From your Project 3 group 1. Final report on your activity. Describe the goal of the activity, its evolution, and final documentation. 2. Handout sheet for students doing your activity 3. Sheet for instructors -- Be sure to include a check list of items necessary for the activity, explain what the children should learn, include sample questions, discuss how the activity can be modified for different age groups. Outreach Activity for Engineering Education -- How CD player works? Prepared by: Nuri A. Miller Brian D. Mendelssohn Wai-Ki Tracy Yu Checklist: Computer Computer Software ‘Shockware’ Website ‘http://www.skidoop.com/~bdm/seeingsound/’ Demonstration kit [ready-made] Student’s handout [one for each student & make extra copies] Pencils [one for each student] Erasers [a few] Acitivties: Part I -- Demonstration The outreach faculty member(s) will demonstrate the ready-made experimental kit to the children. The demonstration shows how laser: travels through space, get reflected through mirrors and other surfaces, through a receiver and processor, the information is read and translated into ‘1’s and ‘0’s, and is transported to the final receiver and the output device. Part II -- ‘’Seeing Sound Module’ -- children writes their own music. After seeing the demonstration and somewhat understand the process of how music is interpreted into ‘1’s and ‘0’s, the children are now prepared to compose their own simple piece of music. The children will follow the student’s handout ‘Seeing Sound Module’, to compose the music. Upon completion of the written part of the exercise, they will enter the corresponding binary codes into the computer software to hear their music composition. Part III – ‘Name that Tune’ – Music will be played from the computer, and the binary forms of ‘1’s and ‘0’s will be come up at the computer screen. Children can try to name the songs being played. This is a reverse process of part II. Instead of inputting the binary codes, children will now see the binary codes on the computer screen as the music is being played. This demonstrates to the children that this is a 2-way process. Targets Age 7 to 11 years [to make this activity suitable for other age groups, see ‘Modification’] Children should learn … Music played by CD players are in binary codes of ‘1’s and ‘0’s. Laser travels by reflecting off surfaces. It behaves differently when travels through different materials. Activity Program Introduction Warm-up Demonstration Explanation of ‘Creation’ ‘Creation’ of music Testing out the ‘Creation’ Explanation of ‘Name that Tune’ ‘Name that Tune’ Wrap-up 5-10 minutes 15 minutes 20 minutes 5 minutes 5-10 minutes 30 minutes 5 minutes 30 minutes 10 minutes Total time involved 2 hours 25 minutes (approximation) Introduction Outreach faculty members introduce themselves, and let children settled down and be familiar with their leaders of the day. Warm-Up Warm-up exercises, related to music. For example, playing ‘musical chair’, asking children what music they like, or musical instruments they know of [see sample questions]. Demonstration (activity part I) Faculty members demonstrate how a CD player works through the experiment kit that we have prepared. Children may adjust the angles of the mirrors in the experiment, to increase the level of interaction. Explanation of ‘Seeing Sound Module’ Faculty members pass out the student’s handout to each children, and introduce and explain the next exercise. ‘Seeing Sound Module’ (activity part II) Children are given their handouts to write their own music in codes of ‘1’s and ‘0’s. There is no limit to how long their music can be. Each note corresponds to a 4-digit binary code as below:C 1010 C# 0011 D 1110 D# 0001 E 0110 F 1101 F# 1001 G 0010 G# 0111 A A# B Space 1011 1111 0100 0000 (These codes have been programmed into the computer.) Testing out the ‘Creation’ Children will insert their creation in binary codes form into the computer, website: ‘http://www.skidoop.com/~bdm/seeingsound/’. They will then hear their ‘creation’ from the output device of speakers. They can then make changes to their music, or have another ‘creation’ made for further testing. This process allows children to learn that their input of binary codes actually correspond to musical notes that they are familiar with, and that music is actually ‘1’s and ‘0’s. Children can then go to page 2 of handout if they want to compose more music. Explanation of ‘Name that Tune’ (activity part III) Faculty members introduce and explain the next exercise. ‘Name that Tune’ Faculty members will play the music that has already been programmed into the computer. These are music pieces that children are familiar with, for example, ‘London Bridge is Falling Down’, ‘Happy Birthday’, and ‘We Wish You are a Merry Christmas’. These musical pieces are written in binary code form. Children can compete against each other to see who can name the song faster. Also, the binary codes of the music will be shown on the computer screen as the music is being played. Children can observe this and understand that this is a reversible process. Wrap-Up Faculty members ask children how they like the couple hours they have spent together, and what the children have learnt that day. Sample questions: 1. 2. 3. 4. 5. 6. 7. What types of music do you like to listen to? Does anyone play a music instrument? Does your family or yourself own a CD player? Do you know how a CD player works? Do you want to know how it works? Have you heard of ‘laser’? Where do you hear that being used? Is ‘laser’ magic? Do you know how we see light … the sun, the moon? [by reflectivity] Modification for different age groups According to Piaget’s stages of child development, children at the age of 7 to 11 years are at their ‘concrete operations’, where: 1.Reasoning process becomes logical can be applied to concrete problems begins to solve problems "in head" 2.Makes cognitive and logical decisions decanters perception attends successive steps or sequences 3.Classification and serration mentally classifies objects and events mentally relates them mentally arrange elements according to size mentally arrange events in series length (7 years) width (9 years) volume (12 years) 4.Understanding of space, time, and speed 5.Understanding of cause and effect relationships 6.Solve conservation problems number (6-7 years) area and mass (7-8 years) volume (11-12 years) 7.Reversibility of operations (A-B-C -> C-B-A) 8.Cooperative communication evolves 9.Limitations cannot solve intangible problems hypothetical complex verbal involving future only problems using real objects isolate problems