DEFENSIVE AND COMPETITIVE BIDDING OVERCALLS (Style: Responses: 1 / 2 Level; Reopening) Generally sound, according to vulnerability. Cue generally shows trump support and asks how good overcall is. Jump shift mini splinter Jump in trump suit pre-emptive LEADS AND SIGNALS OPENING LEADS STYLE Lead In Partner’s Suit Suit 4th or 2nd MUD NT Attitude (reverse) MUD or top Subsequent Attitude (reverse) Top from nothing Other: 1NT OVERCALL (2nd/4th Live; Responses; Reopening) LEADS 15-18 + system on in immediate position. In 4th seat: 1NT 12-15 Lead Ace Responses as per opening 1NT JUMP O’CALLS (Style; Responses; Unusual NT; Reopening) Weak except 3 level bids Vul are Intermediate Jump to 2 level is intermed if it goes 1H P P 2S After opponents 1NT opening, jumps to 3 of a minor are Intermediate at all vuls and SYSTEM SUMMARY GENERAL APPROACH AND STYLE (Basic System) 5 Card Majors (1H occasionally 4 and 1D occasionally 3) Variable NT. Asks for reverse attitude reverse count reverse attitude Reverse attitude Reverse attitude Reverse attitude Reverse attitude rev count or rev attitude SIGNALS IN ORDER OF PRIORITY Partner’s Lead Declarer’s Lead Discarding 1 Rev att Rev count if count reverse attitude 2 Rev count (king) Given 3 Suit pref 1 Rev attitude As suit reverse attitude 2 Rev count (king) 3 Suit pref Signals (including Trumps): high low in trumps need ruff After K lead, with singleton in dummy, suit preference natural Also, if dummy’s suit makes it obvious suit pref is called for. DOUBLES TAKEOUT DOUBLES (Style; Responses; Reopening) 1C – (1D) X no 4 card majors 1C/1D – (1H) – X no 4 card S Rest: Standard, sound. Reopening = balancing Suit Suit NT DIRECT & JUMP CUE BIDS (Style; Response; Reopening) Michaels Cue Bids: Major oriented, 5/5, constructive (1C/D) - 2C/D both M (1any) 2NT 2 lowest unbid suits (1M) - 2M other M + m vs. NT (vs. Strong/Weak; Reopening; Passed Hand) X 15+ next x T/out 2C both majors 2D single suited major then 2H P/C 2S natural 2NT forcing enquiry responses 3C good with H 3D good with S, 3H 3S poor 2H/2S 5cd suit/4 cd m then 3C P/C vs. PREEMPTS (Doubles; Cue-bids; Jumps; NT Bids) Double = take-out up to 4H NT natural to play Cue 2 suited normally majors vs. ARTIFICIAL STRONG OPENINGS- i.e. 1 or 2 1D/1H/1S: natural 1NT: C or D+H. 2C: D or H+S. 2D: H or S+C. 2H: S or C+D 2S natural. X S+D or H+ C OVER OPPONENTS’ TAKEOUT DOUBLE Raises of known suit are pre-emptive 1 minor x 2NT good raise in minor 1 major x system on King Queen Jack 10 9 Hi-X Lo-X Vs. Suit or NT AK or Ax AKx maybe AKxx KQ or AKxxx or singleton QJ….or KQ (NT only) J10… Denies jack Denies 10 2 or 4 Good suit or MUD NZ BRIDGE CONVENTION CARD PLAYERS: Richard Solomon 15941 Gary Chen 19293 SYSTEM CATEGORY: Green / Red / Blue / Yellow 1C 1D 1H/1S 1NT 2C 2D 2H 2S 2NT 3NT 4 level PRE-ALERTS 3+ 11-21 4+ 11-21 maybe 3 if 4432 5+ 11-19 1H maybe 4 if 4432 11-14NV 15-17Vul Strong, GF or strong single suited major Weak 2 in H or S or 8PT in minor or 22-23 flat 5H+ minor 6-10 weaker maybe fav vul 5S, 4+m 6-10 weaker maybe fav vul 20-21 Gambling 1st,2nd seat no outside ace or king pre-empt natural SPECIAL BIDS THAT MAY REQUIRE DEFENSE 1C – (1D) X no 4 card majors 1C/1D – (1H) – X no 4 card S SPECIAL FORCING PASS SEQUENCES SPECIAL, ARTIFICIAL & COMPETITIVE DBLS/RDBLS Support X and XX majors only IMPORTANT NOTES PSYCHICS: very rare NEG.DBL THRU MIN. NO. OF CARDS TICK IF ARTIFICIAL OPENING DESCRIPTION 1 3 11-21 1 4 11-21 maybe 3 if 4432 1 5 11-19 maybe 4 if 4432 1 5 11-19 INT 11-14NV 15-17Vul GF or strong single suited Major. Weak 2 in H or S or 2 √ 2 √ 2 √ 5 2 √ 5 2NT 8PT in minor or 22-23 flat 5H, 4 + minor 6-10 Maybe weaker at fav vul 5S, 4+ minor 6-10 Maybe weaker at fav vul 20-21 3 3 3 3 3NT 6 6 7 7 4 7 pre-empt pre-empt pre-empt pre-empt Gambling, 1st,2nd seat no outside ace or king pre-empt natural 4 7 pre-empt natural 4 4 7 7 pre-empt natural pre-empt natural 4NT 5 5 Specific A ask 8 8 To play To play RESPONSES SUBSEQUENT ACTION 1NT: 6-9 pts no M. 2NT: 11-12 flat. 3NT: 13-15 2C: 10+, 4+C. 3C: 6-9 5+C. 3D/H/S: splinters same as after 1C except 3C: Weak. 3D: 4+D 6-9pts 2H: 6-9 3cd. 2S: 10-12 3cd. 2NT: GF 4+cd. 3C:6-9 4cd. 3D:10-11 4cd. 3H: 0-6 4cd same as after 1H except 3H: 10-12 3cd. 4C/D/4H: splinter 10-13pts 2C: Stayman or rangefinder, 3C/D: invite 2D/H/S/2NT: transfers. 3H/S: Slam interest 2D – neg or waiting. 2H/S/3C/D: natural +positive 2NT: flat +positive 2H: p/c. 2S: H better than S. 3H,3S,3NT show majors 1C - 1H - 2S/3D mini splinter 1C–1H–1S– 3C: invite. 1C–1H–1NT–3C: GF Inverted Minors can contain 4 card major 1 MINOR 2 major weak jump 0-5 1H – 2C – 3C = n/f 1H–2C–2NT = 18-19 nv. 3NT = 15-17 nv only 2NT: enquiry. 3C/D: n/f weak 2S: to play. 2NT: enquiry. 3/4/5C: p/c 3/4/5D: to play. 2S/3S/4S: to play 2NT: enquiry. 3/4/5C: p/c. 3/4/5D: to play 3S: non forcing, 3H/4H: to play 3C: Puppet Stayman 3S minors 3D/3H transfers. New suit: natural, forcing New suit: natural, forcing New suit: natural, forcing New suit: natural, forcing 3D: medium H or S, 3H: max S, 3S: max H 2H – 2NT 3C/3D nat min 3H/3S C/D max After 2S-2NT-3C OR 3H, 4C RKCB in C 4NT RKCB in H 2NT - 3C - 3H/3S 5card suit 3D 4 cardmajor suit, 3NT no 4major Minor Stayman: 1NT – 2C - 2D – 3S (slam try in minor) 2C – 2D – 3H/S = suit set 2C - 2D - 2H - 2NT - 3H : Not forcing 2D – 2NT - 3C: minimum H or S PASSED HAND BIDDING system on after 1S/1NT Over call. After 3D, 4C asks for major 4D=H 4H=S Pre-empts can be Stronger esp 4th seat HIGH LEVEL BIDDING RKCB: 4NT or 4m when support already given or when a jump to 4 of minor ANSWER: 1-4, 0-3, 2-, 2+, (03,14,2-,2+ for C) PODI PORI After 4NT, one step higher to ask Q. Cue 1st and 2nd round controls together BELOW trump suit at game level. 4NT in a cue bid auction is always RKCB 5NT gsf 6C weakest 5 5