Mónica da Silva Cameirão The Rehabilitation Gaming System (RGS): a virtual reality tool for the rehabilitation of motor deficits M.S. Cameirão, S. Bermúdez i Badia, L. Zimmerli and P.F.M.J. Verschure SPECS – Laboratory for Synthetic, Perceptive, Emotive and Cognitive Systems University Pompeu Fabra, Ocata 1, 08003 Barcelona, Spain http://www.specs.upf.edu Abstract In the last few years several virtual reality systems have been proposed for motor and cognitive rehabilitation following brain injury [1]. However, the direct impact of these systems on recovery is not yet that clear and further studies are needed. Nevertheless, effort has been made in developing systems grounded in the understanding of the mechanisms of neuronal organization of motor systems and recovery. We have developed the Rehabilitation Gaming System, a virtual reality based tool for the rehabilitation of motor deficits of the upper limbs. Arm movements tracked by means of a motion tracking system are reconstructed onto the movements of virtual limbs that mimic the movements of the user. The core hypothesis underlying RGS is that through the presentation of movement intent coupled virtual limbs we can recruit the mirror neuron system, a special population of neurons that discharge both during goal oriented action execution and observation of the same action when performed by others [2]. Preliminary single trials performed with stroke patients have shown that our system retrieves quantitative information that allows detailed assessment of a patient’s deficits providing a tool for diagnostics and monitoring [3]. In terms of the training task itself, the gaming parameters can be adapted in order to be directed towards the capabilities of the patients and the specific rehabilitation regime. We are currently performing quantitative longitudinal analysis of the relationship between patient profiles, recovery dynamics and the characteristics of RGS. In addition we are integrating real-time physiology systems that provide information on the affective state of the patient. References [1] Holden M. Virtual environments for motor rehabilitation: review. 2005; 8(3):187211. [2] Rizzolatti G, and Craighero, L. The mirror-neuron system. Annu Rev Neurosci 2004; 27:169-192. [3] Cameirão, M.S., Bermúdez i Badia, S., Duarte Oller, E., Zimmerli, L., and Verschure, P.F.M.J. The Rehabilitation Gaming System: A virtual reality based system for the diagnostics and rehabilitation of sensory-motor deficits. Virtual Rehabilitation 2007, 27-29 September, Venice, Italy.