Virtual Museum Tours: A study on the shifting museological boundaries Case : Presidential Residence of Atatürk (TC Cumhurbaskanlıgı Atatürk Müze Köskü) http://www.tccb.gov.tr/common/sanaltur/tur/index.html Aslıhan Günhan – 07.01.2013 Introduction The established history of transformation of the museum as an intellectual institution has come to a new step that triggers us to re-question the inherent characteristics and the boundaries of these architectural and intellectual entities. This paper aims to make a personal introduction to the rapidly developing field of virtual museum tours, and trace the conceptual, spatial, and social changes that occur with the addition of this relatively new adjective – the virtual. The paper keeps its critical position against the virtuality of the museum. Werner Schweibenz in his paper on the virtual museums claims that the term “virtual museum” is oxymoron, and that there exists no accepted definition for it.1 It is thus a conscious decision, to name the paper as “Virtual Museum Tours” rather than “Virtual Museums”, as I would like to keep my critical attitude towards the museumliness of the virtual tours. I believe it still requires a time to wait and see the total transformation and consequences of the intellectual, spatial, and social mediums of the museums into a complete virtual state of being. Therefore the paper will focus on the issue naming it a “virtual museum tour”, making a situated and constructionist discussion.2 The Presidential Residence of Atatürk, Virtual Museum Tour Politically, mnemonically, and historically one of the most important houses in Ankara, The Presidential Residence of Ataturk goes beyond being a house; it is one of the reasons why it is museumised. The paper will not discuss the house museum in detail, but only point it as an important example that has an immense institutional background. This institutional background is one of the reasons of having a virtual museum tour for the house museum, as it is still not very common in most cases to have an interactive website. Yet, it is not the best Werner Schweibenz,“ The “Virtual Museum”: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System” Knowledge Management und Kommunikationssysteme, Workflow Management, Multimedia, Knowledge Transfer. Proceedings des 6. Internationalen Symposiums für Informationswissenschaft (ISI 1998), Prag, 3. – 7. November 1998, pg. 185 1 2 The discussion is situated, as I still would preserve my architectural way of looking to the issue. As a part of the course GRA 517, I am incorporating the discourse of new media into an architectural domain; I am aiming to construct my own context of discussion. These epistemological terms and positions are the outcomes of the Arch 615 Course given at METU Department of Architecture PhD program. website; it is indeed very modest though there is much potential to enrich the medium. The website http://www.tccb.gov.tr/common/sanaltur/tur/index.html starts with a satellite view of Çankaya, pointing out three important virtual environments, the administrative building, the office of the adjutant general (başyaverlik), and the presidential residence. The virtual tour for the Presidential Residence (house museum) is organized as the sequences of the rooms inside the house. There are also four sections for the near environment, including the entrance and the monumental tree. The rest of the sections are organized for the rooms, providing interactive panoramic images of the spaces. The interface is organized according to the user’s movement of the cursor on the screen to right or left, or up or down. Almost a spherical image is available for the user to interfere. Fig. 1 The Presidential Residence of Atatürk, Virtual Museum Tour 3 It is, as mentioned above, not a very inspiring and totally interactive medium. The only information available to the users are the images. A similar yet a more information giving example of this kind of a virtual environment is the “Study Room” (Çalışma Odam) series of ntvmsnbc.4 The object of inquiry is a house again, yet it enables the user to search for certain objects of desire, on which the owner of the house has some story to tell about. The presidential residence holds a potential for such a virtual environment, as it is an immense curiosity cabinet for the ones who would like to dwell upon.5 3 The Presidential Residence of Atatürk, the dining room, http://www.tccb.gov.tr/common/sanaltur/tur/index.html Last Accessed: 05.01.2013 4 See: http://calismaodam.ntvmsnbc.com/ 5 Reading the house museum as a curiosity cabinet was one of the major arguments of my master’s thesis. See: Aslıhan Günhan, “From Houses to House Museums, Architectural Representation of Different Narrations”, Unpublished M.Arch Thesis, METU Department of Architecture, Ankara : September 2011. The Display Case, The Computer Screen Almost all of the discussions on museums start with curiosity cabinets. Curiosity cabinets, with the features they introduced, as being the spaces of the classification of knowledge and its display, have been regarded as the origins of the contemporary institutional collections and museums. The importance of the term for this study is that, the curiosity cabinet holds two terms together; a curiosity which is the reason of display, and a cabinet or a display case. The curiosity in Presidential Residence may be interpreted in several ways, one being an important expression of civilized modern life in Early Republican Period. The cabinet, or the display case is the spatiality of the house itself; the curiosity is exhibited within its own cabinet. What this paper argues is that, in the case of virtual museum tours, the display case becomes the computer screen. Even though the images are panoramic, the virtual tour of Presidential Residence offers a 2-D screen on which the user may interact. It maps the 3-D environment on a 2-D screen. It converts the haptic into optic.6 It unfolds the museum, and projects it on a 2-D screen. However, this two-dimensionality of virtuality is still subjected to criticism. Beyond the discipline of museology, the materiality and dimensionality of the screen was discussed in Jessica Helfand’s article “Dematerialization of Screen Space”. She says that: “Nowhere do we see the kind of variety, or depth, or topographical distinctions we might expect, given the boundless horizons of Internet space… Nowhere do we see, or feel, or discover a new sense of place, freed of the shackles of Cartesian logic- space that might ebb and flow, expand and contract, dimensional space, elliptical space, new and unusual spaces”. 7 The projection of the 3-D architectural museum space onto the computer screen is also problematized in the article “Digitization to Presentation – Building Virtual Museum Exhibitions”. The authors claim that: “Recent advances in web technologies as well as virtual and augmented reality present an opportunity for museums to exhibit their resources online and therefore greatly expand the outreach of these cultural heritage institutions. However, most current museum websites take a 2-D only approach, presenting the viewer with flat images of cultural artefacts with textual description – in effect a web based catalogue”.8 The virtual museum tour of the Presidential Residence is located between a 3-D interactive media and 2-D catalog of flat images. The rooms of the house are available for the users to “visit”, and construct their own narrative routes; however it still lacks an 6 These two terms are originally used in Alois Riegl’s discussion on early antique and late antique styles. Jessica Helfand, “Dematerialization of Screen Space”, Graphic Design Theory, Readings from the Field, ed. By Helen Armstron, New York:Princeton Architectural Press, 2009. 7 Patel, M., White, M., Walczak, K., Sayd, P., “Digitisation to Presentation – Building Virtual Museum Exhibitions” Vision, Video and Graphics, 2003, pg. 189 8 augmented interactive web site that would both culturally and museologically expand and broadcast its virtues. Nevertheless, it provides a modest basis for the rest of the discussion. Virtual museums: What and Why? Keeping in the mind the criticisms on the limits of contemporary virtual museum tour(s), I believe that it is important to understand the importance of the virtual museums, what do they offer and in which aspects they change the conventional boundaries of museums. In order to understand the innovations of the virtual museum, I need to briefly mention Andre Malraux and The Museum without Walls, which is historically earlier than the introduction of virtuality. Andre Malraux in his imaginary museum, brings together the photographical reproductions of art works, enabling the subject to independently construct his/her own narration. The photographical reproduction is seen as the tool of democratization and free thought.9 Fig. 2Andre Malraux, The Museum Without Walls10 Hal Foster on the other hand in his essay “The Archive Without Museums” connects the imaginary museum of Malraux to the virtual medium. He states that: “If, according to Malraux, the museum guarantees the status of art and photographic reproduction permits the affinities of style, what might a digital reordering underwrite? Art as image-text, as Nezaket Tekin, “Andre Malraux’nun Hayali Müzesinin Çağdaş Sanat Politikaları Ve Güncel Sanat Projeleri Açısından Önemi”, Unpublished Dissertation, Dokuz Eylül University, Institute of Fine Arts, İzmir: 2010, pg. 2 9 10 Andre Malraux, The Museum Without Walls, http://grupaok.tumblr.com/post/18739422082/andre-malraux-withthe-illustrations-for-le-musee Last Accesssed: 05.01.2013 info-pixel? An archive without museums? If so, will this database be more than a base of data, a repository of the given?"11 The importance of the virtual museum lies at the intersection of what Malraux suggests and what Foster claims; it should go beyond being a 2-D catalog, a data base, and it should provide the user to interact, to create his/her own narration, own route, own walk way. It is therefore the claim of the paper that the virtual reality12 shifts the major components of the conventional museums. Werner Schweibenz states that “The virtual museum [the museum without walls] opens itself to an interactive dialog with visitors offering them connected digital objects and information that is readily accessible from outside the museum”.13 Moreover, virtual museums are not obliged to imitate the physical space of the museum itself, but they may offer other experiences that are not physically available, with the use of 3-D models, sound, movies, videos, texts and so on. The authors of the “Digitisation to Presentation – Building Virtual Museum Exhibitions” state that: “With this richer data model of digital representation of museum collections, museums can now build online virtual museums complete with interactivity in virtual or augmented reality environments. Such a virtual museum affords further advantages in that it is possible to display artefacts which would normally be inaccessible except to a select few; for example, exhibits which cannot be made available due to their fragile nature or because of other preservation issues or those which cannot be displayed simply due to a lack of physical space.”14 The virtual museum thus offers certain advantages, one of which is preservation as stated in the quotation. It brings together the values of the information age, such as accessibility, interactivity, speed and repertoire.15 Before discussing these changes under the three key points of museology, namely archive, narration/route and observer, I would like to underline two main important concepts that govern the changing key conventions in this transformation. The first term “rhizome”, as introduced by Deleuze and Guattari, suggests a nonhierarchical network system that may branch and re-connect at any point. It provides the Hal Foster, “ The Archive without Museums” October, Vol. 77 (Summer, 1996), pp. 97-119. (http://www.jstor.org/stable/778962) 11 In Jonathan Taylor’s article, the three component of the virtual reality are given as: the computer system enabling the interaction, a 3-D virtual environment, and the interaction of the user in real time. See: Jonathan Taylor, “The Emerging Geographies of Virtual Worlds” Geographical Review, Vol. 87, No. 2, Cyberspace and Geographical Space (Apr., 1997), pp. 172-192 (http://www.jstor.org/stable/216004) 12 Werner Schweibenz, “ The “Virtual Museum”: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System” Knowledge Management und Kommunikationssysteme, Workflow Management, Multimedia, Knowledge Transfer. Proceedings des 6. Internationalen Symposiums für Informationswissenschaft (ISI 1998), Prag, 3. – 7. November 1998. Pg. 191 13 Patel, M., White, M., Walczak, K., Sayd, P., “Digitisation to Presentation – Building Virtual Museum Exhibitions” Vision, Video and Graphics, 2003, pg. 189 14 Hal Foster, “ The Archive without Museums” October, Vol. 77 (Summer, 1996), pg 112. (http://www.jstor.org/stable/778962) 15 connection of one point on the system to any other point, each time enabling multiplicity of variations.16 Rhizome here is important as it models the activity of the observer, and thus changes the mechanism of narrative construction. Although modest and primitive in this sense, in the rhizomatic virtual museum tour of the Presidential Residence, the visitor, or the observer has the chance to select different instances, and connect them in any possible way, creating a unique narration in each time he/she interacts. The second term is the statement of the author (myself); the architectural space, the artefacts, and the various temporary exhibitions that are not capable of existing at the same time, are projected to the virtual medium. Therefore, the archive is the archive of temporality; the images in the virtual tour are images of images. In the article “Digitisation to Presentation”, the three phases of display object in the virtual museums are named as: the cultural object (the original document), the acquired/refined object (created by the museum curator), and the media object (the display in the virtual medium).17 Considering the museum as the medium of representation, the virtual museum tours construct a double representation, with the introduction of the media object. As every representational transformation, it enhances certain aspects, and eliminates others. The Archive Archives are one of the essential parts of museums. They facilitate researches, provide documents from which the knowledge is extracted and displayed. Melike Akyol in her M.Arch thesis, states that “The archival space appears as both an architectural space and a conceptual system which operates within that space”.18 She also states that the archives are spatial constitutions; and archive is a physical space that can be inhabited. Seen from this view, a virtual may never offer an archive. However, the archive of the virtual museum is their ability to bring together different temporal fragments. The virtual museum tour of the Presidential Residence for example enables the user to “visit” the private temporary exhibition halls. Therefore I claim that the archives of the virtual museum tours are transforming the temporality of the museum into permanency. The virtual museum tours also offer another advantage; they overcome the problem of corrosion or fragility of the documents. Akyol states that: “A collection comes into existence with materials from different sources, gathered together on a unitary purpose. A collection can be of anything, whereas an archive is made up of documents 16 Ballantyne, Andrew, Deleuze and Guattari for Architects, New York: Routledge, 2007. Patel, M., White, M., Walczak, K., Sayd, P., “Digitisation to Presentation – Building Virtual Museum Exhibitions” Vision, Video and Graphics, 2003, pg. 189 17 Melike Akyol, “Photography as an Architectural Document: A Visual Archive for METU Campus”, Unpublished M.Arch Thesis, METU Department of Architecture, Ankara: September 2012. 18 only with an archival quality. Archival quality depends on “provenance” and “enduring value” of a document”.19 As it can be understood from the quotation, the documents of the virtual museum archives are not bounded as the physical archives. Firstly, regarding each document in an archive as provenance, the documents of the virtual archives are reproductions. Secondly, the archival quality does not necessarily depend on the enduring value, as all the inputs of the virtual archives may be permanently stored. Thus, the virtual archives are not one to one projections of the physical archives; rather virtuality offers new dimensions and a new definition of an archive. It breaks with the traditional time.20 As also stated by Akyol for the spatial archives, the virtual archives also fit to the “heterotopia” definition of Michel Foucault. “Formation of an archive serves to accumulate the different periods of time in one place. An archive as a heterotopic space brings different “slices in time” together.”21 The slices of time, that are connected in new ways to each other (similar to the photographic reproductions in the imaginary museum of Andre Malraux, and the independent existence of rooms in Presidential Residence virtual museum tour) gives the archive a new meaning in virtual museum tours. Narration/Museum Route Narration in a museum can be simply epitomized as a spine holding the display system together in order to manifest a coherent story or several stories. Paul Cobleand David Bordwell state that, “narrative is often seen as a form of representation bound with sequence, space and time”22, “but it is also regarded as structure, a particular way of selecting, arranging and rendering story material in order to achieve specific time bound effects on a perceiver”.23 Narration of the museum space brings the temporality of the walk/route and the spatiality together. It controls the narration; it suggests a route, selects the display objects and orders them. In the “Narrative Spaces” book, it is stated that “The majority of exhibitions are collections of individual narrative fragments. These elements may indeed have been staged coherently, but the principle of the walk opens up alternative ways of seeing and ways of experiencing them.”24 The act of walk in the museum space is 19 Ibid. Pg. 52 Michel Foucault, “Of Other Spaces”, translation by Jay Miskowiec, in Diacritics, Vol. 16, No.1. Spring, 1986, p.24 20 Melike Akyol, “Photography as an Architectural Document: A Visual Archive for METU Campus”, Unpublished M.Arch Thesis, METU Department of Architecture, Ankara: September 2012. Pg. 2 21 Paul Cobley, Narrative, (London:Routledge, 2001), 3, quoted by Sophia Psarra “Architecture and Narrative” (London: Routledge, 2009), 2. 22 David Bordwell “Narration in the Fiction Film” London: Routledge pg. xi in Sophia Psarra, Architecture and Narrative, The Formation of Space and Cultural Meaning (London: Routledge 2009), 2. 23 24 H. Kossmann, S. Mulder, F. Den Oudsten, Narrative Spaces, On the Art of Exhibiting, Rotterdam: 010 Publishers, 2012, pg. 47 transformed in the virtual museum tour. The visitor, who experiences and connects narrative fragments by walking, starts to interact and play25 with the virtual medium. It is no more the footsteps, but rather the individual choices, clicks that the “visitor” or the “player” makes to construct a unique narrative each time. Remembering the discussion on the rhizomatic network, the interacting subject is given the ability of connecting any fragment to another, creating a multiplicity of networks. The narration thus starts to lose its autonomy; the narrative fragments are given but the interacting subject is the one who is going to construct different narrations.26 The Observer/The Player The last part of the three-partite conceptualization of the museum is the observer, and how it transforms with the virtual shift. The critical museum observer (the visitor) is a part of the sociality created in the architectural space. Hal Foster states that “the subject is the “deposit of a social relationship”, and often is the principal object of analysis as well”. 27 The narration of the museum, the walk ways, the temporary exhibitions are designed according to the user behaviors in the museum. The relation of the visitor to the curator, or the author is also a well-defined relation in the museum. It is stated that: “In narrative space the author and the audience share a special relation. The maker brings an environment to life where the visitor then finds himself. He or she enters a space-time constellation of material means that have been packed with narrative potential by the maker. The expressive power of such spatial arrangement will only unfold when the visitor takes the time to pay attention and starts participating. Only then can the staging take off.”28 Then what does change in the virtual transformation of the museum? Besides the archive, and the narration, the position of the observer also changes. Virtual museum tours – for the time being – do not offer a social environment. From now on, the visitor is not a critical observer; rather s/he becomes a player, an active constructor of the narrative segments. The relation of the author to the visitor also loosens. Werner Schweibenz says that “…mass media people have in common: active dozing -a purposeless, planless activity that looks for gaining and maintaining permanent stimulation/diversion.”29 The interaction in the virtual tour “Play”as a concept in virtual medium had been inspired from the discussions during the course GRA517 by Ersan Ocak. 25 26 If for instance, in Presidential Residence, the user starts from the temporary exhibition hall, grasping the knowledge there, continues with the library or the study room, may construct a different narration – more on the intellectual basis of the period- , than starting from the kitchen and continuing with the bathrooms and constructing a narration on the hygenic systems of the early republican period. Hal Foster, “ The Archive without Museums” October, Vol. 77 (Summer, 1996), pg. 103. (http://www.jstor.org/stable/778962) 27 27 28 H. Kossmann, S. Mulder, F. Den Oudsten, Narrative Spaces, On the Art of Exhibiting, Rotterdam: 010 Publishers, 2012, pg. 24 Werner Schweibenz, “ The “Virtual Museum”: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System” Knowledge Management und 29 is more planless, and it is a free choice learning. The meaning-making is left to the visitor; the author starts to disappear whereas the visitor or the player starts to construct different scenarios, bringing together different narrative segments. Conclusion Museums, as an architectural space, as a research institution, as social and intellectual agents of the society, are still subjects of academic research. There are various important concepts to be discussed under the main topic of museums, such as curiosity cabinets, archives, display cases, labels, preservation, narration, and the visitor. This paper has intentionally started from the curiosity cabinets and display cases, in order to emphasize that the physical dimension of the cabinet is transformed into the virtual environment, and that the curiosity as the main motivation of the museum is archived, narrated and visited in a different way. The museumliness of the virtual museum tours is still problematic; therefore the paper had intentionally names this medium as “virtual tour”. The non-hierarchical rhizomatic character and potential of the virtual medium is emphasized; and the virtual museum tour is conceptualized as a double representation. The modest web-site of the Presidential Residence had been chosen to discuss the sub-topics through examples. As a web-site, it has the potential to store and render accessible different temporary exhibitions that occur at different times. As it offers a room-to-room structure, the visitor can break free from the conventional museum tour that is indicated with red carpets, and independently visit the spaces, or play in the environment. I believe that the conceptualization of the virtual museums has still a lot to be contributed; yet the existing examples are very modest in the sense of creating an interactive non 2-D medium for the players. Kommunikationssysteme, Workflow Management, Multimedia, Knowledge Transfer. Proceedings des 6. Internationalen Symposiums für Informationswissenschaft (ISI 1998), Prag, 3. – 7. November 1998. Pg. 187. 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