From Cabinets of Curiosities to Digital Knowledge Environments. Increasing Access to Digital Heritage. The case of the Netherlands. Trilce Navarrete Affiliation: University of Amsterdam. Address: Ooienpad 58, 3034 ZH Rotterdam, the Netherlands. Telephone: +31 (0) 62 448 4998 Email: trilce_navarrete@yahoo.com Abstract. The digitization of information has affected museum organizations and their economy. Digitizing collections, and their contextualizing information, creates the possibility of new products and services for a developing market. Electronic information provides an alternative source of revenue through the license of rights, increasing museums’ resources generally destined for furthering digitizing efforts. The new economic model influences the country’s cultural policy. This can be seen in the price discrimination system designed for the use of their digital collections. Developing a pricing system increases access to digital heritage directly and indirectly. This study reviews the practice of twelve Dutch art museums to provide evidence of the current pricing policy as a means to further access to the nation’s heritage. Keywords. Digital collections, museums, pricing policy 1. Introduction Art museums have the role of collecting, preserving and communicating the production of cultural heritage. The interpretation and depiction of objects has been assisted by new technologies and so museums can display data (objects and information about their collections) in a variety of forms, allowing the public multiple levels of access and participation. The Internet further provides an expanding space for production and consumption. Due to its nature, the digitization of information also raises issues of ownership, responsibilities, and long-term preservation. Digitization efforts in museums originated from the desire to make heritage accessible. Progressively, museums respond to a growing demand that becomes increasingly personal and participatory in nature. Strategic planning, and specifically a pricing policy to use digital data, allows for a more equitable use of heritage information, increases demand and provides an alternative source of financing. This paper explores the pricing of digital image use as policy to increase access to the collections, based on data collected in the first half of 2005 on 12 medium and large size museums in the Netherlands through questionnaires and interviews. 2. Pricing the use of digital heritage as a policy to increase access New technologies have been used to increase access to heritage. Digitization of collections is one example. In the Netherlands, all museums digitize first and foremost to allow access to their collections, initially internally and increasingly externally, furthering demand for images as well as for specialized quality knowledge. This supports the main role of museums as organizations that exist to collect, preserve and present a particular group of objects. Making information digitally available has the potential to support other purposes of museums, namely to promote regional, national and international artists, to train and advise museum professionals regarding best practices, to further research about the objects in their collections, and to increase the awareness and knowledge of culture. Having a pricing policy for the use of digital images increases access to the collections in several ways: it finances digitization permitting further access to information, it provides additional revenue to support the sustainability of the digital collections assuring access for present and future generations, it popularizes the use of digital heritage increasing demand in digital and physical form, and it allows for strategic planning that would ultimately favor accessibility. Access to digital images is restricted mainly by the availability of digitized objects, currently 16% of the collection. Digitization evolves from an interest to augment access to collections and consequently no museum charges to access their web site. However, there are three main implications that become of essence when creating and managing a digital collection, namely the definition of ownership, the development of an access strategy, and the creation of a preservation policy. Each one involves a series of decisions that will influence the others. Legal decisions have great impact on the purpose, subject matter and conditions for accessing and using information with economic implications for museums (Besek, 2003; Lavoie, 2004). Museums that control the use of images of (frequently) original pieces, can also determine their access strategy. It is important to note that this control results not from copyright alone. Having copyright over an art object provides a series of rights, yet museums do not hold copyright over many objects in their collection. Museums still hold a monopoly over the digital images, as they do so with the objects themselves. Ownership of the digital images gives museums the autonomy to choose the circumstances of access and/or use, for instance in respect to when and to whom to charge for what specific use. Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 2 The museums in the study reported a great variety in the number of yearly license requests received fluctuating between 1,200 the highest to 5 the lowest. Figure 1 shows revenue from licensing images amounted to 21% of the digital collections budget in the beginning of 2005 for 12 Dutch art museums. Figure 1: Revenue from licensing as percentage of digital collections budget, 12 Dutch art museums 2005 Revenue from licensing to digital collections budget 100 90 80 70 60 50 40 30 20 10 0 1 2 3 4 % Objects digitized 5 6 7 8 9 10 11 12 License revenue % of digital collections budget Source: own source. Data suggests that museums with a higher percentage of objects digitized and accessible for use, received higher revenue to be directed back to the digital collection. This revenue promotes the digitization of more images and it supports the management and preservation of the existing digital collection. Museums commented a regular increase in the license requests over the years, yet no quantitative time set data is available to confirm this. Museums in the study are developing the ability to create sustainable digital repositories, assuring the longevity of their digitized collections, partially by the generated revenue from licensing. Pricing the use of digital collections supports access of digital heritage for future generations. In addition, indirect revenue is expected to result from an increase in ticket sales, as digital images online support museum visits. Licensing of images appears to complement ticket entrance. Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 3 A good example of the popularization of digital heritage use is the ‘art to mobile’ (ar2m) project of Maxus Ltd. Launched in collaboration with the National Portrait gallery in the UK, ‘art to mobile’ allowed users to download images from the Lee Miller show for £5 to their mobile phones. Dutch museums reported an interest in developing similar low price possibilities for individual household users. Providing an affordable and innovative use of digital heritage increases the access to heritage and awareness of the possibility to use such digital information. The development of a pricing strategy reflects a higher awareness and understanding of the role of digitization of information for the museum organization. Museums in the study that had a pricing strategy, or that were developing their pricing systems, generally had a digital collections budget. The allocation of a specific amount of resources represents a level of clarity towards the costs of the digital collection and commonly results in the possibility of planning. Designing a future strategy increases the potential ability of museums to achieve their central goal, that of making heritage accessible. Having access to information allows for greater use. Pricing use of digital heritage allows for strategic planning. 3. Pricing policies In the Netherlands, all museums charge an entrance fee to their exhibition halls, with great price variation in the user category. Museums set the highest price for ‘adult’ visitors and have at least three price variations, including free entrance to friends and certain card-holders. There are eleven user categories developed to include students, children, youth, adults, 65 and over, groups, members of various organizations, including the International Council of Museums, friends, sponsoring banks, and holders of the yearly museum card. Entrance fees are generally based on group price sensitivity, though special prices may be set for temporary exhibits or when giving tours. This is because of the public good implications of museum output and responding to issues of equity (Baumol, 2003; Johnson, 2003). That is, museums charge a fee in part to recover costs, if the costs for one additional visitor is minimal, and if a non-zero price would result in consumer exclusion thus social loss, then price discrimination provides a second best price. For this, entrance fees are generally based on group price sensitivity. Charging a fee to access the collections is a source of revenue. Price discrimination provides a greater choice of different prices, ideally with large price Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 4 variation, for nearly identical products. In the Netherlands, museums price discriminate effectively as they provide as many as 22 different price categories ranging from zero to €10 euros to enter the permanent exhibit and as high as €20 to visit temporary exhibits. The development of new products and services influences information pricing. As museums enhance their digital capabilities, digital information price discrimination also develops. Regarding digital material, museums are interested in developing a pricing system to receive revenue from low price elasticity patrons without jeopardizing the revenues from their high price elasticity patrons. So far, museums in the study presented a system to price discriminate based on the user, use, product, and service provided. Table 1 shows the criteria found for each category. Table 1 Differential prices for licensing museum images: findings from Dutch art museums 2005 User Use Product Service Individual / private Commercial Black and white License for specific use Museums / curators Non-commercial Color Rush fee Publisher Private use High resolution Printer Educational / academic (300 – 400 dpi) Educational Institution One time use Low resolution Art student Multiple use (72 dpi) Authors (e.g. art Already digitized image historian) To be digitized image Programmers Festival Source: own source. Note: dpi refers to dots per inch. It is worth noting that museums do not price discriminate equally. One museum reported charging only to publisher houses while another museum reported price variation based on repeated use, that is, the use of the digital piece had a ‘first time use’ fee with a considerable reduction for subsequent uses. However, it appears to be common practice among the museums in the study to set a system of price discrimination based on commercial/non-commercial use simultaneously with high/low resolution of images. The pricing of digital image licensing presents some characteristics that may have been carried over from photograph or echtachrome licensing, namely a different charge for black and white or color image. Museums will ideally create two highresolution digital file images, one of them used for making copies and for making Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 5 variations to license. Since the initial image is a high-resolution color file, creating a lower quality product of the master image allows for another product variant to be supplied and thus further price differentiation may be used. This can be through various degrees of lowering resolution or by making a black and white file. One museum in the study reported using price as a disincentive for the use of certain images. Price disincentive can be linked to a difficulty with clearing copyright from XX Century art (Besser and Yamashita, 1998). However, the museum in the study differentiated its prices based on the availability of the digital image requested. Because not all objects of the collection are digitized, a higher price was charged for images that had to be made. Similarly, the same museum reported charging a higher fee for licensing with a quicker turnaround. Generally, it would take the museum an average of four weeks to process the license request but if needed, the image could be licensed within a few days. Copyright clearance was not an aspect of price determination. Museums did not report a different price for licensing images during high demand periods either. During the months of May and September, the number of license requests was reported to increase to the point that additional staff would be needed to satisfy demand. However, by contrast to an increase in demand for entry to the museum exhibition halls, where it is the consumer who experiences a difference in the quality of the visit, it is the museum staff that experiences the consequences from an increase in license requests. As with admission prices, no price difference was reported in response to greater demand. Only one museum from the study reported what could be called an incremental pricing system. That is, the final licensing charge would result from the addition of prices from the user, the use, the product and the service criteria. On average, the final most expensive price (€185) was comparable to that of other museums licensing prices. However, the lowest price (€43) was much lower to that of comparable categories from other museums (€75 - €90). Museums set the highest licensing price for publisher houses, generally between €100 - €180 per image, sometimes including museum customers in this pricing category when catalogues published surpass 20 thousand copies. Museums, academics and educational organizations were often in the middle price range, being charged an average of €90 per image licensed. Two museums presented a third price variation for less than €20 per image licensed. In one case this was the charge set for academics, while the second case reported this fee set for private individuals. A third museum is in the process of developing an online easy-to-purchase Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 6 low-resolution (72dpi) image license available online for individual use. The customer is expected to pay between €10 to €15. Museums reported the licensed images were used in articles, calendars, books, artists/museum catalogues, magazines, research publications, and newspapers. Although the size of this study does not permit generalization, further product variation to provide a low price option for private individual users is a trend in museums. As in the case of the Portrait Gallery in London previously mentioned, low-resolution images available for a low price can represent a source of revenue for a market still being developed while increasing the access to and use of the museum’s digital collections. Museums provide a different licensing fee representing various types of image and serve various types of customers requesting the use of such images. Pricing systems can be created with product variation such as delay, user interfaces, image resolution, speed of operation, format, capability, features, comprehensiveness, annoyance, and support (Shapiro and Varian, 1999). Pricing information goods is a challenging exercise as there are large initial fixed or sunk costs but the marginal costs of reproduction are very low. Economically, however, marginal cost pricing is not appropriate because some recoupment of fixed cost must be made (Shapiro and Varian, 1999; Towse, 2003). Voluntary price discrimination from donations and individual gifts can be translated also to digital collections. Further research is needed to determine the amount of gifts specifically sponsoring digital acquisition, preservation, management and/or display. “Cultural heritage collections do not lend themselves easily to commercial exploitation. Perhaps 5 to 10 percent might be of any commercial relevance if available in digital form online. In addition, future customer segments are not readily evident” (EC, 2002, p.177). For this, and as museums explore the possibilities brought by the licensing of digital heritage information, a carefully considered digitizing strategy may assure equity of access to collections. Digital policies are necessary since market demand generally favors a partial consumption of the vast collections. Digital collections present a number of characteristics that can be argued would result in market failure if they were to be sold on the open market. These are namely that digital collections display public good benefits, digital information is an experience good, digital collections provide a record of humanity’s heritage for future generations, Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 7 digital collections have spillover effects, and the display of digital collections online does not fully represent its value. 4. Digital collections budget In the Netherlands, museums reported an organizational budget proportional to the size of their collections so that museums spent on average €50 per year for each object in the collection. Figure 2 shows the annual budget reported specifically for digital collections (when available) representing an average of 1.5% of the overall organizational yearly budget. With a 16% of objects digitized, the digital collections budget represents on average €12 per year per digital object. Figure 2: Digital collections budget, 12 Dutch art museums 2005 Digitized objects by digital collections budget 160 140 120 100 80 60 40 20 0 1 2 3 4 5 6 7 % collections digitized 8 9 % collections digitized 10 11 12 Digital collections budget (in thousands) Source: own source. Commonly, museums were able to allocate revenue from digital licensing of images to further develop their digital repositories, either for the general digital budget or to specifically continue digitizing images. From the group of museums in the study, only one stated spending 15% of its budget to its digital collections. It must be noted that in this particular case the acquisition, management and display of the collections is closely linked with digital technologies. This is increasingly the case with Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 8 contemporary art museums that collect and display new media. On average, museums have 16% of their objects digitally photographed, and, according to the National Museum Association, 65%-70% of all other information digitized. Digitizing objects from collections is still an important goal, and may not always require the same amount of staff time. However, digital collections represent an investment and demand a continuous availability of resources. The allocation of a specific amount of resources represents a level of clarity towards the costs of the project and it reflects an interest to the creation and development of a digital collection. As organizations digitize their collections, an adjustment of the allocation of resources becomes necessary. It was not surprising to find that not all museums had a budget dedicated specifically to the creation, management, preservation and use of digital collections. However, it was unexpected to find that three museums without a specifically allocated budget had a relatively high percentage of their collection digitized. One case reported having a high proportion of their objects digitized for internal purposes only, that is, digital images were not being licensed to outsiders as the museum used echtachromes or photographs instead for that purpose. Another museum reported a high percentage of images digitized used also for internal purposes, as not all digital images satisfied the level of quality required for licensing. The later museum is a special instance, and is in the process of re-digitizing all objects with high quality standards. Museums in the Netherlands, as subsidized organizations, have a short history of making their financial information available. Estimates of funding sources and budget amounts directed towards digital collections are generally dependent on the ability to identify funds for digital specific projects. It is often the case that funds are given to the organizations to be later allocated among the various programs resulting in partial or incomplete accounting, specially when digital projects lack a clear departmental boundary (Zorich, 2003). Moreover, as digitization projects serve the overall organization, revenue received to support all programs can be counted in as well, reducing accurate accountability. Available data suggests that museums with a specific budget for digital collections have an increased ability to plan on a long-term basis, generally as consequence of having personnel directly involved in the creation, care and use of digital information. This allows museums to organize ongoing operations and to develop a strategy for the care of digital collections. Further, museums with larger Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 9 budgets can be more willing to try new approaches to increase the use of their collections. Museums in the study reported digitizing works in response to market demand. That is, museums prioritize the digitization of images based on a ‘most wanted’ list, created as images are requested for licensing. However, leaving the market to decide the availability of digital information may jeopardize access to “little known, unpopular or difficult to comprehend works of art” (EC, 2002, p.151). In addition, it was reported that working with digital collections on a demand basis resulted in unplanned extra work greatly straining staff. A digital collections policy functions to assist museums in decision making processes and general operations. Museums in the study reported addressing preservation methodology and techniques, as well as acquisition and licensing contracts. Image resolution and quality of photograph was of great concern since, it was perceived, quality images are the main strength of the museum. In addition, digital collections policies established the criteria used to digitize based on importance, value and interest. Museums reported digitizing first their most important objects and works on exhibit followed by special collections digitized in collaboration with other institutions. The main reason to digitize was noted to be to increase access to the collections, for the purpose of registration, documentation, publication, and publicity. Digitization of all objects in the collection was stressed as being one of the main organizational goals. 5. Closing remarks Museums have a monopoly over the objects in their collections. However, many objects are in the public domain. Control over the access strategy appears to be an incentive to own the digital images, as museums that have full control over the images are able to create more revenue from licensing to recover costs. Managing limited funds for projects that have no immediate benefit returns, with a high risk of uncertainty in a yet to be developed market, requires creative design and redesign. Museums can learn from other information goods organizations in the market to make the most of their products and services without losing or contradicting their mission of providing access to the nation’s heritage. For instance, the Internet allows for the recreation of products and services granting the opportunity for Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 10 innovative display of information. Translating information to the new medium results insufficient to satisfy a growing demand of information online. Developing a plural financial scheme and providing diverse access of content, products and services, increases the effectiveness of the museum. In addition, museums in the Netherlands have a technological advantage as 65% of private households have broadband Internet access (CBS). Based on the data gathered, it can be said that the museums in the study are still developing their digital image license pricing systems. Beginning with one flat charge for publishers, most museums now price discriminate between commercial, noncommercial, and individual users. It appears that increasingly a more sophisticated pricing system will incorporate a number of criteria from the user, use, product and service categories. This may be desirable in order to accommodate for customers with different budgets and to increase the usability of their digital collections. The Netherlands exemplifies one approach to access digital heritage. A number of medium and large size museums have priced the licensing to use digital images as a means to increase access to the nation’s heritage. It is important to note that no museum was interested in charging to access information, as that is one of main purposes of museums: to acquire, conserve, research, communicate and exhibit material evidence of people and their environment as a non-for-profit institution (International Council of Museums definition). However, as providers of quality heritage information, museums want to assure control over the use of their repositories, particularly in the digital domain, where all experiences on the Internet become much closer, as all sources are able to deliver in the same forum. Museums take then an important role as providers of interpretation and meaning, protecting the integrity of information, and assuring the accessibility of heritage now and for future generations. Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 11 References Baumol, W. (2003) ‘Applied Welfare Economics’ in Towse, R. (ed.) A Handbook of Cultural Economics. Cheltenham: Edward Elgar Publishing, pp. 20-31. Besek, J. (2003) Copyright Issues Relevant to the Creation of a Digital Archive: a Preliminary Assessment. Council on Library and Information Resources online, consulted on January 12th, 2005 at http://www.clir.org/pubs/reports/pub112/contents.html. EC (European Commission) (2002) The DigiCULT Report, European Commission. Directorate-General for the Information Society. Full report January 2002. Johnson, P. (2003) ‘Museums’ in Towse, R. (ed.) A Handbook of Cultural Economics. Cheltenham: Edward Elgar Publishing, pp. 315-320. Lavoie, F. (2004) Of Mice and Memory: Economically Sustainable Preservation for the Twenty-first Century, in www.clir.org/pubs/reports/pub126/lavoie.html consulted on January 10th, 2005. Shapiro, C, and Varian, H. (1999) Information Rules, a strategic guide to the network economy. Boston, Massachusetts: Harvard Business School Press. Towse, R. (2003) ‘Cultural Industries’ in Towse, R. (ed.) A Handbook of Cultural Economics. Cheltenham: Edward Elgar Publishing, pp. 170-176. Zorich, D. (2003) A Survey of Digital Cultural Heritage Initiatives and Their Sustainability Concerns, in www.clir.org/pubs/reports/pub118/contents.html consulted on January 10th, 2005. Trilce Navarrete From Cabinets of Curiosities to Digital Knowledge Environments, Increasing Access to Digital Heritage. 12