Newton’s 3rd Law of Motion Calculation of Momentum Momentum is a new quantity that is simply mass x velocity (p = mv). It is a vector quantity and has the standard units of kgm/s. Momentum can be thought of a moving inertia. Why does an object in motion stay in motion? Because it has momentum. It takes an unbalanced force to increase or decrease an object’s momentum. The greater the mass the greater the force required in to change that momentum. Examples: What has greater momentum a 5 kg bowling ball moving at 3 m/s or a 0.3kg baseball moving at 20m/s? How fast would a 210lb running back have to move to have the same momentum as a 280lb lineman moving at 5.0m/s? Impulse Problems In these types of problems focus on an object experiencing an unbalanced outside force. The result of that unbalanced force is a change in the object’s velocity (an acceleration) according to Newton’s second law. We limit our calculations to one dimension allowing us to focus on the magnitude of the change in velocity. The equation we use is a variation on Newton’s second law (F=ma) only we break a onto Δ v/t, rearrange and get. Ft = mΔv F – the unbalanced force (Newton) t – time (seconds) m – mass (kilograms) Δv – change in velocity (m/s) The quantity Ft is referred to as an impulse. An impulse causes a change in momentum (mΔv) or sometimes simply Δp. It has the same units as momentum (kgm/s). A force remember, is a push or a pull. During an interaction (collision) we can increase the impulse and achieve a greater change in momentum by increasing the time of contact, like a well struck baseball. We can also reduce the force an object experiences by increasing the time to achieve the same change in momentum. Air bags and seat belts in cars accomplish this during a crash. Examples: 1. A 0.40kg softball is hit with a 180N force for 1.2 seconds. What will be the change in the balls velocity? 2. A 0.170kg stationary hockey puck is struck by a hockey stick. After leaving the stick the puck is moving at 20.0m/s. a. What is the change in momentum (impulse that the puck experiences? b. If the stick was in contact with the puck for 0.50s what was the magnitude of the force of the stick on the puck? c. What was the magnitude of the force of the puck on the stick? 3. A tennis ball hits a wall at 30.0m/s and rebounds at a speed of 20.0m/s if it is in contact with the wall for 0.20s. a. What was the momentum of the ball before hitting the wall? b. What was the momentum of the ball after hitting the wall? (Hint: Remember that momentum is a vector quantity.) c. What was the change in momentum (impulse) on the ball? d. Use the time provided to determine the magnitude of the force exerted on the wall by the tennis ball? e. What is the magnitude of the force exerted by the wall on the tennis ball? f. Explain why the wall does not experience the same change in speed that the ball does during this event. Three types of conserved systems. Pbefore = Pafter I. Explosions: A system is initially at rest with no momentum. It is an isolated system i.e. no outside forces act on it. It has some sort of internal source of energy that causes movement. (the explosion a coiled spring or chemical potential energy). Pieces of the system will have momentum in different directions. When the momentum values are treated properly and added as vectors the sum of the momentums after the explosion will still be zero. This is conservation of momentum. The system is converting potential energy into kinetic energy. Examples: 1. Basketball toss. (complete the handout for the basketball toss demonstration.) 2. A 2.00 kg gun fires a 50.0g bullet. The bullet leaves the barrel at a speed of 300m/s. How fast will the gun recoil? 3. An astronaut has become detached from his tether and is unable to return to his spaceship. He has a mass of 200kg. He throws a 1 kg wrench at a speed of 12m/s in the direction away from the space ship. With what speed will he return to the ship? II. Perfectly inelastic collisions: In these collisions the objects hit and stick together. Think of railroad cars coupling in a stockyard. The system is again isolated i.e. no outside forces acting on it. (We ignore friction to make it simpler) You need to determine the sum of all the object’s momentum before the collision. Remember that momentum is a vector quantity so the signs will be different if they are heading toward each other. The value you get before the collision will be equal to the momentum of the two objects stuck together after the collision. Don’t forget the vector nature of momentum. In these collisions momentum is conserved but energy is lost. m1v1 +m2v2 = (m1+m2) v1,2 Example: 1. A 10,000kg railroad car moving at 2.0m/s collides with a stationary 8,000kg car. The 2 cars stick together and move off. What will be their speed after the collision? 2. An110kg linebacker is running at 3.0m/s and collides head on with a 90kg tailback that is moving at 5.0m/s. If they stick together after the collision what will be the speed and direction of the two-player system after the collision? III. Perfectly elastic collisions: In these collisions the objects hit and bounce. Think pool balls. The system is again isolated i.e. no outside forces acting on it. You need to determine the sum of all the object’s momentum before the collision. It will be equal to the momentum of the larger objects momentum after the collision. Don’t forget the vector nature of momentum. In these collisions both energy and momentum are conserved. Example: A 250g-toy car moving at 5.0m/s collides with a 200g stationary toy car. After the collision the stationary toy car continues in the same direction at 1m/s. How fast is the lighter car moving after the collision?