Mini lecture Introduction Break boundaries of traditional learning rethink the way you lead your class, leading to a more dynamic learning environment Deep learning – where learning elicits an internal change **(look up) Helen Batty Sadna drawing experience An we learn deeper or quicker using experiential methods Not games for games sake – lecturer will use an interesting slide to break monotony but doesn’t necessarily have a message or helps deep learning Example – feedback workshop- teaching cycle – matchstick men Is creative learning more for psychosocial messages – attitudes and skills as apposed to knowledge - not necessarily Process of Learning- How do we learn Memory. New experience. Relate to old experience . Reflect. Integrate. Accept . Not accept . .Build into new construct Combination of internal and external influences See this in Experietial learning – defined as learning by doing – examples of learning stations blind+ geri David Kolb Professor of Organizational Behavior. Work on Experiential learning and learning styles ***********slide - Learning cycle+ Learning styles four stages which follow from each other: Concrete Experience is followed by Reflection on that experience on a personal basis. This may then be followed by the derivation of general rules describing the experience, or the application of known theories to it (Abstract Conceptualisation), and hence to the construction of ways of modifying the next occurrence of the experience (Active Experimentation), leading in turn to the next Concrete Experience. All this may happen in a flash, or over days, weeks or months, depending on the topic, and there may be a "wheels within wheels" process at the same time. Constructivist learning theory Experiential Learning is often associated with contructivist learning theory reflecting on our experiences, we construct our own understanding of the world we live in. constructive teaching is based on the belief that students learn best when they gain knowledge through exploration and active learning- science class role playing etc Hands-on materials are used instead of textbooks, and students are encouraged to think and explain their reasoning instead of memorizing and reciting facts. Education is centered on themes and concepts and the connections between them, rather than isolated information. Learning is a search for meaning The purpose of learning is for an individual to construct his or her own meaning, not just memorize the "right" answers and regurgitate someone else's meaning **** Slides Students make predictions using hands-on exploration activiites with unexpected outcomes that arouse curiousity. Terms have not yet been introduced. Students discuss the results of the activities with group members. The teacher poses questions looking for misconceptions and activities are sequenced to challenge them. Once studetns begin to make connections between activites and understand the concept, the vocabulary is introduced. If learning material is taught using a constructive process then the learner builds an internal representation of knowledge and a personal interpretation of a new experience, based on his previous knowledge. This helps connect between facts and new understanding. This process of constructing a perspective and understanding is what contributes to the learning process #Constructivism ( Piaget, Bruner and Dewey ) suggests that learners construct knowledge out of their experiences. They assimilate new experiences into previous mental structures, accommodate and revise their current knowledge and reach a new equilibrium of knowledge. Constructivism can be explained by the metaphorical use of building blocks or schema (Rummelhart) or an ideational scaffold ( Ausubel) whereby new structures are added to old causing a change of knowledge * Constructivism applies to all domains, especially to the affective domain in medicine. When teaching psychosocial issues, my learners are able to achieve much deeper learning if previously were exposed to similar psychosocial issues. Additionally I use metaphors in my teaching which clarifies the learners understanding of the new material. Use of metaphors also empowers my patients and helps their internal understanding of their health issues Active learning a teacher should select teaching/learning activities that combine all three of the major kinds of learning: getting information/ideas, doing and/or observing experience, and reflective dialogue with oneself and/or others Promotion of discussion Students must do more than just listen. Contextual Teaching and learning - If learners utilize their environment during learning, are task orientated or do projects, then the context in which they learn forms a link with their knowledge gained. Learning in different environments aids understanding from multiple perspectives. #Use of context utilizes learner's internal representation of knowledge and previous experiences. According to constructivism, information can't be remembered as a separate entity.(Constructivism v Traditional learning Bednar ) *When teaching any subject, clinical or psychosocial (eg ethics), presenting the clinical case, or the ethical dilemma and afterwards teaching the theory greatly enhances deep learning. The learners relate to the story or narrative and the ensuing theory has more meaning to the learner and thus will be retained better due to the contextual learning. -Learners who undergo active learning doing tasks incorporate deeper knowledge and understanding and become more skilled than passive learners -When each experience fits into previous mental structures or schema, then the learner accommodates this new experience and reaches a new equilibrium -Learners engaged actively with group interaction learn more deeply than learners who listen passively - When the teacher is used as a facilitator, then active learning occurs #Constructivism is associated with pedagogic approaches that promote active learning, or learning by doing. The learner constructs meaning due to the experience Kolb and Fry's learning cycle, is built on spiraling circles. The learner undergoes an experience, reviews the experience, concludes from that experience and then goes onto the next experience incorporating new knowledge continually. Kaufman suggests that the learner should be an active contributor to the educational process * I use experiential learning all the time in my teaching. I have found that giving the learner tasks –integrates the theory learnt .For example when blindfolding the learner who has to walk an obstacle course with an accompanying learner helps integrate meaning of what it is to be helpless and what it is to be a helper ( Patient and doctor ) which aids deep learning in the affective domain Students must read, write, discuss, or be engaged in solving problems. Students must be engaged in higher-order thinking skills: Analysis: analyze, appraise, calculate, categorize, compare, contrast, criticize, differentiate, discriminate, distinguish, examine, experiment, question, test. Synthesis: arrange, assemble, collect, compose, construct, create, design, develop, formulate, manage, organize, plan, prepare, propose, set up, write. Evaluation: appraise, argue, assess, attach, choose compare, defend estimate, judge, predict, rate, core, select, support, value, evaluate. Use all sorts of methods to create higher order thinking skills -***********slides -Discussion groups debates snowballing pairs jigsaw brainstorming buzz groups Creative Thinking techniques New ideas happen when two or more ideas are accidentally or deliberately merged when they have never been merged before. Creative thinking techniques provide the method for deliberately combining ideas in ways which you would not normally come across or think about. This combination generates a truly original idea for you. **********slide - out-of-the-box thinking - thinking that moves away in diverging directions so as to involve a variety of aspects and which sometimes lead to novel ideas and solutions; associated with creativity – divergent thinking creative thinking Summary Actual doing gives deep learning Creativity – out of the box Using different methods and icebreakers to get there