Wright County 4-H Curriculum Available

advertisement
WRIGHT COUNTY 4-H
4 - Pilot in Command
Curriculum Library
Youth create their own altitude tracker, determine the most
fuel efficient routes between airports and make a box kite.
Youth also explore pilot certification requirements, evaluate
past and present navigation systems, and learn about airport
issues in their community or slate.
AFTER-SCHOOL AGRICULTURE GRADES 3-5
Acres of Adventures
Aerospace Helper's Guide
Adults and older youth will enjoy using these
lesson plans to quickly engage youth in learnby-doing agriculture activities within the
following thematic units: Plant Detectives,
Mystery Agriculture, All about Agriculture,
Fast Food Agriculture.
This helper's guide provides group oriented experiences that
will keep youth coming back for more. Many activities are
included in this guide tot hands-on experiential group fun
such as an aerospace quiz bowls, skillathons and an airport
field day.
Acres of Adventures 2
This group activity guide for the after school teacher provides
ready to use lesson plans that will quickly involve youth in
experiential activities related to the following thematic units:
Insect Invasion, Farm Physics, Agriculture Gone Wild, Frontier
Living.
Aerospace
AEROSPACE ADVENTURES
1 - Pre-Flight
Wow! Talk about fun! Youth and their
helpers have a great time working
together as youth learn how to talk
like a real astronaut, find out how an
airplane works and have fun at the
same time. Grades K-2 I20 pages!
ZANY WOODEN TOYS THAT WHIZ, SPIN, POP,
AND FLY.
28 Projects You Can Build from the Toy
Inventor’s Workshop
28 of the coolest, easy-to-make, wooden action toys that will
keep you entertained for hours and hours. With these topsecret plans from the Toy Inventor’s workshop, you’ll whiz a
marble at warp-speed, spin a nickel until it’s dizzy, pop a
gumball in the air, and fly a tissue to your sneezing friend.
The best part is they can all be easily made using this simpleto-follow guide that includes detailed patterns, step-by-step
instructions, and good ol’ engineering know-how.
Bicycle
BICYCLE ADVENTURES
2 - Lift-Off
Book 1: Bicycling for Fun
Youth blast off with this guide as they fly kites, participate in
airplane contests, launch rockets, explore space, make a
glider, construct a straw rocket and experience disorientation.
140 pages!
Beginning riders learn the essentials for
getting started safely and successfully.
The guide contains creative hands-on
activities and connections to DVD and
Web resources. Youth begin exploring
the basics toward lifelong cycling.
Activities help youth learn safety, road
rules and planning for a pleasant ride.
3 - Reaching New Heights
Youth soar as they learn to fly an airplane, launch a rocket,
conquer space and became an astronaut or pilot. Controlling
flight direction and experiencing shuttle technology add
bathe fun in this experiential curriculum. Youth make a
shuttle on a string, a Japanese kite, a hang glider and a
control panel al an aircraft
Book 2: Wheels in Motion
Youth who are riding learn advanced skills as they explore
their surroundings. The guide includes activities that will last
a lifetime. Youth choose a bike that’s right for them and
practice bike maintenance and road rules to make their ride
safe and fun.
Bicycle Helper’s Guide
The helper’s guide is designed to provide engaging and fun
group activities for cycling enthusiasts. It contains
information and activities related to basic bicycle handling,
traffic skills and bicycle events and activities the whole group
will enjoy. Grades K-6
MINNESOTA BICYCLIST’S GUIDE
A printed reference guide including helpful areas such as:
Questions for parents; Which Bicycle to Choose; Bicycles and
Safety Equipment; How to Take Care of Your Bicycle; How to
Ride a Bicycle; How to Recognize and Avoid Hazards; Traffic
Patterns and Controls; Traveling by Bicycle.
Citizenship
CITIZENSHIP - PUBLIC ADVENTURES
Citizenship Adventure Kit
Decision making, problem solving and
teamwork are among the skills that youth
stamp on their passports. They address
real community issues, and keep a journal
of their thoughts, decisions and actions
throughout the process. The kit includes a
passport to record achievements,
postcards with project tips and a travel log
Citizenship Guide's Handbook
Child Development
Through tips, suggestions, added references and activities,
youth take a journey that is fun and educational. Youth
discover the importance of needs assessment, knowing who
are advocates and detractors. formulating a plan and knowing
what success looks like.
KIDS ON THE GROW
Clothing and Textiles
1 - Growing on My Own
Youth explore how they grow and develop,
how to inspect toddler's toys and make their
home hazard-free. They also learn more
about their roles in life, how to handle their
emotions and accept differences in others.
2 - Growing With Others
Youth learn about self care, rules, responsibility and safety
and are introduced to babysitting. They learn to work with
others and gain awareness of common dangers in their world.
SEWING EXPRESSIONS
1 - Under Construction
Youth have opportunities to create
garments and unique costume.
2 - Fashion Forward
Youth develop buying strategies,
accessorizing, apparel design and recycling
skills.
3 - Growing in Communities
3 - Refine Design
Youth explore child development careers, gain experience as
a teacher or coach, participate in a community service project
and learn that children with different abilities have different
needs.
Advanced youth learn recycling, starting a business and the
social and psychological influences of clothing
Child Development Helper's Guide
This guide features nine engaging group activities. Youth are
encouraged to work with younger kids in after-school
programs, day care centers, day camps, as well as with kids in
their own 4-H club.
Sewing Expression’s Helper's Guide
A wide range of experientially based activities provide
methods for helpers to motivate youth to learn sewing while
developing critical life skills.
TEXTILE SCIENCE
Leader’s Guide
Closet Connections
Formalwear
Wardrobe Planning
Create Your Own Project
Sewing for Other Projects and People
Clothes Shopping
Tailoring
Coordinates
Closet Connections
Knits
Time-saving Sewing
Design
Stitch by Stitch Beginner Project
Sew Much Fun Beginner Project
Sew Much More Beginner Project
Cloverbuds in Cooking
Cloverbuds Discovery Pets
Cloverbuds On Horseback
CLOVERBUDS ACTIVITY SHEETS
Cloverbuds: A 4-H Discovery Program for 6-8 year olds
Cloverbuds Activities Packet
Clowning
STITCH AND SAVE IT GUIDES
How to Replace Elastic in underpants, half slips, and pajama
bottoms
How to Replace A Broken Fly Front Zipper
How to Fix Torn Buttonholes
How to Replace Torn Off Buttons
How to Patch Knees In Pants
How to Fix A Torn Loose Pocket
How to Replace A Jacket Zipper
How to Make A New Hem
How to Replace Elastic in Skirts or Pants
How to Replace Knit Collar and Cuffs on a Jacket
STITCH IN TIME GUIDES
Shirt
ABC’s of Embroidery
Decorative Machine Stitchery
How to Finish Needlecrafts – Frames, Mats, Hoops
How to Finish Needlecrafts – Pillows
Custom & Fusible Tailoring Interfacing, pad-stitching, roll line,
tailor tack, underlining
ADDITIONAL GUIDES
Learn to Crochet
Needlepoint Basics
Patchwork Sampler
Embroidery Stitches
4-H Shopping in Style
Let’s Sew!
Cloverbuds
WORKBOOKS
Cloverbuds
Clowning Resource Manual
THE ART OF CLOWNING
Member Guide
Leader’s Guide
VARIOUS HANDOUTS
Makeup Worksheets
Warm-ups and Pantomimes
Makeup Case suggestions
Parade Ideas
Communications
COMMUNICATIONS - EXPRESS YOURSELF!
1 - Picking Up the Pieces
Youth engage in nonverbal, verbal, and
written activities that stretch and
strengthen personal communication skills.
Encrypting codes, writing songs, giving
directions, dealing with bullies, and
making a statement through art are a few
of the exciting activities.
2 - Putting It Together
Youth practice and gain confidence in communicating in a
variety of situations. They gain confidence as strong
communicators as they present oral reasons, plan and
present speeches, communicate assertively, practice making
a good first impression and mentor others.
3 - The Perfect Fit
Youth polish their communication skills and develop a public
presence by speaking in public, exploring communication
careers, writing resumes, interviewing for a job, developing
presentations, dealing with anxiety and much more.
Communications Helper's Guide
Helpers support youth as they interact, and strengthen
personal communication skills through skillathons,
communication games, demonstrations and creating
advertisements.
Community Pride
GUIDELINES TO THE MN 4-H COMMUNITY PRIDE
PROJECT
Consumer Education
FINANCIAL CHAMPIONS
1 -Money Fundamentals
Youth learn money management
skills, including deciding whether to
make a purchase, determining
whether they can afford it, and
living within a spending plan.
2 - Money Moves
Youth learn about wants and needs, values. goal-setting,
communications, ways to use and save money, the benefits
and drawbacks of credit, advertising influences, consumer
decision making and how to select financial services.
Financial Champions Helper's Guide
Youth participate in group experiences and financial activities.
An interactive web based game reinforces the concepts
learned in this curriculum
4-H ATTENTION SHOPPERS
4-H Consumer Decision Making Brochures
Super Shopper
Member’s Manual
Leader’s Guide
Crafts and Fine Arts
VISUAL ARTS AND CRAFTS
Portfolio Pathways: Painting, Printing, and Graphic Design
Sketchbook Crossroads: Drawing, Fiber, and Sculpture
A Palette of Fun: Helper’s Guide for Children’s Art Activities
ART BOOKS
Arts and Crafts
Nature Crafts
Exploring Ideas in Art: A guide for Adults, youth, and leaders
Arts Alive
Folk Arts
Crop Science
GIFTS OF GOLD
Book 1: Seeds, Stalks, and Science: Agricultural Awareness
Book 2: Food Family, and Fun: Consumer Science
Book 3: Harvest, Husks, and Harmony: Communication and
Expressive Arts
PREPARING PLANT EXHIBITS FOR THE FAIR
HANDOUT
Demonstrations
VARIOUS HANDOUTS
Fun Facts to Know about Demonstrating
4-H Demonstrations
Demonstration Guidelines
Demonstrations for 4-H Members
4-H Demonstration Guidelines
Show What you Know: A youth guide to getting started in
demonstrations and other presentations
Getting Started in 4-H Demo Talks…
4-H Public Presentation Guide
Down-To-Earth
Gardening
ENRICHING LEARNING THROUGH GARDENING
Entomology
INSECTAGANZA OF
EXCITEMENT
1 - Creepy Crawlies
Electric
ELECTRICITY
1 - Magic of Electricity
Electricity is everywhere. Youth
explore why certain things insulate from electricity better
than others, the effect that magnetism has on various
substances, how to build a flashlight, build and test a compass,
build an electromagnet and electric motor.
Introduces the world of insects. Activities focus on how they
look and move and provide some background for studying
important entomology
2 - What’s Bugging You?
Shows you how to make insect collection tools and expands
on the basic concepts of biodiversity, invasive species,
integrated pest management, and forensic entomology.
3 - Dragons, Houses, and other Flies
Delves even deeper into the basic concepts and encourages
you to take control of your learning by doing your own
research using the scientific method and reference materials.
Entomology Helper’s Guide
2 - Investigating Electricity
Decoding circuit diagrams, sending messages by Morse code
and building three-way switches are featured. Youth build
circuits and test voltages, build a rocket launcher and a
burglar alarm as they practice decision making and
communication. This unit is designed for youth who
understand magnetism, electron flow and circuit design.
3 - Wired for Power
Youth build on skills learned in Levels 1 and 2 plus learn some
new ones, such as measuring electrical usage, replacing
electrical switches and determining electrical loads. Youth
also evaluate different light bulbs and test for electrical
power
Electric Excitement Helper's Guide
This helper’s guide has a number of exciting group activities
that keep members coming back for more. It includes a
variety of group activities that can be organized quickly and
conducted with a group of three to 15 youth. Youth learn how
to conduct an electric skillathon, quiz bowls, electric bingo
and how to calculate amperage.
DRAGONFLIES AND DAMSELFLIES POCKET GUIDE
COLLECTING & PRESERVING INSECTS HANDOUT
Entrepreneurship
BE THE E
Youth discover the world of
entrepreneurship with this multi-Level
guide. Activities assist youth in learning
what it takes to be an entrepreneur and
whether they have the right stuff to
meet the challenges. Youth practice the
skills needed to function successfully as
an entrepreneur and explore types at
businesses, products and pricing,
marketing, partnership, agreements and contracts. Youth
create a business plan and start their own business.
Entreprenuership Helper's Guide
This guide is full of hands-on activities for helpers to use with
group meetings of youth pursuing entrepreneurship. All
activities are correlated to the national educational standards
and benchmarks for middle and high school students.
Experiential Learning
HEADS-ON, HANDS-ON VIDEO
It's here! A tool that will help Extension 4H educators and professional staff and
volunteers in youth programming in all
youth organizations make sense of
experiential learning. You have lectured,
roleplayed and experimented with all
sorts of simulations. New you have the real thing. This
training and teaching package - a facilitator's guide,
video/DVD and web site - uses an experiential training design
to illustrate how experiential learning takes place with real
volunteers, children and youth. No attempt is made to say
that this is the right way, but rather a way that can be
modified to fit your style as a facilitator.
Exploring Your
Environment
EXPLORING YOUR ENVIRONMENT
Level 1: Eco-Wonders Youth Activity Guide
Level 2: Eco-Adventures Youth Activity Guide
Level 3: Eco-Actions Youth Activity Guide
Helper’s Guide Group Activities
OUR WORLD OF WATER
EXPLORING THE ENVIRONMENT CONSERVATION
MEMBERS’ MANUAL
WORKING ON WASTE
Exploring 4-H
EXPLORING YOUR ENVIRONMENT
EXPLORING THE TREASURES OF 4-H
Youth Guide
This youth activity guide provides a
"treasure hunt" for youth to explore the
joys of 4-H by discovering their interests,
potential 4-H projects and finding 4-H
where they live with the guidance of
parents or other adult helpers.
Treasures of 4-H Helper's Guide
This activity-packed guide is designed for teachers, volunteer
leaders and other educators. The activities help groups of
youth explore the many treasures of 4-H. Activities are
organized into eight categories linked to national education
standards with suggestions provided for continued study in
related 4-H projects
Ecosystem Services
Youth will have the opportunity to engage in hands-on
activities that focus on how living and non-living organisms
interact within the ecosystem and provide benefits for
humans and other living beings
Exploring Your Environment: Facilitator's Guide
The Facilitator's Guide will provide training, supplemental
activities and resources to ensure the high quality delivery of
the curriculum to individual youth and groups of young
people.
Flower Gardening
PREPARING FLOWERS FOR THE FLOWER SHOW
Exploring Animals:
EXPLORING FARM ANIMALS
K-3 Curriculum Helper’s Group Activity Guide
LIVESTOCK JUDGING
Handout with information on how to prepare and show
flowers.
FLOWER GARDENING
Growing annual and perennial flowers, starting indoors,
growing from seed and arranging a flower border, flower
arrangement.
SPECIALTY CUT FLOWERS
Guide to planting, growing, harvesting, postharvest, and
suppliers
4-H FLOWER ARRANGING
Guide to the basics of flower arranging
Food and Nutrition
FOODS
A - Six Easy Bites
Youth prepare foods, do fun experiments and
go on fact-finding missions.
understanding watts and prepare foods such as potatoes,
vegetables, pudding bar cookies, beans, upside down cake
and brownies.
C - Amazing Rays
Through activities youth practice more advanced microwave
techniques such as shielding, defrosting and browning.
D - Presto Meals
Youth learn techniques such as adapting recipes for the
microwave, blanching fruits and vegetables and stacking
whole meals.
Microwave Helper's Guide
This guide for helpers includes group activities and answers to
the questions posed in the youth guides.
BREADMAKING
Guide to creating a quality loaf of bread, including recipes
B - Tasty Tidbits
Youth learn healthy food selection, food
safety and smart food purchasing through
exciting and challenging activities.
ELECTRIC BREAD MACHINES
Features to consider, recipes and more.
C - You're the Chef
Youth explore food careers and learn food preservation and
preparation through activities
Food Review
D – Foodworks
Youth learn about foods and more advanced food preparation.
They have access a fun website where they can download
recipes from across the country and around the world.
FOOD REVIEW GUIDELINES
Objectives and judging information
Foods Helper's Guide
Helpers will find group activities and answers to the questions
posed in the youth guides here and on the website.
Developed by Purdue University
4-H FOOD PRESENTATIONS
FOOD REVIEW LEADERS PACKET
Sample food review ideas, evaluation sheets, practice judging
questions
Guide on food speeches, illustrated talks, and demonstrations.
Fishing Sports
MICROWAVE MAGIC GRADES 3
FISHING FOR ADVENTURE
A - Bags of Tricks
Youth engage in activities to understand
how the microwave works, learn to use
the microwave safely and prepare foods
such as scrambled eggs, apples, popcorn
treats, fudge and desserts.
Youth participate in activities on
1 - Take the Bait
Youth have fun tying knots, casting to a
target, rigging various tines, selecting
tackle, identifying where the fish are,
using different baits and lures, identifying
fish, cooking fish and naming internal and
external fish parts.
2 - Reel In the Fun
Forestry
Youth locate fishing information on the Web, cast using a
spinning rod and fly rod and bait casting reel, practice
responsible citizenship, research fishing regulations, decorate
a lure, sew a fly wallet, tie an artificial fly and test a water
sample.
FORESTS OF FUN
1 - Follow the Path
Youth explore types of trees and tree
parts, characteristics of various forests,
what forests need to grow and thrive and
the products people get from trees and
forests.
3 - Cast Into the Future
Youth develop their leadership skills as well as their fishing
skills as they take a friend fishing, demonstrate how to
disassemble and reassemble a fishing reel, design and
conduct a sport fishing skillathon, make artificial flies, design
and craft a lure, customize tackle, build and use a kick net,
respond to ethical situations and interview a professional
fisherman.
Fishing for Adventure Helper's Guide
For the helper looking for activities that will involve the entire
group and even parents, this guide is an excellent resource.
Youth work together to identify fish characteristics, plan the
club year, design a fish print t-shirt, powder paint a jig head,
make a plastic worm, tie knots, complete a boat safety
checklist, plan and conduct a fishing trip, play PERCH Bingo,
organize a sport fishing quiz bowl and conduct a fishing
skillathon.
2 - Reach for the Canopy
Youth take a closer look at the inner-workings of trees,
explore forest change, learn about forest health concerns and
discover the health benefits that trees have on people.
3 - Explore the Deep Woods
Youth examine and distinguish types of trees, look at forests
on a global scale, learn to care for trees and think about haw
to conserve forests.
Forestry Helper's Guide
This guide provides useful forest information, group youth
activities and practical tips for helpers. Using this curriculum,
youth develop a fife-long appreciation for forests and have
loads of fun in the process,
FISHING
Activity booklet from MinnAqua’s Urban Angling Program
FOREST RESOURCES PROJECT
4-H FISHING SPORTS LEADER’S GUIDE
Beginning Level
Activity ideas for use at project meeting for intermediate
anglers.
Activity booklet to learn about trees and forests
TREETOP
FISHING SPORTS ADVANCEMENT GUIDE
Step by step program to learn about fishing sports
MANAGING MINNESOTA’S FISH
DNR guide to fishing in Minnesota
4-H Forest Resources Beginner Guide
Workbook to learn about trees and forests
Trees + Me = Forestry - Intermediate Guide
Intro to forest resources, dendrology, seeds and tree growth,
forest succession, compass and map use, and inventory basics
SPORT FISHING AND AQUATIC RESOURCES
HANDBOOK
MINNESOTA TREES
DNR guide to fishing
Guide to identifying trees
Beginner’s Guide
Fruit
2 – People and Customs of the World
FRUIT FOR THE HOME
3 – What’s Happening in our World?
General planning, culture of tree fruits, culture of small fruits
A 4-H curriculum in international and cross-cultural education
– Global interdependence, facing global issues, activity sheets
HOME FRUIT SPRAY GUIDE
Health
Geology
HEALTH AND SAFETY
A 4-H curriculum in international and cross-cultural education
- how we are alike, customs and cultures, values and attitudes.
1 - First Aid in Action
GEOLOGY GUIDE
Household mineralogy, rocks and minerals, lapidary work.
Information on how to organize a rock collection.
Geospatial
Youth practice first aid skills to treat
cuts, scrapes, nosebleeds and bee
stings. They learn how to respond to
someone who is choking or has broken
a bone, assemble a first aid kit, and
interview members of the medical
profession.
2 - Staying Healthy
EXPLORING SPACES,
GOING PLACES
Exploring Spaces, Going
Places explores the world of
geospatial science and goes
where no 4-H project has ever
gone before! Accessed
entirely on one CD, the three youth levels and helper's guide
are valuable resources to anyone interested in geospatial
technology, geographic education, Geographic Information
Systems [G15] and Global Positioning Systems IGPS). Activities
correlate with National Education Standards.
Youth use a self-assessment tool to identify personal talent
areas; explore hygiene, nutrition and physical activities; and
share what they discover with a new appreciation of personal
interests and talents.
3 - Keeping Fit
Youth design their own personal fitness plan and track it using
their own fitness file. Through interviews and personal
experiences, youth discover the benefits to being fit as they
practice making decisions, managing themselves and speaking
with others. (40 pages)
Home Environment
4-H GPS RESOURCES
HOME ENVIRONMENT
GPS kit and user guide
1 - Exploring Your Home
Global Connections
Activity guide to learn about your home
2 – Where I live
Cleaning, storage, design
“…AND MY WORLD”
1 - The World Around Me
A 4-H curriculum in international and cross-cultural education
- what does the world look like and who makes up the world.
Horticulture
Latin Cultural Arts
HORTICULTURE
!QUE RICO! LA CULTURA
1 – Budding Gardeners
Latino Cultural Arts Bilingual Group
Activities for grades K-8 – Performing
arts, visual arts, textile arts,
celebrations. Appropriate for Middle
School aged audience. Youth become
"Special Opportunities Agents," as
they follow a series of exciting activities that engage youth in
their community & allow them to reflect on their experiences.
Learning about plants, flower gardening, flower arranging,
panning and organizing container and outdoor veggie gardens,
food for the table and exhibiting.
2 – Branching Out
Air layering, terrariums, compost, transplants, soil testing,
pests, taking the work out of gardening, plant records, flower
arranging, judging.
3 – Digging Deeper
Landscaping basics, plant experiments, herbs, hort talk, video
gardening, plants into profit, exploring careers
Needle Arts
Helper’s Guide
STITCH IN TIME
Plant games, organizing a plant-a-thon, “name that plant”,
speak up for horticulture, and leader support.
How to Finish Needlecrafts
Lawn and Landscape
EXTENSION GUIDES
Pruning Trees and Shrubs Handout
Reasons, timing, proper methods, and proper tools
Fitting Trees and Shrubs into the Landscape
Listing of plants to use in landscape
Instructions and ideas for finishing needlecraft projects with
frames, mats, and hoops
Appliqué
Guide to stitching or fusing fabric shapes to a background
fabric
ABC of Candlewicking
Guide to embroidery done using natural color cotton yarn on
bleached cotton muslin
ABC of Counted Cross Stitch
Guide to embroidery in which stitches are worked on evenweave fabric using embroidery thread and a blunt needle.
LAWN AND LANDSCAPE DESIGN
Lawns, trees for home grounds, landscape plan, front lawn
area, service and private areas, garden features and
accessories
Indoor Gardening
INDOOR GARDENING GUIDE
House plants, starting bulbs indoors, indoor bulbs, dish
gardens, terrariums
ABC of Gingham Embroidery Including Chicken
Scratch
Guide to a decorative embroidery done on gingham and
chicken scratch, which is a variation in which certain stitches
are used for a design that has a lace-like appearance.
ABC of Embroidery
Guide to a needlecraft in which decorative stitches are
formed on fabric using embroidery thread and a sharp needle.
ABC of Needlepoint
Guide to a needlecraft in which stitches are formed on canvas
using yarn, embroidery floss, rayon, pearl cotton, metallic
filament or other threads and a blunt-pointed needle.
Decorative Machine Stitchery
Guide to the art of applying thread or yarn to fabric by
machine.
How to Finish Needlecrafts Pillows
Guide to making needlecraft fabric into a pillow.
Quilting
Performing Arts
Guide to joining several layers of fabric together with hand or
machine-stitching.
THEATRE ARTS
ABC of Knitting
1 - Play the Role! - Acting
Guide to the knit stitch and the purl stitch.
ABC of Crochet
Guide to the single crochet for beginners
ABC of Strip Piecing and Strip Quilting
Guide to stitching long narrow strips of fabric together,
resulting in a larger piece of fabric
Patch Work
Guide to quilting using scraps
CROCHETING LEADER’S GUIDE
KNITTING LEADER’S GUIDE
Outdoor Adventure
OUTDOOR ADVENTURES
1 - Hiking Trails
Youth learn shelter selection, “Leave No Trace” camping skills,
outdoor cooking, and environmental awareness and
appreciation.
2 - Camping Adventures
Youth experience planning and taking a
day hiking trip. Activities include clothing
needs, what to pack in a daypack, reading
topographic maps and orienteering skills.
3 - Backpacking Expeditions
Through these activities youth focus on
being on the trail for an extended period of time. They
consider clothing needs, setting up tents, using back country
stoves, basic nutritional needs, menu planning, day hikes,
personal hygiene and basic first aid.
Through creative dramatics activities, youth bring imagination
to life. The guide emphasizes movement, voice and speech,
characterization, play building and playing a scene. Activities
range from warm-ups to improvisation, from pantomime to
monologue making, from clowning to theater visits.
2 - Become A Puppeteer! - Puppetry
Youth learn types of puppets (e.g. hand, rod, marionette,
shadow, etc.), how to create a puppet and puppet stage,
development of their puppet character, how to create and
present a puppet skit, and puppetry therapy.
3 - Set the Stage! - Stagecraft
Youth learn stagecraft options which tap into their unique
skills and talents behind the scenes, including costumes,
sound, lighting, props, set design, makeup and stage
management
Theatre Arts Helper's Guide - Sidecoaching
This expanded guide provides additional activities and
valuable resources for the helper to engage youth in the
creative process of "Imagination in Action." The guide assists
helpers in facilitating the activities in the three guides in the
series.
Share-the-Fun
LEADER’S GUIDE TO SHARE-THE-FUN
Guide to what Share-the-Fun is, hints for working with young
people, a checklist for performance ideas, working towards a
better act, evaluation, and more.
Photography
Outdoor Adventures Helper's Guide
KODAK
This guide enables helpers to facilitate the teaching of the
three levels of the Outdoor Adventures curriculum. Activities
include risk management, the role of a leader, trip planning,
health care planning, menu planning, “Leave No Trace”
camping ethics, adapting programs to special needs
populations and evaluation of programs.
Pocket Guide to Digital Photography
Quick advice on getting great pictures.
Robotics
4-H GUIDE
Digital Photography
JUNK DRAWER ROBOTICS TRACK
Level 1 - Give Robots a Hand
Daniel Johnson has created a clearly written
and nicely illustrated book filled with helpful
tips, techniques, photo samples, and motivation
for making photographs. He covers the basics
of good photography, lighting and exposure,
and managing digital files.
Youth explore and learn about robot
arms. Concepts covered include
pneumatics, arm designs, and threedimensional space. Big ideas include
form and function, scientific habits of
mind, and engineering design.
Level 2 - Robots on the Move
THE COMPLETE GUIDE TO DIGITAL
PHOTOGRAPHY BY MICHAEL FREEMAN
A comprehensive roundup of everything the digital
photographer – amateur or professional- needs to know to
start taking great photos.
PHOTO KIDS
1 - Focus on Photography
Youth will focus on equipment basics, taking
sharper pictures, the concept of lighting and
flash, photo composition approaches,
sequencing and evaluating photographs.
2 - Controlling the Image
Youth will explore depth of field, aperture
and shutter speeds, hard and soli lighting, silhouettes and
flash techniques. Youth will also learn to evaluate
composition using the Rule of Thirds, the Golden Triangle and
the Golden Rectangle, use different viewpoints, and
understand positive and negative space. Additional topics
include taking candid photos, adjusting shutter speeds,
panning techniques and taking close ups and panoramas.
3 - Mastering Photography
In this third level hook, youth will understand the use of wideangle and telephoto lenses, filters and special film, tight
meters, shooting photos with different light sources and the
use of natural end artificial lighting for effect. Youth will also
learn to shoot reflections, using framing and viewpoints, stilllife, formal & informal portraits, symmetry, patterns and
texture, color composition, pictures with a purpose and much
more.
Youth learn about robots that move with legs, wheels, and
underwater. Concepts covered include friction, basic
electrical power and motors, engineering constraints, gear
systems, and buoyancy.
Level 3 - Mechatronics
Youth will explore sensors and analog and digital systems.
This level introduces simple electronic components; youth will
build basic circuits to see how the components work. They
wilt investigate basic elements of programming and
instructions for robotic computer costrel,
4-H Robotics Youth Notebook
There is one Robotics Notebook for the three levels of the
Junk Drawer Robotics curriculum. The notebook encourages
youth to think and act like scientists and engineers. In their
notebook, they wilt record their ideas, collect data, draw
designs, and reflect on their experiences. It also provides
specific information for the challenges. Each youth should
have his or her own Robotics Notebook.
Virtual Robotics Track - DVD - Includes a
Facilitator Guide PDF
Youth will have opportunities to build and test virtual robots.
Participants interact in a virtual environment as they learn
basic science and robotics concepts without investing in
expensive materials or supplies. This track makes use of
videos, simulations, animations and other media to convey
content in a meaningful and engaging manner.
Safety
HOME FIRE SAFETY MEMBER’S MANUAL
Guide to what fire is, preventing fire, smoke detectors, escape,
extinguishing fires, and consequences of fire.
SAFETY FOR ALL SEASONS
A year-round guide to better living for 4-H youth and leaders.
FARM HAZARD HUNTER
Safety score sheet for farms
4-H ATV SAFETY
Leader’s Guide
Directs leaders on how to implement service learning projects,
involve parents in supervision/education of young riders and
much more.
Self-Determined
ISSUES INVESTIGATION
1 – The Three Little Pigs Investigate Climate
Change
Guide to what causes weather and climate, how you can
affect climate, why climate is different in different parts of
the world, how climate is changing.
2 – Goldilocks and the Three Bears Investigate
Climate Change
Guide to the atmosphere and greenhouse gasses, carbon
dioxide, greenhouse effect, and how our actions affect
climate.
Service Learning
SERVICE LEARNING
1 - Agents of Change
Appropriate for a middle school-aged
audience. Youth become "special
opportunities agents' as they follow a
series of exciting activities that engage
them in their community and allow them
to reflect on their experiences. Youth
identity community needs, plan a service project, and execute
their idea using the manual .
2 - Raise Your Voice
Designed for a high school-aged audience, this no-nonsense
guide engages older youth as young leaders. Voices of real
young people engaged in service inspire youth and connect
them with others who made an impact. Youth plan and
implement their own service project.
Service Learning Helper's Guide
This exciting guide for leaders offers group service learning
activities like community mapping, identifying group roles and
journaling. It offers advice for mentors seeking to guide youth
through enriching learning experiences. Reflective journaling
helps leaders explore their personal leadership style and the
value of service.
READY, SET, SERVE!
Helper’s Guide
Serving Learning Lesson Plans for 4-H Meetings
A resource guide for leaders
A set of easy-to-follow lesson plans that are designed to help
4-H leaders incorporate service learning into 4-H meetings.
Science Discovery
SCIENCE DISCOVERY SERIES
1 – Lesson Plans for Grades 3-6
Make science fun through hands-on
learning about whales, recycling/solid
waste, rocks & minerals, trees, water
quality and conservation
2 – Lesson Plans for Grades 4-7
Make science fun through hands-on learning about
meteorology, spiders, oceanography, leaf and tree
identification, space exploration, waste
management/environmental conservation
Shooting Sports/Wildlife
TAKING AIM AT YOUTH DEVELOPMENT
A MN 4-H Shooting Sports/Wildlife study of the program’s
effect on youth.
SHOOTING SPORTS/WILDLIFE LEADER’S GUIDE
Guide to hunter ethics and wildlife management, safety,
nomenclature and shooting skills, special hunting skills and
associated 4-H activities.
WILDLIFE, THE LINKS OF LIFE DIVERSITY
Exploration of the links of life in MN’s wildlife population;
what they need and how they grow.
Small Engines
SMALL ENGINES
Shop
1 - Crank It Up
WOODWORKING WONDERS
1 - Measuring Up
Youth will develop the basic skills that
woodworkers use such as measuring,
squaring and cutting a board, driving nails,
and using clamps and screws. The final
project may be a picture frame, a letter
holder, a box or an airplane.
2 - Making the Cut
Youth focus on basic small engine
knowledge, study external engine parts,
discover tools of the trade and learn about
the concepts behind what makes small
engines work. They explore the uses of
small engines and safety issues.
2 - Warm It Up
Youth explore the internal parts of engines, learn about
engine sizes, compression ratios, seasoning their engines and
safety issues. Youth also learn about occupational possibilities
and starting their own businesses.
More experienced youth who have used basic hard fools will
measure, cut, sand, drill, use advanced hand and power tools,
apply paint and use bolts and staples. Woodworking project
choices include building a sawhorse, birdhouse, toot box or
stool. [40 pages]
3 - Tune It Up
3 - Nailing It Together
The helper's guide includes group activities, helpful hints for
each activity in the three youth guides and additional small
engine project meeting ideas.
Youth who are competent with hand toots and have used
power tools practice measuring angles, cutting dado and
rabbet joints; use a circular saw, a table saw and a radial arm
saw; smooth lumber with a hand planer and sand and stain
wood. Youth who are wood craftsmen and competent with a
table saw, radial arm saw, drill press and jig saw, move up to
using a router, portable planer and jointer; making ablind
mortise and tenon joint; making dovetail joints; and
experimenting with adhesives and various chemical wood
strippers.
Woodworking Helper's Guide
This guide provides the helper with a variety of group
activities that help youth broaden their understanding of the
basic woodworking concepts. Each chapter contains ideas to
reinforce a life skill. For example, Chapter Three has a variety
of games that youth can play which promote communication.
Youth tear down and rebuild an engine, use diagnostic tools,
research rules and regulations about using small engine
machines and select replacement engines.
Small Engines Helper's Guide
Tractors
SAFE OPERATION OF AGRICULTURAL
EQUIPMENT
1 – Student Manual
Safety checks, starting and stopping tractors, tractor safety on
the farm, hitches, PTO, hydraulics, safety on the road, why
farm accidents occur, machinery accident situations,
farmstead safety, safety standards.
Instructor’s Manual
Resources, references, sample written and driving tests.
GUIDE TO BIRDHOUSE BUILDING
Essentials for building birdhouses.
FARM ACCIDENT RESCUE
Handbook to familiarize emergency rescue personnel with
some of the farm accidents they may come upon and how to
deal safely with them.
4-H AND FFA SAFE TRACTOR DRIVING CONTEST
Contest materials for county competitions including sample
course layouts and scoring sheets.
Vegetable Gardening
starting a plant business. Youth learn how to construct raised
beds for planting, investigate hydroponics and spuds in space.
Gardening Helper's Guide
This guide provides the helper with activities, ideas and
content to help support youth growth and Learning in a caring
and supportive environment. Included are easy-to-use
reference tables and group activities.
PREPARING VEGETABLES FOR EXHIBIT
Guide to showing and exhibiting vegetables, including sample
judging activities
Veterinary Science
SUGGESTED 4-H GARDEN EXHIBITS
VETERINARY SCIENCE
This guide is an excellent resource for youth preparing
vegetable exhibits for the fair.
in addition to a complete listing of standards for all vegetable
exhibits are examples for special exhibits and how to prepare
exhibits
1 - From Airedales to Zebras
Youth learn about the normal animal,
basic anatomy and systems, elementary
principles of disease and careers with
animals.
2 - All Systems Go
4-H VEGETABLE GARDENING THROUGH THE
SEASONS
Youth examine health and disease topics,
normal and abnormal conditions in animals, and veterinary
careers.
Leader’s Guide
3 - On the Cutting Edge
Project activity ideas to assist leaders in hosting clinics and
workshops on preparing vegetables for exhibit.
Youth participate in deeper investigations of normal and
abnormal systems, preparation for college and exploration of
the diversity al the veterinary profession.
GARDENING
Veterinary Science Helper's Guide
A - See Them Sprout
Youth learn to plan a garden as well as
plant the seeds, use garden tools safely
and harvest crops. Youth autograph
pumpkins, grow plants from roots, make a
rain gauge and roast pumpkin seeds.
B - Let's Get Growing
Youth use transplants in a garden, start
seeds indoors, observe how plants respond lo light and grow
new plants from plant parts. They make a worm box, freeze
vegetables and make a compost pile.
These supplemental materials provide helpers with activities
to facilitate learning for various ages of youth. Numerous
group activities help youth develop essential life skills as they
pursue their interest in veterinary medicine.
Water/Wetlands
ENVIRONMENTAL SCIENCE CAREER GUIDE
Guide to help you explore career fields in Environmental
Science
C - Take Your Pick
Youth learn to test and improve soil, extend the growing
season, cross-pollinate flowers and assist others in garden
projects. Youth also explore photosynthesis, plant, harvest,
and dry herbs, and learn to pickle vegetables.
CLEAN WATER
D - Growing Profits
Things That Go “Yuk” In the House
Youth explore double crop planting methods, the effects of
pollution on plants, plant genetics, pest management and
Guide to hazardous wastes in the house
Wild Wetlands
Guide to restore, rehabilitate, and replace wetlands
How Well is Your Well?
Guide to well water testing
Water Stewardship
Guide to conservation, and keeping lakes, ponds, and rivers
clean.
OUR WORLD OF WATER
Learn to appreciate the importance of water and the need for
wise water management.
Wildlife
WILDLIFE BIOLOGY MEMBER’S MANUAL
1 - The Call of the Wild
and activity guide formats with activities presented in the
context of a movie set, helps youth recognize their learning
styles and personal qualities. Youth make real life choices
using video scenarios in the on-the-job choices game. Youth
discover how to assess job possibilities in the community and
create job scenarios.
Get in the Act! Take 1 Helper's Guide
Helpers both in and out of the classroom will enjoy using this
guide with the CD to incorporate workforce skills in their work
with youth. It's an interactive experience, making it exciting
for youth. Activities reinforce and extend learning with
emphasis on personal qualities, working with others, and
thinking skills. Youth create their own work plan by applying
what they learned to get that first job and attaining future
career goals. All activities and skill areas support the national
5CAN5 workforce skills and educational standards.
Animal basics, habitats, aves and fowl, mammals, wildlife card
game
2 - Wildlife, the Links of Life Diversity
Exploration of the links of life in MN’s wildlife population;
what they need and how they grow
MASTER NATURALIST FIELD GUIDE
Youth Leadership
STEP UP TO LEADERSHIP
Big Woods, Big Rivers Linneaus List
1 - My Leadership Workbook
Characteristic plants, animals, and geologic features of
Minnesota’s deciduous forests
Youth practice leadership through this
action-packed workbook. From "putting
themselves in someone else's shoes" to
"gathering up loose ends" and "freezing
a conflict,' youth actively learn about
individual leadership skills.
Prairies and Potholes Linneaus List
Characteristic plants, animals, and geologic features of
Minnesota’s prairie grasslands
North Woods Great Lakes Linneaus List
Characteristic plants, animals, and geologic features of
Minnesota’s coniferous forests
MANAGING YOUR LAND FOR WILDLIFE
Guide to wildlife habitat improvement for full-time cropping
operations to hobby farms.
2 - My Leadership Journal
Continuing on the leadership journey, youth learn the
importance of understanding themselves as a Leader.
Teamwork is emphasized as the youth walk the teamwork
tightrope and search for team talent. Youth are encouraged
to keep a "journal" of their leadership journey.
3 - My Leadership Portfolio
Workforce Readiness
Older youth focus on "real Ole" leadership activities. Youth
are encouraged to develop a portfolio of their leadership
experiences. Through youth directed activities, individuals
assume greater leadership responsibilities.
GET IN THE ACT! TAKE 1
Leadership Mentor Guide 1
Youth Guide + CD-ROM
This innovative program is designed to
help middle school youth explore what it
takes to get their first paying job. This
interactive experience, combining CD
This guide provides the mentor with ideas and suggestions for
working with youth as they follow the activities in the Grades
3-5 workbook or the K-2 activities. The K-2 activities are adultdriven activities and therefore, only available in this mentor
guide. The purpose of K-2 activities is to help younger
children think about leadership and how they can develop
leadership skills in their daily lives. ''My Leadership
Workbook'. activities are printed in the guide with additional
mentor tips and suggestions.
Leadership Mentor Guide 2
"My Leadership Journal" and "My Leadership Portfolio"
activities are printed in the guide with additional mentor tips
and suggestions, This guide provides helpful background
information on working with youth in leadership
development. The mentor can learn more about their own
leadership skills by using the Leadership assessment tool.
ANIMAL SCIENCE
Beef
FITTING AND SHOWING BEEF CATTLE GUIDE
Training, grooming, clipping, final show preparation, at the
show, and a sample score card.
BEEF
1 - Bite Into Beef
Youth engage in activities to identify breeds,
locate parts, judge, halter break a call, fit a
steer, show a call, recognize a healthy
animal, select feed ingredients and shop for
beef and beef by-products.
2 - Here's the Beef
The activity guide challenges youth with activities related to
leg structure, presenting oral reasons in judging, feed
ingredients, behavior, nose printing, parasites, fitting, ethical
issues, beef carcass composition and retail meat cuts.
3 - Leading the Charge
Selection and judging, feeds, careers, health, reproduction,
and meats and marketing encourage youth to deepen their
learning.
Beef Group Helper's Guide
Helpers find a variety of group learning activities, including
skillathons, quiz bowls, games, presentations, Beet Bingo and
several management skill activities.
Cat
CAT
1 - Purr-fect Pals
As youth begin their learning about cats,
they engage in activities to select a cat,
identify breeds, name the parts of a cat,
handle and groom a cat, care for its
health and budget for its care.
2 - Climbing Up!
Youth step up their learning through activities on cat senses,
the meaning of cat sounds, tricks they can teach a cat, signs
of illness and health, emergency situations, feeding, special
diets, traveling with a cat and showing it.
Dog
3 - Leaping Forward
Youth explore veterinary procedures, cat body systems,
diseases, reproduction, genetics, older cat needs, behavior,
showmanship, community laws, animal welfare and personal
strengths.
Cat Group Helper's Guide
Helpers will find the group activities in this guide an excellent
way to involve everyone in learn-by-doing cat project sessions.
DOG
1 - Wiggles and Wags
Youth learn basic skills for dog care and
training. Activities include knowing
breeds, selecting a dog, knowing the
parts of a dog, keeping a dog healthy
and groomed, training and much more.
DAD’S GUIDE TO CAT CARE
2 - Canine Connection
Basic cat care, food and drink, grooming and playtime, taming,
medical matters, advanced basics
Youth explore more about dog health,
nutrition, care, genetic problems, population control,
showmanship, training, ethics and budgeting.
Dairy
3 - Leading the Pack
DAIRY CATTLE
Experienced youth investigate responsible breeding, diseases,
caring for geriatric dogs, training, service dogs, dog roles and
careers related to dogs. This guide provides youth with
numerous leadership opportunities.
1 - Cowabunga!
Dog Helper's Guide
Youth explore dairy cattle breeds,
select calves, identity parts of dairy
cattle, recognize desirable traits,
identify stages of calving and care,
pack a show box, and groom and
show a calf.
Group games and activities provide helpers with ideas for
facilitating learning. Service learning opportunities are
encouraged. Training activities and resources are highlighted.
2 - Mooving Ahead
Youth deepen their learning by focusing on housing, hay
quality, milking, keeping animals healthy, parasites, behavior,
and food safety. They explore ethical decision making, judging
and careers.
3 - Rising to the Tap
Advanced youth practice mastitis detection, balancing a
ration, pregnancy detection, delivery of calf, body condition
scoring, selecting cattle through records, promoting dairy
products and exploring career opportunities.
4-H GUIDE
Dog Training and Dog Tricks
Training methods, tools, manners, basics, competition skills,
trick training, teaching useful skills.
Goat
AN ILLUSTRATED GUIDE TO SHEEP AND GOAT
PRODUCTION
Dairy Cattle Helper's Guide
Guide to selection, feeding and pasture, breeding and young
stock, health, equipment and handling, marketing,
These activities will bring any meeting to life. Helpers guide
youth as they play Dairy Bingo, and participate in dairy quiz
bawls, dairy pyramid game and a dairy skillathon.
DAIRY GOAT
LEARNING ABOUT DAIRY
A resource guide for the 4-H dairy project providing basic
dairy information for helping 4-H members learn more about
dairy cattle, dairy management, and the dairy industry.
1 - Getting Your Goat
Whether youth own a dairy goat or are
just curious about goats, these activities
provide enjoyable, hands-on experiences
to introduce them to goats. Selection,
feeding, management, fitting, showing
and responsible goat ownership are emphasized.
2 - Stepping Out
DR. FRED HOMEYER 4-H MEAT GOAT JUDGING
CLINIC GUIDE BOOK
Youth explore how to keep their goats healthy, feed them for
maximum production, prepare for kidding, develop judging
skills, milk goat properly and much more. Exciting activities
for teams and individuals are included.
Website listings, anatomy and skeletal dimensions, meat goat
carcass information, judging meat goats, giving reasons for
placings, judging boer goats, ratios and proportions.
3 - Showing the Way
Experienced goat project youth will find these advanced
activities challenging and fun as they delve into genetics,
careers, national industry issues, diseases, biosecurity, body
condition scoring, linear appraisal, breeding programs,
pedigrees, dystocia, quality assurance and leadership
opportunities.
Dairy Goat Helper's Guide
Helpers will appreciate this resource as they plan group
meetings to get youth involved and excited to learn about
goats. Youth will enjoy playing goat related games, conducting skillathons, giving demonstrations, participating in
showmanship contests and experiencing many other fun and
educational group activities.
MEAT GOAT
1 - Just Browsing
Youth will do more than just browsing.
They'll learn goat breeds and selection,
feeding and management, goat health,
goat body parts, record keeping, meat
goat and dairy conformation, show
preparations and sportsmanship.
2 – Get Growing
Youth actively explore goal diseases, identifying poisonous
plants, determining body condition, water quality, goat
predators, kidding, goat reproduction, the veterinary profession, selecting stock and showing meat goats.
3 - Meating the Future
Youth discover how to select breeding sires, balance a ration,
prevent diseases, control internal and external parasites,
practice 61o-security, practice sound ethics, conduct a meat
goat judging clinic, judge goats, give oral reasons and explore
meat goat products.
Meat Goat Helper's Guide
This guide is packed with activities that involve the entire
group. Youth enjoy planning a program, completing project
records, developing a management calendar, conducting a
meat quality assurance program, participating in quiz bowls,
skillathons and tours, giving a presentation and exploring goat
related careers.
Horse
HORSE
1 - Giddy Up & Go
Youth who mayor may not have a horse or
pony of their own but want to learn about
horses will enjoy Giddy Up & Go. They wilt
learn the basics of horse behavior, breeds,
and safety around horses through a variety
of activities, including teaching others.
2 - Head, Heart & Hooves
Youth learn more about acquiring and raising a horse
including selecting a horse, horse nutrition and care, equine
teeth and bones, judging, including giving oral reasons and
much more.
3 - Stable Relationships
Youth explore horse reproduction, diseases and health care,
pasture management, providing appropriate shelter and
building a financial plan
4 - Riding the Range
Youth learn nine basic riding skills and 10 horsemanship skills,
training techniques, trail riding and selection and use of tack.
5 - Jumping to New Heights
Youth learn more advanced riding skills, the Quarter System,
horse showmanship, ethics and leadership.
Horse Helper's Guide
Get everyone involved at group meetings using any of the 17
featured group activities.
HORSEMANSHIP MANUAL
Fundamentals of horsemanship, halter showmanship,
horsemanship and equitation, foal and yearling training,
training the two-year-old, training the three-year-old, training
the four-year-old, safety rules.
Lama
Poultry
LAMA SHOWMANSHIP RULES AND GUIDELINES
POULTRY
Activity guide to help understand lama showmanship
1 - Scratching the Surface
MANUAL FOR DESIGNING OBSTACLES
Performance Classes
A guide in the construction of safe and efficient obstacles.
Youth participate in activities such as
identifying poultry species and breeds,
selecting poultry, feeding and handling,
washing and showing poultry,
exploring an egg and cooking eggs.
2 - Testing Your Wings
LAMAS
Llamas and Alpacas
Know your lama, anatomy, health, maintenance, and facilities,
training and showing, use, marketing, and careers
Youth select layers, keep their poultry
healthy, identify pecking order in a flack, read a feed tag,
explore retail products, identify poultry bones, grade
carcasses, use the Standard of Perfection to evaluate poultry,
make a budget and examine an egg using an egg candler.
3 - Flocking Together
Pets
Youth develop leadership skills by managing a flock,
processing chickens, exploring careers, planning a judging
clinic, conducting poultry games and discussing values and
ethics.
PETS
1 - Pet Pals
Poultry Helper’s Guide
Youth learn about pets through activities
such as selecting a pet, identifying pet
parts, pet art, handling pets, providing the
right kind of housing and meeting the
daily needs of pets.
Helpers learn to guide youth as they participate in 15 learnby-doing group activities.
2 - Scurrying Ahead
Youth develop planning and decision making skills as they
practice feeding and raring for their pets, observing pet
behavior, exhibiting pets, debating pet sayings and creating a
story about a pet.
3 - Scaling the Heights
Through these activities youth explore genetics, pet issues,
reproduction, caring for newborns, starting a business and
entering exciting careers.
POULTRY HOUSE AND GAME BIRD SHELTER
PLANS
Complete set of plans, designed especially to help you build
and operate your own poultry house.
NATIONAL POULTRY JUDGING
Past egg production judging, egg quality, ready-to-cook
poultry, standard for grading placings
EMBRYOLOGY IN THE CLASSROOM
Pet Helper's Guide
Hatching Classroom Projects
Project helpers will find many fun and engaging group games
and activities to further expand the pet project experience for
youth.
Background information and exciting experiential activities
dealing with life science for use in the classroom for grades 25.
Experiments in Poultry Science
Background information and exciting experiential activities
dealing with life science for use in the classroom for grades 68
YOUR SHEEP
Rabbit
A kid’s guide to raising and showing
RABBIT
STOREY’S BARN GUIDE TO SHEEP
1 - What's Hoppening?
Youth learn selection, handling, breeds,
parts, management, equipment, feeding,
health, breeding and kindling.
2 - Making Tracks
Through activities, youth learn to select a
rabbit, detect diseases, tattoo their rabbit,
keep records, show rabbits, and judge
rabbits, including giving oral reasons.
3 - All Ears
Advanced youth fully explore rabbit management practices
through breeding, genetics, culling, designing a rabbitry,
marketing rabbits, preventing diseases and registering a
rabbit.
Rabbit Helper's Guide
Fifteen exciting rabbit group activities make group learning
fun and educational.
Basic care, feeding, lambing, wool production, and record
keeping
SHEEP RESOURCE HANDBOOK FOR MARKET AND
BREEDING PROJECTS
Guide to selection, management practices, nutrition, health
maintenance and diseases, carcass evaluation and meats,
sheep products, showing and selling, working safely with
sheep, sheep industry and sheep breeds, reproduction and
genetics, careers in animal science, caring for animals.
Swine
SWINE
1 - The Incredible Pig
Sheep
Naming breeds, learning body parts, judging market hags,
exploring a digestive system, examining a healthy pig, identifying pork cuts, practicing fitting and showing are just a few
of the activities for youth.
SHEEP
2 - Putting the Oink in Pig
1 - Lambs, Rams and You
Exciting challenges for youth include managing baby pigs,
balancing a ration, exploring swine diseases, preparing pork,
discovering swine careers and packing a show box.
Youth are introduced to a wide variety of fun and challenging
activities including identifying parts of a lamb, selecting a
project lamb, identifying lamb cuts, selecting feed and
showing sheep.
2 - Shear Delight
Youth present oral reasons, determine yield grades, compare
digestive systems, explore a feed tag, deliver a lamb, treat
parasites and discuss ethical decision making.
3 - Leading the Flock
Youth engage in activities related to judging, budgeting, web
surfing, reproduction and genetics, surveying consumers,
career exploration, marketing products and teaching ethers.
Sheep Helper's Guide
Helpers will enjoy involving youth in sheep skillathons, sheep
bingo, sheep pyramid, developing a management calendar
and many more activities.
3 - Going Whole Hog
Advanced youth plan a breeding system, judge breeding gilts,
design a swine operation, complete a job application plus
many more activities.
Swine Helper's Guide
Group activities such as quiz bowls, skillathons, glossary
games, swine pyramid, exploring a meat counter and
understanding quality assurance keep youth involved.
SWINE RESOURCE HANDBOOK FOR MARKET
AND BREEDING PROJECTS
Guide to history, selection, quality, pork products, nutritional
value, digestive system, nutrition, disease and their control,
ear notching, space requirements, showing your 4-H market
hog, selling the project animal. working safely with swine,
selection of breeding stock, genetics, breeding management,
environment for sows, care of the sow during farrowing and
lactation, baby pig management, nursery environment, caring
for animals, careers in animal science, swine resources.
Download