Y Pant School A Mechanical Toy Information Booklet for Year 7 1 Y Pant School Linkages and How They Work Linkages link or connect moving parts together. They enable movement to be transmitted from ‘A’ to ‘B’. Linkages can be made from almost any material. We will be using strips of hardboard and split rivet pins. See the examples of different linkages here. Each linkage has a different motion. Use these ideas to help you later with your designs. This linkage reverses the motion put into it. The pivot or fulcrum is in the middle of the simple lever so the output travels the same distance as 2 of linkage is the input. This type called a reverse motion linkage. This linkage also reverses the input motion, but because the position of the pivot has changed on the simple lever, the input motion is small and the output motion is much larger. This is also a reverse motion linkage. Push pull linkages produce input and output motion in the same direction. By moving the fixed pivots the size of motion can be changed. Y Pant School Useful Linkages to Consider Look at the examples on this page to see how different linkages could be used. Use these to help you when thinking of your ideas. Key 3 Fixed Pivot Loose Pivot Y Pant School Levers and How They Work A lever is a single bar (or linkage part) that has a pivot point. Levers are usually used to enable a small force to move a much larger load. When we mention ‘forces’ and ‘loads’ in levers, we usually refer to the pivot point as the ‘fulcrum’. Levers can enable a small input movement to be magnified in the output and vice versa. See the examples here of how the position of the fulcrum can affect the lever. Pivot to the left When the pivot (fulcrum) is positioned left of centre, the range of movement in the handle end is small compared to the travel of the object end. 4 Pivot Central When the pivot (fulcrum) is positioned in the centre, the distance of travel at the object end is equal to the travel at the handle end. Pivot to the right When the pivot (fulcrum) is positioned right of centre, the range of movement in the handle end is greater than the travel in the object end. Y Pant School Examples of Characters and Movements In this section you will see examples of the types of characters that are appealing to very young children. Along side each one you will find comments about the types of movements that could be achieved. There are a number of parts, which could be made to move here. The obvious part would be to move the arm in a waving action. The head or the eyes could be made to move from side to side. This character would be attractive to young persons. In this example, you could decide to move the arms in a waving motion or the legs as if jumping. Her head could move side to side, or the ears up and down. 5 Animals are usually straightforward to design and make. In this example of a bird, the whole body could move as if it was pecking at food. The wing could be made to flap, or you could even have the beak to open and close. Y Pant School Examples of Characters and Movements Continued Sweep is a character from the Sooty Show. From this example his ears would be easy to move up and down. It would also be quite funny to move his eyebrows up and down. Spot the Dog would be a fairly straightforward character. He can be drawn in a number of positions, which would allow for a variety of moving parts. In this example, the two parts, which stand out most, are his, ears and 6 his tail. This Teletubby is in a different pose to the example on the previous page. If you were to make this design for example, the head moving side to side, or the arm waving up and down seem obvious choices. Y Pant School A Childs Toy – Suitable Mechanisms A mechanism is a way of turning one kind of force into another kind of force. One example is a pair of pincers used to remove a nail. The pincers are rotated and the nail is pulled out. Reciprocating Oscillating Linear Rotary Mechanisms can be combined to form a machine. A machine may increase the speed of an operation. Or it may increase the distance travelled. Or it may increase the force that operates. Machines use energy and produce work. Machines can only produce work when energy is supplied. Energy cannot be created. The work produced by a machine cannot be greater than the energy put into the machine. If a machine did exactly the amount of work equivalent to the energy supplied it would be 100% efficient. But most machines lose energy as heat or light. They are less than 100% efficient. For example, the engine in a car is only about 30% efficient. 7 Y Pant School Mechanisms use or create motion. There are four kinds of basic motion. Linear motion is motion in a straight line. Reciprocating motion is motion in a straight line but backwards and forwards. Rotary motion is motion in a circle. Oscillating motion is in a circle but backwards and forwards. A Childs Toy – Suitable Mechanisms On this page, and the next, are examples where levers are used to produce movement. The position of the pivot is very important. It decides how much movement takes place and the direction it moves Pivot 8 Y Pant School A Childs Toy – Suitable Mechanisms Here the linkages are connected using elastic bands. You must be careful not to overstretch them, as they will break if you do. Not all these designs are finished, but can you see how they are meant to work? Draw some designs for a cord or zip pull with moving parts. You could base your design on one of the ideas shown here. Show how you could make them work better or look more interesting, or think up other ideas. 9 Y Pant School A Childs Toy – Suitable Mechanisms Here pushing and pulling operate the linkages. The levers are made from lightweight steel bar. Note the sample designs on the next page; perhaps something here will help you to make progress. 10 Y Pant School A Childs Toy – Suitable Mechanisms Design Brief – Using the materials provided (6 – 12 mm dowel rod and plywood 210 x 150 x 6) design and construct a funny face toy that includes a mechanical movement. Things to think about: Happy Sad 11 1. 2. 3. 4. 3 weeks for project. What makes a funny face? How can I make it work? Can I get any information on mechanical movements? 5. Have we any toys or things at home that might help? 6. What part of the face shall I make move? 7. How big can it be using the materials provided? 8. Can I use felt pens on Plywood? 9. Perhaps use Meccano to try out ideas. 10. Go to library on the way home from school. 11. Use card and pins for ‘mock ups’ if I can’t find meccano to work and exact sizes. It is now time for you to begin your own designs. Sketch ideas so that you clearly understand what you would like to do. Use any of the mechanical principles shown and devise a toy to fit the brief. Label each sketch to explain your ideas. When you are happy with your work make a sketch of the mechanism, FULL SIZE. You will need to experiment with card to test that your levers and pivots are positioned correctly. Y Pant School Cross Eyed A Childs Toy – Suitable Mechanisms Development of Ideas – Mechanical Movements Loose Pivots Loose Pivot Side Guide Fixed Pivot I will now see if I can get two arms to move by putting two more arms onto my meccano mock up. It does, I will now use this idea. Loose Pivots Fixed Pivot This method does not do what I want: Part B goes up and down and Part A 12 moves from side to side as it is moved up and down. This method is in my book on linkages. When part A is moved up and down Fixed Pivot Y Pant School Mechanical Toy – Year 7 You have designed a lever system for your mechanical toy. It is made from hardboard and linked together with nuts and bolts at the pivot points. Using the same materials, and remembering the pivot points, holes and slots, design the lever systems for the following toys: Figure Figure Figure Figure 1 – When the lever is pushed to the right the eyes move to the left and vice versa. 2 – When the lever is pushed up the ears go down, and vice versa. 3 – When the leg/lever is pushed up the arms, other leg and hat go down, and vice versa. 4 – When the nose is turned one way (e.g. clockwise) the hat goes up and down continuously. Make your sketches large so that plenty of room is available for detail. Use one side of A4 for two drawings, so you can complete the work on two sides of one sheet. Put your name on the paper and bring it to your next lesson. Figure 1 Figure 2 13 Figure 3 Figure 4 Y Pant School Y Pant School – Design and Technology Department Safety Policy SAFETY CODE – THE DESIGN AND TECHNOLOGY DEPARTMENT The room/workshop is a much safer place to work if you follow this code: Before the lesson starts you must: 1. Never go into a room/workshop without permission. 2. Always walk into the room/workshop and never run or push anyone. 3. Always remove/secure your coat, watch jewellery, etc. as appropriate. 4. Always roll up your sleeves, and fasten loose clothing etc. 5. Always tie back long hair or use and appropriate hat. 6. Always wear strong protective clothes. 7. Always put your bag under the bench or where your teacher tells you to put it. During the lesson you must: 1. Always know exactly what you are doing. If not ask your teacher. 2. Always obey your teacher’s instructions. 3. Always work sensibly and quietly to minimise hazards and in order that instructions can be heard. 4. Always wear safety goggles/glasses/masks/respirators, etc. When told to do so. 5. Always wear an apron or other protective clothing when necessary or when specifically told to do so. 6. Always put your stool under the bench if you leave your seat for any reason. 7. Always stand when you are doing practical work and put your stool under the bench. 14 8. Always report an accident or breakage immediately. If you spill anything on yourself, immediately wash with water and call for your teacher’s help. 9. Never put anything in your mouth. Do not eat, drink or chew gum. Y Pant School 10. Never interfere with equipment. 11. Never put glass or solids in the sink. 12. Never sit on benches unless instructed to do so for demonstration purposes. 13. Never remove a safety guard. At the end of the lesson: 1. Always wash your hands at the end of the lesson. 2. Always wipe the benches, tables and sink areas if they are wet. 3. Always leave the room/workshop clean and tidy. 15