WRIGHT COUNTY 4-H 4 - Pilot in Command Curriculum Library Youth create their own altitude tracker, determine the most fuel efficient routes between airports and make a box kite. Youth also explore pilot certification requirements, evaluate past and present navigation systems, and learn about airport issues in their community or slate. AFTER-SCHOOL AGRICULTURE GRADES 3-5 Acres of Adventures Aerospace Helper's Guide Adults and older youth will enjoy using these lesson plans to quickly engage youth in learnby-doing agriculture activities within the following thematic units: Plant Detectives, Mystery Agriculture, All about Agriculture, Fast Food Agriculture. This helper's guide provides group oriented experiences that will keep youth coming back for more. Many activities are included in this guide tot hands-on experiential group fun such as an aerospace quiz bowls, skillathons and an airport field day. Acres of Adventures 2 This group activity guide for the after school teacher provides ready to use lesson plans that will quickly involve youth in experiential activities related to the following thematic units: Insect Invasion, Farm Physics, Agriculture Gone Wild, Frontier Living. Aerospace AEROSPACE ADVENTURES 1 - Pre-Flight Wow! Talk about fun! Youth and their helpers have a great time working together as youth learn how to talk like a real astronaut, find out how an airplane works and have fun at the same time. Grades K-2 I20 pages! ZANY WOODEN TOYS THAT WHIZ, SPIN, POP, AND FLY. 28 Projects You Can Build from the Toy Inventor’s Workshop 28 of the coolest, easy-to-make, wooden action toys that will keep you entertained for hours and hours. With these topsecret plans from the Toy Inventor’s workshop, you’ll whiz a marble at warp-speed, spin a nickel until it’s dizzy, pop a gumball in the air, and fly a tissue to your sneezing friend. The best part is they can all be easily made using this simpleto-follow guide that includes detailed patterns, step-by-step instructions, and good ol’ engineering know-how. Bicycle BICYCLE ADVENTURES 2 - Lift-Off Book 1: Bicycling for Fun Youth blast off with this guide as they fly kites, participate in airplane contests, launch rockets, explore space, make a glider, construct a straw rocket and experience disorientation. 140 pages! Beginning riders learn the essentials for getting started safely and successfully. The guide contains creative hands-on activities and connections to DVD and Web resources. Youth begin exploring the basics toward lifelong cycling. Activities help youth learn safety, road rules and planning for a pleasant ride. 3 - Reaching New Heights Youth soar as they learn to fly an airplane, launch a rocket, conquer space and became an astronaut or pilot. Controlling flight direction and experiencing shuttle technology add bathe fun in this experiential curriculum. Youth make a shuttle on a string, a Japanese kite, a hang glider and a control panel al an aircraft Book 2: Wheels in Motion Youth who are riding learn advanced skills as they explore their surroundings. The guide includes activities that will last a lifetime. Youth choose a bike that’s right for them and practice bike maintenance and road rules to make their ride safe and fun. Bicycle Helper’s Guide The helper’s guide is designed to provide engaging and fun group activities for cycling enthusiasts. It contains information and activities related to basic bicycle handling, traffic skills and bicycle events and activities the whole group will enjoy. Grades K-6 MINNESOTA BICYCLIST’S GUIDE A printed reference guide including helpful areas such as: Questions for parents; Which Bicycle to Choose; Bicycles and Safety Equipment; How to Take Care of Your Bicycle; How to Ride a Bicycle; How to Recognize and Avoid Hazards; Traffic Patterns and Controls; Traveling by Bicycle. Citizenship CITIZENSHIP - PUBLIC ADVENTURES Citizenship Adventure Kit Decision making, problem solving and teamwork are among the skills that youth stamp on their passports. They address real community issues, and keep a journal of their thoughts, decisions and actions throughout the process. The kit includes a passport to record achievements, postcards with project tips and a travel log Citizenship Guide's Handbook Child Development Through tips, suggestions, added references and activities, youth take a journey that is fun and educational. Youth discover the importance of needs assessment, knowing who are advocates and detractors. formulating a plan and knowing what success looks like. KIDS ON THE GROW Clothing and Textiles 1 - Growing on My Own Youth explore how they grow and develop, how to inspect toddler's toys and make their home hazard-free. They also learn more about their roles in life, how to handle their emotions and accept differences in others. 2 - Growing With Others Youth learn about self care, rules, responsibility and safety and are introduced to babysitting. They learn to work with others and gain awareness of common dangers in their world. SEWING EXPRESSIONS 1 - Under Construction Youth have opportunities to create garments and unique costume. 2 - Fashion Forward Youth develop buying strategies, accessorizing, apparel design and recycling skills. 3 - Growing in Communities 3 - Refine Design Youth explore child development careers, gain experience as a teacher or coach, participate in a community service project and learn that children with different abilities have different needs. Advanced youth learn recycling, starting a business and the social and psychological influences of clothing Child Development Helper's Guide This guide features nine engaging group activities. Youth are encouraged to work with younger kids in after-school programs, day care centers, day camps, as well as with kids in their own 4-H club. Sewing Expression’s Helper's Guide A wide range of experientially based activities provide methods for helpers to motivate youth to learn sewing while developing critical life skills. TEXTILE SCIENCE Leader’s Guide Closet Connections Formalwear Wardrobe Planning Create Your Own Project Sewing for Other Projects and People Clothes Shopping Tailoring Coordinates Closet Connections Knits Time-saving Sewing Design Stitch by Stitch Beginner Project Sew Much Fun Beginner Project Sew Much More Beginner Project Cloverbuds in Cooking Cloverbuds Discovery Pets Cloverbuds On Horseback CLOVERBUDS ACTIVITY SHEETS Cloverbuds: A 4-H Discovery Program for 6-8 year olds Cloverbuds Activities Packet Clowning STITCH AND SAVE IT GUIDES How to Replace Elastic in underpants, half slips, and pajama bottoms How to Replace A Broken Fly Front Zipper How to Fix Torn Buttonholes How to Replace Torn Off Buttons How to Patch Knees In Pants How to Fix A Torn Loose Pocket How to Replace A Jacket Zipper How to Make A New Hem How to Replace Elastic in Skirts or Pants How to Replace Knit Collar and Cuffs on a Jacket STITCH IN TIME GUIDES Shirt ABC’s of Embroidery Decorative Machine Stitchery How to Finish Needlecrafts – Frames, Mats, Hoops How to Finish Needlecrafts – Pillows Custom & Fusible Tailoring Interfacing, pad-stitching, roll line, tailor tack, underlining ADDITIONAL GUIDES Learn to Crochet Needlepoint Basics Patchwork Sampler Embroidery Stitches 4-H Shopping in Style Let’s Sew! Cloverbuds WORKBOOKS Cloverbuds Clowning Resource Manual THE ART OF CLOWNING Member Guide Leader’s Guide VARIOUS HANDOUTS Makeup Worksheets Warm-ups and Pantomimes Makeup Case suggestions Parade Ideas Communications COMMUNICATIONS - EXPRESS YOURSELF! 1 - Picking Up the Pieces Youth engage in nonverbal, verbal, and written activities that stretch and strengthen personal communication skills. Encrypting codes, writing songs, giving directions, dealing with bullies, and making a statement through art are a few of the exciting activities. 2 - Putting It Together Youth practice and gain confidence in communicating in a variety of situations. They gain confidence as strong communicators as they present oral reasons, plan and present speeches, communicate assertively, practice making a good first impression and mentor others. 3 - The Perfect Fit Youth polish their communication skills and develop a public presence by speaking in public, exploring communication careers, writing resumes, interviewing for a job, developing presentations, dealing with anxiety and much more. Communications Helper's Guide Helpers support youth as they interact, and strengthen personal communication skills through skillathons, communication games, demonstrations and creating advertisements. Community Pride GUIDELINES TO THE MN 4-H COMMUNITY PRIDE PROJECT Consumer Education FINANCIAL CHAMPIONS 1 -Money Fundamentals Youth learn money management skills, including deciding whether to make a purchase, determining whether they can afford it, and living within a spending plan. 2 - Money Moves Youth learn about wants and needs, values. goal-setting, communications, ways to use and save money, the benefits and drawbacks of credit, advertising influences, consumer decision making and how to select financial services. Financial Champions Helper's Guide Youth participate in group experiences and financial activities. An interactive web based game reinforces the concepts learned in this curriculum 4-H ATTENTION SHOPPERS 4-H Consumer Decision Making Brochures Super Shopper Member’s Manual Leader’s Guide Crafts and Fine Arts VISUAL ARTS AND CRAFTS Portfolio Pathways: Painting, Printing, and Graphic Design Sketchbook Crossroads: Drawing, Fiber, and Sculpture A Palette of Fun: Helper’s Guide for Children’s Art Activities ART BOOKS Arts and Crafts Nature Crafts Exploring Ideas in Art: A guide for Adults, youth, and leaders Arts Alive Folk Arts Crop Science GIFTS OF GOLD Book 1: Seeds, Stalks, and Science: Agricultural Awareness Book 2: Food Family, and Fun: Consumer Science Book 3: Harvest, Husks, and Harmony: Communication and Expressive Arts PREPARING PLANT EXHIBITS FOR THE FAIR HANDOUT Demonstrations VARIOUS HANDOUTS Fun Facts to Know about Demonstrating 4-H Demonstrations Demonstration Guidelines Demonstrations for 4-H Members 4-H Demonstration Guidelines Show What you Know: A youth guide to getting started in demonstrations and other presentations Getting Started in 4-H Demo Talks… 4-H Public Presentation Guide Down-To-Earth Gardening ENRICHING LEARNING THROUGH GARDENING Entomology INSECTAGANZA OF EXCITEMENT 1 - Creepy Crawlies Electric ELECTRICITY 1 - Magic of Electricity Electricity is everywhere. Youth explore why certain things insulate from electricity better than others, the effect that magnetism has on various substances, how to build a flashlight, build and test a compass, build an electromagnet and electric motor. Introduces the world of insects. Activities focus on how they look and move and provide some background for studying important entomology 2 - What’s Bugging You? Shows you how to make insect collection tools and expands on the basic concepts of biodiversity, invasive species, integrated pest management, and forensic entomology. 3 - Dragons, Houses, and other Flies Delves even deeper into the basic concepts and encourages you to take control of your learning by doing your own research using the scientific method and reference materials. Entomology Helper’s Guide 2 - Investigating Electricity Decoding circuit diagrams, sending messages by Morse code and building three-way switches are featured. Youth build circuits and test voltages, build a rocket launcher and a burglar alarm as they practice decision making and communication. This unit is designed for youth who understand magnetism, electron flow and circuit design. 3 - Wired for Power Youth build on skills learned in Levels 1 and 2 plus learn some new ones, such as measuring electrical usage, replacing electrical switches and determining electrical loads. Youth also evaluate different light bulbs and test for electrical power Electric Excitement Helper's Guide This helper’s guide has a number of exciting group activities that keep members coming back for more. It includes a variety of group activities that can be organized quickly and conducted with a group of three to 15 youth. Youth learn how to conduct an electric skillathon, quiz bowls, electric bingo and how to calculate amperage. DRAGONFLIES AND DAMSELFLIES POCKET GUIDE COLLECTING & PRESERVING INSECTS HANDOUT Entrepreneurship BE THE E Youth discover the world of entrepreneurship with this multi-Level guide. Activities assist youth in learning what it takes to be an entrepreneur and whether they have the right stuff to meet the challenges. Youth practice the skills needed to function successfully as an entrepreneur and explore types at businesses, products and pricing, marketing, partnership, agreements and contracts. Youth create a business plan and start their own business. Entreprenuership Helper's Guide This guide is full of hands-on activities for helpers to use with group meetings of youth pursuing entrepreneurship. All activities are correlated to the national educational standards and benchmarks for middle and high school students. Experiential Learning HEADS-ON, HANDS-ON VIDEO It's here! A tool that will help Extension 4H educators and professional staff and volunteers in youth programming in all youth organizations make sense of experiential learning. You have lectured, roleplayed and experimented with all sorts of simulations. New you have the real thing. This training and teaching package - a facilitator's guide, video/DVD and web site - uses an experiential training design to illustrate how experiential learning takes place with real volunteers, children and youth. No attempt is made to say that this is the right way, but rather a way that can be modified to fit your style as a facilitator. Exploring Your Environment EXPLORING YOUR ENVIRONMENT Level 1: Eco-Wonders Youth Activity Guide Level 2: Eco-Adventures Youth Activity Guide Level 3: Eco-Actions Youth Activity Guide Helper’s Guide Group Activities OUR WORLD OF WATER EXPLORING THE ENVIRONMENT CONSERVATION MEMBERS’ MANUAL WORKING ON WASTE Exploring 4-H EXPLORING YOUR ENVIRONMENT EXPLORING THE TREASURES OF 4-H Youth Guide This youth activity guide provides a "treasure hunt" for youth to explore the joys of 4-H by discovering their interests, potential 4-H projects and finding 4-H where they live with the guidance of parents or other adult helpers. Treasures of 4-H Helper's Guide This activity-packed guide is designed for teachers, volunteer leaders and other educators. The activities help groups of youth explore the many treasures of 4-H. Activities are organized into eight categories linked to national education standards with suggestions provided for continued study in related 4-H projects Ecosystem Services Youth will have the opportunity to engage in hands-on activities that focus on how living and non-living organisms interact within the ecosystem and provide benefits for humans and other living beings Exploring Your Environment: Facilitator's Guide The Facilitator's Guide will provide training, supplemental activities and resources to ensure the high quality delivery of the curriculum to individual youth and groups of young people. Flower Gardening PREPARING FLOWERS FOR THE FLOWER SHOW Exploring Animals: EXPLORING FARM ANIMALS K-3 Curriculum Helper’s Group Activity Guide LIVESTOCK JUDGING Handout with information on how to prepare and show flowers. FLOWER GARDENING Growing annual and perennial flowers, starting indoors, growing from seed and arranging a flower border, flower arrangement. SPECIALTY CUT FLOWERS Guide to planting, growing, harvesting, postharvest, and suppliers 4-H FLOWER ARRANGING Guide to the basics of flower arranging Food and Nutrition FOODS A - Six Easy Bites Youth prepare foods, do fun experiments and go on fact-finding missions. understanding watts and prepare foods such as potatoes, vegetables, pudding bar cookies, beans, upside down cake and brownies. C - Amazing Rays Through activities youth practice more advanced microwave techniques such as shielding, defrosting and browning. D - Presto Meals Youth learn techniques such as adapting recipes for the microwave, blanching fruits and vegetables and stacking whole meals. Microwave Helper's Guide This guide for helpers includes group activities and answers to the questions posed in the youth guides. BREADMAKING Guide to creating a quality loaf of bread, including recipes B - Tasty Tidbits Youth learn healthy food selection, food safety and smart food purchasing through exciting and challenging activities. ELECTRIC BREAD MACHINES Features to consider, recipes and more. C - You're the Chef Youth explore food careers and learn food preservation and preparation through activities Food Review D – Foodworks Youth learn about foods and more advanced food preparation. They have access a fun website where they can download recipes from across the country and around the world. FOOD REVIEW GUIDELINES Objectives and judging information Foods Helper's Guide Helpers will find group activities and answers to the questions posed in the youth guides here and on the website. Developed by Purdue University 4-H FOOD PRESENTATIONS FOOD REVIEW LEADERS PACKET Sample food review ideas, evaluation sheets, practice judging questions Guide on food speeches, illustrated talks, and demonstrations. Fishing Sports MICROWAVE MAGIC GRADES 3 FISHING FOR ADVENTURE A - Bags of Tricks Youth engage in activities to understand how the microwave works, learn to use the microwave safely and prepare foods such as scrambled eggs, apples, popcorn treats, fudge and desserts. Youth participate in activities on 1 - Take the Bait Youth have fun tying knots, casting to a target, rigging various tines, selecting tackle, identifying where the fish are, using different baits and lures, identifying fish, cooking fish and naming internal and external fish parts. 2 - Reel In the Fun Forestry Youth locate fishing information on the Web, cast using a spinning rod and fly rod and bait casting reel, practice responsible citizenship, research fishing regulations, decorate a lure, sew a fly wallet, tie an artificial fly and test a water sample. FORESTS OF FUN 1 - Follow the Path Youth explore types of trees and tree parts, characteristics of various forests, what forests need to grow and thrive and the products people get from trees and forests. 3 - Cast Into the Future Youth develop their leadership skills as well as their fishing skills as they take a friend fishing, demonstrate how to disassemble and reassemble a fishing reel, design and conduct a sport fishing skillathon, make artificial flies, design and craft a lure, customize tackle, build and use a kick net, respond to ethical situations and interview a professional fisherman. Fishing for Adventure Helper's Guide For the helper looking for activities that will involve the entire group and even parents, this guide is an excellent resource. Youth work together to identify fish characteristics, plan the club year, design a fish print t-shirt, powder paint a jig head, make a plastic worm, tie knots, complete a boat safety checklist, plan and conduct a fishing trip, play PERCH Bingo, organize a sport fishing quiz bowl and conduct a fishing skillathon. 2 - Reach for the Canopy Youth take a closer look at the inner-workings of trees, explore forest change, learn about forest health concerns and discover the health benefits that trees have on people. 3 - Explore the Deep Woods Youth examine and distinguish types of trees, look at forests on a global scale, learn to care for trees and think about haw to conserve forests. Forestry Helper's Guide This guide provides useful forest information, group youth activities and practical tips for helpers. Using this curriculum, youth develop a fife-long appreciation for forests and have loads of fun in the process, FISHING Activity booklet from MinnAqua’s Urban Angling Program FOREST RESOURCES PROJECT 4-H FISHING SPORTS LEADER’S GUIDE Beginning Level Activity ideas for use at project meeting for intermediate anglers. Activity booklet to learn about trees and forests TREETOP FISHING SPORTS ADVANCEMENT GUIDE Step by step program to learn about fishing sports MANAGING MINNESOTA’S FISH DNR guide to fishing in Minnesota 4-H Forest Resources Beginner Guide Workbook to learn about trees and forests Trees + Me = Forestry - Intermediate Guide Intro to forest resources, dendrology, seeds and tree growth, forest succession, compass and map use, and inventory basics SPORT FISHING AND AQUATIC RESOURCES HANDBOOK MINNESOTA TREES DNR guide to fishing Guide to identifying trees Beginner’s Guide Fruit 2 – People and Customs of the World FRUIT FOR THE HOME 3 – What’s Happening in our World? General planning, culture of tree fruits, culture of small fruits A 4-H curriculum in international and cross-cultural education – Global interdependence, facing global issues, activity sheets HOME FRUIT SPRAY GUIDE Health Geology HEALTH AND SAFETY A 4-H curriculum in international and cross-cultural education - how we are alike, customs and cultures, values and attitudes. 1 - First Aid in Action GEOLOGY GUIDE Household mineralogy, rocks and minerals, lapidary work. Information on how to organize a rock collection. Geospatial Youth practice first aid skills to treat cuts, scrapes, nosebleeds and bee stings. They learn how to respond to someone who is choking or has broken a bone, assemble a first aid kit, and interview members of the medical profession. 2 - Staying Healthy EXPLORING SPACES, GOING PLACES Exploring Spaces, Going Places explores the world of geospatial science and goes where no 4-H project has ever gone before! Accessed entirely on one CD, the three youth levels and helper's guide are valuable resources to anyone interested in geospatial technology, geographic education, Geographic Information Systems [G15] and Global Positioning Systems IGPS). Activities correlate with National Education Standards. Youth use a self-assessment tool to identify personal talent areas; explore hygiene, nutrition and physical activities; and share what they discover with a new appreciation of personal interests and talents. 3 - Keeping Fit Youth design their own personal fitness plan and track it using their own fitness file. Through interviews and personal experiences, youth discover the benefits to being fit as they practice making decisions, managing themselves and speaking with others. (40 pages) Home Environment 4-H GPS RESOURCES HOME ENVIRONMENT GPS kit and user guide 1 - Exploring Your Home Global Connections Activity guide to learn about your home 2 – Where I live Cleaning, storage, design “…AND MY WORLD” 1 - The World Around Me A 4-H curriculum in international and cross-cultural education - what does the world look like and who makes up the world. Horticulture Latin Cultural Arts HORTICULTURE !QUE RICO! LA CULTURA 1 – Budding Gardeners Latino Cultural Arts Bilingual Group Activities for grades K-8 – Performing arts, visual arts, textile arts, celebrations. Appropriate for Middle School aged audience. Youth become "Special Opportunities Agents," as they follow a series of exciting activities that engage youth in their community & allow them to reflect on their experiences. Learning about plants, flower gardening, flower arranging, panning and organizing container and outdoor veggie gardens, food for the table and exhibiting. 2 – Branching Out Air layering, terrariums, compost, transplants, soil testing, pests, taking the work out of gardening, plant records, flower arranging, judging. 3 – Digging Deeper Landscaping basics, plant experiments, herbs, hort talk, video gardening, plants into profit, exploring careers Needle Arts Helper’s Guide STITCH IN TIME Plant games, organizing a plant-a-thon, “name that plant”, speak up for horticulture, and leader support. How to Finish Needlecrafts Lawn and Landscape EXTENSION GUIDES Pruning Trees and Shrubs Handout Reasons, timing, proper methods, and proper tools Fitting Trees and Shrubs into the Landscape Listing of plants to use in landscape Instructions and ideas for finishing needlecraft projects with frames, mats, and hoops Appliqué Guide to stitching or fusing fabric shapes to a background fabric ABC of Candlewicking Guide to embroidery done using natural color cotton yarn on bleached cotton muslin ABC of Counted Cross Stitch Guide to embroidery in which stitches are worked on evenweave fabric using embroidery thread and a blunt needle. LAWN AND LANDSCAPE DESIGN Lawns, trees for home grounds, landscape plan, front lawn area, service and private areas, garden features and accessories Indoor Gardening INDOOR GARDENING GUIDE House plants, starting bulbs indoors, indoor bulbs, dish gardens, terrariums ABC of Gingham Embroidery Including Chicken Scratch Guide to a decorative embroidery done on gingham and chicken scratch, which is a variation in which certain stitches are used for a design that has a lace-like appearance. ABC of Embroidery Guide to a needlecraft in which decorative stitches are formed on fabric using embroidery thread and a sharp needle. ABC of Needlepoint Guide to a needlecraft in which stitches are formed on canvas using yarn, embroidery floss, rayon, pearl cotton, metallic filament or other threads and a blunt-pointed needle. Decorative Machine Stitchery Guide to the art of applying thread or yarn to fabric by machine. How to Finish Needlecrafts Pillows Guide to making needlecraft fabric into a pillow. Quilting Performing Arts Guide to joining several layers of fabric together with hand or machine-stitching. THEATRE ARTS ABC of Knitting 1 - Play the Role! - Acting Guide to the knit stitch and the purl stitch. ABC of Crochet Guide to the single crochet for beginners ABC of Strip Piecing and Strip Quilting Guide to stitching long narrow strips of fabric together, resulting in a larger piece of fabric Patch Work Guide to quilting using scraps CROCHETING LEADER’S GUIDE KNITTING LEADER’S GUIDE Outdoor Adventure OUTDOOR ADVENTURES 1 - Hiking Trails Youth learn shelter selection, “Leave No Trace” camping skills, outdoor cooking, and environmental awareness and appreciation. 2 - Camping Adventures Youth experience planning and taking a day hiking trip. Activities include clothing needs, what to pack in a daypack, reading topographic maps and orienteering skills. 3 - Backpacking Expeditions Through these activities youth focus on being on the trail for an extended period of time. They consider clothing needs, setting up tents, using back country stoves, basic nutritional needs, menu planning, day hikes, personal hygiene and basic first aid. Through creative dramatics activities, youth bring imagination to life. The guide emphasizes movement, voice and speech, characterization, play building and playing a scene. Activities range from warm-ups to improvisation, from pantomime to monologue making, from clowning to theater visits. 2 - Become A Puppeteer! - Puppetry Youth learn types of puppets (e.g. hand, rod, marionette, shadow, etc.), how to create a puppet and puppet stage, development of their puppet character, how to create and present a puppet skit, and puppetry therapy. 3 - Set the Stage! - Stagecraft Youth learn stagecraft options which tap into their unique skills and talents behind the scenes, including costumes, sound, lighting, props, set design, makeup and stage management Theatre Arts Helper's Guide - Sidecoaching This expanded guide provides additional activities and valuable resources for the helper to engage youth in the creative process of "Imagination in Action." The guide assists helpers in facilitating the activities in the three guides in the series. Share-the-Fun LEADER’S GUIDE TO SHARE-THE-FUN Guide to what Share-the-Fun is, hints for working with young people, a checklist for performance ideas, working towards a better act, evaluation, and more. Photography Outdoor Adventures Helper's Guide KODAK This guide enables helpers to facilitate the teaching of the three levels of the Outdoor Adventures curriculum. Activities include risk management, the role of a leader, trip planning, health care planning, menu planning, “Leave No Trace” camping ethics, adapting programs to special needs populations and evaluation of programs. Pocket Guide to Digital Photography Quick advice on getting great pictures. Robotics 4-H GUIDE Digital Photography JUNK DRAWER ROBOTICS TRACK Level 1 - Give Robots a Hand Daniel Johnson has created a clearly written and nicely illustrated book filled with helpful tips, techniques, photo samples, and motivation for making photographs. He covers the basics of good photography, lighting and exposure, and managing digital files. Youth explore and learn about robot arms. Concepts covered include pneumatics, arm designs, and threedimensional space. Big ideas include form and function, scientific habits of mind, and engineering design. Level 2 - Robots on the Move THE COMPLETE GUIDE TO DIGITAL PHOTOGRAPHY BY MICHAEL FREEMAN A comprehensive roundup of everything the digital photographer – amateur or professional- needs to know to start taking great photos. PHOTO KIDS 1 - Focus on Photography Youth will focus on equipment basics, taking sharper pictures, the concept of lighting and flash, photo composition approaches, sequencing and evaluating photographs. 2 - Controlling the Image Youth will explore depth of field, aperture and shutter speeds, hard and soli lighting, silhouettes and flash techniques. Youth will also learn to evaluate composition using the Rule of Thirds, the Golden Triangle and the Golden Rectangle, use different viewpoints, and understand positive and negative space. Additional topics include taking candid photos, adjusting shutter speeds, panning techniques and taking close ups and panoramas. 3 - Mastering Photography In this third level hook, youth will understand the use of wideangle and telephoto lenses, filters and special film, tight meters, shooting photos with different light sources and the use of natural end artificial lighting for effect. Youth will also learn to shoot reflections, using framing and viewpoints, stilllife, formal & informal portraits, symmetry, patterns and texture, color composition, pictures with a purpose and much more. Youth learn about robots that move with legs, wheels, and underwater. Concepts covered include friction, basic electrical power and motors, engineering constraints, gear systems, and buoyancy. Level 3 - Mechatronics Youth will explore sensors and analog and digital systems. This level introduces simple electronic components; youth will build basic circuits to see how the components work. They wilt investigate basic elements of programming and instructions for robotic computer costrel, 4-H Robotics Youth Notebook There is one Robotics Notebook for the three levels of the Junk Drawer Robotics curriculum. The notebook encourages youth to think and act like scientists and engineers. In their notebook, they wilt record their ideas, collect data, draw designs, and reflect on their experiences. It also provides specific information for the challenges. Each youth should have his or her own Robotics Notebook. Virtual Robotics Track - DVD - Includes a Facilitator Guide PDF Youth will have opportunities to build and test virtual robots. Participants interact in a virtual environment as they learn basic science and robotics concepts without investing in expensive materials or supplies. This track makes use of videos, simulations, animations and other media to convey content in a meaningful and engaging manner. Safety HOME FIRE SAFETY MEMBER’S MANUAL Guide to what fire is, preventing fire, smoke detectors, escape, extinguishing fires, and consequences of fire. SAFETY FOR ALL SEASONS A year-round guide to better living for 4-H youth and leaders. FARM HAZARD HUNTER Safety score sheet for farms 4-H ATV SAFETY Leader’s Guide Directs leaders on how to implement service learning projects, involve parents in supervision/education of young riders and much more. Self-Determined ISSUES INVESTIGATION 1 – The Three Little Pigs Investigate Climate Change Guide to what causes weather and climate, how you can affect climate, why climate is different in different parts of the world, how climate is changing. 2 – Goldilocks and the Three Bears Investigate Climate Change Guide to the atmosphere and greenhouse gasses, carbon dioxide, greenhouse effect, and how our actions affect climate. Service Learning SERVICE LEARNING 1 - Agents of Change Appropriate for a middle school-aged audience. Youth become "special opportunities agents' as they follow a series of exciting activities that engage them in their community and allow them to reflect on their experiences. Youth identity community needs, plan a service project, and execute their idea using the manual . 2 - Raise Your Voice Designed for a high school-aged audience, this no-nonsense guide engages older youth as young leaders. Voices of real young people engaged in service inspire youth and connect them with others who made an impact. Youth plan and implement their own service project. Service Learning Helper's Guide This exciting guide for leaders offers group service learning activities like community mapping, identifying group roles and journaling. It offers advice for mentors seeking to guide youth through enriching learning experiences. Reflective journaling helps leaders explore their personal leadership style and the value of service. READY, SET, SERVE! Helper’s Guide Serving Learning Lesson Plans for 4-H Meetings A resource guide for leaders A set of easy-to-follow lesson plans that are designed to help 4-H leaders incorporate service learning into 4-H meetings. Science Discovery SCIENCE DISCOVERY SERIES 1 – Lesson Plans for Grades 3-6 Make science fun through hands-on learning about whales, recycling/solid waste, rocks & minerals, trees, water quality and conservation 2 – Lesson Plans for Grades 4-7 Make science fun through hands-on learning about meteorology, spiders, oceanography, leaf and tree identification, space exploration, waste management/environmental conservation Shooting Sports/Wildlife TAKING AIM AT YOUTH DEVELOPMENT A MN 4-H Shooting Sports/Wildlife study of the program’s effect on youth. SHOOTING SPORTS/WILDLIFE LEADER’S GUIDE Guide to hunter ethics and wildlife management, safety, nomenclature and shooting skills, special hunting skills and associated 4-H activities. WILDLIFE, THE LINKS OF LIFE DIVERSITY Exploration of the links of life in MN’s wildlife population; what they need and how they grow. Small Engines SMALL ENGINES Shop 1 - Crank It Up WOODWORKING WONDERS 1 - Measuring Up Youth will develop the basic skills that woodworkers use such as measuring, squaring and cutting a board, driving nails, and using clamps and screws. The final project may be a picture frame, a letter holder, a box or an airplane. 2 - Making the Cut Youth focus on basic small engine knowledge, study external engine parts, discover tools of the trade and learn about the concepts behind what makes small engines work. They explore the uses of small engines and safety issues. 2 - Warm It Up Youth explore the internal parts of engines, learn about engine sizes, compression ratios, seasoning their engines and safety issues. Youth also learn about occupational possibilities and starting their own businesses. More experienced youth who have used basic hard fools will measure, cut, sand, drill, use advanced hand and power tools, apply paint and use bolts and staples. Woodworking project choices include building a sawhorse, birdhouse, toot box or stool. [40 pages] 3 - Tune It Up 3 - Nailing It Together The helper's guide includes group activities, helpful hints for each activity in the three youth guides and additional small engine project meeting ideas. Youth who are competent with hand toots and have used power tools practice measuring angles, cutting dado and rabbet joints; use a circular saw, a table saw and a radial arm saw; smooth lumber with a hand planer and sand and stain wood. Youth who are wood craftsmen and competent with a table saw, radial arm saw, drill press and jig saw, move up to using a router, portable planer and jointer; making ablind mortise and tenon joint; making dovetail joints; and experimenting with adhesives and various chemical wood strippers. Woodworking Helper's Guide This guide provides the helper with a variety of group activities that help youth broaden their understanding of the basic woodworking concepts. Each chapter contains ideas to reinforce a life skill. For example, Chapter Three has a variety of games that youth can play which promote communication. Youth tear down and rebuild an engine, use diagnostic tools, research rules and regulations about using small engine machines and select replacement engines. Small Engines Helper's Guide Tractors SAFE OPERATION OF AGRICULTURAL EQUIPMENT 1 – Student Manual Safety checks, starting and stopping tractors, tractor safety on the farm, hitches, PTO, hydraulics, safety on the road, why farm accidents occur, machinery accident situations, farmstead safety, safety standards. Instructor’s Manual Resources, references, sample written and driving tests. GUIDE TO BIRDHOUSE BUILDING Essentials for building birdhouses. FARM ACCIDENT RESCUE Handbook to familiarize emergency rescue personnel with some of the farm accidents they may come upon and how to deal safely with them. 4-H AND FFA SAFE TRACTOR DRIVING CONTEST Contest materials for county competitions including sample course layouts and scoring sheets. Vegetable Gardening starting a plant business. Youth learn how to construct raised beds for planting, investigate hydroponics and spuds in space. Gardening Helper's Guide This guide provides the helper with activities, ideas and content to help support youth growth and Learning in a caring and supportive environment. Included are easy-to-use reference tables and group activities. PREPARING VEGETABLES FOR EXHIBIT Guide to showing and exhibiting vegetables, including sample judging activities Veterinary Science SUGGESTED 4-H GARDEN EXHIBITS VETERINARY SCIENCE This guide is an excellent resource for youth preparing vegetable exhibits for the fair. in addition to a complete listing of standards for all vegetable exhibits are examples for special exhibits and how to prepare exhibits 1 - From Airedales to Zebras Youth learn about the normal animal, basic anatomy and systems, elementary principles of disease and careers with animals. 2 - All Systems Go 4-H VEGETABLE GARDENING THROUGH THE SEASONS Youth examine health and disease topics, normal and abnormal conditions in animals, and veterinary careers. Leader’s Guide 3 - On the Cutting Edge Project activity ideas to assist leaders in hosting clinics and workshops on preparing vegetables for exhibit. Youth participate in deeper investigations of normal and abnormal systems, preparation for college and exploration of the diversity al the veterinary profession. GARDENING Veterinary Science Helper's Guide A - See Them Sprout Youth learn to plan a garden as well as plant the seeds, use garden tools safely and harvest crops. Youth autograph pumpkins, grow plants from roots, make a rain gauge and roast pumpkin seeds. B - Let's Get Growing Youth use transplants in a garden, start seeds indoors, observe how plants respond lo light and grow new plants from plant parts. They make a worm box, freeze vegetables and make a compost pile. These supplemental materials provide helpers with activities to facilitate learning for various ages of youth. Numerous group activities help youth develop essential life skills as they pursue their interest in veterinary medicine. Water/Wetlands ENVIRONMENTAL SCIENCE CAREER GUIDE Guide to help you explore career fields in Environmental Science C - Take Your Pick Youth learn to test and improve soil, extend the growing season, cross-pollinate flowers and assist others in garden projects. Youth also explore photosynthesis, plant, harvest, and dry herbs, and learn to pickle vegetables. CLEAN WATER D - Growing Profits Things That Go “Yuk” In the House Youth explore double crop planting methods, the effects of pollution on plants, plant genetics, pest management and Guide to hazardous wastes in the house Wild Wetlands Guide to restore, rehabilitate, and replace wetlands How Well is Your Well? Guide to well water testing Water Stewardship Guide to conservation, and keeping lakes, ponds, and rivers clean. OUR WORLD OF WATER Learn to appreciate the importance of water and the need for wise water management. Wildlife WILDLIFE BIOLOGY MEMBER’S MANUAL 1 - The Call of the Wild and activity guide formats with activities presented in the context of a movie set, helps youth recognize their learning styles and personal qualities. Youth make real life choices using video scenarios in the on-the-job choices game. Youth discover how to assess job possibilities in the community and create job scenarios. Get in the Act! Take 1 Helper's Guide Helpers both in and out of the classroom will enjoy using this guide with the CD to incorporate workforce skills in their work with youth. It's an interactive experience, making it exciting for youth. Activities reinforce and extend learning with emphasis on personal qualities, working with others, and thinking skills. Youth create their own work plan by applying what they learned to get that first job and attaining future career goals. All activities and skill areas support the national 5CAN5 workforce skills and educational standards. Animal basics, habitats, aves and fowl, mammals, wildlife card game 2 - Wildlife, the Links of Life Diversity Exploration of the links of life in MN’s wildlife population; what they need and how they grow MASTER NATURALIST FIELD GUIDE Youth Leadership STEP UP TO LEADERSHIP Big Woods, Big Rivers Linneaus List 1 - My Leadership Workbook Characteristic plants, animals, and geologic features of Minnesota’s deciduous forests Youth practice leadership through this action-packed workbook. From "putting themselves in someone else's shoes" to "gathering up loose ends" and "freezing a conflict,' youth actively learn about individual leadership skills. Prairies and Potholes Linneaus List Characteristic plants, animals, and geologic features of Minnesota’s prairie grasslands North Woods Great Lakes Linneaus List Characteristic plants, animals, and geologic features of Minnesota’s coniferous forests MANAGING YOUR LAND FOR WILDLIFE Guide to wildlife habitat improvement for full-time cropping operations to hobby farms. 2 - My Leadership Journal Continuing on the leadership journey, youth learn the importance of understanding themselves as a Leader. Teamwork is emphasized as the youth walk the teamwork tightrope and search for team talent. Youth are encouraged to keep a "journal" of their leadership journey. 3 - My Leadership Portfolio Workforce Readiness Older youth focus on "real Ole" leadership activities. Youth are encouraged to develop a portfolio of their leadership experiences. Through youth directed activities, individuals assume greater leadership responsibilities. GET IN THE ACT! TAKE 1 Leadership Mentor Guide 1 Youth Guide + CD-ROM This innovative program is designed to help middle school youth explore what it takes to get their first paying job. This interactive experience, combining CD This guide provides the mentor with ideas and suggestions for working with youth as they follow the activities in the Grades 3-5 workbook or the K-2 activities. The K-2 activities are adultdriven activities and therefore, only available in this mentor guide. The purpose of K-2 activities is to help younger children think about leadership and how they can develop leadership skills in their daily lives. ''My Leadership Workbook'. activities are printed in the guide with additional mentor tips and suggestions. Leadership Mentor Guide 2 "My Leadership Journal" and "My Leadership Portfolio" activities are printed in the guide with additional mentor tips and suggestions, This guide provides helpful background information on working with youth in leadership development. The mentor can learn more about their own leadership skills by using the Leadership assessment tool. ANIMAL SCIENCE Beef FITTING AND SHOWING BEEF CATTLE GUIDE Training, grooming, clipping, final show preparation, at the show, and a sample score card. BEEF 1 - Bite Into Beef Youth engage in activities to identify breeds, locate parts, judge, halter break a call, fit a steer, show a call, recognize a healthy animal, select feed ingredients and shop for beef and beef by-products. 2 - Here's the Beef The activity guide challenges youth with activities related to leg structure, presenting oral reasons in judging, feed ingredients, behavior, nose printing, parasites, fitting, ethical issues, beef carcass composition and retail meat cuts. 3 - Leading the Charge Selection and judging, feeds, careers, health, reproduction, and meats and marketing encourage youth to deepen their learning. Beef Group Helper's Guide Helpers find a variety of group learning activities, including skillathons, quiz bowls, games, presentations, Beet Bingo and several management skill activities. Cat CAT 1 - Purr-fect Pals As youth begin their learning about cats, they engage in activities to select a cat, identify breeds, name the parts of a cat, handle and groom a cat, care for its health and budget for its care. 2 - Climbing Up! Youth step up their learning through activities on cat senses, the meaning of cat sounds, tricks they can teach a cat, signs of illness and health, emergency situations, feeding, special diets, traveling with a cat and showing it. Dog 3 - Leaping Forward Youth explore veterinary procedures, cat body systems, diseases, reproduction, genetics, older cat needs, behavior, showmanship, community laws, animal welfare and personal strengths. Cat Group Helper's Guide Helpers will find the group activities in this guide an excellent way to involve everyone in learn-by-doing cat project sessions. DOG 1 - Wiggles and Wags Youth learn basic skills for dog care and training. Activities include knowing breeds, selecting a dog, knowing the parts of a dog, keeping a dog healthy and groomed, training and much more. DAD’S GUIDE TO CAT CARE 2 - Canine Connection Basic cat care, food and drink, grooming and playtime, taming, medical matters, advanced basics Youth explore more about dog health, nutrition, care, genetic problems, population control, showmanship, training, ethics and budgeting. Dairy 3 - Leading the Pack DAIRY CATTLE Experienced youth investigate responsible breeding, diseases, caring for geriatric dogs, training, service dogs, dog roles and careers related to dogs. This guide provides youth with numerous leadership opportunities. 1 - Cowabunga! Dog Helper's Guide Youth explore dairy cattle breeds, select calves, identity parts of dairy cattle, recognize desirable traits, identify stages of calving and care, pack a show box, and groom and show a calf. Group games and activities provide helpers with ideas for facilitating learning. Service learning opportunities are encouraged. Training activities and resources are highlighted. 2 - Mooving Ahead Youth deepen their learning by focusing on housing, hay quality, milking, keeping animals healthy, parasites, behavior, and food safety. They explore ethical decision making, judging and careers. 3 - Rising to the Tap Advanced youth practice mastitis detection, balancing a ration, pregnancy detection, delivery of calf, body condition scoring, selecting cattle through records, promoting dairy products and exploring career opportunities. 4-H GUIDE Dog Training and Dog Tricks Training methods, tools, manners, basics, competition skills, trick training, teaching useful skills. Goat AN ILLUSTRATED GUIDE TO SHEEP AND GOAT PRODUCTION Dairy Cattle Helper's Guide Guide to selection, feeding and pasture, breeding and young stock, health, equipment and handling, marketing, These activities will bring any meeting to life. Helpers guide youth as they play Dairy Bingo, and participate in dairy quiz bawls, dairy pyramid game and a dairy skillathon. DAIRY GOAT LEARNING ABOUT DAIRY A resource guide for the 4-H dairy project providing basic dairy information for helping 4-H members learn more about dairy cattle, dairy management, and the dairy industry. 1 - Getting Your Goat Whether youth own a dairy goat or are just curious about goats, these activities provide enjoyable, hands-on experiences to introduce them to goats. Selection, feeding, management, fitting, showing and responsible goat ownership are emphasized. 2 - Stepping Out DR. FRED HOMEYER 4-H MEAT GOAT JUDGING CLINIC GUIDE BOOK Youth explore how to keep their goats healthy, feed them for maximum production, prepare for kidding, develop judging skills, milk goat properly and much more. Exciting activities for teams and individuals are included. Website listings, anatomy and skeletal dimensions, meat goat carcass information, judging meat goats, giving reasons for placings, judging boer goats, ratios and proportions. 3 - Showing the Way Experienced goat project youth will find these advanced activities challenging and fun as they delve into genetics, careers, national industry issues, diseases, biosecurity, body condition scoring, linear appraisal, breeding programs, pedigrees, dystocia, quality assurance and leadership opportunities. Dairy Goat Helper's Guide Helpers will appreciate this resource as they plan group meetings to get youth involved and excited to learn about goats. Youth will enjoy playing goat related games, conducting skillathons, giving demonstrations, participating in showmanship contests and experiencing many other fun and educational group activities. MEAT GOAT 1 - Just Browsing Youth will do more than just browsing. They'll learn goat breeds and selection, feeding and management, goat health, goat body parts, record keeping, meat goat and dairy conformation, show preparations and sportsmanship. 2 – Get Growing Youth actively explore goal diseases, identifying poisonous plants, determining body condition, water quality, goat predators, kidding, goat reproduction, the veterinary profession, selecting stock and showing meat goats. 3 - Meating the Future Youth discover how to select breeding sires, balance a ration, prevent diseases, control internal and external parasites, practice 61o-security, practice sound ethics, conduct a meat goat judging clinic, judge goats, give oral reasons and explore meat goat products. Meat Goat Helper's Guide This guide is packed with activities that involve the entire group. Youth enjoy planning a program, completing project records, developing a management calendar, conducting a meat quality assurance program, participating in quiz bowls, skillathons and tours, giving a presentation and exploring goat related careers. Horse HORSE 1 - Giddy Up & Go Youth who mayor may not have a horse or pony of their own but want to learn about horses will enjoy Giddy Up & Go. They wilt learn the basics of horse behavior, breeds, and safety around horses through a variety of activities, including teaching others. 2 - Head, Heart & Hooves Youth learn more about acquiring and raising a horse including selecting a horse, horse nutrition and care, equine teeth and bones, judging, including giving oral reasons and much more. 3 - Stable Relationships Youth explore horse reproduction, diseases and health care, pasture management, providing appropriate shelter and building a financial plan 4 - Riding the Range Youth learn nine basic riding skills and 10 horsemanship skills, training techniques, trail riding and selection and use of tack. 5 - Jumping to New Heights Youth learn more advanced riding skills, the Quarter System, horse showmanship, ethics and leadership. Horse Helper's Guide Get everyone involved at group meetings using any of the 17 featured group activities. HORSEMANSHIP MANUAL Fundamentals of horsemanship, halter showmanship, horsemanship and equitation, foal and yearling training, training the two-year-old, training the three-year-old, training the four-year-old, safety rules. Lama Poultry LAMA SHOWMANSHIP RULES AND GUIDELINES POULTRY Activity guide to help understand lama showmanship 1 - Scratching the Surface MANUAL FOR DESIGNING OBSTACLES Performance Classes A guide in the construction of safe and efficient obstacles. Youth participate in activities such as identifying poultry species and breeds, selecting poultry, feeding and handling, washing and showing poultry, exploring an egg and cooking eggs. 2 - Testing Your Wings LAMAS Llamas and Alpacas Know your lama, anatomy, health, maintenance, and facilities, training and showing, use, marketing, and careers Youth select layers, keep their poultry healthy, identify pecking order in a flack, read a feed tag, explore retail products, identify poultry bones, grade carcasses, use the Standard of Perfection to evaluate poultry, make a budget and examine an egg using an egg candler. 3 - Flocking Together Pets Youth develop leadership skills by managing a flock, processing chickens, exploring careers, planning a judging clinic, conducting poultry games and discussing values and ethics. PETS 1 - Pet Pals Poultry Helper’s Guide Youth learn about pets through activities such as selecting a pet, identifying pet parts, pet art, handling pets, providing the right kind of housing and meeting the daily needs of pets. Helpers learn to guide youth as they participate in 15 learnby-doing group activities. 2 - Scurrying Ahead Youth develop planning and decision making skills as they practice feeding and raring for their pets, observing pet behavior, exhibiting pets, debating pet sayings and creating a story about a pet. 3 - Scaling the Heights Through these activities youth explore genetics, pet issues, reproduction, caring for newborns, starting a business and entering exciting careers. POULTRY HOUSE AND GAME BIRD SHELTER PLANS Complete set of plans, designed especially to help you build and operate your own poultry house. NATIONAL POULTRY JUDGING Past egg production judging, egg quality, ready-to-cook poultry, standard for grading placings EMBRYOLOGY IN THE CLASSROOM Pet Helper's Guide Hatching Classroom Projects Project helpers will find many fun and engaging group games and activities to further expand the pet project experience for youth. Background information and exciting experiential activities dealing with life science for use in the classroom for grades 25. Experiments in Poultry Science Background information and exciting experiential activities dealing with life science for use in the classroom for grades 68 YOUR SHEEP Rabbit A kid’s guide to raising and showing RABBIT STOREY’S BARN GUIDE TO SHEEP 1 - What's Hoppening? Youth learn selection, handling, breeds, parts, management, equipment, feeding, health, breeding and kindling. 2 - Making Tracks Through activities, youth learn to select a rabbit, detect diseases, tattoo their rabbit, keep records, show rabbits, and judge rabbits, including giving oral reasons. 3 - All Ears Advanced youth fully explore rabbit management practices through breeding, genetics, culling, designing a rabbitry, marketing rabbits, preventing diseases and registering a rabbit. Rabbit Helper's Guide Fifteen exciting rabbit group activities make group learning fun and educational. Basic care, feeding, lambing, wool production, and record keeping SHEEP RESOURCE HANDBOOK FOR MARKET AND BREEDING PROJECTS Guide to selection, management practices, nutrition, health maintenance and diseases, carcass evaluation and meats, sheep products, showing and selling, working safely with sheep, sheep industry and sheep breeds, reproduction and genetics, careers in animal science, caring for animals. Swine SWINE 1 - The Incredible Pig Sheep Naming breeds, learning body parts, judging market hags, exploring a digestive system, examining a healthy pig, identifying pork cuts, practicing fitting and showing are just a few of the activities for youth. SHEEP 2 - Putting the Oink in Pig 1 - Lambs, Rams and You Exciting challenges for youth include managing baby pigs, balancing a ration, exploring swine diseases, preparing pork, discovering swine careers and packing a show box. Youth are introduced to a wide variety of fun and challenging activities including identifying parts of a lamb, selecting a project lamb, identifying lamb cuts, selecting feed and showing sheep. 2 - Shear Delight Youth present oral reasons, determine yield grades, compare digestive systems, explore a feed tag, deliver a lamb, treat parasites and discuss ethical decision making. 3 - Leading the Flock Youth engage in activities related to judging, budgeting, web surfing, reproduction and genetics, surveying consumers, career exploration, marketing products and teaching ethers. Sheep Helper's Guide Helpers will enjoy involving youth in sheep skillathons, sheep bingo, sheep pyramid, developing a management calendar and many more activities. 3 - Going Whole Hog Advanced youth plan a breeding system, judge breeding gilts, design a swine operation, complete a job application plus many more activities. Swine Helper's Guide Group activities such as quiz bowls, skillathons, glossary games, swine pyramid, exploring a meat counter and understanding quality assurance keep youth involved. SWINE RESOURCE HANDBOOK FOR MARKET AND BREEDING PROJECTS Guide to history, selection, quality, pork products, nutritional value, digestive system, nutrition, disease and their control, ear notching, space requirements, showing your 4-H market hog, selling the project animal. working safely with swine, selection of breeding stock, genetics, breeding management, environment for sows, care of the sow during farrowing and lactation, baby pig management, nursery environment, caring for animals, careers in animal science, swine resources.