# Set 5- Math Concepts- Z coordinate (Altitude and 3-D

```Project GUTS
Coding Challenges- Set 5
Math Concept: Z coordinate (Altitude & 3-D view)
Challenge
#
1
2
3
4
extra
Description
Make one agent at a higher altitude than the terrain, use the ‘Alt’ key and move your mouse
to see the 3-D view. Make a 2nd agent that is on the corner of Spaceland that ‘takes the
camera’ to see in 3D (from the agent’s perspective.) (hint: set X & Y, take camera block)
Make 20 agents scattered at the same altitude above the terrain.
Create 20 agents scattered at various altitudes above the terrain. Make a 2nd breed with a
single agent, make it an invisible agent & take the camera (try setting your invisible agent in
different locations to find the best view) (hint: invisible is a size of zero)
Create 20 agents scattered at various altitudes above the terrain. Have them move around
and ‘float’ in the water like plankton (move forward and slightly up & down)
Scatter 20 agents at the same altitude above the terrain, have them fall to Spaceland like
rain and stop when they hit the terrain.
extra challenge: when the agents hit the terrain, it looks like snow on the ground.
Come up with your own Coding Challenge! It should relate to using some aspect of 3dimensions in Nova
Project GUTS
Coding Challenges- Set 5
Math Concept: Z coordinate (Altitude & 3-D view)
Challenge
#
1
2
3
4
extra
Description
Make one agent at a higher altitude than the terrain, use the ‘Alt’ key and move your mouse
to see the 3-D view. Make a 2nd agent that is on the corner of Spaceland that ‘takes the
camera’ to see in 3D (from the agent’s perspective.) (hint: set X & Y, take camera block)
Make 20 agents scattered at the same altitude above the terrain.
Create 20 agents scattered at various altitudes above the terrain. Make a 2nd breed with a
single agent, make it an invisible agent & take the camera (try setting your invisible agent in
different locations to find the best view) (hint: invisible is a size of zero)
Create 20 agents scattered at various altitudes above the terrain. Have them move around
and ‘float’ in the water like plankton (move forward and slightly up & down)
Scatter 20 agents at the same altitude above the terrain, have them fall to Spaceland like
rain and stop when they hit the terrain.
extra challenge: when the agents hit the terrain, it looks like snow on the ground.
Come up with your own Coding Challenge! It should relate to using some aspect of 3dimensions in Nova
```
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