Distributed Cognition-applied Design of SMART Learning Environment Hyeonjin Kim Department of Education Korea National University of Education The Republic of Korea jinnie@knue.ac.kr Okkyong Yoon Department of Geographical Education Cheonju National University of Education The Republic of Korea okyoon@cje.ac.kr Jeonghye Han Department of Computer Education Cheonju National University of Education The Republic of Korea hanjh@cje.ac.kr Kwangwoo Nam Department of Computer Science Kusan National University The Republic of Korea kwnam@kunsan.ac.kr Abstract: This study aims to present our design experience, distributed cognition-applied design for Smart learning environments with GPS and Augmented Reality, for elementary geographical education in Korea. Distributed cognition theory guides the systems design of this learning environment in that the theory provides systemic views for particularly, learning with technology. Based on distributed cognition, we analyzed how cognition was distributed mostly among students and artifacts for four lesson activities. Accordingly, we developed GeoStroyteller as cognitive partner with students. With the GeoStoryteller, students can gain better understandings of the principles of a map such as 2D, locations, symbols, and directions. This SMART learning environment will be implemented in May of 2013. The results will provide implications for further design of 2nd round learning environments based on distributed cognition. Introduction This study aims to present our design experience, distributed cognition-applied design for Smart learning environments, for elementary geographical education in Korea. This is part of the two year research project which aims to design and develop learning environments with emerging technology such as smart devices, GPS, and Augmented Reality. In 2011, the Korean Government, Ministry of Education, Science and Technology (MEST), announced the plan of SMART Education to promote the 21st century skills of learners for the future society. SMART Education is “intelligent and adaptive teaching and learning system to enable new pedagogy, curriculum, assessments, teachers, etc. which are required for the 21 st century knowledge society” or a “learning format which is integrating social learning and adaptive learning in the collaborative environment” (MEST, 2011, p.6). Accordingly, we developed the SMART learning environment with GPS and Augmented Reality. Distributed cognition theory guides the systems design of this learning environment in tat the theory provides systemic views for particularly, learning with technology. Distributed Cognition as Design Framework According to distributed cognition, cognition is distributed with humans, artifacts, and daily life (Bell & Winn, 2000; Salomon, 1993). The subjects of distribution include people and people and people and tool. The process of cognition, therefore, is done by theses interactions, that is, not separately but collectively. Distributed cognition in nature depends on interactions to accomplish shared goals of people. It also provides a systems view to understand cognition. In this respect, we use distributed cognition to design our learning environment. Also, we question how cognition should be distributed in order for learners to accomplish the learning goals in more effective and efficient ways. That is, what kinds of cognitive activities should be loaded off from learners and what kinds of cognitive activities should be done by learners? To answer these questions, we designed the SMART learning environment based on distributed cognition. Systems Analysis of Distributed Cognition Based on distributed cognition, we analyzed how cognition was distributed mostly among students and artifacts. This analysis guided our design practice for learner activities, teacher scaffolding, and learning tools in systemic ways. To begin with, we identified the goals of performance and cognitions required during the completion of the class projects. As results, the overarching goal of learning in lessons is that “I am able to develop a sense of place, spatial perception, creativity, and digital literacy through developing my creative storytelling map”. Within the overarching goal, we analyzed sub-goals of learning and the requirements of cognition. Based on this analysis, we decided that cognition was distributed among students and learning tool. Table 1 summarized the results of the analysis. Table 1. Systems Analysis of distributed cognition of students and artifacts Lesson 1 Learning Goal To understand the principles of the map such as 2D and location 2 To draw the map by using the appropriate symbols and directions To develop my reminiscences reminiscence 3 4 and collect base materials about the places of memory for my storytelling map To develop the storytelling map of my hometown Student’s cognition Learning tool’s cognition -To compare the difference of 2D and 3D -To place location appropriately in a -To display various 2D and 3D features -To give the information of the right locations in several cases for map practicing the concept of location -To identify and select the appropriate symbols in a map -To tell the appropriate directions in a map -Not to support symbol learning -To display the information of direction during walking toward different directions. -To remember and use the -To save reminiscences appropriate concepts of 2D, location, symbol, and direction for planning my storytelling map and collect base materials about the places of memory -To remember and use the appropriate concepts of 2D, location, symbol, and direction for planning my storytelling map -To select and display appropriate base maps for elaborating the detailed places of memory on maps -To enable to be added and edited my -To complete my storytelling map both correctly and creatively story on the places of memory with emoticons and texts. reminiscence Development of Intellectual Artifacts: GeoStoryteller To distribute cognition with artifacts, we developed GeoStroyteller as cognitive partner with students. With the GeoStoryteller, students can gain better understandings of the principles of a map such as 2D, locations, symbols, and directions. GeoStoryteller is the Android-based application for the smart pad so that students can use it anywhere both inside and outside classroom. Table 2 presents the several design prototypes of the tool. Table 2. Systems Analysis of distributed cognition of students and artifacts Lesson Learning tool’s cognition -To display various 2D and 3D features 1 -To give the information of the right locations in several cases for practicing the concept of location 2 -Not to support symbol learning -To display the information of direction during walking toward different directions. 3 -To save reminiscences and collect base materials about the places of memory reminiscence 4 -To select and display appropriate base maps for elaborating the detailed places of memory on maps -To enable to be added and edited my story on the places of memory with emoticons and texts. Implementation and Conclusion Initial Design Shot This SMART learning environment will be implemented in May of 2013. Two elementary classes were selected as experimental groups and one class was as control group. The classrooms are equipped with one-to-one smart pad and wireless Internet infrastructure. Because the teachers and students have no experience in learning with smart pads, we will begin with technology workshops with teachers and students. We will examine the effects of the SMART learning environments by comparing with the control group, lesson in a traditional classroom. We also explore how cognition is distributed with students and artifacts by analyzing the interaction and log files. The results will provide implications for further design of the 2nd round learning environments based on distributed cognition. References Bell, P., & Winn, W., 2000, Distributed Cognitions, By Nature and By Design. In D. H. Jonassen & S. M. Land (eds.), Theoretical Foundations of Learning Environments(pp.123-145). Mahwah, NJ:Erlbaum. Salomon, G., 1997, No distribution without individual's cognition: a dynamic interactional view. In G. Salomon, R. Pea, & J. S. Brown (eds.), Distributed cognitions: Psychological and educational consideration (pp.111-137). Cambridge University Press.