Level Abstract Confidential Crysis 2 Maximum Edition Level Abstract: Rise and Fall Crysis 2 Maximum Edition Version 1.1 Position Title Name Signature Level Designer Jaclyn Huchel Designer: Jaclyn Huchel Document Date: 11/16/2014 Intended Level Delivery Date: 1/28/2015 Jaclyn Huchel Page 1 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Document Revisions Table Version Description Requestor Date 1.0 1.1 Initial Document Updated Maps and Gameplay Flow Professor Despain Professor Mancuso 11/18/14 3/6/15 Jaclyn Huchel Page 2 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Table of Contents Table of Contents .......................................................................................................................................... 3 Table of Figures ............................................................................................................................................. 4 Quick Summary ............................................................................................................................................. 5 Hook(s) ...................................................................................................................................................... 5 Gameplay Highlights ................................................................................................................................. 5 Setting Summary ....................................................................................................................................... 5 Mission Difficulty....................................................................................................................................... 5 Mission Metrics ......................................................................................................................................... 5 Characters ............................................................................................................................................. 6 Visual Themes ....................................................................................................................................... 7 Key Theme References.............................................................................................................................. 7 Level Summary ............................................................................................................................................ 11 Campaign ................................................................................................................................................ 11 Context ................................................................................................................................................ 11 Backstory ............................................................................................................................................. 11 Aftermath ............................................................................................................................................ 11 Objective(s) ............................................................................................................................................. 11 Overview Map ......................................................................................................................................... 12 Level Flow................................................................................................................................................ 16 Flow Summary .................................................................................................................................... 16 Level Progression Chart ...................................................................................................................... 17 References .................................................................................................................................................. 18 Reference Images........................................................................................................................................ 18 Jaclyn Huchel Page 3 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Table of Figures Figure 1 - Alcatraz ......................................................................................................................................... 6 Figure 2 - Ceph Grunt .................................................................................................................................... 6 Figure 3 - Ceph Stalker .................................................................................................................................. 6 Figure 4 - Abandoned mall with escalators to move up and down between floors ..................................... 7 Figure 5 - Overall color scheme and bridges between floors showing off the verticality ............................ 8 Figure 6 - An example of the mall entrance being dark and damp with lights to lead the player to the atrium............................................................................................................................................................ 9 Figure 7 Sample of the interior with multiple ramps and a more open area for combat ............................ 9 Figure 8 A sample area of ledges for the Ceph to jump or shoot down from ............................................ 10 Figure 9 Example of ares for cover and ramps for combat ........................................................................ 10 Figure 10: Overview Top Map .................................................................................................................... 12 Figure 11 Overview Map Perspective ......................................................................................................... 12 Figure 12 - Details of Floor 1, 2, and 3 ........................................................................................................ 13 Figure 13 - Perspective View of Floor 1 and 2 ............................................................................................ 13 Figure 14 Floor 4 Detail Map....................................................................................................................... 14 Figure 15 Floor 4 Perspective...................................................................................................................... 14 Figure 16 - Detail View of Floor 5 and 6 ...................................................................................................... 15 Figure 17 Perspective View of 4, 5, and 6 ................................................................................................... 15 Figure 18 - Level Progression Chart ............................................................................................................ 17 Jaclyn Huchel Page 4 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Level Abstract Quick Summary “Rise and Fall” is a separate level of the single-player Crysis 2 game. In this level, Alcatraz seeks to escape to the roof of an abandoned mall overrun with Ceph during their full-scale invasion. Hook(s) Single player map utilizing multi-story interior for dynamic combat focused on verticality Gameplay Highlights Exploration of a new multi-story environment Dynamic gameplay within a collapsing environment against a Ceph invasion force Setting Summary Theme Mood Setting Time of Day Season Weather Deserted Mall Abandoned 2023; New York City; destroyed mall filled with collapsed debris and victims of the alien assault Afternoon Fall Cold with light rain seeping through the rooftop Mission Difficulty Position Difficulty Overall Mission Beginning Reasons 4-6 3 Based on the player’s prior experience in FPS Player enters the mall with a few Ceph aliens attacking the player from the 2nd floor Middle 5 Player enters the 2nd floor and waves of Ceph appear and attack from one floor above and one floor below the player’s current location End 6 Players deal with incoming attacks from dropships through the roof but still retain the same rules of enemies only attacking the player from a floor above or below their current location Scale: 1-10 (1 is Easiest and 10 is Hardest) Mission Metrics Play Time Critical Path Physical Area Jaclyn Huchel 10 minutes 350m 55m x 30m x 150m Page 5 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Characters Character Description James “Alcatraz” Rodriquez Alcatraz is the protagonist of Crysis 2 and the man who received the Nanosuit 2.0 after Prophet saved his life due to a Ceph attack. Alcatraz suffered severe injuries when Prophet saved him and the Nanosuit 2.0 is the one thing keeping him alive. [1] Figure 1 - Alcatraz Ceph Grunt Ceph Grunts are basic soldiers. They are slower and less mobile than the Stalkers but they make up for it with strong armor and Pinch Rifles. [2] Figure 2 - Ceph Grunt Ceph Stalker Ceph stalkers commonly fight alongside the Ceph Grunts. The Stalker has more agility and greater speeds than other Ceph and are most dangerous in melee combat. [3] Figure 3 - Ceph Stalker Jaclyn Huchel Page 6 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Visual Themes Theme Mall Entrance Atrium Description The mall entrance that Alcatraz wakes up consists of rubble and the unfortunate victims unable to escape before the entrance collapsed. Rubble and debris liters the floors and the lights are dim with large shadows. Small drips of water seep through the cracks from the rain trickling outside. After emerging from the collapsed mall entrance, the mall opens up to the central atrium. The area is much larger and has several escalators, stairs, and bridges leading up to the roof. The top of the atrium consists of glass and some of it is broken, letting rainfall through it to the ground floor. Each floor of the mall atrium consists of abandoned shops, fallen debris, and dead bodies. Key Theme References Figure 4 - Abandoned mall with escalators to move up and down between floors Jaclyn Huchel Page 7 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Figure 5 - Overall color scheme and bridges between floors showing off the verticality Jaclyn Huchel Page 8 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Figure 6 - An example of the mall entrance being dark and damp with lights to lead the player to the atrium Figure 7 Sample of the interior with multiple ramps and a more open area for combat Jaclyn Huchel Page 9 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Figure 8 A sample area of ledges for the Ceph to jump or shoot down from Figure 9 Example of ares for cover and ramps for combat Jaclyn Huchel Page 10 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Level Summary Campaign Context This level is a separate level from the main campaign of Crysis 2. Ceph dropships ambushed Alcatraz and trapped him under the rubble of a mall. He awakens to the sound of his radio. The army is searching for him and he has to make his way to higher ground in order to meet the army for pickup. Backstory Alcatraz was on his way to take down a spore tower on mission orders from Jacob Hardgreave when a dropship of Ceph launched a surprise attack and blew up the building Alcatraz dived into for cover. The building entrance collapsed and Alcatraz loses consciousness. Aftermath After the mission, Alcatraz reunited with the army to return to the battle against the Ceph and their spore towers before they infest the rest of the city. Objective(s) Head to the center of the Mall Find a way to the roof o Defend against the waves of Ceph o Player must survive o Player must progress through the mall atrium to the rooftop o Player fails if they die Jaclyn Huchel Page 11 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Overview Map Figure 10: Overview Top Map Figure 11 Overview Map Perspective Jaclyn Huchel Page 12 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Figure 12 - Details of Floor 1 and 2 Figure 13 - Perspective View of Floor 1 and 2 Jaclyn Huchel Page 13 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Figure 14 Floor 3 and 4 Detail Map Figure 15 Floor 4 Perspective Jaclyn Huchel Page 14 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Figure 16 - Detail View of Floor 5 and 6 Figure 17 Perspective View of 4, 5, and 6 Jaclyn Huchel Page 15 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Level Flow Flow Summary 1. The player begins at the entrance of the mall. The player moves forward and enters into the first floor of the mall. Enemies patrol the area and attack the player as soon as they move into the atrium. The positions of the enemies aim to push the player towards the stairs and the critical path. 2. After the enemies from the second floor are defeated, and the player proceeds to the third floor, two waves of enemies appear. Enemies appear from the first floor. The variations of the enemy spawn depend on which path the player took to get to the next floor. The enemies’ positions continue to push the players towards the stairs to the higher levels. 3. After the player arrives on the third floor, enemies attack the player from the fourth floor. There are two areas of cooldown fights against melee Ceph. The ceph shoot down from the catwalk. 4. As soon as the player proceeds up to the fourth floor, enemy waves appear from the fifth and the third floor. 5. After the player defeats the waves of enemies from both above and below, they can resupply on the fifth floor corner before proceeding up to the sixth floor. 6. As soon as the player is in the middle of the steps to the sixth floor, waves of enemies appear via drop ship from the skylight windows. 7. The door proceeding to the roof to end the level does not open until all enemies are defeated. Jaclyn Huchel Page 16 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition Level Progression Chart Figure 18 - Level Progression Chart Jaclyn Huchel Page 17 of 18 11/16/2014 Level Abstract Confidential Crysis 2 Maximum Edition References [1] Alcatraz - http://crysis.wikia.com/wiki/Alcatraz [2] Ceph Grunt - http://crysis.wikia.com/wiki/Ceph_Grunt [3] Ceph Stalker - http://crysis.wikia.com/wiki/Ceph_Stalker Reference Images Figure 4 https://38.media.tumblr.com/e32d90184c28a954cdeaf807851ae057/tumblr_n9cfdyTodX1qzq60 4o2_500.jpg Figure 5 - http://th09.deviantart.net/fs71/PRE/f/2012/038/e/8/the_mall_by_u2644-d4oycbd.jpg Figure 6 - http://fc03.deviantart.net/fs71/i/2014/182/9/8/mall_by_jordangrimmer-d7oo36k.jpg Figure 7 - http://twistedsifter.files.wordpress.com/2014/05/randall-park-mall-abandoned-ohioby-seph-lawless-12.jpg Figure 8 http://th02.deviantart.net/fs70/PRE/f/2014/287/c/c/abandoned_mall_stock_2_by_dhbraleyd82toke.jpg Figure 9 - http://www.hypnagogicfun.com/wp-content/uploads/2013/11/Woodfield-Mall-GeraldTang.jpg Jaclyn Huchel Page 18 of 18 11/16/2014