Project GUTS Coding Challenges- Set 5 Math Concept: Z coordinate (Altitude & 3-D view) Challenge # 1 2 3 4 extra Description Make one agent at a higher altitude than the terrain, use the ‘Alt’ key and move your mouse to see the 3-D view. Make a 2nd agent that is on the corner of Spaceland that ‘takes the camera’ to see in 3D (from the agent’s perspective.) (hint: set X & Y, take camera block) Make 20 agents scattered at the same altitude above the terrain. Create 20 agents scattered at various altitudes above the terrain. Make a 2nd breed with a single agent, make it an invisible agent & take the camera (try setting your invisible agent in different locations to find the best view) (hint: invisible is a size of zero) Create 20 agents scattered at various altitudes above the terrain. Have them move around and ‘float’ in the water like plankton (move forward and slightly up & down) Scatter 20 agents at the same altitude above the terrain, have them fall to Spaceland like rain and stop when they hit the terrain. extra challenge: when the agents hit the terrain, it looks like snow on the ground. Come up with your own Coding Challenge! It should relate to using some aspect of 3dimensions in Nova Project GUTS Coding Challenges- Set 5 Math Concept: Z coordinate (Altitude & 3-D view) Challenge # 1 2 3 4 extra Description Make one agent at a higher altitude than the terrain, use the ‘Alt’ key and move your mouse to see the 3-D view. Make a 2nd agent that is on the corner of Spaceland that ‘takes the camera’ to see in 3D (from the agent’s perspective.) (hint: set X & Y, take camera block) Make 20 agents scattered at the same altitude above the terrain. Create 20 agents scattered at various altitudes above the terrain. Make a 2nd breed with a single agent, make it an invisible agent & take the camera (try setting your invisible agent in different locations to find the best view) (hint: invisible is a size of zero) Create 20 agents scattered at various altitudes above the terrain. Have them move around and ‘float’ in the water like plankton (move forward and slightly up & down) Scatter 20 agents at the same altitude above the terrain, have them fall to Spaceland like rain and stop when they hit the terrain. extra challenge: when the agents hit the terrain, it looks like snow on the ground. Come up with your own Coding Challenge! It should relate to using some aspect of 3dimensions in Nova