Haggis Working document Greg Michaelson & Quintin Cutts G.Michaelson@hw.ac.uk Q.Cutts@glasgow.ac.uk 1 Contents Evolution ................................................................................................................................................. 3 Introduction ............................................................................................................................................ 4 Types ....................................................................................................................................................... 4 System entities ........................................................................................................................................ 5 Identifiers ................................................................................................................................................ 5 Variable introduction .............................................................................................................................. 5 Commands .............................................................................................................................................. 6 Assignment.............................................................................................................................................. 6 Command sequences .............................................................................................................................. 6 Blocks ...................................................................................................................................................... 6 Parallelism ............................................................................................................................................... 6 Condition................................................................................................................................................. 6 Repetition................................................................................................................................................ 7 Iteration .................................................................................................................................................. 7 Operations .............................................................................................................................................. 7 Coercions ................................................................................................................................................ 8 Selection.................................................................................................................................................. 8 Comment ................................................................................................................................................ 8 Elision ...................................................................................................................................................... 8 I/O ........................................................................................................................................................... 9 Sub-programs ........................................................................................................................................ 10 Object Orientation ................................................................................................................................ 12 Graphics ................................................................................................................................................ 14 GUI ........................................................................................................................................................ 14 Grid GUI................................................................................................................................................. 15 Choices .................................................................................................................................................. 15 GUI Example 1 ....................................................................................................................................... 17 GUI Example 2 ....................................................................................................................................... 18 Derek Middleton SQA Exam Examples ................................................................................................. 20 Quintin Cutts Assessment at SQA Examples ......................................................................................... 22 Jeremy Scott Smartphone Student Examples ....................................................................................... 24 2 Evolution to do o explicit type signatures? o side effects? 14/1/14 o ARRAY size clarified o unknown size ARRAY variable definition o corrected floating point definition o “-“ no longer permitted in identifiers o commands in condition/repetition bodies o added draft OO 20/12/13 o OPEN, CLOSE, CREATE o end of file o reordered so GUI at end 9/9/13 o explicit type coercions o comments 24/6/13 o SEQUENCE indices start at 0 o removed PROCEDURE/FUNCTION BEGIN o added RETURN as last to be executed in PROC/FUNC 21/6/13 o added ^ exponent o changed && to AND, || to OR, == to =, != to ≠ o changed examples at end to reflect previous changes 13/6/13 o added REF & VAL options for parameters 22/5/13 o added procedures & functions 18/3/13 o integer divide now explicitly rounds down o mixed type arithmetic has explicit coercions o introduced STRING append & 11/12/12 o rewritten to reflect National 5 document: SET/SEND/RECEIVE/END X o revised GUI notation to reflect above changes o added GUI example o revised Derek/Quentin/Jeremy examples accordingly 3 Introduction Haggis is a joint venture by Greg Michaelson and Quintin Cutts to produce a notation suitable for posing programming assessments for all levels of the Scottish Qualifications Agency, Curriculum for Excellence, Computing Science curricula, as well as courses elsewhere. The design philosophy is that Haggis should: not be based on any one extant programming language; be easily translatable into and out of most programming languages used in Scottish schools; be suitable for qualifications up to Advanced Higher/University first year, while also being amenable to sub-setting as appropriate for earlier year qualifications; be intuitive (whatever that means...); be succinct but relaxed about there being different ways of expressing the same thing; be orthogonal, that is unitary constructs should have meanings in different contexts; not expose conceptual details if they are not germane. We would like to thank David Bethune (SQA), Paul Cockshott (Glasgow) and Richard Connor (Strathclyde) for ongoing discussion about the Haggis specification and evolution. Types Haggis is typed but types are not exposed if obvious from context. Haggis is mostly monomorphic and mostly indifferent to issues of implicit/explicit, weak/strong and static/dynamic typing. The base types and their values are: INTEGER: -big ... + big – where big is arbitrary REAL: -big.small ... + big.small – where big and small are arbitrary o floating point notation is also fine: +/- big1.smallEbig2 == big1.small times 10 to the power big2 BOOLEAN: true & false CHARACTER: ‘character’ The structured type is: SEQUENCE: arbitrary length sequence of values of arbitrary type SEQUENCEs are addressed from index 0. This encompasses: ARRAY: finite length sequence of same type STRING: ARRAY of CHARACTER TUPLE : finite length sequence of different type 4 RECORD: finite length sequence of different type with named fiields STREAM: SEQUENCE of CHARACTER o this encompasses FILE & URL Finite length structured type values may be denoted explicitly as: ARRAY: [value,...] TUPLE: (value,...) RECORD: (name=value,...) STRING: “character character...” == [‘character’,’character’,...] File names are STRINGs. The GUI types are: WINDOW: SEQUENCE of GUI types with implicit IMAGE LABEL: displays STRING BUTTON: causes EVENT TEXTBOX: returns STRING MENU: SEQUENCE of BUTTON or MENU IMAGE: with means of extracting/changing sub-images and drawing graphics System entities System entities include: DISPLAY: in effect the default WINDOW KEYBOARD: in effect the default TEXTBOX MOUSE: with means of determining movement & button clicks TIME: with means of extracting date/time information from year to milli-second Identifiers Identifiers are the usual sequences of letters and digits and “.” and “_”. Variable introduction Variables may be introduced explicitly by declaration: VAR id – unknown type VAR id [size] – ARRAY of unknown type & known size type id – id can only be associated with type values type id [size] – ARRAY of known type & size VAR [] id – ARRAY of unknown type & size size type id [] – ARRAY of known type & unknown size size is a sequence of size type values Variables may be introduced implicitly by first use on the left of an assignment: SET id TO value – introduces id of same type as, and initialised to, value 5 o includes initialisation of structured types Commands Commands include: assignment command sequences blocks parallelism conditions repetitions iterations sub-program calls Assignment SET id TO expression assignment i.e. change value associated with id to that of expression o see above for type implications Command sequences Commands one line after another are implicitly in top to bottom sequence, subject to block rules below. Command sequences may be made explicit on one line with “;” as a separator, not a terminator. Blocks Contiguous blocks of sequential commands may be identified in the context of an parent command and terminated with command specific end markers. Blocks determine the scope and extent of any variables they introduce. Parallelism PARALLEL commands1 AND commands2 AND... END PARALLEL executed commands simultaneously Condition IF expression THEN commands END IF IF expression THEN commands ELSE command END IF WHEN expression DO commands END WHEN 6 expression evaluates to an EVENT in PARALLEL, END WHEN may be omitted before AND and END PARALLEL Repetition REPEAT commands END REPEAT never terminates REPEAT expression TIMES commands END REPEAT WHILE/UNTIL expression DO commands END WHILE DO may be omitted if commands is indented REPEAT command sUNTIL/WHILE expression END REPEAT Iteration FOR id FROM expression1 TO expression2 DO commands END FOR FOR id FROM expression1 TO expression2 STEP expression3 DO command END FOR FOR EACH id FROM expression DO commands END FOR EACH expression returns a structured value the order of value extraction form the value is probably first to last DO may be omitted if commands is indented Operations Haggis provides the usual infix and prefix operations on INTEGER and REAL: minus: - unary add: + subtract: multiply: * divide: / exponent: ^ INTEGER divide rounds down. In addition, INTEGER has: modulo: mod Arithmetic may be mixed mode and is coerced: INTEGER REAL INTEGER I R REAL R R 7 The binary comparison operators are: equality: = inequality: ≠ (or !=) less than: < less than or equal: <= greater than: > greater than or equal: >= Comparisons apply to all finite types, where equality is defined to be element by element. Order comparisons on structured types imply alphabetic order or equivalent. The logical operators are: conjunction: AND disjunction: OR negation: NOT Expressions are bracketed by (...). All structured types have the operator: append: & STRING append with mixed types coerces non-STRINGs to STRING representation. Coercions (type) preceding an expression will coerce the value of that expression to the type, if such coercion makes sense (INTEGER) coercing a real value will round that value down to the nearest integer. Selection All SEQUENCE types may be accessed by: id[index] Fields of RECORD types may be accessed by: id.name Comment A comment of the form #text may appear on a line on its own or at the end of a line. Elision <text> (i.e. text bracketed by <...>) may be used instead of any command or expression. 8 I/O RECEIVE id FROM source input next value from source to id source may be: o KEYBOARD o id associated with TEXTBOX o file path first access to file source opens file source may be preceded by a coercion (type) SEND expression TO target append value of expression in standard form to target target may be: o DISPLAY o id associated withLABEL or BUTTON o file path first access to file target creates new file empty(path) returns true if file associated with path is empty The following optional commands may be used to explicitly open, create and close files: OPEN path opens extant file associated with path for input or output by context of use CREATE path creates new file associated with path new file replaces any extant file does not open file CLOSE path closes file associated with path A typical sequence for an extant file would be: OPEN path process using path CLOSE path 9 A typical sequence for a new file would be: CREATE path OPEN path process using path CLOSE path Note that the string for a path may be associated with a variable and that variable used in I/O i.e. SET id TO path RECEIVE ... FROM id/SEND ... TO id OPEN/CREATE/CLOSE id ...empty(id)... Sub-programs We explicitly distinguish: procedure: control abstraction function: expression abstraction At simplest, parameter-less procedure definitions have the form: PROCEDURE id() ... END PROCEDURE and parameter-less function definitions have the form: FUNCTION id() ... END FUNCTION The last command to be executed in a FUNTION must always be: RETURN expression Parameter-less procedures and functions are called by: id() in control and expression contexts respectively. 10 For a function call, it is implicit that the return expression should have a type which is consistent with the calling context. For functions, the definition may be optionally preceded by the return type: type FUNCTION id() ... END FUNCTION so the return expression must have that type. For procedures and functions with parameters, the identifier is followed by a sequence of comma separated formal parameter identifiers: PROCEDURE id(id1,id2,...idN) ... FUNCTION id(id1,id2,...idN) ... It is a Haggis convention that occurrences of formal parameters in procedure and function bodies should be in italics, or underlined in non-digital media. Procedures and functions with parameters are called by: id(exp1,exp2,...expN) It is implicit that the actual parameter expi has the same type as the formal parameter idi. Formal parameters may be optionally preceded by their types: PROCEDURE id(type1 id1,type2 id2,...typeN idN) ... FUNCTION id(type1 id1,type2 id2,...typeN idN) ... No assumptions are made about the mode of parameter passing. However, formal parameters may also be optionally preceded by: REF – call by reference VAL – call by value 11 Object Orientation Classes are defined by: CLASS id [INHERITS id] ... END CLASS Haggis has single inheritance. Classes may contain: variable introduction –fields procedure/function definitions –methods constructor definitions: CONSTRUCTOR id(id1,id2,...idN) ... END CONSTRUCTOR A class id may appear anywhere that type may appear. New instances of objects are constructed by: CONSTRUCT id(exp1,exp2,...expN) There are implicit constructors for SEQUENCE types: e.g. INT x[]; SET x TO CONSTRUCT INT[23]; Fields of objects are selected by: exp.id Methods of objects are invoked by: exp.id(id1,id2,...idN) For example: CLASS stack INT sp; INT MAX; INT s[]; 12 CONSTRUCTOR stack(INT n) SET SP TO 0; SET MAx to n; SET s TO CONSTRUCT INT[n]; END CONSTRUCTOR PROCEDURE push(INT v) IF sp=MAX THEN SEND “stack overflow” TO DISPLAY ELSE SET s[sp] TO v; SET sp TO sp+1; END PROCEDURE INT FUNCTION pop() IF sp=0 THEN SEND “stack underflow” TO DISPLAY RETURN 0; ELSE SET sp TO sp-1; RETURN s[sp]; END FUNCTION END CLASS The object oriented form: exp.id(parameters) has the procedural equivalent: id(exp,parameters) 13 Graphics Graphics may be in pen or co-ordinate mode. Generic commands include: clear() – clear drawing area lineWidth(integer) Pen commands: penUp() penDown() penHome() – sets pen facing north penRotate(+/-degrees) penMove(distance) penColour(colour) etc Co-ordinate commands: line(x1,y1,x2,y2) drawColour(colour) fillColour(colour) drawRectangle(x,y,height,length) drawCircle(x,y,radius) etc GUI A basic WINDOW is implicitly a column of rows. Constructs are implicitly resized sensibly as they are added to a WINDOW. ADD id1 TO id2 add GUI element associated with id1 as next row of WINDOW associated with id2 ADD [...] TO id [...] specifies a column of GUI constructs so each construct in [...] added on next row of WINDOW associated with id ADD[ ...[...]...] TO id nested [..] specifies a row of GUI constructs 14 so each constructs in nested [...] added along same row ADD [...[...[...]...]...] inner [...] specifies a sub-column on a row Use id1.id2 to disambiguate elements in different windows with same name where id1 is window and id2 is element NB DISPLAY is default WINDOW so after adding elements to DISPLAY don’t need to use nominate “DISPLAY.” explicitly NB KEYBOARD is an implicit TEXTBOX shared by all WINDOWs. Grid GUI Each element is same size. WINDOW id[r] id has integer r rows of same size WINDOW id [r][c] id has integer r rows of integer c columns access using indices Choices To set text on GUI construct: a) BUTTON stop SET stop to “STOP” b) BUTTON stop(“STOP”) c) BUTTON stop stop.setText(“STOP”) Not mutually exclusive... Generalised problem is notation for changing arbitrary GUI construct properties: size colour 15 font visibility enabled 16 GUI Example 1 w COUNTER title 27 counter + WINDOW w RESET plus reset LABEL title SET title to “COUNTER” LABEL counter SET counter TO 0 BUTTON plus SET plus to “+” BUTTON reset SET reset TO “RESET” ADD [title,counter,[plus,reset]] TO w PARALLEL WHEN plus.clicked() DO SET counter TO counter+1 AND WHEN reset.clicked() DO SET counter TO 0 END PARALLEL 17 GUI Example 2 c 0 keys 1 2 3 4 5 6 7 8 9 CLEAR 0 ENTER WINDOW c LABEL padDisplay clear zero enter BUTTON keys[3][3] BUTTON clear, zero, enter SET padDisplay TO 0 FOR i FROM 0 TO 2 FOR j FROM 0 TO 2 SET keys[i][j] TO 3*i+j+1 END FOR END FOR SET clear TO “CLEAR” SET zero TO 0 SET enter TO “ENTER” SET c TO [padDisplay,keys,[clear,zero,enter]] 18 PARALLEL WHEN keys[i][j] DO SET padDisplay TO 10*padDisplay+2* i+j+1 AND WHEN zero DO SET padDisplay TO 10*padDisplay AND WHEN clear DO SET padDisplay TO 0 AND WHEN enter DO SEND padDisplay TO DISPLAY END PARALLEL 19 Derek Middleton SQA Exam Examples AH 2011 lower TO <lowest index> higher TO <highest index> FOR counter FROM lower TO upper DO SET temp TO distance[counter] SET distance[counter] TO distance[upper-counter] SET distance[upper-counter] TO temp END FOR AH 2011 SET lower TO <lowest index> SET upper TO <highest index> REPEAT SET middle TO (lower+upper)/2 IF search_value>list[middle] THEN SET lower TO middle+1 ELSE SET upper TO middle-1 END IF UNTIL list[middle]=search_value OR lower>upper END REPEAT IF search_value=list[middle] THEN SEND [“Search item was found at”,middle] TO DISPLAY ELSE SEND “Search item is not in list” TO DISPLAY END IF AH 2009 FOR counter FROM 1 T0 <length of unsorted list -1> DO IF array[counter]>array[counter+1] THEN 20 SET temp TO array[counter] SET array[counter] TO array[counter+1] SET array[counter+1] TO temp SET swap TO true H 2010 FOR EACH current IN list DO IF current.gender = “M” OR current.gender = “F” THEN SET current.valid TO true ELSE SET current.valid TO false END IF END FOR H Comp 2010 FOR floor_no FROM 1 TO 38 DO FOR room_no FROM 1 TO 25 DO SEND [“Floor number:”,floor_no] TO DISPLAY SEND [“Room number:”,room_no] TO DISPLAY END FOR SEND [“\n”,”\n”] TO DISPLAY END FOR 21 Quintin Cutts Assessment at SQA Examples Slide 7 alienOnWheels.neck01.turn(left,1) alienOnWheels.neck01.turn(left,2) spiderRobot.turn(left,2) spiderRobot.neck.head.turn(left,2) Slide 8 (noting that “eskimo” should be “inuit”...) PARALLEL eskimoGirl.say(“Hello”) AND eskimoGirl.move(up,0.5) AND eskimoGirl.move(down,0.5) END PARALLEL Slide 9 PARALLEL eskimoGirl.say(“Hello”) AND eskimoGirl.move(down,0.5) eskimoGirl.move(up,0.5) PARALLEL eskimoGirl.say(“Hello”) END PARALLEL eskimoGirl.move(down,0.5) eskimoGirl.move(up,0.5) eskimoGirl.say(“Hello”) PARALLEL 22 eskimoGirl.move(down,0.5) AND eskimoGirl.move(up,0.5) END PARALLEL 23 Jeremy Scott Smartphone Student Examples p12 WHEN ButtonPet.Click() DO Sound.Play() Sound.Vibrate(500) END WHEN p13 WHEN AccelerometerSensor.Shaking() DO Sound.Play() Sound.Vibrate(500) END WHEN p14 PARALLEL WHEN ButtonCat.Click() DO CanvasAnimal.BackgroundImage <== “cat.png” Sound.Play() AND WHEN ButtonDog.Click() DO CanvasAnimal.BackgroundImage <== “dog.png” Sound.Play() AND WHEN CanvasAnimal.Dragged(startX,startY,prevX,prevY, current,currentY,draggedSprite) DO Sound.Play() END PARALLEL p16 PARALLEL WHEN ButtonBlue.Click() DO drawColour(Blue) AND 24 WHEN ButtonGreen.Click() DO drawColour(Green) AND WHEN ButtonRed.Click() DO drawColour(Red) AND WHEN DrawingCanvas.Touched(x,y,touchedSprite) DO drawCircle(x,y,10) AND WHEN ButtonWipe.Click() Do clear() AND WHEN ButtonSmall.Click() DO lineWidth(5) AND WHEN ButtonBig.Click() DO lineWidth(15) AND WHEN DrawingCanvas.Dragged(startX,startY,prevX,prevY, current,currentY,draggedSprite) DO line(prevX,prevY,current,currentY) END PARALLEL p19 SET brushSize TO 5 WHEN ButtonBigBrush.Click() DO brushSize < brushSize+1 lineWidth (brushSize) END WHEN p20 WHEN ButtonSave.Click() DO TinyDB1.StoreValue(“FingerPainting.png”,DrawingCanvas.Save()) END WHEN 25 p22 SET brushSize TO 0 WHEN ButtonBigBrush.Click() DO lineWidth (brushSize) SET brushSize TO brushSize+1 END WHEN p27 WHEN ButtonReset.Click() DO SET LabelHitsNumber.Text TO hits SET LabelMissesNumber.Text TO misses SET misses TO 0 SET hits TO 0 END WHEN p31 make_text(counter,tableNumber,tableNumber*counter) p35 WHEN ButtonCreateTable.Click() DO IF is_text_empty(TextBoxTableNumber.Text) NotifierErrorBox.ShowMesageDialog (“You must enter a number”,”Error”,”OK”) ELSE SET tableNumber TO TextBoxNumber.Text TableHeader() END WHEN p40 WHEN LocationSensor.LocationChanged(latitude,longitude,altitude) DO SET LabelCurrentLocation.Text TO make_text(“Current location:”, “\n”,LocationSensor.CurrentAddress) 26 END WHEN p41 WHILE password ≠ ”sesame” DO Notifier.ShowAlert(“Wrong password!”) END WHILE 27