ONLINE COLLABORATIVE LEARNING Marc Bélanger Online Collaborative Learning Even if not made explicit, all views of education are grounded in basic questions such as: What is knowledge? What is true? What is false? How do we gain knowledge? Posing these sorts of questions and attempting answers is the study of epistemology, the theory of knowledge, that “branch of philosophy that deals with questions concerning the nature, scope, and sources of knowledge” (DeRose, 2004). Difficult as it may be to answer questions such as these, it is important that we try because: “The way we teach in higher education will be driven primarily by our beliefs or by the commonly agreed consensus within an academic discipline about what constitutes valid knowledge in the subject area.” (Bates and Poole, 2003, p. 26). This means that for online educators our 1 choice of teaching methods – how we do what we do – is founded in the theory of knowledge we believe to be the most valid for our purposes. The two dominant epistemological positions in North American higher education today are objectivism and constructivism (Bates and Poole, 2003). Objectivists believe that there is an objective set of facts, principles and theories that have been discovered or will be discovered. On the other hand: Constructivists believe that knowledge is essentially subjective in nature, constructed from our perceptions and mutually agreed upon conventions. According to this view we construct new knowledge rather than simply acquire it via memorization or through transmission from those who know to those who do not know. We construct meaning by assimilating information, relating it to our existing knowledge and cognitively processing it, that is, thinking about it. (Bates and Poole, p. 28). By adopting the use of one or the other theory (either as a foundational epistemology for all educational activities or just some) we make decisions concerning how we design our learning and teaching experiences. For online educators the difference between the two theories can be most clearly seen by contrasting Online Collaborative Learning (OCL) with two other delivery modes: Online Distance Education (ODE) and Online Computer-Based Training (OCGT). ODE refers to individuals using computer communications to access prepared lesson materials and background resources. Students read the pre-packaged information and complete assignments which are sent by email to tutors for grading. It is not much different than traditional distance education which uses the postal system and telephone access to tutors. OCBT differs from ODE in that learners make more use of computers as they interact with programs to learn particular skills. In the design of both ODE and OCBT, objectivist decisions have been made that there is an existing body of knowledge to be passed on. Online Collaborative Learning adopts a constructivist orientation which stresses the social interaction in knowledge creation. OCL can be defined as the use of asynchronous computer communication networks to provide social spaces for communities to collaboratively participate in the 2 construction of knowledge. The epistemologically key phrase in this definition is the last: the construction of knowledge. OCL participants working within computerized environments are not empty vessels waiting to be filled. They are active creators of knowledge. They do this by interacting with the system and working collaboratively with the instructor and the other participants. Two complementary areas of investigation are opened by viewing OCL in this way: people learning from the structures in which they participate and the dynamics related to groups learning together. Sawchuck et al. (2002) discovered as they were researching online labour education that they needed a theory of learning. The theory they developed is rooted in the work of Vygotsky (1978) and Leont'ev (1978). One of Vygotsky's central concepts is that human action is tool-mediated within structures of participation (Zone of Proximal Development, ZPD) both linguistic and material. Leont'ev (1978, p. 10) added to this view by arguing that the structures within which a person interacts “...bear within themselves the motives and goals of his activity, its means and modes.” Sawchuck et al. (2002) concluded that: …the pertinence of ZPD and the concept of activity is that it allows us to understand learning as more than simply an information or knowledge exchange: learners actively construct knowledge together through tool-mediated participation (p. 84) The second avenue of investigation relates to how the groups which are within the structures of participation work together to create knowledge. This investigation is rooted in the works of Johnson and Johnson (1975), Bouton and Garth (1983) and Bruffee (1993). In Bruffee's view people re-acculturate themselves from the knowledge communities they are part of and work collaboratively with other people in transitional communities to gain membership to another knowledge community (Bruffee, 1993, p. 20). A key element in this is writing, which “...lies at the centre of collaborative learning as one of the most important elements in the craft of interdependence.” (Bruffee, 1993, p. 52). Writing is, of course, the central activity of educational computer conferencing - the participants have no presence in the conference unless they write comments. It is the fundamental building block of online collaborative work. 3 The two areas of investigation – the structures of participation and collaborative learning dynamics – are especially relevant to the use of OCL in designing educational experiences. This is because of the binary nature of online collaborative learning: online refers to the computer hardware and software; collaborative learning refers to the andragogies. Both need to be considered if OCL is to design effective education. Turoff (1995) has argued that “we can use the powers of the computer to actually do better than what normally occurs in the face to face class.” We can use the computer to store, search and display participant writings in ways that make them a resource to be consulted, quoted and built upon. Collaborative learning could be powerfully enhanced by designing computer systems which promote it. Some systems have been designed with this view in mind, for example, the Virtual Classroom (Turoff, 1995) and Virtual U (Harasim et al., 1995). However, in keeping with the views put forth by Vygotsky, Leont'ev, Sawchuck et al. that activities within structures of participation affect those within them, it should be recognized that the systems themselves educate. Even before a participant writes the first comment, learning is in progress. If the system is poorly designed or a prototype, then the lesson may be that computer conferencing is difficult and frustrating. On the other hand, if the system is intuitively easy to work with, the student may not even notice it but will move on quickly to interaction with other users. In this case, the lesson is that online learning can be enjoyable and productive. Either way, the participant will be affected by the system and the people who designed it. The second area of investigation, the dynamics of collaborative learning, is equally important when considering the design of an educational computer conferencing system. Turoff has concentrated on designing software which promotes collaborative learning with facilities such as question and answer procedures (which force a student to answer an instructor's question before they can enter a conference to see the answers of other students), commonly editable areas, and pen names which can be adopted for role playing (Turoff, 1995). Harasim has worked at the boundary of technical design and collaborative learning andragogy by designing different virtual educational spaces, each with specific functions and characteristics (Harasim, 1987; 1990; Harasim et al., 1995). 4 This design work allows both formal and informal learning. While the system may be used with students in academic settings (Hiltz, 1997; Hislop, 1999; Graham et al., 1999; Picciano, 2002; Shea et al., 2000) it can also be used for informal learning. For example, Virtual U was used by participants of the Global Educators Network, a community of educators who came together to discuss common issues (Harasim, 2002). It was also used for a series of informal seminars by labour activists in the mid-1990s (Sawchuck et al., 2002). Still, the technical system is inconsequential until it becomes populated, until people begin using it for educational purposes. Here again, the theory of knowledge which is adopted is crucial. If the andragogy is objectivist, the system, even if it is designed for collaborative learning, can be used to simply provide a lecture space for instructors or be used as a rote-memorization training system. A constructivist approach, however, has been shown to be more effective in promoting online education. It can equal or improve on the learning outcomes of classroom-based learning (Hiltz, 1997). It can enhance critical thinking skills (Gokhale, 2002). It can improve in-depth investigation and development of a topic (Harasim,1990), and it can help students retain the information being learned longer (Hafner and Ellis, 2004). This is all assuming, of course, that it is implemented correctly. Fortunately, there is a rich and growing literature describing how collaborative learning can be implemented successfully (Harasim et al., 1995; Khan, 1997; Beaudin, 1999; Rossman, 1999; Schrum and Hong, 2002; Achtemeir et al., 2003). The key appears to be preparation by the instructor in scheduling collaborative learning events throughout the experience (Hiltz, 1997) including projects for co-production (Harasim, 2002). Suggestions for success include the use of collaborative learning activities such as debates, group projects, role-playing, and collaborative essays (Harasim et al., 1995). The first week or so is crucial as the participants must learn to quickly trust the community they are joining (Coppola et al., 2004). Participants should be coached in simple activities at first and then gradually, as support is removed, left to work on their own (Wegerif, 1998). 5 The role of the instructor is important to the success of a collaborative learning course. The instructor's role becomes to observe, monitor, facilitate and provide information (Harasim et al., 1995; Teles et al., 2001). This is a significantly different role than that of the traditional university lecturer. It demands more interaction with the participants, but this can improve chances of successful education. Studies have shown that the students who reported the highest levels of interaction with the instructor also reported the highest levels of satisfaction and learning in an online course (Shea et al., 2000). A potential problem for expanding the use of collaborative learning to informal education is that much of the current literature is based on studies involving students in graded environments. Hiltz (1997) has noted that students must be told they are being graded to make them participate effectively in collaborative learning exercises. There is a need to verify if other factors, such as feelings of community and co-production, can substitute for grading systems. Some indications exist that this is possible. An example is the Global Authors Network (GAN) of the early 1990s which produced a book, “Global Networks: Computers and International Communication” (Harasim, 1993). The key in this case was to focus the participants on a common project, the book (Harasim and Wall 1993). Another example is the Global Educators Network which connected educators from all over the word (Harasim, 2002). Its participants did not work on a common task yet built a community of learners. The factor leading to success in this case may have been the fostering of feelings of community. There is a need for more sound research to better understand how non-graded collaborative learning can be successful. One of the criticisms of research into online education is that it often does not include a theoretical or conceptual framework (Phipps, Merisotis and O'Brian, 1999). A theoretical framework can help focus and guide research plus discover hypotheses which are open to empirical testing or to provide for the qualitative exploration of a subject To be effective it needs a comprehensive and coordinated set of indicators of success (Marshall and Rossman, 1999; Palys, 2003). Meyer (2004) studied four different “frames” in analyzing 17 online discussions in two doctoral-level classes in educational leadership. The frames were: King and 6 Kitchener's reflective judgment model; Perry's model of intellectual and ethical development; Garrison's four stage critical thinking model; and Bloom's taxonomy of education activities. Meyer concluded that each frame has value, as each focuses attention on a particular aspect or quality. Consequently, investigators may need to use different frames to suit different situations (Meyer, 2004). In order to do this what is needed is a preliminary set of criteria which should be met by the application of a particular framework. The following are criteria for a framework which would work for investigating informal, non-graded OCL: based on the concept of the social construction of knowledge; investigates online collaborative learning; provides a comprehensive theory for better understanding group learning online; recognizes community building as an essential ingredient of online learning; is not necessarily geared to credit-granting courses. The application of these criteria to the four frameworks studied by Meyer suggest that none of them are appropriate for informal OCL learning such as might be found in communities like the labour movement. First, they all are concerned with credit-granting post-secondary environments. Secondly, they lack a focus on the dynamics of online group learning: one of Meyer's conclusions was that there was a need for frameworks other than those she studied, including one which provides “a way to assess how a group conversing online works as a group, how it works together to develop an understanding of and solutions to a problem.” (Meyer, 2004). A framework which better meets the criteria is Harasim's (1990; 2002; 2004). It accepts the idea of discourse as central to knowledge-building and views learning as a social, negotiated, consensual process. It was created to help improve the understanding of learning effectiveness in online environments. It contains a set of tools by which we can understand “how and under what circumstances collaboration and discourse contribute to learning.” It recognizes “the processes of democratic participation, intellectual progress and gradual convergence to adumbrate the trajectory of online learning ...” (Harasim, 2002). Since the framework's first exposition (Harasim, 1990) it has become informed by experience with the Global Authors Network and the Global Educators Network. By 7 proposing ways of studying online learning by people in a non-credit environment the framework may meet the needs of researchers investigating the use OCL by informal learning communities. Harasim's framework stipulates three phases and provides indicators for each. Phase 1: Idea generating. Indicators include verbalization, brainstorming, information generating and democratic participation. Phase 2: Idea linking. Indicators include an increased number of replies, references to other messages and a qualitative change in the nature of the discourse. Phase 3 Intellectual Convergence. Indicators include an increased number of substantive contributions and more conclusive statements supported by the group. This framework could meet Meyer's call for a theory which shows how “a group online works together to develop an understanding of and solutions to a problem.” (Meyer, 2004) Another factor which may need investigation if informal OCL is to be successful is how a sense of community is built online. Feelings of community may substitute for grading as a way to encourage people to participate in collaborative learning exercises. Rovai's Classroom Community Scale (Rovai, 2001; 2002a; 2002b) could help here. The scale measures the sense of community in an online group so that sense can be encouraged and fostered. “The CSS consists of 20 questions: 10 items related to feelings of connectedness and 10 items related to feelings regarding the use of interaction within the community to construct understanding and the extent to which learning goals are being satisfied within the classroom setting.” (Rovai, 2002a). By applying it at various times in an online experience, investigators could measure if the sense of community grows or if it is related to particular events in the experience. A potentially valuable project might be to correlate data collected during an analysis of an OCL experience using Harasim's theory and findings which result from the application of Rovai's CSS. A significant research question could be: Does intellectual convergence occur more often as the sense of community develops? 8 Data collection for researching online activity involves analyzing messages, checking system statistics such as logon times and durations, using online questionnaires and conducting online interviews. If the participants are available in person, then interviews, group meetings (and the recording of those events) can be used. The problem is not usually a lack of data, but how to manage the analysis of a body of data. By using a comprehensive theory of learning such as Harasim's , which includes clear indicators, and applying tested instruments such as Rovai's CSS, data can be collected and analyzed systematically. The theory is especially important because it allows the large amount of data to be categorized and therefore makes analysis of the whole experience possible. Once a theory is chosen the researcher needs to decide how to proceed in coding the data in the search for evidence of the indicators. Again, the problem is often too much data. Methods have to be found to allow investigators to analyze the data without getting lost in it all. Campos (2004) has developed a method which “enables the assessment of conceptual change, collaborative learning and knowledge-building through the study of networked cognitive communication.” Its unit of analysis is the sentence. Since one computer conference, never mind a collection, could consist of thousands of sentences, the sheer amount of data could be overwhelming. Campos himself admits the application of his method is difficult and he is considering the use of “some kind of partial automatic procedure in the future” (Campos, 2004, p. 26). The alternative to the sentence as a unit of analysis is the message, but there again the problem is that one message may contain numerous instances of indicators. The traditional response to the workload this presents has been to assign one indicator per message. The disadvantage of this procedure is that it may result in enough missed indicators to seriously mar the study. Anderson et al. (2001) have developed a method which might bridge the gap between too small a unit (the sentence) and too broad a coding system (one indicator per message). They allowed for the assignment of multiple indicators to each message: In the present study we again used the message unit. However, rather than simply assigning each message unit that demonstrated some sort of teaching presence to one and only one of the categories of teaching presence, we allowed for the possibility that a single message might exhibit characteristics of more than 9 one category. Therefore, each message posted by the instructor was coded as exhibiting or not exhibiting one or more indicators of each of the three categories of teaching presence. (Anderson et al., 2001) The advantages of this procedure included: lessening the workload of the coders by pre-determining the number of coding decisions (three decisions per message); quick implementation; and meaningful expression by reporting the percentage of total posting that contained each of the categories. “We feel that the procedure is reliable, efficient and practical” (Anderson et al., 2001) This method could prove valuable when working with a theory that precisely defines its indicators, such as Harasim's. Analysis of a conference, or conferences, could code messages according to Harasim's three phases – idea collection, idea linking and intellectual convergence. In conclusion: this paper has discussed OCL as an epistemology which can be used to frame OCL educational design, implementation and research. It has provided a definition of OCL which differentiates it from Online Distance Education and Online Computer-Based Training. 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