VELS (Level 4) & the Make It Real Game The Make It Real Game provides activities for students at Level 4 with schools implementing the program at Year 5 or 6. Make It Real Game Strand Domain Dimension Session 1 Making a Role Discipline-based Learning Students are introduced to the game & given the role they will assume & Inter-disciplinary explore throughout the program. Learning Humanities Economics Economic knowledge & understanding Thinking Reasoning, processing & inquiry - explore the world of work in order to develop the ability to make informed decisions about their future education & training needs & employment - inquire into the world around them & evaluate information Session 2 Making Neighbours Students create their town, as well as explore & make lifestyle decisions by choosing houses, vehicles & leisure items they wish to have in their adult lives (roles). Physical, Personal & Social Learning Discipline-based Learning Inter-disciplinary Learning Interpersonal Development Humanities Economics Building social relationships Humanities Geography Thinking Geospatial skill - initiate positive social relationships with a diverse range of people in a range of contexts Economic knowledge & understanding - explore the world of work in order to develop the ability to make informed decisions about their future education & training needs & employment - read, interpret & collect information from maps Reasoning, processing & inquiry - inquire into the world around them & evaluate information Session 3 Making a Town Students use creative decisionmaking skills to personalise their communities & their town. Physical, Personal & Social Learning Discipline-based Learning Inter-disciplinary Learning Interpersonal Development Working in teams Civics & citizenship Community engagement Humanities History (optional activity) Thinking (optional activity) Historical knowledge & understanding - develop knowledge, skills & behaviour to cooperate with others to contribute to the achievement of group goals - develop skills & behaviours needed to interact with the community & engage with organisations & groups - explore local history to provide a sense of chronology, & to help them understand the present Reasoning, processing & inquiry - inquire into the world around them & evaluate information Creativity - think creatively & solve problems innovatively © Department of Education and Early Childhood Development, Victoria, Australia, 2008 http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/ 1 Make It Real Game Strand Domain Dimension Physical, Personal & Social Learning Interpersonal Development Working in teams Civics & citizenship Community engagement Humanities Economics Economic knowledge & understanding Humanities Geography Geospatial skill Communication Listening, viewing & responding Session 4 Making a Town Work Students explore the working nature of their town & discover the numerous types of occupations that make a town work. Discipline-based Learning Inter-disciplinary Learning - develop knowledge, skills & behaviour to cooperate with others to achieve group goals - develop skills & behaviours needed to interact with the community & engage with organisations & groups - explore the world of work in order to develop the ability to make informed decisions about their future education & training needs & employment - read, interpret & collect information from maps - understand communication conventions in order to make meaning Thinking Reasoning, processing & inquiry - inquire into the world around them & evaluate information Session 5 Making a Company Students explore the basics of work search & discover how to work as a company (group) by combining their different work skills. Physical, Personal & Social Learning Discipline-based Learning Interpersonal Development Civics & citizenship Working in teams English Reading - develop knowledge, skills & behaviour to cooperate with others to achieve group goals Community engagement - develop skills & behaviours needed to interact with the community & engage with organisations & groups - understand, interpret, critically analyse & reflect on written texts (e.g. work related texts) Writing - plan compose edit & publish text (e.g. resumes and other work related texts) Speaking & listening - use oral language to convey & receive meaning Interdisciplinary Learning Humanities Economics Economic knowledge & understanding Communication Listening, viewing & responding - explore the world of work in order to develop the ability to make informed decisions about their future education & training needs & employment - understand communication conventions in order to make meaning Presenting - present information coherently & appropriately © Department of Education and Early Childhood Development, Victoria, Australia, 2008 http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/ 2 Make It Real Game Session 6 The Brainstorm Spin Game Students play the Brainstorm Spin Game in occupational groups. They test knowledge of their work roles, occupational concepts, vocabulary, & community businesses & services. Students also increase their knowledge & awareness of the wide variety of occupations & businesses. Strand Domain Dimension Physical, Personal & Social Learning Discipline-based Learning Interpersonal Development Working in teams Humanities Economics Economic knowledge & understanding Mathematics Working mathematically - develop knowledge, skills & behaviour to cooperate with others to achieve group goals - explore the world of work in order to develop the ability to make informed decisions about their future education & training needs & employment - investigate real life, practical applications of mathematics Interdisciplinary Learning Thinking Processes Reasoning, processing & inquiry Physical, Personal & Social Learning Interpersonal Development Building social relationships - inquire into the world around them & evaluate information Session 7 Making a Living Students are introduced to the concepts of local & global economies. Students in their companies secure work contracts & work together to plan their research. - initiate positive social relationships with a diverse range of people in a range of contexts Working in teams - develop knowledge, skills & behaviour to cooperate with others to achieve group goals Personal Learning The individual learner - develop knowledge about their personal characteristics & capabilities & those they need to develop to support their learning Managing personal learning - implement plans to complete short & long term tasks Discipline-based Learning Civics & citizenship English Civic knowledge & understanding - explore principles & practices that underpin civic institutions & life in communities & societies Reading - understand, interpret, critically analyse & reflect on written texts Writing - plan compose edit & publish text Discipline-based Learning Humanities Economics Economic knowledge & understanding - explore the world of work in order to develop the ability to make informed decisions about their future education & training needs & employment Economic reasoning & interpretation -clarify & justify personal values & attitudes about issues affecting economy, society & environment Humanities Geography LOTE Geospatial skill - read, interpret & collect information from maps Intercultural knowledge & awareness - develop knowledge of connections between language & culture Interdisciplinary Learning Communication Listening, viewing & responding - understand communication conventions in order to make meaning Information & Communications Technology Thinking Processes ICT for communicating - use ICT to present, communicate & build knowledge Reasoning, processing & inquiry - inquire into the world around them & evaluate information © Department of Education and Early Childhood Development, Victoria, Australia, 2008 http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/ 3 Make It Real Game Strand Domain Dimension Physical, Personal & Social Learning Interpersonal Development Building social relationships Session 8 Making a Business Trip Students go on a simulated business trip. They research information & gather materials for their advertising campaigns. - initiate positive social relationships with a diverse range of people in a range of contexts Working in teams - develop knowledge, skills & behaviour to cooperate with others to achieve group goals Personal Learning The individual learner - develop knowledge about their personal characteristics & capabilities & those they need to develop to support their learning Managing personal learning - implement plans to complete short & long term tasks Discipline-based Learning English Reading - understand, interpret, critically analyse & reflect on written texts Writing - plan compose edit & publish text Speaking & listening - use oral language to convey & receive meaning Humanities Geography LOTE Geospatial skill - read, interpret & collect information from maps Intercultural knowledge & awareness - develop knowledge of connections between language & culture Interdisciplinary Learning Communication Listening, viewing & responding - understand communication conventions in order to make meaning Presenting - present information coherently & appropriately Information & Communications Technology Thinking Processes ICT for communicating - use ICT to present, communicate & build knowledge Reasoning, processing & inquiry - inquire into the world around them & evaluate information Creativity - think creatively & solve problems innovatively Reflection, evaluation & metacognition - reflect on & refine ideas & beliefs © Department of Education and Early Childhood Development, Victoria, Australia, 2008 http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/ 4 Make It Real Game Strand Domain Dimension Physical, Personal & Social Learning Interpersonal Development Building social relationships Session 9 Making it Work Students use their business trip findings & the materials they have gathered to create an advertising presentation for their client countries. Discipline-based Learning - initiate positive social relationships with a diverse range of people in a range of contexts Working in teams - develop knowledge, skills & behaviour to cooperate with others to achieve group goals Personal Learning English Managing personal learning - implement plans to complete short & long term tasks Reading - understand, interpret, critically analyse & reflect on written texts Writing - plan compose edit & publish text Speaking & listening - use oral language to convey & receive meaning LOTE Intercultural knowledge & awareness - develop knowledge of connections between language & culture Interdisciplinary Learning Communication Listening, viewing & responding - understand communication conventions in order to make meaning Presenting - present information coherently & appropriately Information & Communications Technology Thinking Processes ICT for communicating - use ICT to present, communicate & build knowledge Reasoning, processing & inquiry - inquire into the world around them & evaluate information Creativity - think creatively & solve problems innovatively Reflection, evaluation & metacognition - reflect on & refine ideas & beliefs © Department of Education and Early Childhood Development, Victoria, Australia, 2008 http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/ 5 Make It Real Game Session 10 The Brainstorm Spin Game Students play the second round of the Brainstorm Spin Game in occupational groups. They test knowledge of their work roles, occupational concepts, vocabulary, & community businesses & services. Students also increase their knowledge & awareness of the wide variety of occupations & businesses. Strand Domain Dimension Physical, Personal & Social Learning Discipline-based Learning Interpersonal Development Working in teams Humanities Economics Economic knowledge & understanding Mathematics Working mathematically - develop knowledge, skills & behaviour to cooperate with others to achieve group goals - explore the world of work in order to develop the ability to make informed decisions about their future education & training needs & employment - investigate real life, practical applications of mathematics Interdisciplinary Learning Thinking Processes Reasoning, processing & inquiry Physical, Personal & Social Learning Interpersonal Development Building social relationships - inquire into the world around them & evaluate information Session 11 Making it Real Students review & demonstrate the results of their career exploration journey through The Make It Real Game program to an audience of parents, invited guests & school staff. Discipline-based Learning Interdisciplinary Learning - initiate positive social relationships with a diverse range of people in a range of contexts Working in teams - develop knowledge, skills & behaviour to cooperate with others to achieve group goals Civics & citizenship Community engagement English Speaking & listening - develop skills & behaviours needed to interact with the community & engage with organisations & groups - use oral language to convey & receive meaning Communication Listening, viewing & responding - understand communication conventions in order to make meaning Presenting - present information coherently & appropriately Information & Communications Technology ICT for communicating - use ICT to present, communicate & build knowledge © Department of Education and Early Childhood Development, Victoria, Australia, 2008 http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/ 6