Transforming the National Temperance Hospital into Temporary Workspace How do we encourage interaction between co-working members in an unfamiliar space? How do we foster a sense of community, pride and ownership between strangers? These were the questions asked by Ting-Hsin Lin and Shan-Yin Hsieh (Taiwan), Andres Restrepo Le Flohic (Columbia), Citra Oktaviana (Indonesia) and Annemarie Mayo (Malta) to encourage encounters between likeminded entrepreneurs at Camden Collective's new premises in Euston. The building is an abandoned hospital, once run by the Temperance Movement. This was a mass countercultural social movement which originated in the 19th Century, whose aim was to profess against the excessive consumption of alcohol. The Insull Wing, which was to be partly inhabited by the Collective over three floors, was financed by Samuel Insull, an American tycoon who was closely affiliated with Thomas Edison and who came from a family of teetotalers. The co-working model started as a generous venture to give genuine risk-taking entrepreneurs one less worry. Today, co-working is seen as a trendy, lucrative business model, and over-styled, over-priced spaces promising the perks of networking are everywhere. The Camden Collective retains the trend's original ideals by providing a network of support for worthy entrepreneurs. Its measures of success, which are the basis of its funding, are output-based. In a successful year, the venture will improve neighbourhood safety and be a place for entrepreneurs to meet up at the Collective, form stronger companies and outgrow it. Immediately rejecting social media as the basis for their study, the team from MA Narrative Environments looked towards the Temperance Movement for inspiration. To foster the feeling of togetherness, the new "movement" at Camden Collective needed to recognise themselves as members, have a manifesto and anthem, share a history, and possibly, an enemy! Their site-specific narrative used the language and imagery from Temperance and similar campaigns at the time in their designs. The team proposed an initiation pack for new members which would assign each novice to a "house"i.e. Teetotalers, Drinkers, Salvation Army or Skeleton Army through an emblem or badge. All four houses, as well as the Collective's adversaries could be discovered throughout the building by means of a history wall which resembled an old pharmacy and a number of emergency kits. These also serve as spots for members to record their own stories. The division into smaller groups is ideal for self-management when coordinating football tournaments, and possibly, the kitchen cleaning rota. Humour does not go amiss; emergency packs include a percolator and freshly ground coffee, as well as a razor to deal with the pesky bearded Shoreditch hipsters i.e. the enemy. Furthermore, members are offered a means to pledge their time towards exchanging skills in an elegant yet human and visual manner. The initiation pack includes a card with two sides; "Give" and "Take". Members must pledge their time both ways in order to be able to benefit from the time banking scheme. This would enable a circular people-finding system, where one could offer an hour to one person and then be "reimbursed" by another. One to one matches are not necessary. In addition, the random mixing of members into houses, as well as a number of conversation pieces such as the repurposing of a disused lift stop into an interactive territory map, facilitate serendipitous conversation. Finally, the location of each of these interventions creates landmarks which could assist in way-finding within the building. "I need to finish this paper right now, but shall we meet at the hipster dartboard, in about thirty minutes?"