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VELS (Level 4) & the Make It Real Game
The Make It Real Game provides activities for students at Level 4 with schools implementing the program at Year 5 or 6.
Make It Real Game
Strand
Domain
Dimension
Session 1
Making a Role
Discipline-based
Learning
Students are introduced to the game
& given the role they will assume &
Inter-disciplinary
explore throughout the program.
Learning
Humanities Economics
Economic knowledge & understanding
Thinking
Reasoning, processing & inquiry
- explore the world of work in order to develop the ability to make informed decisions about their
future education & training needs & employment
- inquire into the world around them & evaluate information
Session 2
Making Neighbours
Students create their town, as well
as explore & make lifestyle decisions
by choosing houses, vehicles &
leisure items they wish to have in
their adult lives (roles).
Physical, Personal
& Social Learning
Discipline-based
Learning
Inter-disciplinary
Learning
Interpersonal
Development
Humanities Economics
Building social relationships
Humanities Geography
Thinking
Geospatial skill
- initiate positive social relationships with a diverse range of people in a range of contexts
Economic knowledge & understanding
- explore the world of work in order to develop the ability to make informed decisions about their
future education & training needs & employment
- read, interpret & collect information from maps
Reasoning, processing & inquiry
- inquire into the world around them & evaluate information
Session 3
Making a Town
Students use creative decisionmaking skills to personalise their
communities & their town.
Physical, Personal
& Social Learning
Discipline-based
Learning
Inter-disciplinary
Learning
Interpersonal
Development
Working in teams
Civics &
citizenship
Community engagement
Humanities History (optional
activity)
Thinking
(optional
activity)
Historical knowledge & understanding
- develop knowledge, skills & behaviour to cooperate with others to contribute to the achievement
of group goals
- develop skills & behaviours needed to interact with the community & engage with organisations
& groups
- explore local history to provide a sense of chronology, & to help them understand the present
Reasoning, processing & inquiry
- inquire into the world around them & evaluate information
Creativity
- think creatively & solve problems innovatively
© Department of Education and Early Childhood Development, Victoria, Australia, 2008
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/
1
Make It Real Game
Strand
Domain
Dimension
Physical,
Personal &
Social Learning
Interpersonal
Development
Working in teams
Civics &
citizenship
Community engagement
Humanities Economics
Economic knowledge & understanding
Humanities Geography
Geospatial skill
Communication
Listening, viewing & responding
Session 4
Making a Town Work
Students explore the working nature
of their town & discover the
numerous types of occupations that
make a town work.
Discipline-based
Learning
Inter-disciplinary
Learning
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
- develop skills & behaviours needed to interact with the community & engage with organisations
& groups
- explore the world of work in order to develop the ability to make informed decisions about their
future education & training needs & employment
- read, interpret & collect information from maps
- understand communication conventions in order to make meaning
Thinking
Reasoning, processing & inquiry
- inquire into the world around them & evaluate information
Session 5
Making a Company
Students explore the basics of work
search & discover how to work as a
company (group) by combining their
different work skills.
Physical,
Personal &
Social Learning
Discipline-based
Learning
Interpersonal
Development
Civics &
citizenship
Working in teams
English
Reading
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
Community engagement
- develop skills & behaviours needed to interact with the community & engage with organisations
& groups
- understand, interpret, critically analyse & reflect on written texts (e.g. work related texts)
Writing
- plan compose edit & publish text (e.g. resumes and other work related texts)
Speaking & listening
- use oral language to convey & receive meaning
Interdisciplinary
Learning
Humanities Economics
Economic knowledge & understanding
Communication
Listening, viewing & responding
- explore the world of work in order to develop the ability to make informed decisions about their
future education & training needs & employment
- understand communication conventions in order to make meaning
Presenting
- present information coherently & appropriately
© Department of Education and Early Childhood Development, Victoria, Australia, 2008
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/
2
Make It Real Game
Session 6
The Brainstorm Spin Game
Students play the Brainstorm Spin
Game in occupational groups. They
test knowledge of their work roles,
occupational concepts, vocabulary, &
community businesses & services.
Students also increase their
knowledge & awareness of the wide
variety of occupations & businesses.
Strand
Domain
Dimension
Physical,
Personal &
Social Learning
Discipline-based
Learning
Interpersonal
Development
Working in teams
Humanities Economics
Economic knowledge & understanding
Mathematics
Working mathematically
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
- explore the world of work in order to develop the ability to make informed decisions about their
future education & training needs & employment
- investigate real life, practical applications of mathematics
Interdisciplinary
Learning
Thinking
Processes
Reasoning, processing & inquiry
Physical,
Personal &
Social Learning
Interpersonal
Development
Building social relationships
- inquire into the world around them & evaluate information
Session 7
Making a Living
Students are introduced to the
concepts of local & global
economies. Students in their
companies secure work contracts &
work together to plan their research.
- initiate positive social relationships with a diverse range of people in a range of contexts
Working in teams
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
Personal
Learning
The individual learner
- develop knowledge about their personal characteristics & capabilities & those they need to
develop to support their learning
Managing personal learning
- implement plans to complete short & long term tasks
Discipline-based
Learning
Civics &
citizenship
English
Civic knowledge & understanding
- explore principles & practices that underpin civic institutions & life in communities & societies
Reading
- understand, interpret, critically analyse & reflect on written texts
Writing
- plan compose edit & publish text
Discipline-based
Learning
Humanities Economics
Economic knowledge & understanding
- explore the world of work in order to develop the ability to make informed decisions about their
future education & training needs & employment
Economic reasoning & interpretation
-clarify & justify personal values & attitudes about issues affecting economy, society & environment
Humanities Geography
LOTE
Geospatial skill
- read, interpret & collect information from maps
Intercultural knowledge & awareness
- develop knowledge of connections between language & culture
Interdisciplinary
Learning
Communication
Listening, viewing & responding
- understand communication conventions in order to make meaning
Information &
Communications
Technology
Thinking
Processes
ICT for communicating
- use ICT to present, communicate & build knowledge
Reasoning, processing & inquiry
- inquire into the world around them & evaluate information
© Department of Education and Early Childhood Development, Victoria, Australia, 2008
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/
3
Make It Real Game
Strand
Domain
Dimension
Physical,
Personal &
Social Learning
Interpersonal
Development
Building social relationships
Session 8
Making a Business Trip
Students go on a simulated business
trip. They research information &
gather materials for their advertising
campaigns.
- initiate positive social relationships with a diverse range of people in a range of contexts
Working in teams
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
Personal
Learning
The individual learner
- develop knowledge about their personal characteristics & capabilities & those they need to
develop to support their learning
Managing personal learning
- implement plans to complete short & long term tasks
Discipline-based
Learning
English
Reading
- understand, interpret, critically analyse & reflect on written texts
Writing
- plan compose edit & publish text
Speaking & listening
- use oral language to convey & receive meaning
Humanities Geography
LOTE
Geospatial skill
- read, interpret & collect information from maps
Intercultural knowledge & awareness
- develop knowledge of connections between language & culture
Interdisciplinary
Learning
Communication
Listening, viewing & responding
- understand communication conventions in order to make meaning
Presenting
- present information coherently & appropriately
Information &
Communications
Technology
Thinking
Processes
ICT for communicating
- use ICT to present, communicate & build knowledge
Reasoning, processing & inquiry
- inquire into the world around them & evaluate information
Creativity
- think creatively & solve problems innovatively
Reflection, evaluation & metacognition
- reflect on & refine ideas & beliefs
© Department of Education and Early Childhood Development, Victoria, Australia, 2008
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/
4
Make It Real Game
Strand
Domain
Dimension
Physical,
Personal &
Social Learning
Interpersonal
Development
Building social relationships
Session 9
Making it Work
Students use their business trip
findings & the materials they have
gathered to create an advertising
presentation for their client
countries.
Discipline-based
Learning
- initiate positive social relationships with a diverse range of people in a range of contexts
Working in teams
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
Personal
Learning
English
Managing personal learning
- implement plans to complete short & long term tasks
Reading
- understand, interpret, critically analyse & reflect on written texts
Writing
- plan compose edit & publish text
Speaking & listening
- use oral language to convey & receive meaning
LOTE
Intercultural knowledge & awareness
- develop knowledge of connections between language & culture
Interdisciplinary
Learning
Communication
Listening, viewing & responding
- understand communication conventions in order to make meaning
Presenting
- present information coherently & appropriately
Information &
Communications
Technology
Thinking
Processes
ICT for communicating
- use ICT to present, communicate & build knowledge
Reasoning, processing & inquiry
- inquire into the world around them & evaluate information
Creativity
- think creatively & solve problems innovatively
Reflection, evaluation & metacognition
- reflect on & refine ideas & beliefs
© Department of Education and Early Childhood Development, Victoria, Australia, 2008
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/
5
Make It Real Game
Session 10
The Brainstorm Spin Game
Students play the second round of
the Brainstorm Spin Game in
occupational groups. They test
knowledge of their work roles,
occupational concepts, vocabulary, &
community businesses & services.
Students also increase their
knowledge & awareness of the wide
variety of occupations & businesses.
Strand
Domain
Dimension
Physical,
Personal &
Social Learning
Discipline-based
Learning
Interpersonal
Development
Working in teams
Humanities Economics
Economic knowledge & understanding
Mathematics
Working mathematically
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
- explore the world of work in order to develop the ability to make informed decisions about their
future education & training needs & employment
- investigate real life, practical applications of mathematics
Interdisciplinary
Learning
Thinking
Processes
Reasoning, processing & inquiry
Physical,
Personal &
Social Learning
Interpersonal
Development
Building social relationships
- inquire into the world around them & evaluate information
Session 11
Making it Real
Students review & demonstrate the
results of their career exploration
journey through The Make It Real
Game program to an audience of
parents, invited guests & school
staff.
Discipline-based
Learning
Interdisciplinary
Learning
- initiate positive social relationships with a diverse range of people in a range of contexts
Working in teams
- develop knowledge, skills & behaviour to cooperate with others to achieve group goals
Civics &
citizenship
Community engagement
English
Speaking & listening
- develop skills & behaviours needed to interact with the community & engage with organisations
& groups
- use oral language to convey & receive meaning
Communication
Listening, viewing & responding
- understand communication conventions in order to make meaning
Presenting
- present information coherently & appropriately
Information &
Communications
Technology
ICT for communicating
- use ICT to present, communicate & build knowledge
© Department of Education and Early Childhood Development, Victoria, Australia, 2008
http://www.education.vic.gov.au/sensecyouth/careertrans/teacherresources/
6
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