away in a small 10 x 10 area. Start with the defender walking,
then progress to half speed, and finally to full speed.
The ball must stay in the grid.
Points to remember:
1. Pass the ball to your partner in the corner.
2. Passer should always have two options. Therefore, the defender is always at a
disadvantage.
3. Control the ball: make a good side of the foot pass, on the ground to your
partner.
4. Do not try to pass to the person in DEAD SPACE. If X1 has the ball then X3 is
in dead space.
4 v 2 in a Grid
Offense:
Move the ball quickly to brake defense.
Defense:
Never be flat. One man attacks the "ball", one man backs up, maintaining
a 45 degree angle with his teammate. It is essential that defenders
communicate; specifying which player should pressure "BALL" and which
should cover "BACK" should be communicated as such, with each player
calling out "BALL" or "BACK."
Development
1. 4v2 to Goal: It is now possible to combine 2v1 and 3v1 movement in the attack.
Start with X4 being midfield passer and teammate must pass back to him.
2. 4v2 to 2 goals: (See Diagram) O3 passes the ball to an X player. As soon as the
latter touches the ball, O3 enters play to add pressure, and four X's attack the two
O's. After the attack, X3 becomes the server, while X1 drops back in goal, X2
drops in to defend, X4 steps out, and the O team attacks. Continue to rotate
positions each iteration.
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