War Before you Start: Decide roles of people in group King/Queen need to make list of resources they need Banker needs to lend out 1-10 items for merchants to trade needs to give trade list to merchants Religious leader needs to talk to military leader about wars and treaties (making alliances with certain cities for battle or trade) Merchants review list and make a plan on where you will go to trade How to Play: Each turn is 5 minutes, you can move to a new city after, but you don’t have to o Game will have 6 turns in total You can only carry 10 items on yourself when traveling on camel, 15 if traveling on ship You can trade with other traveling merchants or cities Use a post it note to mark your place on the map. There will be a picture of the type of transportation on a post-it note to Points to Win show how much you can carry on Trade: Each item you trade is worth your person 1 point, unless it is a special item in Bubonic plague: when you trade with a your city. Then it is worth 3 points. certain city or person you may get a card War: Gain/lose points based on how that says the “bubonic plague”. Once you well your city played in battles make a trade you cannot try to give back Religion: This is based off how your well your Missionary spread your the plague card. If you receive this card, cities religion to other minor cities. you must return home immediately. You Bubonic Plague: If you are in possession of can move again on your next turn. The this card at the end of the game, you next trade you make, you have to give that automatically lose half of your cities points. person or city the plague card. The city who starts with it, needs to give it to whomever they trade with first. Cities Baghdad Constantinople Hotan Barbarikon Lanzhou Religion Your cities Missionary will travel to other minor/major cities and try to influence them on the religion you represent. The more cities that are influenced by your religion in the end, the more points you get. Roles King/Queen: Cannot leave the city but can make trades, can send out merchants to specific cities, make list of what they want for city Religious Leader/Missionary: make treaties with other religious leaders (can’t go to war with a city on a certain turn, can’t trade for something etc), can leave and go to other cities, trade of religious ideas General/Mercenary: Plays game of war, can’t trade, but can conquer other cities, must answer to King/Queen‘s rules Banker: Can trade, exchange currency, in charge of what merchants get when they go out to trade items, 2nd under King/Queen for trade, person that is in charge of communication between King/Queen and Merchants Merchants: Can move to any city on map to trade, can’t talk to or King/Queen or religious leader Culture Cards Pick up a card every time you pass over a red dot on the map. You can hold on to the card, or you can use it. You can only be in possession of one card at a time. If you are in possession of a card and have the chance to pick up a new one, you can, or you can keep the card you already have. They can be traded. Resources in Each City Glassware 3 Jewlery 2 Textiles 2 Grapevines 4 Perfume 2 Olive Oil 2 Artwork 3 Wool 2 Myrrh 2 Perfumes 3 Frankincense 3 Pearls 3 Textiles 2 Slaves 2 SIlver 2 Horses 3 Nuts 2 Swords 2 Lapis Lazuli 2 Dyes 2 Livestock 2 Curtains 3 Carpets 3 Cotton 2 Nutmeg 2 Medicines 1 Precious Stones 2 Grains 2 Ivory 2 Tortoiseshells 3 Silk 4 Mirrors 2 Gunpowder 2 Paper 3 Tin 2 Sandalwood 2 Tea 3 Porcelain 3