Making Combinations of Twenty: Spinning Around Day 1: Content Development Title: Spinning Around Day One: Content Development Grade Level: K-1 Lesson: Creating combinations of twenty and writing two addition facts for each combination Resources for Lesson: High Yield Routines: Origo Fundamentals: Orange Level Guiding (Focus) Question: How many different combinations of twenty can I make? Unit Learning Targets: Students will use mental computation strategies to make combinations of twenty and record their equations. Success Criteria: I can use mental math strategies to create combinations of twenty. Mathematical Practices 1. Make sense of problems and persevere in solving them. 2. Reason abstractly and quantitatively. 3. Construct viable arguments and critique the reasoning of 4. others. Model with mathematics 5. Use appropriate tools strategically. 6. 7. Attend to precision. Look for and make use of 8. structure. Look for and express regularity Content Standards K.NBT-Number and operations in Base Ten K.CC- Counting and Cardinality 1.NBT-Number and Operations in Base Ten 1.OA-Operations and Algebraic Thinking 1.OA.A.1 1.OA.D.7 Time for Lesson: Warm up-10 minutes Content Development-10 minutes Game-30 minutes: Spinning Around Reflection-10 minutes in repeated reasoning Content Objectives: (Student Friendly) I can work with my partner to create combinations of twenty and write addition facts for each combination. Language Objectives: I can discuss and record my combinations of twenty with my partner and group. (Throughout unit make sure all four language modalities, reading, writing, speaking and listening are addressed) Key Vocabulary Sums Equation Combination Addition Lesson Supports Linking cubes could also be used along with base 10 blocks to provide additional support for students when playing the game. Materials: Each group of 2-3 players will need a spinner and a paperclip Each player will need a “Spinning Around” game board and colored pencils or crayons Student Engagement: Leadership How will this lesson develop leadership skills for our migrant students? 4. I use what I have learned. Strategies to develop leadership skills: Warm Up: : (10 Minutes) High Yield Routines Number of the day (Double Digit number) Select a number and allow students to discuss the number including drawings, equations, and representations. Students can practice with a couple different numbers. o Ask students how they found combinations that equal that number. o Have students discuss their strategies, which will be a good starting place for counting-on. Content Development: 1. Explain the rules of the games and model for students how to use the spinner. 2. Model for students how to spin the spinner, and then color their trains from left to right and from top to bottom. 3. In pairs, students take turns spinning the spinner, coloring in the number of cubes and deciding how many more gets them to 20. The student will then write two number sentences to match (7+13=20 and 13+7=20) 4. If a player spins a number they have already spun before, he/she loses that turn. 5. The first player to create five different combinations is the winner. Game Activity: 1. As students are playing the game use questioning strategies with students a. How many more would you need to color to make twenty? b. How many more (or less) did you color in this train than in your last train? c. How many more (or less did you color than your opponent? d. What numbers can you spin to create a different combination of twenty? Reflection: Review and Assessment: Challenge students to all the combinations of twenty that can be generated using the spinner. Write the combinations on the board as they are found. Do the students see any patterns by looking at the combinations? Home School Connection Send a spinner home with students to play the game with their family. Students and their families can practice writing two addition equations and two subtraction equations for each spin. (4+16=20, 16+4=20, 20-16=4, 20-4=16) Notes: Linking cubes and base ten blocks can be used to help students. Materials to Send Home: Spinner Paperclip Gameboard 20 Tickets Day Two: Problem Solving Title: 20 Tickets Day Two: Problem Solving Grade Level: 3-5 Resources for Lesson: High Yield Routines: Illustrative Mathematics: 20 Tickets Lesson: Students will add and subtract within 20 and Guiding (Focus) Question: represent addition problems with an equation. How can I use counters, cubes, and drawings to represent and show my thinking? Unit Learning Targets: I can use cubes, counters, and drawings to solve a word problem and show how many times Bo can play each game with his 20 tickets. Success Criteria: I can add and subtract within 20 and show and explain my thinking. Mathematical Practices 1. Make sense of problems and persevere in solving 2. them. Reason abstractly and 3. quantitatively. Construct viable arguments and critique the reasoning of others. 4. 5. Model with mathematics Use appropriate tools 6. strategically. Attend to precision. 7. 8. Content Standards K.NBT-Number and operations in Base Ten K.CC- Counting and Cardinality 1.NBT-Number and Operations in Base Ten 1.OA-Operations and Algebraic Thinking 1.OA.A.1 1.OA.D.7 Time for Lesson: Warm up-10 minutes Content Development-10 minutes Problem Solving-30 minutes: Reflection-10 minutes Look for and make use of structure. Look for and express regularity in repeated reasoning. Content Objectives: (Student Friendly) I can use cubes, counters, and drawings to solve a word problem and show how many times Bo can play each game with his 20 tickets. Key Vocabulary Addition Subtraction Number sentence Equation Lesson Supports Language Objectives: I can work with my partner to solve the 20 tickets problem and discuss and record at least one solution. (Throughout unit make sure all four language modalities, reading, writing, speaking and listening are addressed) Materials: Illustrative Mathematics Task 20 Tickets 20 counters or cubes for each pair Pencil Paper Student Engagement: Leadership How will this lesson develop leadership skills for our migrant students? 6. I am a problem-solver and critical thinker. Strategies to develop leadership skills: Warm Up: (10 Minutes) High Yield Routines: Number of the Day or Mystery Number Content Development: (10 Minutes) 1. Introduce the problem to students by reading it aloud. 2. Discuss the problem and have students re-phrase the problem 1. What do we know? 2. What is the question we are trying to solve 3. Make sure pairs of students understand the problem (task) 4. Manipulatives should be provided along with paper for students to show their thinking. Notes: 20 counters or cubes per pair Pencil Paper Colored pencils Problem Solving Activity: 1. Students work in pairs to solve the 20 Tickets task. Students should show their thinking on paper using cubes, counters, colored pencils, and drawings. 2. If students find one solution, encourage them to work on another solution. Reflection: 1. When all pairs have found at least one solution, lead a discussion and record each solution as an equation on chart paper. 2. The problem could also be changed by changing the number of tickets Review and Assessment: An extension could be students finding the greatest number of times the games could be played with still doing each game once. Home School Connection 1. Change the problem from 20 tickets to 20 dollars and the game cost money instead of tickets. Students can work with their family to find out… a. How many times each game can be played with $20.00? b. Which games they can play and spend all $20.00? c. If they played each game once what money combinations could they use? (moonwalk 5 dollars= (1) 5 dollar bill or 5 one dollar bills) Materials to Send Home: