Motivation and foreign language learning by Vana Koutalakidou, MA Primary School English Teacher Gardner (in Dörnyei, 2001b: 47), the founder of motivation theories in the L2 field, stresses the importance of considering the foreign language as different from the other subjects of the school curriculum since it requires from the learners not only to learn about the new language itself, but also to incorporate elements of another culture into their own lifespace. He also makes the distinction between "integrative" and "instrumental" orientations in motivation, orientation being his term for goals (in Dörnyei, 2001b: 48). Learners who are integratively motivated wish to learn the new language in order to establish closer links with the language community within which it is used, while learners who are instrumentally motivated wish to learn it for "the potential pragmatic gains of L2 proficiency, such as getting a better job or a higher salary" (Dörnyei, 2001b: 48). Considering that in primary schools the learners are still very young to be interested themselves in the pragmatic gains of L2 proficiency just mentioned, we believe that English primary school teachers should firstly be concerned with the learners’ positive disposition towards the L2 and the L2 community. Arousing the learners’ interest towards the language and the language community, however, is not by itself enough to keep learners motivated for such a lengthy process as the mastery of a second language. Williams and Burden (1997: 121) present a non-linear model which separates the motivational process into three stages: reasons for doing something, deciding to do it and sustaining the effort, or persisting. They (ibid: 121) consider that the first two stages are more concerned with "initiating motivation" while the latter with "sustaining motivation." Thus, according to this model, motivation should not only be generated but also maintained and protected throughout the learning process. The role of the teachers is crucial in the whole motivational process. Quoting Clark and Trafford’s findings, Dörnyei (2001b: 79) points out that the teacher-pupil relationship is regarded as "the most significant variable affecting pupils’ attitudes towards L2 learning." Additionally, the teacher’s role may vary from being the person who directly attempts to involve the learners in the learning process to being the person who exerts indirect influence on the learning process by arranging the conditions and circumstances in such a way that a particular course of action is more likely to be chosen by the pupils. Some suggestions on how these conditions and circumstances may be arranged will now be presented. 1.1 Motivational strategies There is a number of techniques that can serve as tools in teachers’ hands to promote the learner’s goal-related behaviour. They are called motivational strategies and they are defined by Dörnyei (ibid: 28) as "those motivational influences that are consciously exerted to achieve some systematic and enduring positive effect." These strategies cannot be employed in a "motivational vacuum", but should be preceeded by a good teacher-learners relationship, a pleasant and supportive classroom atmosphere and a cohesive learner group (ibid: 31). Once these conditions have been achieved, the teacher should be versatile enough to select those motivational strategies that would be more effective with his/her particular group of learners. Teachers are warned that even the motivational strategies which are considered most reliable may not work with a particular group. The motivational strategy selected to be discussed below is considered as one of the most effective in primary classroom contexts. 1.2 Adding stimulation and enjoyment in the primary language classroom In the present teacher's opinion, children cannot be more easily tempted to communicate in the target language than when they enjoy themselves, while playing. Dörnyei (2001a: 72) stresses that since people generally are willing to spend more time on things they enjoy doing, there is no point in presenting language learning as a boring and tedious chore instead of a stimulating and enjoyable process. Many other researchers also pinpoint the effectiveness of play in the language classroom. Holderness (1991:18) mentions play as one of the forces stimulating children into activity; Rixon (1991:33) claims that young children learn better through play and agreeing with her but taking her point a little further, Khan (1991:142) pinpoints that games offer a lot of opportunities for interaction and, in the process, interaction facilitates the development of language skills. She also adds, "games provide contexts for play, reasons for playing and routines for playing." Khan also supports the idea of using games from a behavourist perspective, that is games which involve routines and repetitive formulae which, she comments, can prove particularly charming for young children "who often relish the familiarity of favourite activities." Additionally, the role of games is mentioned by some of the major learning theorists. For example, Piaget refers to games as "the most admirable social institutions" (in Khan, 1991:143), while Bruner mentions play as one of the ways in which learning can be enhanced (in Williams and Burden, 1997:26). Before proceeding to a discussion of the different roles games can play in the language classroom, however, it is worth referring to the concept of "game" in a classroom context. 1.3 Games in the classroom Children enjoy playing games in their lives outside the classroom. When they are allowed to be themselves, they stay active even in the classroom environment. It is through "doing" that children learn (Holderness, 1991: 19), and they can prove excellent imitators and actors. Consequently, games can prove a powerful tool in teachers’ hands in their "battle against passivity" (Bruner, in Khan, 1991: 144). "A game", however, in the language classroom, in the present teacher’s sense of the word, should not only have an enjoyable character but also a significant pay-off in terms of language acquisition. According to Khan (1991: 143) games should be activities: "…governed by rules, which set up clearly defined goals. The achievement of these goals signals the end of the game. Games involve a contest either between players or between the players and the goal, and games should lead to having fun. Games are for playing and this element of play is crucial." The goals referred to in the definition above, address the content goals set up by the game. These goals could concern, for example, guessing correctly or filling in an information gap activity. 1.4 Exploiting games in the primary classroom Games help in creating a friendly, non-threatening environment into which a teacher can further develop children’s language skills. The pleasant nature of games stimulate effective language use but "involve no conscious analysis of language" (Khan, 1991: 144). Thus, they can be a pleasant environment in encouraging learners develop language skills. Games can serve a variety of purposes in the primary classroom: they can serve as warm-ups for the beginning of the lesson, as opportunities for consolidation after new vocabulary or structures have been introduced, as light fillers after a period of intense effort or as orientation activities to signpost a change of mood or topic. They can be adapted by the teacher to suit the level of the students and sometimes, when there is a relevant language payoff, games native children play may be selected. Rixon (1991: 44) argues that knowing that the game you play is also enjoyed by native children "must add to the satisfaction of playing it" while she also pinpoints that apart from the additional enjoyment children experience, they are also offered a culture lesson (ibid: 44). Although it is more convenient to engage static games in the classroom, there is no reason why games which involve some movement cannot be engaged. Sometimes, if the weather permits it, even the playground can accommodate some children’s games that may exist in the native culture. Generally, however, what should characterize the sort of games selected apart from their learning value, is the element of challenge that would be considered necessary in order to trigger learners’ interest to participate. Nevertheless, whatever purpose from the ones already discussed the games serve, there is one thing teachers should not forget: games cannot and should not substitute the class syllabus. Rather they should complement it in the most effective way. One should take Rixon’s (1991: 45) words into serious account when she advises language teachers "let the syllabus or coursebook be your backbone, but seek ribs to add to it." REFERENCES 1. DÖRNYEI, Z., (2001a), Motivational Strategies in the Language Classroom, Cambridge: CUP. 2. DÖRNYEI, Z., (2001b), Teaching and Researching Motivation, Harlow: Longman. 3. HOLDERNESS, J., (1991), ‘Activity-based Teaching: Approaches to Topiccentred Work’, in BRUMFIT, C., MOON, J., and TONGUE, R., (eds) Teaching English to Children, London: Collins, pp. 18-32. 4. KHAN, J., (1991), ‘Using Games in Teaching English to Young Learners’, in BRUMFIT, C., MOON, J., and TONGUE, R., (eds) Teaching English to Children, London: Collins, pp. 142-157. 5. RIXON, S., (1991), ‘The Role of Fun and Games Activities in Teaching Young Learners’, in BRUMFIT, C., MOON, J., and TONGUE, R.,(eds) Teaching English to Children, London: Collins, pp. 33-48. 6. WILLIAMS, M., and BURDEN, R.L., (1997), Psychology for Language Teachers, Cambridge: CUP.