Lesson: Target Ball Drop (Application Exp.) 1. NJ standards addressed in the lesson: 5.1.12.B.1:Design investigations, collect evidence, analyze data, and evaluate evidence to determine measures of central tendencies, causal/correlational relationships, and anomalous data. In creating their ball drop, students will come across many obstacles that they did not account for in their original design. Students will have to think about the problems they are having and what assumptions they were making that turned out to not be trivial. 5.1.12.B.3: Revise predictions and explanations using evidence, and connect explanations/arguments to established scientific knowledge, models, and theories. AND 5.1.12.C.1: Reflect on and revise understandings as new evidence emerges. AND 5.1.12.C.2: Use data representations and new models to revise predictions and explanations. This experiment requires a great deal of design and redesign (especially the later part). In doing so, students will represent new design ideas in diagrams before redesigning in order to eliminate the “trial and error” approach. 5.1.12.C.3: Consider alternative theories to interpret and evaluate evidence-based arguments. If the outcome of the experiment does not meet expectations, reevaluate assumptions and revise explanations as part of the engineering redesign process to solve the problems that arose and complete the task successfully. 5.1.12.D.1: Engage in multiple forms of discussion in order to process, make sense of, and learn from others’ ideas, observations, and experiences. AND 8.1.12.C.1: Develop an innovative solution to a complex, local or global problem or issue in collaboration with peers and experts, and present ideas for feedback in an online community. Students will work together in groups (if possible containing individuals of various strengths and backgrounds) to collectively solve the problem at hand and each contribute their own knowledge and ability. 5.2.12.E.1: Compare the calculated and measured speed, average speed, and acceleration of an object in motion, and account for differences that may exist between calculated and measured values. Using friction and kinematic equations, students should be able to calculate the velocity of the ball as it is released and therefore attempt to calculate the optimal drop point for the ball. In most cases, this will turn out to be incorrect. It is important for students to understand the assumptions they made in their calculations and revise models and calculations to try to account for the assumptions that were perhaps a little weak. 2. What students should know before they start the lesson: Basic kinematic equations Projectile motion Friction Steps of the engineering design process Gravitation 3. Goals of the lesson Content: Goals Standards Addressed Projectile motion and kinematics 5.1.12.E.1 Friction 5.1.12.E.1 Types of engineers 8.1.12.C.1, 5.1.12.D.2 Process: Goals Standards Addressed Understand parts of the Engineering Design Process 8.1.12.C.1, 5.1.12.D.2 Conduct an application experiment 5.1.12.C.1, 5.1.12.C.3 Systematically make small changes when problems arise 5.1.12.C.3 Epistemological: Goals Standards Addressed Understand why a given solution does not work and come up with solutions. 5.2.12.E.1, 5.1.12.C.1, 5.1.12.C.3 Analyze what assumptions were made and how they affect results 5.2.12.E.1, 5.1.12.C.1, 5.1.12.C.3 Learn to appreciate and use others’ abilities and cooperate to achieve a common goal 5.1.12.D.1, 8.1.12.C.1 Types of engineers necessary for a mission as explained in the handout. 5.2.12.E.1, 5.1.12.D.1, 8.1.12.C.1 Metacognitive: Goals Standards Addressed How can I contribute my strengths to the discussion and help solve the problem? 5.1.12.D.1, 8.1.12.C.1 4. Most important ideas Aspects of the engineering process: Identify the problem, research the problem (mathematical approach), develop possible solution, construct prototype, test and evaluate, Redesign/communicate solution. Evaluating assumptions and application of theory is not always straight forward. Addressing problems with design one at a time, not all together Types of engineers involved in space programs 5. Student potential difficulties: Understanding why outcome did not match predicted values from mathematical calculations. This is the perfect example of evaluating assumptions. The situation that the students are dealing with contains many different moving parts, the effects of which cannot always be accounted for. For example, if the string bounces while the cup is sliding, this will make the final vel. lower than expected. Although students cannot account for this difference mathematically, they can note it in the design process and explain how they will overcome the obstacle. The actual construction and design process. Students need to be reminded of the type of difficulties actual engineers have with construction. Sometimes designs need to be reevaluated if the initial design does not work out as planned and sacrifices may have to be made in design or construction in order to achieve something similar to the original design. ex: “What is standing in the way of you succeeding with your original design?” “What problems are you experiencing? How can you overcome each problem individually?” “Now that you know your system works, can you make any changes to make it more consistent or better? More accurate?” 6. Equipment needed: Student Use String (Fishing wire or kite string preferable). Paper or plastic cup Marble Paper Clip Index card Tape Paper target Teacher use Measuring tape 7. Lesson description: Catapult Design(testing experiment) Lab Goals: Accounting for sources of challenges in design Learn to redesign without trial and error Types of engineering involved in Space travel The story: In an effort to verify if there is any water on the moon, NASA wants to drop a piece of the rocket that will carry the LCROSS probe up to the moon onto the surface. The 2.4 ton piece will strike the surface of the moon at 1.6 mi/sec. This collision will throw up a dust cloud 6 miles high. The LCROSS probe will then collect samples from the plume and send the information back to earth for analysis. (http://www.foxnews.com/scitech/2009/10/07/nasa-crash-probe-moon-water) Before completing the task, NASA needs to get an idea of the trajectory that the rocket piece will take. This is where you come in. Using a specific setup (calculated by NASA mathematicians to model the specific conditions of the actual probe), you will attempt to make a device to accurately drop a marble onto a target. Design Criteria: You are limited to the following materials: 9 ft. of string 1 marble 1 (plastic/paper) cup 1 index card 1 paper clip Masking tape The string used to model the flight trajectory of the probe before the drop should be 6 ft. long and one end must be 2 ft. above the other (See picture below) Procedure: Follow the steps below and fill in the corresponding sections in the Engineering/Design Process handout. a) Before starting your design, you need to find the conditions of the launch. Using what we know about mass, gravity, friction, and projectile motion, find vox of the marble towards the bottom of the string. Attempt to predict where you will need to release the marble in order for it to hit the target. b) After doing your preliminary calculations, begin brainstorming designs. c) Decide on the best method and make sure to describe and sketch your design. Design Process Handout Step Notes 1) Problem: Calculations of necessary initial x velocity to hit the target. 2) Research/Possible Soln’s: Describe your ideas and methods.. 3) Best Possible Soln: Sketch final design (specifically how the cup will release marble onto target) 4) Soln. design features: Describe design features. Include how this design will achieve necessary predicted initial velocity. 5) Construct, test, and evaluate: note and changes made during construction here. Did the ball hit the target? 6) Communicate Solution: If original design did not work, explain why. What assumptions did you make in calculations? Note all changes made to original design. 7) Redesign: Draw your final product with all measurements. Teacher Notes: It is crucial in this assignment that students learn to think of the assumptions they use as the basis of their knowledge. There are many variables that can affect the final result in this situation, so simple calculations made with kinematics will most likely not be able to account for all the variation occurring. Students don’t need to calculate the variations, but having students analyze their assumptions and make changes to their design based on these assumptions is a step in the right direction. It is very easy for students to approach this lab from a “trial and error” perspective. In order to truly drive home the “design” process, it is the teacher’s job to encourage students to try to plan and reason as much as possible. Rather than let the futz around, try to get the reasoning out of them and have them realize what changes will be most effective in helping them drop the ball on the target. In addition, students need to realize that when there is a problem that needs to be addressed, one should try to make small changes to singular problems than one change to many problems or, even worse, decide that nothing works, take it apart, and rebuild it. Addressing problems systematically is beneficial to the engineering process and their final goal. NASA, as a company, employs the use of many different types of engineers. As such, this lab is a good forum for discussion on the types of engineers necessary to make space travel possible. Some types include: Aerospace engineers (obviously) Food/chemical engineers: Freeze drying food and production of food for space travel Biomedical engineers: Healthcare apparatuses to be used by the astronauts Chemical engineers: Fuel production and analysis Bio engineers: analysis of organic materials. Civil/Mechanical engineers: construction of launching pads and auxiliary structures Electrical engineers: Wiring in the probes and rockets. Many more. It is possible that some students will be faster than others in the completion of the task. In this scenario it is good to have some ideas to make the task more challenging or to have some extra materials and require that they be added to the design. If the design is hand operated (a student physically pulls or pushes something) to complete the task, have them make it fully automated. If the design is not always consistent, but works sometimes, have them make it more consistent. Have students incorporate more materials: o Rubber band o Straw o Popsicle stick o Etc. Finally, it is important for students to realize that completion of the task is not indicatory of their grade on the assignment. Their grade will depend on the rubrics for an application experiment (which they will have access to from the teacher website). So it is their work and accurate analysis of assumptions and proper reasoning of agreement or disagreement between predictions and outcomes that will affect their grade for the assignment. (If necessary to be completed in one day, have students do preliminary calculations for homework the previous day. This can be done as a general problem without giving away the story. The following Time Table will use this implementation) 8. Time Table(2 Day lab or 1 day extended period) Clock reading during the lesson 0 - 5 min 5-10 min 10-15 min “Title of the activity” Homework quiz, receive feedback Introduction, statement of story and materials Initial research and calculations 15-40 min Design and test process 40-45 min Discussion and conclusion Students Doing Teacher Doing Writing Checking up equipment for the first activity Listening taking notes, Addressing class, showing Getting into groups. material Discussing calculations from homework as applied to the current task Designing based on calculations. Redesigning if necessary Cleaning up materials and discussing outcome and difficulties in design process. Listening to student discussion and correcting mistakes in calculations if necessary. Helping students overcome design hurdles. (see Possible students difficulties) Discussing design problems and process with students. Giving out homework. 9. Formative Assessments: Content Goals: Correct method for calculating Projectile motion of marble Identifying engineers in homework Process Goals: Detailed completion of the design handout Assessment through testing experiment rubrics Ability to overcome problems will demonstrate that they are able to address small problems one at a time rather than tear the whole thing apart and start over. Epistemological Goals: Students’ ability to accurately and effectively analyze assumptions and explain what effect this had on the final design. Ability of students to effectively solve problems and hurdles in the design process. Students are able to effectively work in groups and no one individual is doing bulk of work. In homework, answers question relating engineering and physics effectively. Metacognitive Goals: Ability to answer homework question on contribution to the team and design process. 10. Modification for different learners: By nature of the course, different learners will automatically be accounted for. Students will be working in groups, so the activity is already a cooperative learning activity. The activity could utilize technology in the form of graphing or mathematical programs for learners who prefer the organization of a computerized write-up. Bilingual or ELL students should have no difficulty as they not only have peer instruction, but all concepts used in the lab have been previously addressed and students are constructing new knowledge together. Since the teacher is not introducing new terms or ideas, there is no risk of misunderstanding. 11. Homework: 1) What difficulties did you have in the engineering and design process ? (List at least one) How did you overcome these difficulties? 2) What was your contribution to the design process? 3) List 3 engineers (aside from aerospace and mechanical) that you think would be involved in space travel? For each one, list specifically what their job would be and why it is important. 4) If we assume that the Probe is at least 6 mi. above the surface of the moon: a. What is the force being exerted on the piece of rocket that is plummeting to the surface by the moon. b. As a result of this, what would the acceleration be? c. If the piece of rocket were falling to earth under the same conditions (from 6 mi. up) i. what would be its final velocity as it crashes to earth? ii. How does this compare to the velocity as it hits the moon? iii. What assumptions are you making in this calculation?