The 12th INTERNATIONAL CONGRESS ON MATHEMATICAL EDUCATION Proceedings of Discussion Group DG 2 CREATIVITY IN MATHEMATICS EDUCATION July 8-15, 2012, Coex, Seoul, Korea http://icme12.org/ THE USE OF A DIGITAL ENVIRONMENT FOR DEVELOPING THE CREATIVITY OF MATHEMATICALLY GIFTED HIGH SCHOOL STUDENTS LILLA KORENOVA Abstract: Accelerated cognitive growth is typical for gifted students, which can be developed under sufficient motivation and creativity using a proper didactic environment. Other typical characteristics of gifted students involve curiosity, joy from discovering, asking uncommon questions, and a good ability to argue. Therefore a constructivist approach in teaching is very appropriate for developing the creativity of mathematically gifted students. In this contribution we present several examples of teaching mathematics in a digital environment (the workshop method, etc.). Key words: Creativity, ICT, constructivism INTRODUCTION What is creativity? Nowadays there exist a few hundred definitions of creativity. From all the definitions which describe creativity, probably Torrance’s definition is the bestknown. He describes it as a creation of something new, as a process of forming thoughts or hypotheses, testing hypotheses and communicating the results. The ICME 12 - DG 2: Creativity in Mathematics Education, July 8-15, 2012, Coex, Seoul, Korea The use of digital environment for developing the creativity of mathematically gifted high school students creative process then leads into something new, until then never created. Based on the world’s leading experts, Turek describes a few axioms of creativity. From those we choose an important axiom for us: Creativity, creative abilities and creative thinking can all be developed, formed, trained, i.e., they can be improved. (Turek1999) Determining the level of creativity plays a key role in the topic of creativity. The topic of creativity is extraordinarily complex and insufficiently researched. Some of the basic factors of creativity are fluency, flexibility, originality, sensitivity, redefinition and elaboration. They are not of the same importance and are connected with divergent thinking, which is characterized by creating alternatives, hypotheses, considering possibilities, making up new approaches, and problem solving. Another type of thinking is convergent thinking, which is logical thinking using analysis, synthesis, induction, deduction, conclusion and generalization. (Turek, 1999) What is the difference between intelligence and creativity? The difference between creativity and intelligence is that intelligence is an intellectual ability based on convergent thinking, which signals a quality of orientation in problematic situations by way of a choice of an appropriate solution, and is a measure of flexibility and ease in change of orientation. On the other hand, creativity is a process based also on the gaps in knowledge, a sensibility towards missing fragments, the process of discovering problems, and searching new original approaches, creating, verifying and judging hypotheses. Creativity tests are intended to determine intellectual abilities. The best-known tests of creative thinking are Guilford’s and Torrance’s tests. Torrance presents these characteristics of a creative person: curiosity, a tendency to ask, independent thinking and acting, humor, fantasy, playfulness with thoughts, radicalism, self-confidence, assertiveness, a good ability to observe, sensibility, a smaller binding to reality, rejecting authority. Intelligence, as well as creativity, is all about intellectual activity. However, they are not the same. In general high intelligence can be connected with lower creativity, although a high level of creative thinking does not occur with a very low level of intelligence. What is talent (mathematical)? With the term of creative abilities are connected the terms “gift” and “talent.” An extraordinary ability of an individual expressed in a specific field of human creativity is called a gift or a talent towards performing a specific action. Mainly psychologists have been researching the structure of talent - looking for the factors which themselves create and affect it. They found out that talent is not only a set of high abilities, but also other personal characteristics. So was created the Renzulli’s Three-Ring Conception of Giftedness, which shows talent ICME 12 - DG 2: Creativity in Mathematics Education, July 8-15, 2012, Coex, Seoul, Korea Lilla Korenova as an intersection between high abilities, creativity and motivation. (Renzulli,1977) Other psychologists associated this model with environmental factors (family, school) and other factors (e.g., lucky circumstances). Renzulli derived his model based on the analysis of implications resulting from that in practice, a decisive criterion in assessing talent was the IQ. He set apart three basic groups of personal characteristics and understands talent as an interaction between them. (Picture 1.) Picture 1 From Picture 1, a teacher can realize that he can influence the creativity and involvement of the students by motivation, thus helping to develop the students’ talents. So we do not know what creativity is, but we know it can be developed! We know that by increasing motivation, students’ involvement is increased and that helps to develop their talents. These statements hold valid for mathematically gifted students. How do we motivate more creative activities? The digital world for the students is very natural. All of them work with the Internet, use cell phones, computers, notebooks, tablets, various software; they live in the ICT world. A digital environment in teaching (also) mathematics is very motivating for the students. Why a constructivist approach towards teaching? There exist many concepts of teaching focused on the development of creativity. The two best-known are the problem method and the project method. Both can include teaching methods such as the heuristic method, research method, method of controlled exploring and others. In the heuristic method, students are actively participating in discovering new information and methods of work. However, 4 ICME 12 - DG 2: Creativity in Mathematics Education, July 8-15, 2012, Coex, Seoul, Korea The use of digital environment for developing the creativity of mathematically gifted high school students they do not solve entire problems on their own, only specific parts and stages of solving. The research method includes such activity of students, which gets near the creative work of a scientist. Amongst all these methods, pedagogic constructivism is dominating. The theory of constructivist learning, which was developed by the Swiss psychologist Jean Piaget, is based on the assumption that a student, while actively interacting with his environment, gradually constructs an inner system of understanding. The whole process of learning should be done in a stimulating educational environment, which inspires students to explore. (Lukáč, S.a kol, 2010) By such an environment we mean a digital environment, taking advantage of ICT, computers, tablets, interactive whiteboards, software, etc. This kind of environment is close to the students, it is their workaday reality. Constructivism in pedagogy requires that the following should be included into teaching: real-life (authentic) problem solving, creative thinking, group work, object manipulation, visual teaching aids, e.g., interactive computer software. (Turek, 2010) Constructivism has many strands, however, they are all focused on learning with understanding. A student creates his understanding by himself, by considering new information and comparing it with previous information, experience, and schemes. So basically it is the problem method of teaching. (Turek, 2010) Amongst several constructivist approaches, we would find the method of controlled exploring, or the ERR (evocation - realizing of the meaning reflection). An extremely effective form of the controlled exploring method is the workshop method, which is based on educating in groups, actively recognizing the student, immediate check of work, and a proper rate of progress. (Lukac, S.a kol. 210) An excellent stimulating digital educational environment for all the methods of constructivist approach is the open-source software GeoGebra. In this paper we present GeoGebra as a tool for a stimulating digital environment. In such a digital environment, and by using constructivist approach in teaching, we can develop the creativity of students. Students have the possibility to create hypotheses, verify, and solve new problems. They can extend their curiosity, tendency to ask, independent thinking, and ability to observe. During the presentation of their results, their self-confidence and ICME 12 - DG 2: Creativity in Mathematics Education, July 8-15, 2012, Coex, Seoul, Korea Lilla Korenova assertiveness also grows. All of that can help and improve the students’ creativity. We present a few concepts for controlled exploration in high schools in the GeoGebra environment. The concepts are created as a part of the preparation of future teachers in the field of the didactics of the digital teaching of mathematics (in the course “Didactic software in teaching mathematics”), as well as a part of a national project, “Modernization of the educational process in high schools”, where we proposed and tested a few concepts of constructivist learning in the GeoGebra environment. REFERENCES Lukáč, S.a kol. (2010). Využitie informačných a komunikačných technológií v predmete Matematika pre stredné školy. Košice : elfa s. r. o., 2010. ISBN 978-80-8086-149-0. Partová, E. (2011). Vyučovanie matematiky pomocou moderných technológií. Bratislava : Univerzita Komenského v Bratislave, 2011. ISBN 978-80223-3144-9. Renzulli, J. (1977). The enrichment triad model: A guide for developing defensible program for the gifted and talented. Mansfield Center : Creative Learning Press, 1977. ISBN 0-936386-01-0. Turek, I. (2010). Didaktika. Bratislava : Iura Edition spol s. r. o., 2010. ISBN 978-80-8078-322-8. Turek, I. (1999). Tvorivé riešenie problémov. Bratislava : Metodické centrum v Bratislave, 1999. ISBN 80-8052-054-2. Velikova, E. (2011). Geo-Gebra: Technology can mathematical activities in the classroom. http://www.igmcg.org/files/newsletter_1.pdf. advance creative [Online] 2011. Žilková, K.( 2009). Školská matematika v prostredí IKT. Bratislava : Univerzita Komenského v Bratislave, 2009. ISBN 978-80-223-2555-4. ABOUT THE AUTHOR PaedDr. Lilla Korenova, PhD. Comenius University in Bratislava Faculty of Mathematics, Physics and Informatics Slovakia 6 ICME 12 - DG 2: Creativity in Mathematics Education, July 8-15, 2012, Coex, Seoul, Korea The use of digital environment for developing the creativity of mathematically gifted high school students Е-mail: korenova@fmph.uniba.sk ICME 12 - DG 2: Creativity in Mathematics Education, July 8-15, 2012, Coex, Seoul, Korea